SBaseMenuState<T extends SBaseMenu> class abstract

Responsible for setting up the controller functions and the actual animation, which is a Tween. A funciton is introduced to build the child (i.e. put SMenuItems in scroll view).

Inheritance

Constructors

SBaseMenuState()

Properties

animation Animation
latefinal
animationController AnimationController
The controller responsible for animating the menu. The animation controls the menu opening and closing.
latefinalinherited
context BuildContext
The location in the tree where this widget builds.
no setterinherited
controller SMenuController
The controller for this menu. Default is internal controller, but an external one (i.e. from class parameter) can be provided and is set to this variable in the initState() function.
getter/setter pairinherited
hashCode int
The hash code for this object.
no setterinherited
mounted bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
widget → T
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
buildMenu({void onTap(MapEntry<int, SMenuItem> element)?}) → dynamic
Given the items and possibly a builder , build the actual menu. Uses a SingleChildScrollView if performance mode is off, or uses a ListView for lazy loading if performance mode is on. The builder can be used to completely customize the menu actually shown.
inherited
closeMenu() → void
The function responsible for performing the close menu task. Controller close function is set to this function.
override
createTicker(TickerCallback onTick) Ticker
Creates a ticker with the given callback.
inherited
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant T oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
override
initState() → void
Called when this object is inserted into the tree.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
openMenu() → void
The function responsible for performing the open menu task. Controller open function is set to this function.
override
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toggleMenu() → void
The function responsible for performing the toggle menu task. Controller toggle function is set to this function.
override
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited