GamepadButton class
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The interface defines an individual button of a gamepad or other
controller, allowing access to the current state of different
types of buttons available on the control device.
A object is returned by querying any value of the array returned
by the buttons
property of the Gamepad interface.
- Available extensions
- Annotations
-
- @JS()
- @staticInterop
Constructors
- GamepadButton()
-
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- pressed → bool
-
Available on GamepadButton, provided by the PropsGamepadButton extension
no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- touched → bool
-
Available on GamepadButton, provided by the PropsGamepadButton extension
no setter - value → double
-
Available on GamepadButton, provided by the PropsGamepadButton extension
no setter
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited