hasNodeAndResource method
Implementation
bool hasNodeAndResource(NodePath path) {
return using((arena) {
final ptrArgArray = arena.allocate<GDExtensionConstTypePtr>(sizeOf<GDExtensionConstTypePtr>() * 1);
(ptrArgArray + 0).value = path.nativePtr.cast();
final retPtr = arena.allocate<Bool>(sizeOf<Bool>());
gde.ffiBindings.gde_object_method_bind_ptrcall(
_bindings.methodHasNodeAndResource, nativePtr.cast(), ptrArgArray, retPtr.cast());
return retPtr.value;
});
}