Gamepad class
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The interface of the Gamepad API defines an individual gamepad
or other controller, allowing access to information such as
button presses, axis positions, and id.
A Gamepad object can be returned in one of two ways: via the
gamepad property of the gamepadconnected
and
gamepaddisconnected
events, or by grabbing any position in the
array returned by the Navigator.getGamepads()
method.
- Available extensions
- Annotations
-
- @JS()
- @staticInterop
Constructors
- Gamepad()
-
factory
Properties
-
axes
→ Iterable<
double> -
Available on Gamepad, provided by the PropsGamepad extension
no setter -
Available on Gamepad, provided by the PropsGamepad extension
no setter - connected → bool
-
Available on Gamepad, provided by the PropsGamepad extension
no setter - hand → GamepadHand
-
Available on Gamepad, provided by the PropsGamepad extension
no setter -
hapticActuators
→ Iterable<
GamepadHapticActuator> -
Available on Gamepad, provided by the PropsGamepad extension
no setter - hashCode → int
-
The hash code for this object.
no setterinherited
- id → String
-
Available on Gamepad, provided by the PropsGamepad extension
no setter - index → int
-
Available on Gamepad, provided by the PropsGamepad extension
no setter - mapping → GamepadMappingType
-
Available on Gamepad, provided by the PropsGamepad extension
no setter - pose → GamepadPose?
-
Available on Gamepad, provided by the PropsGamepad extension
no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- timestamp → double
-
Available on Gamepad, provided by the PropsGamepad extension
no setter -
touchEvents
→ Iterable<
GamepadTouch> -
Available on Gamepad, provided by the PropsGamepad extension
no setter
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited