openGL/opengl-desktop/opengl library
opengl bind for desktop https://gitlab.com/ext/dart-opengl
Constants
- GL_ACCUM_ADJACENT_PAIRS_NV → const int
- GL_ACTIVE_ATOMIC_COUNTER_BUFFERS → const int
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH → const int
- GL_ACTIVE_ATTRIBUTES → const int
- GL_ACTIVE_PROGRAM → const int
- GL_ACTIVE_PROGRAM_EXT → const int
- GL_ACTIVE_RESOURCES → const int
- GL_ACTIVE_SUBROUTINE_MAX_LENGTH → const int
- GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS → const int
- GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH → const int
- GL_ACTIVE_SUBROUTINE_UNIFORMS → const int
- GL_ACTIVE_SUBROUTINES → const int
- GL_ACTIVE_TEXTURE → const int
- GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH → const int
- GL_ACTIVE_UNIFORM_BLOCKS → const int
- GL_ACTIVE_UNIFORM_MAX_LENGTH → const int
- GL_ACTIVE_UNIFORMS → const int
- GL_ACTIVE_VARIABLES → const int
- GL_ADJACENT_PAIRS_NV → const int
- GL_AFFINE_2D_NV → const int
- GL_AFFINE_3D_NV → const int
- GL_ALIASED_LINE_WIDTH_RANGE → const int
- GL_ALL_BARRIER_BITS → const int
- GL_ALL_SHADER_BITS → const int
- GL_ALPHA → const int
- GL_ALPHA_REF_COMMAND_NV → const int
- GL_ALREADY_SIGNALED → const int
- GL_ALWAYS → const int
- GL_AMD_framebuffer_multisample_advanced → const int
- GL_AMD_performance_monitor → const int
- GL_AND → const int
- GL_AND_INVERTED → const int
- GL_AND_REVERSE → const int
- GL_ANY_SAMPLES_PASSED → const int
- GL_ANY_SAMPLES_PASSED_CONSERVATIVE → const int
- GL_APPLE_rgb_422 → const int
- GL_ARB_arrays_of_arrays → const int
- GL_ARB_base_instance → const int
- GL_ARB_bindless_texture → const int
- GL_ARB_blend_func_extended → const int
- GL_ARB_buffer_storage → const int
- GL_ARB_cl_event → const int
- GL_ARB_clear_buffer_object → const int
- GL_ARB_clear_texture → const int
- GL_ARB_clip_control → const int
- GL_ARB_compressed_texture_pixel_storage → const int
- GL_ARB_compute_shader → const int
- GL_ARB_compute_variable_group_size → const int
- GL_ARB_conditional_render_inverted → const int
- GL_ARB_conservative_depth → const int
- GL_ARB_copy_buffer → const int
- GL_ARB_copy_image → const int
- GL_ARB_cull_distance → const int
- GL_ARB_debug_output → const int
- GL_ARB_depth_buffer_float → const int
- GL_ARB_depth_clamp → const int
- GL_ARB_derivative_control → const int
- GL_ARB_direct_state_access → const int
- GL_ARB_draw_buffers_blend → const int
- GL_ARB_draw_elements_base_vertex → const int
- GL_ARB_draw_indirect → const int
- GL_ARB_draw_instanced → const int
- GL_ARB_enhanced_layouts → const int
- GL_ARB_ES2_compatibility → const int
- GL_ARB_ES3_1_compatibility → const int
- GL_ARB_ES3_2_compatibility → const int
- GL_ARB_ES3_compatibility → const int
- GL_ARB_explicit_attrib_location → const int
- GL_ARB_explicit_uniform_location → const int
- GL_ARB_fragment_coord_conventions → const int
- GL_ARB_fragment_layer_viewport → const int
- GL_ARB_fragment_shader_interlock → const int
- GL_ARB_framebuffer_no_attachments → const int
- GL_ARB_framebuffer_object → const int
- GL_ARB_framebuffer_sRGB → const int
- GL_ARB_geometry_shader4 → const int
- GL_ARB_get_program_binary → const int
- GL_ARB_get_texture_sub_image → const int
- GL_ARB_gl_spirv → const int
- GL_ARB_gpu_shader5 → const int
- GL_ARB_gpu_shader_fp64 → const int
- GL_ARB_gpu_shader_int64 → const int
- GL_ARB_half_float_vertex → const int
- GL_ARB_imaging → const int
- GL_ARB_indirect_parameters → const int
- GL_ARB_instanced_arrays → const int
- GL_ARB_internalformat_query → const int
- GL_ARB_internalformat_query2 → const int
- GL_ARB_invalidate_subdata → const int
- GL_ARB_map_buffer_alignment → const int
- GL_ARB_map_buffer_range → const int
- GL_ARB_multi_bind → const int
- GL_ARB_multi_draw_indirect → const int
- GL_ARB_occlusion_query2 → const int
- GL_ARB_parallel_shader_compile → const int
- GL_ARB_pipeline_statistics_query → const int
- GL_ARB_pixel_buffer_object → const int
- GL_ARB_polygon_offset_clamp → const int
- GL_ARB_post_depth_coverage → const int
- GL_ARB_program_interface_query → const int
- GL_ARB_provoking_vertex → const int
- GL_ARB_query_buffer_object → const int
- GL_ARB_robust_buffer_access_behavior → const int
- GL_ARB_robustness → const int
- GL_ARB_robustness_isolation → const int
- GL_ARB_sample_locations → const int
- GL_ARB_sample_shading → const int
- GL_ARB_sampler_objects → const int
- GL_ARB_seamless_cube_map → const int
- GL_ARB_seamless_cubemap_per_texture → const int
- GL_ARB_separate_shader_objects → const int
- GL_ARB_shader_atomic_counter_ops → const int
- GL_ARB_shader_atomic_counters → const int
- GL_ARB_shader_ballot → const int
- GL_ARB_shader_bit_encoding → const int
- GL_ARB_shader_clock → const int
- GL_ARB_shader_draw_parameters → const int
- GL_ARB_shader_group_vote → const int
- GL_ARB_shader_image_load_store → const int
- GL_ARB_shader_image_size → const int
- GL_ARB_shader_precision → const int
- GL_ARB_shader_stencil_export → const int
- GL_ARB_shader_storage_buffer_object → const int
- GL_ARB_shader_subroutine → const int
- GL_ARB_shader_texture_image_samples → const int
- GL_ARB_shader_viewport_layer_array → const int
- GL_ARB_shading_language_420pack → const int
- GL_ARB_shading_language_include → const int
- GL_ARB_shading_language_packing → const int
- GL_ARB_sparse_buffer → const int
- GL_ARB_sparse_texture → const int
- GL_ARB_sparse_texture2 → const int
- GL_ARB_sparse_texture_clamp → const int
- GL_ARB_spirv_extensions → const int
- GL_ARB_stencil_texturing → const int
- GL_ARB_sync → const int
- GL_ARB_tessellation_shader → const int
- GL_ARB_texture_barrier → const int
- GL_ARB_texture_border_clamp → const int
- GL_ARB_texture_buffer_object → const int
- GL_ARB_texture_buffer_object_rgb32 → const int
- GL_ARB_texture_buffer_range → const int
- GL_ARB_texture_compression_bptc → const int
- GL_ARB_texture_compression_rgtc → const int
- GL_ARB_texture_cube_map_array → const int
- GL_ARB_texture_filter_anisotropic → const int
- GL_ARB_texture_filter_minmax → const int
- GL_ARB_texture_gather → const int
- GL_ARB_texture_mirror_clamp_to_edge → const int
- GL_ARB_texture_mirrored_repeat → const int
- GL_ARB_texture_multisample → const int
- GL_ARB_texture_non_power_of_two → const int
- GL_ARB_texture_query_levels → const int
- GL_ARB_texture_query_lod → const int
- GL_ARB_texture_rg → const int
- GL_ARB_texture_rgb10_a2ui → const int
- GL_ARB_texture_stencil8 → const int
- GL_ARB_texture_storage → const int
- GL_ARB_texture_storage_multisample → const int
- GL_ARB_texture_swizzle → const int
- GL_ARB_texture_view → const int
- GL_ARB_timer_query → const int
- GL_ARB_transform_feedback2 → const int
- GL_ARB_transform_feedback3 → const int
- GL_ARB_transform_feedback_instanced → const int
- GL_ARB_transform_feedback_overflow_query → const int
- GL_ARB_uniform_buffer_object → const int
- GL_ARB_vertex_array_bgra → const int
- GL_ARB_vertex_array_object → const int
- GL_ARB_vertex_attrib_64bit → const int
- GL_ARB_vertex_attrib_binding → const int
- GL_ARB_vertex_type_10f_11f_11f_rev → const int
- GL_ARB_vertex_type_2_10_10_10_rev → const int
- GL_ARB_viewport_array → const int
- GL_ARC_TO_NV → const int
- GL_ARRAY_BUFFER → const int
- GL_ARRAY_BUFFER_BINDING → const int
- GL_ARRAY_SIZE → const int
- GL_ARRAY_STRIDE → const int
- GL_ATOMIC_COUNTER_BARRIER_BIT → const int
- GL_ATOMIC_COUNTER_BUFFER → const int
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES → const int
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS → const int
- GL_ATOMIC_COUNTER_BUFFER_BINDING → const int
- GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE → const int
- GL_ATOMIC_COUNTER_BUFFER_INDEX → const int
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER → const int
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER → const int
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER → const int
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV → const int
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV → const int
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER → const int
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER → const int
- GL_ATOMIC_COUNTER_BUFFER_SIZE → const int
- GL_ATOMIC_COUNTER_BUFFER_START → const int
- GL_ATTACHED_MEMORY_OBJECT_NV → const int
- GL_ATTACHED_MEMORY_OFFSET_NV → const int
- GL_ATTACHED_SHADERS → const int
- GL_ATTRIBUTE_ADDRESS_COMMAND_NV → const int
- GL_AUTO_GENERATE_MIPMAP → const int
- GL_BACK → const int
- GL_BACK_LEFT → const int
- GL_BACK_RIGHT → const int
- GL_BEVEL_NV → const int
- GL_BGR → const int
- GL_BGR_INTEGER → const int
- GL_BGRA → const int
- GL_BGRA_INTEGER → const int
- GL_BLACKHOLE_RENDER_INTEL → const int
- GL_BLEND → const int
- GL_BLEND_ADVANCED_COHERENT_KHR → const int
- GL_BLEND_ADVANCED_COHERENT_NV → const int
- GL_BLEND_COLOR → const int
- GL_BLEND_COLOR_COMMAND_NV → const int
- GL_BLEND_DST → const int
- GL_BLEND_DST_ALPHA → const int
- GL_BLEND_DST_RGB → const int
- GL_BLEND_EQUATION → const int
- GL_BLEND_EQUATION_ALPHA → const int
- GL_BLEND_EQUATION_RGB → const int
- GL_BLEND_OVERLAP_NV → const int
- GL_BLEND_PREMULTIPLIED_SRC_NV → const int
- GL_BLEND_SRC → const int
- GL_BLEND_SRC_ALPHA → const int
- GL_BLEND_SRC_RGB → const int
- GL_BLOCK_INDEX → const int
- GL_BLUE → const int
- GL_BLUE_INTEGER → const int
- GL_BLUE_NV → const int
- GL_BOLD_BIT_NV → const int
- GL_BOOL → const int
- GL_BOOL_VEC2 → const int
- GL_BOOL_VEC3 → const int
- GL_BOOL_VEC4 → const int
- GL_BOUNDING_BOX_NV → const int
- GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV → const int
- GL_BUFFER → const int
- GL_BUFFER_ACCESS → const int
- GL_BUFFER_ACCESS_FLAGS → const int
- GL_BUFFER_BINDING → const int
- GL_BUFFER_DATA_SIZE → const int
- GL_BUFFER_GPU_ADDRESS_NV → const int
- GL_BUFFER_IMMUTABLE_STORAGE → const int
- GL_BUFFER_MAP_LENGTH → const int
- GL_BUFFER_MAP_OFFSET → const int
- GL_BUFFER_MAP_POINTER → const int
- GL_BUFFER_MAPPED → const int
- GL_BUFFER_OBJECT_EXT → const int
- GL_BUFFER_SIZE → const int
- GL_BUFFER_STORAGE_FLAGS → const int
- GL_BUFFER_UPDATE_BARRIER_BIT → const int
- GL_BUFFER_USAGE → const int
- GL_BUFFER_VARIABLE → const int
- GL_BYTE → const int
- GL_CAVEAT_SUPPORT → const int
- GL_CCW → const int
- GL_CIRCULAR_CCW_ARC_TO_NV → const int
- GL_CIRCULAR_CW_ARC_TO_NV → const int
- GL_CIRCULAR_TANGENT_ARC_TO_NV → const int
- GL_CLAMP_READ_COLOR → const int
- GL_CLAMP_TO_BORDER → const int
- GL_CLAMP_TO_BORDER_ARB → const int
- GL_CLAMP_TO_EDGE → const int
- GL_CLEAR → const int
- GL_CLEAR_BUFFER → const int
- GL_CLEAR_TEXTURE → const int
- GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT → const int
- GL_CLIENT_STORAGE_BIT → const int
- GL_CLIP_DEPTH_MODE → const int
- GL_CLIP_DISTANCE0 → const int
- GL_CLIP_DISTANCE1 → const int
- GL_CLIP_DISTANCE2 → const int
- GL_CLIP_DISTANCE3 → const int
- GL_CLIP_DISTANCE4 → const int
- GL_CLIP_DISTANCE5 → const int
- GL_CLIP_DISTANCE6 → const int
- GL_CLIP_DISTANCE7 → const int
- GL_CLIP_ORIGIN → const int
- GL_CLIPPING_INPUT_PRIMITIVES → const int
- GL_CLIPPING_INPUT_PRIMITIVES_ARB → const int
- GL_CLIPPING_OUTPUT_PRIMITIVES → const int
- GL_CLIPPING_OUTPUT_PRIMITIVES_ARB → const int
- GL_CLOSE_PATH_NV → const int
- GL_COLOR → const int
- GL_COLOR_ARRAY_ADDRESS_NV → const int
- GL_COLOR_ARRAY_LENGTH_NV → const int
- GL_COLOR_ATTACHMENT0 → const int
- GL_COLOR_ATTACHMENT1 → const int
- GL_COLOR_ATTACHMENT10 → const int
- GL_COLOR_ATTACHMENT11 → const int
- GL_COLOR_ATTACHMENT12 → const int
- GL_COLOR_ATTACHMENT13 → const int
- GL_COLOR_ATTACHMENT14 → const int
- GL_COLOR_ATTACHMENT15 → const int
- GL_COLOR_ATTACHMENT16 → const int
- GL_COLOR_ATTACHMENT17 → const int
- GL_COLOR_ATTACHMENT18 → const int
- GL_COLOR_ATTACHMENT19 → const int
- GL_COLOR_ATTACHMENT2 → const int
- GL_COLOR_ATTACHMENT20 → const int
- GL_COLOR_ATTACHMENT21 → const int
- GL_COLOR_ATTACHMENT22 → const int
- GL_COLOR_ATTACHMENT23 → const int
- GL_COLOR_ATTACHMENT24 → const int
- GL_COLOR_ATTACHMENT25 → const int
- GL_COLOR_ATTACHMENT26 → const int
- GL_COLOR_ATTACHMENT27 → const int
- GL_COLOR_ATTACHMENT28 → const int
- GL_COLOR_ATTACHMENT29 → const int
- GL_COLOR_ATTACHMENT3 → const int
- GL_COLOR_ATTACHMENT30 → const int
- GL_COLOR_ATTACHMENT31 → const int
- GL_COLOR_ATTACHMENT4 → const int
- GL_COLOR_ATTACHMENT5 → const int
- GL_COLOR_ATTACHMENT6 → const int
- GL_COLOR_ATTACHMENT7 → const int
- GL_COLOR_ATTACHMENT8 → const int
- GL_COLOR_ATTACHMENT9 → const int
- GL_COLOR_BUFFER_BIT → const int
- GL_COLOR_CLEAR_VALUE → const int
- GL_COLOR_COMPONENTS → const int
- GL_COLOR_ENCODING → const int
- GL_COLOR_LOGIC_OP → const int
- GL_COLOR_RENDERABLE → const int
- GL_COLOR_SAMPLES_NV → const int
- GL_COLOR_WRITEMASK → const int
- GL_COLORBURN_KHR → const int
- GL_COLORBURN_NV → const int
- GL_COLORDODGE_KHR → const int
- GL_COLORDODGE_NV → const int
- GL_COMMAND_BARRIER_BIT → const int
- GL_COMPARE_REF_TO_TEXTURE → const int
- GL_COMPATIBLE_SUBROUTINES → const int
- GL_COMPILE_STATUS → const int
- GL_COMPLETION_STATUS_ARB → const int
- GL_COMPLETION_STATUS_KHR → const int
- GL_COMPRESSED_R11_EAC → const int
- GL_COMPRESSED_RED → const int
- GL_COMPRESSED_RED_RGTC1 → const int
- GL_COMPRESSED_RG → const int
- GL_COMPRESSED_RG11_EAC → const int
- GL_COMPRESSED_RG_RGTC2 → const int
- GL_COMPRESSED_RGB → const int
- GL_COMPRESSED_RGB8_ETC2 → const int
- GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 → const int
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT → const int
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB → const int
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT → const int
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB → const int
- GL_COMPRESSED_RGB_S3TC_DXT1_EXT → const int
- GL_COMPRESSED_RGBA → const int
- GL_COMPRESSED_RGBA8_ETC2_EAC → const int
- GL_COMPRESSED_RGBA_ASTC_10x10_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_10x5_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_10x6_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_10x8_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_12x10_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_12x12_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_4x4_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_5x4_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_5x5_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_6x5_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_6x6_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_8x5_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_8x6_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_8x8_KHR → const int
- GL_COMPRESSED_RGBA_BPTC_UNORM → const int
- GL_COMPRESSED_RGBA_BPTC_UNORM_ARB → const int
- GL_COMPRESSED_RGBA_S3TC_DXT1_EXT → const int
- GL_COMPRESSED_RGBA_S3TC_DXT3_EXT → const int
- GL_COMPRESSED_RGBA_S3TC_DXT5_EXT → const int
- GL_COMPRESSED_SIGNED_R11_EAC → const int
- GL_COMPRESSED_SIGNED_RED_RGTC1 → const int
- GL_COMPRESSED_SIGNED_RG11_EAC → const int
- GL_COMPRESSED_SIGNED_RG_RGTC2 → const int
- GL_COMPRESSED_SRGB → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC → const int
- GL_COMPRESSED_SRGB8_ETC2 → const int
- GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 → const int
- GL_COMPRESSED_SRGB_ALPHA → const int
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM → const int
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB → const int
- GL_COMPRESSED_TEXTURE_FORMATS → const int
- GL_COMPUTE_SHADER → const int
- GL_COMPUTE_SHADER_BIT → const int
- GL_COMPUTE_SHADER_INVOCATIONS → const int
- GL_COMPUTE_SHADER_INVOCATIONS_ARB → const int
- GL_COMPUTE_SUBROUTINE → const int
- GL_COMPUTE_SUBROUTINE_UNIFORM → const int
- GL_COMPUTE_TEXTURE → const int
- GL_COMPUTE_WORK_GROUP_SIZE → const int
- GL_CONDITION_SATISFIED → const int
- GL_CONFORMANT_NV → const int
- GL_CONIC_CURVE_TO_NV → const int
- GL_CONJOINT_NV → const int
- GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV → const int
- GL_CONSERVATIVE_RASTER_DILATE_NV → const int
- GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV → const int
- GL_CONSERVATIVE_RASTER_MODE_NV → const int
- GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV → const int
- GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV → const int
- GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV → const int
- GL_CONSERVATIVE_RASTERIZATION_INTEL → const int
- GL_CONSERVATIVE_RASTERIZATION_NV → const int
- GL_CONSTANT_ALPHA → const int
- GL_CONSTANT_COLOR → const int
- GL_CONTEXT_COMPATIBILITY_PROFILE_BIT → const int
- GL_CONTEXT_CORE_PROFILE_BIT → const int
- GL_CONTEXT_FLAG_DEBUG_BIT → const int
- GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT → const int
- GL_CONTEXT_FLAG_NO_ERROR_BIT → const int
- GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR → const int
- GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT → const int
- GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB → const int
- GL_CONTEXT_FLAGS → const int
- GL_CONTEXT_LOST → const int
- GL_CONTEXT_PROFILE_MASK → const int
- GL_CONTEXT_RELEASE_BEHAVIOR → const int
- GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH → const int
- GL_CONTEXT_ROBUST_ACCESS → const int
- GL_CONTRAST_NV → const int
- GL_CONVEX_HULL_NV → const int
- GL_COPY → const int
- GL_COPY_INVERTED → const int
- GL_COPY_READ_BUFFER → const int
- GL_COPY_READ_BUFFER_BINDING → const int
- GL_COPY_WRITE_BUFFER → const int
- GL_COPY_WRITE_BUFFER_BINDING → const int
- GL_COUNT_DOWN_NV → const int
- GL_COUNT_UP_NV → const int
- GL_COUNTER_RANGE_AMD → const int
- GL_COUNTER_TYPE_AMD → const int
- GL_COVERAGE_MODULATION_NV → const int
- GL_COVERAGE_MODULATION_TABLE_NV → const int
- GL_COVERAGE_MODULATION_TABLE_SIZE_NV → const int
- GL_CUBIC_CURVE_TO_NV → const int
- GL_CULL_FACE → const int
- GL_CULL_FACE_MODE → const int
- GL_CURRENT_PROGRAM → const int
- GL_CURRENT_QUERY → const int
- GL_CURRENT_VERTEX_ATTRIB → const int
- GL_CW → const int
- GL_DARKEN_KHR → const int
- GL_DARKEN_NV → const int
- GL_DEBUG_CALLBACK_FUNCTION → const int
- GL_DEBUG_CALLBACK_FUNCTION_ARB → const int
- GL_DEBUG_CALLBACK_USER_PARAM → const int
- GL_DEBUG_CALLBACK_USER_PARAM_ARB → const int
- GL_DEBUG_GROUP_STACK_DEPTH → const int
- GL_DEBUG_LOGGED_MESSAGES → const int
- GL_DEBUG_LOGGED_MESSAGES_ARB → const int
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH → const int
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB → const int
- GL_DEBUG_OUTPUT → const int
- GL_DEBUG_OUTPUT_SYNCHRONOUS → const int
- GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB → const int
- GL_DEBUG_SEVERITY_HIGH → const int
- GL_DEBUG_SEVERITY_HIGH_ARB → const int
- GL_DEBUG_SEVERITY_LOW → const int
- GL_DEBUG_SEVERITY_LOW_ARB → const int
- GL_DEBUG_SEVERITY_MEDIUM → const int
- GL_DEBUG_SEVERITY_MEDIUM_ARB → const int
- GL_DEBUG_SEVERITY_NOTIFICATION → const int
- GL_DEBUG_SOURCE_API → const int
- GL_DEBUG_SOURCE_API_ARB → const int
- GL_DEBUG_SOURCE_APPLICATION → const int
- GL_DEBUG_SOURCE_APPLICATION_ARB → const int
- GL_DEBUG_SOURCE_OTHER → const int
- GL_DEBUG_SOURCE_OTHER_ARB → const int
- GL_DEBUG_SOURCE_SHADER_COMPILER → const int
- GL_DEBUG_SOURCE_SHADER_COMPILER_ARB → const int
- GL_DEBUG_SOURCE_THIRD_PARTY → const int
- GL_DEBUG_SOURCE_THIRD_PARTY_ARB → const int
- GL_DEBUG_SOURCE_WINDOW_SYSTEM → const int
- GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB → const int
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR → const int
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB → const int
- GL_DEBUG_TYPE_ERROR → const int
- GL_DEBUG_TYPE_ERROR_ARB → const int
- GL_DEBUG_TYPE_MARKER → const int
- GL_DEBUG_TYPE_OTHER → const int
- GL_DEBUG_TYPE_OTHER_ARB → const int
- GL_DEBUG_TYPE_PERFORMANCE → const int
- GL_DEBUG_TYPE_PERFORMANCE_ARB → const int
- GL_DEBUG_TYPE_POP_GROUP → const int
- GL_DEBUG_TYPE_PORTABILITY → const int
- GL_DEBUG_TYPE_PORTABILITY_ARB → const int
- GL_DEBUG_TYPE_PUSH_GROUP → const int
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR → const int
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB → const int
- GL_DECODE_EXT → const int
- GL_DECR → const int
- GL_DECR_WRAP → const int
- GL_DELETE_STATUS → const int
- GL_DEPTH → const int
- GL_DEPTH24_STENCIL8 → const int
- GL_DEPTH32F_STENCIL8 → const int
- GL_DEPTH32F_STENCIL8_NV → const int
- GL_DEPTH_ATTACHMENT → const int
- GL_DEPTH_BUFFER_BIT → const int
- GL_DEPTH_BUFFER_FLOAT_MODE_NV → const int
- GL_DEPTH_CLAMP → const int
- GL_DEPTH_CLEAR_VALUE → const int
- GL_DEPTH_COMPONENT → const int
- GL_DEPTH_COMPONENT16 → const int
- GL_DEPTH_COMPONENT24 → const int
- GL_DEPTH_COMPONENT32 → const int
- GL_DEPTH_COMPONENT32F → const int
- GL_DEPTH_COMPONENT32F_NV → const int
- GL_DEPTH_COMPONENTS → const int
- GL_DEPTH_FUNC → const int
- GL_DEPTH_RANGE → const int
- GL_DEPTH_RENDERABLE → const int
- GL_DEPTH_SAMPLES_NV → const int
- GL_DEPTH_STENCIL → const int
- GL_DEPTH_STENCIL_ATTACHMENT → const int
- GL_DEPTH_STENCIL_TEXTURE_MODE → const int
- GL_DEPTH_TEST → const int
- GL_DEPTH_WRITEMASK → const int
- GL_DETACHED_BUFFERS_NV → const int
- GL_DETACHED_MEMORY_INCARNATION_NV → const int
- GL_DETACHED_TEXTURES_NV → const int
- GL_DIFFERENCE_KHR → const int
- GL_DIFFERENCE_NV → const int
- GL_DISJOINT_NV → const int
- GL_DISPATCH_INDIRECT_BUFFER → const int
- GL_DISPATCH_INDIRECT_BUFFER_BINDING → const int
- GL_DITHER → const int
- GL_DONT_CARE → const int
- GL_DOUBLE → const int
- GL_DOUBLE_MAT2 → const int
- GL_DOUBLE_MAT2x3 → const int
- GL_DOUBLE_MAT2x4 → const int
- GL_DOUBLE_MAT3 → const int
- GL_DOUBLE_MAT3x2 → const int
- GL_DOUBLE_MAT3x4 → const int
- GL_DOUBLE_MAT4 → const int
- GL_DOUBLE_MAT4x2 → const int
- GL_DOUBLE_MAT4x3 → const int
- GL_DOUBLE_VEC2 → const int
- GL_DOUBLE_VEC3 → const int
- GL_DOUBLE_VEC4 → const int
- GL_DOUBLEBUFFER → const int
- GL_DRAW_ARRAYS_COMMAND_NV → const int
- GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV → const int
- GL_DRAW_ARRAYS_STRIP_COMMAND_NV → const int
- GL_DRAW_BUFFER → const int
- GL_DRAW_BUFFER0 → const int
- GL_DRAW_BUFFER1 → const int
- GL_DRAW_BUFFER10 → const int
- GL_DRAW_BUFFER11 → const int
- GL_DRAW_BUFFER12 → const int
- GL_DRAW_BUFFER13 → const int
- GL_DRAW_BUFFER14 → const int
- GL_DRAW_BUFFER15 → const int
- GL_DRAW_BUFFER2 → const int
- GL_DRAW_BUFFER3 → const int
- GL_DRAW_BUFFER4 → const int
- GL_DRAW_BUFFER5 → const int
- GL_DRAW_BUFFER6 → const int
- GL_DRAW_BUFFER7 → const int
- GL_DRAW_BUFFER8 → const int
- GL_DRAW_BUFFER9 → const int
- GL_DRAW_ELEMENTS_COMMAND_NV → const int
- GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV → const int
- GL_DRAW_ELEMENTS_STRIP_COMMAND_NV → const int
- GL_DRAW_FRAMEBUFFER → const int
- GL_DRAW_FRAMEBUFFER_BINDING → const int
- GL_DRAW_INDIRECT_ADDRESS_NV → const int
- GL_DRAW_INDIRECT_BUFFER → const int
- GL_DRAW_INDIRECT_BUFFER_BINDING → const int
- GL_DRAW_INDIRECT_LENGTH_NV → const int
- GL_DRAW_INDIRECT_UNIFIED_NV → const int
- GL_DST_ALPHA → const int
- GL_DST_ATOP_NV → const int
- GL_DST_COLOR → const int
- GL_DST_IN_NV → const int
- GL_DST_NV → const int
- GL_DST_OUT_NV → const int
- GL_DST_OVER_NV → const int
- GL_DUP_FIRST_CUBIC_CURVE_TO_NV → const int
- GL_DUP_LAST_CUBIC_CURVE_TO_NV → const int
- GL_DYNAMIC_COPY → const int
- GL_DYNAMIC_DRAW → const int
- GL_DYNAMIC_READ → const int
- GL_DYNAMIC_STORAGE_BIT → const int
- GL_EDGE_FLAG_ARRAY_ADDRESS_NV → const int
- GL_EDGE_FLAG_ARRAY_LENGTH_NV → const int
- GL_EFFECTIVE_RASTER_SAMPLES_EXT → const int
- GL_ELEMENT_ADDRESS_COMMAND_NV → const int
- GL_ELEMENT_ARRAY_ADDRESS_NV → const int
- GL_ELEMENT_ARRAY_BARRIER_BIT → const int
- GL_ELEMENT_ARRAY_BUFFER → const int
- GL_ELEMENT_ARRAY_BUFFER_BINDING → const int
- GL_ELEMENT_ARRAY_LENGTH_NV → const int
- GL_ELEMENT_ARRAY_UNIFIED_NV → const int
- GL_EQUAL → const int
- GL_EQUIV → const int
- GL_EXCLUSION_KHR → const int
- GL_EXCLUSION_NV → const int
- GL_EXCLUSIVE_EXT → const int
- GL_EXT_debug_label → const int
- GL_EXT_debug_marker → const int
- GL_EXT_direct_state_access → const int
- GL_EXT_draw_instanced → const int
- GL_EXT_EGL_image_storage → const int
- GL_EXT_EGL_sync → const int
- GL_EXT_multiview_tessellation_geometry_shader → const int
- GL_EXT_multiview_texture_multisample → const int
- GL_EXT_multiview_timer_query → const int
- GL_EXT_polygon_offset_clamp → const int
- GL_EXT_post_depth_coverage → const int
- GL_EXT_raster_multisample → const int
- GL_EXT_separate_shader_objects → const int
- GL_EXT_shader_framebuffer_fetch → const int
- GL_EXT_shader_framebuffer_fetch_non_coherent → const int
- GL_EXT_shader_integer_mix → const int
- GL_EXT_texture_compression_s3tc → const int
- GL_EXT_texture_filter_minmax → const int
- GL_EXT_texture_shadow_lod → const int
- GL_EXT_texture_sRGB_decode → const int
- GL_EXT_texture_sRGB_R8 → const int
- GL_EXT_texture_sRGB_RG8 → const int
- GL_EXT_window_rectangles → const int
- GL_EXTENSIONS → const int
- GL_FACTOR_MAX_AMD → const int
- GL_FACTOR_MIN_AMD → const int
- GL_FALSE → const int
- GL_FASTEST → const int
- GL_FILE_NAME_NV → const int
- GL_FILL → const int
- GL_FILL_RECTANGLE_NV → const int
- GL_FILTER → const int
- GL_FIRST_TO_REST_NV → const int
- GL_FIRST_VERTEX_CONVENTION → const int
- GL_FIXED → const int
- GL_FIXED_ONLY → const int
- GL_FLOAT → const int
- GL_FLOAT16_NV → const int
- GL_FLOAT16_VEC2_NV → const int
- GL_FLOAT16_VEC3_NV → const int
- GL_FLOAT16_VEC4_NV → const int
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV → const int
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV → const int
- GL_FLOAT_MAT2 → const int
- GL_FLOAT_MAT2x3 → const int
- GL_FLOAT_MAT2x4 → const int
- GL_FLOAT_MAT3 → const int
- GL_FLOAT_MAT3x2 → const int
- GL_FLOAT_MAT3x4 → const int
- GL_FLOAT_MAT4 → const int
- GL_FLOAT_MAT4x2 → const int
- GL_FLOAT_MAT4x3 → const int
- GL_FLOAT_VEC2 → const int
- GL_FLOAT_VEC3 → const int
- GL_FLOAT_VEC4 → const int
- GL_FOG_COORD_ARRAY_ADDRESS_NV → const int
- GL_FOG_COORD_ARRAY_LENGTH_NV → const int
- GL_FONT_ASCENDER_BIT_NV → const int
- GL_FONT_DESCENDER_BIT_NV → const int
- GL_FONT_GLYPHS_AVAILABLE_NV → const int
- GL_FONT_HAS_KERNING_BIT_NV → const int
- GL_FONT_HEIGHT_BIT_NV → const int
- GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV → const int
- GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV → const int
- GL_FONT_NUM_GLYPH_INDICES_BIT_NV → const int
- GL_FONT_TARGET_UNAVAILABLE_NV → const int
- GL_FONT_UNAVAILABLE_NV → const int
- GL_FONT_UNDERLINE_POSITION_BIT_NV → const int
- GL_FONT_UNDERLINE_THICKNESS_BIT_NV → const int
- GL_FONT_UNINTELLIGIBLE_NV → const int
- GL_FONT_UNITS_PER_EM_BIT_NV → const int
- GL_FONT_X_MAX_BOUNDS_BIT_NV → const int
- GL_FONT_X_MIN_BOUNDS_BIT_NV → const int
- GL_FONT_Y_MAX_BOUNDS_BIT_NV → const int
- GL_FONT_Y_MIN_BOUNDS_BIT_NV → const int
- GL_FRACTIONAL_EVEN → const int
- GL_FRACTIONAL_ODD → const int
- GL_FRAGMENT_COVERAGE_COLOR_NV → const int
- GL_FRAGMENT_COVERAGE_TO_COLOR_NV → const int
- GL_FRAGMENT_INPUT_NV → const int
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS → const int
- GL_FRAGMENT_SHADER → const int
- GL_FRAGMENT_SHADER_BIT → const int
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT → const int
- GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT → const int
- GL_FRAGMENT_SHADER_INVOCATIONS → const int
- GL_FRAGMENT_SHADER_INVOCATIONS_ARB → const int
- GL_FRAGMENT_SUBROUTINE → const int
- GL_FRAGMENT_SUBROUTINE_UNIFORM → const int
- GL_FRAGMENT_TEXTURE → const int
- GL_FRAMEBUFFER → const int
- GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE → const int
- GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE → const int
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING → const int
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE → const int
- GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE → const int
- GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE → const int
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED → const int
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB → const int
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME → const int
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE → const int
- GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE → const int
- GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE → const int
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR → const int
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE → const int
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER → const int
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL → const int
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR → const int
- GL_FRAMEBUFFER_BARRIER_BIT → const int
- GL_FRAMEBUFFER_BINDING → const int
- GL_FRAMEBUFFER_BLEND → const int
- GL_FRAMEBUFFER_COMPLETE → const int
- GL_FRAMEBUFFER_DEFAULT → const int
- GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS → const int
- GL_FRAMEBUFFER_DEFAULT_HEIGHT → const int
- GL_FRAMEBUFFER_DEFAULT_LAYERS → const int
- GL_FRAMEBUFFER_DEFAULT_SAMPLES → const int
- GL_FRAMEBUFFER_DEFAULT_WIDTH → const int
- GL_FRAMEBUFFER_FLIP_X_MESA → const int
- GL_FRAMEBUFFER_FLIP_Y_MESA → const int
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT → const int
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER → const int
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB → const int
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS → const int
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB → const int
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT → const int
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE → const int
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER → const int
- GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR → const int
- GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB → const int
- GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV → const int
- GL_FRAMEBUFFER_RENDERABLE → const int
- GL_FRAMEBUFFER_RENDERABLE_LAYERED → const int
- GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB → const int
- GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV → const int
- GL_FRAMEBUFFER_SRGB → const int
- GL_FRAMEBUFFER_SWAP_XY_MESA → const int
- GL_FRAMEBUFFER_UNDEFINED → const int
- GL_FRAMEBUFFER_UNSUPPORTED → const int
- GL_FRONT → const int
- GL_FRONT_AND_BACK → const int
- GL_FRONT_FACE → const int
- GL_FRONT_FACE_COMMAND_NV → const int
- GL_FRONT_LEFT → const int
- GL_FRONT_RIGHT → const int
- GL_FULL_SUPPORT → const int
- GL_FUNC_ADD → const int
- GL_FUNC_REVERSE_SUBTRACT → const int
- GL_FUNC_SUBTRACT → const int
- GL_GEOMETRY_INPUT_TYPE → const int
- GL_GEOMETRY_INPUT_TYPE_ARB → const int
- GL_GEOMETRY_OUTPUT_TYPE → const int
- GL_GEOMETRY_OUTPUT_TYPE_ARB → const int
- GL_GEOMETRY_SHADER → const int
- GL_GEOMETRY_SHADER_ARB → const int
- GL_GEOMETRY_SHADER_BIT → const int
- GL_GEOMETRY_SHADER_INVOCATIONS → const int
- GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED → const int
- GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB → const int
- GL_GEOMETRY_SUBROUTINE → const int
- GL_GEOMETRY_SUBROUTINE_UNIFORM → const int
- GL_GEOMETRY_TEXTURE → const int
- GL_GEOMETRY_VERTICES_OUT → const int
- GL_GEOMETRY_VERTICES_OUT_ARB → const int
- GL_GEQUAL → const int
- GL_GET_TEXTURE_IMAGE_FORMAT → const int
- GL_GET_TEXTURE_IMAGE_TYPE → const int
- GL_GLYPH_HAS_KERNING_BIT_NV → const int
- GL_GLYPH_HEIGHT_BIT_NV → const int
- GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV → const int
- GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV → const int
- GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV → const int
- GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV → const int
- GL_GLYPH_VERTICAL_BEARING_X_BIT_NV → const int
- GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV → const int
- GL_GLYPH_WIDTH_BIT_NV → const int
- GL_GPU_ADDRESS_NV → const int
- GL_GREATER → const int
- GL_GREEN → const int
- GL_GREEN_INTEGER → const int
- GL_GREEN_NV → const int
- GL_GUILTY_CONTEXT_RESET → const int
- GL_GUILTY_CONTEXT_RESET_ARB → const int
- GL_HALF_FLOAT → const int
- GL_HARDLIGHT_KHR → const int
- GL_HARDLIGHT_NV → const int
- GL_HARDMIX_NV → const int
- GL_HIGH_FLOAT → const int
- GL_HIGH_INT → const int
- GL_HORIZONTAL_LINE_TO_NV → const int
- GL_HSL_COLOR_KHR → const int
- GL_HSL_COLOR_NV → const int
- GL_HSL_HUE_KHR → const int
- GL_HSL_HUE_NV → const int
- GL_HSL_LUMINOSITY_KHR → const int
- GL_HSL_LUMINOSITY_NV → const int
- GL_HSL_SATURATION_KHR → const int
- GL_HSL_SATURATION_NV → const int
- GL_IMAGE_1D → const int
- GL_IMAGE_1D_ARRAY → const int
- GL_IMAGE_2D → const int
- GL_IMAGE_2D_ARRAY → const int
- GL_IMAGE_2D_MULTISAMPLE → const int
- GL_IMAGE_2D_MULTISAMPLE_ARRAY → const int
- GL_IMAGE_2D_RECT → const int
- GL_IMAGE_3D → const int
- GL_IMAGE_BINDING_ACCESS → const int
- GL_IMAGE_BINDING_FORMAT → const int
- GL_IMAGE_BINDING_LAYER → const int
- GL_IMAGE_BINDING_LAYERED → const int
- GL_IMAGE_BINDING_LEVEL → const int
- GL_IMAGE_BINDING_NAME → const int
- GL_IMAGE_BUFFER → const int
- GL_IMAGE_CLASS_10_10_10_2 → const int
- GL_IMAGE_CLASS_11_11_10 → const int
- GL_IMAGE_CLASS_1_X_16 → const int
- GL_IMAGE_CLASS_1_X_32 → const int
- GL_IMAGE_CLASS_1_X_8 → const int
- GL_IMAGE_CLASS_2_X_16 → const int
- GL_IMAGE_CLASS_2_X_32 → const int
- GL_IMAGE_CLASS_2_X_8 → const int
- GL_IMAGE_CLASS_4_X_16 → const int
- GL_IMAGE_CLASS_4_X_32 → const int
- GL_IMAGE_CLASS_4_X_8 → const int
- GL_IMAGE_COMPATIBILITY_CLASS → const int
- GL_IMAGE_CUBE → const int
- GL_IMAGE_CUBE_MAP_ARRAY → const int
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS → const int
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE → const int
- GL_IMAGE_FORMAT_COMPATIBILITY_TYPE → const int
- GL_IMAGE_PIXEL_FORMAT → const int
- GL_IMAGE_PIXEL_TYPE → const int
- GL_IMAGE_TEXEL_SIZE → const int
- GL_IMPLEMENTATION_COLOR_READ_FORMAT → const int
- GL_IMPLEMENTATION_COLOR_READ_TYPE → const int
- GL_INCLUSIVE_EXT → const int
- GL_INCR → const int
- GL_INCR_WRAP → const int
- GL_INDEX_ARRAY_ADDRESS_NV → const int
- GL_INDEX_ARRAY_LENGTH_NV → const int
- GL_INFO_LOG_LENGTH → const int
- GL_INNOCENT_CONTEXT_RESET → const int
- GL_INNOCENT_CONTEXT_RESET_ARB → const int
- GL_INT → const int
- GL_INT16_NV → const int
- GL_INT16_VEC2_NV → const int
- GL_INT16_VEC3_NV → const int
- GL_INT16_VEC4_NV → const int
- GL_INT64_ARB → const int
- GL_INT64_NV → const int
- GL_INT64_VEC2_ARB → const int
- GL_INT64_VEC2_NV → const int
- GL_INT64_VEC3_ARB → const int
- GL_INT64_VEC3_NV → const int
- GL_INT64_VEC4_ARB → const int
- GL_INT64_VEC4_NV → const int
- GL_INT8_NV → const int
- GL_INT8_VEC2_NV → const int
- GL_INT8_VEC3_NV → const int
- GL_INT8_VEC4_NV → const int
- GL_INT_2_10_10_10_REV → const int
- GL_INT_IMAGE_1D → const int
- GL_INT_IMAGE_1D_ARRAY → const int
- GL_INT_IMAGE_2D → const int
- GL_INT_IMAGE_2D_ARRAY → const int
- GL_INT_IMAGE_2D_MULTISAMPLE → const int
- GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY → const int
- GL_INT_IMAGE_2D_RECT → const int
- GL_INT_IMAGE_3D → const int
- GL_INT_IMAGE_BUFFER → const int
- GL_INT_IMAGE_CUBE → const int
- GL_INT_IMAGE_CUBE_MAP_ARRAY → const int
- GL_INT_SAMPLER_1D → const int
- GL_INT_SAMPLER_1D_ARRAY → const int
- GL_INT_SAMPLER_2D → const int
- GL_INT_SAMPLER_2D_ARRAY → const int
- GL_INT_SAMPLER_2D_MULTISAMPLE → const int
- GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
- GL_INT_SAMPLER_2D_RECT → const int
- GL_INT_SAMPLER_3D → const int
- GL_INT_SAMPLER_BUFFER → const int
- GL_INT_SAMPLER_CUBE → const int
- GL_INT_SAMPLER_CUBE_MAP_ARRAY → const int
- GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB → const int
- GL_INT_VEC2 → const int
- GL_INT_VEC3 → const int
- GL_INT_VEC4 → const int
- GL_INTEL_blackhole_render → const int
- GL_INTEL_conservative_rasterization → const int
- GL_INTEL_framebuffer_CMAA → const int
- GL_INTEL_performance_query → const int
- GL_INTERLEAVED_ATTRIBS → const int
- GL_INTERNALFORMAT_ALPHA_SIZE → const int
- GL_INTERNALFORMAT_ALPHA_TYPE → const int
- GL_INTERNALFORMAT_BLUE_SIZE → const int
- GL_INTERNALFORMAT_BLUE_TYPE → const int
- GL_INTERNALFORMAT_DEPTH_SIZE → const int
- GL_INTERNALFORMAT_DEPTH_TYPE → const int
- GL_INTERNALFORMAT_GREEN_SIZE → const int
- GL_INTERNALFORMAT_GREEN_TYPE → const int
- GL_INTERNALFORMAT_PREFERRED → const int
- GL_INTERNALFORMAT_RED_SIZE → const int
- GL_INTERNALFORMAT_RED_TYPE → const int
- GL_INTERNALFORMAT_SHARED_SIZE → const int
- GL_INTERNALFORMAT_STENCIL_SIZE → const int
- GL_INTERNALFORMAT_STENCIL_TYPE → const int
- GL_INTERNALFORMAT_SUPPORTED → const int
- GL_INVALID_ENUM → const int
- GL_INVALID_FRAMEBUFFER_OPERATION → const int
- GL_INVALID_INDEX → const int
- GL_INVALID_OPERATION → const int
- GL_INVALID_VALUE → const int
- GL_INVERT → const int
- GL_INVERT_OVG_NV → const int
- GL_INVERT_RGB_NV → const int
- GL_IS_PER_PATCH → const int
- GL_IS_ROW_MAJOR → const int
- GL_ISOLINES → const int
- GL_ITALIC_BIT_NV → const int
- GL_KEEP → const int
- GL_KHR_blend_equation_advanced → const int
- GL_KHR_blend_equation_advanced_coherent → const int
- GL_KHR_context_flush_control → const int
- GL_KHR_debug → const int
- GL_KHR_no_error → const int
- GL_KHR_parallel_shader_compile → const int
- GL_KHR_robust_buffer_access_behavior → const int
- GL_KHR_robustness → const int
- GL_KHR_shader_subgroup → const int
- GL_KHR_texture_compression_astc_hdr → const int
- GL_KHR_texture_compression_astc_ldr → const int
- GL_KHR_texture_compression_astc_sliced_3d → const int
- GL_LARGE_CCW_ARC_TO_NV → const int
- GL_LARGE_CW_ARC_TO_NV → const int
- GL_LAST_VERTEX_CONVENTION → const int
- GL_LAYER_PROVOKING_VERTEX → const int
- GL_LEFT → const int
- GL_LEQUAL → const int
- GL_LESS → const int
- GL_LIGHTEN_KHR → const int
- GL_LIGHTEN_NV → const int
- GL_LINE → const int
- GL_LINE_LOOP → const int
- GL_LINE_SMOOTH → const int
- GL_LINE_SMOOTH_HINT → const int
- GL_LINE_STRIP → const int
- GL_LINE_STRIP_ADJACENCY → const int
- GL_LINE_STRIP_ADJACENCY_ARB → const int
- GL_LINE_TO_NV → const int
- GL_LINE_WIDTH → const int
- GL_LINE_WIDTH_COMMAND_NV → const int
- GL_LINE_WIDTH_GRANULARITY → const int
- GL_LINE_WIDTH_RANGE → const int
- GL_LINEAR → const int
- GL_LINEAR_MIPMAP_LINEAR → const int
- GL_LINEAR_MIPMAP_NEAREST → const int
- GL_LINEARBURN_NV → const int
- GL_LINEARDODGE_NV → const int
- GL_LINEARLIGHT_NV → const int
- GL_LINES → const int
- GL_LINES_ADJACENCY → const int
- GL_LINES_ADJACENCY_ARB → const int
- GL_LINK_STATUS → const int
- GL_LOCATION → const int
- GL_LOCATION_COMPONENT → const int
- GL_LOCATION_INDEX → const int
- GL_LOGIC_OP_MODE → const int
- GL_LOSE_CONTEXT_ON_RESET → const int
- GL_LOSE_CONTEXT_ON_RESET_ARB → const int
- GL_LOW_FLOAT → const int
- GL_LOW_INT → const int
- GL_LOWER_LEFT → const int
- GL_MAJOR_VERSION → const int
- GL_MANUAL_GENERATE_MIPMAP → const int
- GL_MAP_COHERENT_BIT → const int
- GL_MAP_FLUSH_EXPLICIT_BIT → const int
- GL_MAP_INVALIDATE_BUFFER_BIT → const int
- GL_MAP_INVALIDATE_RANGE_BIT → const int
- GL_MAP_PERSISTENT_BIT → const int
- GL_MAP_READ_BIT → const int
- GL_MAP_UNSYNCHRONIZED_BIT → const int
- GL_MAP_WRITE_BIT → const int
- GL_MATRIX_STRIDE → const int
- GL_MAX → const int
- GL_MAX_3D_TEXTURE_SIZE → const int
- GL_MAX_ARRAY_TEXTURE_LAYERS → const int
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS → const int
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE → const int
- GL_MAX_CLIP_DISTANCES → const int
- GL_MAX_COARSE_FRAGMENT_SAMPLES_NV → const int
- GL_MAX_COLOR_ATTACHMENTS → const int
- GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD → const int
- GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD → const int
- GL_MAX_COLOR_TEXTURE_SAMPLES → const int
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_COMBINED_ATOMIC_COUNTERS → const int
- GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES → const int
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS → const int
- GL_MAX_COMBINED_DIMENSIONS → const int
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS → const int
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS → const int
- GL_MAX_COMBINED_IMAGE_UNIFORMS → const int
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS → const int
- GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV → const int
- GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES → const int
- GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV → const int
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS → const int
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS → const int
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_COMBINED_UNIFORM_BLOCKS → const int
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS → const int
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_COMPUTE_ATOMIC_COUNTERS → const int
- GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB → const int
- GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB → const int
- GL_MAX_COMPUTE_IMAGE_UNIFORMS → const int
- GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE → const int
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_COMPUTE_UNIFORM_BLOCKS → const int
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS → const int
- GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB → const int
- GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB → const int
- GL_MAX_COMPUTE_WORK_GROUP_COUNT → const int
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS → const int
- GL_MAX_COMPUTE_WORK_GROUP_SIZE → const int
- GL_MAX_CUBE_MAP_TEXTURE_SIZE → const int
- GL_MAX_CULL_DISTANCES → const int
- GL_MAX_DEBUG_GROUP_STACK_DEPTH → const int
- GL_MAX_DEBUG_LOGGED_MESSAGES → const int
- GL_MAX_DEBUG_LOGGED_MESSAGES_ARB → const int
- GL_MAX_DEBUG_MESSAGE_LENGTH → const int
- GL_MAX_DEBUG_MESSAGE_LENGTH_ARB → const int
- GL_MAX_DEPTH → const int
- GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD → const int
- GL_MAX_DEPTH_TEXTURE_SAMPLES → const int
- GL_MAX_DETACHED_BUFFERS_NV → const int
- GL_MAX_DETACHED_TEXTURES_NV → const int
- GL_MAX_DRAW_BUFFERS → const int
- GL_MAX_DRAW_MESH_TASKS_COUNT_NV → const int
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS → const int
- GL_MAX_ELEMENT_INDEX → const int
- GL_MAX_ELEMENTS_INDICES → const int
- GL_MAX_ELEMENTS_VERTICES → const int
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS → const int
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS → const int
- GL_MAX_FRAGMENT_INPUT_COMPONENTS → const int
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET → const int
- GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS → const int
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS → const int
- GL_MAX_FRAGMENT_UNIFORM_VECTORS → const int
- GL_MAX_FRAMEBUFFER_HEIGHT → const int
- GL_MAX_FRAMEBUFFER_LAYERS → const int
- GL_MAX_FRAMEBUFFER_SAMPLES → const int
- GL_MAX_FRAMEBUFFER_WIDTH → const int
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS → const int
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS → const int
- GL_MAX_GEOMETRY_INPUT_COMPONENTS → const int
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS → const int
- GL_MAX_GEOMETRY_OUTPUT_VERTICES → const int
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB → const int
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS → const int
- GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB → const int
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS → const int
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB → const int
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS → const int
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS → const int
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB → const int
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB → const int
- GL_MAX_HEIGHT → const int
- GL_MAX_IMAGE_SAMPLES → const int
- GL_MAX_IMAGE_UNITS → const int
- GL_MAX_INTEGER_SAMPLES → const int
- GL_MAX_LABEL_LENGTH → const int
- GL_MAX_LAYERS → const int
- GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV → const int
- GL_MAX_MESH_ATOMIC_COUNTERS_NV → const int
- GL_MAX_MESH_IMAGE_UNIFORMS_NV → const int
- GL_MAX_MESH_OUTPUT_PRIMITIVES_NV → const int
- GL_MAX_MESH_OUTPUT_VERTICES_NV → const int
- GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV → const int
- GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV → const int
- GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV → const int
- GL_MAX_MESH_UNIFORM_BLOCKS_NV → const int
- GL_MAX_MESH_UNIFORM_COMPONENTS_NV → const int
- GL_MAX_MESH_VIEWS_NV → const int
- GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV → const int
- GL_MAX_MESH_WORK_GROUP_SIZE_NV → const int
- GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV → const int
- GL_MAX_NAME_LENGTH → const int
- GL_MAX_NUM_ACTIVE_VARIABLES → const int
- GL_MAX_NUM_COMPATIBLE_SUBROUTINES → const int
- GL_MAX_PATCH_VERTICES → const int
- GL_MAX_PROGRAM_TEXEL_OFFSET → const int
- GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB → const int
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET → const int
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB → const int
- GL_MAX_RASTER_SAMPLES_EXT → const int
- GL_MAX_RECTANGLE_TEXTURE_SIZE → const int
- GL_MAX_RENDERBUFFER_SIZE → const int
- GL_MAX_SAMPLE_MASK_WORDS → const int
- GL_MAX_SAMPLES → const int
- GL_MAX_SERVER_WAIT_TIMEOUT → const int
- GL_MAX_SHADER_BUFFER_ADDRESS_NV → const int
- GL_MAX_SHADER_COMPILER_THREADS_ARB → const int
- GL_MAX_SHADER_COMPILER_THREADS_KHR → const int
- GL_MAX_SHADER_STORAGE_BLOCK_SIZE → const int
- GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS → const int
- GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB → const int
- GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB → const int
- GL_MAX_SPARSE_TEXTURE_SIZE_ARB → const int
- GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV → const int
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS → const int
- GL_MAX_SUBROUTINES → const int
- GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV → const int
- GL_MAX_TASK_ATOMIC_COUNTERS_NV → const int
- GL_MAX_TASK_IMAGE_UNIFORMS_NV → const int
- GL_MAX_TASK_OUTPUT_COUNT_NV → const int
- GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV → const int
- GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV → const int
- GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV → const int
- GL_MAX_TASK_UNIFORM_BLOCKS_NV → const int
- GL_MAX_TASK_UNIFORM_COMPONENTS_NV → const int
- GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV → const int
- GL_MAX_TASK_WORK_GROUP_SIZE_NV → const int
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS → const int
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS → const int
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS → const int
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS → const int
- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS → const int
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS → const int
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS → const int
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS → const int
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS → const int
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS → const int
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS → const int
- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS → const int
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS → const int
- GL_MAX_TESS_GEN_LEVEL → const int
- GL_MAX_TESS_PATCH_COMPONENTS → const int
- GL_MAX_TEXTURE_BUFFER_SIZE → const int
- GL_MAX_TEXTURE_BUFFER_SIZE_ARB → const int
- GL_MAX_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_TEXTURE_LOD_BIAS → const int
- GL_MAX_TEXTURE_MAX_ANISOTROPY → const int
- GL_MAX_TEXTURE_SIZE → const int
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS → const int
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS → const int
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS → const int
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS → const int
- GL_MAX_UNIFORM_BLOCK_SIZE → const int
- GL_MAX_UNIFORM_BUFFER_BINDINGS → const int
- GL_MAX_UNIFORM_LOCATIONS → const int
- GL_MAX_VARYING_COMPONENTS → const int
- GL_MAX_VARYING_FLOATS → const int
- GL_MAX_VARYING_VECTORS → const int
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_VERTEX_ATOMIC_COUNTERS → const int
- GL_MAX_VERTEX_ATTRIB_BINDINGS → const int
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET → const int
- GL_MAX_VERTEX_ATTRIB_STRIDE → const int
- GL_MAX_VERTEX_ATTRIBS → const int
- GL_MAX_VERTEX_IMAGE_UNIFORMS → const int
- GL_MAX_VERTEX_OUTPUT_COMPONENTS → const int
- GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_VERTEX_STREAMS → const int
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_VERTEX_UNIFORM_BLOCKS → const int
- GL_MAX_VERTEX_UNIFORM_COMPONENTS → const int
- GL_MAX_VERTEX_UNIFORM_VECTORS → const int
- GL_MAX_VERTEX_VARYING_COMPONENTS_ARB → const int
- GL_MAX_VIEWPORT_DIMS → const int
- GL_MAX_VIEWPORTS → const int
- GL_MAX_VIEWS_OVR → const int
- GL_MAX_WIDTH → const int
- GL_MAX_WINDOW_RECTANGLES_EXT → const int
- GL_MEDIUM_FLOAT → const int
- GL_MEDIUM_INT → const int
- GL_MEMORY_ATTACHABLE_ALIGNMENT_NV → const int
- GL_MEMORY_ATTACHABLE_NV → const int
- GL_MEMORY_ATTACHABLE_SIZE_NV → const int
- GL_MESA_framebuffer_flip_x → const int
- GL_MESA_framebuffer_flip_y → const int
- GL_MESA_framebuffer_swap_xy → const int
- GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV → const int
- GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV → const int
- GL_MESH_OUTPUT_TYPE_NV → const int
- GL_MESH_PRIMITIVES_OUT_NV → const int
- GL_MESH_SHADER_BIT_NV → const int
- GL_MESH_SHADER_NV → const int
- GL_MESH_SUBROUTINE_NV → const int
- GL_MESH_SUBROUTINE_UNIFORM_NV → const int
- GL_MESH_VERTICES_OUT_NV → const int
- GL_MESH_WORK_GROUP_SIZE_NV → const int
- GL_MIN → const int
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET → const int
- GL_MIN_MAP_BUFFER_ALIGNMENT → const int
- GL_MIN_PROGRAM_TEXEL_OFFSET → const int
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET → const int
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB → const int
- GL_MIN_SAMPLE_SHADING_VALUE → const int
- GL_MIN_SAMPLE_SHADING_VALUE_ARB → const int
- GL_MINOR_VERSION → const int
- GL_MINUS_CLAMPED_NV → const int
- GL_MINUS_NV → const int
- GL_MIPMAP → const int
- GL_MIRROR_CLAMP_TO_EDGE → const int
- GL_MIRRORED_REPEAT → const int
- GL_MIRRORED_REPEAT_ARB → const int
- GL_MITER_REVERT_NV → const int
- GL_MITER_TRUNCATE_NV → const int
- GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV → const int
- GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV → const int
- GL_MOVE_TO_CONTINUES_NV → const int
- GL_MOVE_TO_NV → const int
- GL_MOVE_TO_RESETS_NV → const int
- GL_MULTIPLY_KHR → const int
- GL_MULTIPLY_NV → const int
- GL_MULTISAMPLE → const int
- GL_MULTISAMPLE_COVERAGE_MODES_NV → const int
- GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB → const int
- GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB → const int
- GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT → const int
- GL_MULTISAMPLES_NV → const int
- GL_NAME_LENGTH → const int
- GL_NAMED_STRING_LENGTH_ARB → const int
- GL_NAMED_STRING_TYPE_ARB → const int
- GL_NAND → const int
- GL_NEAREST → const int
- GL_NEAREST_MIPMAP_LINEAR → const int
- GL_NEAREST_MIPMAP_NEAREST → const int
- GL_NEGATIVE_ONE_TO_ONE → const int
- GL_NEVER → const int
- GL_NICEST → const int
- GL_NO_ERROR → const int
- GL_NO_RESET_NOTIFICATION → const int
- GL_NO_RESET_NOTIFICATION_ARB → const int
- GL_NONE → const int
- GL_NOOP → const int
- GL_NOP_COMMAND_NV → const int
- GL_NOR → const int
- GL_NORMAL_ARRAY_ADDRESS_NV → const int
- GL_NORMAL_ARRAY_LENGTH_NV → const int
- GL_NOTEQUAL → const int
- GL_NUM_ACTIVE_VARIABLES → const int
- GL_NUM_COMPATIBLE_SUBROUTINES → const int
- GL_NUM_COMPRESSED_TEXTURE_FORMATS → const int
- GL_NUM_EXTENSIONS → const int
- GL_NUM_PROGRAM_BINARY_FORMATS → const int
- GL_NUM_SAMPLE_COUNTS → const int
- GL_NUM_SHADER_BINARY_FORMATS → const int
- GL_NUM_SHADING_LANGUAGE_VERSIONS → const int
- GL_NUM_SPARSE_LEVELS_ARB → const int
- GL_NUM_SPIR_V_EXTENSIONS → const int
- GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD → const int
- GL_NUM_VIRTUAL_PAGE_SIZES_ARB → const int
- GL_NUM_WINDOW_RECTANGLES_EXT → const int
- GL_NV_bindless_multi_draw_indirect → const int
- GL_NV_bindless_multi_draw_indirect_count → const int
- GL_NV_bindless_texture → const int
- GL_NV_blend_equation_advanced → const int
- GL_NV_blend_equation_advanced_coherent → const int
- GL_NV_blend_minmax_factor → const int
- GL_NV_clip_space_w_scaling → const int
- GL_NV_command_list → const int
- GL_NV_compute_shader_derivatives → const int
- GL_NV_conditional_render → const int
- GL_NV_conservative_raster → const int
- GL_NV_conservative_raster_dilate → const int
- GL_NV_conservative_raster_pre_snap → const int
- GL_NV_conservative_raster_pre_snap_triangles → const int
- GL_NV_conservative_raster_underestimation → const int
- GL_NV_depth_buffer_float → const int
- GL_NV_draw_vulkan_image → const int
- GL_NV_fill_rectangle → const int
- GL_NV_fragment_coverage_to_color → const int
- GL_NV_fragment_shader_barycentric → const int
- GL_NV_fragment_shader_interlock → const int
- GL_NV_framebuffer_mixed_samples → const int
- GL_NV_framebuffer_multisample_coverage → const int
- GL_NV_geometry_shader_passthrough → const int
- GL_NV_gpu_shader5 → const int
- GL_NV_internalformat_sample_query → const int
- GL_NV_memory_attachment → const int
- GL_NV_memory_object_sparse → const int
- GL_NV_mesh_shader → const int
- GL_NV_path_rendering → const int
- GL_NV_primitive_shading_rate → const int
- GL_NV_representative_fragment_test → const int
- GL_NV_sample_locations → const int
- GL_NV_sample_mask_override_coverage → const int
- GL_NV_scissor_exclusive → const int
- GL_NV_shader_atomic_counters → const int
- GL_NV_shader_atomic_float → const int
- GL_NV_shader_atomic_float64 → const int
- GL_NV_shader_atomic_fp16_vector → const int
- GL_NV_shader_atomic_int64 → const int
- GL_NV_shader_buffer_load → const int
- GL_NV_shader_buffer_store → const int
- GL_NV_shader_subgroup_partitioned → const int
- GL_NV_shader_texture_footprint → const int
- GL_NV_shader_thread_group → const int
- GL_NV_shader_thread_shuffle → const int
- GL_NV_shading_rate_image → const int
- GL_NV_stereo_view_rendering → const int
- GL_NV_texture_barrier → const int
- GL_NV_texture_rectangle_compressed → const int
- GL_NV_uniform_buffer_unified_memory → const int
- GL_NV_vertex_attrib_integer_64bit → const int
- GL_NV_vertex_buffer_unified_memory → const int
- GL_NV_viewport_array2 → const int
- GL_NV_viewport_swizzle → const int
- GL_OBJECT_TYPE → const int
- GL_OFFSET → const int
- GL_ONE → const int
- GL_ONE_MINUS_CONSTANT_ALPHA → const int
- GL_ONE_MINUS_CONSTANT_COLOR → const int
- GL_ONE_MINUS_DST_ALPHA → const int
- GL_ONE_MINUS_DST_COLOR → const int
- GL_ONE_MINUS_SRC1_ALPHA → const int
- GL_ONE_MINUS_SRC1_COLOR → const int
- GL_ONE_MINUS_SRC_ALPHA → const int
- GL_ONE_MINUS_SRC_COLOR → const int
- GL_OR → const int
- GL_OR_INVERTED → const int
- GL_OR_REVERSE → const int
- GL_OUT_OF_MEMORY → const int
- GL_OVERLAY_KHR → const int
- GL_OVERLAY_NV → const int
- GL_OVR_multiview → const int
- GL_OVR_multiview2 → const int
- GL_PACK_ALIGNMENT → const int
- GL_PACK_COMPRESSED_BLOCK_DEPTH → const int
- GL_PACK_COMPRESSED_BLOCK_HEIGHT → const int
- GL_PACK_COMPRESSED_BLOCK_SIZE → const int
- GL_PACK_COMPRESSED_BLOCK_WIDTH → const int
- GL_PACK_IMAGE_HEIGHT → const int
- GL_PACK_LSB_FIRST → const int
- GL_PACK_ROW_LENGTH → const int
- GL_PACK_SKIP_IMAGES → const int
- GL_PACK_SKIP_PIXELS → const int
- GL_PACK_SKIP_ROWS → const int
- GL_PACK_SWAP_BYTES → const int
- GL_PARAMETER_BUFFER → const int
- GL_PARAMETER_BUFFER_ARB → const int
- GL_PARAMETER_BUFFER_BINDING → const int
- GL_PARAMETER_BUFFER_BINDING_ARB → const int
- GL_PATCH_DEFAULT_INNER_LEVEL → const int
- GL_PATCH_DEFAULT_OUTER_LEVEL → const int
- GL_PATCH_VERTICES → const int
- GL_PATCHES → const int
- GL_PATH_CLIENT_LENGTH_NV → const int
- GL_PATH_COMMAND_COUNT_NV → const int
- GL_PATH_COMPUTED_LENGTH_NV → const int
- GL_PATH_COORD_COUNT_NV → const int
- GL_PATH_COVER_DEPTH_FUNC_NV → const int
- GL_PATH_DASH_ARRAY_COUNT_NV → const int
- GL_PATH_DASH_CAPS_NV → const int
- GL_PATH_DASH_OFFSET_NV → const int
- GL_PATH_DASH_OFFSET_RESET_NV → const int
- GL_PATH_END_CAPS_NV → const int
- GL_PATH_ERROR_POSITION_NV → const int
- GL_PATH_FILL_BOUNDING_BOX_NV → const int
- GL_PATH_FILL_COVER_MODE_NV → const int
- GL_PATH_FILL_MASK_NV → const int
- GL_PATH_FILL_MODE_NV → const int
- GL_PATH_FORMAT_PS_NV → const int
- GL_PATH_FORMAT_SVG_NV → const int
- GL_PATH_GEN_COEFF_NV → const int
- GL_PATH_GEN_COMPONENTS_NV → const int
- GL_PATH_GEN_MODE_NV → const int
- GL_PATH_INITIAL_DASH_CAP_NV → const int
- GL_PATH_INITIAL_END_CAP_NV → const int
- GL_PATH_JOIN_STYLE_NV → const int
- GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV → const int
- GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV → const int
- GL_PATH_MITER_LIMIT_NV → const int
- GL_PATH_MODELVIEW_MATRIX_NV → const int
- GL_PATH_MODELVIEW_NV → const int
- GL_PATH_MODELVIEW_STACK_DEPTH_NV → const int
- GL_PATH_OBJECT_BOUNDING_BOX_NV → const int
- GL_PATH_PROJECTION_MATRIX_NV → const int
- GL_PATH_PROJECTION_NV → const int
- GL_PATH_PROJECTION_STACK_DEPTH_NV → const int
- GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV → const int
- GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV → const int
- GL_PATH_STENCIL_FUNC_NV → const int
- GL_PATH_STENCIL_REF_NV → const int
- GL_PATH_STENCIL_VALUE_MASK_NV → const int
- GL_PATH_STROKE_BOUNDING_BOX_NV → const int
- GL_PATH_STROKE_COVER_MODE_NV → const int
- GL_PATH_STROKE_MASK_NV → const int
- GL_PATH_STROKE_WIDTH_NV → const int
- GL_PATH_TERMINAL_DASH_CAP_NV → const int
- GL_PATH_TERMINAL_END_CAP_NV → const int
- GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV → const int
- GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV → const int
- GL_PERCENTAGE_AMD → const int
- GL_PERFMON_RESULT_AMD → const int
- GL_PERFMON_RESULT_AVAILABLE_AMD → const int
- GL_PERFMON_RESULT_SIZE_AMD → const int
- GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL → const int
- GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL → const int
- GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL → const int
- GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL → const int
- GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL → const int
- GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL → const int
- GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL → const int
- GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL → const int
- GL_PERFQUERY_COUNTER_EVENT_INTEL → const int
- GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL → const int
- GL_PERFQUERY_COUNTER_RAW_INTEL → const int
- GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL → const int
- GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL → const int
- GL_PERFQUERY_DONOT_FLUSH_INTEL → const int
- GL_PERFQUERY_FLUSH_INTEL → const int
- GL_PERFQUERY_GLOBAL_CONTEXT_INTEL → const int
- GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL → const int
- GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL → const int
- GL_PERFQUERY_SINGLE_CONTEXT_INTEL → const int
- GL_PERFQUERY_WAIT_INTEL → const int
- GL_PINLIGHT_NV → const int
- GL_PIXEL_BUFFER_BARRIER_BIT → const int
- GL_PIXEL_PACK_BUFFER → const int
- GL_PIXEL_PACK_BUFFER_ARB → const int
- GL_PIXEL_PACK_BUFFER_BINDING → const int
- GL_PIXEL_PACK_BUFFER_BINDING_ARB → const int
- GL_PIXEL_UNPACK_BUFFER → const int
- GL_PIXEL_UNPACK_BUFFER_ARB → const int
- GL_PIXEL_UNPACK_BUFFER_BINDING → const int
- GL_PIXEL_UNPACK_BUFFER_BINDING_ARB → const int
- GL_PLUS_CLAMPED_ALPHA_NV → const int
- GL_PLUS_CLAMPED_NV → const int
- GL_PLUS_DARKER_NV → const int
- GL_PLUS_NV → const int
- GL_POINT → const int
- GL_POINT_FADE_THRESHOLD_SIZE → const int
- GL_POINT_SIZE → const int
- GL_POINT_SIZE_GRANULARITY → const int
- GL_POINT_SIZE_RANGE → const int
- GL_POINT_SPRITE_COORD_ORIGIN → const int
- GL_POINTS → const int
- GL_POLYGON_MODE → const int
- GL_POLYGON_OFFSET_CLAMP → const int
- GL_POLYGON_OFFSET_CLAMP_EXT → const int
- GL_POLYGON_OFFSET_COMMAND_NV → const int
- GL_POLYGON_OFFSET_FACTOR → const int
- GL_POLYGON_OFFSET_FILL → const int
- GL_POLYGON_OFFSET_LINE → const int
- GL_POLYGON_OFFSET_POINT → const int
- GL_POLYGON_OFFSET_UNITS → const int
- GL_POLYGON_SMOOTH → const int
- GL_POLYGON_SMOOTH_HINT → const int
- GL_PRIMITIVE_BOUNDING_BOX_ARB → const int
- GL_PRIMITIVE_RESTART → const int
- GL_PRIMITIVE_RESTART_FIXED_INDEX → const int
- GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED → const int
- GL_PRIMITIVE_RESTART_INDEX → const int
- GL_PRIMITIVES_GENERATED → const int
- GL_PRIMITIVES_SUBMITTED → const int
- GL_PRIMITIVES_SUBMITTED_ARB → const int
- GL_PROGRAM → const int
- GL_PROGRAM_BINARY_FORMATS → const int
- GL_PROGRAM_BINARY_LENGTH → const int
- GL_PROGRAM_BINARY_RETRIEVABLE_HINT → const int
- GL_PROGRAM_INPUT → const int
- GL_PROGRAM_MATRIX_EXT → const int
- GL_PROGRAM_MATRIX_STACK_DEPTH_EXT → const int
- GL_PROGRAM_OBJECT_EXT → const int
- GL_PROGRAM_OUTPUT → const int
- GL_PROGRAM_PIPELINE → const int
- GL_PROGRAM_PIPELINE_BINDING → const int
- GL_PROGRAM_PIPELINE_OBJECT_EXT → const int
- GL_PROGRAM_POINT_SIZE → const int
- GL_PROGRAM_POINT_SIZE_ARB → const int
- GL_PROGRAM_SEPARABLE → const int
- GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB → const int
- GL_PROGRAMMABLE_SAMPLE_LOCATION_NV → const int
- GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB → const int
- GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV → const int
- GL_PROVOKING_VERTEX → const int
- GL_PROXY_TEXTURE_1D → const int
- GL_PROXY_TEXTURE_1D_ARRAY → const int
- GL_PROXY_TEXTURE_2D → const int
- GL_PROXY_TEXTURE_2D_ARRAY → const int
- GL_PROXY_TEXTURE_2D_MULTISAMPLE → const int
- GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY → const int
- GL_PROXY_TEXTURE_3D → const int
- GL_PROXY_TEXTURE_CUBE_MAP → const int
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY → const int
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB → const int
- GL_PROXY_TEXTURE_RECTANGLE → const int
- GL_QUADRATIC_CURVE_TO_NV → const int
- GL_QUADS → const int
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION → const int
- GL_QUERY → const int
- GL_QUERY_BUFFER → const int
- GL_QUERY_BUFFER_BARRIER_BIT → const int
- GL_QUERY_BUFFER_BINDING → const int
- GL_QUERY_BY_REGION_NO_WAIT → const int
- GL_QUERY_BY_REGION_NO_WAIT_INVERTED → const int
- GL_QUERY_BY_REGION_NO_WAIT_NV → const int
- GL_QUERY_BY_REGION_WAIT → const int
- GL_QUERY_BY_REGION_WAIT_INVERTED → const int
- GL_QUERY_BY_REGION_WAIT_NV → const int
- GL_QUERY_COUNTER_BITS → const int
- GL_QUERY_NO_WAIT → const int
- GL_QUERY_NO_WAIT_INVERTED → const int
- GL_QUERY_NO_WAIT_NV → const int
- GL_QUERY_OBJECT_EXT → const int
- GL_QUERY_RESULT → const int
- GL_QUERY_RESULT_AVAILABLE → const int
- GL_QUERY_RESULT_NO_WAIT → const int
- GL_QUERY_TARGET → const int
- GL_QUERY_WAIT → const int
- GL_QUERY_WAIT_INVERTED → const int
- GL_QUERY_WAIT_NV → const int
- GL_R11F_G11F_B10F → const int
- GL_R16 → const int
- GL_R16_SNORM → const int
- GL_R16F → const int
- GL_R16I → const int
- GL_R16UI → const int
- GL_R32F → const int
- GL_R32I → const int
- GL_R32UI → const int
- GL_R3_G3_B2 → const int
- GL_R8 → const int
- GL_R8_SNORM → const int
- GL_R8I → const int
- GL_R8UI → const int
- GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT → const int
- GL_RASTER_MULTISAMPLE_EXT → const int
- GL_RASTER_SAMPLES_EXT → const int
- GL_RASTERIZER_DISCARD → const int
- GL_READ_BUFFER → const int
- GL_READ_FRAMEBUFFER → const int
- GL_READ_FRAMEBUFFER_BINDING → const int
- GL_READ_ONLY → const int
- GL_READ_PIXELS → const int
- GL_READ_PIXELS_FORMAT → const int
- GL_READ_PIXELS_TYPE → const int
- GL_READ_WRITE → const int
- GL_RECT_NV → const int
- GL_RED → const int
- GL_RED_INTEGER → const int
- GL_RED_NV → const int
- GL_REFERENCED_BY_COMPUTE_SHADER → const int
- GL_REFERENCED_BY_FRAGMENT_SHADER → const int
- GL_REFERENCED_BY_GEOMETRY_SHADER → const int
- GL_REFERENCED_BY_MESH_SHADER_NV → const int
- GL_REFERENCED_BY_TASK_SHADER_NV → const int
- GL_REFERENCED_BY_TESS_CONTROL_SHADER → const int
- GL_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
- GL_REFERENCED_BY_VERTEX_SHADER → const int
- GL_RELATIVE_ARC_TO_NV → const int
- GL_RELATIVE_CONIC_CURVE_TO_NV → const int
- GL_RELATIVE_CUBIC_CURVE_TO_NV → const int
- GL_RELATIVE_HORIZONTAL_LINE_TO_NV → const int
- GL_RELATIVE_LARGE_CCW_ARC_TO_NV → const int
- GL_RELATIVE_LARGE_CW_ARC_TO_NV → const int
- GL_RELATIVE_LINE_TO_NV → const int
- GL_RELATIVE_MOVE_TO_NV → const int
- GL_RELATIVE_QUADRATIC_CURVE_TO_NV → const int
- GL_RELATIVE_RECT_NV → const int
- GL_RELATIVE_ROUNDED_RECT2_NV → const int
- GL_RELATIVE_ROUNDED_RECT4_NV → const int
- GL_RELATIVE_ROUNDED_RECT8_NV → const int
- GL_RELATIVE_ROUNDED_RECT_NV → const int
- GL_RELATIVE_SMALL_CCW_ARC_TO_NV → const int
- GL_RELATIVE_SMALL_CW_ARC_TO_NV → const int
- GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV → const int
- GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV → const int
- GL_RELATIVE_VERTICAL_LINE_TO_NV → const int
- GL_RENDERBUFFER → const int
- GL_RENDERBUFFER_ALPHA_SIZE → const int
- GL_RENDERBUFFER_BINDING → const int
- GL_RENDERBUFFER_BLUE_SIZE → const int
- GL_RENDERBUFFER_COLOR_SAMPLES_NV → const int
- GL_RENDERBUFFER_COVERAGE_SAMPLES_NV → const int
- GL_RENDERBUFFER_DEPTH_SIZE → const int
- GL_RENDERBUFFER_GREEN_SIZE → const int
- GL_RENDERBUFFER_HEIGHT → const int
- GL_RENDERBUFFER_INTERNAL_FORMAT → const int
- GL_RENDERBUFFER_RED_SIZE → const int
- GL_RENDERBUFFER_SAMPLES → const int
- GL_RENDERBUFFER_STENCIL_SIZE → const int
- GL_RENDERBUFFER_STORAGE_SAMPLES_AMD → const int
- GL_RENDERBUFFER_WIDTH → const int
- GL_RENDERER → const int
- GL_REPEAT → const int
- GL_REPLACE → const int
- GL_REPRESENTATIVE_FRAGMENT_TEST_NV → const int
- GL_RESET_NOTIFICATION_STRATEGY → const int
- GL_RESET_NOTIFICATION_STRATEGY_ARB → const int
- GL_RESTART_PATH_NV → const int
- GL_RG → const int
- GL_RG16 → const int
- GL_RG16_SNORM → const int
- GL_RG16F → const int
- GL_RG16I → const int
- GL_RG16UI → const int
- GL_RG32F → const int
- GL_RG32I → const int
- GL_RG32UI → const int
- GL_RG8 → const int
- GL_RG8_SNORM → const int
- GL_RG8I → const int
- GL_RG8UI → const int
- GL_RG_INTEGER → const int
- GL_RGB → const int
- GL_RGB10 → const int
- GL_RGB10_A2 → const int
- GL_RGB10_A2UI → const int
- GL_RGB12 → const int
- GL_RGB16 → const int
- GL_RGB16_SNORM → const int
- GL_RGB16F → const int
- GL_RGB16I → const int
- GL_RGB16UI → const int
- GL_RGB32F → const int
- GL_RGB32I → const int
- GL_RGB32UI → const int
- GL_RGB4 → const int
- GL_RGB5 → const int
- GL_RGB565 → const int
- GL_RGB5_A1 → const int
- GL_RGB8 → const int
- GL_RGB8_SNORM → const int
- GL_RGB8I → const int
- GL_RGB8UI → const int
- GL_RGB9_E5 → const int
- GL_RGB_422_APPLE → const int
- GL_RGB_INTEGER → const int
- GL_RGB_RAW_422_APPLE → const int
- GL_RGBA → const int
- GL_RGBA12 → const int
- GL_RGBA16 → const int
- GL_RGBA16_SNORM → const int
- GL_RGBA16F → const int
- GL_RGBA16I → const int
- GL_RGBA16UI → const int
- GL_RGBA2 → const int
- GL_RGBA32F → const int
- GL_RGBA32I → const int
- GL_RGBA32UI → const int
- GL_RGBA4 → const int
- GL_RGBA8 → const int
- GL_RGBA8_SNORM → const int
- GL_RGBA8I → const int
- GL_RGBA8UI → const int
- GL_RGBA_INTEGER → const int
- GL_RIGHT → const int
- GL_ROUND_NV → const int
- GL_ROUNDED_RECT2_NV → const int
- GL_ROUNDED_RECT4_NV → const int
- GL_ROUNDED_RECT8_NV → const int
- GL_ROUNDED_RECT_NV → const int
- GL_SAMPLE_ALPHA_TO_COVERAGE → const int
- GL_SAMPLE_ALPHA_TO_ONE → const int
- GL_SAMPLE_BUFFERS → const int
- GL_SAMPLE_COVERAGE → const int
- GL_SAMPLE_COVERAGE_INVERT → const int
- GL_SAMPLE_COVERAGE_VALUE → const int
- GL_SAMPLE_LOCATION_ARB → const int
- GL_SAMPLE_LOCATION_NV → const int
- GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB → const int
- GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV → const int
- GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB → const int
- GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV → const int
- GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB → const int
- GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV → const int
- GL_SAMPLE_MASK → const int
- GL_SAMPLE_MASK_VALUE → const int
- GL_SAMPLE_POSITION → const int
- GL_SAMPLE_SHADING → const int
- GL_SAMPLE_SHADING_ARB → const int
- GL_SAMPLER → const int
- GL_SAMPLER_1D → const int
- GL_SAMPLER_1D_ARRAY → const int
- GL_SAMPLER_1D_ARRAY_SHADOW → const int
- GL_SAMPLER_1D_SHADOW → const int
- GL_SAMPLER_2D → const int
- GL_SAMPLER_2D_ARRAY → const int
- GL_SAMPLER_2D_ARRAY_SHADOW → const int
- GL_SAMPLER_2D_MULTISAMPLE → const int
- GL_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
- GL_SAMPLER_2D_RECT → const int
- GL_SAMPLER_2D_RECT_SHADOW → const int
- GL_SAMPLER_2D_SHADOW → const int
- GL_SAMPLER_3D → const int
- GL_SAMPLER_BINDING → const int
- GL_SAMPLER_BUFFER → const int
- GL_SAMPLER_CUBE → const int
- GL_SAMPLER_CUBE_MAP_ARRAY → const int
- GL_SAMPLER_CUBE_MAP_ARRAY_ARB → const int
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW → const int
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB → const int
- GL_SAMPLER_CUBE_SHADOW → const int
- GL_SAMPLES → const int
- GL_SAMPLES_PASSED → const int
- GL_SCISSOR_BOX → const int
- GL_SCISSOR_BOX_EXCLUSIVE_NV → const int
- GL_SCISSOR_COMMAND_NV → const int
- GL_SCISSOR_TEST → const int
- GL_SCISSOR_TEST_EXCLUSIVE_NV → const int
- GL_SCREEN_KHR → const int
- GL_SCREEN_NV → const int
- GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV → const int
- GL_SECONDARY_COLOR_ARRAY_LENGTH_NV → const int
- GL_SEPARATE_ATTRIBS → const int
- GL_SET → const int
- GL_SHADER → const int
- GL_SHADER_BINARY_FORMAT_SPIR_V → const int
- GL_SHADER_BINARY_FORMAT_SPIR_V_ARB → const int
- GL_SHADER_BINARY_FORMATS → const int
- GL_SHADER_COMPILER → const int
- GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV → const int
- GL_SHADER_IMAGE_ACCESS_BARRIER_BIT → const int
- GL_SHADER_IMAGE_ATOMIC → const int
- GL_SHADER_IMAGE_LOAD → const int
- GL_SHADER_IMAGE_STORE → const int
- GL_SHADER_INCLUDE_ARB → const int
- GL_SHADER_OBJECT_EXT → const int
- GL_SHADER_SOURCE_LENGTH → const int
- GL_SHADER_STORAGE_BARRIER_BIT → const int
- GL_SHADER_STORAGE_BLOCK → const int
- GL_SHADER_STORAGE_BUFFER → const int
- GL_SHADER_STORAGE_BUFFER_BINDING → const int
- GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT → const int
- GL_SHADER_STORAGE_BUFFER_SIZE → const int
- GL_SHADER_STORAGE_BUFFER_START → const int
- GL_SHADER_TYPE → const int
- GL_SHADING_LANGUAGE_VERSION → const int
- GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV → const int
- GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV → const int
- GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV → const int
- GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV → const int
- GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV → const int
- GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV → const int
- GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV → const int
- GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV → const int
- GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV → const int
- GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV → const int
- GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV → const int
- GL_SHADING_RATE_IMAGE_BINDING_NV → const int
- GL_SHADING_RATE_IMAGE_NV → const int
- GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV → const int
- GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV → const int
- GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV → const int
- GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV → const int
- GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV → const int
- GL_SHADING_RATE_NO_INVOCATIONS_NV → const int
- GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV → const int
- GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV → const int
- GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV → const int
- GL_SHARED_EDGE_NV → const int
- GL_SHORT → const int
- GL_SIGNALED → const int
- GL_SIGNED_NORMALIZED → const int
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST → const int
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE → const int
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST → const int
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE → const int
- GL_SKIP_DECODE_EXT → const int
- GL_SKIP_MISSING_GLYPH_NV → const int
- GL_SM_COUNT_NV → const int
- GL_SMALL_CCW_ARC_TO_NV → const int
- GL_SMALL_CW_ARC_TO_NV → const int
- GL_SMOOTH_CUBIC_CURVE_TO_NV → const int
- GL_SMOOTH_LINE_WIDTH_GRANULARITY → const int
- GL_SMOOTH_LINE_WIDTH_RANGE → const int
- GL_SMOOTH_POINT_SIZE_GRANULARITY → const int
- GL_SMOOTH_POINT_SIZE_RANGE → const int
- GL_SMOOTH_QUADRATIC_CURVE_TO_NV → const int
- GL_SOFTLIGHT_KHR → const int
- GL_SOFTLIGHT_NV → const int
- GL_SPARSE_BUFFER_PAGE_SIZE_ARB → const int
- GL_SPARSE_STORAGE_BIT_ARB → const int
- GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB → const int
- GL_SPIR_V_BINARY → const int
- GL_SPIR_V_BINARY_ARB → const int
- GL_SPIR_V_EXTENSIONS → const int
- GL_SQUARE_NV → const int
- GL_SR8_EXT → const int
- GL_SRC1_ALPHA → const int
- GL_SRC1_COLOR → const int
- GL_SRC_ALPHA → const int
- GL_SRC_ALPHA_SATURATE → const int
- GL_SRC_ATOP_NV → const int
- GL_SRC_COLOR → const int
- GL_SRC_IN_NV → const int
- GL_SRC_NV → const int
- GL_SRC_OUT_NV → const int
- GL_SRC_OVER_NV → const int
- GL_SRG8_EXT → const int
- GL_SRGB → const int
- GL_SRGB8 → const int
- GL_SRGB8_ALPHA8 → const int
- GL_SRGB_ALPHA → const int
- GL_SRGB_DECODE_ARB → const int
- GL_SRGB_READ → const int
- GL_SRGB_WRITE → const int
- GL_STACK_OVERFLOW → const int
- GL_STACK_UNDERFLOW → const int
- GL_STANDARD_FONT_FORMAT_NV → const int
- GL_STANDARD_FONT_NAME_NV → const int
- GL_STATIC_COPY → const int
- GL_STATIC_DRAW → const int
- GL_STATIC_READ → const int
- GL_STENCIL → const int
- GL_STENCIL_ATTACHMENT → const int
- GL_STENCIL_BACK_FAIL → const int
- GL_STENCIL_BACK_FUNC → const int
- GL_STENCIL_BACK_PASS_DEPTH_FAIL → const int
- GL_STENCIL_BACK_PASS_DEPTH_PASS → const int
- GL_STENCIL_BACK_REF → const int
- GL_STENCIL_BACK_VALUE_MASK → const int
- GL_STENCIL_BACK_WRITEMASK → const int
- GL_STENCIL_BUFFER_BIT → const int
- GL_STENCIL_CLEAR_VALUE → const int
- GL_STENCIL_COMPONENTS → const int
- GL_STENCIL_FAIL → const int
- GL_STENCIL_FUNC → const int
- GL_STENCIL_INDEX → const int
- GL_STENCIL_INDEX1 → const int
- GL_STENCIL_INDEX16 → const int
- GL_STENCIL_INDEX4 → const int
- GL_STENCIL_INDEX8 → const int
- GL_STENCIL_PASS_DEPTH_FAIL → const int
- GL_STENCIL_PASS_DEPTH_PASS → const int
- GL_STENCIL_REF → const int
- GL_STENCIL_REF_COMMAND_NV → const int
- GL_STENCIL_RENDERABLE → const int
- GL_STENCIL_SAMPLES_NV → const int
- GL_STENCIL_TEST → const int
- GL_STENCIL_VALUE_MASK → const int
- GL_STENCIL_WRITEMASK → const int
- GL_STEREO → const int
- GL_STREAM_COPY → const int
- GL_STREAM_DRAW → const int
- GL_STREAM_READ → const int
- GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR → const int
- GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR → const int
- GL_SUBGROUP_FEATURE_BASIC_BIT_KHR → const int
- GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR → const int
- GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV → const int
- GL_SUBGROUP_FEATURE_QUAD_BIT_KHR → const int
- GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR → const int
- GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR → const int
- GL_SUBGROUP_FEATURE_VOTE_BIT_KHR → const int
- GL_SUBGROUP_QUAD_ALL_STAGES_KHR → const int
- GL_SUBGROUP_SIZE_KHR → const int
- GL_SUBGROUP_SUPPORTED_FEATURES_KHR → const int
- GL_SUBGROUP_SUPPORTED_STAGES_KHR → const int
- GL_SUBPIXEL_BITS → const int
- GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV → const int
- GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV → const int
- GL_SUPERSAMPLE_SCALE_X_NV → const int
- GL_SUPERSAMPLE_SCALE_Y_NV → const int
- GL_SUPPORTED_MULTISAMPLE_MODES_AMD → const int
- GL_SYNC_CL_EVENT_ARB → const int
- GL_SYNC_CL_EVENT_COMPLETE_ARB → const int
- GL_SYNC_CONDITION → const int
- GL_SYNC_FENCE → const int
- GL_SYNC_FLAGS → const int
- GL_SYNC_FLUSH_COMMANDS_BIT → const int
- GL_SYNC_GPU_COMMANDS_COMPLETE → const int
- GL_SYNC_STATUS → const int
- GL_SYSTEM_FONT_NAME_NV → const int
- GL_TASK_SHADER_BIT_NV → const int
- GL_TASK_SHADER_NV → const int
- GL_TASK_SUBROUTINE_NV → const int
- GL_TASK_SUBROUTINE_UNIFORM_NV → const int
- GL_TASK_WORK_GROUP_SIZE_NV → const int
- GL_TERMINATE_SEQUENCE_COMMAND_NV → const int
- GL_TESS_CONTROL_OUTPUT_VERTICES → const int
- GL_TESS_CONTROL_SHADER → const int
- GL_TESS_CONTROL_SHADER_BIT → const int
- GL_TESS_CONTROL_SHADER_PATCHES → const int
- GL_TESS_CONTROL_SHADER_PATCHES_ARB → const int
- GL_TESS_CONTROL_SUBROUTINE → const int
- GL_TESS_CONTROL_SUBROUTINE_UNIFORM → const int
- GL_TESS_CONTROL_TEXTURE → const int
- GL_TESS_EVALUATION_SHADER → const int
- GL_TESS_EVALUATION_SHADER_BIT → const int
- GL_TESS_EVALUATION_SHADER_INVOCATIONS → const int
- GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB → const int
- GL_TESS_EVALUATION_SUBROUTINE → const int
- GL_TESS_EVALUATION_SUBROUTINE_UNIFORM → const int
- GL_TESS_EVALUATION_TEXTURE → const int
- GL_TESS_GEN_MODE → const int
- GL_TESS_GEN_POINT_MODE → const int
- GL_TESS_GEN_SPACING → const int
- GL_TESS_GEN_VERTEX_ORDER → const int
- GL_TEXTURE → const int
- GL_TEXTURE0 → const int
- GL_TEXTURE1 → const int
- GL_TEXTURE10 → const int
- GL_TEXTURE11 → const int
- GL_TEXTURE12 → const int
- GL_TEXTURE13 → const int
- GL_TEXTURE14 → const int
- GL_TEXTURE15 → const int
- GL_TEXTURE16 → const int
- GL_TEXTURE17 → const int
- GL_TEXTURE18 → const int
- GL_TEXTURE19 → const int
- GL_TEXTURE2 → const int
- GL_TEXTURE20 → const int
- GL_TEXTURE21 → const int
- GL_TEXTURE22 → const int
- GL_TEXTURE23 → const int
- GL_TEXTURE24 → const int
- GL_TEXTURE25 → const int
- GL_TEXTURE26 → const int
- GL_TEXTURE27 → const int
- GL_TEXTURE28 → const int
- GL_TEXTURE29 → const int
- GL_TEXTURE3 → const int
- GL_TEXTURE30 → const int
- GL_TEXTURE31 → const int
- GL_TEXTURE4 → const int
- GL_TEXTURE5 → const int
- GL_TEXTURE6 → const int
- GL_TEXTURE7 → const int
- GL_TEXTURE8 → const int
- GL_TEXTURE9 → const int
- GL_TEXTURE_1D → const int
- GL_TEXTURE_1D_ARRAY → const int
- GL_TEXTURE_2D → const int
- GL_TEXTURE_2D_ARRAY → const int
- GL_TEXTURE_2D_MULTISAMPLE → const int
- GL_TEXTURE_2D_MULTISAMPLE_ARRAY → const int
- GL_TEXTURE_3D → const int
- GL_TEXTURE_ALPHA_SIZE → const int
- GL_TEXTURE_ALPHA_TYPE → const int
- GL_TEXTURE_BASE_LEVEL → const int
- GL_TEXTURE_BINDING_1D → const int
- GL_TEXTURE_BINDING_1D_ARRAY → const int
- GL_TEXTURE_BINDING_2D → const int
- GL_TEXTURE_BINDING_2D_ARRAY → const int
- GL_TEXTURE_BINDING_2D_MULTISAMPLE → const int
- GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY → const int
- GL_TEXTURE_BINDING_3D → const int
- GL_TEXTURE_BINDING_BUFFER → const int
- GL_TEXTURE_BINDING_BUFFER_ARB → const int
- GL_TEXTURE_BINDING_CUBE_MAP → const int
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY → const int
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB → const int
- GL_TEXTURE_BINDING_RECTANGLE → const int
- GL_TEXTURE_BLUE_SIZE → const int
- GL_TEXTURE_BLUE_TYPE → const int
- GL_TEXTURE_BORDER_COLOR → const int
- GL_TEXTURE_BUFFER → const int
- GL_TEXTURE_BUFFER_ARB → const int
- GL_TEXTURE_BUFFER_BINDING → const int
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING → const int
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB → const int
- GL_TEXTURE_BUFFER_FORMAT_ARB → const int
- GL_TEXTURE_BUFFER_OFFSET → const int
- GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT → const int
- GL_TEXTURE_BUFFER_SIZE → const int
- GL_TEXTURE_COMPARE_FUNC → const int
- GL_TEXTURE_COMPARE_MODE → const int
- GL_TEXTURE_COMPRESSED → const int
- GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT → const int
- GL_TEXTURE_COMPRESSED_BLOCK_SIZE → const int
- GL_TEXTURE_COMPRESSED_BLOCK_WIDTH → const int
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE → const int
- GL_TEXTURE_COMPRESSION_HINT → const int
- GL_TEXTURE_COORD_ARRAY_ADDRESS_NV → const int
- GL_TEXTURE_COORD_ARRAY_LENGTH_NV → const int
- GL_TEXTURE_CUBE_MAP → const int
- GL_TEXTURE_CUBE_MAP_ARRAY → const int
- GL_TEXTURE_CUBE_MAP_ARRAY_ARB → const int
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X → const int
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y → const int
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z → const int
- GL_TEXTURE_CUBE_MAP_POSITIVE_X → const int
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y → const int
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z → const int
- GL_TEXTURE_CUBE_MAP_SEAMLESS → const int
- GL_TEXTURE_DEPTH → const int
- GL_TEXTURE_DEPTH_SIZE → const int
- GL_TEXTURE_DEPTH_TYPE → const int
- GL_TEXTURE_FETCH_BARRIER_BIT → const int
- GL_TEXTURE_FIXED_SAMPLE_LOCATIONS → const int
- GL_TEXTURE_GATHER → const int
- GL_TEXTURE_GATHER_SHADOW → const int
- GL_TEXTURE_GREEN_SIZE → const int
- GL_TEXTURE_GREEN_TYPE → const int
- GL_TEXTURE_HEIGHT → const int
- GL_TEXTURE_IMAGE_FORMAT → const int
- GL_TEXTURE_IMAGE_TYPE → const int
- GL_TEXTURE_IMMUTABLE_FORMAT → const int
- GL_TEXTURE_IMMUTABLE_LEVELS → const int
- GL_TEXTURE_INTERNAL_FORMAT → const int
- GL_TEXTURE_LOD_BIAS → const int
- GL_TEXTURE_MAG_FILTER → const int
- GL_TEXTURE_MAX_ANISOTROPY → const int
- GL_TEXTURE_MAX_LEVEL → const int
- GL_TEXTURE_MAX_LOD → const int
- GL_TEXTURE_MIN_FILTER → const int
- GL_TEXTURE_MIN_LOD → const int
- GL_TEXTURE_RECTANGLE → const int
- GL_TEXTURE_RED_SIZE → const int
- GL_TEXTURE_RED_TYPE → const int
- GL_TEXTURE_REDUCTION_MODE_ARB → const int
- GL_TEXTURE_REDUCTION_MODE_EXT → const int
- GL_TEXTURE_SAMPLES → const int
- GL_TEXTURE_SHADOW → const int
- GL_TEXTURE_SHARED_SIZE → const int
- GL_TEXTURE_SPARSE_ARB → const int
- GL_TEXTURE_SRGB_DECODE_EXT → const int
- GL_TEXTURE_STENCIL_SIZE → const int
- GL_TEXTURE_SWIZZLE_A → const int
- GL_TEXTURE_SWIZZLE_B → const int
- GL_TEXTURE_SWIZZLE_G → const int
- GL_TEXTURE_SWIZZLE_R → const int
- GL_TEXTURE_SWIZZLE_RGBA → const int
- GL_TEXTURE_TARGET → const int
- GL_TEXTURE_UPDATE_BARRIER_BIT → const int
- GL_TEXTURE_VIEW → const int
- GL_TEXTURE_VIEW_MIN_LAYER → const int
- GL_TEXTURE_VIEW_MIN_LEVEL → const int
- GL_TEXTURE_VIEW_NUM_LAYERS → const int
- GL_TEXTURE_VIEW_NUM_LEVELS → const int
- GL_TEXTURE_WIDTH → const int
- GL_TEXTURE_WRAP_R → const int
- GL_TEXTURE_WRAP_S → const int
- GL_TEXTURE_WRAP_T → const int
- GL_TIME_ELAPSED → const int
- GL_TIMEOUT_EXPIRED → const int
- GL_TIMEOUT_IGNORED → const int
- GL_TIMESTAMP → const int
- GL_TOP_LEVEL_ARRAY_SIZE → const int
- GL_TOP_LEVEL_ARRAY_STRIDE → const int
- GL_TRANSFORM_FEEDBACK → const int
- GL_TRANSFORM_FEEDBACK_ACTIVE → const int
- GL_TRANSFORM_FEEDBACK_BARRIER_BIT → const int
- GL_TRANSFORM_FEEDBACK_BINDING → const int
- GL_TRANSFORM_FEEDBACK_BUFFER → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_INDEX → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_START → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE → const int
- GL_TRANSFORM_FEEDBACK_OVERFLOW → const int
- GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB → const int
- GL_TRANSFORM_FEEDBACK_PAUSED → const int
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN → const int
- GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW → const int
- GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB → const int
- GL_TRANSFORM_FEEDBACK_VARYING → const int
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH → const int
- GL_TRANSFORM_FEEDBACK_VARYINGS → const int
- GL_TRANSLATE_2D_NV → const int
- GL_TRANSLATE_3D_NV → const int
- GL_TRANSLATE_X_NV → const int
- GL_TRANSLATE_Y_NV → const int
- GL_TRANSPOSE_AFFINE_2D_NV → const int
- GL_TRANSPOSE_AFFINE_3D_NV → const int
- GL_TRANSPOSE_PROGRAM_MATRIX_EXT → const int
- GL_TRIANGLE_FAN → const int
- GL_TRIANGLE_STRIP → const int
- GL_TRIANGLE_STRIP_ADJACENCY → const int
- GL_TRIANGLE_STRIP_ADJACENCY_ARB → const int
- GL_TRIANGLES → const int
- GL_TRIANGLES_ADJACENCY → const int
- GL_TRIANGLES_ADJACENCY_ARB → const int
- GL_TRIANGULAR_NV → const int
- GL_TRUE → const int
- GL_TYPE → const int
- GL_UNCORRELATED_NV → const int
- GL_UNDEFINED_VERTEX → const int
- GL_UNIFORM → const int
- GL_UNIFORM_ADDRESS_COMMAND_NV → const int
- GL_UNIFORM_ARRAY_STRIDE → const int
- GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX → const int
- GL_UNIFORM_BARRIER_BIT → const int
- GL_UNIFORM_BLOCK → const int
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES → const int
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS → const int
- GL_UNIFORM_BLOCK_BINDING → const int
- GL_UNIFORM_BLOCK_DATA_SIZE → const int
- GL_UNIFORM_BLOCK_INDEX → const int
- GL_UNIFORM_BLOCK_NAME_LENGTH → const int
- GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER → const int
- GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER → const int
- GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER → const int
- GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV → const int
- GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV → const int
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER → const int
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
- GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER → const int
- GL_UNIFORM_BUFFER → const int
- GL_UNIFORM_BUFFER_ADDRESS_NV → const int
- GL_UNIFORM_BUFFER_BINDING → const int
- GL_UNIFORM_BUFFER_LENGTH_NV → const int
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT → const int
- GL_UNIFORM_BUFFER_SIZE → const int
- GL_UNIFORM_BUFFER_START → const int
- GL_UNIFORM_BUFFER_UNIFIED_NV → const int
- GL_UNIFORM_IS_ROW_MAJOR → const int
- GL_UNIFORM_MATRIX_STRIDE → const int
- GL_UNIFORM_NAME_LENGTH → const int
- GL_UNIFORM_OFFSET → const int
- GL_UNIFORM_SIZE → const int
- GL_UNIFORM_TYPE → const int
- GL_UNKNOWN_CONTEXT_RESET → const int
- GL_UNKNOWN_CONTEXT_RESET_ARB → const int
- GL_UNPACK_ALIGNMENT → const int
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH → const int
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT → const int
- GL_UNPACK_COMPRESSED_BLOCK_SIZE → const int
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH → const int
- GL_UNPACK_IMAGE_HEIGHT → const int
- GL_UNPACK_LSB_FIRST → const int
- GL_UNPACK_ROW_LENGTH → const int
- GL_UNPACK_SKIP_IMAGES → const int
- GL_UNPACK_SKIP_PIXELS → const int
- GL_UNPACK_SKIP_ROWS → const int
- GL_UNPACK_SWAP_BYTES → const int
- GL_UNSIGNALED → const int
- GL_UNSIGNED_BYTE → const int
- GL_UNSIGNED_BYTE_2_3_3_REV → const int
- GL_UNSIGNED_BYTE_3_3_2 → const int
- GL_UNSIGNED_INT → const int
- GL_UNSIGNED_INT16_NV → const int
- GL_UNSIGNED_INT16_VEC2_NV → const int
- GL_UNSIGNED_INT16_VEC3_NV → const int
- GL_UNSIGNED_INT16_VEC4_NV → const int
- GL_UNSIGNED_INT64_AMD → const int
- GL_UNSIGNED_INT64_ARB → const int
- GL_UNSIGNED_INT64_NV → const int
- GL_UNSIGNED_INT64_VEC2_ARB → const int
- GL_UNSIGNED_INT64_VEC2_NV → const int
- GL_UNSIGNED_INT64_VEC3_ARB → const int
- GL_UNSIGNED_INT64_VEC3_NV → const int
- GL_UNSIGNED_INT64_VEC4_ARB → const int
- GL_UNSIGNED_INT64_VEC4_NV → const int
- GL_UNSIGNED_INT8_NV → const int
- GL_UNSIGNED_INT8_VEC2_NV → const int
- GL_UNSIGNED_INT8_VEC3_NV → const int
- GL_UNSIGNED_INT8_VEC4_NV → const int
- GL_UNSIGNED_INT_10_10_10_2 → const int
- GL_UNSIGNED_INT_10F_11F_11F_REV → const int
- GL_UNSIGNED_INT_24_8 → const int
- GL_UNSIGNED_INT_2_10_10_10_REV → const int
- GL_UNSIGNED_INT_5_9_9_9_REV → const int
- GL_UNSIGNED_INT_8_8_8_8 → const int
- GL_UNSIGNED_INT_8_8_8_8_REV → const int
- GL_UNSIGNED_INT_ATOMIC_COUNTER → const int
- GL_UNSIGNED_INT_IMAGE_1D → const int
- GL_UNSIGNED_INT_IMAGE_1D_ARRAY → const int
- GL_UNSIGNED_INT_IMAGE_2D → const int
- GL_UNSIGNED_INT_IMAGE_2D_ARRAY → const int
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE → const int
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY → const int
- GL_UNSIGNED_INT_IMAGE_2D_RECT → const int
- GL_UNSIGNED_INT_IMAGE_3D → const int
- GL_UNSIGNED_INT_IMAGE_BUFFER → const int
- GL_UNSIGNED_INT_IMAGE_CUBE → const int
- GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY → const int
- GL_UNSIGNED_INT_SAMPLER_1D → const int
- GL_UNSIGNED_INT_SAMPLER_1D_ARRAY → const int
- GL_UNSIGNED_INT_SAMPLER_2D → const int
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY → const int
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE → const int
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
- GL_UNSIGNED_INT_SAMPLER_2D_RECT → const int
- GL_UNSIGNED_INT_SAMPLER_3D → const int
- GL_UNSIGNED_INT_SAMPLER_BUFFER → const int
- GL_UNSIGNED_INT_SAMPLER_CUBE → const int
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY → const int
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB → const int
- GL_UNSIGNED_INT_VEC2 → const int
- GL_UNSIGNED_INT_VEC3 → const int
- GL_UNSIGNED_INT_VEC4 → const int
- GL_UNSIGNED_NORMALIZED → const int
- GL_UNSIGNED_SHORT → const int
- GL_UNSIGNED_SHORT_1_5_5_5_REV → const int
- GL_UNSIGNED_SHORT_4_4_4_4 → const int
- GL_UNSIGNED_SHORT_4_4_4_4_REV → const int
- GL_UNSIGNED_SHORT_5_5_5_1 → const int
- GL_UNSIGNED_SHORT_5_6_5 → const int
- GL_UNSIGNED_SHORT_5_6_5_REV → const int
- GL_UNSIGNED_SHORT_8_8_APPLE → const int
- GL_UNSIGNED_SHORT_8_8_REV_APPLE → const int
- GL_UPPER_LEFT → const int
- GL_USE_MISSING_GLYPH_NV → const int
- GL_UTF16_NV → const int
- GL_UTF8_NV → const int
- GL_VALIDATE_STATUS → const int
- GL_VENDOR → const int
- GL_VERSION → const int
- GL_VERSION_1_0 → const int
- GL_VERSION_1_1 → const int
- GL_VERSION_1_2 → const int
- GL_VERSION_1_3 → const int
- GL_VERSION_1_4 → const int
- GL_VERSION_1_5 → const int
- GL_VERSION_2_0 → const int
- GL_VERSION_2_1 → const int
- GL_VERSION_3_0 → const int
- GL_VERSION_3_1 → const int
- GL_VERSION_3_2 → const int
- GL_VERSION_3_3 → const int
- GL_VERSION_4_0 → const int
- GL_VERSION_4_1 → const int
- GL_VERSION_4_2 → const int
- GL_VERSION_4_3 → const int
- GL_VERSION_4_4 → const int
- GL_VERSION_4_5 → const int
- GL_VERSION_4_6 → const int
- GL_VERTEX_ARRAY → const int
- GL_VERTEX_ARRAY_ADDRESS_NV → const int
- GL_VERTEX_ARRAY_BINDING → const int
- GL_VERTEX_ARRAY_LENGTH_NV → const int
- GL_VERTEX_ARRAY_OBJECT_EXT → const int
- GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV → const int
- GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT → const int
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING → const int
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR → const int
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB → const int
- GL_VERTEX_ATTRIB_ARRAY_ENABLED → const int
- GL_VERTEX_ATTRIB_ARRAY_INTEGER → const int
- GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV → const int
- GL_VERTEX_ATTRIB_ARRAY_LONG → const int
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED → const int
- GL_VERTEX_ATTRIB_ARRAY_POINTER → const int
- GL_VERTEX_ATTRIB_ARRAY_SIZE → const int
- GL_VERTEX_ATTRIB_ARRAY_STRIDE → const int
- GL_VERTEX_ATTRIB_ARRAY_TYPE → const int
- GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV → const int
- GL_VERTEX_ATTRIB_BINDING → const int
- GL_VERTEX_ATTRIB_RELATIVE_OFFSET → const int
- GL_VERTEX_BINDING_BUFFER → const int
- GL_VERTEX_BINDING_DIVISOR → const int
- GL_VERTEX_BINDING_OFFSET → const int
- GL_VERTEX_BINDING_STRIDE → const int
- GL_VERTEX_PROGRAM_POINT_SIZE → const int
- GL_VERTEX_SHADER → const int
- GL_VERTEX_SHADER_BIT → const int
- GL_VERTEX_SHADER_INVOCATIONS → const int
- GL_VERTEX_SHADER_INVOCATIONS_ARB → const int
- GL_VERTEX_SUBROUTINE → const int
- GL_VERTEX_SUBROUTINE_UNIFORM → const int
- GL_VERTEX_TEXTURE → const int
- GL_VERTICAL_LINE_TO_NV → const int
- GL_VERTICES_SUBMITTED → const int
- GL_VERTICES_SUBMITTED_ARB → const int
- GL_VIEW_CLASS_128_BITS → const int
- GL_VIEW_CLASS_16_BITS → const int
- GL_VIEW_CLASS_24_BITS → const int
- GL_VIEW_CLASS_32_BITS → const int
- GL_VIEW_CLASS_48_BITS → const int
- GL_VIEW_CLASS_64_BITS → const int
- GL_VIEW_CLASS_8_BITS → const int
- GL_VIEW_CLASS_96_BITS → const int
- GL_VIEW_CLASS_ASTC_10x10_RGBA → const int
- GL_VIEW_CLASS_ASTC_10x5_RGBA → const int
- GL_VIEW_CLASS_ASTC_10x6_RGBA → const int
- GL_VIEW_CLASS_ASTC_10x8_RGBA → const int
- GL_VIEW_CLASS_ASTC_12x10_RGBA → const int
- GL_VIEW_CLASS_ASTC_12x12_RGBA → const int
- GL_VIEW_CLASS_ASTC_4x4_RGBA → const int
- GL_VIEW_CLASS_ASTC_5x4_RGBA → const int
- GL_VIEW_CLASS_ASTC_5x5_RGBA → const int
- GL_VIEW_CLASS_ASTC_6x5_RGBA → const int
- GL_VIEW_CLASS_ASTC_6x6_RGBA → const int
- GL_VIEW_CLASS_ASTC_8x5_RGBA → const int
- GL_VIEW_CLASS_ASTC_8x6_RGBA → const int
- GL_VIEW_CLASS_ASTC_8x8_RGBA → const int
- GL_VIEW_CLASS_BPTC_FLOAT → const int
- GL_VIEW_CLASS_BPTC_UNORM → const int
- GL_VIEW_CLASS_EAC_R11 → const int
- GL_VIEW_CLASS_EAC_RG11 → const int
- GL_VIEW_CLASS_ETC2_EAC_RGBA → const int
- GL_VIEW_CLASS_ETC2_RGB → const int
- GL_VIEW_CLASS_ETC2_RGBA → const int
- GL_VIEW_CLASS_RGTC1_RED → const int
- GL_VIEW_CLASS_RGTC2_RG → const int
- GL_VIEW_CLASS_S3TC_DXT1_RGB → const int
- GL_VIEW_CLASS_S3TC_DXT1_RGBA → const int
- GL_VIEW_CLASS_S3TC_DXT3_RGBA → const int
- GL_VIEW_CLASS_S3TC_DXT5_RGBA → const int
- GL_VIEW_COMPATIBILITY_CLASS → const int
- GL_VIEWPORT → const int
- GL_VIEWPORT_BOUNDS_RANGE → const int
- GL_VIEWPORT_COMMAND_NV → const int
- GL_VIEWPORT_INDEX_PROVOKING_VERTEX → const int
- GL_VIEWPORT_POSITION_W_SCALE_NV → const int
- GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV → const int
- GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV → const int
- GL_VIEWPORT_SUBPIXEL_BITS → const int
- GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV → const int
- GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV → const int
- GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV → const int
- GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV → const int
- GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV → const int
- GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV → const int
- GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV → const int
- GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV → const int
- GL_VIEWPORT_SWIZZLE_W_NV → const int
- GL_VIEWPORT_SWIZZLE_X_NV → const int
- GL_VIEWPORT_SWIZZLE_Y_NV → const int
- GL_VIEWPORT_SWIZZLE_Z_NV → const int
- GL_VIRTUAL_PAGE_SIZE_INDEX_ARB → const int
- GL_VIRTUAL_PAGE_SIZE_X_ARB → const int
- GL_VIRTUAL_PAGE_SIZE_Y_ARB → const int
- GL_VIRTUAL_PAGE_SIZE_Z_ARB → const int
- GL_VIVIDLIGHT_NV → const int
- GL_WAIT_FAILED → const int
- GL_WARP_SIZE_NV → const int
- GL_WARPS_PER_SM_NV → const int
- GL_WEIGHTED_AVERAGE_ARB → const int
- GL_WEIGHTED_AVERAGE_EXT → const int
- GL_WINDOW_RECTANGLE_EXT → const int
- GL_WINDOW_RECTANGLE_MODE_EXT → const int
- GL_WRITE_ONLY → const int
- GL_XOR → const int
- GL_XOR_NV → const int
- GL_ZERO → const int
- GL_ZERO_TO_ONE → const int
Properties
- glActiveProgramEXT ↔ GlActiveProgramEXT
-
getter/setter pair
- glActiveShaderProgram ↔ GlActiveShaderProgram
-
getter/setter pair
- glActiveTexture ↔ GlActiveProgramEXT
-
getter/setter pair
- glApplyFramebufferAttachmentCMAAINTEL ↔ GlApplyFramebufferAttachmentCMAAINTEL
-
getter/setter pair
- glAttachShader ↔ GlActiveShaderProgram
-
getter/setter pair
- glBeginConditionalRender ↔ GlActiveShaderProgram
-
getter/setter pair
- glBeginConditionalRenderNV ↔ GlActiveShaderProgram
-
getter/setter pair
- glBeginPerfMonitorAMD ↔ GlActiveProgramEXT
-
getter/setter pair
- glBeginPerfQueryINTEL ↔ GlActiveProgramEXT
-
getter/setter pair
- glBeginQuery ↔ GlActiveShaderProgram
-
getter/setter pair
- glBeginQueryIndexed ↔ GlBeginQueryIndexed
-
getter/setter pair
- glBeginTransformFeedback ↔ GlActiveProgramEXT
-
getter/setter pair
- glBindAttribLocation ↔ GlBindAttribLocation
-
getter/setter pair
- glBindBuffer ↔ GlActiveShaderProgram
-
getter/setter pair
- glBindBufferBase ↔ GlBeginQueryIndexed
-
getter/setter pair
- glBindBufferRange ↔ GlBindBufferRange
-
getter/setter pair
- glBindBuffersBase ↔ GlBindBuffersBase
-
getter/setter pair
- glBindBuffersRange ↔ GlBindBuffersRange
-
getter/setter pair
- glBindFragDataLocation ↔ GlBindAttribLocation
-
getter/setter pair
- glBindFragDataLocationIndexed ↔ GlBindFragDataLocationIndexed
-
getter/setter pair
- glBindFramebuffer ↔ GlActiveShaderProgram
-
getter/setter pair
- glBindImageTexture ↔ GlBindImageTexture
-
getter/setter pair
- glBindImageTextures ↔ GlBindImageTextures
-
getter/setter pair
- glBindMultiTextureEXT ↔ GlBeginQueryIndexed
-
getter/setter pair
- glBindProgramPipeline ↔ GlActiveProgramEXT
-
getter/setter pair
- glBindRenderbuffer ↔ GlActiveShaderProgram
-
getter/setter pair
- glBindSampler ↔ GlActiveShaderProgram
-
getter/setter pair
- glBindSamplers ↔ GlBindImageTextures
-
getter/setter pair
- glBindShadingRateImageNV ↔ GlActiveProgramEXT
-
getter/setter pair
- glBindTexture ↔ GlActiveShaderProgram
-
getter/setter pair
- glBindTextures ↔ GlBindImageTextures
-
getter/setter pair
- glBindTextureUnit ↔ GlActiveShaderProgram
-
getter/setter pair
- glBindTransformFeedback ↔ GlActiveShaderProgram
-
getter/setter pair
- glBindVertexArray ↔ GlActiveProgramEXT
-
getter/setter pair
- glBindVertexBuffer ↔ GlBindVertexBuffer
-
getter/setter pair
- glBindVertexBuffers ↔ GlBindVertexBuffers
-
getter/setter pair
- glBlendBarrierKHR ↔ GlApplyFramebufferAttachmentCMAAINTEL
-
getter/setter pair
- glBlendBarrierNV ↔ GlApplyFramebufferAttachmentCMAAINTEL
-
getter/setter pair
- glBlendColor ↔ GlBlendColor
-
getter/setter pair
- glBlendEquation ↔ GlActiveProgramEXT
-
getter/setter pair
- glBlendEquationi ↔ GlActiveShaderProgram
-
getter/setter pair
- glBlendEquationiARB ↔ GlActiveShaderProgram
-
getter/setter pair
- glBlendEquationSeparate ↔ GlActiveShaderProgram
-
getter/setter pair
- glBlendEquationSeparatei ↔ GlBeginQueryIndexed
-
getter/setter pair
- glBlendEquationSeparateiARB ↔ GlBeginQueryIndexed
-
getter/setter pair
- glBlendFunc ↔ GlActiveShaderProgram
-
getter/setter pair
- glBlendFunci ↔ GlBeginQueryIndexed
-
getter/setter pair
- glBlendFunciARB ↔ GlBeginQueryIndexed
-
getter/setter pair
- glBlendFuncSeparate ↔ GlBindVertexBuffer
-
getter/setter pair
- glBlendFuncSeparatei ↔ GlBindBufferRange
-
getter/setter pair
- glBlendFuncSeparateiARB ↔ GlBindBufferRange
-
getter/setter pair
- glBlendParameteriNV ↔ GlActiveShaderProgram
-
getter/setter pair
- glBlitFramebuffer ↔ GlBlitFramebuffer
-
getter/setter pair
- glBlitNamedFramebuffer ↔ GlBlitNamedFramebuffer
-
getter/setter pair
- glBufferAddressRangeNV ↔ GlBindVertexBuffer
-
getter/setter pair
- glBufferAttachMemoryNV ↔ GlBeginQueryIndexed
-
getter/setter pair
- glBufferData ↔ GlBufferData
-
getter/setter pair
- glBufferPageCommitmentARB ↔ GlBindVertexBuffer
-
getter/setter pair
- glBufferPageCommitmentMemNV ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glBufferStorage ↔ GlBufferData
-
getter/setter pair
- glBufferSubData ↔ GlBindFragDataLocationIndexed
-
getter/setter pair
- glCallCommandListNV ↔ GlActiveProgramEXT
-
getter/setter pair
- glCheckFramebufferStatus ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glCheckNamedFramebufferStatus ↔ GlCheckNamedFramebufferStatus
-
getter/setter pair
- glCheckNamedFramebufferStatusEXT ↔ GlCheckNamedFramebufferStatus
-
getter/setter pair
- glClampColor ↔ GlActiveShaderProgram
-
getter/setter pair
- glClear ↔ GlActiveProgramEXT
-
getter/setter pair
- glClearBufferData ↔ GlClearBufferData
-
getter/setter pair
- glClearBufferfi ↔ GlClearBufferfi
-
getter/setter pair
- glClearBufferfv ↔ GlClearBufferfv
-
getter/setter pair
- glClearBufferiv ↔ GlClearBufferiv
-
getter/setter pair
- glClearBufferSubData ↔ GlClearBufferSubData
-
getter/setter pair
- glClearBufferuiv ↔ GlBindImageTextures
-
getter/setter pair
- glClearColor ↔ GlBlendColor
-
getter/setter pair
- glClearDepth ↔ GlClearDepth
-
getter/setter pair
- glClearDepthdNV ↔ GlClearDepth
-
getter/setter pair
- glClearDepthf ↔ GlClearDepth
-
getter/setter pair
- glClearNamedBufferData ↔ GlClearBufferData
-
getter/setter pair
- glClearNamedBufferDataEXT ↔ GlClearBufferData
-
getter/setter pair
- glClearNamedBufferSubData ↔ GlClearBufferSubData
-
getter/setter pair
- glClearNamedBufferSubDataEXT ↔ GlClearBufferSubData
-
getter/setter pair
- glClearNamedFramebufferfi ↔ GlClearNamedFramebufferfi
-
getter/setter pair
- glClearNamedFramebufferfv ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glClearNamedFramebufferiv ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glClearNamedFramebufferuiv ↔ GlBindBuffersBase
-
getter/setter pair
- glClearStencil ↔ GlActiveProgramEXT
-
getter/setter pair
- glClearTexImage ↔ GlClearBufferData
-
getter/setter pair
- glClearTexSubImage ↔ GlClearTexSubImage
-
getter/setter pair
- glClientAttribDefaultEXT ↔ GlActiveProgramEXT
-
getter/setter pair
- glClientWaitSync ↔ GlClientWaitSync
-
getter/setter pair
- glClipControl ↔ GlActiveShaderProgram
-
getter/setter pair
- glColorFormatNV ↔ GlBeginQueryIndexed
-
getter/setter pair
- glColorMask ↔ GlBindVertexBuffer
-
getter/setter pair
- glColorMaski ↔ GlBindBufferRange
-
getter/setter pair
- glCommandListSegmentsNV ↔ GlActiveShaderProgram
-
getter/setter pair
- glCompileCommandListNV ↔ GlActiveProgramEXT
-
getter/setter pair
- glCompileShader ↔ GlActiveProgramEXT
-
getter/setter pair
- glCompileShaderIncludeARB ↔ GlCompileShaderIncludeARB
-
getter/setter pair
- glCompressedMultiTexImage1DEXT ↔ GlCompressedMultiTexImage1DEXT
-
getter/setter pair
- glCompressedMultiTexImage2DEXT ↔ GlCompressedMultiTexImage2DEXT
-
getter/setter pair
- glCompressedMultiTexImage3DEXT ↔ GlCompressedMultiTexImage3DEXT
-
getter/setter pair
- glCompressedMultiTexSubImage1DEXT ↔ GlCompressedMultiTexImage1DEXT
-
getter/setter pair
- glCompressedMultiTexSubImage2DEXT ↔ GlCompressedMultiTexImage3DEXT
-
getter/setter pair
- glCompressedMultiTexSubImage3DEXT ↔ GlCompressedMultiTexSubImage3DEXT
-
getter/setter pair
- glCompressedTexImage1D ↔ GlClearBufferSubData
-
getter/setter pair
- glCompressedTexImage2D ↔ GlCompressedMultiTexImage1DEXT
-
getter/setter pair
- glCompressedTexImage3D ↔ GlCompressedMultiTexImage2DEXT
-
getter/setter pair
- glCompressedTexSubImage1D ↔ GlClearBufferSubData
-
getter/setter pair
- glCompressedTexSubImage2D ↔ GlCompressedMultiTexImage2DEXT
-
getter/setter pair
- glCompressedTexSubImage3D ↔ GlClearTexSubImage
-
getter/setter pair
- glCompressedTextureImage1DEXT ↔ GlCompressedMultiTexImage1DEXT
-
getter/setter pair
- glCompressedTextureImage2DEXT ↔ GlCompressedMultiTexImage2DEXT
-
getter/setter pair
- glCompressedTextureImage3DEXT ↔ GlCompressedMultiTexImage3DEXT
-
getter/setter pair
- glCompressedTextureSubImage1D ↔ GlClearBufferSubData
-
getter/setter pair
- glCompressedTextureSubImage1DEXT ↔ GlCompressedMultiTexImage1DEXT
-
getter/setter pair
- glCompressedTextureSubImage2D ↔ GlCompressedMultiTexImage2DEXT
-
getter/setter pair
- glCompressedTextureSubImage2DEXT ↔ GlCompressedMultiTexImage3DEXT
-
getter/setter pair
- glCompressedTextureSubImage3D ↔ GlClearTexSubImage
-
getter/setter pair
- glCompressedTextureSubImage3DEXT ↔ GlCompressedMultiTexSubImage3DEXT
-
getter/setter pair
- glConservativeRasterParameterfNV ↔ GlConservativeRasterParameterfNV
-
getter/setter pair
- glConservativeRasterParameteriNV ↔ GlActiveShaderProgram
-
getter/setter pair
- glCopyBufferSubData ↔ GlBindBufferRange
-
getter/setter pair
- glCopyImageSubData ↔ GlCopyImageSubData
-
getter/setter pair
- glCopyMultiTexImage1DEXT ↔ GlCopyMultiTexImage1DEXT
-
getter/setter pair
- glCopyMultiTexImage2DEXT ↔ GlCopyMultiTexImage2DEXT
-
getter/setter pair
- glCopyMultiTexSubImage1DEXT ↔ GlBindImageTexture
-
getter/setter pair
- glCopyMultiTexSubImage2DEXT ↔ GlCopyMultiTexImage2DEXT
-
getter/setter pair
- glCopyMultiTexSubImage3DEXT ↔ GlBlitFramebuffer
-
getter/setter pair
- glCopyNamedBufferSubData ↔ GlBindBufferRange
-
getter/setter pair
- glCopyPathNV ↔ GlActiveShaderProgram
-
getter/setter pair
- glCopyTexImage1D ↔ GlBindImageTexture
-
getter/setter pair
- glCopyTexImage2D ↔ GlCopyMultiTexImage1DEXT
-
getter/setter pair
- glCopyTexSubImage1D ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glCopyTexSubImage2D ↔ GlCopyMultiTexImage1DEXT
-
getter/setter pair
- glCopyTexSubImage3D ↔ GlCopyMultiTexImage2DEXT
-
getter/setter pair
- glCopyTextureImage1DEXT ↔ GlCopyMultiTexImage1DEXT
-
getter/setter pair
- glCopyTextureImage2DEXT ↔ GlCopyMultiTexImage2DEXT
-
getter/setter pair
- glCopyTextureSubImage1D ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glCopyTextureSubImage1DEXT ↔ GlBindImageTexture
-
getter/setter pair
- glCopyTextureSubImage2D ↔ GlCopyMultiTexImage1DEXT
-
getter/setter pair
- glCopyTextureSubImage2DEXT ↔ GlCopyMultiTexImage2DEXT
-
getter/setter pair
- glCopyTextureSubImage3D ↔ GlCopyMultiTexImage2DEXT
-
getter/setter pair
- glCopyTextureSubImage3DEXT ↔ GlBlitFramebuffer
-
getter/setter pair
- glCoverageModulationNV ↔ GlActiveProgramEXT
-
getter/setter pair
- glCoverageModulationTableNV ↔ GlCoverageModulationTableNV
-
getter/setter pair
- glCoverFillPathInstancedNV ↔ GlCoverFillPathInstancedNV
-
getter/setter pair
- glCoverFillPathNV ↔ GlActiveShaderProgram
-
getter/setter pair
- glCoverStrokePathInstancedNV ↔ GlCoverFillPathInstancedNV
-
getter/setter pair
- glCoverStrokePathNV ↔ GlActiveShaderProgram
-
getter/setter pair
- glCreateBuffers ↔ GlCreateBuffers
-
getter/setter pair
- glCreateCommandListsNV ↔ GlCreateBuffers
-
getter/setter pair
- glCreateFramebuffers ↔ GlCreateBuffers
-
getter/setter pair
- glCreatePerfQueryINTEL ↔ GlCreateBuffers
-
getter/setter pair
- glCreateProgram ↔ GlCreateProgram
-
getter/setter pair
- glCreateProgramPipelines ↔ GlCreateBuffers
-
getter/setter pair
- glCreateQueries ↔ GlBindImageTextures
-
getter/setter pair
- glCreateRenderbuffers ↔ GlCreateBuffers
-
getter/setter pair
- glCreateSamplers ↔ GlCreateBuffers
-
getter/setter pair
- glCreateShader ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glCreateShaderProgramEXT ↔ GlCreateShaderProgramEXT
-
getter/setter pair
- glCreateShaderProgramv ↔ GlCreateShaderProgramv
-
getter/setter pair
- glCreateStatesNV ↔ GlCreateBuffers
-
getter/setter pair
- glCreateSyncFromCLeventARB ↔ GlCreateSyncFromCLeventARB
-
getter/setter pair
- glCreateTextures ↔ GlBindImageTextures
-
getter/setter pair
- glCreateTransformFeedbacks ↔ GlCreateBuffers
-
getter/setter pair
- glCreateVertexArrays ↔ GlCreateBuffers
-
getter/setter pair
- glCullFace ↔ GlActiveProgramEXT
-
getter/setter pair
- glDebugMessageCallback ↔ GlDebugMessageCallback
-
getter/setter pair
- glDebugMessageCallbackARB ↔ GlDebugMessageCallback
-
getter/setter pair
- glDebugMessageControl ↔ GlDebugMessageControl
-
getter/setter pair
- glDebugMessageControlARB ↔ GlDebugMessageControl
-
getter/setter pair
- glDebugMessageInsert ↔ GlDebugMessageInsert
-
getter/setter pair
- glDebugMessageInsertARB ↔ GlDebugMessageInsert
-
getter/setter pair
- glDeleteBuffers ↔ GlCreateBuffers
-
getter/setter pair
- glDeleteCommandListsNV ↔ GlCreateBuffers
-
getter/setter pair
- glDeleteFramebuffers ↔ GlCreateBuffers
-
getter/setter pair
- glDeleteNamedStringARB ↔ GlDeleteNamedStringARB
-
getter/setter pair
- glDeletePathsNV ↔ GlActiveShaderProgram
-
getter/setter pair
- glDeletePerfMonitorsAMD ↔ GlCreateBuffers
-
getter/setter pair
- glDeletePerfQueryINTEL ↔ GlActiveProgramEXT
-
getter/setter pair
- glDeleteProgram ↔ GlActiveProgramEXT
-
getter/setter pair
- glDeleteProgramPipelines ↔ GlCreateBuffers
-
getter/setter pair
- glDeleteQueries ↔ GlCreateBuffers
-
getter/setter pair
- glDeleteRenderbuffers ↔ GlCreateBuffers
-
getter/setter pair
- glDeleteSamplers ↔ GlCreateBuffers
-
getter/setter pair
- glDeleteShader ↔ GlActiveProgramEXT
-
getter/setter pair
- glDeleteStatesNV ↔ GlCreateBuffers
-
getter/setter pair
- glDeleteSync ↔ GlDeleteSync
-
getter/setter pair
- glDeleteTextures ↔ GlCreateBuffers
-
getter/setter pair
- glDeleteTransformFeedbacks ↔ GlCreateBuffers
-
getter/setter pair
- glDeleteVertexArrays ↔ GlCreateBuffers
-
getter/setter pair
- glDepthBoundsdNV ↔ GlDepthBoundsdNV
-
getter/setter pair
- glDepthFunc ↔ GlActiveProgramEXT
-
getter/setter pair
- glDepthMask ↔ GlActiveProgramEXT
-
getter/setter pair
- glDepthRange ↔ GlDepthBoundsdNV
-
getter/setter pair
- glDepthRangeArraydvNV ↔ GlDepthRangeArraydvNV
-
getter/setter pair
- glDepthRangeArrayv ↔ GlDepthRangeArraydvNV
-
getter/setter pair
- glDepthRangedNV ↔ GlDepthBoundsdNV
-
getter/setter pair
- glDepthRangef ↔ GlDepthBoundsdNV
-
getter/setter pair
- glDepthRangeIndexed ↔ GlDepthRangeIndexed
-
getter/setter pair
- glDepthRangeIndexeddNV ↔ GlDepthRangeIndexed
-
getter/setter pair
- glDetachShader ↔ GlActiveShaderProgram
-
getter/setter pair
- glDisable ↔ GlActiveProgramEXT
-
getter/setter pair
- glDisableClientStateiEXT ↔ GlActiveShaderProgram
-
getter/setter pair
- glDisableClientStateIndexedEXT ↔ GlActiveShaderProgram
-
getter/setter pair
- glDisablei ↔ GlActiveShaderProgram
-
getter/setter pair
- glDisableIndexedEXT ↔ GlActiveShaderProgram
-
getter/setter pair
- glDisableVertexArrayAttrib ↔ GlActiveShaderProgram
-
getter/setter pair
- glDisableVertexArrayAttribEXT ↔ GlActiveShaderProgram
-
getter/setter pair
- glDisableVertexArrayEXT ↔ GlActiveShaderProgram
-
getter/setter pair
- glDisableVertexAttribArray ↔ GlActiveProgramEXT
-
getter/setter pair
- glDispatchCompute ↔ GlBeginQueryIndexed
-
getter/setter pair
- glDispatchComputeGroupSizeARB ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glDispatchComputeIndirect ↔ GlActiveProgramEXT
-
getter/setter pair
- glDrawArrays ↔ GlBeginQueryIndexed
-
getter/setter pair
- glDrawArraysIndirect ↔ GlDeleteNamedStringARB
-
getter/setter pair
- glDrawArraysInstanced ↔ GlBindVertexBuffer
-
getter/setter pair
- glDrawArraysInstancedARB ↔ GlBindVertexBuffer
-
getter/setter pair
- glDrawArraysInstancedBaseInstance ↔ GlBindBufferRange
-
getter/setter pair
- glDrawArraysInstancedEXT ↔ GlBindVertexBuffer
-
getter/setter pair
- glDrawBuffer ↔ GlActiveProgramEXT
-
getter/setter pair
- glDrawBuffers ↔ GlCreateBuffers
-
getter/setter pair
- glDrawCommandsAddressNV ↔ GlDrawCommandsAddressNV
-
getter/setter pair
- glDrawCommandsNV ↔ GlDrawCommandsNV
-
getter/setter pair
- glDrawCommandsStatesAddressNV ↔ GlDrawCommandsStatesAddressNV
-
getter/setter pair
- glDrawCommandsStatesNV ↔ GlDrawCommandsStatesNV
-
getter/setter pair
- glDrawElements ↔ GlBindFragDataLocationIndexed
-
getter/setter pair
- glDrawElementsBaseVertex ↔ GlDrawElementsBaseVertex
-
getter/setter pair
- glDrawElementsIndirect ↔ GlBindAttribLocation
-
getter/setter pair
- glDrawElementsInstanced ↔ GlDrawElementsBaseVertex
-
getter/setter pair
- glDrawElementsInstancedARB ↔ GlDrawElementsBaseVertex
-
getter/setter pair
- glDrawElementsInstancedBaseInstance ↔ GlDrawElementsInstancedBaseInstance
-
getter/setter pair
- glDrawElementsInstancedBaseVertex ↔ GlDrawElementsInstancedBaseInstance
-
getter/setter pair
- glDrawElementsInstancedBaseVertexBaseInstance ↔ GlDrawElementsInstancedBaseVertexBaseInstance
-
getter/setter pair
- glDrawElementsInstancedEXT ↔ GlDrawElementsBaseVertex
-
getter/setter pair
- glDrawMeshTasksIndirectNV ↔ GlActiveProgramEXT
-
getter/setter pair
- glDrawMeshTasksNV ↔ GlActiveShaderProgram
-
getter/setter pair
- glDrawRangeElements ↔ GlDebugMessageInsert
-
getter/setter pair
- glDrawRangeElementsBaseVertex ↔ GlDrawRangeElementsBaseVertex
-
getter/setter pair
- glDrawTransformFeedback ↔ GlActiveShaderProgram
-
getter/setter pair
- glDrawTransformFeedbackInstanced ↔ GlBeginQueryIndexed
-
getter/setter pair
- glDrawTransformFeedbackStream ↔ GlBeginQueryIndexed
-
getter/setter pair
- glDrawTransformFeedbackStreamInstanced ↔ GlBindVertexBuffer
-
getter/setter pair
- glDrawVkImageNV ↔ GlDrawVkImageNV
-
getter/setter pair
- glEdgeFlagFormatNV ↔ GlActiveProgramEXT
-
getter/setter pair
- glEGLImageTargetTexStorageEXT ↔ GlEGLImageTargetTexStorageEXT
-
getter/setter pair
- glEGLImageTargetTextureStorageEXT ↔ GlEGLImageTargetTexStorageEXT
-
getter/setter pair
- glEnable ↔ GlActiveProgramEXT
-
getter/setter pair
- glEnableClientStateiEXT ↔ GlActiveShaderProgram
-
getter/setter pair
- glEnableClientStateIndexedEXT ↔ GlActiveShaderProgram
-
getter/setter pair
- glEnablei ↔ GlActiveShaderProgram
-
getter/setter pair
- glEnableIndexedEXT ↔ GlActiveShaderProgram
-
getter/setter pair
- glEnableVertexArrayAttrib ↔ GlActiveShaderProgram
-
getter/setter pair
- glEnableVertexArrayAttribEXT ↔ GlActiveShaderProgram
-
getter/setter pair
- glEnableVertexArrayEXT ↔ GlActiveShaderProgram
-
getter/setter pair
- glEnableVertexAttribArray ↔ GlActiveProgramEXT
-
getter/setter pair
- glEndConditionalRender ↔ GlApplyFramebufferAttachmentCMAAINTEL
-
getter/setter pair
- glEndConditionalRenderNV ↔ GlApplyFramebufferAttachmentCMAAINTEL
-
getter/setter pair
- glEndPerfMonitorAMD ↔ GlActiveProgramEXT
-
getter/setter pair
- glEndPerfQueryINTEL ↔ GlActiveProgramEXT
-
getter/setter pair
- glEndQuery ↔ GlActiveProgramEXT
-
getter/setter pair
- glEndQueryIndexed ↔ GlActiveShaderProgram
-
getter/setter pair
- glEndTransformFeedback ↔ GlApplyFramebufferAttachmentCMAAINTEL
-
getter/setter pair
- glEvaluateDepthValuesARB ↔ GlApplyFramebufferAttachmentCMAAINTEL
-
getter/setter pair
- glFenceSync ↔ GlFenceSync
-
getter/setter pair
- glFinish ↔ GlApplyFramebufferAttachmentCMAAINTEL
-
getter/setter pair
- glFlush ↔ GlApplyFramebufferAttachmentCMAAINTEL
-
getter/setter pair
- glFlushMappedBufferRange ↔ GlBeginQueryIndexed
-
getter/setter pair
- glFlushMappedNamedBufferRange ↔ GlBeginQueryIndexed
-
getter/setter pair
- glFlushMappedNamedBufferRangeEXT ↔ GlBeginQueryIndexed
-
getter/setter pair
- glFogCoordFormatNV ↔ GlActiveShaderProgram
-
getter/setter pair
- glFragmentCoverageColorNV ↔ GlActiveProgramEXT
-
getter/setter pair
- glFramebufferDrawBufferEXT ↔ GlActiveShaderProgram
-
getter/setter pair
- glFramebufferDrawBuffersEXT ↔ GlBindImageTextures
-
getter/setter pair
- glFramebufferFetchBarrierEXT ↔ GlApplyFramebufferAttachmentCMAAINTEL
-
getter/setter pair
- glFramebufferParameteri ↔ GlBeginQueryIndexed
-
getter/setter pair
- glFramebufferParameteriMESA ↔ GlBeginQueryIndexed
-
getter/setter pair
- glFramebufferReadBufferEXT ↔ GlActiveShaderProgram
-
getter/setter pair
- glFramebufferRenderbuffer ↔ GlBindVertexBuffer
-
getter/setter pair
- glFramebufferSampleLocationsfvARB ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glFramebufferSampleLocationsfvNV ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glFramebufferTexture ↔ GlBindVertexBuffer
-
getter/setter pair
- glFramebufferTexture1D ↔ GlBindBufferRange
-
getter/setter pair
- glFramebufferTexture2D ↔ GlBindBufferRange
-
getter/setter pair
- glFramebufferTexture3D ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glFramebufferTextureARB ↔ GlBindVertexBuffer
-
getter/setter pair
- glFramebufferTextureFaceARB ↔ GlBindBufferRange
-
getter/setter pair
- glFramebufferTextureLayer ↔ GlBindBufferRange
-
getter/setter pair
- glFramebufferTextureLayerARB ↔ GlBindBufferRange
-
getter/setter pair
- glFramebufferTextureMultiviewOVR ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glFrontFace ↔ GlActiveProgramEXT
-
getter/setter pair
- glGenBuffers ↔ GlCreateBuffers
-
getter/setter pair
- glGenerateMipmap ↔ GlActiveProgramEXT
-
getter/setter pair
- glGenerateMultiTexMipmapEXT ↔ GlActiveShaderProgram
-
getter/setter pair
- glGenerateTextureMipmap ↔ GlActiveProgramEXT
-
getter/setter pair
- glGenerateTextureMipmapEXT ↔ GlActiveShaderProgram
-
getter/setter pair
- glGenFramebuffers ↔ GlCreateBuffers
-
getter/setter pair
- glGenPathsNV ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glGenPerfMonitorsAMD ↔ GlCreateBuffers
-
getter/setter pair
- glGenProgramPipelines ↔ GlCreateBuffers
-
getter/setter pair
- glGenQueries ↔ GlCreateBuffers
-
getter/setter pair
- glGenRenderbuffers ↔ GlCreateBuffers
-
getter/setter pair
- glGenSamplers ↔ GlCreateBuffers
-
getter/setter pair
- glGenTextures ↔ GlCreateBuffers
-
getter/setter pair
- glGenTransformFeedbacks ↔ GlCreateBuffers
-
getter/setter pair
- glGenVertexArrays ↔ GlCreateBuffers
-
getter/setter pair
- glGetActiveAtomicCounterBufferiv ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glGetActiveAttrib ↔ GlGetActiveAttrib
-
getter/setter pair
- glGetActiveSubroutineName ↔ GlGetActiveSubroutineName
-
getter/setter pair
- glGetActiveSubroutineUniformiv ↔ GlGetActiveSubroutineUniformiv
-
getter/setter pair
- glGetActiveSubroutineUniformName ↔ GlGetActiveSubroutineName
-
getter/setter pair
- glGetActiveUniform ↔ GlGetActiveAttrib
-
getter/setter pair
- glGetActiveUniformBlockiv ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glGetActiveUniformBlockName ↔ GlGetActiveUniformBlockName
-
getter/setter pair
- glGetActiveUniformName ↔ GlGetActiveUniformBlockName
-
getter/setter pair
- glGetActiveUniformsiv ↔ GlGetActiveUniformsiv
-
getter/setter pair
- glGetAttachedShaders ↔ GlGetAttachedShaders
-
getter/setter pair
- glGetAttribLocation ↔ GlCreateShaderProgramEXT
-
getter/setter pair
- glGetBooleani_v ↔ GlBindAttribLocation
-
getter/setter pair
- glGetBooleanIndexedvEXT ↔ GlBindAttribLocation
-
getter/setter pair
- glGetBooleanv ↔ GlDeleteNamedStringARB
-
getter/setter pair
- glGetBufferParameteri64v ↔ GlGetBufferParameteri64v
-
getter/setter pair
- glGetBufferParameteriv ↔ GlClearBufferiv
-
getter/setter pair
- glGetBufferParameterui64vNV ↔ GlGetBufferParameterui64vNV
-
getter/setter pair
- glGetBufferPointerv ↔ GlBindAttribLocation
-
getter/setter pair
- glGetBufferSubData ↔ GlBindFragDataLocationIndexed
-
getter/setter pair
- glGetCommandHeaderNV ↔ GlCheckNamedFramebufferStatus
-
getter/setter pair
- glGetCompressedMultiTexImageEXT ↔ GlBindFragDataLocationIndexed
-
getter/setter pair
- glGetCompressedTexImage ↔ GlBindAttribLocation
-
getter/setter pair
- glGetCompressedTextureImage ↔ GlBindFragDataLocationIndexed
-
getter/setter pair
- glGetCompressedTextureImageEXT ↔ GlBindFragDataLocationIndexed
-
getter/setter pair
- glGetCompressedTextureSubImage ↔ GlCompressedMultiTexImage3DEXT
-
getter/setter pair
- glGetCoverageModulationTableNV ↔ GlCoverageModulationTableNV
-
getter/setter pair
- glGetDebugMessageLog ↔ GlGetDebugMessageLog
-
getter/setter pair
- glGetDebugMessageLogARB ↔ GlGetDebugMessageLog
-
getter/setter pair
- glGetDoublei_v ↔ GlDepthRangeArraydvNV
-
getter/setter pair
- glGetDoublei_vEXT ↔ GlDepthRangeArraydvNV
-
getter/setter pair
- glGetDoubleIndexedvEXT ↔ GlDepthRangeArraydvNV
-
getter/setter pair
- glGetDoublev ↔ GlGetDoublev
-
getter/setter pair
- glGetError ↔ GlCreateProgram
-
getter/setter pair
- glGetFirstPerfQueryIdINTEL ↔ GlGetFirstPerfQueryIdINTEL
-
getter/setter pair
- glGetFloati_v ↔ GlClearBufferfv
-
getter/setter pair
- glGetFloati_vEXT ↔ GlClearBufferfv
-
getter/setter pair
- glGetFloatIndexedvEXT ↔ GlClearBufferfv
-
getter/setter pair
- glGetFloatv ↔ GlCoverageModulationTableNV
-
getter/setter pair
- glGetFragDataIndex ↔ GlCreateShaderProgramEXT
-
getter/setter pair
- glGetFragDataLocation ↔ GlCreateShaderProgramEXT
-
getter/setter pair
- glGetFramebufferAttachmentParameteriv ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glGetFramebufferParameteriv ↔ GlClearBufferiv
-
getter/setter pair
- glGetFramebufferParameterivEXT ↔ GlClearBufferiv
-
getter/setter pair
- glGetFramebufferParameterivMESA ↔ GlClearBufferiv
-
getter/setter pair
- glGetGraphicsResetStatus ↔ GlCreateProgram
-
getter/setter pair
- glGetGraphicsResetStatusARB ↔ GlCreateProgram
-
getter/setter pair
- glGetImageHandleARB ↔ GlGetImageHandleARB
-
getter/setter pair
- glGetImageHandleNV ↔ GlGetImageHandleARB
-
getter/setter pair
- glGetInteger64i_v ↔ GlGetBufferParameteri64v
-
getter/setter pair
- glGetInteger64v ↔ GlGetInteger64v
-
getter/setter pair
- glGetIntegeri_v ↔ GlClearBufferiv
-
getter/setter pair
- glGetIntegerIndexedvEXT ↔ GlClearBufferiv
-
getter/setter pair
- glGetIntegerui64i_vNV ↔ GlGetBufferParameterui64vNV
-
getter/setter pair
- glGetIntegerui64vNV ↔ GlGetIntegerui64vNV
-
getter/setter pair
- glGetIntegerv ↔ GlGetIntegerv
-
getter/setter pair
- glGetInternalformati64v ↔ GlGetInternalformati64v
-
getter/setter pair
- glGetInternalformativ ↔ GlGetActiveSubroutineUniformiv
-
getter/setter pair
- glGetInternalformatSampleivNV ↔ GlGetInternalformatSampleivNV
-
getter/setter pair
- glGetMemoryObjectDetachedResourcesuivNV ↔ GlGetMemoryObjectDetachedResourcesuivNV
-
getter/setter pair
- glGetMultisamplefv ↔ GlClearBufferfv
-
getter/setter pair
- glGetMultiTexEnvfvEXT ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glGetMultiTexEnvivEXT ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glGetMultiTexGendvEXT ↔ GlGetMultiTexGendvEXT
-
getter/setter pair
- glGetMultiTexGenfvEXT ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glGetMultiTexGenivEXT ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glGetMultiTexImageEXT ↔ GlDebugMessageInsert
-
getter/setter pair
- glGetMultiTexLevelParameterfvEXT ↔ GlGetMultiTexLevelParameterfvEXT
-
getter/setter pair
- glGetMultiTexLevelParameterivEXT ↔ GlGetActiveSubroutineUniformiv
-
getter/setter pair
- glGetMultiTexParameterfvEXT ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glGetMultiTexParameterIivEXT ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glGetMultiTexParameterIuivEXT ↔ GlBindBuffersBase
-
getter/setter pair
- glGetMultiTexParameterivEXT ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glGetNamedBufferParameteri64v ↔ GlGetBufferParameteri64v
-
getter/setter pair
- glGetNamedBufferParameteriv ↔ GlClearBufferiv
-
getter/setter pair
- glGetNamedBufferParameterivEXT ↔ GlClearBufferiv
-
getter/setter pair
- glGetNamedBufferParameterui64vNV ↔ GlGetBufferParameterui64vNV
-
getter/setter pair
- glGetNamedBufferPointerv ↔ GlBindAttribLocation
-
getter/setter pair
- glGetNamedBufferPointervEXT ↔ GlBindAttribLocation
-
getter/setter pair
- glGetNamedBufferSubData ↔ GlBindFragDataLocationIndexed
-
getter/setter pair
- glGetNamedBufferSubDataEXT ↔ GlBindFragDataLocationIndexed
-
getter/setter pair
- glGetNamedFramebufferAttachmentParameteriv ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glGetNamedFramebufferAttachmentParameterivEXT ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glGetNamedFramebufferParameteriv ↔ GlClearBufferiv
-
getter/setter pair
- glGetNamedFramebufferParameterivEXT ↔ GlClearBufferiv
-
getter/setter pair
- glGetNamedProgramivEXT ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glGetNamedProgramLocalParameterdvEXT ↔ GlGetMultiTexGendvEXT
-
getter/setter pair
- glGetNamedProgramLocalParameterfvEXT ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glGetNamedProgramLocalParameterIivEXT ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glGetNamedProgramLocalParameterIuivEXT ↔ GlBindBuffersBase
-
getter/setter pair
- glGetNamedProgramStringEXT ↔ GlBindFragDataLocationIndexed
-
getter/setter pair
- glGetNamedRenderbufferParameteriv ↔ GlClearBufferiv
-
getter/setter pair
- glGetNamedRenderbufferParameterivEXT ↔ GlClearBufferiv
-
getter/setter pair
- glGetNamedStringARB ↔ GlGetNamedStringARB
-
getter/setter pair
- glGetNamedStringivARB ↔ GlGetNamedStringivARB
-
getter/setter pair
- glGetnCompressedTexImage ↔ GlBindFragDataLocationIndexed
-
getter/setter pair
- glGetnCompressedTexImageARB ↔ GlBindFragDataLocationIndexed
-
getter/setter pair
- glGetNextPerfQueryIdINTEL ↔ GlCreateBuffers
-
getter/setter pair
- glGetnTexImage ↔ GlDebugMessageInsert
-
getter/setter pair
- glGetnTexImageARB ↔ GlDebugMessageInsert
-
getter/setter pair
- glGetnUniformdv ↔ GlGetMultiTexGendvEXT
-
getter/setter pair
- glGetnUniformdvARB ↔ GlGetMultiTexGendvEXT
-
getter/setter pair
- glGetnUniformfv ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glGetnUniformfvARB ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glGetnUniformi64vARB ↔ GlGetnUniformi64vARB
-
getter/setter pair
- glGetnUniformiv ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glGetnUniformivARB ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glGetnUniformui64vARB ↔ GlGetnUniformui64vARB
-
getter/setter pair
- glGetnUniformuiv ↔ GlBindBuffersBase
-
getter/setter pair
- glGetnUniformuivARB ↔ GlBindBuffersBase
-
getter/setter pair
- glGetObjectLabel ↔ GlGetActiveUniformBlockName
-
getter/setter pair
- glGetObjectLabelEXT ↔ GlGetActiveUniformBlockName
-
getter/setter pair
- glGetObjectPtrLabel ↔ GlGetObjectPtrLabel
-
getter/setter pair
- glGetPathCommandsNV ↔ GlGetPathCommandsNV
-
getter/setter pair
- glGetPathCoordsNV ↔ GlCoverageModulationTableNV
-
getter/setter pair
- glGetPathDashArrayNV ↔ GlCoverageModulationTableNV
-
getter/setter pair
- glGetPathLengthNV ↔ GlGetPathLengthNV
-
getter/setter pair
- glGetPathMetricRangeNV ↔ GlGetMultiTexLevelParameterfvEXT
-
getter/setter pair
- glGetPathMetricsNV ↔ GlGetPathMetricsNV
-
getter/setter pair
- glGetPathParameterfvNV ↔ GlClearBufferfv
-
getter/setter pair
- glGetPathParameterivNV ↔ GlClearBufferiv
-
getter/setter pair
- glGetPathSpacingNV ↔ GlGetPathSpacingNV
-
getter/setter pair
- glGetPerfCounterInfoINTEL ↔ GlGetPerfCounterInfoINTEL
-
getter/setter pair
- glGetPerfMonitorCounterDataAMD ↔ GlGetPerfMonitorCounterDataAMD
-
getter/setter pair
- glGetPerfMonitorCounterInfoAMD ↔ GlBindFragDataLocationIndexed
-
getter/setter pair
- glGetPerfMonitorCountersAMD ↔ GlGetPerfMonitorCountersAMD
-
getter/setter pair
- glGetPerfMonitorCounterStringAMD ↔ GlGetActiveUniformBlockName
-
getter/setter pair
- glGetPerfMonitorGroupsAMD ↔ GlGetPerfMonitorGroupsAMD
-
getter/setter pair
- glGetPerfMonitorGroupStringAMD ↔ GlGetPerfMonitorGroupStringAMD
-
getter/setter pair
- glGetPerfQueryDataINTEL ↔ GlGetPerfQueryDataINTEL
-
getter/setter pair
- glGetPerfQueryIdByNameINTEL ↔ GlGetPerfQueryIdByNameINTEL
-
getter/setter pair
- glGetPerfQueryInfoINTEL ↔ GlGetPerfQueryInfoINTEL
-
getter/setter pair
- glGetPointeri_vEXT ↔ GlBindAttribLocation
-
getter/setter pair
- glGetPointerIndexedvEXT ↔ GlBindAttribLocation
-
getter/setter pair
- glGetPointerv ↔ GlDeleteNamedStringARB
-
getter/setter pair
- glGetProgramBinary ↔ GlGetProgramBinary
-
getter/setter pair
- glGetProgramInfoLog ↔ GlGetPerfMonitorGroupStringAMD
-
getter/setter pair
- glGetProgramInterfaceiv ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glGetProgramiv ↔ GlClearBufferiv
-
getter/setter pair
- glGetProgramPipelineInfoLog ↔ GlGetPerfMonitorGroupStringAMD
-
getter/setter pair
- glGetProgramPipelineiv ↔ GlClearBufferiv
-
getter/setter pair
- glGetProgramResourcefvNV ↔ GlGetProgramResourcefvNV
-
getter/setter pair
- glGetProgramResourceIndex ↔ GlCreateShaderProgramv
-
getter/setter pair
- glGetProgramResourceiv ↔ GlGetProgramResourceiv
-
getter/setter pair
- glGetProgramResourceLocation ↔ GlCreateShaderProgramv
-
getter/setter pair
- glGetProgramResourceLocationIndex ↔ GlCreateShaderProgramv
-
getter/setter pair
- glGetProgramResourceName ↔ GlGetActiveSubroutineName
-
getter/setter pair
- glGetProgramStageiv ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glGetQueryBufferObjecti64v ↔ GlBindVertexBuffer
-
getter/setter pair
- glGetQueryBufferObjectiv ↔ GlBindVertexBuffer
-
getter/setter pair
- glGetQueryBufferObjectui64v ↔ GlBindVertexBuffer
-
getter/setter pair
- glGetQueryBufferObjectuiv ↔ GlBindVertexBuffer
-
getter/setter pair
- glGetQueryIndexediv ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glGetQueryiv ↔ GlClearBufferiv
-
getter/setter pair
- glGetQueryObjecti64v ↔ GlGetBufferParameteri64v
-
getter/setter pair
- glGetQueryObjectiv ↔ GlClearBufferiv
-
getter/setter pair
- glGetQueryObjectui64v ↔ GlGetBufferParameterui64vNV
-
getter/setter pair
- glGetQueryObjectuiv ↔ GlBindImageTextures
-
getter/setter pair
- glGetRenderbufferParameteriv ↔ GlClearBufferiv
-
getter/setter pair
- glGetSamplerParameterfv ↔ GlClearBufferfv
-
getter/setter pair
- glGetSamplerParameterIiv ↔ GlClearBufferiv
-
getter/setter pair
- glGetSamplerParameterIuiv ↔ GlBindImageTextures
-
getter/setter pair
- glGetSamplerParameteriv ↔ GlClearBufferiv
-
getter/setter pair
- glGetShaderInfoLog ↔ GlGetPerfMonitorGroupStringAMD
-
getter/setter pair
- glGetShaderiv ↔ GlClearBufferiv
-
getter/setter pair
- glGetShaderPrecisionFormat ↔ GlGetShaderPrecisionFormat
-
getter/setter pair
- glGetShaderSource ↔ GlGetPerfMonitorGroupStringAMD
-
getter/setter pair
- glGetShadingRateImagePaletteNV ↔ GlBindImageTextures
-
getter/setter pair
- glGetShadingRateSampleLocationivNV ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glGetStageIndexNV ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glGetString ↔ GlGetString
-
getter/setter pair
- glGetStringi ↔ GlFenceSync
-
getter/setter pair
- glGetSubroutineIndex ↔ GlCreateShaderProgramv
-
getter/setter pair
- glGetSubroutineUniformLocation ↔ GlCreateShaderProgramv
-
getter/setter pair
- glGetSynciv ↔ GlGetSynciv
-
getter/setter pair
- glGetTexImage ↔ GlClearBufferData
-
getter/setter pair
- glGetTexLevelParameterfv ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glGetTexLevelParameteriv ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glGetTexParameterfv ↔ GlClearBufferfv
-
getter/setter pair
- glGetTexParameterIiv ↔ GlClearBufferiv
-
getter/setter pair
- glGetTexParameterIuiv ↔ GlBindImageTextures
-
getter/setter pair
- glGetTexParameteriv ↔ GlClearBufferiv
-
getter/setter pair
- glGetTextureHandleARB ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glGetTextureHandleNV ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glGetTextureImage ↔ GlDebugMessageInsert
-
getter/setter pair
- glGetTextureImageEXT ↔ GlDebugMessageInsert
-
getter/setter pair
- glGetTextureLevelParameterfv ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glGetTextureLevelParameterfvEXT ↔ GlGetMultiTexLevelParameterfvEXT
-
getter/setter pair
- glGetTextureLevelParameteriv ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glGetTextureLevelParameterivEXT ↔ GlGetActiveSubroutineUniformiv
-
getter/setter pair
- glGetTextureParameterfv ↔ GlClearBufferfv
-
getter/setter pair
- glGetTextureParameterfvEXT ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glGetTextureParameterIiv ↔ GlClearBufferiv
-
getter/setter pair
- glGetTextureParameterIivEXT ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glGetTextureParameterIuiv ↔ GlBindImageTextures
-
getter/setter pair
- glGetTextureParameterIuivEXT ↔ GlBindBuffersBase
-
getter/setter pair
- glGetTextureParameteriv ↔ GlClearBufferiv
-
getter/setter pair
- glGetTextureParameterivEXT ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glGetTextureSamplerHandleARB ↔ GlCheckNamedFramebufferStatus
-
getter/setter pair
- glGetTextureSamplerHandleNV ↔ GlCheckNamedFramebufferStatus
-
getter/setter pair
- glGetTextureSubImage ↔ GlCompressedMultiTexSubImage3DEXT
-
getter/setter pair
- glGetTransformFeedbacki64_v ↔ GlGetnUniformi64vARB
-
getter/setter pair
- glGetTransformFeedbacki_v ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glGetTransformFeedbackiv ↔ GlClearBufferiv
-
getter/setter pair
- glGetTransformFeedbackVarying ↔ GlGetActiveAttrib
-
getter/setter pair
- glGetUniformBlockIndex ↔ GlCreateShaderProgramEXT
-
getter/setter pair
- glGetUniformdv ↔ GlDepthRangeArraydvNV
-
getter/setter pair
- glGetUniformfv ↔ GlClearBufferfv
-
getter/setter pair
- glGetUniformi64vARB ↔ GlGetBufferParameteri64v
-
getter/setter pair
- glGetUniformi64vNV ↔ GlGetBufferParameteri64v
-
getter/setter pair
- glGetUniformIndices ↔ GlGetUniformIndices
-
getter/setter pair
- glGetUniformiv ↔ GlClearBufferiv
-
getter/setter pair
- glGetUniformLocation ↔ GlCreateShaderProgramEXT
-
getter/setter pair
- glGetUniformSubroutineuiv ↔ GlBindImageTextures
-
getter/setter pair
- glGetUniformui64vARB ↔ GlGetBufferParameterui64vNV
-
getter/setter pair
- glGetUniformui64vNV ↔ GlGetBufferParameterui64vNV
-
getter/setter pair
- glGetUniformuiv ↔ GlBindImageTextures
-
getter/setter pair
- glGetVertexArrayIndexed64iv ↔ GlGetnUniformi64vARB
-
getter/setter pair
- glGetVertexArrayIndexediv ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glGetVertexArrayIntegeri_vEXT ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glGetVertexArrayIntegervEXT ↔ GlClearBufferiv
-
getter/setter pair
- glGetVertexArrayiv ↔ GlClearBufferiv
-
getter/setter pair
- glGetVertexArrayPointeri_vEXT ↔ GlBindFragDataLocationIndexed
-
getter/setter pair
- glGetVertexArrayPointervEXT ↔ GlBindAttribLocation
-
getter/setter pair
- glGetVertexAttribdv ↔ GlDepthRangeArraydvNV
-
getter/setter pair
- glGetVertexAttribfv ↔ GlClearBufferfv
-
getter/setter pair
- glGetVertexAttribIiv ↔ GlClearBufferiv
-
getter/setter pair
- glGetVertexAttribIuiv ↔ GlBindImageTextures
-
getter/setter pair
- glGetVertexAttribiv ↔ GlClearBufferiv
-
getter/setter pair
- glGetVertexAttribLdv ↔ GlDepthRangeArraydvNV
-
getter/setter pair
- glGetVertexAttribLi64vNV ↔ GlGetBufferParameteri64v
-
getter/setter pair
- glGetVertexAttribLui64vARB ↔ GlGetBufferParameterui64vNV
-
getter/setter pair
- glGetVertexAttribLui64vNV ↔ GlGetBufferParameterui64vNV
-
getter/setter pair
- glGetVertexAttribPointerv ↔ GlBindAttribLocation
-
getter/setter pair
- glGetVkProcAddrNV ↔ GlGetVkProcAddrNV
-
getter/setter pair
- glHint ↔ GlActiveShaderProgram
-
getter/setter pair
- glIndexFormatNV ↔ GlActiveShaderProgram
-
getter/setter pair
- glInsertEventMarkerEXT ↔ GlDeleteNamedStringARB
-
getter/setter pair
- glInterpolatePathsNV ↔ GlInterpolatePathsNV
-
getter/setter pair
- glInvalidateBufferData ↔ GlActiveProgramEXT
-
getter/setter pair
- glInvalidateBufferSubData ↔ GlBeginQueryIndexed
-
getter/setter pair
- glInvalidateFramebuffer ↔ GlBindImageTextures
-
getter/setter pair
- glInvalidateNamedFramebufferData ↔ GlBindImageTextures
-
getter/setter pair
- glInvalidateNamedFramebufferSubData ↔ GlInvalidateNamedFramebufferSubData
-
getter/setter pair
- glInvalidateSubFramebuffer ↔ GlInvalidateNamedFramebufferSubData
-
getter/setter pair
- glInvalidateTexImage ↔ GlActiveShaderProgram
-
getter/setter pair
- glInvalidateTexSubImage ↔ GlCopyMultiTexImage1DEXT
-
getter/setter pair
- glIsBuffer ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glIsBufferResidentNV ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glIsCommandListNV ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glIsEnabled ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glIsEnabledi ↔ GlCheckNamedFramebufferStatus
-
getter/setter pair
- glIsEnabledIndexedEXT ↔ GlCheckNamedFramebufferStatus
-
getter/setter pair
- glIsFramebuffer ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glIsImageHandleResidentARB ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glIsImageHandleResidentNV ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glIsNamedBufferResidentNV ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glIsNamedStringARB ↔ GlCreateShaderProgramEXT
-
getter/setter pair
- glIsPathNV ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glIsPointInFillPathNV ↔ GlIsPointInFillPathNV
-
getter/setter pair
- glIsPointInStrokePathNV ↔ GlIsPointInStrokePathNV
-
getter/setter pair
- glIsProgram ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glIsProgramPipeline ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glIsQuery ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glIsRenderbuffer ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glIsSampler ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glIsShader ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glIsStateNV ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glIsSync ↔ GlIsSync
-
getter/setter pair
- glIsTexture ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glIsTextureHandleResidentARB ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glIsTextureHandleResidentNV ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glIsTransformFeedback ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glIsVertexArray ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glLabelObjectEXT ↔ GlBindFragDataLocationIndexed
-
getter/setter pair
- glLineWidth ↔ GlClearDepth
-
getter/setter pair
- glLinkProgram ↔ GlActiveProgramEXT
-
getter/setter pair
- glListDrawCommandsStatesClientNV ↔ GlListDrawCommandsStatesClientNV
-
getter/setter pair
- glLogicOp ↔ GlActiveProgramEXT
-
getter/setter pair
- glMakeBufferNonResidentNV ↔ GlActiveProgramEXT
-
getter/setter pair
- glMakeBufferResidentNV ↔ GlActiveShaderProgram
-
getter/setter pair
- glMakeImageHandleNonResidentARB ↔ GlActiveProgramEXT
-
getter/setter pair
- glMakeImageHandleNonResidentNV ↔ GlActiveProgramEXT
-
getter/setter pair
- glMakeImageHandleResidentARB ↔ GlActiveShaderProgram
-
getter/setter pair
- glMakeImageHandleResidentNV ↔ GlActiveShaderProgram
-
getter/setter pair
- glMakeNamedBufferNonResidentNV ↔ GlActiveProgramEXT
-
getter/setter pair
- glMakeNamedBufferResidentNV ↔ GlActiveShaderProgram
-
getter/setter pair
- glMakeTextureHandleNonResidentARB ↔ GlActiveProgramEXT
-
getter/setter pair
- glMakeTextureHandleNonResidentNV ↔ GlActiveProgramEXT
-
getter/setter pair
- glMakeTextureHandleResidentARB ↔ GlActiveProgramEXT
-
getter/setter pair
- glMakeTextureHandleResidentNV ↔ GlActiveProgramEXT
-
getter/setter pair
- glMapBuffer ↔ GlFenceSync
-
getter/setter pair
- glMapBufferRange ↔ GlMapBufferRange
-
getter/setter pair
- glMapNamedBuffer ↔ GlFenceSync
-
getter/setter pair
- glMapNamedBufferEXT ↔ GlFenceSync
-
getter/setter pair
- glMapNamedBufferRange ↔ GlMapBufferRange
-
getter/setter pair
- glMapNamedBufferRangeEXT ↔ GlMapBufferRange
-
getter/setter pair
- glMatrixFrustumEXT ↔ GlMatrixFrustumEXT
-
getter/setter pair
- glMatrixLoad3x2fNV ↔ GlCoverageModulationTableNV
-
getter/setter pair
- glMatrixLoad3x3fNV ↔ GlCoverageModulationTableNV
-
getter/setter pair
- glMatrixLoaddEXT ↔ GlGetDoublev
-
getter/setter pair
- glMatrixLoadfEXT ↔ GlCoverageModulationTableNV
-
getter/setter pair
- glMatrixLoadIdentityEXT ↔ GlActiveProgramEXT
-
getter/setter pair
- glMatrixLoadTranspose3x3fNV ↔ GlCoverageModulationTableNV
-
getter/setter pair
- glMatrixLoadTransposedEXT ↔ GlGetDoublev
-
getter/setter pair
- glMatrixLoadTransposefEXT ↔ GlCoverageModulationTableNV
-
getter/setter pair
- glMatrixMult3x2fNV ↔ GlCoverageModulationTableNV
-
getter/setter pair
- glMatrixMult3x3fNV ↔ GlCoverageModulationTableNV
-
getter/setter pair
- glMatrixMultdEXT ↔ GlGetDoublev
-
getter/setter pair
- glMatrixMultfEXT ↔ GlCoverageModulationTableNV
-
getter/setter pair
- glMatrixMultTranspose3x3fNV ↔ GlCoverageModulationTableNV
-
getter/setter pair
- glMatrixMultTransposedEXT ↔ GlGetDoublev
-
getter/setter pair
- glMatrixMultTransposefEXT ↔ GlCoverageModulationTableNV
-
getter/setter pair
- glMatrixOrthoEXT ↔ GlMatrixFrustumEXT
-
getter/setter pair
- glMatrixPopEXT ↔ GlActiveProgramEXT
-
getter/setter pair
- glMatrixPushEXT ↔ GlActiveProgramEXT
-
getter/setter pair
- glMatrixRotatedEXT ↔ GlMatrixRotatedEXT
-
getter/setter pair
- glMatrixRotatefEXT ↔ GlMatrixRotatedEXT
-
getter/setter pair
- glMatrixScaledEXT ↔ GlMatrixScaledEXT
-
getter/setter pair
- glMatrixScalefEXT ↔ GlMatrixScaledEXT
-
getter/setter pair
- glMatrixTranslatedEXT ↔ GlMatrixScaledEXT
-
getter/setter pair
- glMatrixTranslatefEXT ↔ GlMatrixScaledEXT
-
getter/setter pair
- glMaxShaderCompilerThreadsARB ↔ GlActiveProgramEXT
-
getter/setter pair
- glMaxShaderCompilerThreadsKHR ↔ GlActiveProgramEXT
-
getter/setter pair
- glMemoryBarrier ↔ GlActiveProgramEXT
-
getter/setter pair
- glMemoryBarrierByRegion ↔ GlActiveProgramEXT
-
getter/setter pair
- glMinSampleShading ↔ GlClearDepth
-
getter/setter pair
- glMinSampleShadingARB ↔ GlClearDepth
-
getter/setter pair
- glMultiDrawArrays ↔ GlMultiDrawArrays
-
getter/setter pair
- glMultiDrawArraysIndirect ↔ GlMultiDrawArraysIndirect
-
getter/setter pair
- glMultiDrawArraysIndirectBindlessCountNV ↔ GlMultiDrawArraysIndirectBindlessCountNV
-
getter/setter pair
- glMultiDrawArraysIndirectBindlessNV ↔ GlMultiDrawArraysIndirectBindlessNV
-
getter/setter pair
- glMultiDrawArraysIndirectCount ↔ GlMultiDrawArraysIndirectBindlessNV
-
getter/setter pair
- glMultiDrawArraysIndirectCountARB ↔ GlMultiDrawArraysIndirectBindlessNV
-
getter/setter pair
- glMultiDrawElements ↔ GlMultiDrawElements
-
getter/setter pair
- glMultiDrawElementsBaseVertex ↔ GlMultiDrawElementsBaseVertex
-
getter/setter pair
- glMultiDrawElementsIndirect ↔ GlMultiDrawElementsIndirect
-
getter/setter pair
- glMultiDrawElementsIndirectBindlessCountNV ↔ GlMultiDrawElementsIndirectBindlessCountNV
-
getter/setter pair
- glMultiDrawElementsIndirectBindlessNV ↔ GlMultiDrawElementsIndirectBindlessNV
-
getter/setter pair
- glMultiDrawElementsIndirectCount ↔ GlMultiDrawElementsIndirectBindlessNV
-
getter/setter pair
- glMultiDrawElementsIndirectCountARB ↔ GlMultiDrawElementsIndirectBindlessNV
-
getter/setter pair
- glMultiDrawMeshTasksIndirectCountNV ↔ GlBindVertexBuffer
-
getter/setter pair
- glMultiDrawMeshTasksIndirectNV ↔ GlBeginQueryIndexed
-
getter/setter pair
- glMultiTexBufferEXT ↔ GlBindVertexBuffer
-
getter/setter pair
- glMultiTexCoordPointerEXT ↔ GlBindBufferRange
-
getter/setter pair
- glMultiTexEnvfEXT ↔ GlInterpolatePathsNV
-
getter/setter pair
- glMultiTexEnvfvEXT ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glMultiTexEnviEXT ↔ GlBindVertexBuffer
-
getter/setter pair
- glMultiTexEnvivEXT ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glMultiTexGendEXT ↔ GlInterpolatePathsNV
-
getter/setter pair
- glMultiTexGendvEXT ↔ GlGetMultiTexGendvEXT
-
getter/setter pair
- glMultiTexGenfEXT ↔ GlInterpolatePathsNV
-
getter/setter pair
- glMultiTexGenfvEXT ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glMultiTexGeniEXT ↔ GlBindVertexBuffer
-
getter/setter pair
- glMultiTexGenivEXT ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glMultiTexImage1DEXT ↔ GlCompressedMultiTexImage2DEXT
-
getter/setter pair
- glMultiTexImage2DEXT ↔ GlCompressedMultiTexImage3DEXT
-
getter/setter pair
- glMultiTexImage3DEXT ↔ GlClearTexSubImage
-
getter/setter pair
- glMultiTexParameterfEXT ↔ GlInterpolatePathsNV
-
getter/setter pair
- glMultiTexParameterfvEXT ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glMultiTexParameteriEXT ↔ GlBindVertexBuffer
-
getter/setter pair
- glMultiTexParameterIivEXT ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glMultiTexParameterIuivEXT ↔ GlBindBuffersBase
-
getter/setter pair
- glMultiTexParameterivEXT ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glMultiTexRenderbufferEXT ↔ GlBeginQueryIndexed
-
getter/setter pair
- glMultiTexSubImage1DEXT ↔ GlCompressedMultiTexImage1DEXT
-
getter/setter pair
- glMultiTexSubImage2DEXT ↔ GlCompressedMultiTexImage3DEXT
-
getter/setter pair
- glMultiTexSubImage3DEXT ↔ GlCompressedMultiTexSubImage3DEXT
-
getter/setter pair
- glNamedBufferAttachMemoryNV ↔ GlBeginQueryIndexed
-
getter/setter pair
- glNamedBufferData ↔ GlBufferData
-
getter/setter pair
- glNamedBufferDataEXT ↔ GlBufferData
-
getter/setter pair
- glNamedBufferPageCommitmentARB ↔ GlBindVertexBuffer
-
getter/setter pair
- glNamedBufferPageCommitmentEXT ↔ GlBindVertexBuffer
-
getter/setter pair
- glNamedBufferPageCommitmentMemNV ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glNamedBufferStorage ↔ GlBufferData
-
getter/setter pair
- glNamedBufferStorageEXT ↔ GlBufferData
-
getter/setter pair
- glNamedBufferSubData ↔ GlBindFragDataLocationIndexed
-
getter/setter pair
- glNamedBufferSubDataEXT ↔ GlBindFragDataLocationIndexed
-
getter/setter pair
- glNamedCopyBufferSubDataEXT ↔ GlBindBufferRange
-
getter/setter pair
- glNamedFramebufferDrawBuffer ↔ GlActiveShaderProgram
-
getter/setter pair
- glNamedFramebufferDrawBuffers ↔ GlBindImageTextures
-
getter/setter pair
- glNamedFramebufferParameteri ↔ GlBeginQueryIndexed
-
getter/setter pair
- glNamedFramebufferParameteriEXT ↔ GlBeginQueryIndexed
-
getter/setter pair
- glNamedFramebufferReadBuffer ↔ GlActiveShaderProgram
-
getter/setter pair
- glNamedFramebufferRenderbuffer ↔ GlBindVertexBuffer
-
getter/setter pair
- glNamedFramebufferRenderbufferEXT ↔ GlBindVertexBuffer
-
getter/setter pair
- glNamedFramebufferSampleLocationsfvARB ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glNamedFramebufferSampleLocationsfvNV ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glNamedFramebufferTexture ↔ GlBindVertexBuffer
-
getter/setter pair
- glNamedFramebufferTexture1DEXT ↔ GlBindBufferRange
-
getter/setter pair
- glNamedFramebufferTexture2DEXT ↔ GlBindBufferRange
-
getter/setter pair
- glNamedFramebufferTexture3DEXT ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glNamedFramebufferTextureEXT ↔ GlBindVertexBuffer
-
getter/setter pair
- glNamedFramebufferTextureFaceEXT ↔ GlBindBufferRange
-
getter/setter pair
- glNamedFramebufferTextureLayer ↔ GlBindBufferRange
-
getter/setter pair
- glNamedFramebufferTextureLayerEXT ↔ GlBindBufferRange
-
getter/setter pair
- glNamedProgramLocalParameter4dEXT ↔ GlNamedProgramLocalParameter4dEXT
-
getter/setter pair
- glNamedProgramLocalParameter4dvEXT ↔ GlGetMultiTexGendvEXT
-
getter/setter pair
- glNamedProgramLocalParameter4fEXT ↔ GlNamedProgramLocalParameter4dEXT
-
getter/setter pair
- glNamedProgramLocalParameter4fvEXT ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glNamedProgramLocalParameterI4iEXT ↔ GlBindImageTexture
-
getter/setter pair
- glNamedProgramLocalParameterI4ivEXT ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glNamedProgramLocalParameterI4uiEXT ↔ GlBindImageTexture
-
getter/setter pair
- glNamedProgramLocalParameterI4uivEXT ↔ GlBindBuffersBase
-
getter/setter pair
- glNamedProgramLocalParameters4fvEXT ↔ GlGetMultiTexLevelParameterfvEXT
-
getter/setter pair
- glNamedProgramLocalParametersI4ivEXT ↔ GlGetActiveSubroutineUniformiv
-
getter/setter pair
- glNamedProgramLocalParametersI4uivEXT ↔ GlGetMemoryObjectDetachedResourcesuivNV
-
getter/setter pair
- glNamedProgramStringEXT ↔ GlClearBufferData
-
getter/setter pair
- glNamedRenderbufferStorage ↔ GlBindVertexBuffer
-
getter/setter pair
- glNamedRenderbufferStorageEXT ↔ GlBindVertexBuffer
-
getter/setter pair
- glNamedRenderbufferStorageMultisample ↔ GlBindBufferRange
-
getter/setter pair
- glNamedRenderbufferStorageMultisampleAdvancedAMD ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glNamedRenderbufferStorageMultisampleCoverageEXT ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glNamedRenderbufferStorageMultisampleEXT ↔ GlBindBufferRange
-
getter/setter pair
- glNamedStringARB ↔ GlNamedStringARB
-
getter/setter pair
- glNormalFormatNV ↔ GlActiveShaderProgram
-
getter/setter pair
- glObjectLabel ↔ GlBindFragDataLocationIndexed
-
getter/setter pair
- glObjectPtrLabel ↔ GlObjectPtrLabel
-
getter/setter pair
- glPatchParameterfv ↔ GlCoverageModulationTableNV
-
getter/setter pair
- glPatchParameteri ↔ GlActiveShaderProgram
-
getter/setter pair
- glPathCommandsNV ↔ GlPathCommandsNV
-
getter/setter pair
- glPathCoordsNV ↔ GlBindFragDataLocationIndexed
-
getter/setter pair
- glPathCoverDepthFuncNV ↔ GlActiveProgramEXT
-
getter/setter pair
- glPathDashArrayNV ↔ GlClearBufferfv
-
getter/setter pair
- glPathGlyphIndexArrayNV ↔ GlPathGlyphIndexArrayNV
-
getter/setter pair
- glPathGlyphIndexRangeNV ↔ GlPathGlyphIndexRangeNV
-
getter/setter pair
- glPathGlyphRangeNV ↔ GlPathGlyphRangeNV
-
getter/setter pair
- glPathGlyphsNV ↔ GlPathGlyphsNV
-
getter/setter pair
- glPathMemoryGlyphIndexArrayNV ↔ GlPathMemoryGlyphIndexArrayNV
-
getter/setter pair
- glPathParameterfNV ↔ GlPathParameterfNV
-
getter/setter pair
- glPathParameterfvNV ↔ GlClearBufferfv
-
getter/setter pair
- glPathParameteriNV ↔ GlBeginQueryIndexed
-
getter/setter pair
- glPathParameterivNV ↔ GlClearBufferiv
-
getter/setter pair
- glPathStencilDepthOffsetNV ↔ GlDepthBoundsdNV
-
getter/setter pair
- glPathStencilFuncNV ↔ GlBeginQueryIndexed
-
getter/setter pair
- glPathStringNV ↔ GlBindFragDataLocationIndexed
-
getter/setter pair
- glPathSubCommandsNV ↔ GlPathSubCommandsNV
-
getter/setter pair
- glPathSubCoordsNV ↔ GlClearBufferData
-
getter/setter pair
- glPauseTransformFeedback ↔ GlApplyFramebufferAttachmentCMAAINTEL
-
getter/setter pair
- glPixelStoref ↔ GlConservativeRasterParameterfNV
-
getter/setter pair
- glPixelStorei ↔ GlActiveShaderProgram
-
getter/setter pair
- glPointAlongPathNV ↔ GlPointAlongPathNV
-
getter/setter pair
- glPointParameterf ↔ GlConservativeRasterParameterfNV
-
getter/setter pair
- glPointParameterfv ↔ GlCoverageModulationTableNV
-
getter/setter pair
- glPointParameteri ↔ GlActiveShaderProgram
-
getter/setter pair
- glPointParameteriv ↔ GlGetIntegerv
-
getter/setter pair
- glPointSize ↔ GlClearDepth
-
getter/setter pair
- glPolygonMode ↔ GlActiveShaderProgram
-
getter/setter pair
- glPolygonOffset ↔ GlDepthBoundsdNV
-
getter/setter pair
- glPolygonOffsetClamp ↔ GlPolygonOffsetClamp
-
getter/setter pair
- glPolygonOffsetClampEXT ↔ GlPolygonOffsetClamp
-
getter/setter pair
- glPopDebugGroup ↔ GlApplyFramebufferAttachmentCMAAINTEL
-
getter/setter pair
- glPopGroupMarkerEXT ↔ GlApplyFramebufferAttachmentCMAAINTEL
-
getter/setter pair
- glPrimitiveBoundingBoxARB ↔ GlPrimitiveBoundingBoxARB
-
getter/setter pair
- glPrimitiveRestartIndex ↔ GlActiveProgramEXT
-
getter/setter pair
- glProgramBinary ↔ GlBufferData
-
getter/setter pair
- glProgramParameteri ↔ GlBeginQueryIndexed
-
getter/setter pair
- glProgramParameteriARB ↔ GlBeginQueryIndexed
-
getter/setter pair
- glProgramPathFragmentInputGenNV ↔ GlGetMultiTexLevelParameterfvEXT
-
getter/setter pair
- glProgramUniform1d ↔ GlPathParameterfNV
-
getter/setter pair
- glProgramUniform1dEXT ↔ GlPathParameterfNV
-
getter/setter pair
- glProgramUniform1dv ↔ GlGetMultiTexGendvEXT
-
getter/setter pair
- glProgramUniform1dvEXT ↔ GlGetMultiTexGendvEXT
-
getter/setter pair
- glProgramUniform1f ↔ GlPathParameterfNV
-
getter/setter pair
- glProgramUniform1fEXT ↔ GlPathParameterfNV
-
getter/setter pair
- glProgramUniform1fv ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glProgramUniform1fvEXT ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glProgramUniform1i ↔ GlBeginQueryIndexed
-
getter/setter pair
- glProgramUniform1i64ARB ↔ GlBeginQueryIndexed
-
getter/setter pair
- glProgramUniform1i64NV ↔ GlBeginQueryIndexed
-
getter/setter pair
- glProgramUniform1i64vARB ↔ GlGetnUniformi64vARB
-
getter/setter pair
- glProgramUniform1i64vNV ↔ GlGetnUniformi64vARB
-
getter/setter pair
- glProgramUniform1iEXT ↔ GlBeginQueryIndexed
-
getter/setter pair
- glProgramUniform1iv ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glProgramUniform1ivEXT ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glProgramUniform1ui ↔ GlBeginQueryIndexed
-
getter/setter pair
- glProgramUniform1ui64ARB ↔ GlBeginQueryIndexed
-
getter/setter pair
- glProgramUniform1ui64NV ↔ GlBeginQueryIndexed
-
getter/setter pair
- glProgramUniform1ui64vARB ↔ GlGetnUniformui64vARB
-
getter/setter pair
- glProgramUniform1ui64vNV ↔ GlGetnUniformui64vARB
-
getter/setter pair
- glProgramUniform1uiEXT ↔ GlBeginQueryIndexed
-
getter/setter pair
- glProgramUniform1uiv ↔ GlBindBuffersBase
-
getter/setter pair
- glProgramUniform1uivEXT ↔ GlBindBuffersBase
-
getter/setter pair
- glProgramUniform2d ↔ GlProgramUniform2d
-
getter/setter pair
- glProgramUniform2dEXT ↔ GlProgramUniform2d
-
getter/setter pair
- glProgramUniform2dv ↔ GlGetMultiTexGendvEXT
-
getter/setter pair
- glProgramUniform2dvEXT ↔ GlGetMultiTexGendvEXT
-
getter/setter pair
- glProgramUniform2f ↔ GlProgramUniform2d
-
getter/setter pair
- glProgramUniform2fEXT ↔ GlProgramUniform2d
-
getter/setter pair
- glProgramUniform2fv ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glProgramUniform2fvEXT ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glProgramUniform2i ↔ GlBindVertexBuffer
-
getter/setter pair
- glProgramUniform2i64ARB ↔ GlBindVertexBuffer
-
getter/setter pair
- glProgramUniform2i64NV ↔ GlBindVertexBuffer
-
getter/setter pair
- glProgramUniform2i64vARB ↔ GlGetnUniformi64vARB
-
getter/setter pair
- glProgramUniform2i64vNV ↔ GlGetnUniformi64vARB
-
getter/setter pair
- glProgramUniform2iEXT ↔ GlBindVertexBuffer
-
getter/setter pair
- glProgramUniform2iv ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glProgramUniform2ivEXT ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glProgramUniform2ui ↔ GlBindVertexBuffer
-
getter/setter pair
- glProgramUniform2ui64ARB ↔ GlBindVertexBuffer
-
getter/setter pair
- glProgramUniform2ui64NV ↔ GlBindVertexBuffer
-
getter/setter pair
- glProgramUniform2ui64vARB ↔ GlGetnUniformui64vARB
-
getter/setter pair
- glProgramUniform2ui64vNV ↔ GlGetnUniformui64vARB
-
getter/setter pair
- glProgramUniform2uiEXT ↔ GlBindVertexBuffer
-
getter/setter pair
- glProgramUniform2uiv ↔ GlBindBuffersBase
-
getter/setter pair
- glProgramUniform2uivEXT ↔ GlBindBuffersBase
-
getter/setter pair
- glProgramUniform3d ↔ GlProgramUniform3d
-
getter/setter pair
- glProgramUniform3dEXT ↔ GlProgramUniform3d
-
getter/setter pair
- glProgramUniform3dv ↔ GlGetMultiTexGendvEXT
-
getter/setter pair
- glProgramUniform3dvEXT ↔ GlGetMultiTexGendvEXT
-
getter/setter pair
- glProgramUniform3f ↔ GlProgramUniform3d
-
getter/setter pair
- glProgramUniform3fEXT ↔ GlProgramUniform3d
-
getter/setter pair
- glProgramUniform3fv ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glProgramUniform3fvEXT ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glProgramUniform3i ↔ GlBindBufferRange
-
getter/setter pair
- glProgramUniform3i64ARB ↔ GlBindBufferRange
-
getter/setter pair
- glProgramUniform3i64NV ↔ GlBindBufferRange
-
getter/setter pair
- glProgramUniform3i64vARB ↔ GlGetnUniformi64vARB
-
getter/setter pair
- glProgramUniform3i64vNV ↔ GlGetnUniformi64vARB
-
getter/setter pair
- glProgramUniform3iEXT ↔ GlBindBufferRange
-
getter/setter pair
- glProgramUniform3iv ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glProgramUniform3ivEXT ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glProgramUniform3ui ↔ GlBindBufferRange
-
getter/setter pair
- glProgramUniform3ui64ARB ↔ GlBindBufferRange
-
getter/setter pair
- glProgramUniform3ui64NV ↔ GlBindBufferRange
-
getter/setter pair
- glProgramUniform3ui64vARB ↔ GlGetnUniformui64vARB
-
getter/setter pair
- glProgramUniform3ui64vNV ↔ GlGetnUniformui64vARB
-
getter/setter pair
- glProgramUniform3uiEXT ↔ GlBindBufferRange
-
getter/setter pair
- glProgramUniform3uiv ↔ GlBindBuffersBase
-
getter/setter pair
- glProgramUniform3uivEXT ↔ GlBindBuffersBase
-
getter/setter pair
- glProgramUniform4d ↔ GlProgramUniform4d
-
getter/setter pair
- glProgramUniform4dEXT ↔ GlProgramUniform4d
-
getter/setter pair
- glProgramUniform4dv ↔ GlGetMultiTexGendvEXT
-
getter/setter pair
- glProgramUniform4dvEXT ↔ GlGetMultiTexGendvEXT
-
getter/setter pair
- glProgramUniform4f ↔ GlProgramUniform4d
-
getter/setter pair
- glProgramUniform4fEXT ↔ GlProgramUniform4d
-
getter/setter pair
- glProgramUniform4fv ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glProgramUniform4fvEXT ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glProgramUniform4i ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glProgramUniform4i64ARB ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glProgramUniform4i64NV ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glProgramUniform4i64vARB ↔ GlGetnUniformi64vARB
-
getter/setter pair
- glProgramUniform4i64vNV ↔ GlGetnUniformi64vARB
-
getter/setter pair
- glProgramUniform4iEXT ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glProgramUniform4iv ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glProgramUniform4ivEXT ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glProgramUniform4ui ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glProgramUniform4ui64ARB ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glProgramUniform4ui64NV ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glProgramUniform4ui64vARB ↔ GlGetnUniformui64vARB
-
getter/setter pair
- glProgramUniform4ui64vNV ↔ GlGetnUniformui64vARB
-
getter/setter pair
- glProgramUniform4uiEXT ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glProgramUniform4uiv ↔ GlBindBuffersBase
-
getter/setter pair
- glProgramUniform4uivEXT ↔ GlBindBuffersBase
-
getter/setter pair
- glProgramUniformHandleui64ARB ↔ GlBeginQueryIndexed
-
getter/setter pair
- glProgramUniformHandleui64NV ↔ GlBeginQueryIndexed
-
getter/setter pair
- glProgramUniformHandleui64vARB ↔ GlGetnUniformui64vARB
-
getter/setter pair
- glProgramUniformHandleui64vNV ↔ GlGetnUniformui64vARB
-
getter/setter pair
- glProgramUniformMatrix2dv ↔ GlProgramUniformMatrix2dv
-
getter/setter pair
- glProgramUniformMatrix2dvEXT ↔ GlProgramUniformMatrix2dv
-
getter/setter pair
- glProgramUniformMatrix2fv ↔ GlGetMultiTexLevelParameterfvEXT
-
getter/setter pair
- glProgramUniformMatrix2fvEXT ↔ GlGetMultiTexLevelParameterfvEXT
-
getter/setter pair
- glProgramUniformMatrix2x3dv ↔ GlProgramUniformMatrix2dv
-
getter/setter pair
- glProgramUniformMatrix2x3dvEXT ↔ GlProgramUniformMatrix2dv
-
getter/setter pair
- glProgramUniformMatrix2x3fv ↔ GlGetMultiTexLevelParameterfvEXT
-
getter/setter pair
- glProgramUniformMatrix2x3fvEXT ↔ GlGetMultiTexLevelParameterfvEXT
-
getter/setter pair
- glProgramUniformMatrix2x4dv ↔ GlProgramUniformMatrix2dv
-
getter/setter pair
- glProgramUniformMatrix2x4dvEXT ↔ GlProgramUniformMatrix2dv
-
getter/setter pair
- glProgramUniformMatrix2x4fv ↔ GlGetMultiTexLevelParameterfvEXT
-
getter/setter pair
- glProgramUniformMatrix2x4fvEXT ↔ GlGetMultiTexLevelParameterfvEXT
-
getter/setter pair
- glProgramUniformMatrix3dv ↔ GlProgramUniformMatrix2dv
-
getter/setter pair
- glProgramUniformMatrix3dvEXT ↔ GlProgramUniformMatrix2dv
-
getter/setter pair
- glProgramUniformMatrix3fv ↔ GlGetMultiTexLevelParameterfvEXT
-
getter/setter pair
- glProgramUniformMatrix3fvEXT ↔ GlGetMultiTexLevelParameterfvEXT
-
getter/setter pair
- glProgramUniformMatrix3x2dv ↔ GlProgramUniformMatrix2dv
-
getter/setter pair
- glProgramUniformMatrix3x2dvEXT ↔ GlProgramUniformMatrix2dv
-
getter/setter pair
- glProgramUniformMatrix3x2fv ↔ GlGetMultiTexLevelParameterfvEXT
-
getter/setter pair
- glProgramUniformMatrix3x2fvEXT ↔ GlGetMultiTexLevelParameterfvEXT
-
getter/setter pair
- glProgramUniformMatrix3x4dv ↔ GlProgramUniformMatrix2dv
-
getter/setter pair
- glProgramUniformMatrix3x4dvEXT ↔ GlProgramUniformMatrix2dv
-
getter/setter pair
- glProgramUniformMatrix3x4fv ↔ GlGetMultiTexLevelParameterfvEXT
-
getter/setter pair
- glProgramUniformMatrix3x4fvEXT ↔ GlGetMultiTexLevelParameterfvEXT
-
getter/setter pair
- glProgramUniformMatrix4dv ↔ GlProgramUniformMatrix2dv
-
getter/setter pair
- glProgramUniformMatrix4dvEXT ↔ GlProgramUniformMatrix2dv
-
getter/setter pair
- glProgramUniformMatrix4fv ↔ GlGetMultiTexLevelParameterfvEXT
-
getter/setter pair
- glProgramUniformMatrix4fvEXT ↔ GlGetMultiTexLevelParameterfvEXT
-
getter/setter pair
- glProgramUniformMatrix4x2dv ↔ GlProgramUniformMatrix2dv
-
getter/setter pair
- glProgramUniformMatrix4x2dvEXT ↔ GlProgramUniformMatrix2dv
-
getter/setter pair
- glProgramUniformMatrix4x2fv ↔ GlGetMultiTexLevelParameterfvEXT
-
getter/setter pair
- glProgramUniformMatrix4x2fvEXT ↔ GlGetMultiTexLevelParameterfvEXT
-
getter/setter pair
- glProgramUniformMatrix4x3dv ↔ GlProgramUniformMatrix2dv
-
getter/setter pair
- glProgramUniformMatrix4x3dvEXT ↔ GlProgramUniformMatrix2dv
-
getter/setter pair
- glProgramUniformMatrix4x3fv ↔ GlGetMultiTexLevelParameterfvEXT
-
getter/setter pair
- glProgramUniformMatrix4x3fvEXT ↔ GlGetMultiTexLevelParameterfvEXT
-
getter/setter pair
- glProgramUniformui64NV ↔ GlBeginQueryIndexed
-
getter/setter pair
- glProgramUniformui64vNV ↔ GlGetnUniformui64vARB
-
getter/setter pair
- glProvokingVertex ↔ GlActiveProgramEXT
-
getter/setter pair
- glPushClientAttribDefaultEXT ↔ GlActiveProgramEXT
-
getter/setter pair
- glPushDebugGroup ↔ GlBindFragDataLocationIndexed
-
getter/setter pair
- glPushGroupMarkerEXT ↔ GlDeleteNamedStringARB
-
getter/setter pair
- glQueryCounter ↔ GlActiveShaderProgram
-
getter/setter pair
- glRasterSamplesEXT ↔ GlActiveShaderProgram
-
getter/setter pair
- glReadBuffer ↔ GlActiveProgramEXT
-
getter/setter pair
- glReadnPixels ↔ GlCompressedMultiTexImage1DEXT
-
getter/setter pair
- glReadnPixelsARB ↔ GlCompressedMultiTexImage1DEXT
-
getter/setter pair
- glReadPixels ↔ GlClearBufferSubData
-
getter/setter pair
- glReleaseShaderCompiler ↔ GlApplyFramebufferAttachmentCMAAINTEL
-
getter/setter pair
- glRenderbufferStorage ↔ GlBindVertexBuffer
-
getter/setter pair
- glRenderbufferStorageMultisample ↔ GlBindBufferRange
-
getter/setter pair
- glRenderbufferStorageMultisampleAdvancedAMD ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glRenderbufferStorageMultisampleCoverageNV ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glResetMemoryObjectParameterNV ↔ GlActiveShaderProgram
-
getter/setter pair
- glResolveDepthValuesNV ↔ GlApplyFramebufferAttachmentCMAAINTEL
-
getter/setter pair
- glResumeTransformFeedback ↔ GlApplyFramebufferAttachmentCMAAINTEL
-
getter/setter pair
- glSampleCoverage ↔ GlSampleCoverage
-
getter/setter pair
- glSampleMaski ↔ GlActiveShaderProgram
-
getter/setter pair
- glSamplerParameterf ↔ GlPathParameterfNV
-
getter/setter pair
- glSamplerParameterfv ↔ GlClearBufferfv
-
getter/setter pair
- glSamplerParameteri ↔ GlBeginQueryIndexed
-
getter/setter pair
- glSamplerParameterIiv ↔ GlClearBufferiv
-
getter/setter pair
- glSamplerParameterIuiv ↔ GlBindImageTextures
-
getter/setter pair
- glSamplerParameteriv ↔ GlClearBufferiv
-
getter/setter pair
- glScissor ↔ GlBindVertexBuffer
-
getter/setter pair
- glScissorArrayv ↔ GlClearBufferiv
-
getter/setter pair
- glScissorExclusiveArrayvNV ↔ GlClearBufferiv
-
getter/setter pair
- glScissorExclusiveNV ↔ GlBindVertexBuffer
-
getter/setter pair
- glScissorIndexed ↔ GlBindBufferRange
-
getter/setter pair
- glScissorIndexedv ↔ GlGetIntegerv
-
getter/setter pair
- glSecondaryColorFormatNV ↔ GlBeginQueryIndexed
-
getter/setter pair
- glSelectPerfMonitorCountersAMD ↔ GlGetMemoryObjectDetachedResourcesuivNV
-
getter/setter pair
- glShaderBinary ↔ GlShaderBinary
-
getter/setter pair
- glShaderSource ↔ GlCompileShaderIncludeARB
-
getter/setter pair
- glShaderStorageBlockBinding ↔ GlBeginQueryIndexed
-
getter/setter pair
- glShadingRateImageBarrierNV ↔ GlActiveProgramEXT
-
getter/setter pair
- glShadingRateImagePaletteNV ↔ GlBindBuffersBase
-
getter/setter pair
- glShadingRateSampleOrderCustomNV ↔ GlClearBufferiv
-
getter/setter pair
- glShadingRateSampleOrderNV ↔ GlActiveProgramEXT
-
getter/setter pair
- glSignalVkFenceNV ↔ GlActiveProgramEXT
-
getter/setter pair
- glSignalVkSemaphoreNV ↔ GlActiveProgramEXT
-
getter/setter pair
- glSpecializeShader ↔ GlSpecializeShader
-
getter/setter pair
- glSpecializeShaderARB ↔ GlSpecializeShader
-
getter/setter pair
- glStateCaptureNV ↔ GlActiveShaderProgram
-
getter/setter pair
- glStencilFillPathInstancedNV ↔ GlStencilFillPathInstancedNV
-
getter/setter pair
- glStencilFillPathNV ↔ GlBeginQueryIndexed
-
getter/setter pair
- glStencilFunc ↔ GlBeginQueryIndexed
-
getter/setter pair
- glStencilFuncSeparate ↔ GlBindVertexBuffer
-
getter/setter pair
- glStencilMask ↔ GlActiveProgramEXT
-
getter/setter pair
- glStencilMaskSeparate ↔ GlActiveShaderProgram
-
getter/setter pair
- glStencilOp ↔ GlBeginQueryIndexed
-
getter/setter pair
- glStencilOpSeparate ↔ GlBindVertexBuffer
-
getter/setter pair
- glStencilStrokePathInstancedNV ↔ GlStencilFillPathInstancedNV
-
getter/setter pair
- glStencilStrokePathNV ↔ GlBeginQueryIndexed
-
getter/setter pair
- glStencilThenCoverFillPathInstancedNV ↔ GlStencilThenCoverFillPathInstancedNV
-
getter/setter pair
- glStencilThenCoverFillPathNV ↔ GlBindVertexBuffer
-
getter/setter pair
- glStencilThenCoverStrokePathInstancedNV ↔ GlStencilThenCoverFillPathInstancedNV
-
getter/setter pair
- glStencilThenCoverStrokePathNV ↔ GlBindVertexBuffer
-
getter/setter pair
- glSubpixelPrecisionBiasNV ↔ GlActiveShaderProgram
-
getter/setter pair
- glTexAttachMemoryNV ↔ GlBeginQueryIndexed
-
getter/setter pair
- glTexBuffer ↔ GlBeginQueryIndexed
-
getter/setter pair
- glTexBufferARB ↔ GlBeginQueryIndexed
-
getter/setter pair
- glTexBufferRange ↔ GlBindBufferRange
-
getter/setter pair
- glTexCoordFormatNV ↔ GlBeginQueryIndexed
-
getter/setter pair
- glTexImage1D ↔ GlCompressedMultiTexImage1DEXT
-
getter/setter pair
- glTexImage2D ↔ GlCompressedMultiTexImage2DEXT
-
getter/setter pair
- glTexImage2DMultisample ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glTexImage3D ↔ GlCompressedMultiTexImage3DEXT
-
getter/setter pair
- glTexImage3DMultisample ↔ GlBindImageTexture
-
getter/setter pair
- glTexPageCommitmentARB ↔ GlCopyMultiTexImage2DEXT
-
getter/setter pair
- glTexPageCommitmentMemNV ↔ GlBlitNamedFramebuffer
-
getter/setter pair
- glTexParameterf ↔ GlPathParameterfNV
-
getter/setter pair
- glTexParameterfv ↔ GlClearBufferfv
-
getter/setter pair
- glTexParameteri ↔ GlBeginQueryIndexed
-
getter/setter pair
- glTexParameterIiv ↔ GlClearBufferiv
-
getter/setter pair
- glTexParameterIuiv ↔ GlBindImageTextures
-
getter/setter pair
- glTexParameteriv ↔ GlClearBufferiv
-
getter/setter pair
- glTexStorage1D ↔ GlBindVertexBuffer
-
getter/setter pair
- glTexStorage2D ↔ GlBindBufferRange
-
getter/setter pair
- glTexStorage2DMultisample ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glTexStorage3D ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glTexStorage3DMultisample ↔ GlBindImageTexture
-
getter/setter pair
- glTexSubImage1D ↔ GlClearBufferSubData
-
getter/setter pair
- glTexSubImage2D ↔ GlCompressedMultiTexImage2DEXT
-
getter/setter pair
- glTexSubImage3D ↔ GlClearTexSubImage
-
getter/setter pair
- glTextureAttachMemoryNV ↔ GlBeginQueryIndexed
-
getter/setter pair
- glTextureBarrier ↔ GlApplyFramebufferAttachmentCMAAINTEL
-
getter/setter pair
- glTextureBarrierNV ↔ GlApplyFramebufferAttachmentCMAAINTEL
-
getter/setter pair
- glTextureBuffer ↔ GlBeginQueryIndexed
-
getter/setter pair
- glTextureBufferEXT ↔ GlBindVertexBuffer
-
getter/setter pair
- glTextureBufferRange ↔ GlBindBufferRange
-
getter/setter pair
- glTextureBufferRangeEXT ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glTextureImage1DEXT ↔ GlCompressedMultiTexImage2DEXT
-
getter/setter pair
- glTextureImage2DEXT ↔ GlCompressedMultiTexImage3DEXT
-
getter/setter pair
- glTextureImage3DEXT ↔ GlClearTexSubImage
-
getter/setter pair
- glTexturePageCommitmentEXT ↔ GlCopyMultiTexImage2DEXT
-
getter/setter pair
- glTexturePageCommitmentMemNV ↔ GlBlitNamedFramebuffer
-
getter/setter pair
- glTextureParameterf ↔ GlPathParameterfNV
-
getter/setter pair
- glTextureParameterfEXT ↔ GlInterpolatePathsNV
-
getter/setter pair
- glTextureParameterfv ↔ GlClearBufferfv
-
getter/setter pair
- glTextureParameterfvEXT ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glTextureParameteri ↔ GlBeginQueryIndexed
-
getter/setter pair
- glTextureParameteriEXT ↔ GlBindVertexBuffer
-
getter/setter pair
- glTextureParameterIiv ↔ GlClearBufferiv
-
getter/setter pair
- glTextureParameterIivEXT ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glTextureParameterIuiv ↔ GlBindImageTextures
-
getter/setter pair
- glTextureParameterIuivEXT ↔ GlBindBuffersBase
-
getter/setter pair
- glTextureParameteriv ↔ GlClearBufferiv
-
getter/setter pair
- glTextureParameterivEXT ↔ GlClearNamedFramebufferiv
-
getter/setter pair
- glTextureRenderbufferEXT ↔ GlBeginQueryIndexed
-
getter/setter pair
- glTextureStorage1D ↔ GlBindVertexBuffer
-
getter/setter pair
- glTextureStorage1DEXT ↔ GlBindBufferRange
-
getter/setter pair
- glTextureStorage2D ↔ GlBindBufferRange
-
getter/setter pair
- glTextureStorage2DEXT ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glTextureStorage2DMultisample ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glTextureStorage2DMultisampleEXT ↔ GlBindImageTexture
-
getter/setter pair
- glTextureStorage3D ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glTextureStorage3DEXT ↔ GlBindImageTexture
-
getter/setter pair
- glTextureStorage3DMultisample ↔ GlBindImageTexture
-
getter/setter pair
- glTextureStorage3DMultisampleEXT ↔ GlCopyMultiTexImage1DEXT
-
getter/setter pair
- glTextureSubImage1D ↔ GlClearBufferSubData
-
getter/setter pair
- glTextureSubImage1DEXT ↔ GlCompressedMultiTexImage1DEXT
-
getter/setter pair
- glTextureSubImage2D ↔ GlCompressedMultiTexImage2DEXT
-
getter/setter pair
- glTextureSubImage2DEXT ↔ GlCompressedMultiTexImage3DEXT
-
getter/setter pair
- glTextureSubImage3D ↔ GlClearTexSubImage
-
getter/setter pair
- glTextureSubImage3DEXT ↔ GlCompressedMultiTexSubImage3DEXT
-
getter/setter pair
- glTextureView ↔ GlCopyMultiTexImage1DEXT
-
getter/setter pair
- glTransformFeedbackBufferBase ↔ GlBeginQueryIndexed
-
getter/setter pair
- glTransformFeedbackBufferRange ↔ GlBindBufferRange
-
getter/setter pair
- glTransformFeedbackVaryings ↔ GlBufferData
-
getter/setter pair
- glTransformPathNV ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glUniform1d ↔ GlConservativeRasterParameterfNV
-
getter/setter pair
- glUniform1dv ↔ GlDepthRangeArraydvNV
-
getter/setter pair
- glUniform1f ↔ GlConservativeRasterParameterfNV
-
getter/setter pair
- glUniform1fv ↔ GlClearBufferfv
-
getter/setter pair
- glUniform1i ↔ GlActiveShaderProgram
-
getter/setter pair
- glUniform1i64ARB ↔ GlActiveShaderProgram
-
getter/setter pair
- glUniform1i64NV ↔ GlActiveShaderProgram
-
getter/setter pair
- glUniform1i64vARB ↔ GlGetBufferParameteri64v
-
getter/setter pair
- glUniform1i64vNV ↔ GlGetBufferParameteri64v
-
getter/setter pair
- glUniform1iv ↔ GlClearBufferiv
-
getter/setter pair
- glUniform1ui ↔ GlActiveShaderProgram
-
getter/setter pair
- glUniform1ui64ARB ↔ GlActiveShaderProgram
-
getter/setter pair
- glUniform1ui64NV ↔ GlActiveShaderProgram
-
getter/setter pair
- glUniform1ui64vARB ↔ GlGetBufferParameterui64vNV
-
getter/setter pair
- glUniform1ui64vNV ↔ GlGetBufferParameterui64vNV
-
getter/setter pair
- glUniform1uiv ↔ GlBindImageTextures
-
getter/setter pair
- glUniform2d ↔ GlDepthRangeIndexed
-
getter/setter pair
- glUniform2dv ↔ GlDepthRangeArraydvNV
-
getter/setter pair
- glUniform2f ↔ GlDepthRangeIndexed
-
getter/setter pair
- glUniform2fv ↔ GlClearBufferfv
-
getter/setter pair
- glUniform2i ↔ GlBeginQueryIndexed
-
getter/setter pair
- glUniform2i64ARB ↔ GlBeginQueryIndexed
-
getter/setter pair
- glUniform2i64NV ↔ GlBeginQueryIndexed
-
getter/setter pair
- glUniform2i64vARB ↔ GlGetBufferParameteri64v
-
getter/setter pair
- glUniform2i64vNV ↔ GlGetBufferParameteri64v
-
getter/setter pair
- glUniform2iv ↔ GlClearBufferiv
-
getter/setter pair
- glUniform2ui ↔ GlBeginQueryIndexed
-
getter/setter pair
- glUniform2ui64ARB ↔ GlBeginQueryIndexed
-
getter/setter pair
- glUniform2ui64NV ↔ GlBeginQueryIndexed
-
getter/setter pair
- glUniform2ui64vARB ↔ GlGetBufferParameterui64vNV
-
getter/setter pair
- glUniform2ui64vNV ↔ GlGetBufferParameterui64vNV
-
getter/setter pair
- glUniform2uiv ↔ GlBindImageTextures
-
getter/setter pair
- glUniform3d ↔ GlMatrixScaledEXT
-
getter/setter pair
- glUniform3dv ↔ GlDepthRangeArraydvNV
-
getter/setter pair
- glUniform3f ↔ GlMatrixScaledEXT
-
getter/setter pair
- glUniform3fv ↔ GlClearBufferfv
-
getter/setter pair
- glUniform3i ↔ GlBindVertexBuffer
-
getter/setter pair
- glUniform3i64ARB ↔ GlBindVertexBuffer
-
getter/setter pair
- glUniform3i64NV ↔ GlBindVertexBuffer
-
getter/setter pair
- glUniform3i64vARB ↔ GlGetBufferParameteri64v
-
getter/setter pair
- glUniform3i64vNV ↔ GlGetBufferParameteri64v
-
getter/setter pair
- glUniform3iv ↔ GlClearBufferiv
-
getter/setter pair
- glUniform3ui ↔ GlBindVertexBuffer
-
getter/setter pair
- glUniform3ui64ARB ↔ GlBindVertexBuffer
-
getter/setter pair
- glUniform3ui64NV ↔ GlBindVertexBuffer
-
getter/setter pair
- glUniform3ui64vARB ↔ GlGetBufferParameterui64vNV
-
getter/setter pair
- glUniform3ui64vNV ↔ GlGetBufferParameterui64vNV
-
getter/setter pair
- glUniform3uiv ↔ GlBindImageTextures
-
getter/setter pair
- glUniform4d ↔ GlMatrixRotatedEXT
-
getter/setter pair
- glUniform4dv ↔ GlDepthRangeArraydvNV
-
getter/setter pair
- glUniform4f ↔ GlMatrixRotatedEXT
-
getter/setter pair
- glUniform4fv ↔ GlClearBufferfv
-
getter/setter pair
- glUniform4i ↔ GlBindBufferRange
-
getter/setter pair
- glUniform4i64ARB ↔ GlBindBufferRange
-
getter/setter pair
- glUniform4i64NV ↔ GlBindBufferRange
-
getter/setter pair
- glUniform4i64vARB ↔ GlGetBufferParameteri64v
-
getter/setter pair
- glUniform4i64vNV ↔ GlGetBufferParameteri64v
-
getter/setter pair
- glUniform4iv ↔ GlClearBufferiv
-
getter/setter pair
- glUniform4ui ↔ GlBindBufferRange
-
getter/setter pair
- glUniform4ui64ARB ↔ GlBindBufferRange
-
getter/setter pair
- glUniform4ui64NV ↔ GlBindBufferRange
-
getter/setter pair
- glUniform4ui64vARB ↔ GlGetBufferParameterui64vNV
-
getter/setter pair
- glUniform4ui64vNV ↔ GlGetBufferParameterui64vNV
-
getter/setter pair
- glUniform4uiv ↔ GlBindImageTextures
-
getter/setter pair
- glUniformBlockBinding ↔ GlBeginQueryIndexed
-
getter/setter pair
- glUniformHandleui64ARB ↔ GlActiveShaderProgram
-
getter/setter pair
- glUniformHandleui64NV ↔ GlActiveShaderProgram
-
getter/setter pair
- glUniformHandleui64vARB ↔ GlGetBufferParameterui64vNV
-
getter/setter pair
- glUniformHandleui64vNV ↔ GlGetBufferParameterui64vNV
-
getter/setter pair
- glUniformMatrix2dv ↔ GlGetMultiTexGendvEXT
-
getter/setter pair
- glUniformMatrix2fv ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glUniformMatrix2x3dv ↔ GlGetMultiTexGendvEXT
-
getter/setter pair
- glUniformMatrix2x3fv ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glUniformMatrix2x4dv ↔ GlGetMultiTexGendvEXT
-
getter/setter pair
- glUniformMatrix2x4fv ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glUniformMatrix3dv ↔ GlGetMultiTexGendvEXT
-
getter/setter pair
- glUniformMatrix3fv ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glUniformMatrix3x2dv ↔ GlGetMultiTexGendvEXT
-
getter/setter pair
- glUniformMatrix3x2fv ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glUniformMatrix3x4dv ↔ GlGetMultiTexGendvEXT
-
getter/setter pair
- glUniformMatrix3x4fv ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glUniformMatrix4dv ↔ GlGetMultiTexGendvEXT
-
getter/setter pair
- glUniformMatrix4fv ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glUniformMatrix4x2dv ↔ GlGetMultiTexGendvEXT
-
getter/setter pair
- glUniformMatrix4x2fv ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glUniformMatrix4x3dv ↔ GlGetMultiTexGendvEXT
-
getter/setter pair
- glUniformMatrix4x3fv ↔ GlClearNamedFramebufferfv
-
getter/setter pair
- glUniformSubroutinesuiv ↔ GlBindImageTextures
-
getter/setter pair
- glUniformui64NV ↔ GlActiveShaderProgram
-
getter/setter pair
- glUniformui64vNV ↔ GlGetBufferParameterui64vNV
-
getter/setter pair
- glUnmapBuffer ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glUnmapNamedBuffer ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glUnmapNamedBufferEXT ↔ GlCheckFramebufferStatus
-
getter/setter pair
- glUseProgram ↔ GlActiveProgramEXT
-
getter/setter pair
- glUseProgramStages ↔ GlBeginQueryIndexed
-
getter/setter pair
- glUseShaderProgramEXT ↔ GlActiveShaderProgram
-
getter/setter pair
- glValidateProgram ↔ GlActiveProgramEXT
-
getter/setter pair
- glValidateProgramPipeline ↔ GlActiveProgramEXT
-
getter/setter pair
- glVertexArrayAttribBinding ↔ GlBeginQueryIndexed
-
getter/setter pair
- glVertexArrayAttribFormat ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glVertexArrayAttribIFormat ↔ GlBindBufferRange
-
getter/setter pair
- glVertexArrayAttribLFormat ↔ GlBindBufferRange
-
getter/setter pair
- glVertexArrayBindingDivisor ↔ GlBeginQueryIndexed
-
getter/setter pair
- glVertexArrayBindVertexBufferEXT ↔ GlBindBufferRange
-
getter/setter pair
- glVertexArrayColorOffsetEXT ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glVertexArrayEdgeFlagOffsetEXT ↔ GlBindVertexBuffer
-
getter/setter pair
- glVertexArrayElementBuffer ↔ GlActiveShaderProgram
-
getter/setter pair
- glVertexArrayFogCoordOffsetEXT ↔ GlBindBufferRange
-
getter/setter pair
- glVertexArrayIndexOffsetEXT ↔ GlBindBufferRange
-
getter/setter pair
- glVertexArrayMultiTexCoordOffsetEXT ↔ GlBindImageTexture
-
getter/setter pair
- glVertexArrayNormalOffsetEXT ↔ GlBindBufferRange
-
getter/setter pair
- glVertexArraySecondaryColorOffsetEXT ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glVertexArrayTexCoordOffsetEXT ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glVertexArrayVertexAttribBindingEXT ↔ GlBeginQueryIndexed
-
getter/setter pair
- glVertexArrayVertexAttribDivisorEXT ↔ GlBeginQueryIndexed
-
getter/setter pair
- glVertexArrayVertexAttribFormatEXT ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glVertexArrayVertexAttribIFormatEXT ↔ GlBindBufferRange
-
getter/setter pair
- glVertexArrayVertexAttribIOffsetEXT ↔ GlBindImageTexture
-
getter/setter pair
- glVertexArrayVertexAttribLFormatEXT ↔ GlBindBufferRange
-
getter/setter pair
- glVertexArrayVertexAttribLOffsetEXT ↔ GlBindImageTexture
-
getter/setter pair
- glVertexArrayVertexAttribOffsetEXT ↔ GlCopyMultiTexImage1DEXT
-
getter/setter pair
- glVertexArrayVertexBindingDivisorEXT ↔ GlBeginQueryIndexed
-
getter/setter pair
- glVertexArrayVertexBuffer ↔ GlBindBufferRange
-
getter/setter pair
- glVertexArrayVertexBuffers ↔ GlVertexArrayVertexBuffers
-
getter/setter pair
- glVertexArrayVertexOffsetEXT ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glVertexAttrib1d ↔ GlConservativeRasterParameterfNV
-
getter/setter pair
- glVertexAttrib1dv ↔ GlGetDoublev
-
getter/setter pair
- glVertexAttrib1f ↔ GlConservativeRasterParameterfNV
-
getter/setter pair
- glVertexAttrib1fv ↔ GlCoverageModulationTableNV
-
getter/setter pair
- glVertexAttrib1s ↔ GlActiveShaderProgram
-
getter/setter pair
- glVertexAttrib1sv ↔ GlVertexAttrib1sv
-
getter/setter pair
- glVertexAttrib2d ↔ GlDepthRangeIndexed
-
getter/setter pair
- glVertexAttrib2dv ↔ GlGetDoublev
-
getter/setter pair
- glVertexAttrib2f ↔ GlDepthRangeIndexed
-
getter/setter pair
- glVertexAttrib2fv ↔ GlCoverageModulationTableNV
-
getter/setter pair
- glVertexAttrib2s ↔ GlBeginQueryIndexed
-
getter/setter pair
- glVertexAttrib2sv ↔ GlVertexAttrib1sv
-
getter/setter pair
- glVertexAttrib3d ↔ GlMatrixScaledEXT
-
getter/setter pair
- glVertexAttrib3dv ↔ GlGetDoublev
-
getter/setter pair
- glVertexAttrib3f ↔ GlMatrixScaledEXT
-
getter/setter pair
- glVertexAttrib3fv ↔ GlCoverageModulationTableNV
-
getter/setter pair
- glVertexAttrib3s ↔ GlBindVertexBuffer
-
getter/setter pair
- glVertexAttrib3sv ↔ GlVertexAttrib1sv
-
getter/setter pair
- glVertexAttrib4bv ↔ GlVertexAttrib4bv
-
getter/setter pair
- glVertexAttrib4d ↔ GlMatrixRotatedEXT
-
getter/setter pair
- glVertexAttrib4dv ↔ GlGetDoublev
-
getter/setter pair
- glVertexAttrib4f ↔ GlMatrixRotatedEXT
-
getter/setter pair
- glVertexAttrib4fv ↔ GlCoverageModulationTableNV
-
getter/setter pair
- glVertexAttrib4iv ↔ GlGetIntegerv
-
getter/setter pair
- glVertexAttrib4Nbv ↔ GlVertexAttrib4bv
-
getter/setter pair
- glVertexAttrib4Niv ↔ GlGetIntegerv
-
getter/setter pair
- glVertexAttrib4Nsv ↔ GlVertexAttrib1sv
-
getter/setter pair
- glVertexAttrib4Nub ↔ GlBindBufferRange
-
getter/setter pair
- glVertexAttrib4Nubv ↔ GlDeleteNamedStringARB
-
getter/setter pair
- glVertexAttrib4Nuiv ↔ GlCreateBuffers
-
getter/setter pair
- glVertexAttrib4Nusv ↔ GlVertexAttrib4Nusv
-
getter/setter pair
- glVertexAttrib4s ↔ GlBindBufferRange
-
getter/setter pair
- glVertexAttrib4sv ↔ GlVertexAttrib1sv
-
getter/setter pair
- glVertexAttrib4ubv ↔ GlDeleteNamedStringARB
-
getter/setter pair
- glVertexAttrib4uiv ↔ GlCreateBuffers
-
getter/setter pair
- glVertexAttrib4usv ↔ GlVertexAttrib4Nusv
-
getter/setter pair
- glVertexAttribBinding ↔ GlActiveShaderProgram
-
getter/setter pair
- glVertexAttribDivisor ↔ GlActiveShaderProgram
-
getter/setter pair
- glVertexAttribDivisorARB ↔ GlActiveShaderProgram
-
getter/setter pair
- glVertexAttribFormat ↔ GlBindBufferRange
-
getter/setter pair
- glVertexAttribFormatNV ↔ GlBindBufferRange
-
getter/setter pair
- glVertexAttribI1i ↔ GlActiveShaderProgram
-
getter/setter pair
- glVertexAttribI1iv ↔ GlGetIntegerv
-
getter/setter pair
- glVertexAttribI1ui ↔ GlActiveShaderProgram
-
getter/setter pair
- glVertexAttribI1uiv ↔ GlCreateBuffers
-
getter/setter pair
- glVertexAttribI2i ↔ GlBeginQueryIndexed
-
getter/setter pair
- glVertexAttribI2iv ↔ GlGetIntegerv
-
getter/setter pair
- glVertexAttribI2ui ↔ GlBeginQueryIndexed
-
getter/setter pair
- glVertexAttribI2uiv ↔ GlCreateBuffers
-
getter/setter pair
- glVertexAttribI3i ↔ GlBindVertexBuffer
-
getter/setter pair
- glVertexAttribI3iv ↔ GlGetIntegerv
-
getter/setter pair
- glVertexAttribI3ui ↔ GlBindVertexBuffer
-
getter/setter pair
- glVertexAttribI3uiv ↔ GlCreateBuffers
-
getter/setter pair
- glVertexAttribI4bv ↔ GlVertexAttrib4bv
-
getter/setter pair
- glVertexAttribI4i ↔ GlBindBufferRange
-
getter/setter pair
- glVertexAttribI4iv ↔ GlGetIntegerv
-
getter/setter pair
- glVertexAttribI4sv ↔ GlVertexAttrib1sv
-
getter/setter pair
- glVertexAttribI4ubv ↔ GlDeleteNamedStringARB
-
getter/setter pair
- glVertexAttribI4ui ↔ GlBindBufferRange
-
getter/setter pair
- glVertexAttribI4uiv ↔ GlCreateBuffers
-
getter/setter pair
- glVertexAttribI4usv ↔ GlVertexAttrib4Nusv
-
getter/setter pair
- glVertexAttribIFormat ↔ GlBindVertexBuffer
-
getter/setter pair
- glVertexAttribIFormatNV ↔ GlBindVertexBuffer
-
getter/setter pair
- glVertexAttribIPointer ↔ GlBindBufferRange
-
getter/setter pair
- glVertexAttribL1d ↔ GlConservativeRasterParameterfNV
-
getter/setter pair
- glVertexAttribL1dv ↔ GlGetDoublev
-
getter/setter pair
- glVertexAttribL1i64NV ↔ GlActiveShaderProgram
-
getter/setter pair
- glVertexAttribL1i64vNV ↔ GlGetInteger64v
-
getter/setter pair
- glVertexAttribL1ui64ARB ↔ GlActiveShaderProgram
-
getter/setter pair
- glVertexAttribL1ui64NV ↔ GlActiveShaderProgram
-
getter/setter pair
- glVertexAttribL1ui64vARB ↔ GlGetIntegerui64vNV
-
getter/setter pair
- glVertexAttribL1ui64vNV ↔ GlGetIntegerui64vNV
-
getter/setter pair
- glVertexAttribL2d ↔ GlDepthRangeIndexed
-
getter/setter pair
- glVertexAttribL2dv ↔ GlGetDoublev
-
getter/setter pair
- glVertexAttribL2i64NV ↔ GlBeginQueryIndexed
-
getter/setter pair
- glVertexAttribL2i64vNV ↔ GlGetInteger64v
-
getter/setter pair
- glVertexAttribL2ui64NV ↔ GlBeginQueryIndexed
-
getter/setter pair
- glVertexAttribL2ui64vNV ↔ GlGetIntegerui64vNV
-
getter/setter pair
- glVertexAttribL3d ↔ GlMatrixScaledEXT
-
getter/setter pair
- glVertexAttribL3dv ↔ GlGetDoublev
-
getter/setter pair
- glVertexAttribL3i64NV ↔ GlBindVertexBuffer
-
getter/setter pair
- glVertexAttribL3i64vNV ↔ GlGetInteger64v
-
getter/setter pair
- glVertexAttribL3ui64NV ↔ GlBindVertexBuffer
-
getter/setter pair
- glVertexAttribL3ui64vNV ↔ GlGetIntegerui64vNV
-
getter/setter pair
- glVertexAttribL4d ↔ GlMatrixRotatedEXT
-
getter/setter pair
- glVertexAttribL4dv ↔ GlGetDoublev
-
getter/setter pair
- glVertexAttribL4i64NV ↔ GlBindBufferRange
-
getter/setter pair
- glVertexAttribL4i64vNV ↔ GlGetInteger64v
-
getter/setter pair
- glVertexAttribL4ui64NV ↔ GlBindBufferRange
-
getter/setter pair
- glVertexAttribL4ui64vNV ↔ GlGetIntegerui64vNV
-
getter/setter pair
- glVertexAttribLFormat ↔ GlBindVertexBuffer
-
getter/setter pair
- glVertexAttribLFormatNV ↔ GlBindVertexBuffer
-
getter/setter pair
- glVertexAttribLPointer ↔ GlBindBufferRange
-
getter/setter pair
- glVertexAttribP1ui ↔ GlBindVertexBuffer
-
getter/setter pair
- glVertexAttribP1uiv ↔ GlBindBuffersBase
-
getter/setter pair
- glVertexAttribP2ui ↔ GlBindVertexBuffer
-
getter/setter pair
- glVertexAttribP2uiv ↔ GlBindBuffersBase
-
getter/setter pair
- glVertexAttribP3ui ↔ GlBindVertexBuffer
-
getter/setter pair
- glVertexAttribP3uiv ↔ GlBindBuffersBase
-
getter/setter pair
- glVertexAttribP4ui ↔ GlBindVertexBuffer
-
getter/setter pair
- glVertexAttribP4uiv ↔ GlBindBuffersBase
-
getter/setter pair
- glVertexAttribPointer ↔ GlBufferPageCommitmentMemNV
-
getter/setter pair
- glVertexBindingDivisor ↔ GlActiveShaderProgram
-
getter/setter pair
- glVertexFormatNV ↔ GlBeginQueryIndexed
-
getter/setter pair
- glViewport ↔ GlBindVertexBuffer
-
getter/setter pair
- glViewportArrayv ↔ GlClearBufferfv
-
getter/setter pair
- glViewportIndexedf ↔ GlMatrixRotatedEXT
-
getter/setter pair
- glViewportIndexedfv ↔ GlCoverageModulationTableNV
-
getter/setter pair
- glViewportPositionWScaleNV ↔ GlDepthRangeIndexed
-
getter/setter pair
- glViewportSwizzleNV ↔ GlBindBufferRange
-
getter/setter pair
- glWaitSync ↔ GlWaitSync
-
getter/setter pair
- glWaitVkSemaphoreNV ↔ GlActiveProgramEXT
-
getter/setter pair
- glWeightPathsNV ↔ GlWeightPathsNV
-
getter/setter pair
- glWindowRectanglesEXT ↔ GlClearBufferiv
-
getter/setter pair
Typedefs
- GlActiveProgramEXT = void Function(int program)
- GlActiveProgramEXTNative = Void Function(Uint32 program)
- GlActiveShaderProgram = void Function(int pipeline, int program)
- GlActiveShaderProgramNative = Void Function(Uint32 pipeline, Uint32 program)
- GlActiveTexture = void Function(int program)
- GlActiveTextureNative = Void Function(Uint32 program)
- GlApplyFramebufferAttachmentCMAAINTEL = void Function()
- GlApplyFramebufferAttachmentCMAAINTELNative = Void Function()
- GlAttachShader = void Function(int pipeline, int program)
- GlAttachShaderNative = Void Function(Uint32 pipeline, Uint32 program)
- GlBeginConditionalRender = void Function(int pipeline, int program)
- GlBeginConditionalRenderNative = Void Function(Uint32 pipeline, Uint32 program)
- GlBeginConditionalRenderNV = void Function(int pipeline, int program)
- GlBeginConditionalRenderNVNative = Void Function(Uint32 pipeline, Uint32 program)
- GlBeginPerfMonitorAMD = void Function(int program)
- GlBeginPerfMonitorAMDNative = Void Function(Uint32 program)
- GlBeginPerfQueryINTEL = void Function(int program)
- GlBeginPerfQueryINTELNative = Void Function(Uint32 program)
- GlBeginQuery = void Function(int pipeline, int program)
- GlBeginQueryIndexed = void Function(int target, int index, int id)
- GlBeginQueryIndexedNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
- GlBeginQueryNative = Void Function(Uint32 pipeline, Uint32 program)
- GlBeginTransformFeedback = void Function(int program)
- GlBeginTransformFeedbackNative = Void Function(Uint32 program)
-
GlBindAttribLocation
= void Function(int program, int index, Pointer<
NativeType> name) -
GlBindAttribLocationNative
= Void Function(Uint32 program, Uint32 index, Pointer<
NativeType> name) - GlBindBuffer = void Function(int pipeline, int program)
- GlBindBufferBase = void Function(int target, int index, int id)
- GlBindBufferBaseNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
- GlBindBufferNative = Void Function(Uint32 pipeline, Uint32 program)
- GlBindBufferRange = void Function(int target, int index, int buffer, int offset, int size)
- GlBindBufferRangeNative = Void Function(Uint32 target, Uint32 index, Uint32 buffer, Int64 offset, Int64 size)
-
GlBindBuffersBase
= void Function(int target, int first, int count, Pointer<
Uint32> buffers) -
GlBindBuffersBaseNative
= Void Function(Uint32 target, Uint32 first, Int32 count, Pointer<
Uint32> buffers) -
GlBindBuffersRange
= void Function(int target, int first, int count, Pointer<
Uint32> buffers, Pointer<Int64> offsets, Pointer<Int64> sizes) -
GlBindBuffersRangeNative
= Void Function(Uint32 target, Uint32 first, Int32 count, Pointer<
Uint32> buffers, Pointer<Int64> offsets, Pointer<Int64> sizes) -
GlBindFragDataLocation
= void Function(int program, int index, Pointer<
NativeType> name) -
GlBindFragDataLocationIndexed
= void Function(int program, int colorNumber, int index, Pointer<
NativeType> name) -
GlBindFragDataLocationIndexedNative
= Void Function(Uint32 program, Uint32 colorNumber, Uint32 index, Pointer<
NativeType> name) -
GlBindFragDataLocationNative
= Void Function(Uint32 program, Uint32 index, Pointer<
NativeType> name) - GlBindFramebuffer = void Function(int pipeline, int program)
- GlBindFramebufferNative = Void Function(Uint32 pipeline, Uint32 program)
- GlBindImageTexture = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
- GlBindImageTextureNative = Void Function(Uint32 unit, Uint32 texture, Int32 level, Uint8 layered, Int32 layer, Uint32 access, Uint32 format)
-
GlBindImageTextures
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlBindImageTexturesNative
= Void Function(Uint32 first, Int32 count, Pointer<
Uint32> textures) - GlBindMultiTextureEXT = void Function(int target, int index, int id)
- GlBindMultiTextureEXTNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
- GlBindProgramPipeline = void Function(int program)
- GlBindProgramPipelineNative = Void Function(Uint32 program)
- GlBindRenderbuffer = void Function(int pipeline, int program)
- GlBindRenderbufferNative = Void Function(Uint32 pipeline, Uint32 program)
- GlBindSampler = void Function(int pipeline, int program)
- GlBindSamplerNative = Void Function(Uint32 pipeline, Uint32 program)
-
GlBindSamplers
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlBindSamplersNative
= Void Function(Uint32 first, Int32 count, Pointer<
Uint32> textures) - GlBindShadingRateImageNV = void Function(int program)
- GlBindShadingRateImageNVNative = Void Function(Uint32 program)
- GlBindTexture = void Function(int pipeline, int program)
- GlBindTextureNative = Void Function(Uint32 pipeline, Uint32 program)
-
GlBindTextures
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlBindTexturesNative
= Void Function(Uint32 first, Int32 count, Pointer<
Uint32> textures) - GlBindTextureUnit = void Function(int pipeline, int program)
- GlBindTextureUnitNative = Void Function(Uint32 pipeline, Uint32 program)
- GlBindTransformFeedback = void Function(int pipeline, int program)
- GlBindTransformFeedbackNative = Void Function(Uint32 pipeline, Uint32 program)
- GlBindVertexArray = void Function(int program)
- GlBindVertexArrayNative = Void Function(Uint32 program)
- GlBindVertexBuffer = void Function(int bindingindex, int buffer, int offset, int stride)
- GlBindVertexBufferNative = Void Function(Uint32 bindingindex, Uint32 buffer, Int64 offset, Int32 stride)
-
GlBindVertexBuffers
= void Function(int first, int count, Pointer<
Uint32> buffers, Pointer<Int64> offsets, Pointer<Int32> strides) -
GlBindVertexBuffersNative
= Void Function(Uint32 first, Int32 count, Pointer<
Uint32> buffers, Pointer<Int64> offsets, Pointer<Int32> strides) - GlBlendBarrierKHR = void Function()
- GlBlendBarrierKHRNative = Void Function()
- GlBlendBarrierNV = void Function()
- GlBlendBarrierNVNative = Void Function()
- GlBlendColor = void Function(double red, double green, double blue, double alpha)
- GlBlendColorNative = Void Function(Float red, Float green, Float blue, Float alpha)
- GlBlendEquation = void Function(int program)
- GlBlendEquationi = void Function(int pipeline, int program)
- GlBlendEquationiARB = void Function(int pipeline, int program)
- GlBlendEquationiARBNative = Void Function(Uint32 pipeline, Uint32 program)
- GlBlendEquationiNative = Void Function(Uint32 pipeline, Uint32 program)
- GlBlendEquationNative = Void Function(Uint32 program)
- GlBlendEquationSeparate = void Function(int pipeline, int program)
- GlBlendEquationSeparatei = void Function(int target, int index, int id)
- GlBlendEquationSeparateiARB = void Function(int target, int index, int id)
- GlBlendEquationSeparateiARBNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
- GlBlendEquationSeparateiNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
- GlBlendEquationSeparateNative = Void Function(Uint32 pipeline, Uint32 program)
- GlBlendFunc = void Function(int pipeline, int program)
- GlBlendFunci = void Function(int target, int index, int id)
- GlBlendFunciARB = void Function(int target, int index, int id)
- GlBlendFunciARBNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
- GlBlendFunciNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
- GlBlendFuncNative = Void Function(Uint32 pipeline, Uint32 program)
- GlBlendFuncSeparate = void Function(int bindingindex, int buffer, int offset, int stride)
- GlBlendFuncSeparatei = void Function(int target, int index, int buffer, int offset, int size)
- GlBlendFuncSeparateiARB = void Function(int target, int index, int buffer, int offset, int size)
- GlBlendFuncSeparateiARBNative = Void Function(Uint32 buf, Uint32 srcRGB, Uint32 dstRGB, Uint32 srcAlpha, Uint32 dstAlpha)
- GlBlendFuncSeparateiNative = Void Function(Uint32 buf, Uint32 srcRGB, Uint32 dstRGB, Uint32 srcAlpha, Uint32 dstAlpha)
- GlBlendFuncSeparateNative = Void Function(Uint32 sfactorRGB, Uint32 dfactorRGB, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
- GlBlendParameteriNV = void Function(int pipeline, int program)
- GlBlendParameteriNVNative = Void Function(Uint32 pname, Int32 value)
- GlBlitFramebuffer = void Function(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
- GlBlitFramebufferNative = Void Function(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, Uint32 mask, Uint32 filter)
- GlBlitNamedFramebuffer = void Function(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
- GlBlitNamedFramebufferNative = Void Function(Uint32 readFramebuffer, Uint32 drawFramebuffer, Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, Uint32 mask, Uint32 filter)
- GlBufferAddressRangeNV = void Function(int bindingindex, int buffer, int offset, int stride)
- GlBufferAddressRangeNVNative = Void Function(Uint32 pname, Uint32 index, Uint64 address, Int64 length)
- GlBufferAttachMemoryNV = void Function(int target, int index, int id)
- GlBufferAttachMemoryNVNative = Void Function(Uint32 target, Uint32 memory, Uint64 offset)
-
GlBufferData
= void Function(int target, int size, Pointer<
NativeType> data, int usage) -
GlBufferDataNative
= Void Function(Uint32 target, Int64 size, Pointer<
NativeType> data, Uint32 usage) - GlBufferPageCommitmentARB = void Function(int bindingindex, int buffer, int offset, int stride)
- GlBufferPageCommitmentARBNative = Void Function(Uint32 target, Int64 offset, Int64 size, Uint8 commit)
- GlBufferPageCommitmentMemNV = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlBufferPageCommitmentMemNVNative = Void Function(Uint32 target, Int64 offset, Int64 size, Uint32 memory, Uint64 memOffset, Uint8 commit)
-
GlBufferStorage
= void Function(int target, int size, Pointer<
NativeType> data, int usage) -
GlBufferStorageNative
= Void Function(Uint32 target, Int64 size, Pointer<
NativeType> data, Uint32 usage) -
GlBufferSubData
= void Function(int program, int colorNumber, int index, Pointer<
NativeType> name) -
GlBufferSubDataNative
= Void Function(Uint32 target, Int64 offset, Int64 size, Pointer<
NativeType> data) - GlCallCommandListNV = void Function(int program)
- GlCallCommandListNVNative = Void Function(Uint32 program)
- GlCheckFramebufferStatus = int Function(int target)
- GlCheckFramebufferStatusNative = Uint32 Function(Uint32 target)
- GlCheckNamedFramebufferStatus = int Function(int framebuffer, int target)
- GlCheckNamedFramebufferStatusEXT = int Function(int framebuffer, int target)
- GlCheckNamedFramebufferStatusEXTNative = Uint32 Function(Uint32 framebuffer, Uint32 target)
- GlCheckNamedFramebufferStatusNative = Uint32 Function(Uint32 framebuffer, Uint32 target)
- GlClampColor = void Function(int pipeline, int program)
- GlClampColorNative = Void Function(Uint32 pipeline, Uint32 program)
- GlClear = void Function(int program)
-
GlClearBufferData
= void Function(int target, int internalformat, int format, int type, Pointer<
NativeType> data) -
GlClearBufferDataNative
= Void Function(Uint32 target, Uint32 internalformat, Uint32 format, Uint32 type, Pointer<
NativeType> data) - GlClearBufferfi = void Function(int buffer, int drawbuffer, double depth, int stencil)
- GlClearBufferfiNative = Void Function(Uint32 buffer, Int32 drawbuffer, Float depth, Int32 stencil)
-
GlClearBufferfv
= void Function(int buffer, int drawbuffer, Pointer<
Float> value) -
GlClearBufferfvNative
= Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<
Float> value) -
GlClearBufferiv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlClearBufferivNative
= Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<
Int32> value) -
GlClearBufferSubData
= void Function(int target, int internalformat, int offset, int size, int format, int type, Pointer<
NativeType> data) -
GlClearBufferSubDataNative
= Void Function(Uint32 target, Uint32 internalformat, Int64 offset, Int64 size, Uint32 format, Uint32 type, Pointer<
NativeType> data) -
GlClearBufferuiv
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlClearBufferuivNative
= Void Function(Uint32 first, Int32 count, Pointer<
Uint32> textures) - GlClearColor = void Function(double red, double green, double blue, double alpha)
- GlClearColorNative = Void Function(Float red, Float green, Float blue, Float alpha)
- GlClearDepth = void Function(double depth)
- GlClearDepthdNV = void Function(double depth)
- GlClearDepthdNVNative = Void Function(Double depth)
- GlClearDepthf = void Function(double depth)
- GlClearDepthfNative = Void Function(Float d)
- GlClearDepthNative = Void Function(Double depth)
-
GlClearNamedBufferData
= void Function(int target, int internalformat, int format, int type, Pointer<
NativeType> data) -
GlClearNamedBufferDataEXT
= void Function(int target, int internalformat, int format, int type, Pointer<
NativeType> data) -
GlClearNamedBufferDataEXTNative
= Void Function(Uint32 target, Uint32 internalformat, Uint32 format, Uint32 type, Pointer<
NativeType> data) -
GlClearNamedBufferDataNative
= Void Function(Uint32 target, Uint32 internalformat, Uint32 format, Uint32 type, Pointer<
NativeType> data) -
GlClearNamedBufferSubData
= void Function(int target, int internalformat, int offset, int size, int format, int type, Pointer<
NativeType> data) -
GlClearNamedBufferSubDataEXT
= void Function(int target, int internalformat, int offset, int size, int format, int type, Pointer<
NativeType> data) -
GlClearNamedBufferSubDataEXTNative
= Void Function(Uint32 target, Uint32 internalformat, Int64 offset, Int64 size, Uint32 format, Uint32 type, Pointer<
NativeType> data) -
GlClearNamedBufferSubDataNative
= Void Function(Uint32 target, Uint32 internalformat, Int64 offset, Int64 size, Uint32 format, Uint32 type, Pointer<
NativeType> data) - GlClearNamedFramebufferfi = void Function(int framebuffer, int buffer, int drawbuffer, double depth, int stencil)
- GlClearNamedFramebufferfiNative = Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Float depth, Int32 stencil)
-
GlClearNamedFramebufferfv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlClearNamedFramebufferfvNative
= Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<
Float> value) -
GlClearNamedFramebufferiv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlClearNamedFramebufferivNative
= Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<
Int32> value) -
GlClearNamedFramebufferuiv
= void Function(int target, int first, int count, Pointer<
Uint32> buffers) -
GlClearNamedFramebufferuivNative
= Void Function(Uint32 target, Uint32 first, Int32 count, Pointer<
Uint32> buffers) - GlClearNative = Void Function(Uint32 program)
- GlClearStencil = void Function(int program)
- GlClearStencilNative = Void Function(Int32 s)
-
GlClearTexImage
= void Function(int target, int internalformat, int format, int type, Pointer<
NativeType> data) -
GlClearTexImageNative
= Void Function(Uint32 texture, Int32 level, Uint32 format, Uint32 type, Pointer<
NativeType> data) -
GlClearTexSubImage
= void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<
NativeType> data) -
GlClearTexSubImageNative
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<
NativeType> data) - GlClientAttribDefaultEXT = void Function(int program)
- GlClientAttribDefaultEXTNative = Void Function(Uint32 program)
-
GlClientWaitSync
= int Function(Pointer<
NativeType> sync, int flags, int timeout) -
GlClientWaitSyncNative
= Uint32 Function(Pointer<
NativeType> sync, Uint32 flags, Uint64 timeout) - GlClipControl = void Function(int pipeline, int program)
- GlClipControlNative = Void Function(Uint32 pipeline, Uint32 program)
- GlColorFormatNV = void Function(int target, int index, int id)
- GlColorFormatNVNative = Void Function(Int32 size, Uint32 type, Int32 stride)
- GlColorMask = void Function(int bindingindex, int buffer, int offset, int stride)
- GlColorMaski = void Function(int target, int index, int buffer, int offset, int size)
- GlColorMaskiNative = Void Function(Uint32 index, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
- GlColorMaskNative = Void Function(Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha)
- GlCommandListSegmentsNV = void Function(int pipeline, int program)
- GlCommandListSegmentsNVNative = Void Function(Uint32 pipeline, Uint32 program)
- GlCompileCommandListNV = void Function(int program)
- GlCompileCommandListNVNative = Void Function(Uint32 program)
- GlCompileShader = void Function(int program)
-
GlCompileShaderIncludeARB
= void Function(int shader, int count, Pointer<
NativeType> path, Pointer<Int32> length) -
GlCompileShaderIncludeARBNative
= Void Function(Uint32 shader, Int32 count, Pointer<
NativeType> path, Pointer<Int32> length) - GlCompileShaderNative = Void Function(Uint32 program)
-
GlCompressedMultiTexImage1DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<
NativeType> bits) -
GlCompressedMultiTexImage1DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 border, Int32 imageSize, Pointer<
NativeType> bits) -
GlCompressedMultiTexImage2DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<
NativeType> bits) -
GlCompressedMultiTexImage2DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, Pointer<
NativeType> bits) -
GlCompressedMultiTexImage3DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<
NativeType> bits) -
GlCompressedMultiTexImage3DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, Pointer<
NativeType> bits) -
GlCompressedMultiTexSubImage1DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<
NativeType> bits) -
GlCompressedMultiTexSubImage1DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Int32 imageSize, Pointer<
NativeType> bits) -
GlCompressedMultiTexSubImage2DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<
NativeType> bits) -
GlCompressedMultiTexSubImage2DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Int32 imageSize, Pointer<
NativeType> bits) -
GlCompressedMultiTexSubImage3DEXT
= void Function(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<
NativeType> bits) -
GlCompressedMultiTexSubImage3DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Int32 imageSize, Pointer<
NativeType> bits) -
GlCompressedTexImage1D
= void Function(int target, int internalformat, int offset, int size, int format, int type, Pointer<
NativeType> data) -
GlCompressedTexImage1DNative
= Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 border, Int32 imageSize, Pointer<
NativeType> data) -
GlCompressedTexImage2D
= void Function(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<
NativeType> bits) -
GlCompressedTexImage2DNative
= Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, Pointer<
NativeType> data) -
GlCompressedTexImage3D
= void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<
NativeType> bits) -
GlCompressedTexImage3DNative
= Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, Pointer<
NativeType> data) -
GlCompressedTexSubImage1D
= void Function(int target, int internalformat, int offset, int size, int format, int type, Pointer<
NativeType> data) -
GlCompressedTexSubImage1DNative
= Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Int32 imageSize, Pointer<
NativeType> data) -
GlCompressedTexSubImage2D
= void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<
NativeType> bits) -
GlCompressedTexSubImage2DNative
= Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Int32 imageSize, Pointer<
NativeType> data) -
GlCompressedTexSubImage3D
= void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<
NativeType> data) -
GlCompressedTexSubImage3DNative
= Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Int32 imageSize, Pointer<
NativeType> data) -
GlCompressedTextureImage1DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<
NativeType> bits) -
GlCompressedTextureImage1DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 border, Int32 imageSize, Pointer<
NativeType> bits) -
GlCompressedTextureImage2DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<
NativeType> bits) -
GlCompressedTextureImage2DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, Pointer<
NativeType> bits) -
GlCompressedTextureImage3DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<
NativeType> bits) -
GlCompressedTextureImage3DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, Pointer<
NativeType> bits) -
GlCompressedTextureSubImage1D
= void Function(int target, int internalformat, int offset, int size, int format, int type, Pointer<
NativeType> data) -
GlCompressedTextureSubImage1DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<
NativeType> bits) -
GlCompressedTextureSubImage1DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Int32 imageSize, Pointer<
NativeType> bits) -
GlCompressedTextureSubImage1DNative
= Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Int32 imageSize, Pointer<
NativeType> data) -
GlCompressedTextureSubImage2D
= void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<
NativeType> bits) -
GlCompressedTextureSubImage2DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<
NativeType> bits) -
GlCompressedTextureSubImage2DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Int32 imageSize, Pointer<
NativeType> bits) -
GlCompressedTextureSubImage2DNative
= Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Int32 imageSize, Pointer<
NativeType> data) -
GlCompressedTextureSubImage3D
= void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<
NativeType> data) -
GlCompressedTextureSubImage3DEXT
= void Function(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<
NativeType> bits) -
GlCompressedTextureSubImage3DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Int32 imageSize, Pointer<
NativeType> bits) -
GlCompressedTextureSubImage3DNative
= Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Int32 imageSize, Pointer<
NativeType> data) - GlConservativeRasterParameterfNV = void Function(int pname, double value)
- GlConservativeRasterParameterfNVNative = Void Function(Uint32 pname, Float value)
- GlConservativeRasterParameteriNV = void Function(int pipeline, int program)
- GlConservativeRasterParameteriNVNative = Void Function(Uint32 pname, Int32 value)
- GlCopyBufferSubData = void Function(int target, int index, int buffer, int offset, int size)
- GlCopyBufferSubDataNative = Void Function(Uint32 readTarget, Uint32 writeTarget, Int64 readOffset, Int64 writeOffset, Int64 size)
- GlCopyImageSubData = void Function(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)
- GlCopyImageSubDataNative = Void Function(Uint32 srcName, Uint32 srcTarget, Int32 srcLevel, Int32 srcX, Int32 srcY, Int32 srcZ, Uint32 dstName, Uint32 dstTarget, Int32 dstLevel, Int32 dstX, Int32 dstY, Int32 dstZ, Int32 srcWidth, Int32 srcHeight, Int32 srcDepth)
- GlCopyMultiTexImage1DEXT = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int border)
- GlCopyMultiTexImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 border)
- GlCopyMultiTexImage2DEXT = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border)
- GlCopyMultiTexImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border)
- GlCopyMultiTexSubImage1DEXT = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
- GlCopyMultiTexSubImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
- GlCopyMultiTexSubImage2DEXT = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border)
- GlCopyMultiTexSubImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
- GlCopyMultiTexSubImage3DEXT = void Function(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
- GlCopyMultiTexSubImage3DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
- GlCopyNamedBufferSubData = void Function(int target, int index, int buffer, int offset, int size)
- GlCopyNamedBufferSubDataNative = Void Function(Uint32 readTarget, Uint32 writeTarget, Int64 readOffset, Int64 writeOffset, Int64 size)
- GlCopyPathNV = void Function(int pipeline, int program)
- GlCopyPathNVNative = Void Function(Uint32 pipeline, Uint32 program)
- GlCopyTexImage1D = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
- GlCopyTexImage1DNative = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 border)
- GlCopyTexImage2D = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int border)
- GlCopyTexImage2DNative = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border)
- GlCopyTexSubImage1D = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlCopyTexSubImage1DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
- GlCopyTexSubImage2D = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int border)
- GlCopyTexSubImage2DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
- GlCopyTexSubImage3D = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border)
- GlCopyTexSubImage3DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
- GlCopyTextureImage1DEXT = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int border)
- GlCopyTextureImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 border)
- GlCopyTextureImage2DEXT = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border)
- GlCopyTextureImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border)
- GlCopyTextureSubImage1D = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlCopyTextureSubImage1DEXT = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
- GlCopyTextureSubImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
- GlCopyTextureSubImage1DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
- GlCopyTextureSubImage2D = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int border)
- GlCopyTextureSubImage2DEXT = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border)
- GlCopyTextureSubImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
- GlCopyTextureSubImage2DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
- GlCopyTextureSubImage3D = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border)
- GlCopyTextureSubImage3DEXT = void Function(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
- GlCopyTextureSubImage3DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
- GlCopyTextureSubImage3DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
- GlCoverageModulationNV = void Function(int program)
- GlCoverageModulationNVNative = Void Function(Uint32 program)
-
GlCoverageModulationTableNV
= void Function(int n, Pointer<
Float> v) -
GlCoverageModulationTableNVNative
= Void Function(Int32 n, Pointer<
Float> v) -
GlCoverFillPathInstancedNV
= void Function(int numPaths, int pathNameType, Pointer<
NativeType> paths, int pathBase, int coverMode, int transformType, Pointer<Float> transformValues) -
GlCoverFillPathInstancedNVNative
= Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<
NativeType> paths, Uint32 pathBase, Uint32 coverMode, Uint32 transformType, Pointer<Float> transformValues) - GlCoverFillPathNV = void Function(int pipeline, int program)
- GlCoverFillPathNVNative = Void Function(Uint32 pipeline, Uint32 program)
-
GlCoverStrokePathInstancedNV
= void Function(int numPaths, int pathNameType, Pointer<
NativeType> paths, int pathBase, int coverMode, int transformType, Pointer<Float> transformValues) -
GlCoverStrokePathInstancedNVNative
= Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<
NativeType> paths, Uint32 pathBase, Uint32 coverMode, Uint32 transformType, Pointer<Float> transformValues) - GlCoverStrokePathNV = void Function(int pipeline, int program)
- GlCoverStrokePathNVNative = Void Function(Uint32 pipeline, Uint32 program)
-
GlCreateBuffers
= void Function(int n, Pointer<
Uint32> buffers) -
GlCreateBuffersNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
GlCreateCommandListsNV
= void Function(int n, Pointer<
Uint32> buffers) -
GlCreateCommandListsNVNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
GlCreateFramebuffers
= void Function(int n, Pointer<
Uint32> buffers) -
GlCreateFramebuffersNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
GlCreatePerfQueryINTEL
= void Function(int n, Pointer<
Uint32> buffers) -
GlCreatePerfQueryINTELNative
= Void Function(Uint32 queryId, Pointer<
Uint32> queryHandle) - GlCreateProgram = int Function()
- GlCreateProgramNative = Uint32 Function()
-
GlCreateProgramPipelines
= void Function(int n, Pointer<
Uint32> buffers) -
GlCreateProgramPipelinesNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
GlCreateQueries
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlCreateQueriesNative
= Void Function(Uint32 first, Int32 count, Pointer<
Uint32> textures) -
GlCreateRenderbuffers
= void Function(int n, Pointer<
Uint32> buffers) -
GlCreateRenderbuffersNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
GlCreateSamplers
= void Function(int n, Pointer<
Uint32> buffers) -
GlCreateSamplersNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) - GlCreateShader = int Function(int target)
- GlCreateShaderNative = Uint32 Function(Uint32 target)
-
GlCreateShaderProgramEXT
= int Function(int type, Pointer<
NativeType> string) -
GlCreateShaderProgramEXTNative
= Uint32 Function(Uint32 type, Pointer<
NativeType> string) -
GlCreateShaderProgramv
= int Function(int type, int count, Pointer<
NativeType> strings) -
GlCreateShaderProgramvNative
= Uint32 Function(Uint32 type, Int32 count, Pointer<
NativeType> strings) -
GlCreateStatesNV
= void Function(int n, Pointer<
Uint32> buffers) -
GlCreateStatesNVNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
GlCreateSyncFromCLeventARB
= Pointer<
NativeType> Function(Pointer<NativeType> context, Pointer<NativeType> event, int flags) -
GlCreateSyncFromCLeventARBNative
= Pointer<
NativeType> Function(Pointer<NativeType> context, Pointer<NativeType> event, Uint32 flags) -
GlCreateTextures
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlCreateTexturesNative
= Void Function(Uint32 first, Int32 count, Pointer<
Uint32> textures) -
GlCreateTransformFeedbacks
= void Function(int n, Pointer<
Uint32> buffers) -
GlCreateTransformFeedbacksNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
GlCreateVertexArrays
= void Function(int n, Pointer<
Uint32> buffers) -
GlCreateVertexArraysNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) - GlCullFace = void Function(int program)
- GlCullFaceNative = Void Function(Uint32 program)
-
GlDebugMessageCallback
= void Function(Pointer<
NativeType> callback, Pointer<NativeType> userParam) -
GlDebugMessageCallbackARB
= void Function(Pointer<
NativeType> callback, Pointer<NativeType> userParam) -
GlDebugMessageCallbackARBNative
= Void Function(Pointer<
NativeType> callback, Pointer<NativeType> userParam) -
GlDebugMessageCallbackNative
= Void Function(Pointer<
NativeType> callback, Pointer<NativeType> userParam) -
GlDebugMessageControl
= void Function(int source, int type, int severity, int count, Pointer<
Uint32> ids, int enabled) -
GlDebugMessageControlARB
= void Function(int source, int type, int severity, int count, Pointer<
Uint32> ids, int enabled) -
GlDebugMessageControlARBNative
= Void Function(Uint32 source, Uint32 type, Uint32 severity, Int32 count, Pointer<
Uint32> ids, Uint8 enabled) -
GlDebugMessageControlNative
= Void Function(Uint32 source, Uint32 type, Uint32 severity, Int32 count, Pointer<
Uint32> ids, Uint8 enabled) -
GlDebugMessageInsert
= void Function(int source, int type, int id, int severity, int length, Pointer<
NativeType> buf) -
GlDebugMessageInsertARB
= void Function(int source, int type, int id, int severity, int length, Pointer<
NativeType> buf) -
GlDebugMessageInsertARBNative
= Void Function(Uint32 source, Uint32 type, Uint32 id, Uint32 severity, Int32 length, Pointer<
NativeType> buf) -
GlDebugMessageInsertNative
= Void Function(Uint32 source, Uint32 type, Uint32 id, Uint32 severity, Int32 length, Pointer<
NativeType> buf) -
GlDeleteBuffers
= void Function(int n, Pointer<
Uint32> buffers) -
GlDeleteBuffersNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
GlDeleteCommandListsNV
= void Function(int n, Pointer<
Uint32> buffers) -
GlDeleteCommandListsNVNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
GlDeleteFramebuffers
= void Function(int n, Pointer<
Uint32> buffers) -
GlDeleteFramebuffersNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
GlDeleteNamedStringARB
= void Function(int namelen, Pointer<
NativeType> name) -
GlDeleteNamedStringARBNative
= Void Function(Int32 namelen, Pointer<
NativeType> name) - GlDeletePathsNV = void Function(int pipeline, int program)
- GlDeletePathsNVNative = Void Function(Uint32 pname, Int32 value)
-
GlDeletePerfMonitorsAMD
= void Function(int n, Pointer<
Uint32> buffers) -
GlDeletePerfMonitorsAMDNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) - GlDeletePerfQueryINTEL = void Function(int program)
- GlDeletePerfQueryINTELNative = Void Function(Uint32 program)
- GlDeleteProgram = void Function(int program)
- GlDeleteProgramNative = Void Function(Uint32 program)
-
GlDeleteProgramPipelines
= void Function(int n, Pointer<
Uint32> buffers) -
GlDeleteProgramPipelinesNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
GlDeleteQueries
= void Function(int n, Pointer<
Uint32> buffers) -
GlDeleteQueriesNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
GlDeleteRenderbuffers
= void Function(int n, Pointer<
Uint32> buffers) -
GlDeleteRenderbuffersNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
GlDeleteSamplers
= void Function(int n, Pointer<
Uint32> buffers) -
GlDeleteSamplersNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) - GlDeleteShader = void Function(int program)
- GlDeleteShaderNative = Void Function(Uint32 program)
-
GlDeleteStatesNV
= void Function(int n, Pointer<
Uint32> buffers) -
GlDeleteStatesNVNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
GlDeleteSync
= void Function(Pointer<
NativeType> sync) -
GlDeleteSyncNative
= Void Function(Pointer<
NativeType> sync) -
GlDeleteTextures
= void Function(int n, Pointer<
Uint32> buffers) -
GlDeleteTexturesNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
GlDeleteTransformFeedbacks
= void Function(int n, Pointer<
Uint32> buffers) -
GlDeleteTransformFeedbacksNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
GlDeleteVertexArrays
= void Function(int n, Pointer<
Uint32> buffers) -
GlDeleteVertexArraysNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) - GlDepthBoundsdNV = void Function(double zmin, double zmax)
- GlDepthBoundsdNVNative = Void Function(Double zmin, Double zmax)
- GlDepthFunc = void Function(int program)
- GlDepthFuncNative = Void Function(Uint32 program)
- GlDepthMask = void Function(int program)
- GlDepthMaskNative = Void Function(Uint8 flag)
- GlDepthRange = void Function(double zmin, double zmax)
-
GlDepthRangeArraydvNV
= void Function(int first, int count, Pointer<
Double> v) -
GlDepthRangeArraydvNVNative
= Void Function(Uint32 first, Int32 count, Pointer<
Double> v) -
GlDepthRangeArrayv
= void Function(int first, int count, Pointer<
Double> v) -
GlDepthRangeArrayvNative
= Void Function(Uint32 first, Int32 count, Pointer<
Double> v) - GlDepthRangedNV = void Function(double zmin, double zmax)
- GlDepthRangedNVNative = Void Function(Double zmin, Double zmax)
- GlDepthRangef = void Function(double zmin, double zmax)
- GlDepthRangefNative = Void Function(Float n, Float f)
- GlDepthRangeIndexed = void Function(int index, double n, double f)
- GlDepthRangeIndexeddNV = void Function(int index, double n, double f)
- GlDepthRangeIndexeddNVNative = Void Function(Uint32 index, Double n, Double f)
- GlDepthRangeIndexedNative = Void Function(Uint32 index, Double n, Double f)
- GlDepthRangeNative = Void Function(Double zmin, Double zmax)
- GlDetachShader = void Function(int pipeline, int program)
- GlDetachShaderNative = Void Function(Uint32 pipeline, Uint32 program)
- GlDisable = void Function(int program)
- GlDisableClientStateiEXT = void Function(int pipeline, int program)
- GlDisableClientStateiEXTNative = Void Function(Uint32 pipeline, Uint32 program)
- GlDisableClientStateIndexedEXT = void Function(int pipeline, int program)
- GlDisableClientStateIndexedEXTNative = Void Function(Uint32 pipeline, Uint32 program)
- GlDisablei = void Function(int pipeline, int program)
- GlDisableiNative = Void Function(Uint32 pipeline, Uint32 program)
- GlDisableIndexedEXT = void Function(int pipeline, int program)
- GlDisableIndexedEXTNative = Void Function(Uint32 pipeline, Uint32 program)
- GlDisableNative = Void Function(Uint32 program)
- GlDisableVertexArrayAttrib = void Function(int pipeline, int program)
- GlDisableVertexArrayAttribEXT = void Function(int pipeline, int program)
- GlDisableVertexArrayAttribEXTNative = Void Function(Uint32 pipeline, Uint32 program)
- GlDisableVertexArrayAttribNative = Void Function(Uint32 pipeline, Uint32 program)
- GlDisableVertexArrayEXT = void Function(int pipeline, int program)
- GlDisableVertexArrayEXTNative = Void Function(Uint32 pipeline, Uint32 program)
- GlDisableVertexAttribArray = void Function(int program)
- GlDisableVertexAttribArrayNative = Void Function(Uint32 program)
- GlDispatchCompute = void Function(int target, int index, int id)
- GlDispatchComputeGroupSizeARB = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlDispatchComputeGroupSizeARBNative = Void Function(Uint32 num_groups_x, Uint32 num_groups_y, Uint32 num_groups_z, Uint32 group_size_x, Uint32 group_size_y, Uint32 group_size_z)
- GlDispatchComputeIndirect = void Function(int program)
- GlDispatchComputeIndirectNative = Void Function(Int64 indirect)
- GlDispatchComputeNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
- GlDrawArrays = void Function(int target, int index, int id)
-
GlDrawArraysIndirect
= void Function(int namelen, Pointer<
NativeType> name) -
GlDrawArraysIndirectNative
= Void Function(Uint32 mode, Pointer<
NativeType> indirect) - GlDrawArraysInstanced = void Function(int bindingindex, int buffer, int offset, int stride)
- GlDrawArraysInstancedARB = void Function(int bindingindex, int buffer, int offset, int stride)
- GlDrawArraysInstancedARBNative = Void Function(Uint32 mode, Int32 first, Int32 count, Int32 primcount)
- GlDrawArraysInstancedBaseInstance = void Function(int target, int index, int buffer, int offset, int size)
- GlDrawArraysInstancedBaseInstanceNative = Void Function(Uint32 mode, Int32 first, Int32 count, Int32 instancecount, Uint32 baseinstance)
- GlDrawArraysInstancedEXT = void Function(int bindingindex, int buffer, int offset, int stride)
- GlDrawArraysInstancedEXTNative = Void Function(Uint32 mode, Int32 first, Int32 count, Int32 primcount)
- GlDrawArraysInstancedNative = Void Function(Uint32 mode, Int32 first, Int32 count, Int32 primcount)
- GlDrawArraysNative = Void Function(Uint32 mode, Int32 first, Int32 count)
- GlDrawBuffer = void Function(int program)
- GlDrawBufferNative = Void Function(Uint32 program)
-
GlDrawBuffers
= void Function(int n, Pointer<
Uint32> buffers) -
GlDrawBuffersNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
GlDrawCommandsAddressNV
= void Function(int primitiveMode, Pointer<
Uint64> indirects, Pointer<Int32> sizes, int count) -
GlDrawCommandsAddressNVNative
= Void Function(Uint32 primitiveMode, Pointer<
Uint64> indirects, Pointer<Int32> sizes, Uint32 count) -
GlDrawCommandsNV
= void Function(int primitiveMode, int buffer, Pointer<
Int64> indirects, Pointer<Int32> sizes, int count) -
GlDrawCommandsNVNative
= Void Function(Uint32 primitiveMode, Uint32 buffer, Pointer<
Int64> indirects, Pointer<Int32> sizes, Uint32 count) -
GlDrawCommandsStatesAddressNV
= void Function(Pointer<
Uint64> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count) -
GlDrawCommandsStatesAddressNVNative
= Void Function(Pointer<
Uint64> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, Uint32 count) -
GlDrawCommandsStatesNV
= void Function(int buffer, Pointer<
Int64> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count) -
GlDrawCommandsStatesNVNative
= Void Function(Uint32 buffer, Pointer<
Int64> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, Uint32 count) -
GlDrawElements
= void Function(int program, int colorNumber, int index, Pointer<
NativeType> name) -
GlDrawElementsBaseVertex
= void Function(int mode, int count, int type, Pointer<
NativeType> indices, int basevertex) -
GlDrawElementsBaseVertexNative
= Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<
NativeType> indices, Int32 basevertex) -
GlDrawElementsIndirect
= void Function(int program, int index, Pointer<
NativeType> name) -
GlDrawElementsIndirectNative
= Void Function(Uint32 program, Uint32 index, Pointer<
NativeType> name) -
GlDrawElementsInstanced
= void Function(int mode, int count, int type, Pointer<
NativeType> indices, int basevertex) -
GlDrawElementsInstancedARB
= void Function(int mode, int count, int type, Pointer<
NativeType> indices, int basevertex) -
GlDrawElementsInstancedARBNative
= Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<
NativeType> indices, Int32 basevertex) -
GlDrawElementsInstancedBaseInstance
= void Function(int mode, int count, int type, Pointer<
NativeType> indices, int instancecount, int baseinstance) -
GlDrawElementsInstancedBaseInstanceNative
= Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<
NativeType> indices, Int32 instancecount, Uint32 baseinstance) -
GlDrawElementsInstancedBaseVertex
= void Function(int mode, int count, int type, Pointer<
NativeType> indices, int instancecount, int baseinstance) -
GlDrawElementsInstancedBaseVertexBaseInstance
= void Function(int mode, int count, int type, Pointer<
NativeType> indices, int instancecount, int basevertex, int baseinstance) -
GlDrawElementsInstancedBaseVertexBaseInstanceNative
= Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<
NativeType> indices, Int32 instancecount, Int32 basevertex, Uint32 baseinstance) -
GlDrawElementsInstancedBaseVertexNative
= Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<
NativeType> indices, Int32 instancecount, Int32 basevertex) -
GlDrawElementsInstancedEXT
= void Function(int mode, int count, int type, Pointer<
NativeType> indices, int basevertex) -
GlDrawElementsInstancedEXTNative
= Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<
NativeType> indices, Int32 basevertex) -
GlDrawElementsInstancedNative
= Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<
NativeType> indices, Int32 basevertex) -
GlDrawElementsNative
= Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<
NativeType> indices) - GlDrawMeshTasksIndirectNV = void Function(int program)
- GlDrawMeshTasksIndirectNVNative = Void Function(Int64 indirect)
- GlDrawMeshTasksNV = void Function(int pipeline, int program)
- GlDrawMeshTasksNVNative = Void Function(Uint32 pipeline, Uint32 program)
-
GlDrawRangeElements
= void Function(int source, int type, int id, int severity, int length, Pointer<
NativeType> buf) -
GlDrawRangeElementsBaseVertex
= void Function(int mode, int start, int end, int count, int type, Pointer<
NativeType> indices, int basevertex) -
GlDrawRangeElementsBaseVertexNative
= Void Function(Uint32 mode, Uint32 start, Uint32 end, Int32 count, Uint32 type, Pointer<
NativeType> indices, Int32 basevertex) -
GlDrawRangeElementsNative
= Void Function(Uint32 mode, Uint32 start, Uint32 end, Int32 count, Uint32 type, Pointer<
NativeType> indices) - GlDrawTransformFeedback = void Function(int pipeline, int program)
- GlDrawTransformFeedbackInstanced = void Function(int target, int index, int id)
- GlDrawTransformFeedbackInstancedNative = Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
- GlDrawTransformFeedbackNative = Void Function(Uint32 pipeline, Uint32 program)
- GlDrawTransformFeedbackStream = void Function(int target, int index, int id)
- GlDrawTransformFeedbackStreamInstanced = void Function(int bindingindex, int buffer, int offset, int stride)
- GlDrawTransformFeedbackStreamInstancedNative = Void Function(Uint32 mode, Uint32 id, Uint32 stream, Int32 instancecount)
- GlDrawTransformFeedbackStreamNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
- GlDrawVkImageNV = void Function(int vkImage, int sampler, double x0, double y0, double x1, double y1, double z, double s0, double t0, double s1, double t1)
- GlDrawVkImageNVNative = Void Function(Uint64 vkImage, Uint32 sampler, Float x0, Float y0, Float x1, Float y1, Float z, Float s0, Float t0, Float s1, Float t1)
- GlEdgeFlagFormatNV = void Function(int program)
- GlEdgeFlagFormatNVNative = Void Function(Int32 s)
-
GlEGLImageTargetTexStorageEXT
= void Function(int target, Pointer<
NativeType> image, Pointer<Int32> attrib_list) -
GlEGLImageTargetTexStorageEXTNative
= Void Function(Uint32 target, Pointer<
NativeType> image, Pointer<Int32> attrib_list) -
GlEGLImageTargetTextureStorageEXT
= void Function(int target, Pointer<
NativeType> image, Pointer<Int32> attrib_list) -
GlEGLImageTargetTextureStorageEXTNative
= Void Function(Uint32 target, Pointer<
NativeType> image, Pointer<Int32> attrib_list) - GlEnable = void Function(int program)
- GlEnableClientStateiEXT = void Function(int pipeline, int program)
- GlEnableClientStateiEXTNative = Void Function(Uint32 pipeline, Uint32 program)
- GlEnableClientStateIndexedEXT = void Function(int pipeline, int program)
- GlEnableClientStateIndexedEXTNative = Void Function(Uint32 pipeline, Uint32 program)
- GlEnablei = void Function(int pipeline, int program)
- GlEnableiNative = Void Function(Uint32 pipeline, Uint32 program)
- GlEnableIndexedEXT = void Function(int pipeline, int program)
- GlEnableIndexedEXTNative = Void Function(Uint32 pipeline, Uint32 program)
- GlEnableNative = Void Function(Uint32 program)
- GlEnableVertexArrayAttrib = void Function(int pipeline, int program)
- GlEnableVertexArrayAttribEXT = void Function(int pipeline, int program)
- GlEnableVertexArrayAttribEXTNative = Void Function(Uint32 pipeline, Uint32 program)
- GlEnableVertexArrayAttribNative = Void Function(Uint32 pipeline, Uint32 program)
- GlEnableVertexArrayEXT = void Function(int pipeline, int program)
- GlEnableVertexArrayEXTNative = Void Function(Uint32 pipeline, Uint32 program)
- GlEnableVertexAttribArray = void Function(int program)
- GlEnableVertexAttribArrayNative = Void Function(Uint32 program)
- GlEndConditionalRender = void Function()
- GlEndConditionalRenderNative = Void Function()
- GlEndConditionalRenderNV = void Function()
- GlEndConditionalRenderNVNative = Void Function()
- GlEndPerfMonitorAMD = void Function(int program)
- GlEndPerfMonitorAMDNative = Void Function(Uint32 program)
- GlEndPerfQueryINTEL = void Function(int program)
- GlEndPerfQueryINTELNative = Void Function(Uint32 program)
- GlEndQuery = void Function(int program)
- GlEndQueryIndexed = void Function(int pipeline, int program)
- GlEndQueryIndexedNative = Void Function(Uint32 pipeline, Uint32 program)
- GlEndQueryNative = Void Function(Uint32 program)
- GlEndTransformFeedback = void Function()
- GlEndTransformFeedbackNative = Void Function()
- GlEvaluateDepthValuesARB = void Function()
- GlEvaluateDepthValuesARBNative = Void Function()
-
GlFenceSync
= Pointer<
NativeType> Function(int condition, int flags) -
GlFenceSyncNative
= Pointer<
NativeType> Function(Uint32 condition, Uint32 flags) - GlFinish = void Function()
- GlFinishNative = Void Function()
- GlFlush = void Function()
- GlFlushMappedBufferRange = void Function(int target, int index, int id)
- GlFlushMappedBufferRangeNative = Void Function(Uint32 target, Int64 offset, Int64 length)
- GlFlushMappedNamedBufferRange = void Function(int target, int index, int id)
- GlFlushMappedNamedBufferRangeEXT = void Function(int target, int index, int id)
- GlFlushMappedNamedBufferRangeEXTNative = Void Function(Uint32 target, Int64 offset, Int64 length)
- GlFlushMappedNamedBufferRangeNative = Void Function(Uint32 target, Int64 offset, Int64 length)
- GlFlushNative = Void Function()
- GlFogCoordFormatNV = void Function(int pipeline, int program)
- GlFogCoordFormatNVNative = Void Function(Uint32 pname, Int32 value)
- GlFragmentCoverageColorNV = void Function(int program)
- GlFragmentCoverageColorNVNative = Void Function(Uint32 program)
- GlFramebufferDrawBufferEXT = void Function(int pipeline, int program)
- GlFramebufferDrawBufferEXTNative = Void Function(Uint32 pipeline, Uint32 program)
-
GlFramebufferDrawBuffersEXT
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlFramebufferDrawBuffersEXTNative
= Void Function(Uint32 first, Int32 count, Pointer<
Uint32> textures) - GlFramebufferFetchBarrierEXT = void Function()
- GlFramebufferFetchBarrierEXTNative = Void Function()
- GlFramebufferParameteri = void Function(int target, int index, int id)
- GlFramebufferParameteriMESA = void Function(int target, int index, int id)
- GlFramebufferParameteriMESANative = Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
- GlFramebufferParameteriNative = Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
- GlFramebufferReadBufferEXT = void Function(int pipeline, int program)
- GlFramebufferReadBufferEXTNative = Void Function(Uint32 pipeline, Uint32 program)
- GlFramebufferRenderbuffer = void Function(int bindingindex, int buffer, int offset, int stride)
- GlFramebufferRenderbufferNative = Void Function(Uint32 sfactorRGB, Uint32 dfactorRGB, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
-
GlFramebufferSampleLocationsfvARB
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlFramebufferSampleLocationsfvARBNative
= Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<
Float> value) -
GlFramebufferSampleLocationsfvNV
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlFramebufferSampleLocationsfvNVNative
= Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<
Float> value) - GlFramebufferTexture = void Function(int bindingindex, int buffer, int offset, int stride)
- GlFramebufferTexture1D = void Function(int target, int index, int buffer, int offset, int size)
- GlFramebufferTexture1DNative = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
- GlFramebufferTexture2D = void Function(int target, int index, int buffer, int offset, int size)
- GlFramebufferTexture2DNative = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
- GlFramebufferTexture3D = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlFramebufferTexture3DNative = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level, Int32 zoffset)
- GlFramebufferTextureARB = void Function(int bindingindex, int buffer, int offset, int stride)
- GlFramebufferTextureARBNative = Void Function(Uint32 mode, Uint32 id, Uint32 stream, Int32 instancecount)
- GlFramebufferTextureFaceARB = void Function(int target, int index, int buffer, int offset, int size)
- GlFramebufferTextureFaceARBNative = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Uint32 face)
- GlFramebufferTextureLayer = void Function(int target, int index, int buffer, int offset, int size)
- GlFramebufferTextureLayerARB = void Function(int target, int index, int buffer, int offset, int size)
- GlFramebufferTextureLayerARBNative = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
- GlFramebufferTextureLayerNative = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
- GlFramebufferTextureMultiviewOVR = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlFramebufferTextureMultiviewOVRNative = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Int32 baseViewIndex, Int32 numViews)
- GlFramebufferTextureNative = Void Function(Uint32 mode, Uint32 id, Uint32 stream, Int32 instancecount)
- GlFrontFace = void Function(int program)
- GlFrontFaceNative = Void Function(Uint32 program)
-
GlGenBuffers
= void Function(int n, Pointer<
Uint32> buffers) -
GlGenBuffersNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) - GlGenerateMipmap = void Function(int program)
- GlGenerateMipmapNative = Void Function(Uint32 program)
- GlGenerateMultiTexMipmapEXT = void Function(int pipeline, int program)
- GlGenerateMultiTexMipmapEXTNative = Void Function(Uint32 pipeline, Uint32 program)
- GlGenerateTextureMipmap = void Function(int program)
- GlGenerateTextureMipmapEXT = void Function(int pipeline, int program)
- GlGenerateTextureMipmapEXTNative = Void Function(Uint32 pipeline, Uint32 program)
- GlGenerateTextureMipmapNative = Void Function(Uint32 program)
-
GlGenFramebuffers
= void Function(int n, Pointer<
Uint32> buffers) -
GlGenFramebuffersNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) - GlGenPathsNV = int Function(int target)
- GlGenPathsNVNative = Uint32 Function(Int32 range)
-
GlGenPerfMonitorsAMD
= void Function(int n, Pointer<
Uint32> buffers) -
GlGenPerfMonitorsAMDNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
GlGenProgramPipelines
= void Function(int n, Pointer<
Uint32> buffers) -
GlGenProgramPipelinesNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
GlGenQueries
= void Function(int n, Pointer<
Uint32> buffers) -
GlGenQueriesNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
GlGenRenderbuffers
= void Function(int n, Pointer<
Uint32> buffers) -
GlGenRenderbuffersNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
GlGenSamplers
= void Function(int n, Pointer<
Uint32> buffers) -
GlGenSamplersNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
GlGenTextures
= void Function(int n, Pointer<
Uint32> buffers) -
GlGenTexturesNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
GlGenTransformFeedbacks
= void Function(int n, Pointer<
Uint32> buffers) -
GlGenTransformFeedbacksNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
GlGenVertexArrays
= void Function(int n, Pointer<
Uint32> buffers) -
GlGenVertexArraysNative
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
GlGetActiveAtomicCounterBufferiv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetActiveAtomicCounterBufferivNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) -
GlGetActiveAttrib
= void Function(int program, int index, int bufSize, Pointer<
Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name) -
GlGetActiveAttribNative
= Void Function(Uint32 program, Uint32 index, Int32 bufSize, Pointer<
Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name) -
GlGetActiveSubroutineName
= void Function(int program, int shadertype, int index, int bufSize, Pointer<
Int32> length, Pointer<NativeType> name) -
GlGetActiveSubroutineNameNative
= Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Int32 bufSize, Pointer<
Int32> length, Pointer<NativeType> name) -
GlGetActiveSubroutineUniformiv
= void Function(int program, int shadertype, int index, int pname, Pointer<
Int32> values) -
GlGetActiveSubroutineUniformivNative
= Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Uint32 pname, Pointer<
Int32> values) -
GlGetActiveSubroutineUniformName
= void Function(int program, int shadertype, int index, int bufSize, Pointer<
Int32> length, Pointer<NativeType> name) -
GlGetActiveSubroutineUniformNameNative
= Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Int32 bufSize, Pointer<
Int32> length, Pointer<NativeType> name) -
GlGetActiveUniform
= void Function(int program, int index, int bufSize, Pointer<
Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name) -
GlGetActiveUniformBlockiv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetActiveUniformBlockivNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) -
GlGetActiveUniformBlockName
= void Function(int program, int uniformBlockIndex, int bufSize, Pointer<
Int32> length, Pointer<NativeType> uniformBlockName) -
GlGetActiveUniformBlockNameNative
= Void Function(Uint32 program, Uint32 uniformBlockIndex, Int32 bufSize, Pointer<
Int32> length, Pointer<NativeType> uniformBlockName) -
GlGetActiveUniformName
= void Function(int program, int uniformBlockIndex, int bufSize, Pointer<
Int32> length, Pointer<NativeType> uniformBlockName) -
GlGetActiveUniformNameNative
= Void Function(Uint32 program, Uint32 uniformBlockIndex, Int32 bufSize, Pointer<
Int32> length, Pointer<NativeType> uniformBlockName) -
GlGetActiveUniformNative
= Void Function(Uint32 program, Uint32 index, Int32 bufSize, Pointer<
Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name) -
GlGetActiveUniformsiv
= void Function(int program, int uniformCount, Pointer<
Uint32> uniformIndices, int pname, Pointer<Int32> params) -
GlGetActiveUniformsivNative
= Void Function(Uint32 program, Int32 uniformCount, Pointer<
Uint32> uniformIndices, Uint32 pname, Pointer<Int32> params) -
GlGetAttachedShaders
= void Function(int program, int maxCount, Pointer<
Int32> count, Pointer<Uint32> shaders) -
GlGetAttachedShadersNative
= Void Function(Uint32 program, Int32 maxCount, Pointer<
Int32> count, Pointer<Uint32> shaders) -
GlGetAttribLocation
= int Function(int type, Pointer<
NativeType> string) -
GlGetAttribLocationNative
= Int32 Function(Uint32 program, Pointer<
NativeType> name) -
GlGetBooleani_v
= void Function(int program, int index, Pointer<
NativeType> name) -
GlGetBooleani_vNative
= Void Function(Uint32 program, Uint32 index, Pointer<
NativeType> name) -
GlGetBooleanIndexedvEXT
= void Function(int program, int index, Pointer<
NativeType> name) -
GlGetBooleanIndexedvEXTNative
= Void Function(Uint32 program, Uint32 index, Pointer<
NativeType> name) -
GlGetBooleanv
= void Function(int namelen, Pointer<
NativeType> name) -
GlGetBooleanvNative
= Void Function(Uint32 mode, Pointer<
NativeType> indirect) -
GlGetBufferParameteri64v
= void Function(int target, int pname, Pointer<
Int64> params) -
GlGetBufferParameteri64vNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int64> params) -
GlGetBufferParameteriv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetBufferParameterivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetBufferParameterui64vNV
= void Function(int target, int pname, Pointer<
Uint64> params) -
GlGetBufferParameterui64vNVNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Uint64> params) -
GlGetBufferPointerv
= void Function(int program, int index, Pointer<
NativeType> name) -
GlGetBufferPointervNative
= Void Function(Uint32 program, Uint32 index, Pointer<
NativeType> name) -
GlGetBufferSubData
= void Function(int program, int colorNumber, int index, Pointer<
NativeType> name) -
GlGetBufferSubDataNative
= Void Function(Uint32 target, Int64 offset, Int64 size, Pointer<
NativeType> data) - GlGetCommandHeaderNV = int Function(int framebuffer, int target)
- GlGetCommandHeaderNVNative = Uint32 Function(Uint32 framebuffer, Uint32 target)
-
GlGetCompressedMultiTexImageEXT
= void Function(int program, int colorNumber, int index, Pointer<
NativeType> name) -
GlGetCompressedMultiTexImageEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 lod, Pointer<
NativeType> img) -
GlGetCompressedTexImage
= void Function(int program, int index, Pointer<
NativeType> name) -
GlGetCompressedTexImageNative
= Void Function(Uint32 target, Int32 level, Pointer<
NativeType> img) -
GlGetCompressedTextureImage
= void Function(int program, int colorNumber, int index, Pointer<
NativeType> name) -
GlGetCompressedTextureImageEXT
= void Function(int program, int colorNumber, int index, Pointer<
NativeType> name) -
GlGetCompressedTextureImageEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 lod, Pointer<
NativeType> img) -
GlGetCompressedTextureImageNative
= Void Function(Uint32 texture, Int32 level, Int32 bufSize, Pointer<
NativeType> pixels) -
GlGetCompressedTextureSubImage
= void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<
NativeType> bits) -
GlGetCompressedTextureSubImageNative
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Int32 bufSize, Pointer<
NativeType> pixels) -
GlGetCoverageModulationTableNV
= void Function(int n, Pointer<
Float> v) -
GlGetCoverageModulationTableNVNative
= Void Function(Int32 n, Pointer<
Float> v) -
GlGetDebugMessageLog
= int Function(int count, int bufSize, Pointer<
Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Int32> lengths, Pointer<NativeType> messageLog) -
GlGetDebugMessageLogARB
= int Function(int count, int bufSize, Pointer<
Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Int32> lengths, Pointer<NativeType> messageLog) -
GlGetDebugMessageLogARBNative
= Uint32 Function(Uint32 count, Int32 bufSize, Pointer<
Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Int32> lengths, Pointer<NativeType> messageLog) -
GlGetDebugMessageLogNative
= Uint32 Function(Uint32 count, Int32 bufSize, Pointer<
Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Int32> lengths, Pointer<NativeType> messageLog) -
GlGetDoublei_v
= void Function(int first, int count, Pointer<
Double> v) -
GlGetDoublei_vEXT
= void Function(int first, int count, Pointer<
Double> v) -
GlGetDoublei_vEXTNative
= Void Function(Uint32 pname, Uint32 index, Pointer<
Double> params) -
GlGetDoublei_vNative
= Void Function(Uint32 pname, Uint32 index, Pointer<
Double> params) -
GlGetDoubleIndexedvEXT
= void Function(int first, int count, Pointer<
Double> v) -
GlGetDoubleIndexedvEXTNative
= Void Function(Uint32 pname, Uint32 index, Pointer<
Double> params) -
GlGetDoublev
= void Function(int pname, Pointer<
Double> data) -
GlGetDoublevNative
= Void Function(Uint32 pname, Pointer<
Double> data) - GlGetError = int Function()
- GlGetErrorNative = Uint32 Function()
-
GlGetFirstPerfQueryIdINTEL
= void Function(Pointer<
Uint32> queryId) -
GlGetFirstPerfQueryIdINTELNative
= Void Function(Pointer<
Uint32> queryId) -
GlGetFloati_v
= void Function(int buffer, int drawbuffer, Pointer<
Float> value) -
GlGetFloati_vEXT
= void Function(int buffer, int drawbuffer, Pointer<
Float> value) -
GlGetFloati_vEXTNative
= Void Function(Uint32 pname, Uint32 index, Pointer<
Float> params) -
GlGetFloati_vNative
= Void Function(Uint32 pname, Uint32 index, Pointer<
Float> params) -
GlGetFloatIndexedvEXT
= void Function(int buffer, int drawbuffer, Pointer<
Float> value) -
GlGetFloatIndexedvEXTNative
= Void Function(Uint32 pname, Uint32 index, Pointer<
Float> params) -
GlGetFloatv
= void Function(int n, Pointer<
Float> v) -
GlGetFloatvNative
= Void Function(Uint32 pname, Pointer<
Float> data) -
GlGetFragDataIndex
= int Function(int type, Pointer<
NativeType> string) -
GlGetFragDataIndexNative
= Int32 Function(Uint32 program, Pointer<
NativeType> name) -
GlGetFragDataLocation
= int Function(int type, Pointer<
NativeType> string) -
GlGetFragDataLocationNative
= Int32 Function(Uint32 program, Pointer<
NativeType> name) -
GlGetFramebufferAttachmentParameteriv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetFramebufferAttachmentParameterivNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) -
GlGetFramebufferParameteriv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetFramebufferParameterivEXT
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetFramebufferParameterivEXTNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetFramebufferParameterivMESA
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetFramebufferParameterivMESANative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetFramebufferParameterivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) - GlGetGraphicsResetStatus = int Function()
- GlGetGraphicsResetStatusARB = int Function()
- GlGetGraphicsResetStatusARBNative = Uint32 Function()
- GlGetGraphicsResetStatusNative = Uint32 Function()
- GlGetImageHandleARB = int Function(int texture, int level, int layered, int layer, int format)
- GlGetImageHandleARBNative = Uint64 Function(Uint32 texture, Int32 level, Uint8 layered, Int32 layer, Uint32 format)
- GlGetImageHandleNV = int Function(int texture, int level, int layered, int layer, int format)
- GlGetImageHandleNVNative = Uint64 Function(Uint32 texture, Int32 level, Uint8 layered, Int32 layer, Uint32 format)
-
GlGetInteger64i_v
= void Function(int target, int pname, Pointer<
Int64> params) -
GlGetInteger64i_vNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int64> params) -
GlGetInteger64v
= void Function(int pname, Pointer<
Int64> data) -
GlGetInteger64vNative
= Void Function(Uint32 pname, Pointer<
Int64> data) -
GlGetIntegeri_v
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetIntegeri_vNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetIntegerIndexedvEXT
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetIntegerIndexedvEXTNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetIntegerui64i_vNV
= void Function(int target, int pname, Pointer<
Uint64> params) -
GlGetIntegerui64i_vNVNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Uint64> params) -
GlGetIntegerui64vNV
= void Function(int value, Pointer<
Uint64> result) -
GlGetIntegerui64vNVNative
= Void Function(Uint32 value, Pointer<
Uint64> result) -
GlGetIntegerv
= void Function(int pname, Pointer<
Int32> data) -
GlGetIntegervNative
= Void Function(Uint32 pname, Pointer<
Int32> data) -
GlGetInternalformati64v
= void Function(int target, int internalformat, int pname, int count, Pointer<
Int64> params) -
GlGetInternalformati64vNative
= Void Function(Uint32 target, Uint32 internalformat, Uint32 pname, Int32 count, Pointer<
Int64> params) -
GlGetInternalformativ
= void Function(int program, int shadertype, int index, int pname, Pointer<
Int32> values) -
GlGetInternalformativNative
= Void Function(Uint32 target, Uint32 internalformat, Uint32 pname, Int32 count, Pointer<
Int32> params) -
GlGetInternalformatSampleivNV
= void Function(int target, int internalformat, int samples, int pname, int count, Pointer<
Int32> params) -
GlGetInternalformatSampleivNVNative
= Void Function(Uint32 target, Uint32 internalformat, Int32 samples, Uint32 pname, Int32 count, Pointer<
Int32> params) -
GlGetMemoryObjectDetachedResourcesuivNV
= void Function(int memory, int pname, int first, int count, Pointer<
Uint32> params) -
GlGetMemoryObjectDetachedResourcesuivNVNative
= Void Function(Uint32 memory, Uint32 pname, Int32 first, Int32 count, Pointer<
Uint32> params) -
GlGetMultisamplefv
= void Function(int buffer, int drawbuffer, Pointer<
Float> value) -
GlGetMultisamplefvNative
= Void Function(Uint32 pname, Uint32 index, Pointer<
Float> params) -
GlGetMultiTexEnvfvEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlGetMultiTexEnvfvEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<
Float> params) -
GlGetMultiTexEnvivEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetMultiTexEnvivEXTNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) -
GlGetMultiTexGendvEXT
= void Function(int texunit, int coord, int pname, Pointer<
Double> params) -
GlGetMultiTexGendvEXTNative
= Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<
Double> params) -
GlGetMultiTexGenfvEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlGetMultiTexGenfvEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<
Float> params) -
GlGetMultiTexGenivEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetMultiTexGenivEXTNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) -
GlGetMultiTexImageEXT
= void Function(int source, int type, int id, int severity, int length, Pointer<
NativeType> buf) -
GlGetMultiTexImageEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 format, Uint32 type, Pointer<
NativeType> pixels) -
GlGetMultiTexLevelParameterfvEXT
= void Function(int texunit, int target, int level, int pname, Pointer<
Float> params) -
GlGetMultiTexLevelParameterfvEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 pname, Pointer<
Float> params) -
GlGetMultiTexLevelParameterivEXT
= void Function(int program, int shadertype, int index, int pname, Pointer<
Int32> values) -
GlGetMultiTexLevelParameterivEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 pname, Pointer<
Int32> params) -
GlGetMultiTexParameterfvEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlGetMultiTexParameterfvEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<
Float> params) -
GlGetMultiTexParameterIivEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetMultiTexParameterIivEXTNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) -
GlGetMultiTexParameterIuivEXT
= void Function(int target, int first, int count, Pointer<
Uint32> buffers) -
GlGetMultiTexParameterIuivEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<
Uint32> params) -
GlGetMultiTexParameterivEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetMultiTexParameterivEXTNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) -
GlGetNamedBufferParameteri64v
= void Function(int target, int pname, Pointer<
Int64> params) -
GlGetNamedBufferParameteri64vNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int64> params) -
GlGetNamedBufferParameteriv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetNamedBufferParameterivEXT
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetNamedBufferParameterivEXTNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetNamedBufferParameterivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetNamedBufferParameterui64vNV
= void Function(int target, int pname, Pointer<
Uint64> params) -
GlGetNamedBufferParameterui64vNVNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Uint64> params) -
GlGetNamedBufferPointerv
= void Function(int program, int index, Pointer<
NativeType> name) -
GlGetNamedBufferPointervEXT
= void Function(int program, int index, Pointer<
NativeType> name) -
GlGetNamedBufferPointervEXTNative
= Void Function(Uint32 program, Uint32 index, Pointer<
NativeType> name) -
GlGetNamedBufferPointervNative
= Void Function(Uint32 program, Uint32 index, Pointer<
NativeType> name) -
GlGetNamedBufferSubData
= void Function(int program, int colorNumber, int index, Pointer<
NativeType> name) -
GlGetNamedBufferSubDataEXT
= void Function(int program, int colorNumber, int index, Pointer<
NativeType> name) -
GlGetNamedBufferSubDataEXTNative
= Void Function(Uint32 target, Int64 offset, Int64 size, Pointer<
NativeType> data) -
GlGetNamedBufferSubDataNative
= Void Function(Uint32 target, Int64 offset, Int64 size, Pointer<
NativeType> data) -
GlGetNamedFramebufferAttachmentParameteriv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetNamedFramebufferAttachmentParameterivEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetNamedFramebufferAttachmentParameterivEXTNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) -
GlGetNamedFramebufferAttachmentParameterivNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) -
GlGetNamedFramebufferParameteriv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetNamedFramebufferParameterivEXT
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetNamedFramebufferParameterivEXTNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetNamedFramebufferParameterivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetNamedProgramivEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetNamedProgramivEXTNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) -
GlGetNamedProgramLocalParameterdvEXT
= void Function(int texunit, int coord, int pname, Pointer<
Double> params) -
GlGetNamedProgramLocalParameterdvEXTNative
= Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<
Double> params) -
GlGetNamedProgramLocalParameterfvEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlGetNamedProgramLocalParameterfvEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<
Float> params) -
GlGetNamedProgramLocalParameterIivEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetNamedProgramLocalParameterIivEXTNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) -
GlGetNamedProgramLocalParameterIuivEXT
= void Function(int target, int first, int count, Pointer<
Uint32> buffers) -
GlGetNamedProgramLocalParameterIuivEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<
Uint32> params) -
GlGetNamedProgramStringEXT
= void Function(int program, int colorNumber, int index, Pointer<
NativeType> name) -
GlGetNamedProgramStringEXTNative
= Void Function(Uint32 program, Uint32 colorNumber, Uint32 index, Pointer<
NativeType> name) -
GlGetNamedRenderbufferParameteriv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetNamedRenderbufferParameterivEXT
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetNamedRenderbufferParameterivEXTNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetNamedRenderbufferParameterivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetNamedStringARB
= void Function(int namelen, Pointer<
NativeType> name, int bufSize, Pointer<Int32> stringlen, Pointer<NativeType> string) -
GlGetNamedStringARBNative
= Void Function(Int32 namelen, Pointer<
NativeType> name, Int32 bufSize, Pointer<Int32> stringlen, Pointer<NativeType> string) -
GlGetNamedStringivARB
= void Function(int namelen, Pointer<
NativeType> name, int pname, Pointer<Int32> params) -
GlGetNamedStringivARBNative
= Void Function(Int32 namelen, Pointer<
NativeType> name, Uint32 pname, Pointer<Int32> params) -
GlGetnCompressedTexImage
= void Function(int program, int colorNumber, int index, Pointer<
NativeType> name) -
GlGetnCompressedTexImageARB
= void Function(int program, int colorNumber, int index, Pointer<
NativeType> name) -
GlGetnCompressedTexImageARBNative
= Void Function(Uint32 texture, Int32 level, Int32 bufSize, Pointer<
NativeType> pixels) -
GlGetnCompressedTexImageNative
= Void Function(Uint32 texture, Int32 level, Int32 bufSize, Pointer<
NativeType> pixels) -
GlGetNextPerfQueryIdINTEL
= void Function(int n, Pointer<
Uint32> buffers) -
GlGetNextPerfQueryIdINTELNative
= Void Function(Uint32 queryId, Pointer<
Uint32> queryHandle) -
GlGetnTexImage
= void Function(int source, int type, int id, int severity, int length, Pointer<
NativeType> buf) -
GlGetnTexImageARB
= void Function(int source, int type, int id, int severity, int length, Pointer<
NativeType> buf) -
GlGetnTexImageARBNative
= Void Function(Uint32 target, Int32 level, Uint32 format, Uint32 type, Int32 bufSize, Pointer<
NativeType> img) -
GlGetnTexImageNative
= Void Function(Uint32 target, Int32 level, Uint32 format, Uint32 type, Int32 bufSize, Pointer<
NativeType> img) -
GlGetnUniformdv
= void Function(int texunit, int coord, int pname, Pointer<
Double> params) -
GlGetnUniformdvARB
= void Function(int texunit, int coord, int pname, Pointer<
Double> params) -
GlGetnUniformdvARBNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Double> params) -
GlGetnUniformdvNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Double> params) -
GlGetnUniformfv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlGetnUniformfvARB
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlGetnUniformfvARBNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Float> params) -
GlGetnUniformfvNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Float> params) -
GlGetnUniformi64vARB
= void Function(int program, int location, int bufSize, Pointer<
Int64> params) -
GlGetnUniformi64vARBNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Int64> params) -
GlGetnUniformiv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetnUniformivARB
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetnUniformivARBNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Int32> params) -
GlGetnUniformivNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Int32> params) -
GlGetnUniformui64vARB
= void Function(int program, int location, int bufSize, Pointer<
Uint64> params) -
GlGetnUniformui64vARBNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Uint64> params) -
GlGetnUniformuiv
= void Function(int target, int first, int count, Pointer<
Uint32> buffers) -
GlGetnUniformuivARB
= void Function(int target, int first, int count, Pointer<
Uint32> buffers) -
GlGetnUniformuivARBNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Uint32> params) -
GlGetnUniformuivNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Uint32> params) -
GlGetObjectLabel
= void Function(int program, int uniformBlockIndex, int bufSize, Pointer<
Int32> length, Pointer<NativeType> uniformBlockName) -
GlGetObjectLabelEXT
= void Function(int program, int uniformBlockIndex, int bufSize, Pointer<
Int32> length, Pointer<NativeType> uniformBlockName) -
GlGetObjectLabelEXTNative
= Void Function(Uint32 program, Uint32 uniformBlockIndex, Int32 bufSize, Pointer<
Int32> length, Pointer<NativeType> uniformBlockName) -
GlGetObjectLabelNative
= Void Function(Uint32 program, Uint32 uniformBlockIndex, Int32 bufSize, Pointer<
Int32> length, Pointer<NativeType> uniformBlockName) -
GlGetObjectPtrLabel
= void Function(Pointer<
NativeType> ptr, int bufSize, Pointer<Int32> length, Pointer<NativeType> label) -
GlGetObjectPtrLabelNative
= Void Function(Pointer<
NativeType> ptr, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> label) -
GlGetPathCommandsNV
= void Function(int path, Pointer<
Uint8> commands) -
GlGetPathCommandsNVNative
= Void Function(Uint32 path, Pointer<
Uint8> commands) -
GlGetPathCoordsNV
= void Function(int n, Pointer<
Float> v) -
GlGetPathCoordsNVNative
= Void Function(Uint32 pname, Pointer<
Float> data) -
GlGetPathDashArrayNV
= void Function(int n, Pointer<
Float> v) -
GlGetPathDashArrayNVNative
= Void Function(Uint32 pname, Pointer<
Float> data) - GlGetPathLengthNV = double Function(int path, int startSegment, int numSegments)
- GlGetPathLengthNVNative = Float Function(Uint32 path, Int32 startSegment, Int32 numSegments)
-
GlGetPathMetricRangeNV
= void Function(int texunit, int target, int level, int pname, Pointer<
Float> params) -
GlGetPathMetricRangeNVNative
= Void Function(Uint32 metricQueryMask, Uint32 firstPathName, Int32 numPaths, Int32 stride, Pointer<
Float> metrics) -
GlGetPathMetricsNV
= void Function(int metricQueryMask, int numPaths, int pathNameType, Pointer<
NativeType> paths, int pathBase, int stride, Pointer<Float> metrics) -
GlGetPathMetricsNVNative
= Void Function(Uint32 metricQueryMask, Int32 numPaths, Uint32 pathNameType, Pointer<
NativeType> paths, Uint32 pathBase, Int32 stride, Pointer<Float> metrics) -
GlGetPathParameterfvNV
= void Function(int buffer, int drawbuffer, Pointer<
Float> value) -
GlGetPathParameterfvNVNative
= Void Function(Uint32 pname, Uint32 index, Pointer<
Float> params) -
GlGetPathParameterivNV
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetPathParameterivNVNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetPathSpacingNV
= void Function(int pathListMode, int numPaths, int pathNameType, Pointer<
NativeType> paths, int pathBase, double advanceScale, double kerningScale, int transformType, Pointer<Float> returnedSpacing) -
GlGetPathSpacingNVNative
= Void Function(Uint32 pathListMode, Int32 numPaths, Uint32 pathNameType, Pointer<
NativeType> paths, Uint32 pathBase, Float advanceScale, Float kerningScale, Uint32 transformType, Pointer<Float> returnedSpacing) -
GlGetPerfCounterInfoINTEL
= void Function(int queryId, int counterId, int counterNameLength, Pointer<
NativeType> counterName, int counterDescLength, Pointer<NativeType> counterDesc, Pointer<Uint32> counterOffset, Pointer<Uint32> counterDataSize, Pointer<Uint32> counterTypeEnum, Pointer<Uint32> counterDataTypeEnum, Pointer<Uint64> rawCounterMaxValue) -
GlGetPerfCounterInfoINTELNative
= Void Function(Uint32 queryId, Uint32 counterId, Uint32 counterNameLength, Pointer<
NativeType> counterName, Uint32 counterDescLength, Pointer<NativeType> counterDesc, Pointer<Uint32> counterOffset, Pointer<Uint32> counterDataSize, Pointer<Uint32> counterTypeEnum, Pointer<Uint32> counterDataTypeEnum, Pointer<Uint64> rawCounterMaxValue) -
GlGetPerfMonitorCounterDataAMD
= void Function(int monitor, int pname, int dataSize, Pointer<
Uint32> data, Pointer<Int32> bytesWritten) -
GlGetPerfMonitorCounterDataAMDNative
= Void Function(Uint32 monitor, Uint32 pname, Int32 dataSize, Pointer<
Uint32> data, Pointer<Int32> bytesWritten) -
GlGetPerfMonitorCounterInfoAMD
= void Function(int program, int colorNumber, int index, Pointer<
NativeType> name) -
GlGetPerfMonitorCounterInfoAMDNative
= Void Function(Uint32 program, Uint32 colorNumber, Uint32 index, Pointer<
NativeType> name) -
GlGetPerfMonitorCountersAMD
= void Function(int group, Pointer<
Int32> numCounters, Pointer<Int32> maxActiveCounters, int counterSize, Pointer<Uint32> counters) -
GlGetPerfMonitorCountersAMDNative
= Void Function(Uint32 group, Pointer<
Int32> numCounters, Pointer<Int32> maxActiveCounters, Int32 counterSize, Pointer<Uint32> counters) -
GlGetPerfMonitorCounterStringAMD
= void Function(int program, int uniformBlockIndex, int bufSize, Pointer<
Int32> length, Pointer<NativeType> uniformBlockName) -
GlGetPerfMonitorCounterStringAMDNative
= Void Function(Uint32 program, Uint32 uniformBlockIndex, Int32 bufSize, Pointer<
Int32> length, Pointer<NativeType> uniformBlockName) -
GlGetPerfMonitorGroupsAMD
= void Function(Pointer<
Int32> numGroups, int groupsSize, Pointer<Uint32> groups) -
GlGetPerfMonitorGroupsAMDNative
= Void Function(Pointer<
Int32> numGroups, Int32 groupsSize, Pointer<Uint32> groups) -
GlGetPerfMonitorGroupStringAMD
= void Function(int group, int bufSize, Pointer<
Int32> length, Pointer<NativeType> groupString) -
GlGetPerfMonitorGroupStringAMDNative
= Void Function(Uint32 group, Int32 bufSize, Pointer<
Int32> length, Pointer<NativeType> groupString) -
GlGetPerfQueryDataINTEL
= void Function(int queryHandle, int flags, int dataSize, Pointer<
NativeType> data, Pointer<Uint32> bytesWritten) -
GlGetPerfQueryDataINTELNative
= Void Function(Uint32 queryHandle, Uint32 flags, Int32 dataSize, Pointer<
NativeType> data, Pointer<Uint32> bytesWritten) -
GlGetPerfQueryIdByNameINTEL
= void Function(Pointer<
NativeType> queryName, Pointer<Uint32> queryId) -
GlGetPerfQueryIdByNameINTELNative
= Void Function(Pointer<
NativeType> queryName, Pointer<Uint32> queryId) -
GlGetPerfQueryInfoINTEL
= void Function(int queryId, int queryNameLength, Pointer<
NativeType> queryName, Pointer<Uint32> dataSize, Pointer<Uint32> noCounters, Pointer<Uint32> noInstances, Pointer<Uint32> capsMask) -
GlGetPerfQueryInfoINTELNative
= Void Function(Uint32 queryId, Uint32 queryNameLength, Pointer<
NativeType> queryName, Pointer<Uint32> dataSize, Pointer<Uint32> noCounters, Pointer<Uint32> noInstances, Pointer<Uint32> capsMask) -
GlGetPointeri_vEXT
= void Function(int program, int index, Pointer<
NativeType> name) -
GlGetPointeri_vEXTNative
= Void Function(Uint32 program, Uint32 index, Pointer<
NativeType> name) -
GlGetPointerIndexedvEXT
= void Function(int program, int index, Pointer<
NativeType> name) -
GlGetPointerIndexedvEXTNative
= Void Function(Uint32 program, Uint32 index, Pointer<
NativeType> name) -
GlGetPointerv
= void Function(int namelen, Pointer<
NativeType> name) -
GlGetPointervNative
= Void Function(Uint32 mode, Pointer<
NativeType> indirect) -
GlGetProgramBinary
= void Function(int program, int bufSize, Pointer<
Int32> length, Pointer<Uint32> binaryFormat, Pointer<NativeType> binary) -
GlGetProgramBinaryNative
= Void Function(Uint32 program, Int32 bufSize, Pointer<
Int32> length, Pointer<Uint32> binaryFormat, Pointer<NativeType> binary) -
GlGetProgramInfoLog
= void Function(int group, int bufSize, Pointer<
Int32> length, Pointer<NativeType> groupString) -
GlGetProgramInfoLogNative
= Void Function(Uint32 group, Int32 bufSize, Pointer<
Int32> length, Pointer<NativeType> groupString) -
GlGetProgramInterfaceiv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetProgramInterfaceivNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) -
GlGetProgramiv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetProgramivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetProgramPipelineInfoLog
= void Function(int group, int bufSize, Pointer<
Int32> length, Pointer<NativeType> groupString) -
GlGetProgramPipelineInfoLogNative
= Void Function(Uint32 group, Int32 bufSize, Pointer<
Int32> length, Pointer<NativeType> groupString) -
GlGetProgramPipelineiv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetProgramPipelineivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetProgramResourcefvNV
= void Function(int program, int programInterface, int index, int propCount, Pointer<
Uint32> props, int count, Pointer<Int32> length, Pointer<Float> params) -
GlGetProgramResourcefvNVNative
= Void Function(Uint32 program, Uint32 programInterface, Uint32 index, Int32 propCount, Pointer<
Uint32> props, Int32 count, Pointer<Int32> length, Pointer<Float> params) -
GlGetProgramResourceIndex
= int Function(int type, int count, Pointer<
NativeType> strings) -
GlGetProgramResourceIndexNative
= Uint32 Function(Uint32 program, Uint32 programInterface, Pointer<
NativeType> name) -
GlGetProgramResourceiv
= void Function(int program, int programInterface, int index, int propCount, Pointer<
Uint32> props, int count, Pointer<Int32> length, Pointer<Int32> params) -
GlGetProgramResourceivNative
= Void Function(Uint32 program, Uint32 programInterface, Uint32 index, Int32 propCount, Pointer<
Uint32> props, Int32 count, Pointer<Int32> length, Pointer<Int32> params) -
GlGetProgramResourceLocation
= int Function(int type, int count, Pointer<
NativeType> strings) -
GlGetProgramResourceLocationIndex
= int Function(int type, int count, Pointer<
NativeType> strings) -
GlGetProgramResourceLocationIndexNative
= Int32 Function(Uint32 program, Uint32 programInterface, Pointer<
NativeType> name) -
GlGetProgramResourceLocationNative
= Int32 Function(Uint32 program, Uint32 programInterface, Pointer<
NativeType> name) -
GlGetProgramResourceName
= void Function(int program, int shadertype, int index, int bufSize, Pointer<
Int32> length, Pointer<NativeType> name) -
GlGetProgramResourceNameNative
= Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Int32 bufSize, Pointer<
Int32> length, Pointer<NativeType> name) -
GlGetProgramStageiv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetProgramStageivNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) - GlGetQueryBufferObjecti64v = void Function(int bindingindex, int buffer, int offset, int stride)
- GlGetQueryBufferObjecti64vNative = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
- GlGetQueryBufferObjectiv = void Function(int bindingindex, int buffer, int offset, int stride)
- GlGetQueryBufferObjectivNative = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
- GlGetQueryBufferObjectui64v = void Function(int bindingindex, int buffer, int offset, int stride)
- GlGetQueryBufferObjectui64vNative = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
- GlGetQueryBufferObjectuiv = void Function(int bindingindex, int buffer, int offset, int stride)
- GlGetQueryBufferObjectuivNative = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
-
GlGetQueryIndexediv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetQueryIndexedivNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) -
GlGetQueryiv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetQueryivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetQueryObjecti64v
= void Function(int target, int pname, Pointer<
Int64> params) -
GlGetQueryObjecti64vNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int64> params) -
GlGetQueryObjectiv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetQueryObjectivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetQueryObjectui64v
= void Function(int target, int pname, Pointer<
Uint64> params) -
GlGetQueryObjectui64vNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Uint64> params) -
GlGetQueryObjectuiv
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlGetQueryObjectuivNative
= Void Function(Uint32 id, Uint32 pname, Pointer<
Uint32> params) -
GlGetRenderbufferParameteriv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetRenderbufferParameterivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetSamplerParameterfv
= void Function(int buffer, int drawbuffer, Pointer<
Float> value) -
GlGetSamplerParameterfvNative
= Void Function(Uint32 pname, Uint32 index, Pointer<
Float> params) -
GlGetSamplerParameterIiv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetSamplerParameterIivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetSamplerParameterIuiv
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlGetSamplerParameterIuivNative
= Void Function(Uint32 id, Uint32 pname, Pointer<
Uint32> params) -
GlGetSamplerParameteriv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetSamplerParameterivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetShaderInfoLog
= void Function(int group, int bufSize, Pointer<
Int32> length, Pointer<NativeType> groupString) -
GlGetShaderInfoLogNative
= Void Function(Uint32 group, Int32 bufSize, Pointer<
Int32> length, Pointer<NativeType> groupString) -
GlGetShaderiv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetShaderivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetShaderPrecisionFormat
= void Function(int shadertype, int precisiontype, Pointer<
Int32> range, Pointer<Int32> precision) -
GlGetShaderPrecisionFormatNative
= Void Function(Uint32 shadertype, Uint32 precisiontype, Pointer<
Int32> range, Pointer<Int32> precision) -
GlGetShaderSource
= void Function(int group, int bufSize, Pointer<
Int32> length, Pointer<NativeType> groupString) -
GlGetShaderSourceNative
= Void Function(Uint32 group, Int32 bufSize, Pointer<
Int32> length, Pointer<NativeType> groupString) -
GlGetShadingRateImagePaletteNV
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlGetShadingRateImagePaletteNVNative
= Void Function(Uint32 id, Uint32 pname, Pointer<
Uint32> params) -
GlGetShadingRateSampleLocationivNV
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetShadingRateSampleLocationivNVNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) - GlGetStageIndexNV = int Function(int target)
- GlGetStageIndexNVNative = Uint16 Function(Uint32 shadertype)
-
GlGetString
= Pointer<
NativeType> Function(int name) -
GlGetStringi
= Pointer<
NativeType> Function(int condition, int flags) -
GlGetStringiNative
= Pointer<
NativeType> Function(Uint32 condition, Uint32 flags) -
GlGetStringNative
= Pointer<
NativeType> Function(Uint32 name) -
GlGetSubroutineIndex
= int Function(int type, int count, Pointer<
NativeType> strings) -
GlGetSubroutineIndexNative
= Uint32 Function(Uint32 program, Uint32 programInterface, Pointer<
NativeType> name) -
GlGetSubroutineUniformLocation
= int Function(int type, int count, Pointer<
NativeType> strings) -
GlGetSubroutineUniformLocationNative
= Int32 Function(Uint32 program, Uint32 programInterface, Pointer<
NativeType> name) -
GlGetSynciv
= void Function(Pointer<
NativeType> sync, int pname, int count, Pointer<Int32> length, Pointer<Int32> values) -
GlGetSyncivNative
= Void Function(Pointer<
NativeType> sync, Uint32 pname, Int32 count, Pointer<Int32> length, Pointer<Int32> values) -
GlGetTexImage
= void Function(int target, int internalformat, int format, int type, Pointer<
NativeType> data) -
GlGetTexImageNative
= Void Function(Uint32 texture, Int32 level, Uint32 format, Uint32 type, Pointer<
NativeType> data) -
GlGetTexLevelParameterfv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlGetTexLevelParameterfvNative
= Void Function(Uint32 target, Int32 level, Uint32 pname, Pointer<
Float> params) -
GlGetTexLevelParameteriv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetTexLevelParameterivNative
= Void Function(Uint32 target, Int32 level, Uint32 pname, Pointer<
Int32> params) -
GlGetTexParameterfv
= void Function(int buffer, int drawbuffer, Pointer<
Float> value) -
GlGetTexParameterfvNative
= Void Function(Uint32 pname, Uint32 index, Pointer<
Float> params) -
GlGetTexParameterIiv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetTexParameterIivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetTexParameterIuiv
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlGetTexParameterIuivNative
= Void Function(Uint32 id, Uint32 pname, Pointer<
Uint32> params) -
GlGetTexParameteriv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetTexParameterivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) - GlGetTextureHandleARB = int Function(int target)
- GlGetTextureHandleARBNative = Uint64 Function(Uint32 texture)
- GlGetTextureHandleNV = int Function(int target)
- GlGetTextureHandleNVNative = Uint64 Function(Uint32 texture)
-
GlGetTextureImage
= void Function(int source, int type, int id, int severity, int length, Pointer<
NativeType> buf) -
GlGetTextureImageEXT
= void Function(int source, int type, int id, int severity, int length, Pointer<
NativeType> buf) -
GlGetTextureImageEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 format, Uint32 type, Pointer<
NativeType> pixels) -
GlGetTextureImageNative
= Void Function(Uint32 target, Int32 level, Uint32 format, Uint32 type, Int32 bufSize, Pointer<
NativeType> img) -
GlGetTextureLevelParameterfv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlGetTextureLevelParameterfvEXT
= void Function(int texunit, int target, int level, int pname, Pointer<
Float> params) -
GlGetTextureLevelParameterfvEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 pname, Pointer<
Float> params) -
GlGetTextureLevelParameterfvNative
= Void Function(Uint32 target, Int32 level, Uint32 pname, Pointer<
Float> params) -
GlGetTextureLevelParameteriv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetTextureLevelParameterivEXT
= void Function(int program, int shadertype, int index, int pname, Pointer<
Int32> values) -
GlGetTextureLevelParameterivEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 pname, Pointer<
Int32> params) -
GlGetTextureLevelParameterivNative
= Void Function(Uint32 target, Int32 level, Uint32 pname, Pointer<
Int32> params) -
GlGetTextureParameterfv
= void Function(int buffer, int drawbuffer, Pointer<
Float> value) -
GlGetTextureParameterfvEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlGetTextureParameterfvEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<
Float> params) -
GlGetTextureParameterfvNative
= Void Function(Uint32 pname, Uint32 index, Pointer<
Float> params) -
GlGetTextureParameterIiv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetTextureParameterIivEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetTextureParameterIivEXTNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) -
GlGetTextureParameterIivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetTextureParameterIuiv
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlGetTextureParameterIuivEXT
= void Function(int target, int first, int count, Pointer<
Uint32> buffers) -
GlGetTextureParameterIuivEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<
Uint32> params) -
GlGetTextureParameterIuivNative
= Void Function(Uint32 id, Uint32 pname, Pointer<
Uint32> params) -
GlGetTextureParameteriv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetTextureParameterivEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetTextureParameterivEXTNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) -
GlGetTextureParameterivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) - GlGetTextureSamplerHandleARB = int Function(int framebuffer, int target)
- GlGetTextureSamplerHandleARBNative = Uint64 Function(Uint32 texture, Uint32 sampler)
- GlGetTextureSamplerHandleNV = int Function(int framebuffer, int target)
- GlGetTextureSamplerHandleNVNative = Uint64 Function(Uint32 texture, Uint32 sampler)
-
GlGetTextureSubImage
= void Function(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<
NativeType> bits) -
GlGetTextureSubImageNative
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Int32 bufSize, Pointer<
NativeType> pixels) -
GlGetTransformFeedbacki64_v
= void Function(int program, int location, int bufSize, Pointer<
Int64> params) -
GlGetTransformFeedbacki64_vNative
= Void Function(Uint32 xfb, Uint32 pname, Uint32 index, Pointer<
Int64> param) -
GlGetTransformFeedbacki_v
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetTransformFeedbacki_vNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) -
GlGetTransformFeedbackiv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetTransformFeedbackivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetTransformFeedbackVarying
= void Function(int program, int index, int bufSize, Pointer<
Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name) -
GlGetTransformFeedbackVaryingNative
= Void Function(Uint32 program, Uint32 index, Int32 bufSize, Pointer<
Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name) -
GlGetUniformBlockIndex
= int Function(int type, Pointer<
NativeType> string) -
GlGetUniformBlockIndexNative
= Uint32 Function(Uint32 type, Pointer<
NativeType> string) -
GlGetUniformdv
= void Function(int first, int count, Pointer<
Double> v) -
GlGetUniformdvNative
= Void Function(Uint32 first, Int32 count, Pointer<
Double> v) -
GlGetUniformfv
= void Function(int buffer, int drawbuffer, Pointer<
Float> value) -
GlGetUniformfvNative
= Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<
Float> value) -
GlGetUniformi64vARB
= void Function(int target, int pname, Pointer<
Int64> params) -
GlGetUniformi64vARBNative
= Void Function(Uint32 program, Int32 location, Pointer<
Int64> params) -
GlGetUniformi64vNV
= void Function(int target, int pname, Pointer<
Int64> params) -
GlGetUniformi64vNVNative
= Void Function(Uint32 program, Int32 location, Pointer<
Int64> params) -
GlGetUniformIndices
= void Function(int program, int uniformCount, Pointer<
NativeType> uniformNames, Pointer<Uint32> uniformIndices) -
GlGetUniformIndicesNative
= Void Function(Uint32 program, Int32 uniformCount, Pointer<
NativeType> uniformNames, Pointer<Uint32> uniformIndices) -
GlGetUniformiv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetUniformivNative
= Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<
Int32> value) -
GlGetUniformLocation
= int Function(int type, Pointer<
NativeType> string) -
GlGetUniformLocationNative
= Int32 Function(Uint32 program, Pointer<
NativeType> name) -
GlGetUniformSubroutineuiv
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlGetUniformSubroutineuivNative
= Void Function(Uint32 first, Int32 count, Pointer<
Uint32> textures) -
GlGetUniformui64vARB
= void Function(int target, int pname, Pointer<
Uint64> params) -
GlGetUniformui64vARBNative
= Void Function(Uint32 program, Int32 location, Pointer<
Uint64> params) -
GlGetUniformui64vNV
= void Function(int target, int pname, Pointer<
Uint64> params) -
GlGetUniformui64vNVNative
= Void Function(Uint32 program, Int32 location, Pointer<
Uint64> params) -
GlGetUniformuiv
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlGetUniformuivNative
= Void Function(Uint32 first, Int32 count, Pointer<
Uint32> textures) -
GlGetVertexArrayIndexed64iv
= void Function(int program, int location, int bufSize, Pointer<
Int64> params) -
GlGetVertexArrayIndexed64ivNative
= Void Function(Uint32 xfb, Uint32 pname, Uint32 index, Pointer<
Int64> param) -
GlGetVertexArrayIndexediv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetVertexArrayIndexedivNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) -
GlGetVertexArrayIntegeri_vEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetVertexArrayIntegeri_vEXTNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) -
GlGetVertexArrayIntegervEXT
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetVertexArrayIntegervEXTNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetVertexArrayiv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetVertexArrayivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetVertexArrayPointeri_vEXT
= void Function(int program, int colorNumber, int index, Pointer<
NativeType> name) -
GlGetVertexArrayPointeri_vEXTNative
= Void Function(Uint32 program, Uint32 colorNumber, Uint32 index, Pointer<
NativeType> name) -
GlGetVertexArrayPointervEXT
= void Function(int program, int index, Pointer<
NativeType> name) -
GlGetVertexArrayPointervEXTNative
= Void Function(Uint32 program, Uint32 index, Pointer<
NativeType> name) -
GlGetVertexAttribdv
= void Function(int first, int count, Pointer<
Double> v) -
GlGetVertexAttribdvNative
= Void Function(Uint32 pname, Uint32 index, Pointer<
Double> params) -
GlGetVertexAttribfv
= void Function(int buffer, int drawbuffer, Pointer<
Float> value) -
GlGetVertexAttribfvNative
= Void Function(Uint32 pname, Uint32 index, Pointer<
Float> params) -
GlGetVertexAttribIiv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetVertexAttribIivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetVertexAttribIuiv
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlGetVertexAttribIuivNative
= Void Function(Uint32 id, Uint32 pname, Pointer<
Uint32> params) -
GlGetVertexAttribiv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlGetVertexAttribivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
GlGetVertexAttribLdv
= void Function(int first, int count, Pointer<
Double> v) -
GlGetVertexAttribLdvNative
= Void Function(Uint32 pname, Uint32 index, Pointer<
Double> params) -
GlGetVertexAttribLi64vNV
= void Function(int target, int pname, Pointer<
Int64> params) -
GlGetVertexAttribLi64vNVNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int64> params) -
GlGetVertexAttribLui64vARB
= void Function(int target, int pname, Pointer<
Uint64> params) -
GlGetVertexAttribLui64vARBNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Uint64> params) -
GlGetVertexAttribLui64vNV
= void Function(int target, int pname, Pointer<
Uint64> params) -
GlGetVertexAttribLui64vNVNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Uint64> params) -
GlGetVertexAttribPointerv
= void Function(int program, int index, Pointer<
NativeType> name) -
GlGetVertexAttribPointervNative
= Void Function(Uint32 program, Uint32 index, Pointer<
NativeType> name) -
GlGetVkProcAddrNV
= Pointer<
NativeType> Function(Pointer<NativeType> name) -
GlGetVkProcAddrNVNative
= Pointer<
NativeType> Function(Pointer<NativeType> name) - GlHint = void Function(int pipeline, int program)
- GlHintNative = Void Function(Uint32 pipeline, Uint32 program)
- GlIndexFormatNV = void Function(int pipeline, int program)
- GlIndexFormatNVNative = Void Function(Uint32 pname, Int32 value)
-
GlInsertEventMarkerEXT
= void Function(int namelen, Pointer<
NativeType> name) -
GlInsertEventMarkerEXTNative
= Void Function(Int32 namelen, Pointer<
NativeType> name) - GlInterpolatePathsNV = void Function(int resultPath, int pathA, int pathB, double weight)
- GlInterpolatePathsNVNative = Void Function(Uint32 resultPath, Uint32 pathA, Uint32 pathB, Float weight)
- GlInvalidateBufferData = void Function(int program)
- GlInvalidateBufferDataNative = Void Function(Uint32 program)
- GlInvalidateBufferSubData = void Function(int target, int index, int id)
- GlInvalidateBufferSubDataNative = Void Function(Uint32 target, Int64 offset, Int64 length)
-
GlInvalidateFramebuffer
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlInvalidateFramebufferNative
= Void Function(Uint32 first, Int32 count, Pointer<
Uint32> textures) -
GlInvalidateNamedFramebufferData
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlInvalidateNamedFramebufferDataNative
= Void Function(Uint32 first, Int32 count, Pointer<
Uint32> textures) -
GlInvalidateNamedFramebufferSubData
= void Function(int framebuffer, int numAttachments, Pointer<
Uint32> attachments, int x, int y, int width, int height) -
GlInvalidateNamedFramebufferSubDataNative
= Void Function(Uint32 framebuffer, Int32 numAttachments, Pointer<
Uint32> attachments, Int32 x, Int32 y, Int32 width, Int32 height) -
GlInvalidateSubFramebuffer
= void Function(int framebuffer, int numAttachments, Pointer<
Uint32> attachments, int x, int y, int width, int height) -
GlInvalidateSubFramebufferNative
= Void Function(Uint32 framebuffer, Int32 numAttachments, Pointer<
Uint32> attachments, Int32 x, Int32 y, Int32 width, Int32 height) - GlInvalidateTexImage = void Function(int pipeline, int program)
- GlInvalidateTexImageNative = Void Function(Uint32 pname, Int32 value)
- GlInvalidateTexSubImage = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int border)
- GlInvalidateTexSubImageNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
- GlIsBuffer = int Function(int target)
- GlIsBufferNative = Uint8 Function(Uint32 buffer)
- GlIsBufferResidentNV = int Function(int target)
- GlIsBufferResidentNVNative = Uint8 Function(Uint32 buffer)
- GlIsCommandListNV = int Function(int target)
- GlIsCommandListNVNative = Uint8 Function(Uint32 buffer)
- GlIsEnabled = int Function(int target)
- GlIsEnabledi = int Function(int framebuffer, int target)
- GlIsEnablediNative = Uint8 Function(Uint32 target, Uint32 index)
- GlIsEnabledIndexedEXT = int Function(int framebuffer, int target)
- GlIsEnabledIndexedEXTNative = Uint8 Function(Uint32 target, Uint32 index)
- GlIsEnabledNative = Uint8 Function(Uint32 buffer)
- GlIsFramebuffer = int Function(int target)
- GlIsFramebufferNative = Uint8 Function(Uint32 buffer)
- GlIsImageHandleResidentARB = int Function(int target)
- GlIsImageHandleResidentARBNative = Uint8 Function(Uint64 handle)
- GlIsImageHandleResidentNV = int Function(int target)
- GlIsImageHandleResidentNVNative = Uint8 Function(Uint64 handle)
- GlIsNamedBufferResidentNV = int Function(int target)
- GlIsNamedBufferResidentNVNative = Uint8 Function(Uint32 buffer)
-
GlIsNamedStringARB
= int Function(int type, Pointer<
NativeType> string) -
GlIsNamedStringARBNative
= Uint8 Function(Int32 namelen, Pointer<
NativeType> name) - GlIsPathNV = int Function(int target)
- GlIsPathNVNative = Uint8 Function(Uint32 buffer)
- GlIsPointInFillPathNV = int Function(int path, int mask, double x, double y)
- GlIsPointInFillPathNVNative = Uint8 Function(Uint32 path, Uint32 mask, Float x, Float y)
- GlIsPointInStrokePathNV = int Function(int path, double x, double y)
- GlIsPointInStrokePathNVNative = Uint8 Function(Uint32 path, Float x, Float y)
- GlIsProgram = int Function(int target)
- GlIsProgramNative = Uint8 Function(Uint32 buffer)
- GlIsProgramPipeline = int Function(int target)
- GlIsProgramPipelineNative = Uint8 Function(Uint32 buffer)
- GlIsQuery = int Function(int target)
- GlIsQueryNative = Uint8 Function(Uint32 buffer)
- GlIsRenderbuffer = int Function(int target)
- GlIsRenderbufferNative = Uint8 Function(Uint32 buffer)
- GlIsSampler = int Function(int target)
- GlIsSamplerNative = Uint8 Function(Uint32 buffer)
- GlIsShader = int Function(int target)
- GlIsShaderNative = Uint8 Function(Uint32 buffer)
- GlIsStateNV = int Function(int target)
- GlIsStateNVNative = Uint8 Function(Uint32 buffer)
-
GlIsSync
= int Function(Pointer<
NativeType> sync) -
GlIsSyncNative
= Uint8 Function(Pointer<
NativeType> sync) - GlIsTexture = int Function(int target)
- GlIsTextureHandleResidentARB = int Function(int target)
- GlIsTextureHandleResidentARBNative = Uint8 Function(Uint64 handle)
- GlIsTextureHandleResidentNV = int Function(int target)
- GlIsTextureHandleResidentNVNative = Uint8 Function(Uint64 handle)
- GlIsTextureNative = Uint8 Function(Uint32 buffer)
- GlIsTransformFeedback = int Function(int target)
- GlIsTransformFeedbackNative = Uint8 Function(Uint32 buffer)
- GlIsVertexArray = int Function(int target)
- GlIsVertexArrayNative = Uint8 Function(Uint32 buffer)
-
GlLabelObjectEXT
= void Function(int program, int colorNumber, int index, Pointer<
NativeType> name) -
GlLabelObjectEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 lod, Pointer<
NativeType> img) - GlLineWidth = void Function(double depth)
- GlLineWidthNative = Void Function(Float d)
- GlLinkProgram = void Function(int program)
- GlLinkProgramNative = Void Function(Uint32 program)
-
GlListDrawCommandsStatesClientNV
= void Function(int list, int segment, Pointer<
NativeType> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count) -
GlListDrawCommandsStatesClientNVNative
= Void Function(Uint32 list, Uint32 segment, Pointer<
NativeType> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, Uint32 count) - GlLogicOp = void Function(int program)
- GlLogicOpNative = Void Function(Uint32 program)
- GlMakeBufferNonResidentNV = void Function(int program)
- GlMakeBufferNonResidentNVNative = Void Function(Uint32 program)
- GlMakeBufferResidentNV = void Function(int pipeline, int program)
- GlMakeBufferResidentNVNative = Void Function(Uint32 pipeline, Uint32 program)
- GlMakeImageHandleNonResidentARB = void Function(int program)
- GlMakeImageHandleNonResidentARBNative = Void Function(Uint64 handle)
- GlMakeImageHandleNonResidentNV = void Function(int program)
- GlMakeImageHandleNonResidentNVNative = Void Function(Uint64 handle)
- GlMakeImageHandleResidentARB = void Function(int pipeline, int program)
- GlMakeImageHandleResidentARBNative = Void Function(Uint64 handle, Uint32 access)
- GlMakeImageHandleResidentNV = void Function(int pipeline, int program)
- GlMakeImageHandleResidentNVNative = Void Function(Uint64 handle, Uint32 access)
- GlMakeNamedBufferNonResidentNV = void Function(int program)
- GlMakeNamedBufferNonResidentNVNative = Void Function(Uint32 program)
- GlMakeNamedBufferResidentNV = void Function(int pipeline, int program)
- GlMakeNamedBufferResidentNVNative = Void Function(Uint32 pipeline, Uint32 program)
- GlMakeTextureHandleNonResidentARB = void Function(int program)
- GlMakeTextureHandleNonResidentARBNative = Void Function(Uint64 handle)
- GlMakeTextureHandleNonResidentNV = void Function(int program)
- GlMakeTextureHandleNonResidentNVNative = Void Function(Uint64 handle)
- GlMakeTextureHandleResidentARB = void Function(int program)
- GlMakeTextureHandleResidentARBNative = Void Function(Uint64 handle)
- GlMakeTextureHandleResidentNV = void Function(int program)
- GlMakeTextureHandleResidentNVNative = Void Function(Uint64 handle)
-
GlMapBuffer
= Pointer<
NativeType> Function(int condition, int flags) -
GlMapBufferNative
= Pointer<
NativeType> Function(Uint32 condition, Uint32 flags) -
GlMapBufferRange
= Pointer<
NativeType> Function(int target, int offset, int length, int access) -
GlMapBufferRangeNative
= Pointer<
NativeType> Function(Uint32 target, Int64 offset, Int64 length, Uint32 access) -
GlMapNamedBuffer
= Pointer<
NativeType> Function(int condition, int flags) -
GlMapNamedBufferEXT
= Pointer<
NativeType> Function(int condition, int flags) -
GlMapNamedBufferEXTNative
= Pointer<
NativeType> Function(Uint32 condition, Uint32 flags) -
GlMapNamedBufferNative
= Pointer<
NativeType> Function(Uint32 condition, Uint32 flags) -
GlMapNamedBufferRange
= Pointer<
NativeType> Function(int target, int offset, int length, int access) -
GlMapNamedBufferRangeEXT
= Pointer<
NativeType> Function(int target, int offset, int length, int access) -
GlMapNamedBufferRangeEXTNative
= Pointer<
NativeType> Function(Uint32 target, Int64 offset, Int64 length, Uint32 access) -
GlMapNamedBufferRangeNative
= Pointer<
NativeType> Function(Uint32 target, Int64 offset, Int64 length, Uint32 access) - GlMatrixFrustumEXT = void Function(int mode, double left, double right, double bottom, double top, double zNear, double zFar)
- GlMatrixFrustumEXTNative = Void Function(Uint32 mode, Double left, Double right, Double bottom, Double top, Double zNear, Double zFar)
-
GlMatrixLoad3x2fNV
= void Function(int n, Pointer<
Float> v) -
GlMatrixLoad3x2fNVNative
= Void Function(Uint32 pname, Pointer<
Float> data) -
GlMatrixLoad3x3fNV
= void Function(int n, Pointer<
Float> v) -
GlMatrixLoad3x3fNVNative
= Void Function(Uint32 pname, Pointer<
Float> data) -
GlMatrixLoaddEXT
= void Function(int pname, Pointer<
Double> data) -
GlMatrixLoaddEXTNative
= Void Function(Uint32 pname, Pointer<
Double> data) -
GlMatrixLoadfEXT
= void Function(int n, Pointer<
Float> v) -
GlMatrixLoadfEXTNative
= Void Function(Uint32 pname, Pointer<
Float> data) - GlMatrixLoadIdentityEXT = void Function(int program)
- GlMatrixLoadIdentityEXTNative = Void Function(Uint32 program)
-
GlMatrixLoadTranspose3x3fNV
= void Function(int n, Pointer<
Float> v) -
GlMatrixLoadTranspose3x3fNVNative
= Void Function(Uint32 pname, Pointer<
Float> data) -
GlMatrixLoadTransposedEXT
= void Function(int pname, Pointer<
Double> data) -
GlMatrixLoadTransposedEXTNative
= Void Function(Uint32 pname, Pointer<
Double> data) -
GlMatrixLoadTransposefEXT
= void Function(int n, Pointer<
Float> v) -
GlMatrixLoadTransposefEXTNative
= Void Function(Uint32 pname, Pointer<
Float> data) -
GlMatrixMult3x2fNV
= void Function(int n, Pointer<
Float> v) -
GlMatrixMult3x2fNVNative
= Void Function(Uint32 pname, Pointer<
Float> data) -
GlMatrixMult3x3fNV
= void Function(int n, Pointer<
Float> v) -
GlMatrixMult3x3fNVNative
= Void Function(Uint32 pname, Pointer<
Float> data) -
GlMatrixMultdEXT
= void Function(int pname, Pointer<
Double> data) -
GlMatrixMultdEXTNative
= Void Function(Uint32 pname, Pointer<
Double> data) -
GlMatrixMultfEXT
= void Function(int n, Pointer<
Float> v) -
GlMatrixMultfEXTNative
= Void Function(Uint32 pname, Pointer<
Float> data) -
GlMatrixMultTranspose3x3fNV
= void Function(int n, Pointer<
Float> v) -
GlMatrixMultTranspose3x3fNVNative
= Void Function(Uint32 pname, Pointer<
Float> data) -
GlMatrixMultTransposedEXT
= void Function(int pname, Pointer<
Double> data) -
GlMatrixMultTransposedEXTNative
= Void Function(Uint32 pname, Pointer<
Double> data) -
GlMatrixMultTransposefEXT
= void Function(int n, Pointer<
Float> v) -
GlMatrixMultTransposefEXTNative
= Void Function(Uint32 pname, Pointer<
Float> data) - GlMatrixOrthoEXT = void Function(int mode, double left, double right, double bottom, double top, double zNear, double zFar)
- GlMatrixOrthoEXTNative = Void Function(Uint32 mode, Double left, Double right, Double bottom, Double top, Double zNear, Double zFar)
- GlMatrixPopEXT = void Function(int program)
- GlMatrixPopEXTNative = Void Function(Uint32 program)
- GlMatrixPushEXT = void Function(int program)
- GlMatrixPushEXTNative = Void Function(Uint32 program)
- GlMatrixRotatedEXT = void Function(int mode, double angle, double x, double y, double z)
- GlMatrixRotatedEXTNative = Void Function(Uint32 mode, Double angle, Double x, Double y, Double z)
- GlMatrixRotatefEXT = void Function(int mode, double angle, double x, double y, double z)
- GlMatrixRotatefEXTNative = Void Function(Uint32 mode, Float angle, Float x, Float y, Float z)
- GlMatrixScaledEXT = void Function(int mode, double x, double y, double z)
- GlMatrixScaledEXTNative = Void Function(Uint32 mode, Double x, Double y, Double z)
- GlMatrixScalefEXT = void Function(int mode, double x, double y, double z)
- GlMatrixScalefEXTNative = Void Function(Uint32 mode, Float x, Float y, Float z)
- GlMatrixTranslatedEXT = void Function(int mode, double x, double y, double z)
- GlMatrixTranslatedEXTNative = Void Function(Uint32 mode, Double x, Double y, Double z)
- GlMatrixTranslatefEXT = void Function(int mode, double x, double y, double z)
- GlMatrixTranslatefEXTNative = Void Function(Uint32 mode, Float x, Float y, Float z)
- GlMaxShaderCompilerThreadsARB = void Function(int program)
- GlMaxShaderCompilerThreadsARBNative = Void Function(Uint32 program)
- GlMaxShaderCompilerThreadsKHR = void Function(int program)
- GlMaxShaderCompilerThreadsKHRNative = Void Function(Uint32 program)
- GlMemoryBarrier = void Function(int program)
- GlMemoryBarrierByRegion = void Function(int program)
- GlMemoryBarrierByRegionNative = Void Function(Uint32 program)
- GlMemoryBarrierNative = Void Function(Uint32 program)
- GlMinSampleShading = void Function(double depth)
- GlMinSampleShadingARB = void Function(double depth)
- GlMinSampleShadingARBNative = Void Function(Float d)
- GlMinSampleShadingNative = Void Function(Float d)
-
GlMultiDrawArrays
= void Function(int mode, Pointer<
Int32> first, Pointer<Int32> count, int drawcount) -
GlMultiDrawArraysIndirect
= void Function(int mode, Pointer<
NativeType> indirect, int drawcount, int stride) -
GlMultiDrawArraysIndirectBindlessCountNV
= void Function(int mode, Pointer<
NativeType> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) -
GlMultiDrawArraysIndirectBindlessCountNVNative
= Void Function(Uint32 mode, Pointer<
NativeType> indirect, Int32 drawCount, Int32 maxDrawCount, Int32 stride, Int32 vertexBufferCount) -
GlMultiDrawArraysIndirectBindlessNV
= void Function(int mode, Pointer<
NativeType> indirect, int drawCount, int stride, int vertexBufferCount) -
GlMultiDrawArraysIndirectBindlessNVNative
= Void Function(Uint32 mode, Pointer<
NativeType> indirect, Int32 drawCount, Int32 stride, Int32 vertexBufferCount) -
GlMultiDrawArraysIndirectCount
= void Function(int mode, Pointer<
NativeType> indirect, int drawCount, int stride, int vertexBufferCount) -
GlMultiDrawArraysIndirectCountARB
= void Function(int mode, Pointer<
NativeType> indirect, int drawCount, int stride, int vertexBufferCount) -
GlMultiDrawArraysIndirectCountARBNative
= Void Function(Uint32 mode, Pointer<
NativeType> indirect, Int64 drawcount, Int32 maxdrawcount, Int32 stride) -
GlMultiDrawArraysIndirectCountNative
= Void Function(Uint32 mode, Pointer<
NativeType> indirect, Int64 drawcount, Int32 maxdrawcount, Int32 stride) -
GlMultiDrawArraysIndirectNative
= Void Function(Uint32 mode, Pointer<
NativeType> indirect, Int32 drawcount, Int32 stride) -
GlMultiDrawArraysNative
= Void Function(Uint32 mode, Pointer<
Int32> first, Pointer<Int32> count, Int32 drawcount) -
GlMultiDrawElements
= void Function(int mode, Pointer<
Int32> count, int type, Pointer<NativeType> indices, int drawcount) -
GlMultiDrawElementsBaseVertex
= void Function(int mode, Pointer<
Int32> count, int type, Pointer<NativeType> indices, int drawcount, Pointer<Int32> basevertex) -
GlMultiDrawElementsBaseVertexNative
= Void Function(Uint32 mode, Pointer<
Int32> count, Uint32 type, Pointer<NativeType> indices, Int32 drawcount, Pointer<Int32> basevertex) -
GlMultiDrawElementsIndirect
= void Function(int mode, int type, Pointer<
NativeType> indirect, int drawcount, int stride) -
GlMultiDrawElementsIndirectBindlessCountNV
= void Function(int mode, int type, Pointer<
NativeType> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) -
GlMultiDrawElementsIndirectBindlessCountNVNative
= Void Function(Uint32 mode, Uint32 type, Pointer<
NativeType> indirect, Int32 drawCount, Int32 maxDrawCount, Int32 stride, Int32 vertexBufferCount) -
GlMultiDrawElementsIndirectBindlessNV
= void Function(int mode, int type, Pointer<
NativeType> indirect, int drawCount, int stride, int vertexBufferCount) -
GlMultiDrawElementsIndirectBindlessNVNative
= Void Function(Uint32 mode, Uint32 type, Pointer<
NativeType> indirect, Int32 drawCount, Int32 stride, Int32 vertexBufferCount) -
GlMultiDrawElementsIndirectCount
= void Function(int mode, int type, Pointer<
NativeType> indirect, int drawCount, int stride, int vertexBufferCount) -
GlMultiDrawElementsIndirectCountARB
= void Function(int mode, int type, Pointer<
NativeType> indirect, int drawCount, int stride, int vertexBufferCount) -
GlMultiDrawElementsIndirectCountARBNative
= Void Function(Uint32 mode, Uint32 type, Pointer<
NativeType> indirect, Int64 drawcount, Int32 maxdrawcount, Int32 stride) -
GlMultiDrawElementsIndirectCountNative
= Void Function(Uint32 mode, Uint32 type, Pointer<
NativeType> indirect, Int64 drawcount, Int32 maxdrawcount, Int32 stride) -
GlMultiDrawElementsIndirectNative
= Void Function(Uint32 mode, Uint32 type, Pointer<
NativeType> indirect, Int32 drawcount, Int32 stride) -
GlMultiDrawElementsNative
= Void Function(Uint32 mode, Pointer<
Int32> count, Uint32 type, Pointer<NativeType> indices, Int32 drawcount) - GlMultiDrawMeshTasksIndirectCountNV = void Function(int bindingindex, int buffer, int offset, int stride)
- GlMultiDrawMeshTasksIndirectCountNVNative = Void Function(Int64 indirect, Int64 drawcount, Int32 maxdrawcount, Int32 stride)
- GlMultiDrawMeshTasksIndirectNV = void Function(int target, int index, int id)
- GlMultiDrawMeshTasksIndirectNVNative = Void Function(Int64 indirect, Int32 drawcount, Int32 stride)
- GlMultiTexBufferEXT = void Function(int bindingindex, int buffer, int offset, int stride)
- GlMultiTexBufferEXTNative = Void Function(Uint32 sfactorRGB, Uint32 dfactorRGB, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
- GlMultiTexCoordPointerEXT = void Function(int target, int index, int buffer, int offset, int size)
- GlMultiTexCoordPointerEXTNative = Void Function(Uint32 texunit, Int32 size, Uint32 type, Int32 stride, Uint32 pointer)
- GlMultiTexEnvfEXT = void Function(int resultPath, int pathA, int pathB, double weight)
- GlMultiTexEnvfEXTNative = Void Function(Uint32 resultPath, Uint32 pathA, Uint32 pathB, Float weight)
-
GlMultiTexEnvfvEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlMultiTexEnvfvEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<
Float> params) - GlMultiTexEnviEXT = void Function(int bindingindex, int buffer, int offset, int stride)
- GlMultiTexEnviEXTNative = Void Function(Uint32 mode, Uint32 id, Uint32 stream, Int32 instancecount)
-
GlMultiTexEnvivEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlMultiTexEnvivEXTNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) - GlMultiTexGendEXT = void Function(int resultPath, int pathA, int pathB, double weight)
- GlMultiTexGendEXTNative = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Double param)
-
GlMultiTexGendvEXT
= void Function(int texunit, int coord, int pname, Pointer<
Double> params) -
GlMultiTexGendvEXTNative
= Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<
Double> params) - GlMultiTexGenfEXT = void Function(int resultPath, int pathA, int pathB, double weight)
- GlMultiTexGenfEXTNative = Void Function(Uint32 resultPath, Uint32 pathA, Uint32 pathB, Float weight)
-
GlMultiTexGenfvEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlMultiTexGenfvEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<
Float> params) - GlMultiTexGeniEXT = void Function(int bindingindex, int buffer, int offset, int stride)
- GlMultiTexGeniEXTNative = Void Function(Uint32 mode, Uint32 id, Uint32 stream, Int32 instancecount)
-
GlMultiTexGenivEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlMultiTexGenivEXTNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) -
GlMultiTexImage1DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<
NativeType> bits) -
GlMultiTexImage1DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 border, Uint32 format, Uint32 type, Pointer<
NativeType> pixels) -
GlMultiTexImage2DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<
NativeType> bits) -
GlMultiTexImage2DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, Uint32 format, Uint32 type, Pointer<
NativeType> pixels) -
GlMultiTexImage3DEXT
= void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<
NativeType> data) -
GlMultiTexImage3DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Uint32 format, Uint32 type, Pointer<
NativeType> pixels) - GlMultiTexParameterfEXT = void Function(int resultPath, int pathA, int pathB, double weight)
- GlMultiTexParameterfEXTNative = Void Function(Uint32 resultPath, Uint32 pathA, Uint32 pathB, Float weight)
-
GlMultiTexParameterfvEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlMultiTexParameterfvEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<
Float> params) - GlMultiTexParameteriEXT = void Function(int bindingindex, int buffer, int offset, int stride)
- GlMultiTexParameteriEXTNative = Void Function(Uint32 mode, Uint32 id, Uint32 stream, Int32 instancecount)
-
GlMultiTexParameterIivEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlMultiTexParameterIivEXTNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) -
GlMultiTexParameterIuivEXT
= void Function(int target, int first, int count, Pointer<
Uint32> buffers) -
GlMultiTexParameterIuivEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<
Uint32> params) -
GlMultiTexParameterivEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlMultiTexParameterivEXTNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) - GlMultiTexRenderbufferEXT = void Function(int target, int index, int id)
- GlMultiTexRenderbufferEXTNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
-
GlMultiTexSubImage1DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<
NativeType> bits) -
GlMultiTexSubImage1DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Uint32 type, Pointer<
NativeType> pixels) -
GlMultiTexSubImage2DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<
NativeType> bits) -
GlMultiTexSubImage2DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, Uint32 format, Uint32 type, Pointer<
NativeType> pixels) -
GlMultiTexSubImage3DEXT
= void Function(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<
NativeType> bits) -
GlMultiTexSubImage3DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<
NativeType> pixels) - GlNamedBufferAttachMemoryNV = void Function(int target, int index, int id)
- GlNamedBufferAttachMemoryNVNative = Void Function(Uint32 target, Uint32 memory, Uint64 offset)
-
GlNamedBufferData
= void Function(int target, int size, Pointer<
NativeType> data, int usage) -
GlNamedBufferDataEXT
= void Function(int target, int size, Pointer<
NativeType> data, int usage) -
GlNamedBufferDataEXTNative
= Void Function(Uint32 target, Int64 size, Pointer<
NativeType> data, Uint32 usage) -
GlNamedBufferDataNative
= Void Function(Uint32 target, Int64 size, Pointer<
NativeType> data, Uint32 usage) - GlNamedBufferPageCommitmentARB = void Function(int bindingindex, int buffer, int offset, int stride)
- GlNamedBufferPageCommitmentARBNative = Void Function(Uint32 target, Int64 offset, Int64 size, Uint8 commit)
- GlNamedBufferPageCommitmentEXT = void Function(int bindingindex, int buffer, int offset, int stride)
- GlNamedBufferPageCommitmentEXTNative = Void Function(Uint32 target, Int64 offset, Int64 size, Uint8 commit)
- GlNamedBufferPageCommitmentMemNV = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlNamedBufferPageCommitmentMemNVNative = Void Function(Uint32 target, Int64 offset, Int64 size, Uint32 memory, Uint64 memOffset, Uint8 commit)
-
GlNamedBufferStorage
= void Function(int target, int size, Pointer<
NativeType> data, int usage) -
GlNamedBufferStorageEXT
= void Function(int target, int size, Pointer<
NativeType> data, int usage) -
GlNamedBufferStorageEXTNative
= Void Function(Uint32 target, Int64 size, Pointer<
NativeType> data, Uint32 usage) -
GlNamedBufferStorageNative
= Void Function(Uint32 target, Int64 size, Pointer<
NativeType> data, Uint32 usage) -
GlNamedBufferSubData
= void Function(int program, int colorNumber, int index, Pointer<
NativeType> name) -
GlNamedBufferSubDataEXT
= void Function(int program, int colorNumber, int index, Pointer<
NativeType> name) -
GlNamedBufferSubDataEXTNative
= Void Function(Uint32 target, Int64 offset, Int64 size, Pointer<
NativeType> data) -
GlNamedBufferSubDataNative
= Void Function(Uint32 target, Int64 offset, Int64 size, Pointer<
NativeType> data) - GlNamedCopyBufferSubDataEXT = void Function(int target, int index, int buffer, int offset, int size)
- GlNamedCopyBufferSubDataEXTNative = Void Function(Uint32 readTarget, Uint32 writeTarget, Int64 readOffset, Int64 writeOffset, Int64 size)
- GlNamedFramebufferDrawBuffer = void Function(int pipeline, int program)
- GlNamedFramebufferDrawBufferNative = Void Function(Uint32 pipeline, Uint32 program)
-
GlNamedFramebufferDrawBuffers
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlNamedFramebufferDrawBuffersNative
= Void Function(Uint32 first, Int32 count, Pointer<
Uint32> textures) - GlNamedFramebufferParameteri = void Function(int target, int index, int id)
- GlNamedFramebufferParameteriEXT = void Function(int target, int index, int id)
- GlNamedFramebufferParameteriEXTNative = Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
- GlNamedFramebufferParameteriNative = Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
- GlNamedFramebufferReadBuffer = void Function(int pipeline, int program)
- GlNamedFramebufferReadBufferNative = Void Function(Uint32 pipeline, Uint32 program)
- GlNamedFramebufferRenderbuffer = void Function(int bindingindex, int buffer, int offset, int stride)
- GlNamedFramebufferRenderbufferEXT = void Function(int bindingindex, int buffer, int offset, int stride)
- GlNamedFramebufferRenderbufferEXTNative = Void Function(Uint32 sfactorRGB, Uint32 dfactorRGB, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
- GlNamedFramebufferRenderbufferNative = Void Function(Uint32 sfactorRGB, Uint32 dfactorRGB, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
-
GlNamedFramebufferSampleLocationsfvARB
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlNamedFramebufferSampleLocationsfvARBNative
= Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<
Float> value) -
GlNamedFramebufferSampleLocationsfvNV
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlNamedFramebufferSampleLocationsfvNVNative
= Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<
Float> value) - GlNamedFramebufferTexture = void Function(int bindingindex, int buffer, int offset, int stride)
- GlNamedFramebufferTexture1DEXT = void Function(int target, int index, int buffer, int offset, int size)
- GlNamedFramebufferTexture1DEXTNative = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
- GlNamedFramebufferTexture2DEXT = void Function(int target, int index, int buffer, int offset, int size)
- GlNamedFramebufferTexture2DEXTNative = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
- GlNamedFramebufferTexture3DEXT = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlNamedFramebufferTexture3DEXTNative = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level, Int32 zoffset)
- GlNamedFramebufferTextureEXT = void Function(int bindingindex, int buffer, int offset, int stride)
- GlNamedFramebufferTextureEXTNative = Void Function(Uint32 mode, Uint32 id, Uint32 stream, Int32 instancecount)
- GlNamedFramebufferTextureFaceEXT = void Function(int target, int index, int buffer, int offset, int size)
- GlNamedFramebufferTextureFaceEXTNative = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Uint32 face)
- GlNamedFramebufferTextureLayer = void Function(int target, int index, int buffer, int offset, int size)
- GlNamedFramebufferTextureLayerEXT = void Function(int target, int index, int buffer, int offset, int size)
- GlNamedFramebufferTextureLayerEXTNative = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
- GlNamedFramebufferTextureLayerNative = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
- GlNamedFramebufferTextureNative = Void Function(Uint32 mode, Uint32 id, Uint32 stream, Int32 instancecount)
- GlNamedProgramLocalParameter4dEXT = void Function(int program, int target, int index, double x, double y, double z, double w)
- GlNamedProgramLocalParameter4dEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Double x, Double y, Double z, Double w)
-
GlNamedProgramLocalParameter4dvEXT
= void Function(int texunit, int coord, int pname, Pointer<
Double> params) -
GlNamedProgramLocalParameter4dvEXTNative
= Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<
Double> params) - GlNamedProgramLocalParameter4fEXT = void Function(int program, int target, int index, double x, double y, double z, double w)
- GlNamedProgramLocalParameter4fEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Float x, Float y, Float z, Float w)
-
GlNamedProgramLocalParameter4fvEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlNamedProgramLocalParameter4fvEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<
Float> params) - GlNamedProgramLocalParameterI4iEXT = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
- GlNamedProgramLocalParameterI4iEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Int32 x, Int32 y, Int32 z, Int32 w)
-
GlNamedProgramLocalParameterI4ivEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlNamedProgramLocalParameterI4ivEXTNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) - GlNamedProgramLocalParameterI4uiEXT = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
- GlNamedProgramLocalParameterI4uiEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Uint32 x, Uint32 y, Uint32 z, Uint32 w)
-
GlNamedProgramLocalParameterI4uivEXT
= void Function(int target, int first, int count, Pointer<
Uint32> buffers) -
GlNamedProgramLocalParameterI4uivEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<
Uint32> params) -
GlNamedProgramLocalParameters4fvEXT
= void Function(int texunit, int target, int level, int pname, Pointer<
Float> params) -
GlNamedProgramLocalParameters4fvEXTNative
= Void Function(Uint32 program, Uint32 target, Uint32 index, Int32 count, Pointer<
Float> params) -
GlNamedProgramLocalParametersI4ivEXT
= void Function(int program, int shadertype, int index, int pname, Pointer<
Int32> values) -
GlNamedProgramLocalParametersI4ivEXTNative
= Void Function(Uint32 target, Uint32 internalformat, Uint32 pname, Int32 count, Pointer<
Int32> params) -
GlNamedProgramLocalParametersI4uivEXT
= void Function(int memory, int pname, int first, int count, Pointer<
Uint32> params) -
GlNamedProgramLocalParametersI4uivEXTNative
= Void Function(Uint32 program, Uint32 target, Uint32 index, Int32 count, Pointer<
Uint32> params) -
GlNamedProgramStringEXT
= void Function(int target, int internalformat, int format, int type, Pointer<
NativeType> data) -
GlNamedProgramStringEXTNative
= Void Function(Uint32 program, Uint32 target, Uint32 format, Int32 len, Pointer<
NativeType> string) - GlNamedRenderbufferStorage = void Function(int bindingindex, int buffer, int offset, int stride)
- GlNamedRenderbufferStorageEXT = void Function(int bindingindex, int buffer, int offset, int stride)
- GlNamedRenderbufferStorageEXTNative = Void Function(Uint32 renderbuffer, Uint32 internalformat, Int32 width, Int32 height)
- GlNamedRenderbufferStorageMultisample = void Function(int target, int index, int buffer, int offset, int size)
- GlNamedRenderbufferStorageMultisampleAdvancedAMD = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlNamedRenderbufferStorageMultisampleAdvancedAMDNative = Void Function(Uint32 renderbuffer, Int32 samples, Int32 storageSamples, Uint32 internalformat, Int32 width, Int32 height)
- GlNamedRenderbufferStorageMultisampleCoverageEXT = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlNamedRenderbufferStorageMultisampleCoverageEXTNative = Void Function(Uint32 renderbuffer, Int32 samples, Int32 storageSamples, Uint32 internalformat, Int32 width, Int32 height)
- GlNamedRenderbufferStorageMultisampleEXT = void Function(int target, int index, int buffer, int offset, int size)
- GlNamedRenderbufferStorageMultisampleEXTNative = Void Function(Uint32 renderbuffer, Int32 samples, Uint32 internalformat, Int32 width, Int32 height)
- GlNamedRenderbufferStorageMultisampleNative = Void Function(Uint32 renderbuffer, Int32 samples, Uint32 internalformat, Int32 width, Int32 height)
- GlNamedRenderbufferStorageNative = Void Function(Uint32 renderbuffer, Uint32 internalformat, Int32 width, Int32 height)
-
GlNamedStringARB
= void Function(int type, int namelen, Pointer<
NativeType> name, int stringlen, Pointer<NativeType> string) -
GlNamedStringARBNative
= Void Function(Uint32 type, Int32 namelen, Pointer<
NativeType> name, Int32 stringlen, Pointer<NativeType> string) - GlNormalFormatNV = void Function(int pipeline, int program)
- GlNormalFormatNVNative = Void Function(Uint32 pname, Int32 value)
-
GlObjectLabel
= void Function(int program, int colorNumber, int index, Pointer<
NativeType> name) -
GlObjectLabelNative
= Void Function(Uint32 texunit, Uint32 target, Int32 lod, Pointer<
NativeType> img) -
GlObjectPtrLabel
= void Function(Pointer<
NativeType> ptr, int length, Pointer<NativeType> label) -
GlObjectPtrLabelNative
= Void Function(Pointer<
NativeType> ptr, Int32 length, Pointer<NativeType> label) -
GlPatchParameterfv
= void Function(int n, Pointer<
Float> v) -
GlPatchParameterfvNative
= Void Function(Uint32 pname, Pointer<
Float> data) - GlPatchParameteri = void Function(int pipeline, int program)
- GlPatchParameteriNative = Void Function(Uint32 pname, Int32 value)
-
GlPathCommandsNV
= void Function(int path, int numCommands, Pointer<
NativeType> commands, int numCoords, int coordType, Pointer<NativeType> coords) -
GlPathCommandsNVNative
= Void Function(Uint32 path, Int32 numCommands, Pointer<
NativeType> commands, Int32 numCoords, Uint32 coordType, Pointer<NativeType> coords) -
GlPathCoordsNV
= void Function(int program, int colorNumber, int index, Pointer<
NativeType> name) -
GlPathCoordsNVNative
= Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<
NativeType> indices) - GlPathCoverDepthFuncNV = void Function(int program)
- GlPathCoverDepthFuncNVNative = Void Function(Uint32 program)
-
GlPathDashArrayNV
= void Function(int buffer, int drawbuffer, Pointer<
Float> value) -
GlPathDashArrayNVNative
= Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<
Float> value) -
GlPathGlyphIndexArrayNV
= int Function(int firstPathName, int fontTarget, Pointer<
NativeType> fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, double emScale) -
GlPathGlyphIndexArrayNVNative
= Uint32 Function(Uint32 firstPathName, Uint32 fontTarget, Pointer<
NativeType> fontName, Uint32 fontStyle, Uint32 firstGlyphIndex, Int32 numGlyphs, Uint32 pathParameterTemplate, Float emScale) -
GlPathGlyphIndexRangeNV
= int Function(int fontTarget, Pointer<
NativeType> fontName, int fontStyle, int pathParameterTemplate, double emScale, Pointer<Uint32> baseAndCount) -
GlPathGlyphIndexRangeNVNative
= Uint32 Function(Uint32 fontTarget, Pointer<
NativeType> fontName, Uint32 fontStyle, Uint32 pathParameterTemplate, Float emScale, Pointer<Uint32> baseAndCount) -
GlPathGlyphRangeNV
= void Function(int firstPathName, int fontTarget, Pointer<
NativeType> fontName, int fontStyle, int firstGlyph, int numGlyphs, int handleMissingGlyphs, int pathParameterTemplate, double emScale) -
GlPathGlyphRangeNVNative
= Void Function(Uint32 firstPathName, Uint32 fontTarget, Pointer<
NativeType> fontName, Uint32 fontStyle, Uint32 firstGlyph, Int32 numGlyphs, Uint32 handleMissingGlyphs, Uint32 pathParameterTemplate, Float emScale) -
GlPathGlyphsNV
= void Function(int firstPathName, int fontTarget, Pointer<
NativeType> fontName, int fontStyle, int numGlyphs, int type, Pointer<NativeType> charcodes, int handleMissingGlyphs, int pathParameterTemplate, double emScale) -
GlPathGlyphsNVNative
= Void Function(Uint32 firstPathName, Uint32 fontTarget, Pointer<
NativeType> fontName, Uint32 fontStyle, Int32 numGlyphs, Uint32 type, Pointer<NativeType> charcodes, Uint32 handleMissingGlyphs, Uint32 pathParameterTemplate, Float emScale) -
GlPathMemoryGlyphIndexArrayNV
= int Function(int firstPathName, int fontTarget, int fontSize, Pointer<
NativeType> fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, double emScale) -
GlPathMemoryGlyphIndexArrayNVNative
= Uint32 Function(Uint32 firstPathName, Uint32 fontTarget, Int64 fontSize, Pointer<
NativeType> fontData, Int32 faceIndex, Uint32 firstGlyphIndex, Int32 numGlyphs, Uint32 pathParameterTemplate, Float emScale) - GlPathParameterfNV = void Function(int path, int pname, double value)
- GlPathParameterfNVNative = Void Function(Uint32 path, Uint32 pname, Float value)
-
GlPathParameterfvNV
= void Function(int buffer, int drawbuffer, Pointer<
Float> value) -
GlPathParameterfvNVNative
= Void Function(Uint32 pname, Uint32 index, Pointer<
Float> params) - GlPathParameteriNV = void Function(int target, int index, int id)
- GlPathParameteriNVNative = Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
-
GlPathParameterivNV
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlPathParameterivNVNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) - GlPathStencilDepthOffsetNV = void Function(double zmin, double zmax)
- GlPathStencilDepthOffsetNVNative = Void Function(Float n, Float f)
- GlPathStencilFuncNV = void Function(int target, int index, int id)
- GlPathStencilFuncNVNative = Void Function(Uint32 func, Int32 ref, Uint32 mask)
-
GlPathStringNV
= void Function(int program, int colorNumber, int index, Pointer<
NativeType> name) -
GlPathStringNVNative
= Void Function(Uint32 texunit, Uint32 target, Int32 lod, Pointer<
NativeType> img) -
GlPathSubCommandsNV
= void Function(int path, int commandStart, int commandsToDelete, int numCommands, Pointer<
NativeType> commands, int numCoords, int coordType, Pointer<NativeType> coords) -
GlPathSubCommandsNVNative
= Void Function(Uint32 path, Int32 commandStart, Int32 commandsToDelete, Int32 numCommands, Pointer<
NativeType> commands, Int32 numCoords, Uint32 coordType, Pointer<NativeType> coords) -
GlPathSubCoordsNV
= void Function(int target, int internalformat, int format, int type, Pointer<
NativeType> data) -
GlPathSubCoordsNVNative
= Void Function(Uint32 path, Int32 coordStart, Int32 numCoords, Uint32 coordType, Pointer<
NativeType> coords) - GlPauseTransformFeedback = void Function()
- GlPauseTransformFeedbackNative = Void Function()
- GlPixelStoref = void Function(int pname, double value)
- GlPixelStorefNative = Void Function(Uint32 pname, Float value)
- GlPixelStorei = void Function(int pipeline, int program)
- GlPixelStoreiNative = Void Function(Uint32 pname, Int32 value)
-
GlPointAlongPathNV
= int Function(int path, int startSegment, int numSegments, double distance, Pointer<
Float> x, Pointer<Float> y, Pointer<Float> tangentX, Pointer<Float> tangentY) -
GlPointAlongPathNVNative
= Uint8 Function(Uint32 path, Int32 startSegment, Int32 numSegments, Float distance, Pointer<
Float> x, Pointer<Float> y, Pointer<Float> tangentX, Pointer<Float> tangentY) - GlPointParameterf = void Function(int pname, double value)
- GlPointParameterfNative = Void Function(Uint32 pname, Float value)
-
GlPointParameterfv
= void Function(int n, Pointer<
Float> v) -
GlPointParameterfvNative
= Void Function(Uint32 pname, Pointer<
Float> data) - GlPointParameteri = void Function(int pipeline, int program)
- GlPointParameteriNative = Void Function(Uint32 pname, Int32 value)
-
GlPointParameteriv
= void Function(int pname, Pointer<
Int32> data) -
GlPointParameterivNative
= Void Function(Uint32 pname, Pointer<
Int32> data) - GlPointSize = void Function(double depth)
- GlPointSizeNative = Void Function(Float d)
- GlPolygonMode = void Function(int pipeline, int program)
- GlPolygonModeNative = Void Function(Uint32 pipeline, Uint32 program)
- GlPolygonOffset = void Function(double zmin, double zmax)
- GlPolygonOffsetClamp = void Function(double factor, double units, double clamp)
- GlPolygonOffsetClampEXT = void Function(double factor, double units, double clamp)
- GlPolygonOffsetClampEXTNative = Void Function(Float factor, Float units, Float clamp)
- GlPolygonOffsetClampNative = Void Function(Float factor, Float units, Float clamp)
- GlPolygonOffsetNative = Void Function(Float n, Float f)
- GlPopDebugGroup = void Function()
- GlPopDebugGroupNative = Void Function()
- GlPopGroupMarkerEXT = void Function()
- GlPopGroupMarkerEXTNative = Void Function()
- GlPrimitiveBoundingBoxARB = void Function(double minX, double minY, double minZ, double minW, double maxX, double maxY, double maxZ, double maxW)
- GlPrimitiveBoundingBoxARBNative = Void Function(Float minX, Float minY, Float minZ, Float minW, Float maxX, Float maxY, Float maxZ, Float maxW)
- GlPrimitiveRestartIndex = void Function(int program)
- GlPrimitiveRestartIndexNative = Void Function(Uint32 program)
-
GlProgramBinary
= void Function(int target, int size, Pointer<
NativeType> data, int usage) -
GlProgramBinaryNative
= Void Function(Uint32 program, Uint32 binaryFormat, Pointer<
NativeType> binary, Int32 length) - GlProgramParameteri = void Function(int target, int index, int id)
- GlProgramParameteriARB = void Function(int target, int index, int id)
- GlProgramParameteriARBNative = Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
- GlProgramParameteriNative = Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
-
GlProgramPathFragmentInputGenNV
= void Function(int texunit, int target, int level, int pname, Pointer<
Float> params) -
GlProgramPathFragmentInputGenNVNative
= Void Function(Uint32 program, Int32 location, Uint32 genMode, Int32 components, Pointer<
Float> coeffs) - GlProgramUniform1d = void Function(int path, int pname, double value)
- GlProgramUniform1dEXT = void Function(int path, int pname, double value)
- GlProgramUniform1dEXTNative = Void Function(Uint32 program, Int32 location, Double x)
- GlProgramUniform1dNative = Void Function(Uint32 program, Int32 location, Double x)
-
GlProgramUniform1dv
= void Function(int texunit, int coord, int pname, Pointer<
Double> params) -
GlProgramUniform1dvEXT
= void Function(int texunit, int coord, int pname, Pointer<
Double> params) -
GlProgramUniform1dvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Double> params) -
GlProgramUniform1dvNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Double> params) - GlProgramUniform1f = void Function(int path, int pname, double value)
- GlProgramUniform1fEXT = void Function(int path, int pname, double value)
- GlProgramUniform1fEXTNative = Void Function(Uint32 program, Int32 location, Float v0)
- GlProgramUniform1fNative = Void Function(Uint32 program, Int32 location, Float v0)
-
GlProgramUniform1fv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlProgramUniform1fvEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlProgramUniform1fvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Float> params) -
GlProgramUniform1fvNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Float> params) - GlProgramUniform1i = void Function(int target, int index, int id)
- GlProgramUniform1i64ARB = void Function(int target, int index, int id)
- GlProgramUniform1i64ARBNative = Void Function(Uint32 program, Int32 location, Int64 x)
- GlProgramUniform1i64NV = void Function(int target, int index, int id)
- GlProgramUniform1i64NVNative = Void Function(Uint32 program, Int32 location, Int64 x)
-
GlProgramUniform1i64vARB
= void Function(int program, int location, int bufSize, Pointer<
Int64> params) -
GlProgramUniform1i64vARBNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Int64> params) -
GlProgramUniform1i64vNV
= void Function(int program, int location, int bufSize, Pointer<
Int64> params) -
GlProgramUniform1i64vNVNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Int64> params) - GlProgramUniform1iEXT = void Function(int target, int index, int id)
- GlProgramUniform1iEXTNative = Void Function(Uint32 mode, Int32 first, Int32 count)
- GlProgramUniform1iNative = Void Function(Uint32 mode, Int32 first, Int32 count)
-
GlProgramUniform1iv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlProgramUniform1ivEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlProgramUniform1ivEXTNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Int32> params) -
GlProgramUniform1ivNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Int32> params) - GlProgramUniform1ui = void Function(int target, int index, int id)
- GlProgramUniform1ui64ARB = void Function(int target, int index, int id)
- GlProgramUniform1ui64ARBNative = Void Function(Uint32 program, Int32 location, Uint64 x)
- GlProgramUniform1ui64NV = void Function(int target, int index, int id)
- GlProgramUniform1ui64NVNative = Void Function(Uint32 program, Int32 location, Uint64 x)
-
GlProgramUniform1ui64vARB
= void Function(int program, int location, int bufSize, Pointer<
Uint64> params) -
GlProgramUniform1ui64vARBNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Uint64> params) -
GlProgramUniform1ui64vNV
= void Function(int program, int location, int bufSize, Pointer<
Uint64> params) -
GlProgramUniform1ui64vNVNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Uint64> params) - GlProgramUniform1uiEXT = void Function(int target, int index, int id)
- GlProgramUniform1uiEXTNative = Void Function(Uint32 func, Int32 ref, Uint32 mask)
- GlProgramUniform1uiNative = Void Function(Uint32 func, Int32 ref, Uint32 mask)
-
GlProgramUniform1uiv
= void Function(int target, int first, int count, Pointer<
Uint32> buffers) -
GlProgramUniform1uivEXT
= void Function(int target, int first, int count, Pointer<
Uint32> buffers) -
GlProgramUniform1uivEXTNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Uint32> params) -
GlProgramUniform1uivNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Uint32> params) - GlProgramUniform2d = void Function(int program, int location, double v0, double v1)
- GlProgramUniform2dEXT = void Function(int program, int location, double v0, double v1)
- GlProgramUniform2dEXTNative = Void Function(Uint32 program, Int32 location, Double x, Double y)
- GlProgramUniform2dNative = Void Function(Uint32 program, Int32 location, Double x, Double y)
-
GlProgramUniform2dv
= void Function(int texunit, int coord, int pname, Pointer<
Double> params) -
GlProgramUniform2dvEXT
= void Function(int texunit, int coord, int pname, Pointer<
Double> params) -
GlProgramUniform2dvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Double> params) -
GlProgramUniform2dvNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Double> params) - GlProgramUniform2f = void Function(int program, int location, double v0, double v1)
- GlProgramUniform2fEXT = void Function(int program, int location, double v0, double v1)
- GlProgramUniform2fEXTNative = Void Function(Uint32 program, Int32 location, Float v0, Float v1)
- GlProgramUniform2fNative = Void Function(Uint32 program, Int32 location, Float v0, Float v1)
-
GlProgramUniform2fv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlProgramUniform2fvEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlProgramUniform2fvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Float> params) -
GlProgramUniform2fvNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Float> params) - GlProgramUniform2i = void Function(int bindingindex, int buffer, int offset, int stride)
- GlProgramUniform2i64ARB = void Function(int bindingindex, int buffer, int offset, int stride)
- GlProgramUniform2i64ARBNative = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y)
- GlProgramUniform2i64NV = void Function(int bindingindex, int buffer, int offset, int stride)
- GlProgramUniform2i64NVNative = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y)
-
GlProgramUniform2i64vARB
= void Function(int program, int location, int bufSize, Pointer<
Int64> params) -
GlProgramUniform2i64vARBNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Int64> params) -
GlProgramUniform2i64vNV
= void Function(int program, int location, int bufSize, Pointer<
Int64> params) -
GlProgramUniform2i64vNVNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Int64> params) - GlProgramUniform2iEXT = void Function(int bindingindex, int buffer, int offset, int stride)
- GlProgramUniform2iEXTNative = Void Function(Uint32 mode, Int32 first, Int32 count, Int32 primcount)
- GlProgramUniform2iNative = Void Function(Uint32 mode, Int32 first, Int32 count, Int32 primcount)
-
GlProgramUniform2iv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlProgramUniform2ivEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlProgramUniform2ivEXTNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Int32> params) -
GlProgramUniform2ivNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Int32> params) - GlProgramUniform2ui = void Function(int bindingindex, int buffer, int offset, int stride)
- GlProgramUniform2ui64ARB = void Function(int bindingindex, int buffer, int offset, int stride)
- GlProgramUniform2ui64ARBNative = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y)
- GlProgramUniform2ui64NV = void Function(int bindingindex, int buffer, int offset, int stride)
- GlProgramUniform2ui64NVNative = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y)
-
GlProgramUniform2ui64vARB
= void Function(int program, int location, int bufSize, Pointer<
Uint64> params) -
GlProgramUniform2ui64vARBNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Uint64> params) -
GlProgramUniform2ui64vNV
= void Function(int program, int location, int bufSize, Pointer<
Uint64> params) -
GlProgramUniform2ui64vNVNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Uint64> params) - GlProgramUniform2uiEXT = void Function(int bindingindex, int buffer, int offset, int stride)
- GlProgramUniform2uiEXTNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1)
- GlProgramUniform2uiNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1)
-
GlProgramUniform2uiv
= void Function(int target, int first, int count, Pointer<
Uint32> buffers) -
GlProgramUniform2uivEXT
= void Function(int target, int first, int count, Pointer<
Uint32> buffers) -
GlProgramUniform2uivEXTNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Uint32> params) -
GlProgramUniform2uivNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Uint32> params) - GlProgramUniform3d = void Function(int program, int location, double v0, double v1, double v2)
- GlProgramUniform3dEXT = void Function(int program, int location, double v0, double v1, double v2)
- GlProgramUniform3dEXTNative = Void Function(Uint32 program, Int32 location, Double x, Double y, Double z)
- GlProgramUniform3dNative = Void Function(Uint32 program, Int32 location, Double x, Double y, Double z)
-
GlProgramUniform3dv
= void Function(int texunit, int coord, int pname, Pointer<
Double> params) -
GlProgramUniform3dvEXT
= void Function(int texunit, int coord, int pname, Pointer<
Double> params) -
GlProgramUniform3dvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Double> params) -
GlProgramUniform3dvNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Double> params) - GlProgramUniform3f = void Function(int program, int location, double v0, double v1, double v2)
- GlProgramUniform3fEXT = void Function(int program, int location, double v0, double v1, double v2)
- GlProgramUniform3fEXTNative = Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2)
- GlProgramUniform3fNative = Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2)
-
GlProgramUniform3fv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlProgramUniform3fvEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlProgramUniform3fvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Float> params) -
GlProgramUniform3fvNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Float> params) - GlProgramUniform3i = void Function(int target, int index, int buffer, int offset, int size)
- GlProgramUniform3i64ARB = void Function(int target, int index, int buffer, int offset, int size)
- GlProgramUniform3i64ARBNative = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y, Int64 z)
- GlProgramUniform3i64NV = void Function(int target, int index, int buffer, int offset, int size)
- GlProgramUniform3i64NVNative = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y, Int64 z)
-
GlProgramUniform3i64vARB
= void Function(int program, int location, int bufSize, Pointer<
Int64> params) -
GlProgramUniform3i64vARBNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Int64> params) -
GlProgramUniform3i64vNV
= void Function(int program, int location, int bufSize, Pointer<
Int64> params) -
GlProgramUniform3i64vNVNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Int64> params) - GlProgramUniform3iEXT = void Function(int target, int index, int buffer, int offset, int size)
- GlProgramUniform3iEXTNative = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2)
- GlProgramUniform3iNative = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2)
-
GlProgramUniform3iv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlProgramUniform3ivEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlProgramUniform3ivEXTNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Int32> params) -
GlProgramUniform3ivNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Int32> params) - GlProgramUniform3ui = void Function(int target, int index, int buffer, int offset, int size)
- GlProgramUniform3ui64ARB = void Function(int target, int index, int buffer, int offset, int size)
- GlProgramUniform3ui64ARBNative = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y, Uint64 z)
- GlProgramUniform3ui64NV = void Function(int target, int index, int buffer, int offset, int size)
- GlProgramUniform3ui64NVNative = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y, Uint64 z)
-
GlProgramUniform3ui64vARB
= void Function(int program, int location, int bufSize, Pointer<
Uint64> params) -
GlProgramUniform3ui64vARBNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Uint64> params) -
GlProgramUniform3ui64vNV
= void Function(int program, int location, int bufSize, Pointer<
Uint64> params) -
GlProgramUniform3ui64vNVNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Uint64> params) - GlProgramUniform3uiEXT = void Function(int target, int index, int buffer, int offset, int size)
- GlProgramUniform3uiEXTNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2)
- GlProgramUniform3uiNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2)
-
GlProgramUniform3uiv
= void Function(int target, int first, int count, Pointer<
Uint32> buffers) -
GlProgramUniform3uivEXT
= void Function(int target, int first, int count, Pointer<
Uint32> buffers) -
GlProgramUniform3uivEXTNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Uint32> params) -
GlProgramUniform3uivNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Uint32> params) - GlProgramUniform4d = void Function(int program, int location, double v0, double v1, double v2, double v3)
- GlProgramUniform4dEXT = void Function(int program, int location, double v0, double v1, double v2, double v3)
- GlProgramUniform4dEXTNative = Void Function(Uint32 program, Int32 location, Double x, Double y, Double z, Double w)
- GlProgramUniform4dNative = Void Function(Uint32 program, Int32 location, Double x, Double y, Double z, Double w)
-
GlProgramUniform4dv
= void Function(int texunit, int coord, int pname, Pointer<
Double> params) -
GlProgramUniform4dvEXT
= void Function(int texunit, int coord, int pname, Pointer<
Double> params) -
GlProgramUniform4dvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Double> params) -
GlProgramUniform4dvNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Double> params) - GlProgramUniform4f = void Function(int program, int location, double v0, double v1, double v2, double v3)
- GlProgramUniform4fEXT = void Function(int program, int location, double v0, double v1, double v2, double v3)
- GlProgramUniform4fEXTNative = Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2, Float v3)
- GlProgramUniform4fNative = Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2, Float v3)
-
GlProgramUniform4fv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlProgramUniform4fvEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlProgramUniform4fvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Float> params) -
GlProgramUniform4fvNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Float> params) - GlProgramUniform4i = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlProgramUniform4i64ARB = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlProgramUniform4i64ARBNative = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y, Int64 z, Int64 w)
- GlProgramUniform4i64NV = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlProgramUniform4i64NVNative = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y, Int64 z, Int64 w)
-
GlProgramUniform4i64vARB
= void Function(int program, int location, int bufSize, Pointer<
Int64> params) -
GlProgramUniform4i64vARBNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Int64> params) -
GlProgramUniform4i64vNV
= void Function(int program, int location, int bufSize, Pointer<
Int64> params) -
GlProgramUniform4i64vNVNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Int64> params) - GlProgramUniform4iEXT = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlProgramUniform4iEXTNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
- GlProgramUniform4iNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
-
GlProgramUniform4iv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlProgramUniform4ivEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlProgramUniform4ivEXTNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Int32> params) -
GlProgramUniform4ivNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Int32> params) - GlProgramUniform4ui = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlProgramUniform4ui64ARB = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlProgramUniform4ui64ARBNative = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
- GlProgramUniform4ui64NV = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlProgramUniform4ui64NVNative = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
-
GlProgramUniform4ui64vARB
= void Function(int program, int location, int bufSize, Pointer<
Uint64> params) -
GlProgramUniform4ui64vARBNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Uint64> params) -
GlProgramUniform4ui64vNV
= void Function(int program, int location, int bufSize, Pointer<
Uint64> params) -
GlProgramUniform4ui64vNVNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Uint64> params) - GlProgramUniform4uiEXT = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlProgramUniform4uiEXTNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2, Uint32 v3)
- GlProgramUniform4uiNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2, Uint32 v3)
-
GlProgramUniform4uiv
= void Function(int target, int first, int count, Pointer<
Uint32> buffers) -
GlProgramUniform4uivEXT
= void Function(int target, int first, int count, Pointer<
Uint32> buffers) -
GlProgramUniform4uivEXTNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Uint32> params) -
GlProgramUniform4uivNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Uint32> params) - GlProgramUniformHandleui64ARB = void Function(int target, int index, int id)
- GlProgramUniformHandleui64ARBNative = Void Function(Uint32 program, Int32 location, Uint64 x)
- GlProgramUniformHandleui64NV = void Function(int target, int index, int id)
- GlProgramUniformHandleui64NVNative = Void Function(Uint32 program, Int32 location, Uint64 x)
-
GlProgramUniformHandleui64vARB
= void Function(int program, int location, int bufSize, Pointer<
Uint64> params) -
GlProgramUniformHandleui64vARBNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Uint64> params) -
GlProgramUniformHandleui64vNV
= void Function(int program, int location, int bufSize, Pointer<
Uint64> params) -
GlProgramUniformHandleui64vNVNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Uint64> params) -
GlProgramUniformMatrix2dv
= void Function(int program, int location, int count, int transpose, Pointer<
Double> value) -
GlProgramUniformMatrix2dvEXT
= void Function(int program, int location, int count, int transpose, Pointer<
Double> value) -
GlProgramUniformMatrix2dvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlProgramUniformMatrix2dvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlProgramUniformMatrix2fv
= void Function(int texunit, int target, int level, int pname, Pointer<
Float> params) -
GlProgramUniformMatrix2fvEXT
= void Function(int texunit, int target, int level, int pname, Pointer<
Float> params) -
GlProgramUniformMatrix2fvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
GlProgramUniformMatrix2fvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
GlProgramUniformMatrix2x3dv
= void Function(int program, int location, int count, int transpose, Pointer<
Double> value) -
GlProgramUniformMatrix2x3dvEXT
= void Function(int program, int location, int count, int transpose, Pointer<
Double> value) -
GlProgramUniformMatrix2x3dvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlProgramUniformMatrix2x3dvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlProgramUniformMatrix2x3fv
= void Function(int texunit, int target, int level, int pname, Pointer<
Float> params) -
GlProgramUniformMatrix2x3fvEXT
= void Function(int texunit, int target, int level, int pname, Pointer<
Float> params) -
GlProgramUniformMatrix2x3fvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
GlProgramUniformMatrix2x3fvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
GlProgramUniformMatrix2x4dv
= void Function(int program, int location, int count, int transpose, Pointer<
Double> value) -
GlProgramUniformMatrix2x4dvEXT
= void Function(int program, int location, int count, int transpose, Pointer<
Double> value) -
GlProgramUniformMatrix2x4dvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlProgramUniformMatrix2x4dvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlProgramUniformMatrix2x4fv
= void Function(int texunit, int target, int level, int pname, Pointer<
Float> params) -
GlProgramUniformMatrix2x4fvEXT
= void Function(int texunit, int target, int level, int pname, Pointer<
Float> params) -
GlProgramUniformMatrix2x4fvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
GlProgramUniformMatrix2x4fvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
GlProgramUniformMatrix3dv
= void Function(int program, int location, int count, int transpose, Pointer<
Double> value) -
GlProgramUniformMatrix3dvEXT
= void Function(int program, int location, int count, int transpose, Pointer<
Double> value) -
GlProgramUniformMatrix3dvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlProgramUniformMatrix3dvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlProgramUniformMatrix3fv
= void Function(int texunit, int target, int level, int pname, Pointer<
Float> params) -
GlProgramUniformMatrix3fvEXT
= void Function(int texunit, int target, int level, int pname, Pointer<
Float> params) -
GlProgramUniformMatrix3fvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
GlProgramUniformMatrix3fvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
GlProgramUniformMatrix3x2dv
= void Function(int program, int location, int count, int transpose, Pointer<
Double> value) -
GlProgramUniformMatrix3x2dvEXT
= void Function(int program, int location, int count, int transpose, Pointer<
Double> value) -
GlProgramUniformMatrix3x2dvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlProgramUniformMatrix3x2dvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlProgramUniformMatrix3x2fv
= void Function(int texunit, int target, int level, int pname, Pointer<
Float> params) -
GlProgramUniformMatrix3x2fvEXT
= void Function(int texunit, int target, int level, int pname, Pointer<
Float> params) -
GlProgramUniformMatrix3x2fvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
GlProgramUniformMatrix3x2fvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
GlProgramUniformMatrix3x4dv
= void Function(int program, int location, int count, int transpose, Pointer<
Double> value) -
GlProgramUniformMatrix3x4dvEXT
= void Function(int program, int location, int count, int transpose, Pointer<
Double> value) -
GlProgramUniformMatrix3x4dvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlProgramUniformMatrix3x4dvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlProgramUniformMatrix3x4fv
= void Function(int texunit, int target, int level, int pname, Pointer<
Float> params) -
GlProgramUniformMatrix3x4fvEXT
= void Function(int texunit, int target, int level, int pname, Pointer<
Float> params) -
GlProgramUniformMatrix3x4fvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
GlProgramUniformMatrix3x4fvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
GlProgramUniformMatrix4dv
= void Function(int program, int location, int count, int transpose, Pointer<
Double> value) -
GlProgramUniformMatrix4dvEXT
= void Function(int program, int location, int count, int transpose, Pointer<
Double> value) -
GlProgramUniformMatrix4dvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlProgramUniformMatrix4dvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlProgramUniformMatrix4fv
= void Function(int texunit, int target, int level, int pname, Pointer<
Float> params) -
GlProgramUniformMatrix4fvEXT
= void Function(int texunit, int target, int level, int pname, Pointer<
Float> params) -
GlProgramUniformMatrix4fvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
GlProgramUniformMatrix4fvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
GlProgramUniformMatrix4x2dv
= void Function(int program, int location, int count, int transpose, Pointer<
Double> value) -
GlProgramUniformMatrix4x2dvEXT
= void Function(int program, int location, int count, int transpose, Pointer<
Double> value) -
GlProgramUniformMatrix4x2dvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlProgramUniformMatrix4x2dvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlProgramUniformMatrix4x2fv
= void Function(int texunit, int target, int level, int pname, Pointer<
Float> params) -
GlProgramUniformMatrix4x2fvEXT
= void Function(int texunit, int target, int level, int pname, Pointer<
Float> params) -
GlProgramUniformMatrix4x2fvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
GlProgramUniformMatrix4x2fvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
GlProgramUniformMatrix4x3dv
= void Function(int program, int location, int count, int transpose, Pointer<
Double> value) -
GlProgramUniformMatrix4x3dvEXT
= void Function(int program, int location, int count, int transpose, Pointer<
Double> value) -
GlProgramUniformMatrix4x3dvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlProgramUniformMatrix4x3dvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlProgramUniformMatrix4x3fv
= void Function(int texunit, int target, int level, int pname, Pointer<
Float> params) -
GlProgramUniformMatrix4x3fvEXT
= void Function(int texunit, int target, int level, int pname, Pointer<
Float> params) -
GlProgramUniformMatrix4x3fvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
GlProgramUniformMatrix4x3fvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) - GlProgramUniformui64NV = void Function(int target, int index, int id)
- GlProgramUniformui64NVNative = Void Function(Uint32 program, Int32 location, Uint64 x)
-
GlProgramUniformui64vNV
= void Function(int program, int location, int bufSize, Pointer<
Uint64> params) -
GlProgramUniformui64vNVNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Uint64> params) - GlProvokingVertex = void Function(int program)
- GlProvokingVertexNative = Void Function(Uint32 program)
- GlPushClientAttribDefaultEXT = void Function(int program)
- GlPushClientAttribDefaultEXTNative = Void Function(Uint32 program)
-
GlPushDebugGroup
= void Function(int program, int colorNumber, int index, Pointer<
NativeType> name) -
GlPushDebugGroupNative
= Void Function(Uint32 texunit, Uint32 target, Int32 lod, Pointer<
NativeType> img) -
GlPushGroupMarkerEXT
= void Function(int namelen, Pointer<
NativeType> name) -
GlPushGroupMarkerEXTNative
= Void Function(Int32 namelen, Pointer<
NativeType> name) - GlQueryCounter = void Function(int pipeline, int program)
- GlQueryCounterNative = Void Function(Uint32 pipeline, Uint32 program)
- GlRasterSamplesEXT = void Function(int pipeline, int program)
- GlRasterSamplesEXTNative = Void Function(Uint32 samples, Uint8 fixedsamplelocations)
- GlReadBuffer = void Function(int program)
- GlReadBufferNative = Void Function(Uint32 program)
-
GlReadnPixels
= void Function(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<
NativeType> bits) -
GlReadnPixelsARB
= void Function(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<
NativeType> bits) -
GlReadnPixelsARBNative
= Void Function(Int32 x, Int32 y, Int32 width, Int32 height, Uint32 format, Uint32 type, Int32 bufSize, Pointer<
NativeType> data) -
GlReadnPixelsNative
= Void Function(Int32 x, Int32 y, Int32 width, Int32 height, Uint32 format, Uint32 type, Int32 bufSize, Pointer<
NativeType> data) -
GlReadPixels
= void Function(int target, int internalformat, int offset, int size, int format, int type, Pointer<
NativeType> data) -
GlReadPixelsNative
= Void Function(Int32 x, Int32 y, Int32 width, Int32 height, Uint32 format, Uint32 type, Pointer<
NativeType> pixels) - GlReleaseShaderCompiler = void Function()
- GlReleaseShaderCompilerNative = Void Function()
- GlRenderbufferStorage = void Function(int bindingindex, int buffer, int offset, int stride)
- GlRenderbufferStorageMultisample = void Function(int target, int index, int buffer, int offset, int size)
- GlRenderbufferStorageMultisampleAdvancedAMD = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlRenderbufferStorageMultisampleAdvancedAMDNative = Void Function(Uint32 renderbuffer, Int32 samples, Int32 storageSamples, Uint32 internalformat, Int32 width, Int32 height)
- GlRenderbufferStorageMultisampleCoverageNV = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlRenderbufferStorageMultisampleCoverageNVNative = Void Function(Uint32 renderbuffer, Int32 samples, Int32 storageSamples, Uint32 internalformat, Int32 width, Int32 height)
- GlRenderbufferStorageMultisampleNative = Void Function(Uint32 renderbuffer, Int32 samples, Uint32 internalformat, Int32 width, Int32 height)
- GlRenderbufferStorageNative = Void Function(Uint32 renderbuffer, Uint32 internalformat, Int32 width, Int32 height)
- GlResetMemoryObjectParameterNV = void Function(int pipeline, int program)
- GlResetMemoryObjectParameterNVNative = Void Function(Uint32 pipeline, Uint32 program)
- GlResolveDepthValuesNV = void Function()
- GlResolveDepthValuesNVNative = Void Function()
- GlResumeTransformFeedback = void Function()
- GlResumeTransformFeedbackNative = Void Function()
- GlSampleCoverage = void Function(double value, int invert)
- GlSampleCoverageNative = Void Function(Float value, Uint8 invert)
- GlSampleMaski = void Function(int pipeline, int program)
- GlSampleMaskiNative = Void Function(Uint32 pipeline, Uint32 program)
- GlSamplerParameterf = void Function(int path, int pname, double value)
- GlSamplerParameterfNative = Void Function(Uint32 path, Uint32 pname, Float value)
-
GlSamplerParameterfv
= void Function(int buffer, int drawbuffer, Pointer<
Float> value) -
GlSamplerParameterfvNative
= Void Function(Uint32 pname, Uint32 index, Pointer<
Float> params) - GlSamplerParameteri = void Function(int target, int index, int id)
-
GlSamplerParameterIiv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlSamplerParameterIivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) - GlSamplerParameteriNative = Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
-
GlSamplerParameterIuiv
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlSamplerParameterIuivNative
= Void Function(Uint32 id, Uint32 pname, Pointer<
Uint32> params) -
GlSamplerParameteriv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlSamplerParameterivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) - GlScissor = void Function(int bindingindex, int buffer, int offset, int stride)
-
GlScissorArrayv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlScissorArrayvNative
= Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<
Int32> value) -
GlScissorExclusiveArrayvNV
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlScissorExclusiveArrayvNVNative
= Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<
Int32> value) - GlScissorExclusiveNV = void Function(int bindingindex, int buffer, int offset, int stride)
- GlScissorExclusiveNVNative = Void Function(Int32 x, Int32 y, Int32 width, Int32 height)
- GlScissorIndexed = void Function(int target, int index, int buffer, int offset, int size)
- GlScissorIndexedNative = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2)
-
GlScissorIndexedv
= void Function(int pname, Pointer<
Int32> data) -
GlScissorIndexedvNative
= Void Function(Uint32 pname, Pointer<
Int32> data) - GlScissorNative = Void Function(Int32 x, Int32 y, Int32 width, Int32 height)
- GlSecondaryColorFormatNV = void Function(int target, int index, int id)
- GlSecondaryColorFormatNVNative = Void Function(Int32 size, Uint32 type, Int32 stride)
-
GlSelectPerfMonitorCountersAMD
= void Function(int memory, int pname, int first, int count, Pointer<
Uint32> params) -
GlSelectPerfMonitorCountersAMDNative
= Void Function(Uint32 monitor, Uint8 enable, Uint32 group, Int32 numCounters, Pointer<
Uint32> counterList) -
GlShaderBinary
= void Function(int count, Pointer<
Uint32> shaders, int binaryFormat, Pointer<NativeType> binary, int length) -
GlShaderBinaryNative
= Void Function(Int32 count, Pointer<
Uint32> shaders, Uint32 binaryFormat, Pointer<NativeType> binary, Int32 length) -
GlShaderSource
= void Function(int shader, int count, Pointer<
NativeType> path, Pointer<Int32> length) -
GlShaderSourceNative
= Void Function(Uint32 shader, Int32 count, Pointer<
NativeType> path, Pointer<Int32> length) - GlShaderStorageBlockBinding = void Function(int target, int index, int id)
- GlShaderStorageBlockBindingNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
- GlShadingRateImageBarrierNV = void Function(int program)
- GlShadingRateImageBarrierNVNative = Void Function(Uint8 flag)
-
GlShadingRateImagePaletteNV
= void Function(int target, int first, int count, Pointer<
Uint32> buffers) -
GlShadingRateImagePaletteNVNative
= Void Function(Uint32 target, Uint32 first, Int32 count, Pointer<
Uint32> buffers) -
GlShadingRateSampleOrderCustomNV
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlShadingRateSampleOrderCustomNVNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) - GlShadingRateSampleOrderNV = void Function(int program)
- GlShadingRateSampleOrderNVNative = Void Function(Uint32 program)
- GlSignalVkFenceNV = void Function(int program)
- GlSignalVkFenceNVNative = Void Function(Uint64 handle)
- GlSignalVkSemaphoreNV = void Function(int program)
- GlSignalVkSemaphoreNVNative = Void Function(Uint64 handle)
-
GlSpecializeShader
= void Function(int shader, Pointer<
NativeType> pEntryPoint, int numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue) -
GlSpecializeShaderARB
= void Function(int shader, Pointer<
NativeType> pEntryPoint, int numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue) -
GlSpecializeShaderARBNative
= Void Function(Uint32 shader, Pointer<
NativeType> pEntryPoint, Uint32 numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue) -
GlSpecializeShaderNative
= Void Function(Uint32 shader, Pointer<
NativeType> pEntryPoint, Uint32 numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue) - GlStateCaptureNV = void Function(int pipeline, int program)
- GlStateCaptureNVNative = Void Function(Uint32 pipeline, Uint32 program)
-
GlStencilFillPathInstancedNV
= void Function(int numPaths, int pathNameType, Pointer<
NativeType> paths, int pathBase, int fillMode, int mask, int transformType, Pointer<Float> transformValues) -
GlStencilFillPathInstancedNVNative
= Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<
NativeType> paths, Uint32 pathBase, Uint32 fillMode, Uint32 mask, Uint32 transformType, Pointer<Float> transformValues) - GlStencilFillPathNV = void Function(int target, int index, int id)
- GlStencilFillPathNVNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
- GlStencilFunc = void Function(int target, int index, int id)
- GlStencilFuncNative = Void Function(Uint32 func, Int32 ref, Uint32 mask)
- GlStencilFuncSeparate = void Function(int bindingindex, int buffer, int offset, int stride)
- GlStencilFuncSeparateNative = Void Function(Uint32 face, Uint32 func, Int32 ref, Uint32 mask)
- GlStencilMask = void Function(int program)
- GlStencilMaskNative = Void Function(Uint32 program)
- GlStencilMaskSeparate = void Function(int pipeline, int program)
- GlStencilMaskSeparateNative = Void Function(Uint32 pipeline, Uint32 program)
- GlStencilOp = void Function(int target, int index, int id)
- GlStencilOpNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
- GlStencilOpSeparate = void Function(int bindingindex, int buffer, int offset, int stride)
- GlStencilOpSeparateNative = Void Function(Uint32 sfactorRGB, Uint32 dfactorRGB, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
-
GlStencilStrokePathInstancedNV
= void Function(int numPaths, int pathNameType, Pointer<
NativeType> paths, int pathBase, int fillMode, int mask, int transformType, Pointer<Float> transformValues) -
GlStencilStrokePathInstancedNVNative
= Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<
NativeType> paths, Uint32 pathBase, Int32 reference, Uint32 mask, Uint32 transformType, Pointer<Float> transformValues) - GlStencilStrokePathNV = void Function(int target, int index, int id)
- GlStencilStrokePathNVNative = Void Function(Uint32 func, Int32 ref, Uint32 mask)
-
GlStencilThenCoverFillPathInstancedNV
= void Function(int numPaths, int pathNameType, Pointer<
NativeType> paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, Pointer<Float> transformValues) -
GlStencilThenCoverFillPathInstancedNVNative
= Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<
NativeType> paths, Uint32 pathBase, Uint32 fillMode, Uint32 mask, Uint32 coverMode, Uint32 transformType, Pointer<Float> transformValues) - GlStencilThenCoverFillPathNV = void Function(int bindingindex, int buffer, int offset, int stride)
- GlStencilThenCoverFillPathNVNative = Void Function(Uint32 sfactorRGB, Uint32 dfactorRGB, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
-
GlStencilThenCoverStrokePathInstancedNV
= void Function(int numPaths, int pathNameType, Pointer<
NativeType> paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, Pointer<Float> transformValues) -
GlStencilThenCoverStrokePathInstancedNVNative
= Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<
NativeType> paths, Uint32 pathBase, Int32 reference, Uint32 mask, Uint32 coverMode, Uint32 transformType, Pointer<Float> transformValues) - GlStencilThenCoverStrokePathNV = void Function(int bindingindex, int buffer, int offset, int stride)
- GlStencilThenCoverStrokePathNVNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1)
- GlSubpixelPrecisionBiasNV = void Function(int pipeline, int program)
- GlSubpixelPrecisionBiasNVNative = Void Function(Uint32 pipeline, Uint32 program)
- GlTexAttachMemoryNV = void Function(int target, int index, int id)
- GlTexAttachMemoryNVNative = Void Function(Uint32 target, Uint32 memory, Uint64 offset)
- GlTexBuffer = void Function(int target, int index, int id)
- GlTexBufferARB = void Function(int target, int index, int id)
- GlTexBufferARBNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
- GlTexBufferNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
- GlTexBufferRange = void Function(int target, int index, int buffer, int offset, int size)
- GlTexBufferRangeNative = Void Function(Uint32 target, Uint32 index, Uint32 buffer, Int64 offset, Int64 size)
- GlTexCoordFormatNV = void Function(int target, int index, int id)
- GlTexCoordFormatNVNative = Void Function(Int32 size, Uint32 type, Int32 stride)
-
GlTexImage1D
= void Function(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<
NativeType> bits) -
GlTexImage1DNative
= Void Function(Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 border, Uint32 format, Uint32 type, Pointer<
NativeType> pixels) -
GlTexImage2D
= void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<
NativeType> bits) - GlTexImage2DMultisample = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlTexImage2DMultisampleNative = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Uint8 fixedsamplelocations)
-
GlTexImage2DNative
= Void Function(Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, Uint32 format, Uint32 type, Pointer<
NativeType> pixels) -
GlTexImage3D
= void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<
NativeType> bits) - GlTexImage3DMultisample = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
- GlTexImage3DMultisampleNative = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Uint8 fixedsamplelocations)
-
GlTexImage3DNative
= Void Function(Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Uint32 format, Uint32 type, Pointer<
NativeType> pixels) - GlTexPageCommitmentARB = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border)
- GlTexPageCommitmentARBNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint8 commit)
- GlTexPageCommitmentMemNV = void Function(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
- GlTexPageCommitmentMemNVNative = Void Function(Uint32 target, Int32 layer, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 memory, Uint64 offset, Uint8 commit)
- GlTexParameterf = void Function(int path, int pname, double value)
- GlTexParameterfNative = Void Function(Uint32 path, Uint32 pname, Float value)
-
GlTexParameterfv
= void Function(int buffer, int drawbuffer, Pointer<
Float> value) -
GlTexParameterfvNative
= Void Function(Uint32 pname, Uint32 index, Pointer<
Float> params) - GlTexParameteri = void Function(int target, int index, int id)
-
GlTexParameterIiv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlTexParameterIivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) - GlTexParameteriNative = Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
-
GlTexParameterIuiv
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlTexParameterIuivNative
= Void Function(Uint32 id, Uint32 pname, Pointer<
Uint32> params) -
GlTexParameteriv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlTexParameterivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) - GlTexStorage1D = void Function(int bindingindex, int buffer, int offset, int stride)
- GlTexStorage1DNative = Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width)
- GlTexStorage2D = void Function(int target, int index, int buffer, int offset, int size)
- GlTexStorage2DMultisample = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlTexStorage2DMultisampleNative = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Uint8 fixedsamplelocations)
- GlTexStorage2DNative = Void Function(Uint32 renderbuffer, Int32 samples, Uint32 internalformat, Int32 width, Int32 height)
- GlTexStorage3D = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlTexStorage3DMultisample = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
- GlTexStorage3DMultisampleNative = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Uint8 fixedsamplelocations)
- GlTexStorage3DNative = Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width, Int32 height, Int32 depth)
-
GlTexSubImage1D
= void Function(int target, int internalformat, int offset, int size, int format, int type, Pointer<
NativeType> data) -
GlTexSubImage1DNative
= Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Uint32 type, Pointer<
NativeType> pixels) -
GlTexSubImage2D
= void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<
NativeType> bits) -
GlTexSubImage2DNative
= Void Function(Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, Uint32 format, Uint32 type, Pointer<
NativeType> pixels) -
GlTexSubImage3D
= void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<
NativeType> data) -
GlTexSubImage3DNative
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<
NativeType> data) - GlTextureAttachMemoryNV = void Function(int target, int index, int id)
- GlTextureAttachMemoryNVNative = Void Function(Uint32 target, Uint32 memory, Uint64 offset)
- GlTextureBarrier = void Function()
- GlTextureBarrierNative = Void Function()
- GlTextureBarrierNV = void Function()
- GlTextureBarrierNVNative = Void Function()
- GlTextureBuffer = void Function(int target, int index, int id)
- GlTextureBufferEXT = void Function(int bindingindex, int buffer, int offset, int stride)
- GlTextureBufferEXTNative = Void Function(Uint32 sfactorRGB, Uint32 dfactorRGB, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
- GlTextureBufferNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
- GlTextureBufferRange = void Function(int target, int index, int buffer, int offset, int size)
- GlTextureBufferRangeEXT = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlTextureBufferRangeEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 internalformat, Uint32 buffer, Int64 offset, Int64 size)
- GlTextureBufferRangeNative = Void Function(Uint32 target, Uint32 index, Uint32 buffer, Int64 offset, Int64 size)
-
GlTextureImage1DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<
NativeType> bits) -
GlTextureImage1DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 border, Uint32 format, Uint32 type, Pointer<
NativeType> pixels) -
GlTextureImage2DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<
NativeType> bits) -
GlTextureImage2DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, Uint32 format, Uint32 type, Pointer<
NativeType> pixels) -
GlTextureImage3DEXT
= void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<
NativeType> data) -
GlTextureImage3DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Uint32 format, Uint32 type, Pointer<
NativeType> pixels) - GlTexturePageCommitmentEXT = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border)
- GlTexturePageCommitmentEXTNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint8 commit)
- GlTexturePageCommitmentMemNV = void Function(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
- GlTexturePageCommitmentMemNVNative = Void Function(Uint32 target, Int32 layer, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 memory, Uint64 offset, Uint8 commit)
- GlTextureParameterf = void Function(int path, int pname, double value)
- GlTextureParameterfEXT = void Function(int resultPath, int pathA, int pathB, double weight)
- GlTextureParameterfEXTNative = Void Function(Uint32 resultPath, Uint32 pathA, Uint32 pathB, Float weight)
- GlTextureParameterfNative = Void Function(Uint32 path, Uint32 pname, Float value)
-
GlTextureParameterfv
= void Function(int buffer, int drawbuffer, Pointer<
Float> value) -
GlTextureParameterfvEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlTextureParameterfvEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<
Float> params) -
GlTextureParameterfvNative
= Void Function(Uint32 pname, Uint32 index, Pointer<
Float> params) - GlTextureParameteri = void Function(int target, int index, int id)
- GlTextureParameteriEXT = void Function(int bindingindex, int buffer, int offset, int stride)
- GlTextureParameteriEXTNative = Void Function(Uint32 mode, Uint32 id, Uint32 stream, Int32 instancecount)
-
GlTextureParameterIiv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlTextureParameterIivEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlTextureParameterIivEXTNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) -
GlTextureParameterIivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) - GlTextureParameteriNative = Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
-
GlTextureParameterIuiv
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlTextureParameterIuivEXT
= void Function(int target, int first, int count, Pointer<
Uint32> buffers) -
GlTextureParameterIuivEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<
Uint32> params) -
GlTextureParameterIuivNative
= Void Function(Uint32 id, Uint32 pname, Pointer<
Uint32> params) -
GlTextureParameteriv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlTextureParameterivEXT
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlTextureParameterivEXTNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) -
GlTextureParameterivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) - GlTextureRenderbufferEXT = void Function(int target, int index, int id)
- GlTextureRenderbufferEXTNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
- GlTextureStorage1D = void Function(int bindingindex, int buffer, int offset, int stride)
- GlTextureStorage1DEXT = void Function(int target, int index, int buffer, int offset, int size)
- GlTextureStorage1DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 levels, Uint32 internalformat, Int32 width)
- GlTextureStorage1DNative = Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width)
- GlTextureStorage2D = void Function(int target, int index, int buffer, int offset, int size)
- GlTextureStorage2DEXT = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlTextureStorage2DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 levels, Uint32 internalformat, Int32 width, Int32 height)
- GlTextureStorage2DMultisample = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlTextureStorage2DMultisampleEXT = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
- GlTextureStorage2DMultisampleEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Uint8 fixedsamplelocations)
- GlTextureStorage2DMultisampleNative = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Uint8 fixedsamplelocations)
- GlTextureStorage2DNative = Void Function(Uint32 renderbuffer, Int32 samples, Uint32 internalformat, Int32 width, Int32 height)
- GlTextureStorage3D = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlTextureStorage3DEXT = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
- GlTextureStorage3DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 levels, Uint32 internalformat, Int32 width, Int32 height, Int32 depth)
- GlTextureStorage3DMultisample = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
- GlTextureStorage3DMultisampleEXT = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int border)
- GlTextureStorage3DMultisampleEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Uint8 fixedsamplelocations)
- GlTextureStorage3DMultisampleNative = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Uint8 fixedsamplelocations)
- GlTextureStorage3DNative = Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width, Int32 height, Int32 depth)
-
GlTextureSubImage1D
= void Function(int target, int internalformat, int offset, int size, int format, int type, Pointer<
NativeType> data) -
GlTextureSubImage1DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<
NativeType> bits) -
GlTextureSubImage1DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Uint32 type, Pointer<
NativeType> pixels) -
GlTextureSubImage1DNative
= Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Uint32 type, Pointer<
NativeType> pixels) -
GlTextureSubImage2D
= void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<
NativeType> bits) -
GlTextureSubImage2DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<
NativeType> bits) -
GlTextureSubImage2DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, Uint32 format, Uint32 type, Pointer<
NativeType> pixels) -
GlTextureSubImage2DNative
= Void Function(Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, Uint32 format, Uint32 type, Pointer<
NativeType> pixels) -
GlTextureSubImage3D
= void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<
NativeType> data) -
GlTextureSubImage3DEXT
= void Function(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<
NativeType> bits) -
GlTextureSubImage3DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<
NativeType> pixels) -
GlTextureSubImage3DNative
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<
NativeType> data) - GlTextureView = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int border)
- GlTextureViewNative = Void Function(Uint32 texture, Uint32 target, Uint32 origtexture, Uint32 internalformat, Uint32 minlevel, Uint32 numlevels, Uint32 minlayer, Uint32 numlayers)
- GlTransformFeedbackBufferBase = void Function(int target, int index, int id)
- GlTransformFeedbackBufferBaseNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
- GlTransformFeedbackBufferRange = void Function(int target, int index, int buffer, int offset, int size)
- GlTransformFeedbackBufferRangeNative = Void Function(Uint32 target, Uint32 index, Uint32 buffer, Int64 offset, Int64 size)
-
GlTransformFeedbackVaryings
= void Function(int target, int size, Pointer<
NativeType> data, int usage) -
GlTransformFeedbackVaryingsNative
= Void Function(Uint32 program, Int32 count, Pointer<
NativeType> varyings, Uint32 bufferMode) -
GlTransformPathNV
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlTransformPathNVNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<
Float> params) - GlUniform1d = void Function(int pname, double value)
- GlUniform1dNative = Void Function(Int32 location, Double x)
-
GlUniform1dv
= void Function(int first, int count, Pointer<
Double> v) -
GlUniform1dvNative
= Void Function(Int32 location, Int32 count, Pointer<
Double> value) - GlUniform1f = void Function(int pname, double value)
- GlUniform1fNative = Void Function(Int32 location, Float v0)
-
GlUniform1fv
= void Function(int buffer, int drawbuffer, Pointer<
Float> value) -
GlUniform1fvNative
= Void Function(Int32 location, Int32 count, Pointer<
Float> value) - GlUniform1i = void Function(int pipeline, int program)
- GlUniform1i64ARB = void Function(int pipeline, int program)
- GlUniform1i64ARBNative = Void Function(Int32 location, Int64 x)
- GlUniform1i64NV = void Function(int pipeline, int program)
- GlUniform1i64NVNative = Void Function(Int32 location, Int64 x)
-
GlUniform1i64vARB
= void Function(int target, int pname, Pointer<
Int64> params) -
GlUniform1i64vARBNative
= Void Function(Int32 location, Int32 count, Pointer<
Int64> value) -
GlUniform1i64vNV
= void Function(int target, int pname, Pointer<
Int64> params) -
GlUniform1i64vNVNative
= Void Function(Int32 location, Int32 count, Pointer<
Int64> value) - GlUniform1iNative = Void Function(Int32 location, Int32 v0)
-
GlUniform1iv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlUniform1ivNative
= Void Function(Int32 location, Int32 count, Pointer<
Int32> value) - GlUniform1ui = void Function(int pipeline, int program)
- GlUniform1ui64ARB = void Function(int pipeline, int program)
- GlUniform1ui64ARBNative = Void Function(Int32 location, Uint64 x)
- GlUniform1ui64NV = void Function(int pipeline, int program)
- GlUniform1ui64NVNative = Void Function(Int32 location, Uint64 x)
-
GlUniform1ui64vARB
= void Function(int target, int pname, Pointer<
Uint64> params) -
GlUniform1ui64vARBNative
= Void Function(Int32 location, Int32 count, Pointer<
Uint64> value) -
GlUniform1ui64vNV
= void Function(int target, int pname, Pointer<
Uint64> params) -
GlUniform1ui64vNVNative
= Void Function(Int32 location, Int32 count, Pointer<
Uint64> value) - GlUniform1uiNative = Void Function(Int32 location, Uint32 v0)
-
GlUniform1uiv
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlUniform1uivNative
= Void Function(Int32 location, Int32 count, Pointer<
Uint32> value) - GlUniform2d = void Function(int index, double n, double f)
- GlUniform2dNative = Void Function(Int32 location, Double x, Double y)
-
GlUniform2dv
= void Function(int first, int count, Pointer<
Double> v) -
GlUniform2dvNative
= Void Function(Int32 location, Int32 count, Pointer<
Double> value) - GlUniform2f = void Function(int index, double n, double f)
- GlUniform2fNative = Void Function(Int32 location, Float v0, Float v1)
-
GlUniform2fv
= void Function(int buffer, int drawbuffer, Pointer<
Float> value) -
GlUniform2fvNative
= Void Function(Int32 location, Int32 count, Pointer<
Float> value) - GlUniform2i = void Function(int target, int index, int id)
- GlUniform2i64ARB = void Function(int target, int index, int id)
- GlUniform2i64ARBNative = Void Function(Int32 location, Int64 x, Int64 y)
- GlUniform2i64NV = void Function(int target, int index, int id)
- GlUniform2i64NVNative = Void Function(Int32 location, Int64 x, Int64 y)
-
GlUniform2i64vARB
= void Function(int target, int pname, Pointer<
Int64> params) -
GlUniform2i64vARBNative
= Void Function(Int32 location, Int32 count, Pointer<
Int64> value) -
GlUniform2i64vNV
= void Function(int target, int pname, Pointer<
Int64> params) -
GlUniform2i64vNVNative
= Void Function(Int32 location, Int32 count, Pointer<
Int64> value) - GlUniform2iNative = Void Function(Int32 location, Int32 v0, Int32 v1)
-
GlUniform2iv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlUniform2ivNative
= Void Function(Int32 location, Int32 count, Pointer<
Int32> value) - GlUniform2ui = void Function(int target, int index, int id)
- GlUniform2ui64ARB = void Function(int target, int index, int id)
- GlUniform2ui64ARBNative = Void Function(Int32 location, Uint64 x, Uint64 y)
- GlUniform2ui64NV = void Function(int target, int index, int id)
- GlUniform2ui64NVNative = Void Function(Int32 location, Uint64 x, Uint64 y)
-
GlUniform2ui64vARB
= void Function(int target, int pname, Pointer<
Uint64> params) -
GlUniform2ui64vARBNative
= Void Function(Int32 location, Int32 count, Pointer<
Uint64> value) -
GlUniform2ui64vNV
= void Function(int target, int pname, Pointer<
Uint64> params) -
GlUniform2ui64vNVNative
= Void Function(Int32 location, Int32 count, Pointer<
Uint64> value) - GlUniform2uiNative = Void Function(Int32 location, Uint32 v0, Uint32 v1)
-
GlUniform2uiv
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlUniform2uivNative
= Void Function(Int32 location, Int32 count, Pointer<
Uint32> value) - GlUniform3d = void Function(int mode, double x, double y, double z)
- GlUniform3dNative = Void Function(Int32 location, Double x, Double y, Double z)
-
GlUniform3dv
= void Function(int first, int count, Pointer<
Double> v) -
GlUniform3dvNative
= Void Function(Int32 location, Int32 count, Pointer<
Double> value) - GlUniform3f = void Function(int mode, double x, double y, double z)
- GlUniform3fNative = Void Function(Int32 location, Float v0, Float v1, Float v2)
-
GlUniform3fv
= void Function(int buffer, int drawbuffer, Pointer<
Float> value) -
GlUniform3fvNative
= Void Function(Int32 location, Int32 count, Pointer<
Float> value) - GlUniform3i = void Function(int bindingindex, int buffer, int offset, int stride)
- GlUniform3i64ARB = void Function(int bindingindex, int buffer, int offset, int stride)
- GlUniform3i64ARBNative = Void Function(Int32 location, Int64 x, Int64 y, Int64 z)
- GlUniform3i64NV = void Function(int bindingindex, int buffer, int offset, int stride)
- GlUniform3i64NVNative = Void Function(Int32 location, Int64 x, Int64 y, Int64 z)
-
GlUniform3i64vARB
= void Function(int target, int pname, Pointer<
Int64> params) -
GlUniform3i64vARBNative
= Void Function(Int32 location, Int32 count, Pointer<
Int64> value) -
GlUniform3i64vNV
= void Function(int target, int pname, Pointer<
Int64> params) -
GlUniform3i64vNVNative
= Void Function(Int32 location, Int32 count, Pointer<
Int64> value) - GlUniform3iNative = Void Function(Int32 x, Int32 y, Int32 width, Int32 height)
-
GlUniform3iv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlUniform3ivNative
= Void Function(Int32 location, Int32 count, Pointer<
Int32> value) - GlUniform3ui = void Function(int bindingindex, int buffer, int offset, int stride)
- GlUniform3ui64ARB = void Function(int bindingindex, int buffer, int offset, int stride)
- GlUniform3ui64ARBNative = Void Function(Int32 location, Uint64 x, Uint64 y, Uint64 z)
- GlUniform3ui64NV = void Function(int bindingindex, int buffer, int offset, int stride)
- GlUniform3ui64NVNative = Void Function(Int32 location, Uint64 x, Uint64 y, Uint64 z)
-
GlUniform3ui64vARB
= void Function(int target, int pname, Pointer<
Uint64> params) -
GlUniform3ui64vARBNative
= Void Function(Int32 location, Int32 count, Pointer<
Uint64> value) -
GlUniform3ui64vNV
= void Function(int target, int pname, Pointer<
Uint64> params) -
GlUniform3ui64vNVNative
= Void Function(Int32 location, Int32 count, Pointer<
Uint64> value) - GlUniform3uiNative = Void Function(Int32 location, Uint32 v0, Uint32 v1, Uint32 v2)
-
GlUniform3uiv
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlUniform3uivNative
= Void Function(Int32 location, Int32 count, Pointer<
Uint32> value) - GlUniform4d = void Function(int mode, double angle, double x, double y, double z)
- GlUniform4dNative = Void Function(Int32 location, Double x, Double y, Double z, Double w)
-
GlUniform4dv
= void Function(int first, int count, Pointer<
Double> v) -
GlUniform4dvNative
= Void Function(Int32 location, Int32 count, Pointer<
Double> value) - GlUniform4f = void Function(int mode, double angle, double x, double y, double z)
- GlUniform4fNative = Void Function(Int32 location, Float v0, Float v1, Float v2, Float v3)
-
GlUniform4fv
= void Function(int buffer, int drawbuffer, Pointer<
Float> value) -
GlUniform4fvNative
= Void Function(Int32 location, Int32 count, Pointer<
Float> value) - GlUniform4i = void Function(int target, int index, int buffer, int offset, int size)
- GlUniform4i64ARB = void Function(int target, int index, int buffer, int offset, int size)
- GlUniform4i64ARBNative = Void Function(Int32 location, Int64 x, Int64 y, Int64 z, Int64 w)
- GlUniform4i64NV = void Function(int target, int index, int buffer, int offset, int size)
- GlUniform4i64NVNative = Void Function(Int32 location, Int64 x, Int64 y, Int64 z, Int64 w)
-
GlUniform4i64vARB
= void Function(int target, int pname, Pointer<
Int64> params) -
GlUniform4i64vARBNative
= Void Function(Int32 location, Int32 count, Pointer<
Int64> value) -
GlUniform4i64vNV
= void Function(int target, int pname, Pointer<
Int64> params) -
GlUniform4i64vNVNative
= Void Function(Int32 location, Int32 count, Pointer<
Int64> value) - GlUniform4iNative = Void Function(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
-
GlUniform4iv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlUniform4ivNative
= Void Function(Int32 location, Int32 count, Pointer<
Int32> value) - GlUniform4ui = void Function(int target, int index, int buffer, int offset, int size)
- GlUniform4ui64ARB = void Function(int target, int index, int buffer, int offset, int size)
- GlUniform4ui64ARBNative = Void Function(Int32 location, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
- GlUniform4ui64NV = void Function(int target, int index, int buffer, int offset, int size)
- GlUniform4ui64NVNative = Void Function(Int32 location, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
-
GlUniform4ui64vARB
= void Function(int target, int pname, Pointer<
Uint64> params) -
GlUniform4ui64vARBNative
= Void Function(Int32 location, Int32 count, Pointer<
Uint64> value) -
GlUniform4ui64vNV
= void Function(int target, int pname, Pointer<
Uint64> params) -
GlUniform4ui64vNVNative
= Void Function(Int32 location, Int32 count, Pointer<
Uint64> value) - GlUniform4uiNative = Void Function(Int32 location, Uint32 v0, Uint32 v1, Uint32 v2, Uint32 v3)
-
GlUniform4uiv
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlUniform4uivNative
= Void Function(Int32 location, Int32 count, Pointer<
Uint32> value) - GlUniformBlockBinding = void Function(int target, int index, int id)
- GlUniformBlockBindingNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
- GlUniformHandleui64ARB = void Function(int pipeline, int program)
- GlUniformHandleui64ARBNative = Void Function(Int32 location, Uint64 x)
- GlUniformHandleui64NV = void Function(int pipeline, int program)
- GlUniformHandleui64NVNative = Void Function(Int32 location, Uint64 x)
-
GlUniformHandleui64vARB
= void Function(int target, int pname, Pointer<
Uint64> params) -
GlUniformHandleui64vARBNative
= Void Function(Int32 location, Int32 count, Pointer<
Uint64> value) -
GlUniformHandleui64vNV
= void Function(int target, int pname, Pointer<
Uint64> params) -
GlUniformHandleui64vNVNative
= Void Function(Int32 location, Int32 count, Pointer<
Uint64> value) -
GlUniformMatrix2dv
= void Function(int texunit, int coord, int pname, Pointer<
Double> params) -
GlUniformMatrix2dvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlUniformMatrix2fv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlUniformMatrix2fvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
GlUniformMatrix2x3dv
= void Function(int texunit, int coord, int pname, Pointer<
Double> params) -
GlUniformMatrix2x3dvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlUniformMatrix2x3fv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlUniformMatrix2x3fvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
GlUniformMatrix2x4dv
= void Function(int texunit, int coord, int pname, Pointer<
Double> params) -
GlUniformMatrix2x4dvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlUniformMatrix2x4fv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlUniformMatrix2x4fvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
GlUniformMatrix3dv
= void Function(int texunit, int coord, int pname, Pointer<
Double> params) -
GlUniformMatrix3dvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlUniformMatrix3fv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlUniformMatrix3fvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
GlUniformMatrix3x2dv
= void Function(int texunit, int coord, int pname, Pointer<
Double> params) -
GlUniformMatrix3x2dvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlUniformMatrix3x2fv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlUniformMatrix3x2fvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
GlUniformMatrix3x4dv
= void Function(int texunit, int coord, int pname, Pointer<
Double> params) -
GlUniformMatrix3x4dvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlUniformMatrix3x4fv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlUniformMatrix3x4fvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
GlUniformMatrix4dv
= void Function(int texunit, int coord, int pname, Pointer<
Double> params) -
GlUniformMatrix4dvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlUniformMatrix4fv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlUniformMatrix4fvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
GlUniformMatrix4x2dv
= void Function(int texunit, int coord, int pname, Pointer<
Double> params) -
GlUniformMatrix4x2dvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlUniformMatrix4x2fv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlUniformMatrix4x2fvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
GlUniformMatrix4x3dv
= void Function(int texunit, int coord, int pname, Pointer<
Double> params) -
GlUniformMatrix4x3dvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
GlUniformMatrix4x3fv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlUniformMatrix4x3fvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
GlUniformSubroutinesuiv
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlUniformSubroutinesuivNative
= Void Function(Uint32 first, Int32 count, Pointer<
Uint32> textures) - GlUniformui64NV = void Function(int pipeline, int program)
- GlUniformui64NVNative = Void Function(Int32 location, Uint64 x)
-
GlUniformui64vNV
= void Function(int target, int pname, Pointer<
Uint64> params) -
GlUniformui64vNVNative
= Void Function(Int32 location, Int32 count, Pointer<
Uint64> value) - GlUnmapBuffer = int Function(int target)
- GlUnmapBufferNative = Uint8 Function(Uint32 buffer)
- GlUnmapNamedBuffer = int Function(int target)
- GlUnmapNamedBufferEXT = int Function(int target)
- GlUnmapNamedBufferEXTNative = Uint8 Function(Uint32 buffer)
- GlUnmapNamedBufferNative = Uint8 Function(Uint32 buffer)
- GlUseProgram = void Function(int program)
- GlUseProgramNative = Void Function(Uint32 program)
- GlUseProgramStages = void Function(int target, int index, int id)
- GlUseProgramStagesNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
- GlUseShaderProgramEXT = void Function(int pipeline, int program)
- GlUseShaderProgramEXTNative = Void Function(Uint32 pipeline, Uint32 program)
- GlValidateProgram = void Function(int program)
- GlValidateProgramNative = Void Function(Uint32 program)
- GlValidateProgramPipeline = void Function(int program)
- GlValidateProgramPipelineNative = Void Function(Uint32 program)
- GlVertexArrayAttribBinding = void Function(int target, int index, int id)
- GlVertexArrayAttribBindingNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
- GlVertexArrayAttribFormat = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlVertexArrayAttribFormatNative = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint8 normalized, Uint32 relativeoffset)
- GlVertexArrayAttribIFormat = void Function(int target, int index, int buffer, int offset, int size)
- GlVertexArrayAttribIFormatNative = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
- GlVertexArrayAttribLFormat = void Function(int target, int index, int buffer, int offset, int size)
- GlVertexArrayAttribLFormatNative = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
- GlVertexArrayBindingDivisor = void Function(int target, int index, int id)
- GlVertexArrayBindingDivisorNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
- GlVertexArrayBindVertexBufferEXT = void Function(int target, int index, int buffer, int offset, int size)
- GlVertexArrayBindVertexBufferEXTNative = Void Function(Uint32 vaobj, Uint32 bindingindex, Uint32 buffer, Int64 offset, Int32 stride)
- GlVertexArrayColorOffsetEXT = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlVertexArrayColorOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Int32 size, Uint32 type, Int32 stride, Int64 offset)
- GlVertexArrayEdgeFlagOffsetEXT = void Function(int bindingindex, int buffer, int offset, int stride)
- GlVertexArrayEdgeFlagOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Int32 stride, Int64 offset)
- GlVertexArrayElementBuffer = void Function(int pipeline, int program)
- GlVertexArrayElementBufferNative = Void Function(Uint32 pipeline, Uint32 program)
- GlVertexArrayFogCoordOffsetEXT = void Function(int target, int index, int buffer, int offset, int size)
- GlVertexArrayFogCoordOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 type, Int32 stride, Int64 offset)
- GlVertexArrayIndexOffsetEXT = void Function(int target, int index, int buffer, int offset, int size)
- GlVertexArrayIndexOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 type, Int32 stride, Int64 offset)
- GlVertexArrayMultiTexCoordOffsetEXT = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
- GlVertexArrayMultiTexCoordOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 texunit, Int32 size, Uint32 type, Int32 stride, Int64 offset)
- GlVertexArrayNormalOffsetEXT = void Function(int target, int index, int buffer, int offset, int size)
- GlVertexArrayNormalOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 type, Int32 stride, Int64 offset)
- GlVertexArraySecondaryColorOffsetEXT = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlVertexArraySecondaryColorOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Int32 size, Uint32 type, Int32 stride, Int64 offset)
- GlVertexArrayTexCoordOffsetEXT = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlVertexArrayTexCoordOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Int32 size, Uint32 type, Int32 stride, Int64 offset)
- GlVertexArrayVertexAttribBindingEXT = void Function(int target, int index, int id)
- GlVertexArrayVertexAttribBindingEXTNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
- GlVertexArrayVertexAttribDivisorEXT = void Function(int target, int index, int id)
- GlVertexArrayVertexAttribDivisorEXTNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
- GlVertexArrayVertexAttribFormatEXT = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlVertexArrayVertexAttribFormatEXTNative = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint8 normalized, Uint32 relativeoffset)
- GlVertexArrayVertexAttribIFormatEXT = void Function(int target, int index, int buffer, int offset, int size)
- GlVertexArrayVertexAttribIFormatEXTNative = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
- GlVertexArrayVertexAttribIOffsetEXT = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
- GlVertexArrayVertexAttribIOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 texunit, Int32 size, Uint32 type, Int32 stride, Int64 offset)
- GlVertexArrayVertexAttribLFormatEXT = void Function(int target, int index, int buffer, int offset, int size)
- GlVertexArrayVertexAttribLFormatEXTNative = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
- GlVertexArrayVertexAttribLOffsetEXT = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
- GlVertexArrayVertexAttribLOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 texunit, Int32 size, Uint32 type, Int32 stride, Int64 offset)
- GlVertexArrayVertexAttribOffsetEXT = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int border)
- GlVertexArrayVertexAttribOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 index, Int32 size, Uint32 type, Uint8 normalized, Int32 stride, Int64 offset)
- GlVertexArrayVertexBindingDivisorEXT = void Function(int target, int index, int id)
- GlVertexArrayVertexBindingDivisorEXTNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
- GlVertexArrayVertexBuffer = void Function(int target, int index, int buffer, int offset, int size)
- GlVertexArrayVertexBufferNative = Void Function(Uint32 vaobj, Uint32 bindingindex, Uint32 buffer, Int64 offset, Int32 stride)
-
GlVertexArrayVertexBuffers
= void Function(int vaobj, int first, int count, Pointer<
Uint32> buffers, Pointer<Int64> offsets, Pointer<Int32> strides) -
GlVertexArrayVertexBuffersNative
= Void Function(Uint32 vaobj, Uint32 first, Int32 count, Pointer<
Uint32> buffers, Pointer<Int64> offsets, Pointer<Int32> strides) - GlVertexArrayVertexOffsetEXT = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlVertexArrayVertexOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Int32 size, Uint32 type, Int32 stride, Int64 offset)
- GlVertexAttrib1d = void Function(int pname, double value)
- GlVertexAttrib1dNative = Void Function(Uint32 index, Double x)
-
GlVertexAttrib1dv
= void Function(int pname, Pointer<
Double> data) -
GlVertexAttrib1dvNative
= Void Function(Uint32 pname, Pointer<
Double> data) - GlVertexAttrib1f = void Function(int pname, double value)
- GlVertexAttrib1fNative = Void Function(Uint32 pname, Float value)
-
GlVertexAttrib1fv
= void Function(int n, Pointer<
Float> v) -
GlVertexAttrib1fvNative
= Void Function(Uint32 pname, Pointer<
Float> data) - GlVertexAttrib1s = void Function(int pipeline, int program)
- GlVertexAttrib1sNative = Void Function(Uint32 index, Int16 x)
-
GlVertexAttrib1sv
= void Function(int index, Pointer<
Int16> v) -
GlVertexAttrib1svNative
= Void Function(Uint32 index, Pointer<
Int16> v) - GlVertexAttrib2d = void Function(int index, double n, double f)
- GlVertexAttrib2dNative = Void Function(Uint32 index, Double n, Double f)
-
GlVertexAttrib2dv
= void Function(int pname, Pointer<
Double> data) -
GlVertexAttrib2dvNative
= Void Function(Uint32 pname, Pointer<
Double> data) - GlVertexAttrib2f = void Function(int index, double n, double f)
- GlVertexAttrib2fNative = Void Function(Uint32 index, Float x, Float y)
-
GlVertexAttrib2fv
= void Function(int n, Pointer<
Float> v) -
GlVertexAttrib2fvNative
= Void Function(Uint32 pname, Pointer<
Float> data) - GlVertexAttrib2s = void Function(int target, int index, int id)
- GlVertexAttrib2sNative = Void Function(Uint32 index, Int16 x, Int16 y)
-
GlVertexAttrib2sv
= void Function(int index, Pointer<
Int16> v) -
GlVertexAttrib2svNative
= Void Function(Uint32 index, Pointer<
Int16> v) - GlVertexAttrib3d = void Function(int mode, double x, double y, double z)
- GlVertexAttrib3dNative = Void Function(Uint32 mode, Double x, Double y, Double z)
-
GlVertexAttrib3dv
= void Function(int pname, Pointer<
Double> data) -
GlVertexAttrib3dvNative
= Void Function(Uint32 pname, Pointer<
Double> data) - GlVertexAttrib3f = void Function(int mode, double x, double y, double z)
- GlVertexAttrib3fNative = Void Function(Uint32 mode, Float x, Float y, Float z)
-
GlVertexAttrib3fv
= void Function(int n, Pointer<
Float> v) -
GlVertexAttrib3fvNative
= Void Function(Uint32 pname, Pointer<
Float> data) - GlVertexAttrib3s = void Function(int bindingindex, int buffer, int offset, int stride)
- GlVertexAttrib3sNative = Void Function(Uint32 index, Int16 x, Int16 y, Int16 z)
-
GlVertexAttrib3sv
= void Function(int index, Pointer<
Int16> v) -
GlVertexAttrib3svNative
= Void Function(Uint32 index, Pointer<
Int16> v) -
GlVertexAttrib4bv
= void Function(int index, Pointer<
Int8> v) -
GlVertexAttrib4bvNative
= Void Function(Uint32 index, Pointer<
Int8> v) - GlVertexAttrib4d = void Function(int mode, double angle, double x, double y, double z)
- GlVertexAttrib4dNative = Void Function(Uint32 mode, Double angle, Double x, Double y, Double z)
-
GlVertexAttrib4dv
= void Function(int pname, Pointer<
Double> data) -
GlVertexAttrib4dvNative
= Void Function(Uint32 pname, Pointer<
Double> data) - GlVertexAttrib4f = void Function(int mode, double angle, double x, double y, double z)
- GlVertexAttrib4fNative = Void Function(Uint32 mode, Float angle, Float x, Float y, Float z)
-
GlVertexAttrib4fv
= void Function(int n, Pointer<
Float> v) -
GlVertexAttrib4fvNative
= Void Function(Uint32 pname, Pointer<
Float> data) -
GlVertexAttrib4iv
= void Function(int pname, Pointer<
Int32> data) -
GlVertexAttrib4ivNative
= Void Function(Uint32 pname, Pointer<
Int32> data) -
GlVertexAttrib4Nbv
= void Function(int index, Pointer<
Int8> v) -
GlVertexAttrib4NbvNative
= Void Function(Uint32 index, Pointer<
Int8> v) -
GlVertexAttrib4Niv
= void Function(int pname, Pointer<
Int32> data) -
GlVertexAttrib4NivNative
= Void Function(Uint32 pname, Pointer<
Int32> data) -
GlVertexAttrib4Nsv
= void Function(int index, Pointer<
Int16> v) -
GlVertexAttrib4NsvNative
= Void Function(Uint32 index, Pointer<
Int16> v) - GlVertexAttrib4Nub = void Function(int target, int index, int buffer, int offset, int size)
- GlVertexAttrib4NubNative = Void Function(Uint32 index, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
-
GlVertexAttrib4Nubv
= void Function(int namelen, Pointer<
NativeType> name) -
GlVertexAttrib4NubvNative
= Void Function(Uint32 mode, Pointer<
NativeType> indirect) -
GlVertexAttrib4Nuiv
= void Function(int n, Pointer<
Uint32> buffers) -
GlVertexAttrib4NuivNative
= Void Function(Uint32 queryId, Pointer<
Uint32> queryHandle) -
GlVertexAttrib4Nusv
= void Function(int index, Pointer<
Uint16> v) -
GlVertexAttrib4NusvNative
= Void Function(Uint32 index, Pointer<
Uint16> v) - GlVertexAttrib4s = void Function(int target, int index, int buffer, int offset, int size)
- GlVertexAttrib4sNative = Void Function(Uint32 index, Int16 x, Int16 y, Int16 z, Int16 w)
-
GlVertexAttrib4sv
= void Function(int index, Pointer<
Int16> v) -
GlVertexAttrib4svNative
= Void Function(Uint32 index, Pointer<
Int16> v) -
GlVertexAttrib4ubv
= void Function(int namelen, Pointer<
NativeType> name) -
GlVertexAttrib4ubvNative
= Void Function(Uint32 mode, Pointer<
NativeType> indirect) -
GlVertexAttrib4uiv
= void Function(int n, Pointer<
Uint32> buffers) -
GlVertexAttrib4uivNative
= Void Function(Uint32 queryId, Pointer<
Uint32> queryHandle) -
GlVertexAttrib4usv
= void Function(int index, Pointer<
Uint16> v) -
GlVertexAttrib4usvNative
= Void Function(Uint32 index, Pointer<
Uint16> v) - GlVertexAttribBinding = void Function(int pipeline, int program)
- GlVertexAttribBindingNative = Void Function(Uint32 pipeline, Uint32 program)
- GlVertexAttribDivisor = void Function(int pipeline, int program)
- GlVertexAttribDivisorARB = void Function(int pipeline, int program)
- GlVertexAttribDivisorARBNative = Void Function(Uint32 pipeline, Uint32 program)
- GlVertexAttribDivisorNative = Void Function(Uint32 pipeline, Uint32 program)
- GlVertexAttribFormat = void Function(int target, int index, int buffer, int offset, int size)
- GlVertexAttribFormatNative = Void Function(Uint32 attribindex, Int32 size, Uint32 type, Uint8 normalized, Uint32 relativeoffset)
- GlVertexAttribFormatNV = void Function(int target, int index, int buffer, int offset, int size)
- GlVertexAttribFormatNVNative = Void Function(Uint32 index, Int32 size, Uint32 type, Uint8 normalized, Int32 stride)
- GlVertexAttribI1i = void Function(int pipeline, int program)
- GlVertexAttribI1iNative = Void Function(Uint32 pname, Int32 value)
-
GlVertexAttribI1iv
= void Function(int pname, Pointer<
Int32> data) -
GlVertexAttribI1ivNative
= Void Function(Uint32 pname, Pointer<
Int32> data) - GlVertexAttribI1ui = void Function(int pipeline, int program)
- GlVertexAttribI1uiNative = Void Function(Uint32 pipeline, Uint32 program)
-
GlVertexAttribI1uiv
= void Function(int n, Pointer<
Uint32> buffers) -
GlVertexAttribI1uivNative
= Void Function(Uint32 queryId, Pointer<
Uint32> queryHandle) - GlVertexAttribI2i = void Function(int target, int index, int id)
- GlVertexAttribI2iNative = Void Function(Uint32 mode, Int32 first, Int32 count)
-
GlVertexAttribI2iv
= void Function(int pname, Pointer<
Int32> data) -
GlVertexAttribI2ivNative
= Void Function(Uint32 pname, Pointer<
Int32> data) - GlVertexAttribI2ui = void Function(int target, int index, int id)
- GlVertexAttribI2uiNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
-
GlVertexAttribI2uiv
= void Function(int n, Pointer<
Uint32> buffers) -
GlVertexAttribI2uivNative
= Void Function(Uint32 queryId, Pointer<
Uint32> queryHandle) - GlVertexAttribI3i = void Function(int bindingindex, int buffer, int offset, int stride)
- GlVertexAttribI3iNative = Void Function(Uint32 mode, Int32 first, Int32 count, Int32 primcount)
-
GlVertexAttribI3iv
= void Function(int pname, Pointer<
Int32> data) -
GlVertexAttribI3ivNative
= Void Function(Uint32 pname, Pointer<
Int32> data) - GlVertexAttribI3ui = void Function(int bindingindex, int buffer, int offset, int stride)
- GlVertexAttribI3uiNative = Void Function(Uint32 sfactorRGB, Uint32 dfactorRGB, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
-
GlVertexAttribI3uiv
= void Function(int n, Pointer<
Uint32> buffers) -
GlVertexAttribI3uivNative
= Void Function(Uint32 queryId, Pointer<
Uint32> queryHandle) -
GlVertexAttribI4bv
= void Function(int index, Pointer<
Int8> v) -
GlVertexAttribI4bvNative
= Void Function(Uint32 index, Pointer<
Int8> v) - GlVertexAttribI4i = void Function(int target, int index, int buffer, int offset, int size)
- GlVertexAttribI4iNative = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2)
-
GlVertexAttribI4iv
= void Function(int pname, Pointer<
Int32> data) -
GlVertexAttribI4ivNative
= Void Function(Uint32 pname, Pointer<
Int32> data) -
GlVertexAttribI4sv
= void Function(int index, Pointer<
Int16> v) -
GlVertexAttribI4svNative
= Void Function(Uint32 index, Pointer<
Int16> v) -
GlVertexAttribI4ubv
= void Function(int namelen, Pointer<
NativeType> name) -
GlVertexAttribI4ubvNative
= Void Function(Uint32 mode, Pointer<
NativeType> indirect) - GlVertexAttribI4ui = void Function(int target, int index, int buffer, int offset, int size)
- GlVertexAttribI4uiNative = Void Function(Uint32 buf, Uint32 srcRGB, Uint32 dstRGB, Uint32 srcAlpha, Uint32 dstAlpha)
-
GlVertexAttribI4uiv
= void Function(int n, Pointer<
Uint32> buffers) -
GlVertexAttribI4uivNative
= Void Function(Uint32 queryId, Pointer<
Uint32> queryHandle) -
GlVertexAttribI4usv
= void Function(int index, Pointer<
Uint16> v) -
GlVertexAttribI4usvNative
= Void Function(Uint32 index, Pointer<
Uint16> v) - GlVertexAttribIFormat = void Function(int bindingindex, int buffer, int offset, int stride)
- GlVertexAttribIFormatNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1)
- GlVertexAttribIFormatNV = void Function(int bindingindex, int buffer, int offset, int stride)
- GlVertexAttribIFormatNVNative = Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width)
- GlVertexAttribIPointer = void Function(int target, int index, int buffer, int offset, int size)
- GlVertexAttribIPointerNative = Void Function(Uint32 texunit, Int32 size, Uint32 type, Int32 stride, Uint32 pointer)
- GlVertexAttribL1d = void Function(int pname, double value)
- GlVertexAttribL1dNative = Void Function(Uint32 index, Double x)
-
GlVertexAttribL1dv
= void Function(int pname, Pointer<
Double> data) -
GlVertexAttribL1dvNative
= Void Function(Uint32 pname, Pointer<
Double> data) - GlVertexAttribL1i64NV = void Function(int pipeline, int program)
- GlVertexAttribL1i64NVNative = Void Function(Uint32 index, Int64 x)
-
GlVertexAttribL1i64vNV
= void Function(int pname, Pointer<
Int64> data) -
GlVertexAttribL1i64vNVNative
= Void Function(Uint32 pname, Pointer<
Int64> data) - GlVertexAttribL1ui64ARB = void Function(int pipeline, int program)
- GlVertexAttribL1ui64ARBNative = Void Function(Uint32 index, Uint64 x)
- GlVertexAttribL1ui64NV = void Function(int pipeline, int program)
- GlVertexAttribL1ui64NVNative = Void Function(Uint32 index, Uint64 x)
-
GlVertexAttribL1ui64vARB
= void Function(int value, Pointer<
Uint64> result) -
GlVertexAttribL1ui64vARBNative
= Void Function(Uint32 value, Pointer<
Uint64> result) -
GlVertexAttribL1ui64vNV
= void Function(int value, Pointer<
Uint64> result) -
GlVertexAttribL1ui64vNVNative
= Void Function(Uint32 value, Pointer<
Uint64> result) - GlVertexAttribL2d = void Function(int index, double n, double f)
- GlVertexAttribL2dNative = Void Function(Uint32 index, Double n, Double f)
-
GlVertexAttribL2dv
= void Function(int pname, Pointer<
Double> data) -
GlVertexAttribL2dvNative
= Void Function(Uint32 pname, Pointer<
Double> data) - GlVertexAttribL2i64NV = void Function(int target, int index, int id)
- GlVertexAttribL2i64NVNative = Void Function(Uint32 target, Int64 offset, Int64 length)
-
GlVertexAttribL2i64vNV
= void Function(int pname, Pointer<
Int64> data) -
GlVertexAttribL2i64vNVNative
= Void Function(Uint32 pname, Pointer<
Int64> data) - GlVertexAttribL2ui64NV = void Function(int target, int index, int id)
- GlVertexAttribL2ui64NVNative = Void Function(Uint32 index, Uint64 x, Uint64 y)
-
GlVertexAttribL2ui64vNV
= void Function(int value, Pointer<
Uint64> result) -
GlVertexAttribL2ui64vNVNative
= Void Function(Uint32 value, Pointer<
Uint64> result) - GlVertexAttribL3d = void Function(int mode, double x, double y, double z)
- GlVertexAttribL3dNative = Void Function(Uint32 mode, Double x, Double y, Double z)
-
GlVertexAttribL3dv
= void Function(int pname, Pointer<
Double> data) -
GlVertexAttribL3dvNative
= Void Function(Uint32 pname, Pointer<
Double> data) - GlVertexAttribL3i64NV = void Function(int bindingindex, int buffer, int offset, int stride)
- GlVertexAttribL3i64NVNative = Void Function(Uint32 index, Int64 x, Int64 y, Int64 z)
-
GlVertexAttribL3i64vNV
= void Function(int pname, Pointer<
Int64> data) -
GlVertexAttribL3i64vNVNative
= Void Function(Uint32 pname, Pointer<
Int64> data) - GlVertexAttribL3ui64NV = void Function(int bindingindex, int buffer, int offset, int stride)
- GlVertexAttribL3ui64NVNative = Void Function(Uint32 index, Uint64 x, Uint64 y, Uint64 z)
-
GlVertexAttribL3ui64vNV
= void Function(int value, Pointer<
Uint64> result) -
GlVertexAttribL3ui64vNVNative
= Void Function(Uint32 value, Pointer<
Uint64> result) - GlVertexAttribL4d = void Function(int mode, double angle, double x, double y, double z)
- GlVertexAttribL4dNative = Void Function(Uint32 mode, Double angle, Double x, Double y, Double z)
-
GlVertexAttribL4dv
= void Function(int pname, Pointer<
Double> data) -
GlVertexAttribL4dvNative
= Void Function(Uint32 pname, Pointer<
Double> data) - GlVertexAttribL4i64NV = void Function(int target, int index, int buffer, int offset, int size)
- GlVertexAttribL4i64NVNative = Void Function(Uint32 index, Int64 x, Int64 y, Int64 z, Int64 w)
-
GlVertexAttribL4i64vNV
= void Function(int pname, Pointer<
Int64> data) -
GlVertexAttribL4i64vNVNative
= Void Function(Uint32 pname, Pointer<
Int64> data) - GlVertexAttribL4ui64NV = void Function(int target, int index, int buffer, int offset, int size)
- GlVertexAttribL4ui64NVNative = Void Function(Uint32 index, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
-
GlVertexAttribL4ui64vNV
= void Function(int value, Pointer<
Uint64> result) -
GlVertexAttribL4ui64vNVNative
= Void Function(Uint32 value, Pointer<
Uint64> result) - GlVertexAttribLFormat = void Function(int bindingindex, int buffer, int offset, int stride)
- GlVertexAttribLFormatNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1)
- GlVertexAttribLFormatNV = void Function(int bindingindex, int buffer, int offset, int stride)
- GlVertexAttribLFormatNVNative = Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width)
- GlVertexAttribLPointer = void Function(int target, int index, int buffer, int offset, int size)
- GlVertexAttribLPointerNative = Void Function(Uint32 texunit, Int32 size, Uint32 type, Int32 stride, Uint32 pointer)
- GlVertexAttribP1ui = void Function(int bindingindex, int buffer, int offset, int stride)
- GlVertexAttribP1uiNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
-
GlVertexAttribP1uiv
= void Function(int target, int first, int count, Pointer<
Uint32> buffers) -
GlVertexAttribP1uivNative
= Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<
Uint32> value) - GlVertexAttribP2ui = void Function(int bindingindex, int buffer, int offset, int stride)
- GlVertexAttribP2uiNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
-
GlVertexAttribP2uiv
= void Function(int target, int first, int count, Pointer<
Uint32> buffers) -
GlVertexAttribP2uivNative
= Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<
Uint32> value) - GlVertexAttribP3ui = void Function(int bindingindex, int buffer, int offset, int stride)
- GlVertexAttribP3uiNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
-
GlVertexAttribP3uiv
= void Function(int target, int first, int count, Pointer<
Uint32> buffers) -
GlVertexAttribP3uivNative
= Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<
Uint32> value) - GlVertexAttribP4ui = void Function(int bindingindex, int buffer, int offset, int stride)
- GlVertexAttribP4uiNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
-
GlVertexAttribP4uiv
= void Function(int target, int first, int count, Pointer<
Uint32> buffers) -
GlVertexAttribP4uivNative
= Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<
Uint32> value) - GlVertexAttribPointer = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlVertexAttribPointerNative = Void Function(Uint32 index, Int32 size, Uint32 type, Uint8 normalized, Int32 stride, Uint32 pointer)
- GlVertexBindingDivisor = void Function(int pipeline, int program)
- GlVertexBindingDivisorNative = Void Function(Uint32 pipeline, Uint32 program)
- GlVertexFormatNV = void Function(int target, int index, int id)
- GlVertexFormatNVNative = Void Function(Int32 size, Uint32 type, Int32 stride)
- GlViewport = void Function(int bindingindex, int buffer, int offset, int stride)
-
GlViewportArrayv
= void Function(int buffer, int drawbuffer, Pointer<
Float> value) -
GlViewportArrayvNative
= Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<
Float> value) - GlViewportIndexedf = void Function(int mode, double angle, double x, double y, double z)
- GlViewportIndexedfNative = Void Function(Uint32 mode, Float angle, Float x, Float y, Float z)
-
GlViewportIndexedfv
= void Function(int n, Pointer<
Float> v) -
GlViewportIndexedfvNative
= Void Function(Uint32 pname, Pointer<
Float> data) - GlViewportNative = Void Function(Int32 x, Int32 y, Int32 width, Int32 height)
- GlViewportPositionWScaleNV = void Function(int index, double n, double f)
- GlViewportPositionWScaleNVNative = Void Function(Uint32 index, Float x, Float y)
- GlViewportSwizzleNV = void Function(int target, int index, int buffer, int offset, int size)
- GlViewportSwizzleNVNative = Void Function(Uint32 buf, Uint32 srcRGB, Uint32 dstRGB, Uint32 srcAlpha, Uint32 dstAlpha)
-
GlWaitSync
= void Function(Pointer<
NativeType> sync, int flags, int timeout) -
GlWaitSyncNative
= Void Function(Pointer<
NativeType> sync, Uint32 flags, Uint64 timeout) - GlWaitVkSemaphoreNV = void Function(int program)
- GlWaitVkSemaphoreNVNative = Void Function(Uint64 handle)
-
GlWeightPathsNV
= void Function(int resultPath, int numPaths, Pointer<
Uint32> paths, Pointer<Float> weights) -
GlWeightPathsNVNative
= Void Function(Uint32 resultPath, Int32 numPaths, Pointer<
Uint32> paths, Pointer<Float> weights) -
GlWindowRectanglesEXT
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlWindowRectanglesEXTNative
= Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<
Int32> value)