isUsingContinuousCollisionDetection method
Implementation
bool isUsingContinuousCollisionDetection() {
return using((arena) {
Pointer<Pointer<Void>> ptrArgArray = nullptr;
final retPtr = arena.allocate<Bool>(sizeOf<Bool>());
gde.ffiBindings.gde_object_method_bind_ptrcall(
_bindings.methodIsUsingContinuousCollisionDetection, nativePtr.cast(), ptrArgArray, retPtr.cast());
return retPtr.value;
});
}