SBaseMenu class abstract

The base for all regular menus (i.e. not dropdowns). This class contains functions and variables that are consistent between different types of regular menus. The State class is responsible for setting up the controller functions and the actual animation, which is a Tween. A funciton is introduced to build the child (i.e. put SMenuItems in scroll view).

Inheritance
Implementers

Constructors

SBaseMenu({Key? key, Duration duration = const Duration(milliseconds: 250), required List<SMenuItem> items, Widget builder(BuildContext context, List<SMenuItem> items)?, Widget? header, Widget? footer, SMenuController? controller, SMenuStyle style = const SMenuStyle(), Axis scrollDirection = Axis.vertical, SMenuPosition position = SMenuPosition.left, double openSize = 250.0, double closedSize = 50.0, ScrollPhysics? scrollPhysics})
const

Properties

builder Widget Function(BuildContext context, List<SMenuItem> items)?
The builder that makes the menu. Completely overwrites the menu for complete customization. This means many menu parameters will not work.
finalinherited
closedSize double
The size of the menu when it is closed
final
controller SMenuController?
The optional controller for this menu
finalinherited
curve Curve
The animation curve
finalinherited
duration Duration
The animation duration
finalinherited
The widget at the bottom of the menu
finalinherited
hashCode int
The hash code for this object.
no setterinherited
The widget at the top of the menu
finalinherited
items List<SMenuItem>
Items that make up the menu
finalinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
openSize double
The size of the menu when it is opened
final
performanceMode bool
If true, performance mode is enabled. This means a ListView with lazy loading will be used in the menu rather than a SingleChildScrollView and Flex which load all items at once. Doesn't work if using a builder.
finalinherited
position SMenuPosition
The position (AKA location) of the menu
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
scrollDirection Axis
The direction that the menu scrolls
final
scrollPhysics ScrollPhysics?
The menu's scroll physics, or how the menu scrolls
final
style SMenuStyle
The style of the menu
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<SBaseMenu>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited