isUsingContinuousCollisionDetection method

bool isUsingContinuousCollisionDetection()

Implementation

bool isUsingContinuousCollisionDetection() {
  return using((arena) {
    Pointer<Pointer<Void>> ptrArgArray = nullptr;
    final retPtr = arena.allocate<Bool>(sizeOf<Bool>());
    gde.ffiBindings.gde_object_method_bind_ptrcall(
      _bindings.methodIsUsingContinuousCollisionDetection, nativePtr.cast(), ptrArgArray, retPtr.cast());
    return retPtr.value;
  });
}