VehicleBody3D class
- Inheritance
-
- Object
- ExtensionType
- GodotObject
- Node
- Node3D
- CollisionObject3D
- PhysicsBody3D
- RigidBody3D
- VehicleBody3D
- Available extensions
Constructors
Properties
-
bodyEntered
→ Signal1<
Node?> -
latefinalinherited
-
bodyExited
→ Signal1<
Node?> -
latefinalinherited
-
bodyShapeEntered
→ Signal4<
RID, Node?, int, int> -
latefinalinherited
-
bodyShapeExited
→ Signal4<
RID, Node?, int, int> -
latefinalinherited
-
childEnteredTree
→ Signal1<
Node?> -
latefinalinherited
-
childExitingTree
→ Signal1<
Node?> -
latefinalinherited
- childOrderChanged → Signal0
-
latefinalinherited
-
editorDescriptionChanged
→ Signal1<
Node?> -
latefinalinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
-
inputEvent
→ Signal5<
Node?, InputEvent?, Vector3, Vector3, int> -
latefinalinherited
- mouseEntered → Signal0
-
latefinalinherited
- mouseExited → Signal0
-
latefinalinherited
- nativePointerAddress → int
-
Since Pointer.address isn's tagged 'vm:entry-point', supply an
entry point that can get the raw pointer address for this object
no setterinherited
- nativePtr → GDExtensionObjectPtr
-
no setterinherited
- propertyListChanged → Signal0
-
latefinalinherited
- ready → Signal0
-
latefinalinherited
- renamed → Signal0
-
latefinalinherited
-
replacingBy
→ Signal1<
Node?> -
latefinalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- scriptChanged → Signal0
-
latefinalinherited
- sleepingStateChanged → Signal0
-
latefinalinherited
- treeEntered → Signal0
-
latefinalinherited
- treeExited → Signal0
-
latefinalinherited
- treeExiting → Signal0
-
latefinalinherited
-
typeInfo
→ ExtensionTypeInfo<
VehicleBody3D> -
no setteroverride
- visibilityChanged → Signal0
-
latefinalinherited
Methods
-
addChild(
Node? node, {bool forceReadableName = false, NodeInternalMode? internal}) → void -
inherited
-
addCollisionExceptionWith(
Node? body) → void -
inherited
-
addConstantCentralForce(
Vector3 force) → void -
inherited
-
addConstantForce(
Vector3 force, {Vector3? position}) → void -
inherited
-
addConstantTorque(
Vector3 torque) → void -
inherited
-
addGizmo(
Node3DGizmo? gizmo) → void -
inherited
-
addSibling(
Node? sibling, {bool forceReadableName = false}) → void -
inherited
-
addToGroup(
String group, {bool persistent = false}) → void -
inherited
-
addUserSignal(
String signal, {Array? arguments}) → void -
inherited
-
applyCentralForce(
Vector3 force) → void -
inherited
-
applyCentralImpulse(
Vector3 impulse) → void -
inherited
-
applyForce(
Vector3 force, {Vector3? position}) → void -
inherited
-
applyImpulse(
Vector3 impulse, {Vector3? position}) → void -
inherited
-
applyTorque(
Vector3 torque) → void -
inherited
-
applyTorqueImpulse(
Vector3 impulse) → void -
inherited
-
as<
T> () → T? -
Available on GodotObject, provided by the GodotObjectCast extension
-
atr(
String message, {String context = ''}) → String -
inherited
-
atrN(
String message, String pluralMessage, int n, {String context = ''}) → String -
inherited
-
attachSignal(
SignalCallable signal) → void -
inherited
-
call(
String method, {List< Variant> vargs = const []}) → Variant -
inherited
-
callDeferred(
String method, {List< Variant> vargs = const []}) → Variant -
inherited
-
callDeferredThreadGroup(
String method, {List< Variant> vargs = const []}) → Variant -
inherited
-
callThreadSafe(
String method, {List< Variant> vargs = const []}) → Variant -
inherited
-
callv(
String method, Array argArray) → Variant -
inherited
-
cancelFree(
) → void -
inherited
-
canProcess(
) → bool -
inherited
-
canTranslateMessages(
) → bool -
inherited
-
clearGizmos(
) → void -
inherited
-
clearSubgizmoSelection(
) → void -
inherited
-
connect(
String signal, Callable callable, {int flags = 0}) → GDError -
inherited
-
createShapeOwner(
GodotObject? owner) → int -
inherited
-
createTween(
) → Tween? -
inherited
-
detachSignal(
SignalCallable signal) → void -
inherited
-
disconnect(
String signal, Callable callable) → void -
inherited
-
duplicate(
{int flags = 15}) → Node? -
inherited
-
emitSignal(
String signal, {List< Variant> vargs = const []}) → GDError -
inherited
-
findChild(
String pattern, {bool recursive = true, bool owned = true}) → Node? -
inherited
-
findChildren(
String pattern, {String type = '', bool recursive = true, bool owned = true}) → TypedArray< Node> -
inherited
-
findParent(
String pattern) → Node? -
inherited
-
forceUpdateTransform(
) → void -
inherited
-
get(
String property) → Variant -
inherited
-
getAngularDamp(
) → double -
inherited
-
getAngularDampMode(
) → RigidBody3DDampMode -
inherited
-
getAngularVelocity(
) → Vector3 -
inherited
-
getAutoTranslateMode(
) → NodeAutoTranslateMode -
inherited
-
getAxisLock(
PhysicsServer3DBodyAxis axis) → bool -
inherited
-
getBasis(
) → Basis -
inherited
-
getBrake(
) → double -
getCaptureInputOnDrag(
) → bool -
inherited
-
getCenterOfMass(
) → Vector3 -
inherited
-
getCenterOfMassMode(
) → RigidBody3DCenterOfMassMode -
inherited
-
getChild(
int idx, {bool includeInternal = false}) → Node? -
inherited
-
getChildCount(
{bool includeInternal = false}) → int -
inherited
-
getChildren(
{bool includeInternal = false}) → TypedArray< Node> -
inherited
-
getClass(
) → String -
inherited
-
getCollidingBodies(
) → TypedArray< Node3D> -
inherited
-
getCollisionExceptions(
) → TypedArray< PhysicsBody3D> -
inherited
-
getCollisionLayer(
) → int -
inherited
-
getCollisionLayerValue(
int layerNumber) → bool -
inherited
-
getCollisionMask(
) → int -
inherited
-
getCollisionMaskValue(
int layerNumber) → bool -
inherited
-
getCollisionPriority(
) → double -
inherited
-
getConstantForce(
) → Vector3 -
inherited
-
getConstantTorque(
) → Vector3 -
inherited
-
getContactCount(
) → int -
inherited
-
getDisableMode(
) → CollisionObject3DDisableMode -
inherited
-
getEditorDescription(
) → String -
inherited
-
getEngineForce(
) → double -
getFreezeMode(
) → RigidBody3DFreezeMode -
inherited
-
getGizmos(
) → TypedArray< Node3DGizmo> -
inherited
-
getGlobalBasis(
) → Basis -
inherited
-
getGlobalPosition(
) → Vector3 -
inherited
-
getGlobalRotation(
) → Vector3 -
inherited
-
getGlobalRotationDegrees(
) → Vector3 -
inherited
-
getGlobalTransform(
) → Transform3D -
inherited
-
getGravity(
) → Vector3 -
inherited
-
getGravityScale(
) → double -
inherited
-
getGroups(
) → TypedArray< StringName> -
inherited
-
getIncomingConnections(
) → TypedArray< Dictionary> -
inherited
-
getIndex(
{bool includeInternal = false}) → int -
inherited
-
getIndexed(
NodePath propertyPath) → Variant -
inherited
-
getInertia(
) → Vector3 -
inherited
-
getInstanceId(
) → int -
inherited
-
getInverseInertiaTensor(
) → Basis -
inherited
-
getLastExclusiveWindow(
) → Window? -
inherited
-
getLinearDamp(
) → double -
inherited
-
getLinearDampMode(
) → RigidBody3DDampMode -
inherited
-
getLinearVelocity(
) → Vector3 -
inherited
-
getMass(
) → double -
inherited
-
getMaxContactsReported(
) → int -
inherited
-
getMeta(
String name, {Variant? defaultval}) → Variant -
inherited
-
getMetaList(
) → TypedArray< StringName> -
inherited
-
getMethodArgumentCount(
String method) → int -
inherited
-
getMethodList(
) → TypedArray< Dictionary> -
inherited
-
getMultiplayer(
) → MultiplayerAPI? -
inherited
-
getMultiplayerAuthority(
) → int -
inherited
-
getName(
) → String -
inherited
-
getNode(
NodePath path) → Node? -
inherited
-
getNodeAndResource(
NodePath path) → Array -
inherited
-
getNodeOrNull(
NodePath path) → Node? -
inherited
-
getNodeT<
T> ([String? path]) → T? -
getOwner(
) → Node? -
inherited
-
getParent(
) → Node? -
inherited
-
getParentNode_3d(
) → Node3D? -
inherited
-
getPath(
) → NodePath -
inherited
-
getPathTo(
Node? node, {bool useUniquePath = false}) → NodePath -
inherited
-
getPhysicsInterpolationMode(
) → NodePhysicsInterpolationMode -
inherited
-
getPhysicsMaterialOverride(
) → PhysicsMaterial? -
inherited
-
getPhysicsProcessDeltaTime(
) → double -
inherited
-
getPhysicsProcessPriority(
) → int -
inherited
-
getPosition(
) → Vector3 -
inherited
-
getProcessDeltaTime(
) → double -
inherited
-
getProcessMode(
) → NodeProcessMode -
inherited
-
getProcessPriority(
) → int -
inherited
-
getProcessThreadGroup(
) → NodeProcessThreadGroup -
inherited
-
getProcessThreadGroupOrder(
) → int -
inherited
-
getProcessThreadMessages(
) → int -
inherited
-
getPropertyList(
) → TypedArray< Dictionary> -
inherited
-
getQuaternion(
) → Quaternion -
inherited
-
getRid(
) → RID -
inherited
-
getRotation(
) → Vector3 -
inherited
-
getRotationDegrees(
) → Vector3 -
inherited
-
getRotationEditMode(
) → Node3DRotationEditMode -
inherited
-
getRotationOrder(
) → EulerOrder -
inherited
-
getScale(
) → Vector3 -
inherited
-
getSceneFilePath(
) → String -
inherited
-
getSceneInstanceLoadPlaceholder(
) → bool -
inherited
-
getScript(
) → Variant -
inherited
-
getShapeOwners(
) → PackedInt32Array -
inherited
-
getSignalConnectionList(
String signal) → TypedArray< Dictionary> -
inherited
-
getSignalList(
) → TypedArray< Dictionary> -
inherited
-
getSteering(
) → double -
getTransform(
) → Transform3D -
inherited
-
getTree(
) → SceneTree? -
inherited
-
getTreeString(
) → String -
inherited
-
getTreeStringPretty(
) → String -
inherited
-
getViewport(
) → Viewport? -
inherited
-
getVisibilityParent(
) → NodePath -
inherited
-
getWindow(
) → Window? -
inherited
-
getWorld_3d(
) → World3D? -
inherited
-
globalRotate(
Vector3 axis, double angle) → void -
inherited
-
globalScale(
Vector3 scale) → void -
inherited
-
globalTranslate(
Vector3 offset) → void -
inherited
-
hasMeta(
String name) → bool -
inherited
-
hasMethod(
String method) → bool -
inherited
-
hasNode(
NodePath path) → bool -
inherited
-
hasNodeAndResource(
NodePath path) → bool -
inherited
-
hasSignal(
String signal) → bool -
inherited
-
hasUserSignal(
String signal) → bool -
inherited
-
hide(
) → void -
inherited
-
isAbleToSleep(
) → bool -
inherited
-
isAncestorOf(
Node? node) → bool -
inherited
-
isBlockingSignals(
) → bool -
inherited
-
isClass(
String klass) → bool -
inherited
-
isConnected(
String signal, Callable callable) → bool -
inherited
-
isContactMonitorEnabled(
) → bool -
inherited
-
isDisplayedFolded(
) → bool -
inherited
-
isEditableInstance(
Node? node) → bool -
inherited
-
isFreezeEnabled(
) → bool -
inherited
-
isGreaterThan(
Node? node) → bool -
inherited
-
isInGroup(
String group) → bool -
inherited
-
isInsideTree(
) → bool -
inherited
-
isLocalTransformNotificationEnabled(
) → bool -
inherited
-
isLockRotationEnabled(
) → bool -
inherited
-
isMultiplayerAuthority(
) → bool -
inherited
-
isNodeReady(
) → bool -
inherited
-
isPartOfEditedScene(
) → bool -
inherited
-
isPhysicsInterpolated(
) → bool -
inherited
-
isPhysicsInterpolatedAndEnabled(
) → bool -
inherited
-
isPhysicsProcessing(
) → bool -
inherited
-
isPhysicsProcessingInternal(
) → bool -
inherited
-
isProcessing(
) → bool -
inherited
-
isProcessingInput(
) → bool -
inherited
-
isProcessingInternal(
) → bool -
inherited
-
isProcessingShortcutInput(
) → bool -
inherited
-
isProcessingUnhandledInput(
) → bool -
inherited
-
isProcessingUnhandledKeyInput(
) → bool -
inherited
-
isQueuedForDeletion(
) → bool -
inherited
-
isRayPickable(
) → bool -
inherited
-
isScaleDisabled(
) → bool -
inherited
-
isSetAsTopLevel(
) → bool -
inherited
-
isShapeOwnerDisabled(
int ownerId) → bool -
inherited
-
isSleeping(
) → bool -
inherited
-
isTransformNotificationEnabled(
) → bool -
inherited
-
isUniqueNameInOwner(
) → bool -
inherited
-
isUsingContinuousCollisionDetection(
) → bool -
inherited
-
isUsingCustomIntegrator(
) → bool -
inherited
-
isVisible(
) → bool -
inherited
-
isVisibleInTree(
) → bool -
inherited
-
lookAt(
Vector3 target, {Vector3? up, bool useModelFront = false}) → void -
inherited
-
lookAtFromPosition(
Vector3 position, Vector3 target, {Vector3? up, bool useModelFront = false}) → void -
inherited
-
moveAndCollide(
Vector3 motion, {bool testOnly = false, double safeMargin = 0.001, bool recoveryAsCollision = false, int maxCollisions = 1}) → KinematicCollision3D? -
inherited
-
moveChild(
Node? childNode, int toIndex) → void -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
notification(
int what, {bool reversed = false}) → void -
inherited
-
notifyDeferredThreadGroup(
int what) → void -
inherited
-
notifyPropertyListChanged(
) → void -
inherited
-
notifyThreadSafe(
int what) → void -
inherited
-
orthonormalize(
) → void -
inherited
-
printTree(
) → void -
inherited
-
printTreePretty(
) → void -
inherited
-
propagateCall(
String method, {Array? argsparam, bool parentFirst = false}) → void -
inherited
-
propagateNotification(
int what) → void -
inherited
-
propertyCanRevert(
String property) → bool -
inherited
-
propertyGetRevert(
String property) → Variant -
inherited
-
queueFree(
) → void -
inherited
-
removeChild(
Node? node) → void -
inherited
-
removeCollisionExceptionWith(
Node? body) → void -
inherited
-
removeFromGroup(
String group) → void -
inherited
-
removeMeta(
String name) → void -
inherited
-
removeShapeOwner(
int ownerId) → void -
inherited
-
removeUserSignal(
String signal) → void -
inherited
-
reparent(
Node? newParent, {bool keepGlobalTransform = true}) → void -
inherited
-
replaceBy(
Node? node, {bool keepGroups = false}) → void -
inherited
-
requestReady(
) → void -
inherited
-
resetPhysicsInterpolation(
) → void -
inherited
-
rotate(
Vector3 axis, double angle) → void -
inherited
-
rotateObjectLocal(
Vector3 axis, double angle) → void -
inherited
-
rotateX(
double angle) → void -
inherited
-
rotateY(
double angle) → void -
inherited
-
rotateZ(
double angle) → void -
inherited
-
rpc(
String method, {List< Variant> vargs = const []}) → GDError -
inherited
-
rpcConfig(
String method, Variant config) → void -
inherited
-
rpcId(
int peerId, String method, {List< Variant> vargs = const []}) → GDError -
inherited
-
scaleObjectLocal(
Vector3 scale) → void -
inherited
-
set(
String property, Variant value) → void -
inherited
-
setAngularDamp(
double angularDamp) → void -
inherited
-
setAngularDampMode(
RigidBody3DDampMode angularDampMode) → void -
inherited
-
setAngularVelocity(
Vector3 angularVelocity) → void -
inherited
-
setAsTopLevel(
bool enable) → void -
inherited
-
setAutoTranslateMode(
NodeAutoTranslateMode mode) → void -
inherited
-
setAxisLock(
PhysicsServer3DBodyAxis axis, bool lock) → void -
inherited
-
setAxisVelocity(
Vector3 axisVelocity) → void -
inherited
-
setBasis(
Basis basis) → void -
inherited
-
setBlockSignals(
bool enable) → void -
inherited
-
setBrake(
double brake) → void -
setCanSleep(
bool ableToSleep) → void -
inherited
-
setCaptureInputOnDrag(
bool enable) → void -
inherited
-
setCenterOfMass(
Vector3 centerOfMass) → void -
inherited
-
setCenterOfMassMode(
RigidBody3DCenterOfMassMode mode) → void -
inherited
-
setCollisionLayer(
int layer) → void -
inherited
-
setCollisionLayerValue(
int layerNumber, bool value) → void -
inherited
-
setCollisionMask(
int mask) → void -
inherited
-
setCollisionMaskValue(
int layerNumber, bool value) → void -
inherited
-
setCollisionPriority(
double priority) → void -
inherited
-
setConstantForce(
Vector3 force) → void -
inherited
-
setConstantTorque(
Vector3 torque) → void -
inherited
-
setContactMonitor(
bool enabled) → void -
inherited
-
setDeferred(
String property, Variant value) → void -
inherited
-
setDeferredThreadGroup(
String property, Variant value) → void -
inherited
-
setDisableMode(
CollisionObject3DDisableMode mode) → void -
inherited
-
setDisableScale(
bool disable) → void -
inherited
-
setDisplayFolded(
bool fold) → void -
inherited
-
setEditableInstance(
Node? node, bool isEditable) → void -
inherited
-
setEditorDescription(
String editorDescription) → void -
inherited
-
setEngineForce(
double engineForce) → void -
setFreezeEnabled(
bool freezeMode) → void -
inherited
-
setFreezeMode(
RigidBody3DFreezeMode freezeMode) → void -
inherited
-
setGlobalBasis(
Basis basis) → void -
inherited
-
setGlobalPosition(
Vector3 position) → void -
inherited
-
setGlobalRotation(
Vector3 eulerRadians) → void -
inherited
-
setGlobalRotationDegrees(
Vector3 eulerDegrees) → void -
inherited
-
setGlobalTransform(
Transform3D global) → void -
inherited
-
setGravityScale(
double gravityScale) → void -
inherited
-
setIdentity(
) → void -
inherited
-
setIgnoreTransformNotification(
bool enabled) → void -
inherited
-
setIndexed(
NodePath propertyPath, Variant value) → void -
inherited
-
setInertia(
Vector3 inertia) → void -
inherited
-
setLinearDamp(
double linearDamp) → void -
inherited
-
setLinearDampMode(
RigidBody3DDampMode linearDampMode) → void -
inherited
-
setLinearVelocity(
Vector3 linearVelocity) → void -
inherited
-
setLockRotationEnabled(
bool lockRotation) → void -
inherited
-
setMass(
double mass) → void -
inherited
-
setMaxContactsReported(
int amount) → void -
inherited
-
setMessageTranslation(
bool enable) → void -
inherited
-
setMeta(
String name, Variant value) → void -
inherited
-
setMultiplayerAuthority(
int id, {bool recursive = true}) → void -
inherited
-
setName(
String name) → void -
inherited
-
setNotifyLocalTransform(
bool enable) → void -
inherited
-
setNotifyTransform(
bool enable) → void -
inherited
-
setOwner(
Node? owner) → void -
inherited
-
setPhysicsInterpolationMode(
NodePhysicsInterpolationMode mode) → void -
inherited
-
setPhysicsMaterialOverride(
PhysicsMaterial? physicsMaterialOverride) → void -
inherited
-
setPhysicsProcess(
bool enable) → void -
inherited
-
setPhysicsProcessInternal(
bool enable) → void -
inherited
-
setPhysicsProcessPriority(
int priority) → void -
inherited
-
setPosition(
Vector3 position) → void -
inherited
-
setProcess(
bool enable) → void -
inherited
-
setProcessInput(
bool enable) → void -
inherited
-
setProcessInternal(
bool enable) → void -
inherited
-
setProcessMode(
NodeProcessMode mode) → void -
inherited
-
setProcessPriority(
int priority) → void -
inherited
-
setProcessShortcutInput(
bool enable) → void -
inherited
-
setProcessThreadGroup(
NodeProcessThreadGroup mode) → void -
inherited
-
setProcessThreadGroupOrder(
int order) → void -
inherited
-
setProcessThreadMessages(
int flags) → void -
inherited
-
setProcessUnhandledInput(
bool enable) → void -
inherited
-
setProcessUnhandledKeyInput(
bool enable) → void -
inherited
-
setQuaternion(
Quaternion quaternion) → void -
inherited
-
setRayPickable(
bool rayPickable) → void -
inherited
-
setRotation(
Vector3 eulerRadians) → void -
inherited
-
setRotationDegrees(
Vector3 eulerDegrees) → void -
inherited
-
setRotationEditMode(
Node3DRotationEditMode editMode) → void -
inherited
-
setRotationOrder(
EulerOrder order) → void -
inherited
-
setScale(
Vector3 scale) → void -
inherited
-
setSceneFilePath(
String sceneFilePath) → void -
inherited
-
setSceneInstanceLoadPlaceholder(
bool loadPlaceholder) → void -
inherited
-
setScript(
Variant script) → void -
inherited
-
setSleeping(
bool sleeping) → void -
inherited
-
setSteering(
double steering) → void -
setSubgizmoSelection(
Node3DGizmo? gizmo, int id, Transform3D transform) → void -
inherited
-
setThreadSafe(
String property, Variant value) → void -
inherited
-
setTransform(
Transform3D local) → void -
inherited
-
setUniqueNameInOwner(
bool enable) → void -
inherited
-
setUseContinuousCollisionDetection(
bool enable) → void -
inherited
-
setUseCustomIntegrator(
bool enable) → void -
inherited
-
setVisibilityParent(
NodePath path) → void -
inherited
-
setVisible(
bool visible) → void -
inherited
-
shapeFindOwner(
int shapeIndex) → int -
inherited
-
shapeOwnerAddShape(
int ownerId, Shape3D? shape) → void -
inherited
-
shapeOwnerClearShapes(
int ownerId) → void -
inherited
-
shapeOwnerGetOwner(
int ownerId) → GodotObject? -
inherited
-
shapeOwnerGetShape(
int ownerId, int shapeId) → Shape3D? -
inherited
-
shapeOwnerGetShapeCount(
int ownerId) → int -
inherited
-
shapeOwnerGetShapeIndex(
int ownerId, int shapeId) → int -
inherited
-
shapeOwnerGetTransform(
int ownerId) → Transform3D -
inherited
-
shapeOwnerRemoveShape(
int ownerId, int shapeId) → void -
inherited
-
shapeOwnerSetDisabled(
int ownerId, bool disabled) → void -
inherited
-
shapeOwnerSetTransform(
int ownerId, Transform3D transform) → void -
inherited
-
show(
) → void -
inherited
-
testMove(
Transform3D from, Vector3 motion, {KinematicCollision3D? collision, double safeMargin = 0.001, bool recoveryAsCollision = false, int maxCollisions = 1}) → bool -
inherited
-
toGlobal(
Vector3 localPoint) → Vector3 -
inherited
-
toLocal(
Vector3 globalPoint) → Vector3 -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
tr(
String message, {String context = ''}) → String -
inherited
-
translate(
Vector3 offset) → void -
inherited
-
translateObjectLocal(
Vector3 offset) → void -
inherited
-
trN(
String message, String pluralMessage, int n, {String context = ''}) → String -
inherited
-
updateConfigurationWarnings(
) → void -
inherited
-
updateGizmos(
) → void -
inherited
-
vEnterTree(
) → void -
inherited
-
vExitTree(
) → void -
inherited
-
vGetConfigurationWarnings(
) → PackedStringArray -
inherited
-
vInput(
InputEvent? event) → void -
inherited
-
vInputEvent(
Camera3D? camera, InputEvent? event, Vector3 eventPosition, Vector3 normal, int shapeIdx) → void -
inherited
-
vIntegrateForces(
PhysicsDirectBodyState3D? state) → void -
inherited
-
vMouseEnter(
) → void -
inherited
-
vMouseExit(
) → void -
inherited
-
vPhysicsProcess(
double delta) → void -
inherited
-
vProcess(
double delta) → void -
inherited
-
vReady(
) → void -
inherited
-
vShortcutInput(
InputEvent? event) → void -
inherited
-
vUnhandledInput(
InputEvent? event) → void -
inherited
-
vUnhandledKeyInput(
InputEvent? event) → void -
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
-
sTypeInfo
→ ExtensionTypeInfo<
VehicleBody3D> -
no setter
Constants
- nativeTypeName → const String