GamepadPose class
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The interface of the Gamepad API represents the pose of a WebVR
controller at a given timestamp (which includes orientation,
position, velocity, and acceleration information.)
This interface is accessible through the Gamepad.pose
property.
- Available extensions
- Annotations
-
- @experimental
- @JS()
- @staticInterop
Constructors
- GamepadPose()
-
factory
Properties
- angularAcceleration → Float32List?
-
Available on GamepadPose, provided by the PropsGamepadPose extension
no setter - angularVelocity → Float32List?
-
Available on GamepadPose, provided by the PropsGamepadPose extension
no setter - hashCode → int
-
The hash code for this object.
no setterinherited
- hasOrientation → bool
-
Available on GamepadPose, provided by the PropsGamepadPose extension
no setter - hasPosition → bool
-
Available on GamepadPose, provided by the PropsGamepadPose extension
no setter - linearAcceleration → Float32List?
-
Available on GamepadPose, provided by the PropsGamepadPose extension
no setter - linearVelocity → Float32List?
-
Available on GamepadPose, provided by the PropsGamepadPose extension
no setter - orientation → Float32List?
-
Available on GamepadPose, provided by the PropsGamepadPose extension
no setter - position → Float32List?
-
Available on GamepadPose, provided by the PropsGamepadPose extension
no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited