getCollidingBodies method
Implementation
TypedArray<Node3D> getCollidingBodies() {
return using((arena) {
Pointer<Pointer<Void>> ptrArgArray = nullptr;
final retPtr = arena.allocate<GDExtensionTypePtr>(TypedArray.sTypeInfo.size);
gde.ffiBindings.gde_object_method_bind_ptrcall(
_bindings.methodGetCollidingBodies, nativePtr.cast(), ptrArgArray, retPtr.cast());
return TypedArray<Node3D>.copyPtr(retPtr.cast());
});
}