SBaseState<T extends SBase> class
abstract
Responsible for setting up the controller and animation controller. SMenuController functions such as open or close must be implemented by derived class.
- Inheritance
- Mixed-in types
- Implementers
Constructors
Properties
- animationController ↔ AnimationController
-
The controller responsible for animating the menu. The animation controls
the menu opening and closing.
latefinal
- context → BuildContext
-
The location in the tree where this widget builds.
no setterinherited
- controller ↔ SMenuController
-
The controller for this menu. Default is internal controller, but an
external one (i.e. from class parameter) can be provided and is set to
this variable in the initState() function.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- mounted → bool
-
Whether this State object is currently in a tree.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- widget → T
-
The current configuration.
no setterinherited
Methods
-
activate(
) → void -
Called when this object is reinserted into the tree after having been
removed via deactivate.
inherited
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
buildMenu(
{void onTap(MapEntry< int, SMenuItem> element)?}) → dynamic - Given the items and possibly a builder , build the actual menu. Uses a SingleChildScrollView if performance mode is off, or uses a ListView for lazy loading if performance mode is on. The builder can be used to completely customize the menu actually shown.
-
closeMenu(
) → void - The function responsible for performing the close menu task. Controller close function is set to this function.
-
createTicker(
TickerCallback onTick) → Ticker -
Creates a ticker with the given callback.
inherited
-
deactivate(
) → void -
Called when this object is removed from the tree.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
didChangeDependencies(
) → void -
Called when a dependency of this State object changes.
inherited
-
didUpdateWidget(
covariant T oldWidget) → void -
Called whenever the widget configuration changes.
inherited
-
dispose(
) → void -
Called when this object is removed from the tree permanently.
override
-
initState(
) → void -
Called when this object is inserted into the tree.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
openMenu(
) → void - The function responsible for performing the open menu task. Controller open function is set to this function.
-
reassemble(
) → void -
Called whenever the application is reassembled during debugging, for
example during hot reload.
inherited
-
setState(
VoidCallback fn) → void -
Notify the framework that the internal state of this object has changed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toggleMenu(
) → void - The function responsible for performing the toggle menu task. Controller toggle function is set to this function.
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited