openGL/opengl-desktop/opengl library

opengl bind for desktop https://gitlab.com/ext/dart-opengl

Constants

GL_ACCUM_ADJACENT_PAIRS_NV → const int
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS → const int
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH → const int
GL_ACTIVE_ATTRIBUTES → const int
GL_ACTIVE_PROGRAM → const int
GL_ACTIVE_PROGRAM_EXT → const int
GL_ACTIVE_RESOURCES → const int
GL_ACTIVE_SUBROUTINE_MAX_LENGTH → const int
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS → const int
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH → const int
GL_ACTIVE_SUBROUTINE_UNIFORMS → const int
GL_ACTIVE_SUBROUTINES → const int
GL_ACTIVE_TEXTURE → const int
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH → const int
GL_ACTIVE_UNIFORM_BLOCKS → const int
GL_ACTIVE_UNIFORM_MAX_LENGTH → const int
GL_ACTIVE_UNIFORMS → const int
GL_ACTIVE_VARIABLES → const int
GL_ADJACENT_PAIRS_NV → const int
GL_AFFINE_2D_NV → const int
GL_AFFINE_3D_NV → const int
GL_ALIASED_LINE_WIDTH_RANGE → const int
GL_ALL_BARRIER_BITS → const int
GL_ALL_SHADER_BITS → const int
GL_ALPHA → const int
GL_ALPHA_REF_COMMAND_NV → const int
GL_ALREADY_SIGNALED → const int
GL_ALWAYS → const int
GL_AMD_framebuffer_multisample_advanced → const int
GL_AMD_performance_monitor → const int
GL_AND → const int
GL_AND_INVERTED → const int
GL_AND_REVERSE → const int
GL_ANY_SAMPLES_PASSED → const int
GL_ANY_SAMPLES_PASSED_CONSERVATIVE → const int
GL_APPLE_rgb_422 → const int
GL_ARB_arrays_of_arrays → const int
GL_ARB_base_instance → const int
GL_ARB_bindless_texture → const int
GL_ARB_blend_func_extended → const int
GL_ARB_buffer_storage → const int
GL_ARB_cl_event → const int
GL_ARB_clear_buffer_object → const int
GL_ARB_clear_texture → const int
GL_ARB_clip_control → const int
GL_ARB_compressed_texture_pixel_storage → const int
GL_ARB_compute_shader → const int
GL_ARB_compute_variable_group_size → const int
GL_ARB_conditional_render_inverted → const int
GL_ARB_conservative_depth → const int
GL_ARB_copy_buffer → const int
GL_ARB_copy_image → const int
GL_ARB_cull_distance → const int
GL_ARB_debug_output → const int
GL_ARB_depth_buffer_float → const int
GL_ARB_depth_clamp → const int
GL_ARB_derivative_control → const int
GL_ARB_direct_state_access → const int
GL_ARB_draw_buffers_blend → const int
GL_ARB_draw_elements_base_vertex → const int
GL_ARB_draw_indirect → const int
GL_ARB_draw_instanced → const int
GL_ARB_enhanced_layouts → const int
GL_ARB_ES2_compatibility → const int
GL_ARB_ES3_1_compatibility → const int
GL_ARB_ES3_2_compatibility → const int
GL_ARB_ES3_compatibility → const int
GL_ARB_explicit_attrib_location → const int
GL_ARB_explicit_uniform_location → const int
GL_ARB_fragment_coord_conventions → const int
GL_ARB_fragment_layer_viewport → const int
GL_ARB_fragment_shader_interlock → const int
GL_ARB_framebuffer_no_attachments → const int
GL_ARB_framebuffer_object → const int
GL_ARB_framebuffer_sRGB → const int
GL_ARB_geometry_shader4 → const int
GL_ARB_get_program_binary → const int
GL_ARB_get_texture_sub_image → const int
GL_ARB_gl_spirv → const int
GL_ARB_gpu_shader5 → const int
GL_ARB_gpu_shader_fp64 → const int
GL_ARB_gpu_shader_int64 → const int
GL_ARB_half_float_vertex → const int
GL_ARB_imaging → const int
GL_ARB_indirect_parameters → const int
GL_ARB_instanced_arrays → const int
GL_ARB_internalformat_query → const int
GL_ARB_internalformat_query2 → const int
GL_ARB_invalidate_subdata → const int
GL_ARB_map_buffer_alignment → const int
GL_ARB_map_buffer_range → const int
GL_ARB_multi_bind → const int
GL_ARB_multi_draw_indirect → const int
GL_ARB_occlusion_query2 → const int
GL_ARB_parallel_shader_compile → const int
GL_ARB_pipeline_statistics_query → const int
GL_ARB_pixel_buffer_object → const int
GL_ARB_polygon_offset_clamp → const int
GL_ARB_post_depth_coverage → const int
GL_ARB_program_interface_query → const int
GL_ARB_provoking_vertex → const int
GL_ARB_query_buffer_object → const int
GL_ARB_robust_buffer_access_behavior → const int
GL_ARB_robustness → const int
GL_ARB_robustness_isolation → const int
GL_ARB_sample_locations → const int
GL_ARB_sample_shading → const int
GL_ARB_sampler_objects → const int
GL_ARB_seamless_cube_map → const int
GL_ARB_seamless_cubemap_per_texture → const int
GL_ARB_separate_shader_objects → const int
GL_ARB_shader_atomic_counter_ops → const int
GL_ARB_shader_atomic_counters → const int
GL_ARB_shader_ballot → const int
GL_ARB_shader_bit_encoding → const int
GL_ARB_shader_clock → const int
GL_ARB_shader_draw_parameters → const int
GL_ARB_shader_group_vote → const int
GL_ARB_shader_image_load_store → const int
GL_ARB_shader_image_size → const int
GL_ARB_shader_precision → const int
GL_ARB_shader_stencil_export → const int
GL_ARB_shader_storage_buffer_object → const int
GL_ARB_shader_subroutine → const int
GL_ARB_shader_texture_image_samples → const int
GL_ARB_shader_viewport_layer_array → const int
GL_ARB_shading_language_420pack → const int
GL_ARB_shading_language_include → const int
GL_ARB_shading_language_packing → const int
GL_ARB_sparse_buffer → const int
GL_ARB_sparse_texture → const int
GL_ARB_sparse_texture2 → const int
GL_ARB_sparse_texture_clamp → const int
GL_ARB_spirv_extensions → const int
GL_ARB_stencil_texturing → const int
GL_ARB_sync → const int
GL_ARB_tessellation_shader → const int
GL_ARB_texture_barrier → const int
GL_ARB_texture_border_clamp → const int
GL_ARB_texture_buffer_object → const int
GL_ARB_texture_buffer_object_rgb32 → const int
GL_ARB_texture_buffer_range → const int
GL_ARB_texture_compression_bptc → const int
GL_ARB_texture_compression_rgtc → const int
GL_ARB_texture_cube_map_array → const int
GL_ARB_texture_filter_anisotropic → const int
GL_ARB_texture_filter_minmax → const int
GL_ARB_texture_gather → const int
GL_ARB_texture_mirror_clamp_to_edge → const int
GL_ARB_texture_mirrored_repeat → const int
GL_ARB_texture_multisample → const int
GL_ARB_texture_non_power_of_two → const int
GL_ARB_texture_query_levels → const int
GL_ARB_texture_query_lod → const int
GL_ARB_texture_rg → const int
GL_ARB_texture_rgb10_a2ui → const int
GL_ARB_texture_stencil8 → const int
GL_ARB_texture_storage → const int
GL_ARB_texture_storage_multisample → const int
GL_ARB_texture_swizzle → const int
GL_ARB_texture_view → const int
GL_ARB_timer_query → const int
GL_ARB_transform_feedback2 → const int
GL_ARB_transform_feedback3 → const int
GL_ARB_transform_feedback_instanced → const int
GL_ARB_transform_feedback_overflow_query → const int
GL_ARB_uniform_buffer_object → const int
GL_ARB_vertex_array_bgra → const int
GL_ARB_vertex_array_object → const int
GL_ARB_vertex_attrib_64bit → const int
GL_ARB_vertex_attrib_binding → const int
GL_ARB_vertex_type_10f_11f_11f_rev → const int
GL_ARB_vertex_type_2_10_10_10_rev → const int
GL_ARB_viewport_array → const int
GL_ARC_TO_NV → const int
GL_ARRAY_BUFFER → const int
GL_ARRAY_BUFFER_BINDING → const int
GL_ARRAY_SIZE → const int
GL_ARRAY_STRIDE → const int
GL_ATOMIC_COUNTER_BARRIER_BIT → const int
GL_ATOMIC_COUNTER_BUFFER → const int
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES → const int
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS → const int
GL_ATOMIC_COUNTER_BUFFER_BINDING → const int
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE → const int
GL_ATOMIC_COUNTER_BUFFER_INDEX → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_SIZE → const int
GL_ATOMIC_COUNTER_BUFFER_START → const int
GL_ATTACHED_MEMORY_OBJECT_NV → const int
GL_ATTACHED_MEMORY_OFFSET_NV → const int
GL_ATTACHED_SHADERS → const int
GL_ATTRIBUTE_ADDRESS_COMMAND_NV → const int
GL_AUTO_GENERATE_MIPMAP → const int
GL_BACK → const int
GL_BACK_LEFT → const int
GL_BACK_RIGHT → const int
GL_BEVEL_NV → const int
GL_BGR → const int
GL_BGR_INTEGER → const int
GL_BGRA → const int
GL_BGRA_INTEGER → const int
GL_BLACKHOLE_RENDER_INTEL → const int
GL_BLEND → const int
GL_BLEND_ADVANCED_COHERENT_KHR → const int
GL_BLEND_ADVANCED_COHERENT_NV → const int
GL_BLEND_COLOR → const int
GL_BLEND_COLOR_COMMAND_NV → const int
GL_BLEND_DST → const int
GL_BLEND_DST_ALPHA → const int
GL_BLEND_DST_RGB → const int
GL_BLEND_EQUATION → const int
GL_BLEND_EQUATION_ALPHA → const int
GL_BLEND_EQUATION_RGB → const int
GL_BLEND_OVERLAP_NV → const int
GL_BLEND_PREMULTIPLIED_SRC_NV → const int
GL_BLEND_SRC → const int
GL_BLEND_SRC_ALPHA → const int
GL_BLEND_SRC_RGB → const int
GL_BLOCK_INDEX → const int
GL_BLUE → const int
GL_BLUE_INTEGER → const int
GL_BLUE_NV → const int
GL_BOLD_BIT_NV → const int
GL_BOOL → const int
GL_BOOL_VEC2 → const int
GL_BOOL_VEC3 → const int
GL_BOOL_VEC4 → const int
GL_BOUNDING_BOX_NV → const int
GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV → const int
GL_BUFFER → const int
GL_BUFFER_ACCESS → const int
GL_BUFFER_ACCESS_FLAGS → const int
GL_BUFFER_BINDING → const int
GL_BUFFER_DATA_SIZE → const int
GL_BUFFER_GPU_ADDRESS_NV → const int
GL_BUFFER_IMMUTABLE_STORAGE → const int
GL_BUFFER_MAP_LENGTH → const int
GL_BUFFER_MAP_OFFSET → const int
GL_BUFFER_MAP_POINTER → const int
GL_BUFFER_MAPPED → const int
GL_BUFFER_OBJECT_EXT → const int
GL_BUFFER_SIZE → const int
GL_BUFFER_STORAGE_FLAGS → const int
GL_BUFFER_UPDATE_BARRIER_BIT → const int
GL_BUFFER_USAGE → const int
GL_BUFFER_VARIABLE → const int
GL_BYTE → const int
GL_CAVEAT_SUPPORT → const int
GL_CCW → const int
GL_CIRCULAR_CCW_ARC_TO_NV → const int
GL_CIRCULAR_CW_ARC_TO_NV → const int
GL_CIRCULAR_TANGENT_ARC_TO_NV → const int
GL_CLAMP_READ_COLOR → const int
GL_CLAMP_TO_BORDER → const int
GL_CLAMP_TO_BORDER_ARB → const int
GL_CLAMP_TO_EDGE → const int
GL_CLEAR → const int
GL_CLEAR_BUFFER → const int
GL_CLEAR_TEXTURE → const int
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT → const int
GL_CLIENT_STORAGE_BIT → const int
GL_CLIP_DEPTH_MODE → const int
GL_CLIP_DISTANCE0 → const int
GL_CLIP_DISTANCE1 → const int
GL_CLIP_DISTANCE2 → const int
GL_CLIP_DISTANCE3 → const int
GL_CLIP_DISTANCE4 → const int
GL_CLIP_DISTANCE5 → const int
GL_CLIP_DISTANCE6 → const int
GL_CLIP_DISTANCE7 → const int
GL_CLIP_ORIGIN → const int
GL_CLIPPING_INPUT_PRIMITIVES → const int
GL_CLIPPING_INPUT_PRIMITIVES_ARB → const int
GL_CLIPPING_OUTPUT_PRIMITIVES → const int
GL_CLIPPING_OUTPUT_PRIMITIVES_ARB → const int
GL_CLOSE_PATH_NV → const int
GL_COLOR → const int
GL_COLOR_ARRAY_ADDRESS_NV → const int
GL_COLOR_ARRAY_LENGTH_NV → const int
GL_COLOR_ATTACHMENT0 → const int
GL_COLOR_ATTACHMENT1 → const int
GL_COLOR_ATTACHMENT10 → const int
GL_COLOR_ATTACHMENT11 → const int
GL_COLOR_ATTACHMENT12 → const int
GL_COLOR_ATTACHMENT13 → const int
GL_COLOR_ATTACHMENT14 → const int
GL_COLOR_ATTACHMENT15 → const int
GL_COLOR_ATTACHMENT16 → const int
GL_COLOR_ATTACHMENT17 → const int
GL_COLOR_ATTACHMENT18 → const int
GL_COLOR_ATTACHMENT19 → const int
GL_COLOR_ATTACHMENT2 → const int
GL_COLOR_ATTACHMENT20 → const int
GL_COLOR_ATTACHMENT21 → const int
GL_COLOR_ATTACHMENT22 → const int
GL_COLOR_ATTACHMENT23 → const int
GL_COLOR_ATTACHMENT24 → const int
GL_COLOR_ATTACHMENT25 → const int
GL_COLOR_ATTACHMENT26 → const int
GL_COLOR_ATTACHMENT27 → const int
GL_COLOR_ATTACHMENT28 → const int
GL_COLOR_ATTACHMENT29 → const int
GL_COLOR_ATTACHMENT3 → const int
GL_COLOR_ATTACHMENT30 → const int
GL_COLOR_ATTACHMENT31 → const int
GL_COLOR_ATTACHMENT4 → const int
GL_COLOR_ATTACHMENT5 → const int
GL_COLOR_ATTACHMENT6 → const int
GL_COLOR_ATTACHMENT7 → const int
GL_COLOR_ATTACHMENT8 → const int
GL_COLOR_ATTACHMENT9 → const int
GL_COLOR_BUFFER_BIT → const int
GL_COLOR_CLEAR_VALUE → const int
GL_COLOR_COMPONENTS → const int
GL_COLOR_ENCODING → const int
GL_COLOR_LOGIC_OP → const int
GL_COLOR_RENDERABLE → const int
GL_COLOR_SAMPLES_NV → const int
GL_COLOR_WRITEMASK → const int
GL_COLORBURN_KHR → const int
GL_COLORBURN_NV → const int
GL_COLORDODGE_KHR → const int
GL_COLORDODGE_NV → const int
GL_COMMAND_BARRIER_BIT → const int
GL_COMPARE_REF_TO_TEXTURE → const int
GL_COMPATIBLE_SUBROUTINES → const int
GL_COMPILE_STATUS → const int
GL_COMPLETION_STATUS_ARB → const int
GL_COMPLETION_STATUS_KHR → const int
GL_COMPRESSED_R11_EAC → const int
GL_COMPRESSED_RED → const int
GL_COMPRESSED_RED_RGTC1 → const int
GL_COMPRESSED_RG → const int
GL_COMPRESSED_RG11_EAC → const int
GL_COMPRESSED_RG_RGTC2 → const int
GL_COMPRESSED_RGB → const int
GL_COMPRESSED_RGB8_ETC2 → const int
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 → const int
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT → const int
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB → const int
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT → const int
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB → const int
GL_COMPRESSED_RGB_S3TC_DXT1_EXT → const int
GL_COMPRESSED_RGBA → const int
GL_COMPRESSED_RGBA8_ETC2_EAC → const int
GL_COMPRESSED_RGBA_ASTC_10x10_KHR → const int
GL_COMPRESSED_RGBA_ASTC_10x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_10x6_KHR → const int
GL_COMPRESSED_RGBA_ASTC_10x8_KHR → const int
GL_COMPRESSED_RGBA_ASTC_12x10_KHR → const int
GL_COMPRESSED_RGBA_ASTC_12x12_KHR → const int
GL_COMPRESSED_RGBA_ASTC_4x4_KHR → const int
GL_COMPRESSED_RGBA_ASTC_5x4_KHR → const int
GL_COMPRESSED_RGBA_ASTC_5x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_6x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_6x6_KHR → const int
GL_COMPRESSED_RGBA_ASTC_8x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_8x6_KHR → const int
GL_COMPRESSED_RGBA_ASTC_8x8_KHR → const int
GL_COMPRESSED_RGBA_BPTC_UNORM → const int
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB → const int
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT → const int
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT → const int
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT → const int
GL_COMPRESSED_SIGNED_R11_EAC → const int
GL_COMPRESSED_SIGNED_RED_RGTC1 → const int
GL_COMPRESSED_SIGNED_RG11_EAC → const int
GL_COMPRESSED_SIGNED_RG_RGTC2 → const int
GL_COMPRESSED_SRGB → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC → const int
GL_COMPRESSED_SRGB8_ETC2 → const int
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 → const int
GL_COMPRESSED_SRGB_ALPHA → const int
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM → const int
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB → const int
GL_COMPRESSED_TEXTURE_FORMATS → const int
GL_COMPUTE_SHADER → const int
GL_COMPUTE_SHADER_BIT → const int
GL_COMPUTE_SHADER_INVOCATIONS → const int
GL_COMPUTE_SHADER_INVOCATIONS_ARB → const int
GL_COMPUTE_SUBROUTINE → const int
GL_COMPUTE_SUBROUTINE_UNIFORM → const int
GL_COMPUTE_TEXTURE → const int
GL_COMPUTE_WORK_GROUP_SIZE → const int
GL_CONDITION_SATISFIED → const int
GL_CONFORMANT_NV → const int
GL_CONIC_CURVE_TO_NV → const int
GL_CONJOINT_NV → const int
GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV → const int
GL_CONSERVATIVE_RASTER_DILATE_NV → const int
GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV → const int
GL_CONSERVATIVE_RASTER_MODE_NV → const int
GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV → const int
GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV → const int
GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV → const int
GL_CONSERVATIVE_RASTERIZATION_INTEL → const int
GL_CONSERVATIVE_RASTERIZATION_NV → const int
GL_CONSTANT_ALPHA → const int
GL_CONSTANT_COLOR → const int
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT → const int
GL_CONTEXT_CORE_PROFILE_BIT → const int
GL_CONTEXT_FLAG_DEBUG_BIT → const int
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT → const int
GL_CONTEXT_FLAG_NO_ERROR_BIT → const int
GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR → const int
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT → const int
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB → const int
GL_CONTEXT_FLAGS → const int
GL_CONTEXT_LOST → const int
GL_CONTEXT_PROFILE_MASK → const int
GL_CONTEXT_RELEASE_BEHAVIOR → const int
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH → const int
GL_CONTEXT_ROBUST_ACCESS → const int
GL_CONTRAST_NV → const int
GL_CONVEX_HULL_NV → const int
GL_COPY → const int
GL_COPY_INVERTED → const int
GL_COPY_READ_BUFFER → const int
GL_COPY_READ_BUFFER_BINDING → const int
GL_COPY_WRITE_BUFFER → const int
GL_COPY_WRITE_BUFFER_BINDING → const int
GL_COUNT_DOWN_NV → const int
GL_COUNT_UP_NV → const int
GL_COUNTER_RANGE_AMD → const int
GL_COUNTER_TYPE_AMD → const int
GL_COVERAGE_MODULATION_NV → const int
GL_COVERAGE_MODULATION_TABLE_NV → const int
GL_COVERAGE_MODULATION_TABLE_SIZE_NV → const int
GL_CUBIC_CURVE_TO_NV → const int
GL_CULL_FACE → const int
GL_CULL_FACE_MODE → const int
GL_CURRENT_PROGRAM → const int
GL_CURRENT_QUERY → const int
GL_CURRENT_VERTEX_ATTRIB → const int
GL_CW → const int
GL_DARKEN_KHR → const int
GL_DARKEN_NV → const int
GL_DEBUG_CALLBACK_FUNCTION → const int
GL_DEBUG_CALLBACK_FUNCTION_ARB → const int
GL_DEBUG_CALLBACK_USER_PARAM → const int
GL_DEBUG_CALLBACK_USER_PARAM_ARB → const int
GL_DEBUG_GROUP_STACK_DEPTH → const int
GL_DEBUG_LOGGED_MESSAGES → const int
GL_DEBUG_LOGGED_MESSAGES_ARB → const int
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH → const int
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB → const int
GL_DEBUG_OUTPUT → const int
GL_DEBUG_OUTPUT_SYNCHRONOUS → const int
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB → const int
GL_DEBUG_SEVERITY_HIGH → const int
GL_DEBUG_SEVERITY_HIGH_ARB → const int
GL_DEBUG_SEVERITY_LOW → const int
GL_DEBUG_SEVERITY_LOW_ARB → const int
GL_DEBUG_SEVERITY_MEDIUM → const int
GL_DEBUG_SEVERITY_MEDIUM_ARB → const int
GL_DEBUG_SEVERITY_NOTIFICATION → const int
GL_DEBUG_SOURCE_API → const int
GL_DEBUG_SOURCE_API_ARB → const int
GL_DEBUG_SOURCE_APPLICATION → const int
GL_DEBUG_SOURCE_APPLICATION_ARB → const int
GL_DEBUG_SOURCE_OTHER → const int
GL_DEBUG_SOURCE_OTHER_ARB → const int
GL_DEBUG_SOURCE_SHADER_COMPILER → const int
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB → const int
GL_DEBUG_SOURCE_THIRD_PARTY → const int
GL_DEBUG_SOURCE_THIRD_PARTY_ARB → const int
GL_DEBUG_SOURCE_WINDOW_SYSTEM → const int
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB → const int
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR → const int
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB → const int
GL_DEBUG_TYPE_ERROR → const int
GL_DEBUG_TYPE_ERROR_ARB → const int
GL_DEBUG_TYPE_MARKER → const int
GL_DEBUG_TYPE_OTHER → const int
GL_DEBUG_TYPE_OTHER_ARB → const int
GL_DEBUG_TYPE_PERFORMANCE → const int
GL_DEBUG_TYPE_PERFORMANCE_ARB → const int
GL_DEBUG_TYPE_POP_GROUP → const int
GL_DEBUG_TYPE_PORTABILITY → const int
GL_DEBUG_TYPE_PORTABILITY_ARB → const int
GL_DEBUG_TYPE_PUSH_GROUP → const int
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR → const int
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB → const int
GL_DECODE_EXT → const int
GL_DECR → const int
GL_DECR_WRAP → const int
GL_DELETE_STATUS → const int
GL_DEPTH → const int
GL_DEPTH24_STENCIL8 → const int
GL_DEPTH32F_STENCIL8 → const int
GL_DEPTH32F_STENCIL8_NV → const int
GL_DEPTH_ATTACHMENT → const int
GL_DEPTH_BUFFER_BIT → const int
GL_DEPTH_BUFFER_FLOAT_MODE_NV → const int
GL_DEPTH_CLAMP → const int
GL_DEPTH_CLEAR_VALUE → const int
GL_DEPTH_COMPONENT → const int
GL_DEPTH_COMPONENT16 → const int
GL_DEPTH_COMPONENT24 → const int
GL_DEPTH_COMPONENT32 → const int
GL_DEPTH_COMPONENT32F → const int
GL_DEPTH_COMPONENT32F_NV → const int
GL_DEPTH_COMPONENTS → const int
GL_DEPTH_FUNC → const int
GL_DEPTH_RANGE → const int
GL_DEPTH_RENDERABLE → const int
GL_DEPTH_SAMPLES_NV → const int
GL_DEPTH_STENCIL → const int
GL_DEPTH_STENCIL_ATTACHMENT → const int
GL_DEPTH_STENCIL_TEXTURE_MODE → const int
GL_DEPTH_TEST → const int
GL_DEPTH_WRITEMASK → const int
GL_DETACHED_BUFFERS_NV → const int
GL_DETACHED_MEMORY_INCARNATION_NV → const int
GL_DETACHED_TEXTURES_NV → const int
GL_DIFFERENCE_KHR → const int
GL_DIFFERENCE_NV → const int
GL_DISJOINT_NV → const int
GL_DISPATCH_INDIRECT_BUFFER → const int
GL_DISPATCH_INDIRECT_BUFFER_BINDING → const int
GL_DITHER → const int
GL_DONT_CARE → const int
GL_DOUBLE → const int
GL_DOUBLE_MAT2 → const int
GL_DOUBLE_MAT2x3 → const int
GL_DOUBLE_MAT2x4 → const int
GL_DOUBLE_MAT3 → const int
GL_DOUBLE_MAT3x2 → const int
GL_DOUBLE_MAT3x4 → const int
GL_DOUBLE_MAT4 → const int
GL_DOUBLE_MAT4x2 → const int
GL_DOUBLE_MAT4x3 → const int
GL_DOUBLE_VEC2 → const int
GL_DOUBLE_VEC3 → const int
GL_DOUBLE_VEC4 → const int
GL_DOUBLEBUFFER → const int
GL_DRAW_ARRAYS_COMMAND_NV → const int
GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV → const int
GL_DRAW_ARRAYS_STRIP_COMMAND_NV → const int
GL_DRAW_BUFFER → const int
GL_DRAW_BUFFER0 → const int
GL_DRAW_BUFFER1 → const int
GL_DRAW_BUFFER10 → const int
GL_DRAW_BUFFER11 → const int
GL_DRAW_BUFFER12 → const int
GL_DRAW_BUFFER13 → const int
GL_DRAW_BUFFER14 → const int
GL_DRAW_BUFFER15 → const int
GL_DRAW_BUFFER2 → const int
GL_DRAW_BUFFER3 → const int
GL_DRAW_BUFFER4 → const int
GL_DRAW_BUFFER5 → const int
GL_DRAW_BUFFER6 → const int
GL_DRAW_BUFFER7 → const int
GL_DRAW_BUFFER8 → const int
GL_DRAW_BUFFER9 → const int
GL_DRAW_ELEMENTS_COMMAND_NV → const int
GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV → const int
GL_DRAW_ELEMENTS_STRIP_COMMAND_NV → const int
GL_DRAW_FRAMEBUFFER → const int
GL_DRAW_FRAMEBUFFER_BINDING → const int
GL_DRAW_INDIRECT_ADDRESS_NV → const int
GL_DRAW_INDIRECT_BUFFER → const int
GL_DRAW_INDIRECT_BUFFER_BINDING → const int
GL_DRAW_INDIRECT_LENGTH_NV → const int
GL_DRAW_INDIRECT_UNIFIED_NV → const int
GL_DST_ALPHA → const int
GL_DST_ATOP_NV → const int
GL_DST_COLOR → const int
GL_DST_IN_NV → const int
GL_DST_NV → const int
GL_DST_OUT_NV → const int
GL_DST_OVER_NV → const int
GL_DUP_FIRST_CUBIC_CURVE_TO_NV → const int
GL_DUP_LAST_CUBIC_CURVE_TO_NV → const int
GL_DYNAMIC_COPY → const int
GL_DYNAMIC_DRAW → const int
GL_DYNAMIC_READ → const int
GL_DYNAMIC_STORAGE_BIT → const int
GL_EDGE_FLAG_ARRAY_ADDRESS_NV → const int
GL_EDGE_FLAG_ARRAY_LENGTH_NV → const int
GL_EFFECTIVE_RASTER_SAMPLES_EXT → const int
GL_ELEMENT_ADDRESS_COMMAND_NV → const int
GL_ELEMENT_ARRAY_ADDRESS_NV → const int
GL_ELEMENT_ARRAY_BARRIER_BIT → const int
GL_ELEMENT_ARRAY_BUFFER → const int
GL_ELEMENT_ARRAY_BUFFER_BINDING → const int
GL_ELEMENT_ARRAY_LENGTH_NV → const int
GL_ELEMENT_ARRAY_UNIFIED_NV → const int
GL_EQUAL → const int
GL_EQUIV → const int
GL_EXCLUSION_KHR → const int
GL_EXCLUSION_NV → const int
GL_EXCLUSIVE_EXT → const int
GL_EXT_debug_label → const int
GL_EXT_debug_marker → const int
GL_EXT_direct_state_access → const int
GL_EXT_draw_instanced → const int
GL_EXT_EGL_image_storage → const int
GL_EXT_EGL_sync → const int
GL_EXT_multiview_tessellation_geometry_shader → const int
GL_EXT_multiview_texture_multisample → const int
GL_EXT_multiview_timer_query → const int
GL_EXT_polygon_offset_clamp → const int
GL_EXT_post_depth_coverage → const int
GL_EXT_raster_multisample → const int
GL_EXT_separate_shader_objects → const int
GL_EXT_shader_framebuffer_fetch → const int
GL_EXT_shader_framebuffer_fetch_non_coherent → const int
GL_EXT_shader_integer_mix → const int
GL_EXT_texture_compression_s3tc → const int
GL_EXT_texture_filter_minmax → const int
GL_EXT_texture_shadow_lod → const int
GL_EXT_texture_sRGB_decode → const int
GL_EXT_texture_sRGB_R8 → const int
GL_EXT_texture_sRGB_RG8 → const int
GL_EXT_window_rectangles → const int
GL_EXTENSIONS → const int
GL_FACTOR_MAX_AMD → const int
GL_FACTOR_MIN_AMD → const int
GL_FALSE → const int
GL_FASTEST → const int
GL_FILE_NAME_NV → const int
GL_FILL → const int
GL_FILL_RECTANGLE_NV → const int
GL_FILTER → const int
GL_FIRST_TO_REST_NV → const int
GL_FIRST_VERTEX_CONVENTION → const int
GL_FIXED → const int
GL_FIXED_ONLY → const int
GL_FLOAT → const int
GL_FLOAT16_NV → const int
GL_FLOAT16_VEC2_NV → const int
GL_FLOAT16_VEC3_NV → const int
GL_FLOAT16_VEC4_NV → const int
GL_FLOAT_32_UNSIGNED_INT_24_8_REV → const int
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV → const int
GL_FLOAT_MAT2 → const int
GL_FLOAT_MAT2x3 → const int
GL_FLOAT_MAT2x4 → const int
GL_FLOAT_MAT3 → const int
GL_FLOAT_MAT3x2 → const int
GL_FLOAT_MAT3x4 → const int
GL_FLOAT_MAT4 → const int
GL_FLOAT_MAT4x2 → const int
GL_FLOAT_MAT4x3 → const int
GL_FLOAT_VEC2 → const int
GL_FLOAT_VEC3 → const int
GL_FLOAT_VEC4 → const int
GL_FOG_COORD_ARRAY_ADDRESS_NV → const int
GL_FOG_COORD_ARRAY_LENGTH_NV → const int
GL_FONT_ASCENDER_BIT_NV → const int
GL_FONT_DESCENDER_BIT_NV → const int
GL_FONT_GLYPHS_AVAILABLE_NV → const int
GL_FONT_HAS_KERNING_BIT_NV → const int
GL_FONT_HEIGHT_BIT_NV → const int
GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV → const int
GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV → const int
GL_FONT_NUM_GLYPH_INDICES_BIT_NV → const int
GL_FONT_TARGET_UNAVAILABLE_NV → const int
GL_FONT_UNAVAILABLE_NV → const int
GL_FONT_UNDERLINE_POSITION_BIT_NV → const int
GL_FONT_UNDERLINE_THICKNESS_BIT_NV → const int
GL_FONT_UNINTELLIGIBLE_NV → const int
GL_FONT_UNITS_PER_EM_BIT_NV → const int
GL_FONT_X_MAX_BOUNDS_BIT_NV → const int
GL_FONT_X_MIN_BOUNDS_BIT_NV → const int
GL_FONT_Y_MAX_BOUNDS_BIT_NV → const int
GL_FONT_Y_MIN_BOUNDS_BIT_NV → const int
GL_FRACTIONAL_EVEN → const int
GL_FRACTIONAL_ODD → const int
GL_FRAGMENT_COVERAGE_COLOR_NV → const int
GL_FRAGMENT_COVERAGE_TO_COLOR_NV → const int
GL_FRAGMENT_INPUT_NV → const int
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS → const int
GL_FRAGMENT_SHADER → const int
GL_FRAGMENT_SHADER_BIT → const int
GL_FRAGMENT_SHADER_DERIVATIVE_HINT → const int
GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT → const int
GL_FRAGMENT_SHADER_INVOCATIONS → const int
GL_FRAGMENT_SHADER_INVOCATIONS_ARB → const int
GL_FRAGMENT_SUBROUTINE → const int
GL_FRAGMENT_SUBROUTINE_UNIFORM → const int
GL_FRAGMENT_TEXTURE → const int
GL_FRAMEBUFFER → const int
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING → const int
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE → const int
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_LAYERED → const int
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB → const int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME → const int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE → const int
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR → const int
GL_FRAMEBUFFER_BARRIER_BIT → const int
GL_FRAMEBUFFER_BINDING → const int
GL_FRAMEBUFFER_BLEND → const int
GL_FRAMEBUFFER_COMPLETE → const int
GL_FRAMEBUFFER_DEFAULT → const int
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS → const int
GL_FRAMEBUFFER_DEFAULT_HEIGHT → const int
GL_FRAMEBUFFER_DEFAULT_LAYERS → const int
GL_FRAMEBUFFER_DEFAULT_SAMPLES → const int
GL_FRAMEBUFFER_DEFAULT_WIDTH → const int
GL_FRAMEBUFFER_FLIP_X_MESA → const int
GL_FRAMEBUFFER_FLIP_Y_MESA → const int
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT → const int
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER → const int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB → const int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS → const int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB → const int
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT → const int
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE → const int
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER → const int
GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR → const int
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB → const int
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV → const int
GL_FRAMEBUFFER_RENDERABLE → const int
GL_FRAMEBUFFER_RENDERABLE_LAYERED → const int
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB → const int
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV → const int
GL_FRAMEBUFFER_SRGB → const int
GL_FRAMEBUFFER_SWAP_XY_MESA → const int
GL_FRAMEBUFFER_UNDEFINED → const int
GL_FRAMEBUFFER_UNSUPPORTED → const int
GL_FRONT → const int
GL_FRONT_AND_BACK → const int
GL_FRONT_FACE → const int
GL_FRONT_FACE_COMMAND_NV → const int
GL_FRONT_LEFT → const int
GL_FRONT_RIGHT → const int
GL_FULL_SUPPORT → const int
GL_FUNC_ADD → const int
GL_FUNC_REVERSE_SUBTRACT → const int
GL_FUNC_SUBTRACT → const int
GL_GEOMETRY_INPUT_TYPE → const int
GL_GEOMETRY_INPUT_TYPE_ARB → const int
GL_GEOMETRY_OUTPUT_TYPE → const int
GL_GEOMETRY_OUTPUT_TYPE_ARB → const int
GL_GEOMETRY_SHADER → const int
GL_GEOMETRY_SHADER_ARB → const int
GL_GEOMETRY_SHADER_BIT → const int
GL_GEOMETRY_SHADER_INVOCATIONS → const int
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED → const int
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB → const int
GL_GEOMETRY_SUBROUTINE → const int
GL_GEOMETRY_SUBROUTINE_UNIFORM → const int
GL_GEOMETRY_TEXTURE → const int
GL_GEOMETRY_VERTICES_OUT → const int
GL_GEOMETRY_VERTICES_OUT_ARB → const int
GL_GEQUAL → const int
GL_GET_TEXTURE_IMAGE_FORMAT → const int
GL_GET_TEXTURE_IMAGE_TYPE → const int
GL_GLYPH_HAS_KERNING_BIT_NV → const int
GL_GLYPH_HEIGHT_BIT_NV → const int
GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV → const int
GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV → const int
GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV → const int
GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV → const int
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV → const int
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV → const int
GL_GLYPH_WIDTH_BIT_NV → const int
GL_GPU_ADDRESS_NV → const int
GL_GREATER → const int
GL_GREEN → const int
GL_GREEN_INTEGER → const int
GL_GREEN_NV → const int
GL_GUILTY_CONTEXT_RESET → const int
GL_GUILTY_CONTEXT_RESET_ARB → const int
GL_HALF_FLOAT → const int
GL_HARDLIGHT_KHR → const int
GL_HARDLIGHT_NV → const int
GL_HARDMIX_NV → const int
GL_HIGH_FLOAT → const int
GL_HIGH_INT → const int
GL_HORIZONTAL_LINE_TO_NV → const int
GL_HSL_COLOR_KHR → const int
GL_HSL_COLOR_NV → const int
GL_HSL_HUE_KHR → const int
GL_HSL_HUE_NV → const int
GL_HSL_LUMINOSITY_KHR → const int
GL_HSL_LUMINOSITY_NV → const int
GL_HSL_SATURATION_KHR → const int
GL_HSL_SATURATION_NV → const int
GL_IMAGE_1D → const int
GL_IMAGE_1D_ARRAY → const int
GL_IMAGE_2D → const int
GL_IMAGE_2D_ARRAY → const int
GL_IMAGE_2D_MULTISAMPLE → const int
GL_IMAGE_2D_MULTISAMPLE_ARRAY → const int
GL_IMAGE_2D_RECT → const int
GL_IMAGE_3D → const int
GL_IMAGE_BINDING_ACCESS → const int
GL_IMAGE_BINDING_FORMAT → const int
GL_IMAGE_BINDING_LAYER → const int
GL_IMAGE_BINDING_LAYERED → const int
GL_IMAGE_BINDING_LEVEL → const int
GL_IMAGE_BINDING_NAME → const int
GL_IMAGE_BUFFER → const int
GL_IMAGE_CLASS_10_10_10_2 → const int
GL_IMAGE_CLASS_11_11_10 → const int
GL_IMAGE_CLASS_1_X_16 → const int
GL_IMAGE_CLASS_1_X_32 → const int
GL_IMAGE_CLASS_1_X_8 → const int
GL_IMAGE_CLASS_2_X_16 → const int
GL_IMAGE_CLASS_2_X_32 → const int
GL_IMAGE_CLASS_2_X_8 → const int
GL_IMAGE_CLASS_4_X_16 → const int
GL_IMAGE_CLASS_4_X_32 → const int
GL_IMAGE_CLASS_4_X_8 → const int
GL_IMAGE_COMPATIBILITY_CLASS → const int
GL_IMAGE_CUBE → const int
GL_IMAGE_CUBE_MAP_ARRAY → const int
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS → const int
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE → const int
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE → const int
GL_IMAGE_PIXEL_FORMAT → const int
GL_IMAGE_PIXEL_TYPE → const int
GL_IMAGE_TEXEL_SIZE → const int
GL_IMPLEMENTATION_COLOR_READ_FORMAT → const int
GL_IMPLEMENTATION_COLOR_READ_TYPE → const int
GL_INCLUSIVE_EXT → const int
GL_INCR → const int
GL_INCR_WRAP → const int
GL_INDEX_ARRAY_ADDRESS_NV → const int
GL_INDEX_ARRAY_LENGTH_NV → const int
GL_INFO_LOG_LENGTH → const int
GL_INNOCENT_CONTEXT_RESET → const int
GL_INNOCENT_CONTEXT_RESET_ARB → const int
GL_INT → const int
GL_INT16_NV → const int
GL_INT16_VEC2_NV → const int
GL_INT16_VEC3_NV → const int
GL_INT16_VEC4_NV → const int
GL_INT64_ARB → const int
GL_INT64_NV → const int
GL_INT64_VEC2_ARB → const int
GL_INT64_VEC2_NV → const int
GL_INT64_VEC3_ARB → const int
GL_INT64_VEC3_NV → const int
GL_INT64_VEC4_ARB → const int
GL_INT64_VEC4_NV → const int
GL_INT8_NV → const int
GL_INT8_VEC2_NV → const int
GL_INT8_VEC3_NV → const int
GL_INT8_VEC4_NV → const int
GL_INT_2_10_10_10_REV → const int
GL_INT_IMAGE_1D → const int
GL_INT_IMAGE_1D_ARRAY → const int
GL_INT_IMAGE_2D → const int
GL_INT_IMAGE_2D_ARRAY → const int
GL_INT_IMAGE_2D_MULTISAMPLE → const int
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY → const int
GL_INT_IMAGE_2D_RECT → const int
GL_INT_IMAGE_3D → const int
GL_INT_IMAGE_BUFFER → const int
GL_INT_IMAGE_CUBE → const int
GL_INT_IMAGE_CUBE_MAP_ARRAY → const int
GL_INT_SAMPLER_1D → const int
GL_INT_SAMPLER_1D_ARRAY → const int
GL_INT_SAMPLER_2D → const int
GL_INT_SAMPLER_2D_ARRAY → const int
GL_INT_SAMPLER_2D_MULTISAMPLE → const int
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
GL_INT_SAMPLER_2D_RECT → const int
GL_INT_SAMPLER_3D → const int
GL_INT_SAMPLER_BUFFER → const int
GL_INT_SAMPLER_CUBE → const int
GL_INT_SAMPLER_CUBE_MAP_ARRAY → const int
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB → const int
GL_INT_VEC2 → const int
GL_INT_VEC3 → const int
GL_INT_VEC4 → const int
GL_INTEL_blackhole_render → const int
GL_INTEL_conservative_rasterization → const int
GL_INTEL_framebuffer_CMAA → const int
GL_INTEL_performance_query → const int
GL_INTERLEAVED_ATTRIBS → const int
GL_INTERNALFORMAT_ALPHA_SIZE → const int
GL_INTERNALFORMAT_ALPHA_TYPE → const int
GL_INTERNALFORMAT_BLUE_SIZE → const int
GL_INTERNALFORMAT_BLUE_TYPE → const int
GL_INTERNALFORMAT_DEPTH_SIZE → const int
GL_INTERNALFORMAT_DEPTH_TYPE → const int
GL_INTERNALFORMAT_GREEN_SIZE → const int
GL_INTERNALFORMAT_GREEN_TYPE → const int
GL_INTERNALFORMAT_PREFERRED → const int
GL_INTERNALFORMAT_RED_SIZE → const int
GL_INTERNALFORMAT_RED_TYPE → const int
GL_INTERNALFORMAT_SHARED_SIZE → const int
GL_INTERNALFORMAT_STENCIL_SIZE → const int
GL_INTERNALFORMAT_STENCIL_TYPE → const int
GL_INTERNALFORMAT_SUPPORTED → const int
GL_INVALID_ENUM → const int
GL_INVALID_FRAMEBUFFER_OPERATION → const int
GL_INVALID_INDEX → const int
GL_INVALID_OPERATION → const int
GL_INVALID_VALUE → const int
GL_INVERT → const int
GL_INVERT_OVG_NV → const int
GL_INVERT_RGB_NV → const int
GL_IS_PER_PATCH → const int
GL_IS_ROW_MAJOR → const int
GL_ISOLINES → const int
GL_ITALIC_BIT_NV → const int
GL_KEEP → const int
GL_KHR_blend_equation_advanced → const int
GL_KHR_blend_equation_advanced_coherent → const int
GL_KHR_context_flush_control → const int
GL_KHR_debug → const int
GL_KHR_no_error → const int
GL_KHR_parallel_shader_compile → const int
GL_KHR_robust_buffer_access_behavior → const int
GL_KHR_robustness → const int
GL_KHR_shader_subgroup → const int
GL_KHR_texture_compression_astc_hdr → const int
GL_KHR_texture_compression_astc_ldr → const int
GL_KHR_texture_compression_astc_sliced_3d → const int
GL_LARGE_CCW_ARC_TO_NV → const int
GL_LARGE_CW_ARC_TO_NV → const int
GL_LAST_VERTEX_CONVENTION → const int
GL_LAYER_PROVOKING_VERTEX → const int
GL_LEFT → const int
GL_LEQUAL → const int
GL_LESS → const int
GL_LIGHTEN_KHR → const int
GL_LIGHTEN_NV → const int
GL_LINE → const int
GL_LINE_LOOP → const int
GL_LINE_SMOOTH → const int
GL_LINE_SMOOTH_HINT → const int
GL_LINE_STRIP → const int
GL_LINE_STRIP_ADJACENCY → const int
GL_LINE_STRIP_ADJACENCY_ARB → const int
GL_LINE_TO_NV → const int
GL_LINE_WIDTH → const int
GL_LINE_WIDTH_COMMAND_NV → const int
GL_LINE_WIDTH_GRANULARITY → const int
GL_LINE_WIDTH_RANGE → const int
GL_LINEAR → const int
GL_LINEAR_MIPMAP_LINEAR → const int
GL_LINEAR_MIPMAP_NEAREST → const int
GL_LINEARBURN_NV → const int
GL_LINEARDODGE_NV → const int
GL_LINEARLIGHT_NV → const int
GL_LINES → const int
GL_LINES_ADJACENCY → const int
GL_LINES_ADJACENCY_ARB → const int
GL_LOCATION → const int
GL_LOCATION_COMPONENT → const int
GL_LOCATION_INDEX → const int
GL_LOGIC_OP_MODE → const int
GL_LOSE_CONTEXT_ON_RESET → const int
GL_LOSE_CONTEXT_ON_RESET_ARB → const int
GL_LOW_FLOAT → const int
GL_LOW_INT → const int
GL_LOWER_LEFT → const int
GL_MAJOR_VERSION → const int
GL_MANUAL_GENERATE_MIPMAP → const int
GL_MAP_COHERENT_BIT → const int
GL_MAP_FLUSH_EXPLICIT_BIT → const int
GL_MAP_INVALIDATE_BUFFER_BIT → const int
GL_MAP_INVALIDATE_RANGE_BIT → const int
GL_MAP_PERSISTENT_BIT → const int
GL_MAP_READ_BIT → const int
GL_MAP_UNSYNCHRONIZED_BIT → const int
GL_MAP_WRITE_BIT → const int
GL_MATRIX_STRIDE → const int
GL_MAX → const int
GL_MAX_3D_TEXTURE_SIZE → const int
GL_MAX_ARRAY_TEXTURE_LAYERS → const int
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS → const int
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE → const int
GL_MAX_CLIP_DISTANCES → const int
GL_MAX_COARSE_FRAGMENT_SAMPLES_NV → const int
GL_MAX_COLOR_ATTACHMENTS → const int
GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD → const int
GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD → const int
GL_MAX_COLOR_TEXTURE_SAMPLES → const int
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_COMBINED_ATOMIC_COUNTERS → const int
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES → const int
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_DIMENSIONS → const int
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_IMAGE_UNIFORMS → const int
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS → const int
GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV → const int
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES → const int
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS → const int
GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV → const int
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS → const int
GL_MAX_COMBINED_UNIFORM_BLOCKS → const int
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS → const int
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_COMPUTE_ATOMIC_COUNTERS → const int
GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB → const int
GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB → const int
GL_MAX_COMPUTE_IMAGE_UNIFORMS → const int
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS → const int
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE → const int
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS → const int
GL_MAX_COMPUTE_UNIFORM_BLOCKS → const int
GL_MAX_COMPUTE_UNIFORM_COMPONENTS → const int
GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB → const int
GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB → const int
GL_MAX_COMPUTE_WORK_GROUP_COUNT → const int
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS → const int
GL_MAX_COMPUTE_WORK_GROUP_SIZE → const int
GL_MAX_CUBE_MAP_TEXTURE_SIZE → const int
GL_MAX_CULL_DISTANCES → const int
GL_MAX_DEBUG_GROUP_STACK_DEPTH → const int
GL_MAX_DEBUG_LOGGED_MESSAGES → const int
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB → const int
GL_MAX_DEBUG_MESSAGE_LENGTH → const int
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB → const int
GL_MAX_DEPTH → const int
GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD → const int
GL_MAX_DEPTH_TEXTURE_SAMPLES → const int
GL_MAX_DETACHED_BUFFERS_NV → const int
GL_MAX_DETACHED_TEXTURES_NV → const int
GL_MAX_DRAW_BUFFERS → const int
GL_MAX_DRAW_MESH_TASKS_COUNT_NV → const int
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS → const int
GL_MAX_ELEMENT_INDEX → const int
GL_MAX_ELEMENTS_INDICES → const int
GL_MAX_ELEMENTS_VERTICES → const int
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_FRAGMENT_ATOMIC_COUNTERS → const int
GL_MAX_FRAGMENT_IMAGE_UNIFORMS → const int
GL_MAX_FRAGMENT_INPUT_COMPONENTS → const int
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET → const int
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS → const int
GL_MAX_FRAGMENT_UNIFORM_BLOCKS → const int
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS → const int
GL_MAX_FRAGMENT_UNIFORM_VECTORS → const int
GL_MAX_FRAMEBUFFER_HEIGHT → const int
GL_MAX_FRAMEBUFFER_LAYERS → const int
GL_MAX_FRAMEBUFFER_SAMPLES → const int
GL_MAX_FRAMEBUFFER_WIDTH → const int
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_GEOMETRY_ATOMIC_COUNTERS → const int
GL_MAX_GEOMETRY_IMAGE_UNIFORMS → const int
GL_MAX_GEOMETRY_INPUT_COMPONENTS → const int
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS → const int
GL_MAX_GEOMETRY_OUTPUT_VERTICES → const int
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB → const int
GL_MAX_GEOMETRY_SHADER_INVOCATIONS → const int
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS → const int
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS → const int
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB → const int
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS → const int
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB → const int
GL_MAX_GEOMETRY_UNIFORM_BLOCKS → const int
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS → const int
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB → const int
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB → const int
GL_MAX_HEIGHT → const int
GL_MAX_IMAGE_SAMPLES → const int
GL_MAX_IMAGE_UNITS → const int
GL_MAX_INTEGER_SAMPLES → const int
GL_MAX_LABEL_LENGTH → const int
GL_MAX_LAYERS → const int
GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV → const int
GL_MAX_MESH_ATOMIC_COUNTERS_NV → const int
GL_MAX_MESH_IMAGE_UNIFORMS_NV → const int
GL_MAX_MESH_OUTPUT_PRIMITIVES_NV → const int
GL_MAX_MESH_OUTPUT_VERTICES_NV → const int
GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV → const int
GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV → const int
GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV → const int
GL_MAX_MESH_UNIFORM_BLOCKS_NV → const int
GL_MAX_MESH_UNIFORM_COMPONENTS_NV → const int
GL_MAX_MESH_VIEWS_NV → const int
GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV → const int
GL_MAX_MESH_WORK_GROUP_SIZE_NV → const int
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV → const int
GL_MAX_NAME_LENGTH → const int
GL_MAX_NUM_ACTIVE_VARIABLES → const int
GL_MAX_NUM_COMPATIBLE_SUBROUTINES → const int
GL_MAX_PATCH_VERTICES → const int
GL_MAX_PROGRAM_TEXEL_OFFSET → const int
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB → const int
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET → const int
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB → const int
GL_MAX_RASTER_SAMPLES_EXT → const int
GL_MAX_RECTANGLE_TEXTURE_SIZE → const int
GL_MAX_RENDERBUFFER_SIZE → const int
GL_MAX_SAMPLE_MASK_WORDS → const int
GL_MAX_SAMPLES → const int
GL_MAX_SERVER_WAIT_TIMEOUT → const int
GL_MAX_SHADER_BUFFER_ADDRESS_NV → const int
GL_MAX_SHADER_COMPILER_THREADS_ARB → const int
GL_MAX_SHADER_COMPILER_THREADS_KHR → const int
GL_MAX_SHADER_STORAGE_BLOCK_SIZE → const int
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS → const int
GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB → const int
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB → const int
GL_MAX_SPARSE_TEXTURE_SIZE_ARB → const int
GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV → const int
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS → const int
GL_MAX_SUBROUTINES → const int
GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV → const int
GL_MAX_TASK_ATOMIC_COUNTERS_NV → const int
GL_MAX_TASK_IMAGE_UNIFORMS_NV → const int
GL_MAX_TASK_OUTPUT_COUNT_NV → const int
GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV → const int
GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV → const int
GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV → const int
GL_MAX_TASK_UNIFORM_BLOCKS_NV → const int
GL_MAX_TASK_UNIFORM_COMPONENTS_NV → const int
GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV → const int
GL_MAX_TASK_WORK_GROUP_SIZE_NV → const int
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS → const int
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS → const int
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS → const int
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS → const int
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS → const int
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS → const int
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS → const int
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS → const int
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS → const int
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS → const int
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS → const int
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS → const int
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS → const int
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS → const int
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS → const int
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS → const int
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS → const int
GL_MAX_TESS_GEN_LEVEL → const int
GL_MAX_TESS_PATCH_COMPONENTS → const int
GL_MAX_TEXTURE_BUFFER_SIZE → const int
GL_MAX_TEXTURE_BUFFER_SIZE_ARB → const int
GL_MAX_TEXTURE_IMAGE_UNITS → const int
GL_MAX_TEXTURE_LOD_BIAS → const int
GL_MAX_TEXTURE_MAX_ANISOTROPY → const int
GL_MAX_TEXTURE_SIZE → const int
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS → const int
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS → const int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS → const int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS → const int
GL_MAX_UNIFORM_BLOCK_SIZE → const int
GL_MAX_UNIFORM_BUFFER_BINDINGS → const int
GL_MAX_UNIFORM_LOCATIONS → const int
GL_MAX_VARYING_COMPONENTS → const int
GL_MAX_VARYING_FLOATS → const int
GL_MAX_VARYING_VECTORS → const int
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_VERTEX_ATOMIC_COUNTERS → const int
GL_MAX_VERTEX_ATTRIB_BINDINGS → const int
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET → const int
GL_MAX_VERTEX_ATTRIB_STRIDE → const int
GL_MAX_VERTEX_ATTRIBS → const int
GL_MAX_VERTEX_IMAGE_UNIFORMS → const int
GL_MAX_VERTEX_OUTPUT_COMPONENTS → const int
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS → const int
GL_MAX_VERTEX_STREAMS → const int
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS → const int
GL_MAX_VERTEX_UNIFORM_BLOCKS → const int
GL_MAX_VERTEX_UNIFORM_COMPONENTS → const int
GL_MAX_VERTEX_UNIFORM_VECTORS → const int
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB → const int
GL_MAX_VIEWPORT_DIMS → const int
GL_MAX_VIEWPORTS → const int
GL_MAX_VIEWS_OVR → const int
GL_MAX_WIDTH → const int
GL_MAX_WINDOW_RECTANGLES_EXT → const int
GL_MEDIUM_FLOAT → const int
GL_MEDIUM_INT → const int
GL_MEMORY_ATTACHABLE_ALIGNMENT_NV → const int
GL_MEMORY_ATTACHABLE_NV → const int
GL_MEMORY_ATTACHABLE_SIZE_NV → const int
GL_MESA_framebuffer_flip_x → const int
GL_MESA_framebuffer_flip_y → const int
GL_MESA_framebuffer_swap_xy → const int
GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV → const int
GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV → const int
GL_MESH_OUTPUT_TYPE_NV → const int
GL_MESH_PRIMITIVES_OUT_NV → const int
GL_MESH_SHADER_BIT_NV → const int
GL_MESH_SHADER_NV → const int
GL_MESH_SUBROUTINE_NV → const int
GL_MESH_SUBROUTINE_UNIFORM_NV → const int
GL_MESH_VERTICES_OUT_NV → const int
GL_MESH_WORK_GROUP_SIZE_NV → const int
GL_MIN → const int
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET → const int
GL_MIN_MAP_BUFFER_ALIGNMENT → const int
GL_MIN_PROGRAM_TEXEL_OFFSET → const int
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET → const int
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB → const int
GL_MIN_SAMPLE_SHADING_VALUE → const int
GL_MIN_SAMPLE_SHADING_VALUE_ARB → const int
GL_MINOR_VERSION → const int
GL_MINUS_CLAMPED_NV → const int
GL_MINUS_NV → const int
GL_MIPMAP → const int
GL_MIRROR_CLAMP_TO_EDGE → const int
GL_MIRRORED_REPEAT → const int
GL_MIRRORED_REPEAT_ARB → const int
GL_MITER_REVERT_NV → const int
GL_MITER_TRUNCATE_NV → const int
GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV → const int
GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV → const int
GL_MOVE_TO_CONTINUES_NV → const int
GL_MOVE_TO_NV → const int
GL_MOVE_TO_RESETS_NV → const int
GL_MULTIPLY_KHR → const int
GL_MULTIPLY_NV → const int
GL_MULTISAMPLE → const int
GL_MULTISAMPLE_COVERAGE_MODES_NV → const int
GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB → const int
GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB → const int
GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT → const int
GL_MULTISAMPLES_NV → const int
GL_NAME_LENGTH → const int
GL_NAMED_STRING_LENGTH_ARB → const int
GL_NAMED_STRING_TYPE_ARB → const int
GL_NAND → const int
GL_NEAREST → const int
GL_NEAREST_MIPMAP_LINEAR → const int
GL_NEAREST_MIPMAP_NEAREST → const int
GL_NEGATIVE_ONE_TO_ONE → const int
GL_NEVER → const int
GL_NICEST → const int
GL_NO_ERROR → const int
GL_NO_RESET_NOTIFICATION → const int
GL_NO_RESET_NOTIFICATION_ARB → const int
GL_NONE → const int
GL_NOOP → const int
GL_NOP_COMMAND_NV → const int
GL_NOR → const int
GL_NORMAL_ARRAY_ADDRESS_NV → const int
GL_NORMAL_ARRAY_LENGTH_NV → const int
GL_NOTEQUAL → const int
GL_NUM_ACTIVE_VARIABLES → const int
GL_NUM_COMPATIBLE_SUBROUTINES → const int
GL_NUM_COMPRESSED_TEXTURE_FORMATS → const int
GL_NUM_EXTENSIONS → const int
GL_NUM_PROGRAM_BINARY_FORMATS → const int
GL_NUM_SAMPLE_COUNTS → const int
GL_NUM_SHADER_BINARY_FORMATS → const int
GL_NUM_SHADING_LANGUAGE_VERSIONS → const int
GL_NUM_SPARSE_LEVELS_ARB → const int
GL_NUM_SPIR_V_EXTENSIONS → const int
GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD → const int
GL_NUM_VIRTUAL_PAGE_SIZES_ARB → const int
GL_NUM_WINDOW_RECTANGLES_EXT → const int
GL_NV_bindless_multi_draw_indirect → const int
GL_NV_bindless_multi_draw_indirect_count → const int
GL_NV_bindless_texture → const int
GL_NV_blend_equation_advanced → const int
GL_NV_blend_equation_advanced_coherent → const int
GL_NV_blend_minmax_factor → const int
GL_NV_clip_space_w_scaling → const int
GL_NV_command_list → const int
GL_NV_compute_shader_derivatives → const int
GL_NV_conditional_render → const int
GL_NV_conservative_raster → const int
GL_NV_conservative_raster_dilate → const int
GL_NV_conservative_raster_pre_snap → const int
GL_NV_conservative_raster_pre_snap_triangles → const int
GL_NV_conservative_raster_underestimation → const int
GL_NV_depth_buffer_float → const int
GL_NV_draw_vulkan_image → const int
GL_NV_fill_rectangle → const int
GL_NV_fragment_coverage_to_color → const int
GL_NV_fragment_shader_barycentric → const int
GL_NV_fragment_shader_interlock → const int
GL_NV_framebuffer_mixed_samples → const int
GL_NV_framebuffer_multisample_coverage → const int
GL_NV_geometry_shader_passthrough → const int
GL_NV_gpu_shader5 → const int
GL_NV_internalformat_sample_query → const int
GL_NV_memory_attachment → const int
GL_NV_memory_object_sparse → const int
GL_NV_mesh_shader → const int
GL_NV_path_rendering → const int
GL_NV_path_rendering_shared_edge → const int
GL_NV_primitive_shading_rate → const int
GL_NV_representative_fragment_test → const int
GL_NV_sample_locations → const int
GL_NV_sample_mask_override_coverage → const int
GL_NV_scissor_exclusive → const int
GL_NV_shader_atomic_counters → const int
GL_NV_shader_atomic_float → const int
GL_NV_shader_atomic_float64 → const int
GL_NV_shader_atomic_fp16_vector → const int
GL_NV_shader_atomic_int64 → const int
GL_NV_shader_buffer_load → const int
GL_NV_shader_buffer_store → const int
GL_NV_shader_subgroup_partitioned → const int
GL_NV_shader_texture_footprint → const int
GL_NV_shader_thread_group → const int
GL_NV_shader_thread_shuffle → const int
GL_NV_shading_rate_image → const int
GL_NV_stereo_view_rendering → const int
GL_NV_texture_barrier → const int
GL_NV_texture_rectangle_compressed → const int
GL_NV_uniform_buffer_unified_memory → const int
GL_NV_vertex_attrib_integer_64bit → const int
GL_NV_vertex_buffer_unified_memory → const int
GL_NV_viewport_array2 → const int
GL_NV_viewport_swizzle → const int
GL_OBJECT_TYPE → const int
GL_OFFSET → const int
GL_ONE → const int
GL_ONE_MINUS_CONSTANT_ALPHA → const int
GL_ONE_MINUS_CONSTANT_COLOR → const int
GL_ONE_MINUS_DST_ALPHA → const int
GL_ONE_MINUS_DST_COLOR → const int
GL_ONE_MINUS_SRC1_ALPHA → const int
GL_ONE_MINUS_SRC1_COLOR → const int
GL_ONE_MINUS_SRC_ALPHA → const int
GL_ONE_MINUS_SRC_COLOR → const int
GL_OR → const int
GL_OR_INVERTED → const int
GL_OR_REVERSE → const int
GL_OUT_OF_MEMORY → const int
GL_OVERLAY_KHR → const int
GL_OVERLAY_NV → const int
GL_OVR_multiview → const int
GL_OVR_multiview2 → const int
GL_PACK_ALIGNMENT → const int
GL_PACK_COMPRESSED_BLOCK_DEPTH → const int
GL_PACK_COMPRESSED_BLOCK_HEIGHT → const int
GL_PACK_COMPRESSED_BLOCK_SIZE → const int
GL_PACK_COMPRESSED_BLOCK_WIDTH → const int
GL_PACK_IMAGE_HEIGHT → const int
GL_PACK_LSB_FIRST → const int
GL_PACK_ROW_LENGTH → const int
GL_PACK_SKIP_IMAGES → const int
GL_PACK_SKIP_PIXELS → const int
GL_PACK_SKIP_ROWS → const int
GL_PACK_SWAP_BYTES → const int
GL_PARAMETER_BUFFER → const int
GL_PARAMETER_BUFFER_ARB → const int
GL_PARAMETER_BUFFER_BINDING → const int
GL_PARAMETER_BUFFER_BINDING_ARB → const int
GL_PATCH_DEFAULT_INNER_LEVEL → const int
GL_PATCH_DEFAULT_OUTER_LEVEL → const int
GL_PATCH_VERTICES → const int
GL_PATCHES → const int
GL_PATH_CLIENT_LENGTH_NV → const int
GL_PATH_COMMAND_COUNT_NV → const int
GL_PATH_COMPUTED_LENGTH_NV → const int
GL_PATH_COORD_COUNT_NV → const int
GL_PATH_COVER_DEPTH_FUNC_NV → const int
GL_PATH_DASH_ARRAY_COUNT_NV → const int
GL_PATH_DASH_CAPS_NV → const int
GL_PATH_DASH_OFFSET_NV → const int
GL_PATH_DASH_OFFSET_RESET_NV → const int
GL_PATH_END_CAPS_NV → const int
GL_PATH_ERROR_POSITION_NV → const int
GL_PATH_FILL_BOUNDING_BOX_NV → const int
GL_PATH_FILL_COVER_MODE_NV → const int
GL_PATH_FILL_MASK_NV → const int
GL_PATH_FILL_MODE_NV → const int
GL_PATH_FORMAT_PS_NV → const int
GL_PATH_FORMAT_SVG_NV → const int
GL_PATH_GEN_COEFF_NV → const int
GL_PATH_GEN_COMPONENTS_NV → const int
GL_PATH_GEN_MODE_NV → const int
GL_PATH_INITIAL_DASH_CAP_NV → const int
GL_PATH_INITIAL_END_CAP_NV → const int
GL_PATH_JOIN_STYLE_NV → const int
GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV → const int
GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV → const int
GL_PATH_MITER_LIMIT_NV → const int
GL_PATH_MODELVIEW_MATRIX_NV → const int
GL_PATH_MODELVIEW_NV → const int
GL_PATH_MODELVIEW_STACK_DEPTH_NV → const int
GL_PATH_OBJECT_BOUNDING_BOX_NV → const int
GL_PATH_PROJECTION_MATRIX_NV → const int
GL_PATH_PROJECTION_NV → const int
GL_PATH_PROJECTION_STACK_DEPTH_NV → const int
GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV → const int
GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV → const int
GL_PATH_STENCIL_FUNC_NV → const int
GL_PATH_STENCIL_REF_NV → const int
GL_PATH_STENCIL_VALUE_MASK_NV → const int
GL_PATH_STROKE_BOUNDING_BOX_NV → const int
GL_PATH_STROKE_COVER_MODE_NV → const int
GL_PATH_STROKE_MASK_NV → const int
GL_PATH_STROKE_WIDTH_NV → const int
GL_PATH_TERMINAL_DASH_CAP_NV → const int
GL_PATH_TERMINAL_END_CAP_NV → const int
GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV → const int
GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV → const int
GL_PERCENTAGE_AMD → const int
GL_PERFMON_RESULT_AMD → const int
GL_PERFMON_RESULT_AVAILABLE_AMD → const int
GL_PERFMON_RESULT_SIZE_AMD → const int
GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL → const int
GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL → const int
GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL → const int
GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL → const int
GL_PERFQUERY_COUNTER_EVENT_INTEL → const int
GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL → const int
GL_PERFQUERY_COUNTER_RAW_INTEL → const int
GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL → const int
GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL → const int
GL_PERFQUERY_DONOT_FLUSH_INTEL → const int
GL_PERFQUERY_FLUSH_INTEL → const int
GL_PERFQUERY_GLOBAL_CONTEXT_INTEL → const int
GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL → const int
GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL → const int
GL_PERFQUERY_SINGLE_CONTEXT_INTEL → const int
GL_PERFQUERY_WAIT_INTEL → const int
GL_PINLIGHT_NV → const int
GL_PIXEL_BUFFER_BARRIER_BIT → const int
GL_PIXEL_PACK_BUFFER → const int
GL_PIXEL_PACK_BUFFER_ARB → const int
GL_PIXEL_PACK_BUFFER_BINDING → const int
GL_PIXEL_PACK_BUFFER_BINDING_ARB → const int
GL_PIXEL_UNPACK_BUFFER → const int
GL_PIXEL_UNPACK_BUFFER_ARB → const int
GL_PIXEL_UNPACK_BUFFER_BINDING → const int
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB → const int
GL_PLUS_CLAMPED_ALPHA_NV → const int
GL_PLUS_CLAMPED_NV → const int
GL_PLUS_DARKER_NV → const int
GL_PLUS_NV → const int
GL_POINT → const int
GL_POINT_FADE_THRESHOLD_SIZE → const int
GL_POINT_SIZE → const int
GL_POINT_SIZE_GRANULARITY → const int
GL_POINT_SIZE_RANGE → const int
GL_POINT_SPRITE_COORD_ORIGIN → const int
GL_POINTS → const int
GL_POLYGON_MODE → const int
GL_POLYGON_OFFSET_CLAMP → const int
GL_POLYGON_OFFSET_CLAMP_EXT → const int
GL_POLYGON_OFFSET_COMMAND_NV → const int
GL_POLYGON_OFFSET_FACTOR → const int
GL_POLYGON_OFFSET_FILL → const int
GL_POLYGON_OFFSET_LINE → const int
GL_POLYGON_OFFSET_POINT → const int
GL_POLYGON_OFFSET_UNITS → const int
GL_POLYGON_SMOOTH → const int
GL_POLYGON_SMOOTH_HINT → const int
GL_PRIMITIVE_BOUNDING_BOX_ARB → const int
GL_PRIMITIVE_RESTART → const int
GL_PRIMITIVE_RESTART_FIXED_INDEX → const int
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED → const int
GL_PRIMITIVE_RESTART_INDEX → const int
GL_PRIMITIVES_GENERATED → const int
GL_PRIMITIVES_SUBMITTED → const int
GL_PRIMITIVES_SUBMITTED_ARB → const int
GL_PROGRAM → const int
GL_PROGRAM_BINARY_FORMATS → const int
GL_PROGRAM_BINARY_LENGTH → const int
GL_PROGRAM_BINARY_RETRIEVABLE_HINT → const int
GL_PROGRAM_INPUT → const int
GL_PROGRAM_MATRIX_EXT → const int
GL_PROGRAM_MATRIX_STACK_DEPTH_EXT → const int
GL_PROGRAM_OBJECT_EXT → const int
GL_PROGRAM_OUTPUT → const int
GL_PROGRAM_PIPELINE → const int
GL_PROGRAM_PIPELINE_BINDING → const int
GL_PROGRAM_PIPELINE_OBJECT_EXT → const int
GL_PROGRAM_POINT_SIZE → const int
GL_PROGRAM_POINT_SIZE_ARB → const int
GL_PROGRAM_SEPARABLE → const int
GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB → const int
GL_PROGRAMMABLE_SAMPLE_LOCATION_NV → const int
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB → const int
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV → const int
GL_PROVOKING_VERTEX → const int
GL_PROXY_TEXTURE_1D → const int
GL_PROXY_TEXTURE_1D_ARRAY → const int
GL_PROXY_TEXTURE_2D → const int
GL_PROXY_TEXTURE_2D_ARRAY → const int
GL_PROXY_TEXTURE_2D_MULTISAMPLE → const int
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY → const int
GL_PROXY_TEXTURE_3D → const int
GL_PROXY_TEXTURE_CUBE_MAP → const int
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY → const int
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB → const int
GL_PROXY_TEXTURE_RECTANGLE → const int
GL_QUADRATIC_CURVE_TO_NV → const int
GL_QUADS → const int
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION → const int
GL_QUERY → const int
GL_QUERY_BUFFER → const int
GL_QUERY_BUFFER_BARRIER_BIT → const int
GL_QUERY_BUFFER_BINDING → const int
GL_QUERY_BY_REGION_NO_WAIT → const int
GL_QUERY_BY_REGION_NO_WAIT_INVERTED → const int
GL_QUERY_BY_REGION_NO_WAIT_NV → const int
GL_QUERY_BY_REGION_WAIT → const int
GL_QUERY_BY_REGION_WAIT_INVERTED → const int
GL_QUERY_BY_REGION_WAIT_NV → const int
GL_QUERY_COUNTER_BITS → const int
GL_QUERY_NO_WAIT → const int
GL_QUERY_NO_WAIT_INVERTED → const int
GL_QUERY_NO_WAIT_NV → const int
GL_QUERY_OBJECT_EXT → const int
GL_QUERY_RESULT → const int
GL_QUERY_RESULT_AVAILABLE → const int
GL_QUERY_RESULT_NO_WAIT → const int
GL_QUERY_TARGET → const int
GL_QUERY_WAIT → const int
GL_QUERY_WAIT_INVERTED → const int
GL_QUERY_WAIT_NV → const int
GL_R11F_G11F_B10F → const int
GL_R16 → const int
GL_R16_SNORM → const int
GL_R16F → const int
GL_R16I → const int
GL_R16UI → const int
GL_R32F → const int
GL_R32I → const int
GL_R32UI → const int
GL_R3_G3_B2 → const int
GL_R8 → const int
GL_R8_SNORM → const int
GL_R8I → const int
GL_R8UI → const int
GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT → const int
GL_RASTER_MULTISAMPLE_EXT → const int
GL_RASTER_SAMPLES_EXT → const int
GL_RASTERIZER_DISCARD → const int
GL_READ_BUFFER → const int
GL_READ_FRAMEBUFFER → const int
GL_READ_FRAMEBUFFER_BINDING → const int
GL_READ_ONLY → const int
GL_READ_PIXELS → const int
GL_READ_PIXELS_FORMAT → const int
GL_READ_PIXELS_TYPE → const int
GL_READ_WRITE → const int
GL_RECT_NV → const int
GL_RED → const int
GL_RED_INTEGER → const int
GL_RED_NV → const int
GL_REFERENCED_BY_COMPUTE_SHADER → const int
GL_REFERENCED_BY_FRAGMENT_SHADER → const int
GL_REFERENCED_BY_GEOMETRY_SHADER → const int
GL_REFERENCED_BY_MESH_SHADER_NV → const int
GL_REFERENCED_BY_TASK_SHADER_NV → const int
GL_REFERENCED_BY_TESS_CONTROL_SHADER → const int
GL_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
GL_REFERENCED_BY_VERTEX_SHADER → const int
GL_RELATIVE_ARC_TO_NV → const int
GL_RELATIVE_CONIC_CURVE_TO_NV → const int
GL_RELATIVE_CUBIC_CURVE_TO_NV → const int
GL_RELATIVE_HORIZONTAL_LINE_TO_NV → const int
GL_RELATIVE_LARGE_CCW_ARC_TO_NV → const int
GL_RELATIVE_LARGE_CW_ARC_TO_NV → const int
GL_RELATIVE_LINE_TO_NV → const int
GL_RELATIVE_MOVE_TO_NV → const int
GL_RELATIVE_QUADRATIC_CURVE_TO_NV → const int
GL_RELATIVE_RECT_NV → const int
GL_RELATIVE_ROUNDED_RECT2_NV → const int
GL_RELATIVE_ROUNDED_RECT4_NV → const int
GL_RELATIVE_ROUNDED_RECT8_NV → const int
GL_RELATIVE_ROUNDED_RECT_NV → const int
GL_RELATIVE_SMALL_CCW_ARC_TO_NV → const int
GL_RELATIVE_SMALL_CW_ARC_TO_NV → const int
GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV → const int
GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV → const int
GL_RELATIVE_VERTICAL_LINE_TO_NV → const int
GL_RENDERBUFFER → const int
GL_RENDERBUFFER_ALPHA_SIZE → const int
GL_RENDERBUFFER_BINDING → const int
GL_RENDERBUFFER_BLUE_SIZE → const int
GL_RENDERBUFFER_COLOR_SAMPLES_NV → const int
GL_RENDERBUFFER_COVERAGE_SAMPLES_NV → const int
GL_RENDERBUFFER_DEPTH_SIZE → const int
GL_RENDERBUFFER_GREEN_SIZE → const int
GL_RENDERBUFFER_HEIGHT → const int
GL_RENDERBUFFER_INTERNAL_FORMAT → const int
GL_RENDERBUFFER_RED_SIZE → const int
GL_RENDERBUFFER_SAMPLES → const int
GL_RENDERBUFFER_STENCIL_SIZE → const int
GL_RENDERBUFFER_STORAGE_SAMPLES_AMD → const int
GL_RENDERBUFFER_WIDTH → const int
GL_RENDERER → const int
GL_REPEAT → const int
GL_REPLACE → const int
GL_REPRESENTATIVE_FRAGMENT_TEST_NV → const int
GL_RESET_NOTIFICATION_STRATEGY → const int
GL_RESET_NOTIFICATION_STRATEGY_ARB → const int
GL_RESTART_PATH_NV → const int
GL_RG → const int
GL_RG16 → const int
GL_RG16_SNORM → const int
GL_RG16F → const int
GL_RG16I → const int
GL_RG16UI → const int
GL_RG32F → const int
GL_RG32I → const int
GL_RG32UI → const int
GL_RG8 → const int
GL_RG8_SNORM → const int
GL_RG8I → const int
GL_RG8UI → const int
GL_RG_INTEGER → const int
GL_RGB → const int
GL_RGB10 → const int
GL_RGB10_A2 → const int
GL_RGB10_A2UI → const int
GL_RGB12 → const int
GL_RGB16 → const int
GL_RGB16_SNORM → const int
GL_RGB16F → const int
GL_RGB16I → const int
GL_RGB16UI → const int
GL_RGB32F → const int
GL_RGB32I → const int
GL_RGB32UI → const int
GL_RGB4 → const int
GL_RGB5 → const int
GL_RGB565 → const int
GL_RGB5_A1 → const int
GL_RGB8 → const int
GL_RGB8_SNORM → const int
GL_RGB8I → const int
GL_RGB8UI → const int
GL_RGB9_E5 → const int
GL_RGB_422_APPLE → const int
GL_RGB_INTEGER → const int
GL_RGB_RAW_422_APPLE → const int
GL_RGBA → const int
GL_RGBA12 → const int
GL_RGBA16 → const int
GL_RGBA16_SNORM → const int
GL_RGBA16F → const int
GL_RGBA16I → const int
GL_RGBA16UI → const int
GL_RGBA2 → const int
GL_RGBA32F → const int
GL_RGBA32I → const int
GL_RGBA32UI → const int
GL_RGBA4 → const int
GL_RGBA8 → const int
GL_RGBA8_SNORM → const int
GL_RGBA8I → const int
GL_RGBA8UI → const int
GL_RGBA_INTEGER → const int
GL_RIGHT → const int
GL_ROUND_NV → const int
GL_ROUNDED_RECT2_NV → const int
GL_ROUNDED_RECT4_NV → const int
GL_ROUNDED_RECT8_NV → const int
GL_ROUNDED_RECT_NV → const int
GL_SAMPLE_ALPHA_TO_COVERAGE → const int
GL_SAMPLE_ALPHA_TO_ONE → const int
GL_SAMPLE_BUFFERS → const int
GL_SAMPLE_COVERAGE → const int
GL_SAMPLE_COVERAGE_INVERT → const int
GL_SAMPLE_COVERAGE_VALUE → const int
GL_SAMPLE_LOCATION_ARB → const int
GL_SAMPLE_LOCATION_NV → const int
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB → const int
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV → const int
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB → const int
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV → const int
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB → const int
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV → const int
GL_SAMPLE_MASK → const int
GL_SAMPLE_MASK_VALUE → const int
GL_SAMPLE_POSITION → const int
GL_SAMPLE_SHADING → const int
GL_SAMPLE_SHADING_ARB → const int
GL_SAMPLER → const int
GL_SAMPLER_1D → const int
GL_SAMPLER_1D_ARRAY → const int
GL_SAMPLER_1D_ARRAY_SHADOW → const int
GL_SAMPLER_1D_SHADOW → const int
GL_SAMPLER_2D → const int
GL_SAMPLER_2D_ARRAY → const int
GL_SAMPLER_2D_ARRAY_SHADOW → const int
GL_SAMPLER_2D_MULTISAMPLE → const int
GL_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
GL_SAMPLER_2D_RECT → const int
GL_SAMPLER_2D_RECT_SHADOW → const int
GL_SAMPLER_2D_SHADOW → const int
GL_SAMPLER_3D → const int
GL_SAMPLER_BINDING → const int
GL_SAMPLER_BUFFER → const int
GL_SAMPLER_CUBE → const int
GL_SAMPLER_CUBE_MAP_ARRAY → const int
GL_SAMPLER_CUBE_MAP_ARRAY_ARB → const int
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW → const int
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB → const int
GL_SAMPLER_CUBE_SHADOW → const int
GL_SAMPLES → const int
GL_SAMPLES_PASSED → const int
GL_SCISSOR_BOX → const int
GL_SCISSOR_BOX_EXCLUSIVE_NV → const int
GL_SCISSOR_COMMAND_NV → const int
GL_SCISSOR_TEST → const int
GL_SCISSOR_TEST_EXCLUSIVE_NV → const int
GL_SCREEN_KHR → const int
GL_SCREEN_NV → const int
GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV → const int
GL_SECONDARY_COLOR_ARRAY_LENGTH_NV → const int
GL_SEPARATE_ATTRIBS → const int
GL_SET → const int
GL_SHADER → const int
GL_SHADER_BINARY_FORMAT_SPIR_V → const int
GL_SHADER_BINARY_FORMAT_SPIR_V_ARB → const int
GL_SHADER_BINARY_FORMATS → const int
GL_SHADER_COMPILER → const int
GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV → const int
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT → const int
GL_SHADER_IMAGE_ATOMIC → const int
GL_SHADER_IMAGE_LOAD → const int
GL_SHADER_IMAGE_STORE → const int
GL_SHADER_INCLUDE_ARB → const int
GL_SHADER_OBJECT_EXT → const int
GL_SHADER_SOURCE_LENGTH → const int
GL_SHADER_STORAGE_BARRIER_BIT → const int
GL_SHADER_STORAGE_BLOCK → const int
GL_SHADER_STORAGE_BUFFER → const int
GL_SHADER_STORAGE_BUFFER_BINDING → const int
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT → const int
GL_SHADER_STORAGE_BUFFER_SIZE → const int
GL_SHADER_STORAGE_BUFFER_START → const int
GL_SHADER_TYPE → const int
GL_SHADING_LANGUAGE_VERSION → const int
GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV → const int
GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV → const int
GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV → const int
GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV → const int
GL_SHADING_RATE_IMAGE_BINDING_NV → const int
GL_SHADING_RATE_IMAGE_NV → const int
GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV → const int
GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV → const int
GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV → const int
GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV → const int
GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV → const int
GL_SHADING_RATE_NO_INVOCATIONS_NV → const int
GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV → const int
GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV → const int
GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV → const int
GL_SHARED_EDGE_NV → const int
GL_SHORT → const int
GL_SIGNALED → const int
GL_SIGNED_NORMALIZED → const int
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST → const int
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE → const int
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST → const int
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE → const int
GL_SKIP_DECODE_EXT → const int
GL_SKIP_MISSING_GLYPH_NV → const int
GL_SM_COUNT_NV → const int
GL_SMALL_CCW_ARC_TO_NV → const int
GL_SMALL_CW_ARC_TO_NV → const int
GL_SMOOTH_CUBIC_CURVE_TO_NV → const int
GL_SMOOTH_LINE_WIDTH_GRANULARITY → const int
GL_SMOOTH_LINE_WIDTH_RANGE → const int
GL_SMOOTH_POINT_SIZE_GRANULARITY → const int
GL_SMOOTH_POINT_SIZE_RANGE → const int
GL_SMOOTH_QUADRATIC_CURVE_TO_NV → const int
GL_SOFTLIGHT_KHR → const int
GL_SOFTLIGHT_NV → const int
GL_SPARSE_BUFFER_PAGE_SIZE_ARB → const int
GL_SPARSE_STORAGE_BIT_ARB → const int
GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB → const int
GL_SPIR_V_BINARY → const int
GL_SPIR_V_BINARY_ARB → const int
GL_SPIR_V_EXTENSIONS → const int
GL_SQUARE_NV → const int
GL_SR8_EXT → const int
GL_SRC1_ALPHA → const int
GL_SRC1_COLOR → const int
GL_SRC_ALPHA → const int
GL_SRC_ALPHA_SATURATE → const int
GL_SRC_ATOP_NV → const int
GL_SRC_COLOR → const int
GL_SRC_IN_NV → const int
GL_SRC_NV → const int
GL_SRC_OUT_NV → const int
GL_SRC_OVER_NV → const int
GL_SRG8_EXT → const int
GL_SRGB → const int
GL_SRGB8 → const int
GL_SRGB8_ALPHA8 → const int
GL_SRGB_ALPHA → const int
GL_SRGB_DECODE_ARB → const int
GL_SRGB_READ → const int
GL_SRGB_WRITE → const int
GL_STACK_OVERFLOW → const int
GL_STACK_UNDERFLOW → const int
GL_STANDARD_FONT_FORMAT_NV → const int
GL_STANDARD_FONT_NAME_NV → const int
GL_STATIC_COPY → const int
GL_STATIC_DRAW → const int
GL_STATIC_READ → const int
GL_STENCIL → const int
GL_STENCIL_ATTACHMENT → const int
GL_STENCIL_BACK_FAIL → const int
GL_STENCIL_BACK_FUNC → const int
GL_STENCIL_BACK_PASS_DEPTH_FAIL → const int
GL_STENCIL_BACK_PASS_DEPTH_PASS → const int
GL_STENCIL_BACK_REF → const int
GL_STENCIL_BACK_VALUE_MASK → const int
GL_STENCIL_BACK_WRITEMASK → const int
GL_STENCIL_BUFFER_BIT → const int
GL_STENCIL_CLEAR_VALUE → const int
GL_STENCIL_COMPONENTS → const int
GL_STENCIL_FAIL → const int
GL_STENCIL_FUNC → const int
GL_STENCIL_INDEX → const int
GL_STENCIL_INDEX1 → const int
GL_STENCIL_INDEX16 → const int
GL_STENCIL_INDEX4 → const int
GL_STENCIL_INDEX8 → const int
GL_STENCIL_PASS_DEPTH_FAIL → const int
GL_STENCIL_PASS_DEPTH_PASS → const int
GL_STENCIL_REF → const int
GL_STENCIL_REF_COMMAND_NV → const int
GL_STENCIL_RENDERABLE → const int
GL_STENCIL_SAMPLES_NV → const int
GL_STENCIL_TEST → const int
GL_STENCIL_VALUE_MASK → const int
GL_STENCIL_WRITEMASK → const int
GL_STEREO → const int
GL_STREAM_COPY → const int
GL_STREAM_DRAW → const int
GL_STREAM_READ → const int
GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR → const int
GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR → const int
GL_SUBGROUP_FEATURE_BASIC_BIT_KHR → const int
GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR → const int
GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV → const int
GL_SUBGROUP_FEATURE_QUAD_BIT_KHR → const int
GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR → const int
GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR → const int
GL_SUBGROUP_FEATURE_VOTE_BIT_KHR → const int
GL_SUBGROUP_QUAD_ALL_STAGES_KHR → const int
GL_SUBGROUP_SIZE_KHR → const int
GL_SUBGROUP_SUPPORTED_FEATURES_KHR → const int
GL_SUBGROUP_SUPPORTED_STAGES_KHR → const int
GL_SUBPIXEL_BITS → const int
GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV → const int
GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV → const int
GL_SUPERSAMPLE_SCALE_X_NV → const int
GL_SUPERSAMPLE_SCALE_Y_NV → const int
GL_SUPPORTED_MULTISAMPLE_MODES_AMD → const int
GL_SYNC_CL_EVENT_ARB → const int
GL_SYNC_CL_EVENT_COMPLETE_ARB → const int
GL_SYNC_CONDITION → const int
GL_SYNC_FENCE → const int
GL_SYNC_FLAGS → const int
GL_SYNC_FLUSH_COMMANDS_BIT → const int
GL_SYNC_GPU_COMMANDS_COMPLETE → const int
GL_SYNC_STATUS → const int
GL_SYSTEM_FONT_NAME_NV → const int
GL_TASK_SHADER_BIT_NV → const int
GL_TASK_SHADER_NV → const int
GL_TASK_SUBROUTINE_NV → const int
GL_TASK_SUBROUTINE_UNIFORM_NV → const int
GL_TASK_WORK_GROUP_SIZE_NV → const int
GL_TERMINATE_SEQUENCE_COMMAND_NV → const int
GL_TESS_CONTROL_OUTPUT_VERTICES → const int
GL_TESS_CONTROL_SHADER → const int
GL_TESS_CONTROL_SHADER_BIT → const int
GL_TESS_CONTROL_SHADER_PATCHES → const int
GL_TESS_CONTROL_SHADER_PATCHES_ARB → const int
GL_TESS_CONTROL_SUBROUTINE → const int
GL_TESS_CONTROL_SUBROUTINE_UNIFORM → const int
GL_TESS_CONTROL_TEXTURE → const int
GL_TESS_EVALUATION_SHADER → const int
GL_TESS_EVALUATION_SHADER_BIT → const int
GL_TESS_EVALUATION_SHADER_INVOCATIONS → const int
GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB → const int
GL_TESS_EVALUATION_SUBROUTINE → const int
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM → const int
GL_TESS_EVALUATION_TEXTURE → const int
GL_TESS_GEN_MODE → const int
GL_TESS_GEN_POINT_MODE → const int
GL_TESS_GEN_SPACING → const int
GL_TESS_GEN_VERTEX_ORDER → const int
GL_TEXTURE → const int
GL_TEXTURE0 → const int
GL_TEXTURE1 → const int
GL_TEXTURE10 → const int
GL_TEXTURE11 → const int
GL_TEXTURE12 → const int
GL_TEXTURE13 → const int
GL_TEXTURE14 → const int
GL_TEXTURE15 → const int
GL_TEXTURE16 → const int
GL_TEXTURE17 → const int
GL_TEXTURE18 → const int
GL_TEXTURE19 → const int
GL_TEXTURE2 → const int
GL_TEXTURE20 → const int
GL_TEXTURE21 → const int
GL_TEXTURE22 → const int
GL_TEXTURE23 → const int
GL_TEXTURE24 → const int
GL_TEXTURE25 → const int
GL_TEXTURE26 → const int
GL_TEXTURE27 → const int
GL_TEXTURE28 → const int
GL_TEXTURE29 → const int
GL_TEXTURE3 → const int
GL_TEXTURE30 → const int
GL_TEXTURE31 → const int
GL_TEXTURE4 → const int
GL_TEXTURE5 → const int
GL_TEXTURE6 → const int
GL_TEXTURE7 → const int
GL_TEXTURE8 → const int
GL_TEXTURE9 → const int
GL_TEXTURE_1D → const int
GL_TEXTURE_1D_ARRAY → const int
GL_TEXTURE_2D → const int
GL_TEXTURE_2D_ARRAY → const int
GL_TEXTURE_2D_MULTISAMPLE → const int
GL_TEXTURE_2D_MULTISAMPLE_ARRAY → const int
GL_TEXTURE_3D → const int
GL_TEXTURE_ALPHA_SIZE → const int
GL_TEXTURE_ALPHA_TYPE → const int
GL_TEXTURE_BASE_LEVEL → const int
GL_TEXTURE_BINDING_1D → const int
GL_TEXTURE_BINDING_1D_ARRAY → const int
GL_TEXTURE_BINDING_2D → const int
GL_TEXTURE_BINDING_2D_ARRAY → const int
GL_TEXTURE_BINDING_2D_MULTISAMPLE → const int
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY → const int
GL_TEXTURE_BINDING_3D → const int
GL_TEXTURE_BINDING_BUFFER → const int
GL_TEXTURE_BINDING_BUFFER_ARB → const int
GL_TEXTURE_BINDING_CUBE_MAP → const int
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY → const int
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB → const int
GL_TEXTURE_BINDING_RECTANGLE → const int
GL_TEXTURE_BLUE_SIZE → const int
GL_TEXTURE_BLUE_TYPE → const int
GL_TEXTURE_BORDER_COLOR → const int
GL_TEXTURE_BUFFER → const int
GL_TEXTURE_BUFFER_ARB → const int
GL_TEXTURE_BUFFER_BINDING → const int
GL_TEXTURE_BUFFER_DATA_STORE_BINDING → const int
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB → const int
GL_TEXTURE_BUFFER_FORMAT_ARB → const int
GL_TEXTURE_BUFFER_OFFSET → const int
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT → const int
GL_TEXTURE_BUFFER_SIZE → const int
GL_TEXTURE_COMPARE_FUNC → const int
GL_TEXTURE_COMPARE_MODE → const int
GL_TEXTURE_COMPRESSED → const int
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT → const int
GL_TEXTURE_COMPRESSED_BLOCK_SIZE → const int
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH → const int
GL_TEXTURE_COMPRESSED_IMAGE_SIZE → const int
GL_TEXTURE_COMPRESSION_HINT → const int
GL_TEXTURE_COORD_ARRAY_ADDRESS_NV → const int
GL_TEXTURE_COORD_ARRAY_LENGTH_NV → const int
GL_TEXTURE_CUBE_MAP → const int
GL_TEXTURE_CUBE_MAP_ARRAY → const int
GL_TEXTURE_CUBE_MAP_ARRAY_ARB → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_X → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_X → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_Y → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_Z → const int
GL_TEXTURE_CUBE_MAP_SEAMLESS → const int
GL_TEXTURE_DEPTH → const int
GL_TEXTURE_DEPTH_SIZE → const int
GL_TEXTURE_DEPTH_TYPE → const int
GL_TEXTURE_FETCH_BARRIER_BIT → const int
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS → const int
GL_TEXTURE_GATHER → const int
GL_TEXTURE_GATHER_SHADOW → const int
GL_TEXTURE_GREEN_SIZE → const int
GL_TEXTURE_GREEN_TYPE → const int
GL_TEXTURE_HEIGHT → const int
GL_TEXTURE_IMAGE_FORMAT → const int
GL_TEXTURE_IMAGE_TYPE → const int
GL_TEXTURE_IMMUTABLE_FORMAT → const int
GL_TEXTURE_IMMUTABLE_LEVELS → const int
GL_TEXTURE_INTERNAL_FORMAT → const int
GL_TEXTURE_LOD_BIAS → const int
GL_TEXTURE_MAG_FILTER → const int
GL_TEXTURE_MAX_ANISOTROPY → const int
GL_TEXTURE_MAX_LEVEL → const int
GL_TEXTURE_MAX_LOD → const int
GL_TEXTURE_MIN_FILTER → const int
GL_TEXTURE_MIN_LOD → const int
GL_TEXTURE_RECTANGLE → const int
GL_TEXTURE_RED_SIZE → const int
GL_TEXTURE_RED_TYPE → const int
GL_TEXTURE_REDUCTION_MODE_ARB → const int
GL_TEXTURE_REDUCTION_MODE_EXT → const int
GL_TEXTURE_SAMPLES → const int
GL_TEXTURE_SHADOW → const int
GL_TEXTURE_SHARED_SIZE → const int
GL_TEXTURE_SPARSE_ARB → const int
GL_TEXTURE_SRGB_DECODE_EXT → const int
GL_TEXTURE_STENCIL_SIZE → const int
GL_TEXTURE_SWIZZLE_A → const int
GL_TEXTURE_SWIZZLE_B → const int
GL_TEXTURE_SWIZZLE_G → const int
GL_TEXTURE_SWIZZLE_R → const int
GL_TEXTURE_SWIZZLE_RGBA → const int
GL_TEXTURE_TARGET → const int
GL_TEXTURE_UPDATE_BARRIER_BIT → const int
GL_TEXTURE_VIEW → const int
GL_TEXTURE_VIEW_MIN_LAYER → const int
GL_TEXTURE_VIEW_MIN_LEVEL → const int
GL_TEXTURE_VIEW_NUM_LAYERS → const int
GL_TEXTURE_VIEW_NUM_LEVELS → const int
GL_TEXTURE_WIDTH → const int
GL_TEXTURE_WRAP_R → const int
GL_TEXTURE_WRAP_S → const int
GL_TEXTURE_WRAP_T → const int
GL_TIME_ELAPSED → const int
GL_TIMEOUT_EXPIRED → const int
GL_TIMEOUT_IGNORED → const int
GL_TIMESTAMP → const int
GL_TOP_LEVEL_ARRAY_SIZE → const int
GL_TOP_LEVEL_ARRAY_STRIDE → const int
GL_TRANSFORM_FEEDBACK → const int
GL_TRANSFORM_FEEDBACK_ACTIVE → const int
GL_TRANSFORM_FEEDBACK_BARRIER_BIT → const int
GL_TRANSFORM_FEEDBACK_BINDING → const int
GL_TRANSFORM_FEEDBACK_BUFFER → const int
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE → const int
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING → const int
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX → const int
GL_TRANSFORM_FEEDBACK_BUFFER_MODE → const int
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED → const int
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE → const int
GL_TRANSFORM_FEEDBACK_BUFFER_START → const int
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE → const int
GL_TRANSFORM_FEEDBACK_OVERFLOW → const int
GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB → const int
GL_TRANSFORM_FEEDBACK_PAUSED → const int
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN → const int
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW → const int
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB → const int
GL_TRANSFORM_FEEDBACK_VARYING → const int
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH → const int
GL_TRANSFORM_FEEDBACK_VARYINGS → const int
GL_TRANSLATE_2D_NV → const int
GL_TRANSLATE_3D_NV → const int
GL_TRANSLATE_X_NV → const int
GL_TRANSLATE_Y_NV → const int
GL_TRANSPOSE_AFFINE_2D_NV → const int
GL_TRANSPOSE_AFFINE_3D_NV → const int
GL_TRANSPOSE_PROGRAM_MATRIX_EXT → const int
GL_TRIANGLE_FAN → const int
GL_TRIANGLE_STRIP → const int
GL_TRIANGLE_STRIP_ADJACENCY → const int
GL_TRIANGLE_STRIP_ADJACENCY_ARB → const int
GL_TRIANGLES → const int
GL_TRIANGLES_ADJACENCY → const int
GL_TRIANGLES_ADJACENCY_ARB → const int
GL_TRIANGULAR_NV → const int
GL_TRUE → const int
GL_TYPE → const int
GL_UNCORRELATED_NV → const int
GL_UNDEFINED_VERTEX → const int
GL_UNIFORM → const int
GL_UNIFORM_ADDRESS_COMMAND_NV → const int
GL_UNIFORM_ARRAY_STRIDE → const int
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX → const int
GL_UNIFORM_BARRIER_BIT → const int
GL_UNIFORM_BLOCK → const int
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES → const int
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS → const int
GL_UNIFORM_BLOCK_BINDING → const int
GL_UNIFORM_BLOCK_DATA_SIZE → const int
GL_UNIFORM_BLOCK_INDEX → const int
GL_UNIFORM_BLOCK_NAME_LENGTH → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER → const int
GL_UNIFORM_BUFFER → const int
GL_UNIFORM_BUFFER_ADDRESS_NV → const int
GL_UNIFORM_BUFFER_BINDING → const int
GL_UNIFORM_BUFFER_LENGTH_NV → const int
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT → const int
GL_UNIFORM_BUFFER_SIZE → const int
GL_UNIFORM_BUFFER_START → const int
GL_UNIFORM_BUFFER_UNIFIED_NV → const int
GL_UNIFORM_IS_ROW_MAJOR → const int
GL_UNIFORM_MATRIX_STRIDE → const int
GL_UNIFORM_NAME_LENGTH → const int
GL_UNIFORM_OFFSET → const int
GL_UNIFORM_SIZE → const int
GL_UNIFORM_TYPE → const int
GL_UNKNOWN_CONTEXT_RESET → const int
GL_UNKNOWN_CONTEXT_RESET_ARB → const int
GL_UNPACK_ALIGNMENT → const int
GL_UNPACK_COMPRESSED_BLOCK_DEPTH → const int
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT → const int
GL_UNPACK_COMPRESSED_BLOCK_SIZE → const int
GL_UNPACK_COMPRESSED_BLOCK_WIDTH → const int
GL_UNPACK_IMAGE_HEIGHT → const int
GL_UNPACK_LSB_FIRST → const int
GL_UNPACK_ROW_LENGTH → const int
GL_UNPACK_SKIP_IMAGES → const int
GL_UNPACK_SKIP_PIXELS → const int
GL_UNPACK_SKIP_ROWS → const int
GL_UNPACK_SWAP_BYTES → const int
GL_UNSIGNALED → const int
GL_UNSIGNED_BYTE → const int
GL_UNSIGNED_BYTE_2_3_3_REV → const int
GL_UNSIGNED_BYTE_3_3_2 → const int
GL_UNSIGNED_INT → const int
GL_UNSIGNED_INT16_NV → const int
GL_UNSIGNED_INT16_VEC2_NV → const int
GL_UNSIGNED_INT16_VEC3_NV → const int
GL_UNSIGNED_INT16_VEC4_NV → const int
GL_UNSIGNED_INT64_AMD → const int
GL_UNSIGNED_INT64_ARB → const int
GL_UNSIGNED_INT64_NV → const int
GL_UNSIGNED_INT64_VEC2_ARB → const int
GL_UNSIGNED_INT64_VEC2_NV → const int
GL_UNSIGNED_INT64_VEC3_ARB → const int
GL_UNSIGNED_INT64_VEC3_NV → const int
GL_UNSIGNED_INT64_VEC4_ARB → const int
GL_UNSIGNED_INT64_VEC4_NV → const int
GL_UNSIGNED_INT8_NV → const int
GL_UNSIGNED_INT8_VEC2_NV → const int
GL_UNSIGNED_INT8_VEC3_NV → const int
GL_UNSIGNED_INT8_VEC4_NV → const int
GL_UNSIGNED_INT_10_10_10_2 → const int
GL_UNSIGNED_INT_10F_11F_11F_REV → const int
GL_UNSIGNED_INT_24_8 → const int
GL_UNSIGNED_INT_2_10_10_10_REV → const int
GL_UNSIGNED_INT_5_9_9_9_REV → const int
GL_UNSIGNED_INT_8_8_8_8 → const int
GL_UNSIGNED_INT_8_8_8_8_REV → const int
GL_UNSIGNED_INT_ATOMIC_COUNTER → const int
GL_UNSIGNED_INT_IMAGE_1D → const int
GL_UNSIGNED_INT_IMAGE_1D_ARRAY → const int
GL_UNSIGNED_INT_IMAGE_2D → const int
GL_UNSIGNED_INT_IMAGE_2D_ARRAY → const int
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE → const int
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY → const int
GL_UNSIGNED_INT_IMAGE_2D_RECT → const int
GL_UNSIGNED_INT_IMAGE_3D → const int
GL_UNSIGNED_INT_IMAGE_BUFFER → const int
GL_UNSIGNED_INT_IMAGE_CUBE → const int
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_1D → const int
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_2D → const int
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE → const int
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_2D_RECT → const int
GL_UNSIGNED_INT_SAMPLER_3D → const int
GL_UNSIGNED_INT_SAMPLER_BUFFER → const int
GL_UNSIGNED_INT_SAMPLER_CUBE → const int
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB → const int
GL_UNSIGNED_INT_VEC2 → const int
GL_UNSIGNED_INT_VEC3 → const int
GL_UNSIGNED_INT_VEC4 → const int
GL_UNSIGNED_NORMALIZED → const int
GL_UNSIGNED_SHORT → const int
GL_UNSIGNED_SHORT_1_5_5_5_REV → const int
GL_UNSIGNED_SHORT_4_4_4_4 → const int
GL_UNSIGNED_SHORT_4_4_4_4_REV → const int
GL_UNSIGNED_SHORT_5_5_5_1 → const int
GL_UNSIGNED_SHORT_5_6_5 → const int
GL_UNSIGNED_SHORT_5_6_5_REV → const int
GL_UNSIGNED_SHORT_8_8_APPLE → const int
GL_UNSIGNED_SHORT_8_8_REV_APPLE → const int
GL_UPPER_LEFT → const int
GL_USE_MISSING_GLYPH_NV → const int
GL_UTF16_NV → const int
GL_UTF8_NV → const int
GL_VALIDATE_STATUS → const int
GL_VENDOR → const int
GL_VERSION → const int
GL_VERSION_1_0 → const int
GL_VERSION_1_1 → const int
GL_VERSION_1_2 → const int
GL_VERSION_1_3 → const int
GL_VERSION_1_4 → const int
GL_VERSION_1_5 → const int
GL_VERSION_2_0 → const int
GL_VERSION_2_1 → const int
GL_VERSION_3_0 → const int
GL_VERSION_3_1 → const int
GL_VERSION_3_2 → const int
GL_VERSION_3_3 → const int
GL_VERSION_4_0 → const int
GL_VERSION_4_1 → const int
GL_VERSION_4_2 → const int
GL_VERSION_4_3 → const int
GL_VERSION_4_4 → const int
GL_VERSION_4_5 → const int
GL_VERSION_4_6 → const int
GL_VERTEX_ARRAY → const int
GL_VERTEX_ARRAY_ADDRESS_NV → const int
GL_VERTEX_ARRAY_BINDING → const int
GL_VERTEX_ARRAY_LENGTH_NV → const int
GL_VERTEX_ARRAY_OBJECT_EXT → const int
GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV → const int
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT → const int
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING → const int
GL_VERTEX_ATTRIB_ARRAY_DIVISOR → const int
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB → const int
GL_VERTEX_ATTRIB_ARRAY_ENABLED → const int
GL_VERTEX_ATTRIB_ARRAY_INTEGER → const int
GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV → const int
GL_VERTEX_ATTRIB_ARRAY_LONG → const int
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED → const int
GL_VERTEX_ATTRIB_ARRAY_POINTER → const int
GL_VERTEX_ATTRIB_ARRAY_SIZE → const int
GL_VERTEX_ATTRIB_ARRAY_STRIDE → const int
GL_VERTEX_ATTRIB_ARRAY_TYPE → const int
GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV → const int
GL_VERTEX_ATTRIB_BINDING → const int
GL_VERTEX_ATTRIB_RELATIVE_OFFSET → const int
GL_VERTEX_BINDING_BUFFER → const int
GL_VERTEX_BINDING_DIVISOR → const int
GL_VERTEX_BINDING_OFFSET → const int
GL_VERTEX_BINDING_STRIDE → const int
GL_VERTEX_PROGRAM_POINT_SIZE → const int
GL_VERTEX_SHADER → const int
GL_VERTEX_SHADER_BIT → const int
GL_VERTEX_SHADER_INVOCATIONS → const int
GL_VERTEX_SHADER_INVOCATIONS_ARB → const int
GL_VERTEX_SUBROUTINE → const int
GL_VERTEX_SUBROUTINE_UNIFORM → const int
GL_VERTEX_TEXTURE → const int
GL_VERTICAL_LINE_TO_NV → const int
GL_VERTICES_SUBMITTED → const int
GL_VERTICES_SUBMITTED_ARB → const int
GL_VIEW_CLASS_128_BITS → const int
GL_VIEW_CLASS_16_BITS → const int
GL_VIEW_CLASS_24_BITS → const int
GL_VIEW_CLASS_32_BITS → const int
GL_VIEW_CLASS_48_BITS → const int
GL_VIEW_CLASS_64_BITS → const int
GL_VIEW_CLASS_8_BITS → const int
GL_VIEW_CLASS_96_BITS → const int
GL_VIEW_CLASS_ASTC_10x10_RGBA → const int
GL_VIEW_CLASS_ASTC_10x5_RGBA → const int
GL_VIEW_CLASS_ASTC_10x6_RGBA → const int
GL_VIEW_CLASS_ASTC_10x8_RGBA → const int
GL_VIEW_CLASS_ASTC_12x10_RGBA → const int
GL_VIEW_CLASS_ASTC_12x12_RGBA → const int
GL_VIEW_CLASS_ASTC_4x4_RGBA → const int
GL_VIEW_CLASS_ASTC_5x4_RGBA → const int
GL_VIEW_CLASS_ASTC_5x5_RGBA → const int
GL_VIEW_CLASS_ASTC_6x5_RGBA → const int
GL_VIEW_CLASS_ASTC_6x6_RGBA → const int
GL_VIEW_CLASS_ASTC_8x5_RGBA → const int
GL_VIEW_CLASS_ASTC_8x6_RGBA → const int
GL_VIEW_CLASS_ASTC_8x8_RGBA → const int
GL_VIEW_CLASS_BPTC_FLOAT → const int
GL_VIEW_CLASS_BPTC_UNORM → const int
GL_VIEW_CLASS_EAC_R11 → const int
GL_VIEW_CLASS_EAC_RG11 → const int
GL_VIEW_CLASS_ETC2_EAC_RGBA → const int
GL_VIEW_CLASS_ETC2_RGB → const int
GL_VIEW_CLASS_ETC2_RGBA → const int
GL_VIEW_CLASS_RGTC1_RED → const int
GL_VIEW_CLASS_RGTC2_RG → const int
GL_VIEW_CLASS_S3TC_DXT1_RGB → const int
GL_VIEW_CLASS_S3TC_DXT1_RGBA → const int
GL_VIEW_CLASS_S3TC_DXT3_RGBA → const int
GL_VIEW_CLASS_S3TC_DXT5_RGBA → const int
GL_VIEW_COMPATIBILITY_CLASS → const int
GL_VIEWPORT → const int
GL_VIEWPORT_BOUNDS_RANGE → const int
GL_VIEWPORT_COMMAND_NV → const int
GL_VIEWPORT_INDEX_PROVOKING_VERTEX → const int
GL_VIEWPORT_POSITION_W_SCALE_NV → const int
GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV → const int
GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV → const int
GL_VIEWPORT_SUBPIXEL_BITS → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV → const int
GL_VIEWPORT_SWIZZLE_W_NV → const int
GL_VIEWPORT_SWIZZLE_X_NV → const int
GL_VIEWPORT_SWIZZLE_Y_NV → const int
GL_VIEWPORT_SWIZZLE_Z_NV → const int
GL_VIRTUAL_PAGE_SIZE_INDEX_ARB → const int
GL_VIRTUAL_PAGE_SIZE_X_ARB → const int
GL_VIRTUAL_PAGE_SIZE_Y_ARB → const int
GL_VIRTUAL_PAGE_SIZE_Z_ARB → const int
GL_VIVIDLIGHT_NV → const int
GL_WAIT_FAILED → const int
GL_WARP_SIZE_NV → const int
GL_WARPS_PER_SM_NV → const int
GL_WEIGHTED_AVERAGE_ARB → const int
GL_WEIGHTED_AVERAGE_EXT → const int
GL_WINDOW_RECTANGLE_EXT → const int
GL_WINDOW_RECTANGLE_MODE_EXT → const int
GL_WRITE_ONLY → const int
GL_XOR → const int
GL_XOR_NV → const int
GL_ZERO → const int
GL_ZERO_TO_ONE → const int

Properties

glActiveProgramEXT GlActiveProgramEXT
getter/setter pair
glActiveShaderProgram GlActiveShaderProgram
getter/setter pair
glActiveTexture GlActiveProgramEXT
getter/setter pair
glApplyFramebufferAttachmentCMAAINTEL GlApplyFramebufferAttachmentCMAAINTEL
getter/setter pair
glAttachShader GlActiveShaderProgram
getter/setter pair
glBeginConditionalRender GlActiveShaderProgram
getter/setter pair
glBeginConditionalRenderNV GlActiveShaderProgram
getter/setter pair
glBeginPerfMonitorAMD GlActiveProgramEXT
getter/setter pair
glBeginPerfQueryINTEL GlActiveProgramEXT
getter/setter pair
glBeginQuery GlActiveShaderProgram
getter/setter pair
glBeginQueryIndexed GlBeginQueryIndexed
getter/setter pair
glBeginTransformFeedback GlActiveProgramEXT
getter/setter pair
glBindAttribLocation GlBindAttribLocation
getter/setter pair
glBindBuffer GlActiveShaderProgram
getter/setter pair
glBindBufferBase GlBeginQueryIndexed
getter/setter pair
glBindBufferRange GlBindBufferRange
getter/setter pair
glBindBuffersBase GlBindBuffersBase
getter/setter pair
glBindBuffersRange GlBindBuffersRange
getter/setter pair
glBindFragDataLocation GlBindAttribLocation
getter/setter pair
glBindFragDataLocationIndexed GlBindFragDataLocationIndexed
getter/setter pair
glBindFramebuffer GlActiveShaderProgram
getter/setter pair
glBindImageTexture GlBindImageTexture
getter/setter pair
glBindImageTextures GlBindImageTextures
getter/setter pair
glBindMultiTextureEXT GlBeginQueryIndexed
getter/setter pair
glBindProgramPipeline GlActiveProgramEXT
getter/setter pair
glBindRenderbuffer GlActiveShaderProgram
getter/setter pair
glBindSampler GlActiveShaderProgram
getter/setter pair
glBindSamplers GlBindImageTextures
getter/setter pair
glBindShadingRateImageNV GlActiveProgramEXT
getter/setter pair
glBindTexture GlActiveShaderProgram
getter/setter pair
glBindTextures GlBindImageTextures
getter/setter pair
glBindTextureUnit GlActiveShaderProgram
getter/setter pair
glBindTransformFeedback GlActiveShaderProgram
getter/setter pair
glBindVertexArray GlActiveProgramEXT
getter/setter pair
glBindVertexBuffer GlBindVertexBuffer
getter/setter pair
glBindVertexBuffers GlBindVertexBuffers
getter/setter pair
glBlendBarrierKHR GlApplyFramebufferAttachmentCMAAINTEL
getter/setter pair
glBlendBarrierNV GlApplyFramebufferAttachmentCMAAINTEL
getter/setter pair
glBlendColor GlBlendColor
getter/setter pair
glBlendEquation GlActiveProgramEXT
getter/setter pair
glBlendEquationi GlActiveShaderProgram
getter/setter pair
glBlendEquationiARB GlActiveShaderProgram
getter/setter pair
glBlendEquationSeparate GlActiveShaderProgram
getter/setter pair
glBlendEquationSeparatei GlBeginQueryIndexed
getter/setter pair
glBlendEquationSeparateiARB GlBeginQueryIndexed
getter/setter pair
glBlendFunc GlActiveShaderProgram
getter/setter pair
glBlendFunci GlBeginQueryIndexed
getter/setter pair
glBlendFunciARB GlBeginQueryIndexed
getter/setter pair
glBlendFuncSeparate GlBindVertexBuffer
getter/setter pair
glBlendFuncSeparatei GlBindBufferRange
getter/setter pair
glBlendFuncSeparateiARB GlBindBufferRange
getter/setter pair
glBlendParameteriNV GlActiveShaderProgram
getter/setter pair
glBlitFramebuffer GlBlitFramebuffer
getter/setter pair
glBlitNamedFramebuffer GlBlitNamedFramebuffer
getter/setter pair
glBufferAddressRangeNV GlBindVertexBuffer
getter/setter pair
glBufferAttachMemoryNV GlBeginQueryIndexed
getter/setter pair
glBufferData GlBufferData
getter/setter pair
glBufferPageCommitmentARB GlBindVertexBuffer
getter/setter pair
glBufferPageCommitmentMemNV GlBufferPageCommitmentMemNV
getter/setter pair
glBufferStorage GlBufferData
getter/setter pair
glBufferSubData GlBindFragDataLocationIndexed
getter/setter pair
glCallCommandListNV GlActiveProgramEXT
getter/setter pair
glCheckFramebufferStatus GlCheckFramebufferStatus
getter/setter pair
glCheckNamedFramebufferStatus GlCheckNamedFramebufferStatus
getter/setter pair
glCheckNamedFramebufferStatusEXT GlCheckNamedFramebufferStatus
getter/setter pair
glClampColor GlActiveShaderProgram
getter/setter pair
glClear GlActiveProgramEXT
getter/setter pair
glClearBufferData GlClearBufferData
getter/setter pair
glClearBufferfi GlClearBufferfi
getter/setter pair
glClearBufferfv GlClearBufferfv
getter/setter pair
glClearBufferiv GlClearBufferiv
getter/setter pair
glClearBufferSubData GlClearBufferSubData
getter/setter pair
glClearBufferuiv GlBindImageTextures
getter/setter pair
glClearColor GlBlendColor
getter/setter pair
glClearDepth GlClearDepth
getter/setter pair
glClearDepthdNV GlClearDepth
getter/setter pair
glClearDepthf GlClearDepth
getter/setter pair
glClearNamedBufferData GlClearBufferData
getter/setter pair
glClearNamedBufferDataEXT GlClearBufferData
getter/setter pair
glClearNamedBufferSubData GlClearBufferSubData
getter/setter pair
glClearNamedBufferSubDataEXT GlClearBufferSubData
getter/setter pair
glClearNamedFramebufferfi GlClearNamedFramebufferfi
getter/setter pair
glClearNamedFramebufferfv GlClearNamedFramebufferfv
getter/setter pair
glClearNamedFramebufferiv GlClearNamedFramebufferiv
getter/setter pair
glClearNamedFramebufferuiv GlBindBuffersBase
getter/setter pair
glClearStencil GlActiveProgramEXT
getter/setter pair
glClearTexImage GlClearBufferData
getter/setter pair
glClearTexSubImage GlClearTexSubImage
getter/setter pair
glClientAttribDefaultEXT GlActiveProgramEXT
getter/setter pair
glClientWaitSync GlClientWaitSync
getter/setter pair
glClipControl GlActiveShaderProgram
getter/setter pair
glColorFormatNV GlBeginQueryIndexed
getter/setter pair
glColorMask GlBindVertexBuffer
getter/setter pair
glColorMaski GlBindBufferRange
getter/setter pair
glCommandListSegmentsNV GlActiveShaderProgram
getter/setter pair
glCompileCommandListNV GlActiveProgramEXT
getter/setter pair
glCompileShader GlActiveProgramEXT
getter/setter pair
glCompileShaderIncludeARB GlCompileShaderIncludeARB
getter/setter pair
glCompressedMultiTexImage1DEXT GlCompressedMultiTexImage1DEXT
getter/setter pair
glCompressedMultiTexImage2DEXT GlCompressedMultiTexImage2DEXT
getter/setter pair
glCompressedMultiTexImage3DEXT GlCompressedMultiTexImage3DEXT
getter/setter pair
glCompressedMultiTexSubImage1DEXT GlCompressedMultiTexImage1DEXT
getter/setter pair
glCompressedMultiTexSubImage2DEXT GlCompressedMultiTexImage3DEXT
getter/setter pair
glCompressedMultiTexSubImage3DEXT GlCompressedMultiTexSubImage3DEXT
getter/setter pair
glCompressedTexImage1D GlClearBufferSubData
getter/setter pair
glCompressedTexImage2D GlCompressedMultiTexImage1DEXT
getter/setter pair
glCompressedTexImage3D GlCompressedMultiTexImage2DEXT
getter/setter pair
glCompressedTexSubImage1D GlClearBufferSubData
getter/setter pair
glCompressedTexSubImage2D GlCompressedMultiTexImage2DEXT
getter/setter pair
glCompressedTexSubImage3D GlClearTexSubImage
getter/setter pair
glCompressedTextureImage1DEXT GlCompressedMultiTexImage1DEXT
getter/setter pair
glCompressedTextureImage2DEXT GlCompressedMultiTexImage2DEXT
getter/setter pair
glCompressedTextureImage3DEXT GlCompressedMultiTexImage3DEXT
getter/setter pair
glCompressedTextureSubImage1D GlClearBufferSubData
getter/setter pair
glCompressedTextureSubImage1DEXT GlCompressedMultiTexImage1DEXT
getter/setter pair
glCompressedTextureSubImage2D GlCompressedMultiTexImage2DEXT
getter/setter pair
glCompressedTextureSubImage2DEXT GlCompressedMultiTexImage3DEXT
getter/setter pair
glCompressedTextureSubImage3D GlClearTexSubImage
getter/setter pair
glCompressedTextureSubImage3DEXT GlCompressedMultiTexSubImage3DEXT
getter/setter pair
glConservativeRasterParameterfNV GlConservativeRasterParameterfNV
getter/setter pair
glConservativeRasterParameteriNV GlActiveShaderProgram
getter/setter pair
glCopyBufferSubData GlBindBufferRange
getter/setter pair
glCopyImageSubData GlCopyImageSubData
getter/setter pair
glCopyMultiTexImage1DEXT GlCopyMultiTexImage1DEXT
getter/setter pair
glCopyMultiTexImage2DEXT GlCopyMultiTexImage2DEXT
getter/setter pair
glCopyMultiTexSubImage1DEXT GlBindImageTexture
getter/setter pair
glCopyMultiTexSubImage2DEXT GlCopyMultiTexImage2DEXT
getter/setter pair
glCopyMultiTexSubImage3DEXT GlBlitFramebuffer
getter/setter pair
glCopyNamedBufferSubData GlBindBufferRange
getter/setter pair
glCopyPathNV GlActiveShaderProgram
getter/setter pair
glCopyTexImage1D GlBindImageTexture
getter/setter pair
glCopyTexImage2D GlCopyMultiTexImage1DEXT
getter/setter pair
glCopyTexSubImage1D GlBufferPageCommitmentMemNV
getter/setter pair
glCopyTexSubImage2D GlCopyMultiTexImage1DEXT
getter/setter pair
glCopyTexSubImage3D GlCopyMultiTexImage2DEXT
getter/setter pair
glCopyTextureImage1DEXT GlCopyMultiTexImage1DEXT
getter/setter pair
glCopyTextureImage2DEXT GlCopyMultiTexImage2DEXT
getter/setter pair
glCopyTextureSubImage1D GlBufferPageCommitmentMemNV
getter/setter pair
glCopyTextureSubImage1DEXT GlBindImageTexture
getter/setter pair
glCopyTextureSubImage2D GlCopyMultiTexImage1DEXT
getter/setter pair
glCopyTextureSubImage2DEXT GlCopyMultiTexImage2DEXT
getter/setter pair
glCopyTextureSubImage3D GlCopyMultiTexImage2DEXT
getter/setter pair
glCopyTextureSubImage3DEXT GlBlitFramebuffer
getter/setter pair
glCoverageModulationNV GlActiveProgramEXT
getter/setter pair
glCoverageModulationTableNV GlCoverageModulationTableNV
getter/setter pair
glCoverFillPathInstancedNV GlCoverFillPathInstancedNV
getter/setter pair
glCoverFillPathNV GlActiveShaderProgram
getter/setter pair
glCoverStrokePathInstancedNV GlCoverFillPathInstancedNV
getter/setter pair
glCoverStrokePathNV GlActiveShaderProgram
getter/setter pair
glCreateBuffers GlCreateBuffers
getter/setter pair
glCreateCommandListsNV GlCreateBuffers
getter/setter pair
glCreateFramebuffers GlCreateBuffers
getter/setter pair
glCreatePerfQueryINTEL GlCreateBuffers
getter/setter pair
glCreateProgram GlCreateProgram
getter/setter pair
glCreateProgramPipelines GlCreateBuffers
getter/setter pair
glCreateQueries GlBindImageTextures
getter/setter pair
glCreateRenderbuffers GlCreateBuffers
getter/setter pair
glCreateSamplers GlCreateBuffers
getter/setter pair
glCreateShader GlCheckFramebufferStatus
getter/setter pair
glCreateShaderProgramEXT GlCreateShaderProgramEXT
getter/setter pair
glCreateShaderProgramv GlCreateShaderProgramv
getter/setter pair
glCreateStatesNV GlCreateBuffers
getter/setter pair
glCreateSyncFromCLeventARB GlCreateSyncFromCLeventARB
getter/setter pair
glCreateTextures GlBindImageTextures
getter/setter pair
glCreateTransformFeedbacks GlCreateBuffers
getter/setter pair
glCreateVertexArrays GlCreateBuffers
getter/setter pair
glCullFace GlActiveProgramEXT
getter/setter pair
glDebugMessageCallback GlDebugMessageCallback
getter/setter pair
glDebugMessageCallbackARB GlDebugMessageCallback
getter/setter pair
glDebugMessageControl GlDebugMessageControl
getter/setter pair
glDebugMessageControlARB GlDebugMessageControl
getter/setter pair
glDebugMessageInsert GlDebugMessageInsert
getter/setter pair
glDebugMessageInsertARB GlDebugMessageInsert
getter/setter pair
glDeleteBuffers GlCreateBuffers
getter/setter pair
glDeleteCommandListsNV GlCreateBuffers
getter/setter pair
glDeleteFramebuffers GlCreateBuffers
getter/setter pair
glDeleteNamedStringARB GlDeleteNamedStringARB
getter/setter pair
glDeletePathsNV GlActiveShaderProgram
getter/setter pair
glDeletePerfMonitorsAMD GlCreateBuffers
getter/setter pair
glDeletePerfQueryINTEL GlActiveProgramEXT
getter/setter pair
glDeleteProgram GlActiveProgramEXT
getter/setter pair
glDeleteProgramPipelines GlCreateBuffers
getter/setter pair
glDeleteQueries GlCreateBuffers
getter/setter pair
glDeleteRenderbuffers GlCreateBuffers
getter/setter pair
glDeleteSamplers GlCreateBuffers
getter/setter pair
glDeleteShader GlActiveProgramEXT
getter/setter pair
glDeleteStatesNV GlCreateBuffers
getter/setter pair
glDeleteSync GlDeleteSync
getter/setter pair
glDeleteTextures GlCreateBuffers
getter/setter pair
glDeleteTransformFeedbacks GlCreateBuffers
getter/setter pair
glDeleteVertexArrays GlCreateBuffers
getter/setter pair
glDepthBoundsdNV GlDepthBoundsdNV
getter/setter pair
glDepthFunc GlActiveProgramEXT
getter/setter pair
glDepthMask GlActiveProgramEXT
getter/setter pair
glDepthRange GlDepthBoundsdNV
getter/setter pair
glDepthRangeArraydvNV GlDepthRangeArraydvNV
getter/setter pair
glDepthRangeArrayv GlDepthRangeArraydvNV
getter/setter pair
glDepthRangedNV GlDepthBoundsdNV
getter/setter pair
glDepthRangef GlDepthBoundsdNV
getter/setter pair
glDepthRangeIndexed GlDepthRangeIndexed
getter/setter pair
glDepthRangeIndexeddNV GlDepthRangeIndexed
getter/setter pair
glDetachShader GlActiveShaderProgram
getter/setter pair
glDisable GlActiveProgramEXT
getter/setter pair
glDisableClientStateiEXT GlActiveShaderProgram
getter/setter pair
glDisableClientStateIndexedEXT GlActiveShaderProgram
getter/setter pair
glDisablei GlActiveShaderProgram
getter/setter pair
glDisableIndexedEXT GlActiveShaderProgram
getter/setter pair
glDisableVertexArrayAttrib GlActiveShaderProgram
getter/setter pair
glDisableVertexArrayAttribEXT GlActiveShaderProgram
getter/setter pair
glDisableVertexArrayEXT GlActiveShaderProgram
getter/setter pair
glDisableVertexAttribArray GlActiveProgramEXT
getter/setter pair
glDispatchCompute GlBeginQueryIndexed
getter/setter pair
glDispatchComputeGroupSizeARB GlBufferPageCommitmentMemNV
getter/setter pair
glDispatchComputeIndirect GlActiveProgramEXT
getter/setter pair
glDrawArrays GlBeginQueryIndexed
getter/setter pair
glDrawArraysIndirect GlDeleteNamedStringARB
getter/setter pair
glDrawArraysInstanced GlBindVertexBuffer
getter/setter pair
glDrawArraysInstancedARB GlBindVertexBuffer
getter/setter pair
glDrawArraysInstancedBaseInstance GlBindBufferRange
getter/setter pair
glDrawArraysInstancedEXT GlBindVertexBuffer
getter/setter pair
glDrawBuffer GlActiveProgramEXT
getter/setter pair
glDrawBuffers GlCreateBuffers
getter/setter pair
glDrawCommandsAddressNV GlDrawCommandsAddressNV
getter/setter pair
glDrawCommandsNV GlDrawCommandsNV
getter/setter pair
glDrawCommandsStatesAddressNV GlDrawCommandsStatesAddressNV
getter/setter pair
glDrawCommandsStatesNV GlDrawCommandsStatesNV
getter/setter pair
glDrawElements GlBindFragDataLocationIndexed
getter/setter pair
glDrawElementsBaseVertex GlDrawElementsBaseVertex
getter/setter pair
glDrawElementsIndirect GlBindAttribLocation
getter/setter pair
glDrawElementsInstanced GlDrawElementsBaseVertex
getter/setter pair
glDrawElementsInstancedARB GlDrawElementsBaseVertex
getter/setter pair
glDrawElementsInstancedBaseInstance GlDrawElementsInstancedBaseInstance
getter/setter pair
glDrawElementsInstancedBaseVertex GlDrawElementsInstancedBaseInstance
getter/setter pair
glDrawElementsInstancedBaseVertexBaseInstance GlDrawElementsInstancedBaseVertexBaseInstance
getter/setter pair
glDrawElementsInstancedEXT GlDrawElementsBaseVertex
getter/setter pair
glDrawMeshTasksIndirectNV GlActiveProgramEXT
getter/setter pair
glDrawMeshTasksNV GlActiveShaderProgram
getter/setter pair
glDrawRangeElements GlDebugMessageInsert
getter/setter pair
glDrawRangeElementsBaseVertex GlDrawRangeElementsBaseVertex
getter/setter pair
glDrawTransformFeedback GlActiveShaderProgram
getter/setter pair
glDrawTransformFeedbackInstanced GlBeginQueryIndexed
getter/setter pair
glDrawTransformFeedbackStream GlBeginQueryIndexed
getter/setter pair
glDrawTransformFeedbackStreamInstanced GlBindVertexBuffer
getter/setter pair
glDrawVkImageNV GlDrawVkImageNV
getter/setter pair
glEdgeFlagFormatNV GlActiveProgramEXT
getter/setter pair
glEGLImageTargetTexStorageEXT GlEGLImageTargetTexStorageEXT
getter/setter pair
glEGLImageTargetTextureStorageEXT GlEGLImageTargetTexStorageEXT
getter/setter pair
glEnable GlActiveProgramEXT
getter/setter pair
glEnableClientStateiEXT GlActiveShaderProgram
getter/setter pair
glEnableClientStateIndexedEXT GlActiveShaderProgram
getter/setter pair
glEnablei GlActiveShaderProgram
getter/setter pair
glEnableIndexedEXT GlActiveShaderProgram
getter/setter pair
glEnableVertexArrayAttrib GlActiveShaderProgram
getter/setter pair
glEnableVertexArrayAttribEXT GlActiveShaderProgram
getter/setter pair
glEnableVertexArrayEXT GlActiveShaderProgram
getter/setter pair
glEnableVertexAttribArray GlActiveProgramEXT
getter/setter pair
glEndConditionalRender GlApplyFramebufferAttachmentCMAAINTEL
getter/setter pair
glEndConditionalRenderNV GlApplyFramebufferAttachmentCMAAINTEL
getter/setter pair
glEndPerfMonitorAMD GlActiveProgramEXT
getter/setter pair
glEndPerfQueryINTEL GlActiveProgramEXT
getter/setter pair
glEndQuery GlActiveProgramEXT
getter/setter pair
glEndQueryIndexed GlActiveShaderProgram
getter/setter pair
glEndTransformFeedback GlApplyFramebufferAttachmentCMAAINTEL
getter/setter pair
glEvaluateDepthValuesARB GlApplyFramebufferAttachmentCMAAINTEL
getter/setter pair
glFenceSync GlFenceSync
getter/setter pair
glFinish GlApplyFramebufferAttachmentCMAAINTEL
getter/setter pair
glFlush GlApplyFramebufferAttachmentCMAAINTEL
getter/setter pair
glFlushMappedBufferRange GlBeginQueryIndexed
getter/setter pair
glFlushMappedNamedBufferRange GlBeginQueryIndexed
getter/setter pair
glFlushMappedNamedBufferRangeEXT GlBeginQueryIndexed
getter/setter pair
glFogCoordFormatNV GlActiveShaderProgram
getter/setter pair
glFragmentCoverageColorNV GlActiveProgramEXT
getter/setter pair
glFramebufferDrawBufferEXT GlActiveShaderProgram
getter/setter pair
glFramebufferDrawBuffersEXT GlBindImageTextures
getter/setter pair
glFramebufferFetchBarrierEXT GlApplyFramebufferAttachmentCMAAINTEL
getter/setter pair
glFramebufferParameteri GlBeginQueryIndexed
getter/setter pair
glFramebufferParameteriMESA GlBeginQueryIndexed
getter/setter pair
glFramebufferReadBufferEXT GlActiveShaderProgram
getter/setter pair
glFramebufferRenderbuffer GlBindVertexBuffer
getter/setter pair
glFramebufferSampleLocationsfvARB GlClearNamedFramebufferfv
getter/setter pair
glFramebufferSampleLocationsfvNV GlClearNamedFramebufferfv
getter/setter pair
glFramebufferTexture GlBindVertexBuffer
getter/setter pair
glFramebufferTexture1D GlBindBufferRange
getter/setter pair
glFramebufferTexture2D GlBindBufferRange
getter/setter pair
glFramebufferTexture3D GlBufferPageCommitmentMemNV
getter/setter pair
glFramebufferTextureARB GlBindVertexBuffer
getter/setter pair
glFramebufferTextureFaceARB GlBindBufferRange
getter/setter pair
glFramebufferTextureLayer GlBindBufferRange
getter/setter pair
glFramebufferTextureLayerARB GlBindBufferRange
getter/setter pair
glFramebufferTextureMultiviewOVR GlBufferPageCommitmentMemNV
getter/setter pair
glFrontFace GlActiveProgramEXT
getter/setter pair
glGenBuffers GlCreateBuffers
getter/setter pair
glGenerateMipmap GlActiveProgramEXT
getter/setter pair
glGenerateMultiTexMipmapEXT GlActiveShaderProgram
getter/setter pair
glGenerateTextureMipmap GlActiveProgramEXT
getter/setter pair
glGenerateTextureMipmapEXT GlActiveShaderProgram
getter/setter pair
glGenFramebuffers GlCreateBuffers
getter/setter pair
glGenPathsNV GlCheckFramebufferStatus
getter/setter pair
glGenPerfMonitorsAMD GlCreateBuffers
getter/setter pair
glGenProgramPipelines GlCreateBuffers
getter/setter pair
glGenQueries GlCreateBuffers
getter/setter pair
glGenRenderbuffers GlCreateBuffers
getter/setter pair
glGenSamplers GlCreateBuffers
getter/setter pair
glGenTextures GlCreateBuffers
getter/setter pair
glGenTransformFeedbacks GlCreateBuffers
getter/setter pair
glGenVertexArrays GlCreateBuffers
getter/setter pair
glGetActiveAtomicCounterBufferiv GlClearNamedFramebufferiv
getter/setter pair
glGetActiveAttrib GlGetActiveAttrib
getter/setter pair
glGetActiveSubroutineName GlGetActiveSubroutineName
getter/setter pair
glGetActiveSubroutineUniformiv GlGetActiveSubroutineUniformiv
getter/setter pair
glGetActiveSubroutineUniformName GlGetActiveSubroutineName
getter/setter pair
glGetActiveUniform GlGetActiveAttrib
getter/setter pair
glGetActiveUniformBlockiv GlClearNamedFramebufferiv
getter/setter pair
glGetActiveUniformBlockName GlGetActiveUniformBlockName
getter/setter pair
glGetActiveUniformName GlGetActiveUniformBlockName
getter/setter pair
glGetActiveUniformsiv GlGetActiveUniformsiv
getter/setter pair
glGetAttachedShaders GlGetAttachedShaders
getter/setter pair
glGetAttribLocation GlCreateShaderProgramEXT
getter/setter pair
glGetBooleani_v GlBindAttribLocation
getter/setter pair
glGetBooleanIndexedvEXT GlBindAttribLocation
getter/setter pair
glGetBooleanv GlDeleteNamedStringARB
getter/setter pair
glGetBufferParameteri64v GlGetBufferParameteri64v
getter/setter pair
glGetBufferParameteriv GlClearBufferiv
getter/setter pair
glGetBufferParameterui64vNV GlGetBufferParameterui64vNV
getter/setter pair
glGetBufferPointerv GlBindAttribLocation
getter/setter pair
glGetBufferSubData GlBindFragDataLocationIndexed
getter/setter pair
glGetCommandHeaderNV GlCheckNamedFramebufferStatus
getter/setter pair
glGetCompressedMultiTexImageEXT GlBindFragDataLocationIndexed
getter/setter pair
glGetCompressedTexImage GlBindAttribLocation
getter/setter pair
glGetCompressedTextureImage GlBindFragDataLocationIndexed
getter/setter pair
glGetCompressedTextureImageEXT GlBindFragDataLocationIndexed
getter/setter pair
glGetCompressedTextureSubImage GlCompressedMultiTexImage3DEXT
getter/setter pair
glGetCoverageModulationTableNV GlCoverageModulationTableNV
getter/setter pair
glGetDebugMessageLog GlGetDebugMessageLog
getter/setter pair
glGetDebugMessageLogARB GlGetDebugMessageLog
getter/setter pair
glGetDoublei_v GlDepthRangeArraydvNV
getter/setter pair
glGetDoublei_vEXT GlDepthRangeArraydvNV
getter/setter pair
glGetDoubleIndexedvEXT GlDepthRangeArraydvNV
getter/setter pair
glGetDoublev GlGetDoublev
getter/setter pair
glGetError GlCreateProgram
getter/setter pair
glGetFirstPerfQueryIdINTEL GlGetFirstPerfQueryIdINTEL
getter/setter pair
glGetFloati_v GlClearBufferfv
getter/setter pair
glGetFloati_vEXT GlClearBufferfv
getter/setter pair
glGetFloatIndexedvEXT GlClearBufferfv
getter/setter pair
glGetFloatv GlCoverageModulationTableNV
getter/setter pair
glGetFragDataIndex GlCreateShaderProgramEXT
getter/setter pair
glGetFragDataLocation GlCreateShaderProgramEXT
getter/setter pair
glGetFramebufferAttachmentParameteriv GlClearNamedFramebufferiv
getter/setter pair
glGetFramebufferParameteriv GlClearBufferiv
getter/setter pair
glGetFramebufferParameterivEXT GlClearBufferiv
getter/setter pair
glGetFramebufferParameterivMESA GlClearBufferiv
getter/setter pair
glGetGraphicsResetStatus GlCreateProgram
getter/setter pair
glGetGraphicsResetStatusARB GlCreateProgram
getter/setter pair
glGetImageHandleARB GlGetImageHandleARB
getter/setter pair
glGetImageHandleNV GlGetImageHandleARB
getter/setter pair
glGetInteger64i_v GlGetBufferParameteri64v
getter/setter pair
glGetInteger64v GlGetInteger64v
getter/setter pair
glGetIntegeri_v GlClearBufferiv
getter/setter pair
glGetIntegerIndexedvEXT GlClearBufferiv
getter/setter pair
glGetIntegerui64i_vNV GlGetBufferParameterui64vNV
getter/setter pair
glGetIntegerui64vNV GlGetIntegerui64vNV
getter/setter pair
glGetIntegerv GlGetIntegerv
getter/setter pair
glGetInternalformati64v GlGetInternalformati64v
getter/setter pair
glGetInternalformativ GlGetActiveSubroutineUniformiv
getter/setter pair
glGetInternalformatSampleivNV GlGetInternalformatSampleivNV
getter/setter pair
glGetMemoryObjectDetachedResourcesuivNV GlGetMemoryObjectDetachedResourcesuivNV
getter/setter pair
glGetMultisamplefv GlClearBufferfv
getter/setter pair
glGetMultiTexEnvfvEXT GlClearNamedFramebufferfv
getter/setter pair
glGetMultiTexEnvivEXT GlClearNamedFramebufferiv
getter/setter pair
glGetMultiTexGendvEXT GlGetMultiTexGendvEXT
getter/setter pair
glGetMultiTexGenfvEXT GlClearNamedFramebufferfv
getter/setter pair
glGetMultiTexGenivEXT GlClearNamedFramebufferiv
getter/setter pair
glGetMultiTexImageEXT GlDebugMessageInsert
getter/setter pair
glGetMultiTexLevelParameterfvEXT GlGetMultiTexLevelParameterfvEXT
getter/setter pair
glGetMultiTexLevelParameterivEXT GlGetActiveSubroutineUniformiv
getter/setter pair
glGetMultiTexParameterfvEXT GlClearNamedFramebufferfv
getter/setter pair
glGetMultiTexParameterIivEXT GlClearNamedFramebufferiv
getter/setter pair
glGetMultiTexParameterIuivEXT GlBindBuffersBase
getter/setter pair
glGetMultiTexParameterivEXT GlClearNamedFramebufferiv
getter/setter pair
glGetNamedBufferParameteri64v GlGetBufferParameteri64v
getter/setter pair
glGetNamedBufferParameteriv GlClearBufferiv
getter/setter pair
glGetNamedBufferParameterivEXT GlClearBufferiv
getter/setter pair
glGetNamedBufferParameterui64vNV GlGetBufferParameterui64vNV
getter/setter pair
glGetNamedBufferPointerv GlBindAttribLocation
getter/setter pair
glGetNamedBufferPointervEXT GlBindAttribLocation
getter/setter pair
glGetNamedBufferSubData GlBindFragDataLocationIndexed
getter/setter pair
glGetNamedBufferSubDataEXT GlBindFragDataLocationIndexed
getter/setter pair
glGetNamedFramebufferAttachmentParameteriv GlClearNamedFramebufferiv
getter/setter pair
glGetNamedFramebufferAttachmentParameterivEXT GlClearNamedFramebufferiv
getter/setter pair
glGetNamedFramebufferParameteriv GlClearBufferiv
getter/setter pair
glGetNamedFramebufferParameterivEXT GlClearBufferiv
getter/setter pair
glGetNamedProgramivEXT GlClearNamedFramebufferiv
getter/setter pair
glGetNamedProgramLocalParameterdvEXT GlGetMultiTexGendvEXT
getter/setter pair
glGetNamedProgramLocalParameterfvEXT GlClearNamedFramebufferfv
getter/setter pair
glGetNamedProgramLocalParameterIivEXT GlClearNamedFramebufferiv
getter/setter pair
glGetNamedProgramLocalParameterIuivEXT GlBindBuffersBase
getter/setter pair
glGetNamedProgramStringEXT GlBindFragDataLocationIndexed
getter/setter pair
glGetNamedRenderbufferParameteriv GlClearBufferiv
getter/setter pair
glGetNamedRenderbufferParameterivEXT GlClearBufferiv
getter/setter pair
glGetNamedStringARB GlGetNamedStringARB
getter/setter pair
glGetNamedStringivARB GlGetNamedStringivARB
getter/setter pair
glGetnCompressedTexImage GlBindFragDataLocationIndexed
getter/setter pair
glGetnCompressedTexImageARB GlBindFragDataLocationIndexed
getter/setter pair
glGetNextPerfQueryIdINTEL GlCreateBuffers
getter/setter pair
glGetnTexImage GlDebugMessageInsert
getter/setter pair
glGetnTexImageARB GlDebugMessageInsert
getter/setter pair
glGetnUniformdv GlGetMultiTexGendvEXT
getter/setter pair
glGetnUniformdvARB GlGetMultiTexGendvEXT
getter/setter pair
glGetnUniformfv GlClearNamedFramebufferfv
getter/setter pair
glGetnUniformfvARB GlClearNamedFramebufferfv
getter/setter pair
glGetnUniformi64vARB GlGetnUniformi64vARB
getter/setter pair
glGetnUniformiv GlClearNamedFramebufferiv
getter/setter pair
glGetnUniformivARB GlClearNamedFramebufferiv
getter/setter pair
glGetnUniformui64vARB GlGetnUniformui64vARB
getter/setter pair
glGetnUniformuiv GlBindBuffersBase
getter/setter pair
glGetnUniformuivARB GlBindBuffersBase
getter/setter pair
glGetObjectLabel GlGetActiveUniformBlockName
getter/setter pair
glGetObjectLabelEXT GlGetActiveUniformBlockName
getter/setter pair
glGetObjectPtrLabel GlGetObjectPtrLabel
getter/setter pair
glGetPathCommandsNV GlGetPathCommandsNV
getter/setter pair
glGetPathCoordsNV GlCoverageModulationTableNV
getter/setter pair
glGetPathDashArrayNV GlCoverageModulationTableNV
getter/setter pair
glGetPathLengthNV GlGetPathLengthNV
getter/setter pair
glGetPathMetricRangeNV GlGetMultiTexLevelParameterfvEXT
getter/setter pair
glGetPathMetricsNV GlGetPathMetricsNV
getter/setter pair
glGetPathParameterfvNV GlClearBufferfv
getter/setter pair
glGetPathParameterivNV GlClearBufferiv
getter/setter pair
glGetPathSpacingNV GlGetPathSpacingNV
getter/setter pair
glGetPerfCounterInfoINTEL GlGetPerfCounterInfoINTEL
getter/setter pair
glGetPerfMonitorCounterDataAMD GlGetPerfMonitorCounterDataAMD
getter/setter pair
glGetPerfMonitorCounterInfoAMD GlBindFragDataLocationIndexed
getter/setter pair
glGetPerfMonitorCountersAMD GlGetPerfMonitorCountersAMD
getter/setter pair
glGetPerfMonitorCounterStringAMD GlGetActiveUniformBlockName
getter/setter pair
glGetPerfMonitorGroupsAMD GlGetPerfMonitorGroupsAMD
getter/setter pair
glGetPerfMonitorGroupStringAMD GlGetPerfMonitorGroupStringAMD
getter/setter pair
glGetPerfQueryDataINTEL GlGetPerfQueryDataINTEL
getter/setter pair
glGetPerfQueryIdByNameINTEL GlGetPerfQueryIdByNameINTEL
getter/setter pair
glGetPerfQueryInfoINTEL GlGetPerfQueryInfoINTEL
getter/setter pair
glGetPointeri_vEXT GlBindAttribLocation
getter/setter pair
glGetPointerIndexedvEXT GlBindAttribLocation
getter/setter pair
glGetPointerv GlDeleteNamedStringARB
getter/setter pair
glGetProgramBinary GlGetProgramBinary
getter/setter pair
glGetProgramInfoLog GlGetPerfMonitorGroupStringAMD
getter/setter pair
glGetProgramInterfaceiv GlClearNamedFramebufferiv
getter/setter pair
glGetProgramiv GlClearBufferiv
getter/setter pair
glGetProgramPipelineInfoLog GlGetPerfMonitorGroupStringAMD
getter/setter pair
glGetProgramPipelineiv GlClearBufferiv
getter/setter pair
glGetProgramResourcefvNV GlGetProgramResourcefvNV
getter/setter pair
glGetProgramResourceIndex GlCreateShaderProgramv
getter/setter pair
glGetProgramResourceiv GlGetProgramResourceiv
getter/setter pair
glGetProgramResourceLocation GlCreateShaderProgramv
getter/setter pair
glGetProgramResourceLocationIndex GlCreateShaderProgramv
getter/setter pair
glGetProgramResourceName GlGetActiveSubroutineName
getter/setter pair
glGetProgramStageiv GlClearNamedFramebufferiv
getter/setter pair
glGetQueryBufferObjecti64v GlBindVertexBuffer
getter/setter pair
glGetQueryBufferObjectiv GlBindVertexBuffer
getter/setter pair
glGetQueryBufferObjectui64v GlBindVertexBuffer
getter/setter pair
glGetQueryBufferObjectuiv GlBindVertexBuffer
getter/setter pair
glGetQueryIndexediv GlClearNamedFramebufferiv
getter/setter pair
glGetQueryiv GlClearBufferiv
getter/setter pair
glGetQueryObjecti64v GlGetBufferParameteri64v
getter/setter pair
glGetQueryObjectiv GlClearBufferiv
getter/setter pair
glGetQueryObjectui64v GlGetBufferParameterui64vNV
getter/setter pair
glGetQueryObjectuiv GlBindImageTextures
getter/setter pair
glGetRenderbufferParameteriv GlClearBufferiv
getter/setter pair
glGetSamplerParameterfv GlClearBufferfv
getter/setter pair
glGetSamplerParameterIiv GlClearBufferiv
getter/setter pair
glGetSamplerParameterIuiv GlBindImageTextures
getter/setter pair
glGetSamplerParameteriv GlClearBufferiv
getter/setter pair
glGetShaderInfoLog GlGetPerfMonitorGroupStringAMD
getter/setter pair
glGetShaderiv GlClearBufferiv
getter/setter pair
glGetShaderPrecisionFormat GlGetShaderPrecisionFormat
getter/setter pair
glGetShaderSource GlGetPerfMonitorGroupStringAMD
getter/setter pair
glGetShadingRateImagePaletteNV GlBindImageTextures
getter/setter pair
glGetShadingRateSampleLocationivNV GlClearNamedFramebufferiv
getter/setter pair
glGetStageIndexNV GlCheckFramebufferStatus
getter/setter pair
glGetString GlGetString
getter/setter pair
glGetStringi GlFenceSync
getter/setter pair
glGetSubroutineIndex GlCreateShaderProgramv
getter/setter pair
glGetSubroutineUniformLocation GlCreateShaderProgramv
getter/setter pair
glGetSynciv GlGetSynciv
getter/setter pair
glGetTexImage GlClearBufferData
getter/setter pair
glGetTexLevelParameterfv GlClearNamedFramebufferfv
getter/setter pair
glGetTexLevelParameteriv GlClearNamedFramebufferiv
getter/setter pair
glGetTexParameterfv GlClearBufferfv
getter/setter pair
glGetTexParameterIiv GlClearBufferiv
getter/setter pair
glGetTexParameterIuiv GlBindImageTextures
getter/setter pair
glGetTexParameteriv GlClearBufferiv
getter/setter pair
glGetTextureHandleARB GlCheckFramebufferStatus
getter/setter pair
glGetTextureHandleNV GlCheckFramebufferStatus
getter/setter pair
glGetTextureImage GlDebugMessageInsert
getter/setter pair
glGetTextureImageEXT GlDebugMessageInsert
getter/setter pair
glGetTextureLevelParameterfv GlClearNamedFramebufferfv
getter/setter pair
glGetTextureLevelParameterfvEXT GlGetMultiTexLevelParameterfvEXT
getter/setter pair
glGetTextureLevelParameteriv GlClearNamedFramebufferiv
getter/setter pair
glGetTextureLevelParameterivEXT GlGetActiveSubroutineUniformiv
getter/setter pair
glGetTextureParameterfv GlClearBufferfv
getter/setter pair
glGetTextureParameterfvEXT GlClearNamedFramebufferfv
getter/setter pair
glGetTextureParameterIiv GlClearBufferiv
getter/setter pair
glGetTextureParameterIivEXT GlClearNamedFramebufferiv
getter/setter pair
glGetTextureParameterIuiv GlBindImageTextures
getter/setter pair
glGetTextureParameterIuivEXT GlBindBuffersBase
getter/setter pair
glGetTextureParameteriv GlClearBufferiv
getter/setter pair
glGetTextureParameterivEXT GlClearNamedFramebufferiv
getter/setter pair
glGetTextureSamplerHandleARB GlCheckNamedFramebufferStatus
getter/setter pair
glGetTextureSamplerHandleNV GlCheckNamedFramebufferStatus
getter/setter pair
glGetTextureSubImage GlCompressedMultiTexSubImage3DEXT
getter/setter pair
glGetTransformFeedbacki64_v GlGetnUniformi64vARB
getter/setter pair
glGetTransformFeedbacki_v GlClearNamedFramebufferiv
getter/setter pair
glGetTransformFeedbackiv GlClearBufferiv
getter/setter pair
glGetTransformFeedbackVarying GlGetActiveAttrib
getter/setter pair
glGetUniformBlockIndex GlCreateShaderProgramEXT
getter/setter pair
glGetUniformdv GlDepthRangeArraydvNV
getter/setter pair
glGetUniformfv GlClearBufferfv
getter/setter pair
glGetUniformi64vARB GlGetBufferParameteri64v
getter/setter pair
glGetUniformi64vNV GlGetBufferParameteri64v
getter/setter pair
glGetUniformIndices GlGetUniformIndices
getter/setter pair
glGetUniformiv GlClearBufferiv
getter/setter pair
glGetUniformLocation GlCreateShaderProgramEXT
getter/setter pair
glGetUniformSubroutineuiv GlBindImageTextures
getter/setter pair
glGetUniformui64vARB GlGetBufferParameterui64vNV
getter/setter pair
glGetUniformui64vNV GlGetBufferParameterui64vNV
getter/setter pair
glGetUniformuiv GlBindImageTextures
getter/setter pair
glGetVertexArrayIndexed64iv GlGetnUniformi64vARB
getter/setter pair
glGetVertexArrayIndexediv GlClearNamedFramebufferiv
getter/setter pair
glGetVertexArrayIntegeri_vEXT GlClearNamedFramebufferiv
getter/setter pair
glGetVertexArrayIntegervEXT GlClearBufferiv
getter/setter pair
glGetVertexArrayiv GlClearBufferiv
getter/setter pair
glGetVertexArrayPointeri_vEXT GlBindFragDataLocationIndexed
getter/setter pair
glGetVertexArrayPointervEXT GlBindAttribLocation
getter/setter pair
glGetVertexAttribdv GlDepthRangeArraydvNV
getter/setter pair
glGetVertexAttribfv GlClearBufferfv
getter/setter pair
glGetVertexAttribIiv GlClearBufferiv
getter/setter pair
glGetVertexAttribIuiv GlBindImageTextures
getter/setter pair
glGetVertexAttribiv GlClearBufferiv
getter/setter pair
glGetVertexAttribLdv GlDepthRangeArraydvNV
getter/setter pair
glGetVertexAttribLi64vNV GlGetBufferParameteri64v
getter/setter pair
glGetVertexAttribLui64vARB GlGetBufferParameterui64vNV
getter/setter pair
glGetVertexAttribLui64vNV GlGetBufferParameterui64vNV
getter/setter pair
glGetVertexAttribPointerv GlBindAttribLocation
getter/setter pair
glGetVkProcAddrNV GlGetVkProcAddrNV
getter/setter pair
glHint GlActiveShaderProgram
getter/setter pair
glIndexFormatNV GlActiveShaderProgram
getter/setter pair
glInsertEventMarkerEXT GlDeleteNamedStringARB
getter/setter pair
glInterpolatePathsNV GlInterpolatePathsNV
getter/setter pair
glInvalidateBufferData GlActiveProgramEXT
getter/setter pair
glInvalidateBufferSubData GlBeginQueryIndexed
getter/setter pair
glInvalidateFramebuffer GlBindImageTextures
getter/setter pair
glInvalidateNamedFramebufferData GlBindImageTextures
getter/setter pair
glInvalidateNamedFramebufferSubData GlInvalidateNamedFramebufferSubData
getter/setter pair
glInvalidateSubFramebuffer GlInvalidateNamedFramebufferSubData
getter/setter pair
glInvalidateTexImage GlActiveShaderProgram
getter/setter pair
glInvalidateTexSubImage GlCopyMultiTexImage1DEXT
getter/setter pair
glIsBuffer GlCheckFramebufferStatus
getter/setter pair
glIsBufferResidentNV GlCheckFramebufferStatus
getter/setter pair
glIsCommandListNV GlCheckFramebufferStatus
getter/setter pair
glIsEnabled GlCheckFramebufferStatus
getter/setter pair
glIsEnabledi GlCheckNamedFramebufferStatus
getter/setter pair
glIsEnabledIndexedEXT GlCheckNamedFramebufferStatus
getter/setter pair
glIsFramebuffer GlCheckFramebufferStatus
getter/setter pair
glIsImageHandleResidentARB GlCheckFramebufferStatus
getter/setter pair
glIsImageHandleResidentNV GlCheckFramebufferStatus
getter/setter pair
glIsNamedBufferResidentNV GlCheckFramebufferStatus
getter/setter pair
glIsNamedStringARB GlCreateShaderProgramEXT
getter/setter pair
glIsPathNV GlCheckFramebufferStatus
getter/setter pair
glIsPointInFillPathNV GlIsPointInFillPathNV
getter/setter pair
glIsPointInStrokePathNV GlIsPointInStrokePathNV
getter/setter pair
glIsProgram GlCheckFramebufferStatus
getter/setter pair
glIsProgramPipeline GlCheckFramebufferStatus
getter/setter pair
glIsQuery GlCheckFramebufferStatus
getter/setter pair
glIsRenderbuffer GlCheckFramebufferStatus
getter/setter pair
glIsSampler GlCheckFramebufferStatus
getter/setter pair
glIsShader GlCheckFramebufferStatus
getter/setter pair
glIsStateNV GlCheckFramebufferStatus
getter/setter pair
glIsSync GlIsSync
getter/setter pair
glIsTexture GlCheckFramebufferStatus
getter/setter pair
glIsTextureHandleResidentARB GlCheckFramebufferStatus
getter/setter pair
glIsTextureHandleResidentNV GlCheckFramebufferStatus
getter/setter pair
glIsTransformFeedback GlCheckFramebufferStatus
getter/setter pair
glIsVertexArray GlCheckFramebufferStatus
getter/setter pair
glLabelObjectEXT GlBindFragDataLocationIndexed
getter/setter pair
glLineWidth GlClearDepth
getter/setter pair
glLinkProgram GlActiveProgramEXT
getter/setter pair
glListDrawCommandsStatesClientNV GlListDrawCommandsStatesClientNV
getter/setter pair
glLogicOp GlActiveProgramEXT
getter/setter pair
glMakeBufferNonResidentNV GlActiveProgramEXT
getter/setter pair
glMakeBufferResidentNV GlActiveShaderProgram
getter/setter pair
glMakeImageHandleNonResidentARB GlActiveProgramEXT
getter/setter pair
glMakeImageHandleNonResidentNV GlActiveProgramEXT
getter/setter pair
glMakeImageHandleResidentARB GlActiveShaderProgram
getter/setter pair
glMakeImageHandleResidentNV GlActiveShaderProgram
getter/setter pair
glMakeNamedBufferNonResidentNV GlActiveProgramEXT
getter/setter pair
glMakeNamedBufferResidentNV GlActiveShaderProgram
getter/setter pair
glMakeTextureHandleNonResidentARB GlActiveProgramEXT
getter/setter pair
glMakeTextureHandleNonResidentNV GlActiveProgramEXT
getter/setter pair
glMakeTextureHandleResidentARB GlActiveProgramEXT
getter/setter pair
glMakeTextureHandleResidentNV GlActiveProgramEXT
getter/setter pair
glMapBuffer GlFenceSync
getter/setter pair
glMapBufferRange GlMapBufferRange
getter/setter pair
glMapNamedBuffer GlFenceSync
getter/setter pair
glMapNamedBufferEXT GlFenceSync
getter/setter pair
glMapNamedBufferRange GlMapBufferRange
getter/setter pair
glMapNamedBufferRangeEXT GlMapBufferRange
getter/setter pair
glMatrixFrustumEXT GlMatrixFrustumEXT
getter/setter pair
glMatrixLoad3x2fNV GlCoverageModulationTableNV
getter/setter pair
glMatrixLoad3x3fNV GlCoverageModulationTableNV
getter/setter pair
glMatrixLoaddEXT GlGetDoublev
getter/setter pair
glMatrixLoadfEXT GlCoverageModulationTableNV
getter/setter pair
glMatrixLoadIdentityEXT GlActiveProgramEXT
getter/setter pair
glMatrixLoadTranspose3x3fNV GlCoverageModulationTableNV
getter/setter pair
glMatrixLoadTransposedEXT GlGetDoublev
getter/setter pair
glMatrixLoadTransposefEXT GlCoverageModulationTableNV
getter/setter pair
glMatrixMult3x2fNV GlCoverageModulationTableNV
getter/setter pair
glMatrixMult3x3fNV GlCoverageModulationTableNV
getter/setter pair
glMatrixMultdEXT GlGetDoublev
getter/setter pair
glMatrixMultfEXT GlCoverageModulationTableNV
getter/setter pair
glMatrixMultTranspose3x3fNV GlCoverageModulationTableNV
getter/setter pair
glMatrixMultTransposedEXT GlGetDoublev
getter/setter pair
glMatrixMultTransposefEXT GlCoverageModulationTableNV
getter/setter pair
glMatrixOrthoEXT GlMatrixFrustumEXT
getter/setter pair
glMatrixPopEXT GlActiveProgramEXT
getter/setter pair
glMatrixPushEXT GlActiveProgramEXT
getter/setter pair
glMatrixRotatedEXT GlMatrixRotatedEXT
getter/setter pair
glMatrixRotatefEXT GlMatrixRotatedEXT
getter/setter pair
glMatrixScaledEXT GlMatrixScaledEXT
getter/setter pair
glMatrixScalefEXT GlMatrixScaledEXT
getter/setter pair
glMatrixTranslatedEXT GlMatrixScaledEXT
getter/setter pair
glMatrixTranslatefEXT GlMatrixScaledEXT
getter/setter pair
glMaxShaderCompilerThreadsARB GlActiveProgramEXT
getter/setter pair
glMaxShaderCompilerThreadsKHR GlActiveProgramEXT
getter/setter pair
glMemoryBarrier GlActiveProgramEXT
getter/setter pair
glMemoryBarrierByRegion GlActiveProgramEXT
getter/setter pair
glMinSampleShading GlClearDepth
getter/setter pair
glMinSampleShadingARB GlClearDepth
getter/setter pair
glMultiDrawArrays GlMultiDrawArrays
getter/setter pair
glMultiDrawArraysIndirect GlMultiDrawArraysIndirect
getter/setter pair
glMultiDrawArraysIndirectBindlessCountNV GlMultiDrawArraysIndirectBindlessCountNV
getter/setter pair
glMultiDrawArraysIndirectBindlessNV GlMultiDrawArraysIndirectBindlessNV
getter/setter pair
glMultiDrawArraysIndirectCount GlMultiDrawArraysIndirectBindlessNV
getter/setter pair
glMultiDrawArraysIndirectCountARB GlMultiDrawArraysIndirectBindlessNV
getter/setter pair
glMultiDrawElements GlMultiDrawElements
getter/setter pair
glMultiDrawElementsBaseVertex GlMultiDrawElementsBaseVertex
getter/setter pair
glMultiDrawElementsIndirect GlMultiDrawElementsIndirect
getter/setter pair
glMultiDrawElementsIndirectBindlessCountNV GlMultiDrawElementsIndirectBindlessCountNV
getter/setter pair
glMultiDrawElementsIndirectBindlessNV GlMultiDrawElementsIndirectBindlessNV
getter/setter pair
glMultiDrawElementsIndirectCount GlMultiDrawElementsIndirectBindlessNV
getter/setter pair
glMultiDrawElementsIndirectCountARB GlMultiDrawElementsIndirectBindlessNV
getter/setter pair
glMultiDrawMeshTasksIndirectCountNV GlBindVertexBuffer
getter/setter pair
glMultiDrawMeshTasksIndirectNV GlBeginQueryIndexed
getter/setter pair
glMultiTexBufferEXT GlBindVertexBuffer
getter/setter pair
glMultiTexCoordPointerEXT GlBindBufferRange
getter/setter pair
glMultiTexEnvfEXT GlInterpolatePathsNV
getter/setter pair
glMultiTexEnvfvEXT GlClearNamedFramebufferfv
getter/setter pair
glMultiTexEnviEXT GlBindVertexBuffer
getter/setter pair
glMultiTexEnvivEXT GlClearNamedFramebufferiv
getter/setter pair
glMultiTexGendEXT GlInterpolatePathsNV
getter/setter pair
glMultiTexGendvEXT GlGetMultiTexGendvEXT
getter/setter pair
glMultiTexGenfEXT GlInterpolatePathsNV
getter/setter pair
glMultiTexGenfvEXT GlClearNamedFramebufferfv
getter/setter pair
glMultiTexGeniEXT GlBindVertexBuffer
getter/setter pair
glMultiTexGenivEXT GlClearNamedFramebufferiv
getter/setter pair
glMultiTexImage1DEXT GlCompressedMultiTexImage2DEXT
getter/setter pair
glMultiTexImage2DEXT GlCompressedMultiTexImage3DEXT
getter/setter pair
glMultiTexImage3DEXT GlClearTexSubImage
getter/setter pair
glMultiTexParameterfEXT GlInterpolatePathsNV
getter/setter pair
glMultiTexParameterfvEXT GlClearNamedFramebufferfv
getter/setter pair
glMultiTexParameteriEXT GlBindVertexBuffer
getter/setter pair
glMultiTexParameterIivEXT GlClearNamedFramebufferiv
getter/setter pair
glMultiTexParameterIuivEXT GlBindBuffersBase
getter/setter pair
glMultiTexParameterivEXT GlClearNamedFramebufferiv
getter/setter pair
glMultiTexRenderbufferEXT GlBeginQueryIndexed
getter/setter pair
glMultiTexSubImage1DEXT GlCompressedMultiTexImage1DEXT
getter/setter pair
glMultiTexSubImage2DEXT GlCompressedMultiTexImage3DEXT
getter/setter pair
glMultiTexSubImage3DEXT GlCompressedMultiTexSubImage3DEXT
getter/setter pair
glNamedBufferAttachMemoryNV GlBeginQueryIndexed
getter/setter pair
glNamedBufferData GlBufferData
getter/setter pair
glNamedBufferDataEXT GlBufferData
getter/setter pair
glNamedBufferPageCommitmentARB GlBindVertexBuffer
getter/setter pair
glNamedBufferPageCommitmentEXT GlBindVertexBuffer
getter/setter pair
glNamedBufferPageCommitmentMemNV GlBufferPageCommitmentMemNV
getter/setter pair
glNamedBufferStorage GlBufferData
getter/setter pair
glNamedBufferStorageEXT GlBufferData
getter/setter pair
glNamedBufferSubData GlBindFragDataLocationIndexed
getter/setter pair
glNamedBufferSubDataEXT GlBindFragDataLocationIndexed
getter/setter pair
glNamedCopyBufferSubDataEXT GlBindBufferRange
getter/setter pair
glNamedFramebufferDrawBuffer GlActiveShaderProgram
getter/setter pair
glNamedFramebufferDrawBuffers GlBindImageTextures
getter/setter pair
glNamedFramebufferParameteri GlBeginQueryIndexed
getter/setter pair
glNamedFramebufferParameteriEXT GlBeginQueryIndexed
getter/setter pair
glNamedFramebufferReadBuffer GlActiveShaderProgram
getter/setter pair
glNamedFramebufferRenderbuffer GlBindVertexBuffer
getter/setter pair
glNamedFramebufferRenderbufferEXT GlBindVertexBuffer
getter/setter pair
glNamedFramebufferSampleLocationsfvARB GlClearNamedFramebufferfv
getter/setter pair
glNamedFramebufferSampleLocationsfvNV GlClearNamedFramebufferfv
getter/setter pair
glNamedFramebufferTexture GlBindVertexBuffer
getter/setter pair
glNamedFramebufferTexture1DEXT GlBindBufferRange
getter/setter pair
glNamedFramebufferTexture2DEXT GlBindBufferRange
getter/setter pair
glNamedFramebufferTexture3DEXT GlBufferPageCommitmentMemNV
getter/setter pair
glNamedFramebufferTextureEXT GlBindVertexBuffer
getter/setter pair
glNamedFramebufferTextureFaceEXT GlBindBufferRange
getter/setter pair
glNamedFramebufferTextureLayer GlBindBufferRange
getter/setter pair
glNamedFramebufferTextureLayerEXT GlBindBufferRange
getter/setter pair
glNamedProgramLocalParameter4dEXT GlNamedProgramLocalParameter4dEXT
getter/setter pair
glNamedProgramLocalParameter4dvEXT GlGetMultiTexGendvEXT
getter/setter pair
glNamedProgramLocalParameter4fEXT GlNamedProgramLocalParameter4dEXT
getter/setter pair
glNamedProgramLocalParameter4fvEXT GlClearNamedFramebufferfv
getter/setter pair
glNamedProgramLocalParameterI4iEXT GlBindImageTexture
getter/setter pair
glNamedProgramLocalParameterI4ivEXT GlClearNamedFramebufferiv
getter/setter pair
glNamedProgramLocalParameterI4uiEXT GlBindImageTexture
getter/setter pair
glNamedProgramLocalParameterI4uivEXT GlBindBuffersBase
getter/setter pair
glNamedProgramLocalParameters4fvEXT GlGetMultiTexLevelParameterfvEXT
getter/setter pair
glNamedProgramLocalParametersI4ivEXT GlGetActiveSubroutineUniformiv
getter/setter pair
glNamedProgramLocalParametersI4uivEXT GlGetMemoryObjectDetachedResourcesuivNV
getter/setter pair
glNamedProgramStringEXT GlClearBufferData
getter/setter pair
glNamedRenderbufferStorage GlBindVertexBuffer
getter/setter pair
glNamedRenderbufferStorageEXT GlBindVertexBuffer
getter/setter pair
glNamedRenderbufferStorageMultisample GlBindBufferRange
getter/setter pair
glNamedRenderbufferStorageMultisampleAdvancedAMD GlBufferPageCommitmentMemNV
getter/setter pair
glNamedRenderbufferStorageMultisampleCoverageEXT GlBufferPageCommitmentMemNV
getter/setter pair
glNamedRenderbufferStorageMultisampleEXT GlBindBufferRange
getter/setter pair
glNamedStringARB GlNamedStringARB
getter/setter pair
glNormalFormatNV GlActiveShaderProgram
getter/setter pair
glObjectLabel GlBindFragDataLocationIndexed
getter/setter pair
glObjectPtrLabel GlObjectPtrLabel
getter/setter pair
glPatchParameterfv GlCoverageModulationTableNV
getter/setter pair
glPatchParameteri GlActiveShaderProgram
getter/setter pair
glPathCommandsNV GlPathCommandsNV
getter/setter pair
glPathCoordsNV GlBindFragDataLocationIndexed
getter/setter pair
glPathCoverDepthFuncNV GlActiveProgramEXT
getter/setter pair
glPathDashArrayNV GlClearBufferfv
getter/setter pair
glPathGlyphIndexArrayNV GlPathGlyphIndexArrayNV
getter/setter pair
glPathGlyphIndexRangeNV GlPathGlyphIndexRangeNV
getter/setter pair
glPathGlyphRangeNV GlPathGlyphRangeNV
getter/setter pair
glPathGlyphsNV GlPathGlyphsNV
getter/setter pair
glPathMemoryGlyphIndexArrayNV GlPathMemoryGlyphIndexArrayNV
getter/setter pair
glPathParameterfNV GlPathParameterfNV
getter/setter pair
glPathParameterfvNV GlClearBufferfv
getter/setter pair
glPathParameteriNV GlBeginQueryIndexed
getter/setter pair
glPathParameterivNV GlClearBufferiv
getter/setter pair
glPathStencilDepthOffsetNV GlDepthBoundsdNV
getter/setter pair
glPathStencilFuncNV GlBeginQueryIndexed
getter/setter pair
glPathStringNV GlBindFragDataLocationIndexed
getter/setter pair
glPathSubCommandsNV GlPathSubCommandsNV
getter/setter pair
glPathSubCoordsNV GlClearBufferData
getter/setter pair
glPauseTransformFeedback GlApplyFramebufferAttachmentCMAAINTEL
getter/setter pair
glPixelStoref GlConservativeRasterParameterfNV
getter/setter pair
glPixelStorei GlActiveShaderProgram
getter/setter pair
glPointAlongPathNV GlPointAlongPathNV
getter/setter pair
glPointParameterf GlConservativeRasterParameterfNV
getter/setter pair
glPointParameterfv GlCoverageModulationTableNV
getter/setter pair
glPointParameteri GlActiveShaderProgram
getter/setter pair
glPointParameteriv GlGetIntegerv
getter/setter pair
glPointSize GlClearDepth
getter/setter pair
glPolygonMode GlActiveShaderProgram
getter/setter pair
glPolygonOffset GlDepthBoundsdNV
getter/setter pair
glPolygonOffsetClamp GlPolygonOffsetClamp
getter/setter pair
glPolygonOffsetClampEXT GlPolygonOffsetClamp
getter/setter pair
glPopDebugGroup GlApplyFramebufferAttachmentCMAAINTEL
getter/setter pair
glPopGroupMarkerEXT GlApplyFramebufferAttachmentCMAAINTEL
getter/setter pair
glPrimitiveBoundingBoxARB GlPrimitiveBoundingBoxARB
getter/setter pair
glPrimitiveRestartIndex GlActiveProgramEXT
getter/setter pair
glProgramBinary GlBufferData
getter/setter pair
glProgramParameteri GlBeginQueryIndexed
getter/setter pair
glProgramParameteriARB GlBeginQueryIndexed
getter/setter pair
glProgramPathFragmentInputGenNV GlGetMultiTexLevelParameterfvEXT
getter/setter pair
glProgramUniform1d GlPathParameterfNV
getter/setter pair
glProgramUniform1dEXT GlPathParameterfNV
getter/setter pair
glProgramUniform1dv GlGetMultiTexGendvEXT
getter/setter pair
glProgramUniform1dvEXT GlGetMultiTexGendvEXT
getter/setter pair
glProgramUniform1f GlPathParameterfNV
getter/setter pair
glProgramUniform1fEXT GlPathParameterfNV
getter/setter pair
glProgramUniform1fv GlClearNamedFramebufferfv
getter/setter pair
glProgramUniform1fvEXT GlClearNamedFramebufferfv
getter/setter pair
glProgramUniform1i GlBeginQueryIndexed
getter/setter pair
glProgramUniform1i64ARB GlBeginQueryIndexed
getter/setter pair
glProgramUniform1i64NV GlBeginQueryIndexed
getter/setter pair
glProgramUniform1i64vARB GlGetnUniformi64vARB
getter/setter pair
glProgramUniform1i64vNV GlGetnUniformi64vARB
getter/setter pair
glProgramUniform1iEXT GlBeginQueryIndexed
getter/setter pair
glProgramUniform1iv GlClearNamedFramebufferiv
getter/setter pair
glProgramUniform1ivEXT GlClearNamedFramebufferiv
getter/setter pair
glProgramUniform1ui GlBeginQueryIndexed
getter/setter pair
glProgramUniform1ui64ARB GlBeginQueryIndexed
getter/setter pair
glProgramUniform1ui64NV GlBeginQueryIndexed
getter/setter pair
glProgramUniform1ui64vARB GlGetnUniformui64vARB
getter/setter pair
glProgramUniform1ui64vNV GlGetnUniformui64vARB
getter/setter pair
glProgramUniform1uiEXT GlBeginQueryIndexed
getter/setter pair
glProgramUniform1uiv GlBindBuffersBase
getter/setter pair
glProgramUniform1uivEXT GlBindBuffersBase
getter/setter pair
glProgramUniform2d GlProgramUniform2d
getter/setter pair
glProgramUniform2dEXT GlProgramUniform2d
getter/setter pair
glProgramUniform2dv GlGetMultiTexGendvEXT
getter/setter pair
glProgramUniform2dvEXT GlGetMultiTexGendvEXT
getter/setter pair
glProgramUniform2f GlProgramUniform2d
getter/setter pair
glProgramUniform2fEXT GlProgramUniform2d
getter/setter pair
glProgramUniform2fv GlClearNamedFramebufferfv
getter/setter pair
glProgramUniform2fvEXT GlClearNamedFramebufferfv
getter/setter pair
glProgramUniform2i GlBindVertexBuffer
getter/setter pair
glProgramUniform2i64ARB GlBindVertexBuffer
getter/setter pair
glProgramUniform2i64NV GlBindVertexBuffer
getter/setter pair
glProgramUniform2i64vARB GlGetnUniformi64vARB
getter/setter pair
glProgramUniform2i64vNV GlGetnUniformi64vARB
getter/setter pair
glProgramUniform2iEXT GlBindVertexBuffer
getter/setter pair
glProgramUniform2iv GlClearNamedFramebufferiv
getter/setter pair
glProgramUniform2ivEXT GlClearNamedFramebufferiv
getter/setter pair
glProgramUniform2ui GlBindVertexBuffer
getter/setter pair
glProgramUniform2ui64ARB GlBindVertexBuffer
getter/setter pair
glProgramUniform2ui64NV GlBindVertexBuffer
getter/setter pair
glProgramUniform2ui64vARB GlGetnUniformui64vARB
getter/setter pair
glProgramUniform2ui64vNV GlGetnUniformui64vARB
getter/setter pair
glProgramUniform2uiEXT GlBindVertexBuffer
getter/setter pair
glProgramUniform2uiv GlBindBuffersBase
getter/setter pair
glProgramUniform2uivEXT GlBindBuffersBase
getter/setter pair
glProgramUniform3d GlProgramUniform3d
getter/setter pair
glProgramUniform3dEXT GlProgramUniform3d
getter/setter pair
glProgramUniform3dv GlGetMultiTexGendvEXT
getter/setter pair
glProgramUniform3dvEXT GlGetMultiTexGendvEXT
getter/setter pair
glProgramUniform3f GlProgramUniform3d
getter/setter pair
glProgramUniform3fEXT GlProgramUniform3d
getter/setter pair
glProgramUniform3fv GlClearNamedFramebufferfv
getter/setter pair
glProgramUniform3fvEXT GlClearNamedFramebufferfv
getter/setter pair
glProgramUniform3i GlBindBufferRange
getter/setter pair
glProgramUniform3i64ARB GlBindBufferRange
getter/setter pair
glProgramUniform3i64NV GlBindBufferRange
getter/setter pair
glProgramUniform3i64vARB GlGetnUniformi64vARB
getter/setter pair
glProgramUniform3i64vNV GlGetnUniformi64vARB
getter/setter pair
glProgramUniform3iEXT GlBindBufferRange
getter/setter pair
glProgramUniform3iv GlClearNamedFramebufferiv
getter/setter pair
glProgramUniform3ivEXT GlClearNamedFramebufferiv
getter/setter pair
glProgramUniform3ui GlBindBufferRange
getter/setter pair
glProgramUniform3ui64ARB GlBindBufferRange
getter/setter pair
glProgramUniform3ui64NV GlBindBufferRange
getter/setter pair
glProgramUniform3ui64vARB GlGetnUniformui64vARB
getter/setter pair
glProgramUniform3ui64vNV GlGetnUniformui64vARB
getter/setter pair
glProgramUniform3uiEXT GlBindBufferRange
getter/setter pair
glProgramUniform3uiv GlBindBuffersBase
getter/setter pair
glProgramUniform3uivEXT GlBindBuffersBase
getter/setter pair
glProgramUniform4d GlProgramUniform4d
getter/setter pair
glProgramUniform4dEXT GlProgramUniform4d
getter/setter pair
glProgramUniform4dv GlGetMultiTexGendvEXT
getter/setter pair
glProgramUniform4dvEXT GlGetMultiTexGendvEXT
getter/setter pair
glProgramUniform4f GlProgramUniform4d
getter/setter pair
glProgramUniform4fEXT GlProgramUniform4d
getter/setter pair
glProgramUniform4fv GlClearNamedFramebufferfv
getter/setter pair
glProgramUniform4fvEXT GlClearNamedFramebufferfv
getter/setter pair
glProgramUniform4i GlBufferPageCommitmentMemNV
getter/setter pair
glProgramUniform4i64ARB GlBufferPageCommitmentMemNV
getter/setter pair
glProgramUniform4i64NV GlBufferPageCommitmentMemNV
getter/setter pair
glProgramUniform4i64vARB GlGetnUniformi64vARB
getter/setter pair
glProgramUniform4i64vNV GlGetnUniformi64vARB
getter/setter pair
glProgramUniform4iEXT GlBufferPageCommitmentMemNV
getter/setter pair
glProgramUniform4iv GlClearNamedFramebufferiv
getter/setter pair
glProgramUniform4ivEXT GlClearNamedFramebufferiv
getter/setter pair
glProgramUniform4ui GlBufferPageCommitmentMemNV
getter/setter pair
glProgramUniform4ui64ARB GlBufferPageCommitmentMemNV
getter/setter pair
glProgramUniform4ui64NV GlBufferPageCommitmentMemNV
getter/setter pair
glProgramUniform4ui64vARB GlGetnUniformui64vARB
getter/setter pair
glProgramUniform4ui64vNV GlGetnUniformui64vARB
getter/setter pair
glProgramUniform4uiEXT GlBufferPageCommitmentMemNV
getter/setter pair
glProgramUniform4uiv GlBindBuffersBase
getter/setter pair
glProgramUniform4uivEXT GlBindBuffersBase
getter/setter pair
glProgramUniformHandleui64ARB GlBeginQueryIndexed
getter/setter pair
glProgramUniformHandleui64NV GlBeginQueryIndexed
getter/setter pair
glProgramUniformHandleui64vARB GlGetnUniformui64vARB
getter/setter pair
glProgramUniformHandleui64vNV GlGetnUniformui64vARB
getter/setter pair
glProgramUniformMatrix2dv GlProgramUniformMatrix2dv
getter/setter pair
glProgramUniformMatrix2dvEXT GlProgramUniformMatrix2dv
getter/setter pair
glProgramUniformMatrix2fv GlGetMultiTexLevelParameterfvEXT
getter/setter pair
glProgramUniformMatrix2fvEXT GlGetMultiTexLevelParameterfvEXT
getter/setter pair
glProgramUniformMatrix2x3dv GlProgramUniformMatrix2dv
getter/setter pair
glProgramUniformMatrix2x3dvEXT GlProgramUniformMatrix2dv
getter/setter pair
glProgramUniformMatrix2x3fv GlGetMultiTexLevelParameterfvEXT
getter/setter pair
glProgramUniformMatrix2x3fvEXT GlGetMultiTexLevelParameterfvEXT
getter/setter pair
glProgramUniformMatrix2x4dv GlProgramUniformMatrix2dv
getter/setter pair
glProgramUniformMatrix2x4dvEXT GlProgramUniformMatrix2dv
getter/setter pair
glProgramUniformMatrix2x4fv GlGetMultiTexLevelParameterfvEXT
getter/setter pair
glProgramUniformMatrix2x4fvEXT GlGetMultiTexLevelParameterfvEXT
getter/setter pair
glProgramUniformMatrix3dv GlProgramUniformMatrix2dv
getter/setter pair
glProgramUniformMatrix3dvEXT GlProgramUniformMatrix2dv
getter/setter pair
glProgramUniformMatrix3fv GlGetMultiTexLevelParameterfvEXT
getter/setter pair
glProgramUniformMatrix3fvEXT GlGetMultiTexLevelParameterfvEXT
getter/setter pair
glProgramUniformMatrix3x2dv GlProgramUniformMatrix2dv
getter/setter pair
glProgramUniformMatrix3x2dvEXT GlProgramUniformMatrix2dv
getter/setter pair
glProgramUniformMatrix3x2fv GlGetMultiTexLevelParameterfvEXT
getter/setter pair
glProgramUniformMatrix3x2fvEXT GlGetMultiTexLevelParameterfvEXT
getter/setter pair
glProgramUniformMatrix3x4dv GlProgramUniformMatrix2dv
getter/setter pair
glProgramUniformMatrix3x4dvEXT GlProgramUniformMatrix2dv
getter/setter pair
glProgramUniformMatrix3x4fv GlGetMultiTexLevelParameterfvEXT
getter/setter pair
glProgramUniformMatrix3x4fvEXT GlGetMultiTexLevelParameterfvEXT
getter/setter pair
glProgramUniformMatrix4dv GlProgramUniformMatrix2dv
getter/setter pair
glProgramUniformMatrix4dvEXT GlProgramUniformMatrix2dv
getter/setter pair
glProgramUniformMatrix4fv GlGetMultiTexLevelParameterfvEXT
getter/setter pair
glProgramUniformMatrix4fvEXT GlGetMultiTexLevelParameterfvEXT
getter/setter pair
glProgramUniformMatrix4x2dv GlProgramUniformMatrix2dv
getter/setter pair
glProgramUniformMatrix4x2dvEXT GlProgramUniformMatrix2dv
getter/setter pair
glProgramUniformMatrix4x2fv GlGetMultiTexLevelParameterfvEXT
getter/setter pair
glProgramUniformMatrix4x2fvEXT GlGetMultiTexLevelParameterfvEXT
getter/setter pair
glProgramUniformMatrix4x3dv GlProgramUniformMatrix2dv
getter/setter pair
glProgramUniformMatrix4x3dvEXT GlProgramUniformMatrix2dv
getter/setter pair
glProgramUniformMatrix4x3fv GlGetMultiTexLevelParameterfvEXT
getter/setter pair
glProgramUniformMatrix4x3fvEXT GlGetMultiTexLevelParameterfvEXT
getter/setter pair
glProgramUniformui64NV GlBeginQueryIndexed
getter/setter pair
glProgramUniformui64vNV GlGetnUniformui64vARB
getter/setter pair
glProvokingVertex GlActiveProgramEXT
getter/setter pair
glPushClientAttribDefaultEXT GlActiveProgramEXT
getter/setter pair
glPushDebugGroup GlBindFragDataLocationIndexed
getter/setter pair
glPushGroupMarkerEXT GlDeleteNamedStringARB
getter/setter pair
glQueryCounter GlActiveShaderProgram
getter/setter pair
glRasterSamplesEXT GlActiveShaderProgram
getter/setter pair
glReadBuffer GlActiveProgramEXT
getter/setter pair
glReadnPixels GlCompressedMultiTexImage1DEXT
getter/setter pair
glReadnPixelsARB GlCompressedMultiTexImage1DEXT
getter/setter pair
glReadPixels GlClearBufferSubData
getter/setter pair
glReleaseShaderCompiler GlApplyFramebufferAttachmentCMAAINTEL
getter/setter pair
glRenderbufferStorage GlBindVertexBuffer
getter/setter pair
glRenderbufferStorageMultisample GlBindBufferRange
getter/setter pair
glRenderbufferStorageMultisampleAdvancedAMD GlBufferPageCommitmentMemNV
getter/setter pair
glRenderbufferStorageMultisampleCoverageNV GlBufferPageCommitmentMemNV
getter/setter pair
glResetMemoryObjectParameterNV GlActiveShaderProgram
getter/setter pair
glResolveDepthValuesNV GlApplyFramebufferAttachmentCMAAINTEL
getter/setter pair
glResumeTransformFeedback GlApplyFramebufferAttachmentCMAAINTEL
getter/setter pair
glSampleCoverage GlSampleCoverage
getter/setter pair
glSampleMaski GlActiveShaderProgram
getter/setter pair
glSamplerParameterf GlPathParameterfNV
getter/setter pair
glSamplerParameterfv GlClearBufferfv
getter/setter pair
glSamplerParameteri GlBeginQueryIndexed
getter/setter pair
glSamplerParameterIiv GlClearBufferiv
getter/setter pair
glSamplerParameterIuiv GlBindImageTextures
getter/setter pair
glSamplerParameteriv GlClearBufferiv
getter/setter pair
glScissor GlBindVertexBuffer
getter/setter pair
glScissorArrayv GlClearBufferiv
getter/setter pair
glScissorExclusiveArrayvNV GlClearBufferiv
getter/setter pair
glScissorExclusiveNV GlBindVertexBuffer
getter/setter pair
glScissorIndexed GlBindBufferRange
getter/setter pair
glScissorIndexedv GlGetIntegerv
getter/setter pair
glSecondaryColorFormatNV GlBeginQueryIndexed
getter/setter pair
glSelectPerfMonitorCountersAMD GlGetMemoryObjectDetachedResourcesuivNV
getter/setter pair
glShaderBinary GlShaderBinary
getter/setter pair
glShaderSource GlCompileShaderIncludeARB
getter/setter pair
glShaderStorageBlockBinding GlBeginQueryIndexed
getter/setter pair
glShadingRateImageBarrierNV GlActiveProgramEXT
getter/setter pair
glShadingRateImagePaletteNV GlBindBuffersBase
getter/setter pair
glShadingRateSampleOrderCustomNV GlClearBufferiv
getter/setter pair
glShadingRateSampleOrderNV GlActiveProgramEXT
getter/setter pair
glSignalVkFenceNV GlActiveProgramEXT
getter/setter pair
glSignalVkSemaphoreNV GlActiveProgramEXT
getter/setter pair
glSpecializeShader GlSpecializeShader
getter/setter pair
glSpecializeShaderARB GlSpecializeShader
getter/setter pair
glStateCaptureNV GlActiveShaderProgram
getter/setter pair
glStencilFillPathInstancedNV GlStencilFillPathInstancedNV
getter/setter pair
glStencilFillPathNV GlBeginQueryIndexed
getter/setter pair
glStencilFunc GlBeginQueryIndexed
getter/setter pair
glStencilFuncSeparate GlBindVertexBuffer
getter/setter pair
glStencilMask GlActiveProgramEXT
getter/setter pair
glStencilMaskSeparate GlActiveShaderProgram
getter/setter pair
glStencilOp GlBeginQueryIndexed
getter/setter pair
glStencilOpSeparate GlBindVertexBuffer
getter/setter pair
glStencilStrokePathInstancedNV GlStencilFillPathInstancedNV
getter/setter pair
glStencilStrokePathNV GlBeginQueryIndexed
getter/setter pair
glStencilThenCoverFillPathInstancedNV GlStencilThenCoverFillPathInstancedNV
getter/setter pair
glStencilThenCoverFillPathNV GlBindVertexBuffer
getter/setter pair
glStencilThenCoverStrokePathInstancedNV GlStencilThenCoverFillPathInstancedNV
getter/setter pair
glStencilThenCoverStrokePathNV GlBindVertexBuffer
getter/setter pair
glSubpixelPrecisionBiasNV GlActiveShaderProgram
getter/setter pair
glTexAttachMemoryNV GlBeginQueryIndexed
getter/setter pair
glTexBuffer GlBeginQueryIndexed
getter/setter pair
glTexBufferARB GlBeginQueryIndexed
getter/setter pair
glTexBufferRange GlBindBufferRange
getter/setter pair
glTexCoordFormatNV GlBeginQueryIndexed
getter/setter pair
glTexImage1D GlCompressedMultiTexImage1DEXT
getter/setter pair
glTexImage2D GlCompressedMultiTexImage2DEXT
getter/setter pair
glTexImage2DMultisample GlBufferPageCommitmentMemNV
getter/setter pair
glTexImage3D GlCompressedMultiTexImage3DEXT
getter/setter pair
glTexImage3DMultisample GlBindImageTexture
getter/setter pair
glTexPageCommitmentARB GlCopyMultiTexImage2DEXT
getter/setter pair
glTexPageCommitmentMemNV GlBlitNamedFramebuffer
getter/setter pair
glTexParameterf GlPathParameterfNV
getter/setter pair
glTexParameterfv GlClearBufferfv
getter/setter pair
glTexParameteri GlBeginQueryIndexed
getter/setter pair
glTexParameterIiv GlClearBufferiv
getter/setter pair
glTexParameterIuiv GlBindImageTextures
getter/setter pair
glTexParameteriv GlClearBufferiv
getter/setter pair
glTexStorage1D GlBindVertexBuffer
getter/setter pair
glTexStorage2D GlBindBufferRange
getter/setter pair
glTexStorage2DMultisample GlBufferPageCommitmentMemNV
getter/setter pair
glTexStorage3D GlBufferPageCommitmentMemNV
getter/setter pair
glTexStorage3DMultisample GlBindImageTexture
getter/setter pair
glTexSubImage1D GlClearBufferSubData
getter/setter pair
glTexSubImage2D GlCompressedMultiTexImage2DEXT
getter/setter pair
glTexSubImage3D GlClearTexSubImage
getter/setter pair
glTextureAttachMemoryNV GlBeginQueryIndexed
getter/setter pair
glTextureBarrier GlApplyFramebufferAttachmentCMAAINTEL
getter/setter pair
glTextureBarrierNV GlApplyFramebufferAttachmentCMAAINTEL
getter/setter pair
glTextureBuffer GlBeginQueryIndexed
getter/setter pair
glTextureBufferEXT GlBindVertexBuffer
getter/setter pair
glTextureBufferRange GlBindBufferRange
getter/setter pair
glTextureBufferRangeEXT GlBufferPageCommitmentMemNV
getter/setter pair
glTextureImage1DEXT GlCompressedMultiTexImage2DEXT
getter/setter pair
glTextureImage2DEXT GlCompressedMultiTexImage3DEXT
getter/setter pair
glTextureImage3DEXT GlClearTexSubImage
getter/setter pair
glTexturePageCommitmentEXT GlCopyMultiTexImage2DEXT
getter/setter pair
glTexturePageCommitmentMemNV GlBlitNamedFramebuffer
getter/setter pair
glTextureParameterf GlPathParameterfNV
getter/setter pair
glTextureParameterfEXT GlInterpolatePathsNV
getter/setter pair
glTextureParameterfv GlClearBufferfv
getter/setter pair
glTextureParameterfvEXT GlClearNamedFramebufferfv
getter/setter pair
glTextureParameteri GlBeginQueryIndexed
getter/setter pair
glTextureParameteriEXT GlBindVertexBuffer
getter/setter pair
glTextureParameterIiv GlClearBufferiv
getter/setter pair
glTextureParameterIivEXT GlClearNamedFramebufferiv
getter/setter pair
glTextureParameterIuiv GlBindImageTextures
getter/setter pair
glTextureParameterIuivEXT GlBindBuffersBase
getter/setter pair
glTextureParameteriv GlClearBufferiv
getter/setter pair
glTextureParameterivEXT GlClearNamedFramebufferiv
getter/setter pair
glTextureRenderbufferEXT GlBeginQueryIndexed
getter/setter pair
glTextureStorage1D GlBindVertexBuffer
getter/setter pair
glTextureStorage1DEXT GlBindBufferRange
getter/setter pair
glTextureStorage2D GlBindBufferRange
getter/setter pair
glTextureStorage2DEXT GlBufferPageCommitmentMemNV
getter/setter pair
glTextureStorage2DMultisample GlBufferPageCommitmentMemNV
getter/setter pair
glTextureStorage2DMultisampleEXT GlBindImageTexture
getter/setter pair
glTextureStorage3D GlBufferPageCommitmentMemNV
getter/setter pair
glTextureStorage3DEXT GlBindImageTexture
getter/setter pair
glTextureStorage3DMultisample GlBindImageTexture
getter/setter pair
glTextureStorage3DMultisampleEXT GlCopyMultiTexImage1DEXT
getter/setter pair
glTextureSubImage1D GlClearBufferSubData
getter/setter pair
glTextureSubImage1DEXT GlCompressedMultiTexImage1DEXT
getter/setter pair
glTextureSubImage2D GlCompressedMultiTexImage2DEXT
getter/setter pair
glTextureSubImage2DEXT GlCompressedMultiTexImage3DEXT
getter/setter pair
glTextureSubImage3D GlClearTexSubImage
getter/setter pair
glTextureSubImage3DEXT GlCompressedMultiTexSubImage3DEXT
getter/setter pair
glTextureView GlCopyMultiTexImage1DEXT
getter/setter pair
glTransformFeedbackBufferBase GlBeginQueryIndexed
getter/setter pair
glTransformFeedbackBufferRange GlBindBufferRange
getter/setter pair
glTransformFeedbackVaryings GlBufferData
getter/setter pair
glTransformPathNV GlClearNamedFramebufferfv
getter/setter pair
glUniform1d GlConservativeRasterParameterfNV
getter/setter pair
glUniform1dv GlDepthRangeArraydvNV
getter/setter pair
glUniform1f GlConservativeRasterParameterfNV
getter/setter pair
glUniform1fv GlClearBufferfv
getter/setter pair
glUniform1i GlActiveShaderProgram
getter/setter pair
glUniform1i64ARB GlActiveShaderProgram
getter/setter pair
glUniform1i64NV GlActiveShaderProgram
getter/setter pair
glUniform1i64vARB GlGetBufferParameteri64v
getter/setter pair
glUniform1i64vNV GlGetBufferParameteri64v
getter/setter pair
glUniform1iv GlClearBufferiv
getter/setter pair
glUniform1ui GlActiveShaderProgram
getter/setter pair
glUniform1ui64ARB GlActiveShaderProgram
getter/setter pair
glUniform1ui64NV GlActiveShaderProgram
getter/setter pair
glUniform1ui64vARB GlGetBufferParameterui64vNV
getter/setter pair
glUniform1ui64vNV GlGetBufferParameterui64vNV
getter/setter pair
glUniform1uiv GlBindImageTextures
getter/setter pair
glUniform2d GlDepthRangeIndexed
getter/setter pair
glUniform2dv GlDepthRangeArraydvNV
getter/setter pair
glUniform2f GlDepthRangeIndexed
getter/setter pair
glUniform2fv GlClearBufferfv
getter/setter pair
glUniform2i GlBeginQueryIndexed
getter/setter pair
glUniform2i64ARB GlBeginQueryIndexed
getter/setter pair
glUniform2i64NV GlBeginQueryIndexed
getter/setter pair
glUniform2i64vARB GlGetBufferParameteri64v
getter/setter pair
glUniform2i64vNV GlGetBufferParameteri64v
getter/setter pair
glUniform2iv GlClearBufferiv
getter/setter pair
glUniform2ui GlBeginQueryIndexed
getter/setter pair
glUniform2ui64ARB GlBeginQueryIndexed
getter/setter pair
glUniform2ui64NV GlBeginQueryIndexed
getter/setter pair
glUniform2ui64vARB GlGetBufferParameterui64vNV
getter/setter pair
glUniform2ui64vNV GlGetBufferParameterui64vNV
getter/setter pair
glUniform2uiv GlBindImageTextures
getter/setter pair
glUniform3d GlMatrixScaledEXT
getter/setter pair
glUniform3dv GlDepthRangeArraydvNV
getter/setter pair
glUniform3f GlMatrixScaledEXT
getter/setter pair
glUniform3fv GlClearBufferfv
getter/setter pair
glUniform3i GlBindVertexBuffer
getter/setter pair
glUniform3i64ARB GlBindVertexBuffer
getter/setter pair
glUniform3i64NV GlBindVertexBuffer
getter/setter pair
glUniform3i64vARB GlGetBufferParameteri64v
getter/setter pair
glUniform3i64vNV GlGetBufferParameteri64v
getter/setter pair
glUniform3iv GlClearBufferiv
getter/setter pair
glUniform3ui GlBindVertexBuffer
getter/setter pair
glUniform3ui64ARB GlBindVertexBuffer
getter/setter pair
glUniform3ui64NV GlBindVertexBuffer
getter/setter pair
glUniform3ui64vARB GlGetBufferParameterui64vNV
getter/setter pair
glUniform3ui64vNV GlGetBufferParameterui64vNV
getter/setter pair
glUniform3uiv GlBindImageTextures
getter/setter pair
glUniform4d GlMatrixRotatedEXT
getter/setter pair
glUniform4dv GlDepthRangeArraydvNV
getter/setter pair
glUniform4f GlMatrixRotatedEXT
getter/setter pair
glUniform4fv GlClearBufferfv
getter/setter pair
glUniform4i GlBindBufferRange
getter/setter pair
glUniform4i64ARB GlBindBufferRange
getter/setter pair
glUniform4i64NV GlBindBufferRange
getter/setter pair
glUniform4i64vARB GlGetBufferParameteri64v
getter/setter pair
glUniform4i64vNV GlGetBufferParameteri64v
getter/setter pair
glUniform4iv GlClearBufferiv
getter/setter pair
glUniform4ui GlBindBufferRange
getter/setter pair
glUniform4ui64ARB GlBindBufferRange
getter/setter pair
glUniform4ui64NV GlBindBufferRange
getter/setter pair
glUniform4ui64vARB GlGetBufferParameterui64vNV
getter/setter pair
glUniform4ui64vNV GlGetBufferParameterui64vNV
getter/setter pair
glUniform4uiv GlBindImageTextures
getter/setter pair
glUniformBlockBinding GlBeginQueryIndexed
getter/setter pair
glUniformHandleui64ARB GlActiveShaderProgram
getter/setter pair
glUniformHandleui64NV GlActiveShaderProgram
getter/setter pair
glUniformHandleui64vARB GlGetBufferParameterui64vNV
getter/setter pair
glUniformHandleui64vNV GlGetBufferParameterui64vNV
getter/setter pair
glUniformMatrix2dv GlGetMultiTexGendvEXT
getter/setter pair
glUniformMatrix2fv GlClearNamedFramebufferfv
getter/setter pair
glUniformMatrix2x3dv GlGetMultiTexGendvEXT
getter/setter pair
glUniformMatrix2x3fv GlClearNamedFramebufferfv
getter/setter pair
glUniformMatrix2x4dv GlGetMultiTexGendvEXT
getter/setter pair
glUniformMatrix2x4fv GlClearNamedFramebufferfv
getter/setter pair
glUniformMatrix3dv GlGetMultiTexGendvEXT
getter/setter pair
glUniformMatrix3fv GlClearNamedFramebufferfv
getter/setter pair
glUniformMatrix3x2dv GlGetMultiTexGendvEXT
getter/setter pair
glUniformMatrix3x2fv GlClearNamedFramebufferfv
getter/setter pair
glUniformMatrix3x4dv GlGetMultiTexGendvEXT
getter/setter pair
glUniformMatrix3x4fv GlClearNamedFramebufferfv
getter/setter pair
glUniformMatrix4dv GlGetMultiTexGendvEXT
getter/setter pair
glUniformMatrix4fv GlClearNamedFramebufferfv
getter/setter pair
glUniformMatrix4x2dv GlGetMultiTexGendvEXT
getter/setter pair
glUniformMatrix4x2fv GlClearNamedFramebufferfv
getter/setter pair
glUniformMatrix4x3dv GlGetMultiTexGendvEXT
getter/setter pair
glUniformMatrix4x3fv GlClearNamedFramebufferfv
getter/setter pair
glUniformSubroutinesuiv GlBindImageTextures
getter/setter pair
glUniformui64NV GlActiveShaderProgram
getter/setter pair
glUniformui64vNV GlGetBufferParameterui64vNV
getter/setter pair
glUnmapBuffer GlCheckFramebufferStatus
getter/setter pair
glUnmapNamedBuffer GlCheckFramebufferStatus
getter/setter pair
glUnmapNamedBufferEXT GlCheckFramebufferStatus
getter/setter pair
glUseProgram GlActiveProgramEXT
getter/setter pair
glUseProgramStages GlBeginQueryIndexed
getter/setter pair
glUseShaderProgramEXT GlActiveShaderProgram
getter/setter pair
glValidateProgram GlActiveProgramEXT
getter/setter pair
glValidateProgramPipeline GlActiveProgramEXT
getter/setter pair
glVertexArrayAttribBinding GlBeginQueryIndexed
getter/setter pair
glVertexArrayAttribFormat GlBufferPageCommitmentMemNV
getter/setter pair
glVertexArrayAttribIFormat GlBindBufferRange
getter/setter pair
glVertexArrayAttribLFormat GlBindBufferRange
getter/setter pair
glVertexArrayBindingDivisor GlBeginQueryIndexed
getter/setter pair
glVertexArrayBindVertexBufferEXT GlBindBufferRange
getter/setter pair
glVertexArrayColorOffsetEXT GlBufferPageCommitmentMemNV
getter/setter pair
glVertexArrayEdgeFlagOffsetEXT GlBindVertexBuffer
getter/setter pair
glVertexArrayElementBuffer GlActiveShaderProgram
getter/setter pair
glVertexArrayFogCoordOffsetEXT GlBindBufferRange
getter/setter pair
glVertexArrayIndexOffsetEXT GlBindBufferRange
getter/setter pair
glVertexArrayMultiTexCoordOffsetEXT GlBindImageTexture
getter/setter pair
glVertexArrayNormalOffsetEXT GlBindBufferRange
getter/setter pair
glVertexArraySecondaryColorOffsetEXT GlBufferPageCommitmentMemNV
getter/setter pair
glVertexArrayTexCoordOffsetEXT GlBufferPageCommitmentMemNV
getter/setter pair
glVertexArrayVertexAttribBindingEXT GlBeginQueryIndexed
getter/setter pair
glVertexArrayVertexAttribDivisorEXT GlBeginQueryIndexed
getter/setter pair
glVertexArrayVertexAttribFormatEXT GlBufferPageCommitmentMemNV
getter/setter pair
glVertexArrayVertexAttribIFormatEXT GlBindBufferRange
getter/setter pair
glVertexArrayVertexAttribIOffsetEXT GlBindImageTexture
getter/setter pair
glVertexArrayVertexAttribLFormatEXT GlBindBufferRange
getter/setter pair
glVertexArrayVertexAttribLOffsetEXT GlBindImageTexture
getter/setter pair
glVertexArrayVertexAttribOffsetEXT GlCopyMultiTexImage1DEXT
getter/setter pair
glVertexArrayVertexBindingDivisorEXT GlBeginQueryIndexed
getter/setter pair
glVertexArrayVertexBuffer GlBindBufferRange
getter/setter pair
glVertexArrayVertexBuffers GlVertexArrayVertexBuffers
getter/setter pair
glVertexArrayVertexOffsetEXT GlBufferPageCommitmentMemNV
getter/setter pair
glVertexAttrib1d GlConservativeRasterParameterfNV
getter/setter pair
glVertexAttrib1dv GlGetDoublev
getter/setter pair
glVertexAttrib1f GlConservativeRasterParameterfNV
getter/setter pair
glVertexAttrib1fv GlCoverageModulationTableNV
getter/setter pair
glVertexAttrib1s GlActiveShaderProgram
getter/setter pair
glVertexAttrib1sv GlVertexAttrib1sv
getter/setter pair
glVertexAttrib2d GlDepthRangeIndexed
getter/setter pair
glVertexAttrib2dv GlGetDoublev
getter/setter pair
glVertexAttrib2f GlDepthRangeIndexed
getter/setter pair
glVertexAttrib2fv GlCoverageModulationTableNV
getter/setter pair
glVertexAttrib2s GlBeginQueryIndexed
getter/setter pair
glVertexAttrib2sv GlVertexAttrib1sv
getter/setter pair
glVertexAttrib3d GlMatrixScaledEXT
getter/setter pair
glVertexAttrib3dv GlGetDoublev
getter/setter pair
glVertexAttrib3f GlMatrixScaledEXT
getter/setter pair
glVertexAttrib3fv GlCoverageModulationTableNV
getter/setter pair
glVertexAttrib3s GlBindVertexBuffer
getter/setter pair
glVertexAttrib3sv GlVertexAttrib1sv
getter/setter pair
glVertexAttrib4bv GlVertexAttrib4bv
getter/setter pair
glVertexAttrib4d GlMatrixRotatedEXT
getter/setter pair
glVertexAttrib4dv GlGetDoublev
getter/setter pair
glVertexAttrib4f GlMatrixRotatedEXT
getter/setter pair
glVertexAttrib4fv GlCoverageModulationTableNV
getter/setter pair
glVertexAttrib4iv GlGetIntegerv
getter/setter pair
glVertexAttrib4Nbv GlVertexAttrib4bv
getter/setter pair
glVertexAttrib4Niv GlGetIntegerv
getter/setter pair
glVertexAttrib4Nsv GlVertexAttrib1sv
getter/setter pair
glVertexAttrib4Nub GlBindBufferRange
getter/setter pair
glVertexAttrib4Nubv GlDeleteNamedStringARB
getter/setter pair
glVertexAttrib4Nuiv GlCreateBuffers
getter/setter pair
glVertexAttrib4Nusv GlVertexAttrib4Nusv
getter/setter pair
glVertexAttrib4s GlBindBufferRange
getter/setter pair
glVertexAttrib4sv GlVertexAttrib1sv
getter/setter pair
glVertexAttrib4ubv GlDeleteNamedStringARB
getter/setter pair
glVertexAttrib4uiv GlCreateBuffers
getter/setter pair
glVertexAttrib4usv GlVertexAttrib4Nusv
getter/setter pair
glVertexAttribBinding GlActiveShaderProgram
getter/setter pair
glVertexAttribDivisor GlActiveShaderProgram
getter/setter pair
glVertexAttribDivisorARB GlActiveShaderProgram
getter/setter pair
glVertexAttribFormat GlBindBufferRange
getter/setter pair
glVertexAttribFormatNV GlBindBufferRange
getter/setter pair
glVertexAttribI1i GlActiveShaderProgram
getter/setter pair
glVertexAttribI1iv GlGetIntegerv
getter/setter pair
glVertexAttribI1ui GlActiveShaderProgram
getter/setter pair
glVertexAttribI1uiv GlCreateBuffers
getter/setter pair
glVertexAttribI2i GlBeginQueryIndexed
getter/setter pair
glVertexAttribI2iv GlGetIntegerv
getter/setter pair
glVertexAttribI2ui GlBeginQueryIndexed
getter/setter pair
glVertexAttribI2uiv GlCreateBuffers
getter/setter pair
glVertexAttribI3i GlBindVertexBuffer
getter/setter pair
glVertexAttribI3iv GlGetIntegerv
getter/setter pair
glVertexAttribI3ui GlBindVertexBuffer
getter/setter pair
glVertexAttribI3uiv GlCreateBuffers
getter/setter pair
glVertexAttribI4bv GlVertexAttrib4bv
getter/setter pair
glVertexAttribI4i GlBindBufferRange
getter/setter pair
glVertexAttribI4iv GlGetIntegerv
getter/setter pair
glVertexAttribI4sv GlVertexAttrib1sv
getter/setter pair
glVertexAttribI4ubv GlDeleteNamedStringARB
getter/setter pair
glVertexAttribI4ui GlBindBufferRange
getter/setter pair
glVertexAttribI4uiv GlCreateBuffers
getter/setter pair
glVertexAttribI4usv GlVertexAttrib4Nusv
getter/setter pair
glVertexAttribIFormat GlBindVertexBuffer
getter/setter pair
glVertexAttribIFormatNV GlBindVertexBuffer
getter/setter pair
glVertexAttribIPointer GlBindBufferRange
getter/setter pair
glVertexAttribL1d GlConservativeRasterParameterfNV
getter/setter pair
glVertexAttribL1dv GlGetDoublev
getter/setter pair
glVertexAttribL1i64NV GlActiveShaderProgram
getter/setter pair
glVertexAttribL1i64vNV GlGetInteger64v
getter/setter pair
glVertexAttribL1ui64ARB GlActiveShaderProgram
getter/setter pair
glVertexAttribL1ui64NV GlActiveShaderProgram
getter/setter pair
glVertexAttribL1ui64vARB GlGetIntegerui64vNV
getter/setter pair
glVertexAttribL1ui64vNV GlGetIntegerui64vNV
getter/setter pair
glVertexAttribL2d GlDepthRangeIndexed
getter/setter pair
glVertexAttribL2dv GlGetDoublev
getter/setter pair
glVertexAttribL2i64NV GlBeginQueryIndexed
getter/setter pair
glVertexAttribL2i64vNV GlGetInteger64v
getter/setter pair
glVertexAttribL2ui64NV GlBeginQueryIndexed
getter/setter pair
glVertexAttribL2ui64vNV GlGetIntegerui64vNV
getter/setter pair
glVertexAttribL3d GlMatrixScaledEXT
getter/setter pair
glVertexAttribL3dv GlGetDoublev
getter/setter pair
glVertexAttribL3i64NV GlBindVertexBuffer
getter/setter pair
glVertexAttribL3i64vNV GlGetInteger64v
getter/setter pair
glVertexAttribL3ui64NV GlBindVertexBuffer
getter/setter pair
glVertexAttribL3ui64vNV GlGetIntegerui64vNV
getter/setter pair
glVertexAttribL4d GlMatrixRotatedEXT
getter/setter pair
glVertexAttribL4dv GlGetDoublev
getter/setter pair
glVertexAttribL4i64NV GlBindBufferRange
getter/setter pair
glVertexAttribL4i64vNV GlGetInteger64v
getter/setter pair
glVertexAttribL4ui64NV GlBindBufferRange
getter/setter pair
glVertexAttribL4ui64vNV GlGetIntegerui64vNV
getter/setter pair
glVertexAttribLFormat GlBindVertexBuffer
getter/setter pair
glVertexAttribLFormatNV GlBindVertexBuffer
getter/setter pair
glVertexAttribLPointer GlBindBufferRange
getter/setter pair
glVertexAttribP1ui GlBindVertexBuffer
getter/setter pair
glVertexAttribP1uiv GlBindBuffersBase
getter/setter pair
glVertexAttribP2ui GlBindVertexBuffer
getter/setter pair
glVertexAttribP2uiv GlBindBuffersBase
getter/setter pair
glVertexAttribP3ui GlBindVertexBuffer
getter/setter pair
glVertexAttribP3uiv GlBindBuffersBase
getter/setter pair
glVertexAttribP4ui GlBindVertexBuffer
getter/setter pair
glVertexAttribP4uiv GlBindBuffersBase
getter/setter pair
glVertexAttribPointer GlBufferPageCommitmentMemNV
getter/setter pair
glVertexBindingDivisor GlActiveShaderProgram
getter/setter pair
glVertexFormatNV GlBeginQueryIndexed
getter/setter pair
glViewport GlBindVertexBuffer
getter/setter pair
glViewportArrayv GlClearBufferfv
getter/setter pair
glViewportIndexedf GlMatrixRotatedEXT
getter/setter pair
glViewportIndexedfv GlCoverageModulationTableNV
getter/setter pair
glViewportPositionWScaleNV GlDepthRangeIndexed
getter/setter pair
glViewportSwizzleNV GlBindBufferRange
getter/setter pair
glWaitSync GlWaitSync
getter/setter pair
glWaitVkSemaphoreNV GlActiveProgramEXT
getter/setter pair
glWeightPathsNV GlWeightPathsNV
getter/setter pair
glWindowRectanglesEXT GlClearBufferiv
getter/setter pair

Typedefs

GlActiveProgramEXT = void Function(int program)
GlActiveProgramEXTNative = Void Function(Uint32 program)
GlActiveShaderProgram = void Function(int pipeline, int program)
GlActiveShaderProgramNative = Void Function(Uint32 pipeline, Uint32 program)
GlActiveTexture = void Function(int program)
GlActiveTextureNative = Void Function(Uint32 program)
GlApplyFramebufferAttachmentCMAAINTEL = void Function()
GlApplyFramebufferAttachmentCMAAINTELNative = Void Function()
GlAttachShader = void Function(int pipeline, int program)
GlAttachShaderNative = Void Function(Uint32 pipeline, Uint32 program)
GlBeginConditionalRender = void Function(int pipeline, int program)
GlBeginConditionalRenderNative = Void Function(Uint32 pipeline, Uint32 program)
GlBeginConditionalRenderNV = void Function(int pipeline, int program)
GlBeginConditionalRenderNVNative = Void Function(Uint32 pipeline, Uint32 program)
GlBeginPerfMonitorAMD = void Function(int program)
GlBeginPerfMonitorAMDNative = Void Function(Uint32 program)
GlBeginPerfQueryINTEL = void Function(int program)
GlBeginPerfQueryINTELNative = Void Function(Uint32 program)
GlBeginQuery = void Function(int pipeline, int program)
GlBeginQueryIndexed = void Function(int target, int index, int id)
GlBeginQueryIndexedNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlBeginQueryNative = Void Function(Uint32 pipeline, Uint32 program)
GlBeginTransformFeedback = void Function(int program)
GlBeginTransformFeedbackNative = Void Function(Uint32 program)
GlBindAttribLocation = void Function(int program, int index, Pointer<NativeType> name)
GlBindAttribLocationNative = Void Function(Uint32 program, Uint32 index, Pointer<NativeType> name)
GlBindBuffer = void Function(int pipeline, int program)
GlBindBufferBase = void Function(int target, int index, int id)
GlBindBufferBaseNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlBindBufferNative = Void Function(Uint32 pipeline, Uint32 program)
GlBindBufferRange = void Function(int target, int index, int buffer, int offset, int size)
GlBindBufferRangeNative = Void Function(Uint32 target, Uint32 index, Uint32 buffer, Int64 offset, Int64 size)
GlBindBuffersBase = void Function(int target, int first, int count, Pointer<Uint32> buffers)
GlBindBuffersBaseNative = Void Function(Uint32 target, Uint32 first, Int32 count, Pointer<Uint32> buffers)
GlBindBuffersRange = void Function(int target, int first, int count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int64> sizes)
GlBindBuffersRangeNative = Void Function(Uint32 target, Uint32 first, Int32 count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int64> sizes)
GlBindFragDataLocation = void Function(int program, int index, Pointer<NativeType> name)
GlBindFragDataLocationIndexed = void Function(int program, int colorNumber, int index, Pointer<NativeType> name)
GlBindFragDataLocationIndexedNative = Void Function(Uint32 program, Uint32 colorNumber, Uint32 index, Pointer<NativeType> name)
GlBindFragDataLocationNative = Void Function(Uint32 program, Uint32 index, Pointer<NativeType> name)
GlBindFramebuffer = void Function(int pipeline, int program)
GlBindFramebufferNative = Void Function(Uint32 pipeline, Uint32 program)
GlBindImageTexture = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
GlBindImageTextureNative = Void Function(Uint32 unit, Uint32 texture, Int32 level, Uint8 layered, Int32 layer, Uint32 access, Uint32 format)
GlBindImageTextures = void Function(int first, int count, Pointer<Uint32> textures)
GlBindImageTexturesNative = Void Function(Uint32 first, Int32 count, Pointer<Uint32> textures)
GlBindMultiTextureEXT = void Function(int target, int index, int id)
GlBindMultiTextureEXTNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlBindProgramPipeline = void Function(int program)
GlBindProgramPipelineNative = Void Function(Uint32 program)
GlBindRenderbuffer = void Function(int pipeline, int program)
GlBindRenderbufferNative = Void Function(Uint32 pipeline, Uint32 program)
GlBindSampler = void Function(int pipeline, int program)
GlBindSamplerNative = Void Function(Uint32 pipeline, Uint32 program)
GlBindSamplers = void Function(int first, int count, Pointer<Uint32> textures)
GlBindSamplersNative = Void Function(Uint32 first, Int32 count, Pointer<Uint32> textures)
GlBindShadingRateImageNV = void Function(int program)
GlBindShadingRateImageNVNative = Void Function(Uint32 program)
GlBindTexture = void Function(int pipeline, int program)
GlBindTextureNative = Void Function(Uint32 pipeline, Uint32 program)
GlBindTextures = void Function(int first, int count, Pointer<Uint32> textures)
GlBindTexturesNative = Void Function(Uint32 first, Int32 count, Pointer<Uint32> textures)
GlBindTextureUnit = void Function(int pipeline, int program)
GlBindTextureUnitNative = Void Function(Uint32 pipeline, Uint32 program)
GlBindTransformFeedback = void Function(int pipeline, int program)
GlBindTransformFeedbackNative = Void Function(Uint32 pipeline, Uint32 program)
GlBindVertexArray = void Function(int program)
GlBindVertexArrayNative = Void Function(Uint32 program)
GlBindVertexBuffer = void Function(int bindingindex, int buffer, int offset, int stride)
GlBindVertexBufferNative = Void Function(Uint32 bindingindex, Uint32 buffer, Int64 offset, Int32 stride)
GlBindVertexBuffers = void Function(int first, int count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int32> strides)
GlBindVertexBuffersNative = Void Function(Uint32 first, Int32 count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int32> strides)
GlBlendBarrierKHR = void Function()
GlBlendBarrierKHRNative = Void Function()
GlBlendBarrierNV = void Function()
GlBlendBarrierNVNative = Void Function()
GlBlendColor = void Function(double red, double green, double blue, double alpha)
GlBlendColorNative = Void Function(Float red, Float green, Float blue, Float alpha)
GlBlendEquation = void Function(int program)
GlBlendEquationi = void Function(int pipeline, int program)
GlBlendEquationiARB = void Function(int pipeline, int program)
GlBlendEquationiARBNative = Void Function(Uint32 pipeline, Uint32 program)
GlBlendEquationiNative = Void Function(Uint32 pipeline, Uint32 program)
GlBlendEquationNative = Void Function(Uint32 program)
GlBlendEquationSeparate = void Function(int pipeline, int program)
GlBlendEquationSeparatei = void Function(int target, int index, int id)
GlBlendEquationSeparateiARB = void Function(int target, int index, int id)
GlBlendEquationSeparateiARBNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlBlendEquationSeparateiNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlBlendEquationSeparateNative = Void Function(Uint32 pipeline, Uint32 program)
GlBlendFunc = void Function(int pipeline, int program)
GlBlendFunci = void Function(int target, int index, int id)
GlBlendFunciARB = void Function(int target, int index, int id)
GlBlendFunciARBNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlBlendFunciNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlBlendFuncNative = Void Function(Uint32 pipeline, Uint32 program)
GlBlendFuncSeparate = void Function(int bindingindex, int buffer, int offset, int stride)
GlBlendFuncSeparatei = void Function(int target, int index, int buffer, int offset, int size)
GlBlendFuncSeparateiARB = void Function(int target, int index, int buffer, int offset, int size)
GlBlendFuncSeparateiARBNative = Void Function(Uint32 buf, Uint32 srcRGB, Uint32 dstRGB, Uint32 srcAlpha, Uint32 dstAlpha)
GlBlendFuncSeparateiNative = Void Function(Uint32 buf, Uint32 srcRGB, Uint32 dstRGB, Uint32 srcAlpha, Uint32 dstAlpha)
GlBlendFuncSeparateNative = Void Function(Uint32 sfactorRGB, Uint32 dfactorRGB, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
GlBlendParameteriNV = void Function(int pipeline, int program)
GlBlendParameteriNVNative = Void Function(Uint32 pname, Int32 value)
GlBlitFramebuffer = void Function(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
GlBlitFramebufferNative = Void Function(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, Uint32 mask, Uint32 filter)
GlBlitNamedFramebuffer = void Function(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
GlBlitNamedFramebufferNative = Void Function(Uint32 readFramebuffer, Uint32 drawFramebuffer, Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, Uint32 mask, Uint32 filter)
GlBufferAddressRangeNV = void Function(int bindingindex, int buffer, int offset, int stride)
GlBufferAddressRangeNVNative = Void Function(Uint32 pname, Uint32 index, Uint64 address, Int64 length)
GlBufferAttachMemoryNV = void Function(int target, int index, int id)
GlBufferAttachMemoryNVNative = Void Function(Uint32 target, Uint32 memory, Uint64 offset)
GlBufferData = void Function(int target, int size, Pointer<NativeType> data, int usage)
GlBufferDataNative = Void Function(Uint32 target, Int64 size, Pointer<NativeType> data, Uint32 usage)
GlBufferPageCommitmentARB = void Function(int bindingindex, int buffer, int offset, int stride)
GlBufferPageCommitmentARBNative = Void Function(Uint32 target, Int64 offset, Int64 size, Uint8 commit)
GlBufferPageCommitmentMemNV = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlBufferPageCommitmentMemNVNative = Void Function(Uint32 target, Int64 offset, Int64 size, Uint32 memory, Uint64 memOffset, Uint8 commit)
GlBufferStorage = void Function(int target, int size, Pointer<NativeType> data, int usage)
GlBufferStorageNative = Void Function(Uint32 target, Int64 size, Pointer<NativeType> data, Uint32 usage)
GlBufferSubData = void Function(int program, int colorNumber, int index, Pointer<NativeType> name)
GlBufferSubDataNative = Void Function(Uint32 target, Int64 offset, Int64 size, Pointer<NativeType> data)
GlCallCommandListNV = void Function(int program)
GlCallCommandListNVNative = Void Function(Uint32 program)
GlCheckFramebufferStatus = int Function(int target)
GlCheckFramebufferStatusNative = Uint32 Function(Uint32 target)
GlCheckNamedFramebufferStatus = int Function(int framebuffer, int target)
GlCheckNamedFramebufferStatusEXT = int Function(int framebuffer, int target)
GlCheckNamedFramebufferStatusEXTNative = Uint32 Function(Uint32 framebuffer, Uint32 target)
GlCheckNamedFramebufferStatusNative = Uint32 Function(Uint32 framebuffer, Uint32 target)
GlClampColor = void Function(int pipeline, int program)
GlClampColorNative = Void Function(Uint32 pipeline, Uint32 program)
GlClear = void Function(int program)
GlClearBufferData = void Function(int target, int internalformat, int format, int type, Pointer<NativeType> data)
GlClearBufferDataNative = Void Function(Uint32 target, Uint32 internalformat, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlClearBufferfi = void Function(int buffer, int drawbuffer, double depth, int stencil)
GlClearBufferfiNative = Void Function(Uint32 buffer, Int32 drawbuffer, Float depth, Int32 stencil)
GlClearBufferfv = void Function(int buffer, int drawbuffer, Pointer<Float> value)
GlClearBufferfvNative = Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<Float> value)
GlClearBufferiv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlClearBufferivNative = Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<Int32> value)
GlClearBufferSubData = void Function(int target, int internalformat, int offset, int size, int format, int type, Pointer<NativeType> data)
GlClearBufferSubDataNative = Void Function(Uint32 target, Uint32 internalformat, Int64 offset, Int64 size, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlClearBufferuiv = void Function(int first, int count, Pointer<Uint32> textures)
GlClearBufferuivNative = Void Function(Uint32 first, Int32 count, Pointer<Uint32> textures)
GlClearColor = void Function(double red, double green, double blue, double alpha)
GlClearColorNative = Void Function(Float red, Float green, Float blue, Float alpha)
GlClearDepth = void Function(double depth)
GlClearDepthdNV = void Function(double depth)
GlClearDepthdNVNative = Void Function(Double depth)
GlClearDepthf = void Function(double depth)
GlClearDepthfNative = Void Function(Float d)
GlClearDepthNative = Void Function(Double depth)
GlClearNamedBufferData = void Function(int target, int internalformat, int format, int type, Pointer<NativeType> data)
GlClearNamedBufferDataEXT = void Function(int target, int internalformat, int format, int type, Pointer<NativeType> data)
GlClearNamedBufferDataEXTNative = Void Function(Uint32 target, Uint32 internalformat, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlClearNamedBufferDataNative = Void Function(Uint32 target, Uint32 internalformat, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlClearNamedBufferSubData = void Function(int target, int internalformat, int offset, int size, int format, int type, Pointer<NativeType> data)
GlClearNamedBufferSubDataEXT = void Function(int target, int internalformat, int offset, int size, int format, int type, Pointer<NativeType> data)
GlClearNamedBufferSubDataEXTNative = Void Function(Uint32 target, Uint32 internalformat, Int64 offset, Int64 size, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlClearNamedBufferSubDataNative = Void Function(Uint32 target, Uint32 internalformat, Int64 offset, Int64 size, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlClearNamedFramebufferfi = void Function(int framebuffer, int buffer, int drawbuffer, double depth, int stencil)
GlClearNamedFramebufferfiNative = Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Float depth, Int32 stencil)
GlClearNamedFramebufferfv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlClearNamedFramebufferfvNative = Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<Float> value)
GlClearNamedFramebufferiv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlClearNamedFramebufferivNative = Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<Int32> value)
GlClearNamedFramebufferuiv = void Function(int target, int first, int count, Pointer<Uint32> buffers)
GlClearNamedFramebufferuivNative = Void Function(Uint32 target, Uint32 first, Int32 count, Pointer<Uint32> buffers)
GlClearNative = Void Function(Uint32 program)
GlClearStencil = void Function(int program)
GlClearStencilNative = Void Function(Int32 s)
GlClearTexImage = void Function(int target, int internalformat, int format, int type, Pointer<NativeType> data)
GlClearTexImageNative = Void Function(Uint32 texture, Int32 level, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlClearTexSubImage = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> data)
GlClearTexSubImageNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlClientAttribDefaultEXT = void Function(int program)
GlClientAttribDefaultEXTNative = Void Function(Uint32 program)
GlClientWaitSync = int Function(Pointer<NativeType> sync, int flags, int timeout)
GlClientWaitSyncNative = Uint32 Function(Pointer<NativeType> sync, Uint32 flags, Uint64 timeout)
GlClipControl = void Function(int pipeline, int program)
GlClipControlNative = Void Function(Uint32 pipeline, Uint32 program)
GlColorFormatNV = void Function(int target, int index, int id)
GlColorFormatNVNative = Void Function(Int32 size, Uint32 type, Int32 stride)
GlColorMask = void Function(int bindingindex, int buffer, int offset, int stride)
GlColorMaski = void Function(int target, int index, int buffer, int offset, int size)
GlColorMaskiNative = Void Function(Uint32 index, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
GlColorMaskNative = Void Function(Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha)
GlCommandListSegmentsNV = void Function(int pipeline, int program)
GlCommandListSegmentsNVNative = Void Function(Uint32 pipeline, Uint32 program)
GlCompileCommandListNV = void Function(int program)
GlCompileCommandListNVNative = Void Function(Uint32 program)
GlCompileShader = void Function(int program)
GlCompileShaderIncludeARB = void Function(int shader, int count, Pointer<NativeType> path, Pointer<Int32> length)
GlCompileShaderIncludeARBNative = Void Function(Uint32 shader, Int32 count, Pointer<NativeType> path, Pointer<Int32> length)
GlCompileShaderNative = Void Function(Uint32 program)
GlCompressedMultiTexImage1DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 border, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexImage2DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexImage3DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexImage3DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexSubImage1DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexSubImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexSubImage2DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexSubImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexSubImage3DEXT = void Function(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexSubImage3DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedTexImage1D = void Function(int target, int internalformat, int offset, int size, int format, int type, Pointer<NativeType> data)
GlCompressedTexImage1DNative = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 border, Int32 imageSize, Pointer<NativeType> data)
GlCompressedTexImage2D = void Function(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> bits)
GlCompressedTexImage2DNative = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, Pointer<NativeType> data)
GlCompressedTexImage3D = void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> bits)
GlCompressedTexImage3DNative = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, Pointer<NativeType> data)
GlCompressedTexSubImage1D = void Function(int target, int internalformat, int offset, int size, int format, int type, Pointer<NativeType> data)
GlCompressedTexSubImage1DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Int32 imageSize, Pointer<NativeType> data)
GlCompressedTexSubImage2D = void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> bits)
GlCompressedTexSubImage2DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Int32 imageSize, Pointer<NativeType> data)
GlCompressedTexSubImage3D = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> data)
GlCompressedTexSubImage3DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Int32 imageSize, Pointer<NativeType> data)
GlCompressedTextureImage1DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> bits)
GlCompressedTextureImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 border, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedTextureImage2DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> bits)
GlCompressedTextureImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedTextureImage3DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> bits)
GlCompressedTextureImage3DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedTextureSubImage1D = void Function(int target, int internalformat, int offset, int size, int format, int type, Pointer<NativeType> data)
GlCompressedTextureSubImage1DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> bits)
GlCompressedTextureSubImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedTextureSubImage1DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Int32 imageSize, Pointer<NativeType> data)
GlCompressedTextureSubImage2D = void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> bits)
GlCompressedTextureSubImage2DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> bits)
GlCompressedTextureSubImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedTextureSubImage2DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Int32 imageSize, Pointer<NativeType> data)
GlCompressedTextureSubImage3D = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> data)
GlCompressedTextureSubImage3DEXT = void Function(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> bits)
GlCompressedTextureSubImage3DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedTextureSubImage3DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Int32 imageSize, Pointer<NativeType> data)
GlConservativeRasterParameterfNV = void Function(int pname, double value)
GlConservativeRasterParameterfNVNative = Void Function(Uint32 pname, Float value)
GlConservativeRasterParameteriNV = void Function(int pipeline, int program)
GlConservativeRasterParameteriNVNative = Void Function(Uint32 pname, Int32 value)
GlCopyBufferSubData = void Function(int target, int index, int buffer, int offset, int size)
GlCopyBufferSubDataNative = Void Function(Uint32 readTarget, Uint32 writeTarget, Int64 readOffset, Int64 writeOffset, Int64 size)
GlCopyImageSubData = void Function(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)
GlCopyImageSubDataNative = Void Function(Uint32 srcName, Uint32 srcTarget, Int32 srcLevel, Int32 srcX, Int32 srcY, Int32 srcZ, Uint32 dstName, Uint32 dstTarget, Int32 dstLevel, Int32 dstX, Int32 dstY, Int32 dstZ, Int32 srcWidth, Int32 srcHeight, Int32 srcDepth)
GlCopyMultiTexImage1DEXT = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int border)
GlCopyMultiTexImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 border)
GlCopyMultiTexImage2DEXT = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border)
GlCopyMultiTexImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border)
GlCopyMultiTexSubImage1DEXT = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
GlCopyMultiTexSubImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
GlCopyMultiTexSubImage2DEXT = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border)
GlCopyMultiTexSubImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
GlCopyMultiTexSubImage3DEXT = void Function(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
GlCopyMultiTexSubImage3DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
GlCopyNamedBufferSubData = void Function(int target, int index, int buffer, int offset, int size)
GlCopyNamedBufferSubDataNative = Void Function(Uint32 readTarget, Uint32 writeTarget, Int64 readOffset, Int64 writeOffset, Int64 size)
GlCopyPathNV = void Function(int pipeline, int program)
GlCopyPathNVNative = Void Function(Uint32 pipeline, Uint32 program)
GlCopyTexImage1D = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
GlCopyTexImage1DNative = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 border)
GlCopyTexImage2D = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int border)
GlCopyTexImage2DNative = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border)
GlCopyTexSubImage1D = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlCopyTexSubImage1DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
GlCopyTexSubImage2D = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int border)
GlCopyTexSubImage2DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
GlCopyTexSubImage3D = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border)
GlCopyTexSubImage3DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
GlCopyTextureImage1DEXT = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int border)
GlCopyTextureImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 border)
GlCopyTextureImage2DEXT = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border)
GlCopyTextureImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border)
GlCopyTextureSubImage1D = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlCopyTextureSubImage1DEXT = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
GlCopyTextureSubImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
GlCopyTextureSubImage1DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
GlCopyTextureSubImage2D = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int border)
GlCopyTextureSubImage2DEXT = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border)
GlCopyTextureSubImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
GlCopyTextureSubImage2DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
GlCopyTextureSubImage3D = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border)
GlCopyTextureSubImage3DEXT = void Function(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
GlCopyTextureSubImage3DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
GlCopyTextureSubImage3DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
GlCoverageModulationNV = void Function(int program)
GlCoverageModulationNVNative = Void Function(Uint32 program)
GlCoverageModulationTableNV = void Function(int n, Pointer<Float> v)
GlCoverageModulationTableNVNative = Void Function(Int32 n, Pointer<Float> v)
GlCoverFillPathInstancedNV = void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int coverMode, int transformType, Pointer<Float> transformValues)
GlCoverFillPathInstancedNVNative = Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Uint32 coverMode, Uint32 transformType, Pointer<Float> transformValues)
GlCoverFillPathNV = void Function(int pipeline, int program)
GlCoverFillPathNVNative = Void Function(Uint32 pipeline, Uint32 program)
GlCoverStrokePathInstancedNV = void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int coverMode, int transformType, Pointer<Float> transformValues)
GlCoverStrokePathInstancedNVNative = Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Uint32 coverMode, Uint32 transformType, Pointer<Float> transformValues)
GlCoverStrokePathNV = void Function(int pipeline, int program)
GlCoverStrokePathNVNative = Void Function(Uint32 pipeline, Uint32 program)
GlCreateBuffers = void Function(int n, Pointer<Uint32> buffers)
GlCreateBuffersNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlCreateCommandListsNV = void Function(int n, Pointer<Uint32> buffers)
GlCreateCommandListsNVNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlCreateFramebuffers = void Function(int n, Pointer<Uint32> buffers)
GlCreateFramebuffersNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlCreatePerfQueryINTEL = void Function(int n, Pointer<Uint32> buffers)
GlCreatePerfQueryINTELNative = Void Function(Uint32 queryId, Pointer<Uint32> queryHandle)
GlCreateProgram = int Function()
GlCreateProgramNative = Uint32 Function()
GlCreateProgramPipelines = void Function(int n, Pointer<Uint32> buffers)
GlCreateProgramPipelinesNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlCreateQueries = void Function(int first, int count, Pointer<Uint32> textures)
GlCreateQueriesNative = Void Function(Uint32 first, Int32 count, Pointer<Uint32> textures)
GlCreateRenderbuffers = void Function(int n, Pointer<Uint32> buffers)
GlCreateRenderbuffersNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlCreateSamplers = void Function(int n, Pointer<Uint32> buffers)
GlCreateSamplersNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlCreateShader = int Function(int target)
GlCreateShaderNative = Uint32 Function(Uint32 target)
GlCreateShaderProgramEXT = int Function(int type, Pointer<NativeType> string)
GlCreateShaderProgramEXTNative = Uint32 Function(Uint32 type, Pointer<NativeType> string)
GlCreateShaderProgramv = int Function(int type, int count, Pointer<NativeType> strings)
GlCreateShaderProgramvNative = Uint32 Function(Uint32 type, Int32 count, Pointer<NativeType> strings)
GlCreateStatesNV = void Function(int n, Pointer<Uint32> buffers)
GlCreateStatesNVNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlCreateSyncFromCLeventARB = Pointer<NativeType> Function(Pointer<NativeType> context, Pointer<NativeType> event, int flags)
GlCreateSyncFromCLeventARBNative = Pointer<NativeType> Function(Pointer<NativeType> context, Pointer<NativeType> event, Uint32 flags)
GlCreateTextures = void Function(int first, int count, Pointer<Uint32> textures)
GlCreateTexturesNative = Void Function(Uint32 first, Int32 count, Pointer<Uint32> textures)
GlCreateTransformFeedbacks = void Function(int n, Pointer<Uint32> buffers)
GlCreateTransformFeedbacksNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlCreateVertexArrays = void Function(int n, Pointer<Uint32> buffers)
GlCreateVertexArraysNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlCullFace = void Function(int program)
GlCullFaceNative = Void Function(Uint32 program)
GlDebugMessageCallback = void Function(Pointer<NativeType> callback, Pointer<NativeType> userParam)
GlDebugMessageCallbackARB = void Function(Pointer<NativeType> callback, Pointer<NativeType> userParam)
GlDebugMessageCallbackARBNative = Void Function(Pointer<NativeType> callback, Pointer<NativeType> userParam)
GlDebugMessageCallbackNative = Void Function(Pointer<NativeType> callback, Pointer<NativeType> userParam)
GlDebugMessageControl = void Function(int source, int type, int severity, int count, Pointer<Uint32> ids, int enabled)
GlDebugMessageControlARB = void Function(int source, int type, int severity, int count, Pointer<Uint32> ids, int enabled)
GlDebugMessageControlARBNative = Void Function(Uint32 source, Uint32 type, Uint32 severity, Int32 count, Pointer<Uint32> ids, Uint8 enabled)
GlDebugMessageControlNative = Void Function(Uint32 source, Uint32 type, Uint32 severity, Int32 count, Pointer<Uint32> ids, Uint8 enabled)
GlDebugMessageInsert = void Function(int source, int type, int id, int severity, int length, Pointer<NativeType> buf)
GlDebugMessageInsertARB = void Function(int source, int type, int id, int severity, int length, Pointer<NativeType> buf)
GlDebugMessageInsertARBNative = Void Function(Uint32 source, Uint32 type, Uint32 id, Uint32 severity, Int32 length, Pointer<NativeType> buf)
GlDebugMessageInsertNative = Void Function(Uint32 source, Uint32 type, Uint32 id, Uint32 severity, Int32 length, Pointer<NativeType> buf)
GlDeleteBuffers = void Function(int n, Pointer<Uint32> buffers)
GlDeleteBuffersNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlDeleteCommandListsNV = void Function(int n, Pointer<Uint32> buffers)
GlDeleteCommandListsNVNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlDeleteFramebuffers = void Function(int n, Pointer<Uint32> buffers)
GlDeleteFramebuffersNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlDeleteNamedStringARB = void Function(int namelen, Pointer<NativeType> name)
GlDeleteNamedStringARBNative = Void Function(Int32 namelen, Pointer<NativeType> name)
GlDeletePathsNV = void Function(int pipeline, int program)
GlDeletePathsNVNative = Void Function(Uint32 pname, Int32 value)
GlDeletePerfMonitorsAMD = void Function(int n, Pointer<Uint32> buffers)
GlDeletePerfMonitorsAMDNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlDeletePerfQueryINTEL = void Function(int program)
GlDeletePerfQueryINTELNative = Void Function(Uint32 program)
GlDeleteProgram = void Function(int program)
GlDeleteProgramNative = Void Function(Uint32 program)
GlDeleteProgramPipelines = void Function(int n, Pointer<Uint32> buffers)
GlDeleteProgramPipelinesNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlDeleteQueries = void Function(int n, Pointer<Uint32> buffers)
GlDeleteQueriesNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlDeleteRenderbuffers = void Function(int n, Pointer<Uint32> buffers)
GlDeleteRenderbuffersNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlDeleteSamplers = void Function(int n, Pointer<Uint32> buffers)
GlDeleteSamplersNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlDeleteShader = void Function(int program)
GlDeleteShaderNative = Void Function(Uint32 program)
GlDeleteStatesNV = void Function(int n, Pointer<Uint32> buffers)
GlDeleteStatesNVNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlDeleteSync = void Function(Pointer<NativeType> sync)
GlDeleteSyncNative = Void Function(Pointer<NativeType> sync)
GlDeleteTextures = void Function(int n, Pointer<Uint32> buffers)
GlDeleteTexturesNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlDeleteTransformFeedbacks = void Function(int n, Pointer<Uint32> buffers)
GlDeleteTransformFeedbacksNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlDeleteVertexArrays = void Function(int n, Pointer<Uint32> buffers)
GlDeleteVertexArraysNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlDepthBoundsdNV = void Function(double zmin, double zmax)
GlDepthBoundsdNVNative = Void Function(Double zmin, Double zmax)
GlDepthFunc = void Function(int program)
GlDepthFuncNative = Void Function(Uint32 program)
GlDepthMask = void Function(int program)
GlDepthMaskNative = Void Function(Uint8 flag)
GlDepthRange = void Function(double zmin, double zmax)
GlDepthRangeArraydvNV = void Function(int first, int count, Pointer<Double> v)
GlDepthRangeArraydvNVNative = Void Function(Uint32 first, Int32 count, Pointer<Double> v)
GlDepthRangeArrayv = void Function(int first, int count, Pointer<Double> v)
GlDepthRangeArrayvNative = Void Function(Uint32 first, Int32 count, Pointer<Double> v)
GlDepthRangedNV = void Function(double zmin, double zmax)
GlDepthRangedNVNative = Void Function(Double zmin, Double zmax)
GlDepthRangef = void Function(double zmin, double zmax)
GlDepthRangefNative = Void Function(Float n, Float f)
GlDepthRangeIndexed = void Function(int index, double n, double f)
GlDepthRangeIndexeddNV = void Function(int index, double n, double f)
GlDepthRangeIndexeddNVNative = Void Function(Uint32 index, Double n, Double f)
GlDepthRangeIndexedNative = Void Function(Uint32 index, Double n, Double f)
GlDepthRangeNative = Void Function(Double zmin, Double zmax)
GlDetachShader = void Function(int pipeline, int program)
GlDetachShaderNative = Void Function(Uint32 pipeline, Uint32 program)
GlDisable = void Function(int program)
GlDisableClientStateiEXT = void Function(int pipeline, int program)
GlDisableClientStateiEXTNative = Void Function(Uint32 pipeline, Uint32 program)
GlDisableClientStateIndexedEXT = void Function(int pipeline, int program)
GlDisableClientStateIndexedEXTNative = Void Function(Uint32 pipeline, Uint32 program)
GlDisablei = void Function(int pipeline, int program)
GlDisableiNative = Void Function(Uint32 pipeline, Uint32 program)
GlDisableIndexedEXT = void Function(int pipeline, int program)
GlDisableIndexedEXTNative = Void Function(Uint32 pipeline, Uint32 program)
GlDisableNative = Void Function(Uint32 program)
GlDisableVertexArrayAttrib = void Function(int pipeline, int program)
GlDisableVertexArrayAttribEXT = void Function(int pipeline, int program)
GlDisableVertexArrayAttribEXTNative = Void Function(Uint32 pipeline, Uint32 program)
GlDisableVertexArrayAttribNative = Void Function(Uint32 pipeline, Uint32 program)
GlDisableVertexArrayEXT = void Function(int pipeline, int program)
GlDisableVertexArrayEXTNative = Void Function(Uint32 pipeline, Uint32 program)
GlDisableVertexAttribArray = void Function(int program)
GlDisableVertexAttribArrayNative = Void Function(Uint32 program)
GlDispatchCompute = void Function(int target, int index, int id)
GlDispatchComputeGroupSizeARB = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlDispatchComputeGroupSizeARBNative = Void Function(Uint32 num_groups_x, Uint32 num_groups_y, Uint32 num_groups_z, Uint32 group_size_x, Uint32 group_size_y, Uint32 group_size_z)
GlDispatchComputeIndirect = void Function(int program)
GlDispatchComputeIndirectNative = Void Function(Int64 indirect)
GlDispatchComputeNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlDrawArrays = void Function(int target, int index, int id)
GlDrawArraysIndirect = void Function(int namelen, Pointer<NativeType> name)
GlDrawArraysIndirectNative = Void Function(Uint32 mode, Pointer<NativeType> indirect)
GlDrawArraysInstanced = void Function(int bindingindex, int buffer, int offset, int stride)
GlDrawArraysInstancedARB = void Function(int bindingindex, int buffer, int offset, int stride)
GlDrawArraysInstancedARBNative = Void Function(Uint32 mode, Int32 first, Int32 count, Int32 primcount)
GlDrawArraysInstancedBaseInstance = void Function(int target, int index, int buffer, int offset, int size)
GlDrawArraysInstancedBaseInstanceNative = Void Function(Uint32 mode, Int32 first, Int32 count, Int32 instancecount, Uint32 baseinstance)
GlDrawArraysInstancedEXT = void Function(int bindingindex, int buffer, int offset, int stride)
GlDrawArraysInstancedEXTNative = Void Function(Uint32 mode, Int32 first, Int32 count, Int32 primcount)
GlDrawArraysInstancedNative = Void Function(Uint32 mode, Int32 first, Int32 count, Int32 primcount)
GlDrawArraysNative = Void Function(Uint32 mode, Int32 first, Int32 count)
GlDrawBuffer = void Function(int program)
GlDrawBufferNative = Void Function(Uint32 program)
GlDrawBuffers = void Function(int n, Pointer<Uint32> buffers)
GlDrawBuffersNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlDrawCommandsAddressNV = void Function(int primitiveMode, Pointer<Uint64> indirects, Pointer<Int32> sizes, int count)
GlDrawCommandsAddressNVNative = Void Function(Uint32 primitiveMode, Pointer<Uint64> indirects, Pointer<Int32> sizes, Uint32 count)
GlDrawCommandsNV = void Function(int primitiveMode, int buffer, Pointer<Int64> indirects, Pointer<Int32> sizes, int count)
GlDrawCommandsNVNative = Void Function(Uint32 primitiveMode, Uint32 buffer, Pointer<Int64> indirects, Pointer<Int32> sizes, Uint32 count)
GlDrawCommandsStatesAddressNV = void Function(Pointer<Uint64> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count)
GlDrawCommandsStatesAddressNVNative = Void Function(Pointer<Uint64> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, Uint32 count)
GlDrawCommandsStatesNV = void Function(int buffer, Pointer<Int64> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count)
GlDrawCommandsStatesNVNative = Void Function(Uint32 buffer, Pointer<Int64> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, Uint32 count)
GlDrawElements = void Function(int program, int colorNumber, int index, Pointer<NativeType> name)
GlDrawElementsBaseVertex = void Function(int mode, int count, int type, Pointer<NativeType> indices, int basevertex)
GlDrawElementsBaseVertexNative = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 basevertex)
GlDrawElementsIndirect = void Function(int program, int index, Pointer<NativeType> name)
GlDrawElementsIndirectNative = Void Function(Uint32 program, Uint32 index, Pointer<NativeType> name)
GlDrawElementsInstanced = void Function(int mode, int count, int type, Pointer<NativeType> indices, int basevertex)
GlDrawElementsInstancedARB = void Function(int mode, int count, int type, Pointer<NativeType> indices, int basevertex)
GlDrawElementsInstancedARBNative = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 basevertex)
GlDrawElementsInstancedBaseInstance = void Function(int mode, int count, int type, Pointer<NativeType> indices, int instancecount, int baseinstance)
GlDrawElementsInstancedBaseInstanceNative = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 instancecount, Uint32 baseinstance)
GlDrawElementsInstancedBaseVertex = void Function(int mode, int count, int type, Pointer<NativeType> indices, int instancecount, int baseinstance)
GlDrawElementsInstancedBaseVertexBaseInstance = void Function(int mode, int count, int type, Pointer<NativeType> indices, int instancecount, int basevertex, int baseinstance)
GlDrawElementsInstancedBaseVertexBaseInstanceNative = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 instancecount, Int32 basevertex, Uint32 baseinstance)
GlDrawElementsInstancedBaseVertexNative = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 instancecount, Int32 basevertex)
GlDrawElementsInstancedEXT = void Function(int mode, int count, int type, Pointer<NativeType> indices, int basevertex)
GlDrawElementsInstancedEXTNative = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 basevertex)
GlDrawElementsInstancedNative = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 basevertex)
GlDrawElementsNative = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices)
GlDrawMeshTasksIndirectNV = void Function(int program)
GlDrawMeshTasksIndirectNVNative = Void Function(Int64 indirect)
GlDrawMeshTasksNV = void Function(int pipeline, int program)
GlDrawMeshTasksNVNative = Void Function(Uint32 pipeline, Uint32 program)
GlDrawRangeElements = void Function(int source, int type, int id, int severity, int length, Pointer<NativeType> buf)
GlDrawRangeElementsBaseVertex = void Function(int mode, int start, int end, int count, int type, Pointer<NativeType> indices, int basevertex)
GlDrawRangeElementsBaseVertexNative = Void Function(Uint32 mode, Uint32 start, Uint32 end, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 basevertex)
GlDrawRangeElementsNative = Void Function(Uint32 mode, Uint32 start, Uint32 end, Int32 count, Uint32 type, Pointer<NativeType> indices)
GlDrawTransformFeedback = void Function(int pipeline, int program)
GlDrawTransformFeedbackInstanced = void Function(int target, int index, int id)
GlDrawTransformFeedbackInstancedNative = Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
GlDrawTransformFeedbackNative = Void Function(Uint32 pipeline, Uint32 program)
GlDrawTransformFeedbackStream = void Function(int target, int index, int id)
GlDrawTransformFeedbackStreamInstanced = void Function(int bindingindex, int buffer, int offset, int stride)
GlDrawTransformFeedbackStreamInstancedNative = Void Function(Uint32 mode, Uint32 id, Uint32 stream, Int32 instancecount)
GlDrawTransformFeedbackStreamNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlDrawVkImageNV = void Function(int vkImage, int sampler, double x0, double y0, double x1, double y1, double z, double s0, double t0, double s1, double t1)
GlDrawVkImageNVNative = Void Function(Uint64 vkImage, Uint32 sampler, Float x0, Float y0, Float x1, Float y1, Float z, Float s0, Float t0, Float s1, Float t1)
GlEdgeFlagFormatNV = void Function(int program)
GlEdgeFlagFormatNVNative = Void Function(Int32 s)
GlEGLImageTargetTexStorageEXT = void Function(int target, Pointer<NativeType> image, Pointer<Int32> attrib_list)
GlEGLImageTargetTexStorageEXTNative = Void Function(Uint32 target, Pointer<NativeType> image, Pointer<Int32> attrib_list)
GlEGLImageTargetTextureStorageEXT = void Function(int target, Pointer<NativeType> image, Pointer<Int32> attrib_list)
GlEGLImageTargetTextureStorageEXTNative = Void Function(Uint32 target, Pointer<NativeType> image, Pointer<Int32> attrib_list)
GlEnable = void Function(int program)
GlEnableClientStateiEXT = void Function(int pipeline, int program)
GlEnableClientStateiEXTNative = Void Function(Uint32 pipeline, Uint32 program)
GlEnableClientStateIndexedEXT = void Function(int pipeline, int program)
GlEnableClientStateIndexedEXTNative = Void Function(Uint32 pipeline, Uint32 program)
GlEnablei = void Function(int pipeline, int program)
GlEnableiNative = Void Function(Uint32 pipeline, Uint32 program)
GlEnableIndexedEXT = void Function(int pipeline, int program)
GlEnableIndexedEXTNative = Void Function(Uint32 pipeline, Uint32 program)
GlEnableNative = Void Function(Uint32 program)
GlEnableVertexArrayAttrib = void Function(int pipeline, int program)
GlEnableVertexArrayAttribEXT = void Function(int pipeline, int program)
GlEnableVertexArrayAttribEXTNative = Void Function(Uint32 pipeline, Uint32 program)
GlEnableVertexArrayAttribNative = Void Function(Uint32 pipeline, Uint32 program)
GlEnableVertexArrayEXT = void Function(int pipeline, int program)
GlEnableVertexArrayEXTNative = Void Function(Uint32 pipeline, Uint32 program)
GlEnableVertexAttribArray = void Function(int program)
GlEnableVertexAttribArrayNative = Void Function(Uint32 program)
GlEndConditionalRender = void Function()
GlEndConditionalRenderNative = Void Function()
GlEndConditionalRenderNV = void Function()
GlEndConditionalRenderNVNative = Void Function()
GlEndPerfMonitorAMD = void Function(int program)
GlEndPerfMonitorAMDNative = Void Function(Uint32 program)
GlEndPerfQueryINTEL = void Function(int program)
GlEndPerfQueryINTELNative = Void Function(Uint32 program)
GlEndQuery = void Function(int program)
GlEndQueryIndexed = void Function(int pipeline, int program)
GlEndQueryIndexedNative = Void Function(Uint32 pipeline, Uint32 program)
GlEndQueryNative = Void Function(Uint32 program)
GlEndTransformFeedback = void Function()
GlEndTransformFeedbackNative = Void Function()
GlEvaluateDepthValuesARB = void Function()
GlEvaluateDepthValuesARBNative = Void Function()
GlFenceSync = Pointer<NativeType> Function(int condition, int flags)
GlFenceSyncNative = Pointer<NativeType> Function(Uint32 condition, Uint32 flags)
GlFinish = void Function()
GlFinishNative = Void Function()
GlFlush = void Function()
GlFlushMappedBufferRange = void Function(int target, int index, int id)
GlFlushMappedBufferRangeNative = Void Function(Uint32 target, Int64 offset, Int64 length)
GlFlushMappedNamedBufferRange = void Function(int target, int index, int id)
GlFlushMappedNamedBufferRangeEXT = void Function(int target, int index, int id)
GlFlushMappedNamedBufferRangeEXTNative = Void Function(Uint32 target, Int64 offset, Int64 length)
GlFlushMappedNamedBufferRangeNative = Void Function(Uint32 target, Int64 offset, Int64 length)
GlFlushNative = Void Function()
GlFogCoordFormatNV = void Function(int pipeline, int program)
GlFogCoordFormatNVNative = Void Function(Uint32 pname, Int32 value)
GlFragmentCoverageColorNV = void Function(int program)
GlFragmentCoverageColorNVNative = Void Function(Uint32 program)
GlFramebufferDrawBufferEXT = void Function(int pipeline, int program)
GlFramebufferDrawBufferEXTNative = Void Function(Uint32 pipeline, Uint32 program)
GlFramebufferDrawBuffersEXT = void Function(int first, int count, Pointer<Uint32> textures)
GlFramebufferDrawBuffersEXTNative = Void Function(Uint32 first, Int32 count, Pointer<Uint32> textures)
GlFramebufferFetchBarrierEXT = void Function()
GlFramebufferFetchBarrierEXTNative = Void Function()
GlFramebufferParameteri = void Function(int target, int index, int id)
GlFramebufferParameteriMESA = void Function(int target, int index, int id)
GlFramebufferParameteriMESANative = Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
GlFramebufferParameteriNative = Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
GlFramebufferReadBufferEXT = void Function(int pipeline, int program)
GlFramebufferReadBufferEXTNative = Void Function(Uint32 pipeline, Uint32 program)
GlFramebufferRenderbuffer = void Function(int bindingindex, int buffer, int offset, int stride)
GlFramebufferRenderbufferNative = Void Function(Uint32 sfactorRGB, Uint32 dfactorRGB, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
GlFramebufferSampleLocationsfvARB = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlFramebufferSampleLocationsfvARBNative = Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<Float> value)
GlFramebufferSampleLocationsfvNV = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlFramebufferSampleLocationsfvNVNative = Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<Float> value)
GlFramebufferTexture = void Function(int bindingindex, int buffer, int offset, int stride)
GlFramebufferTexture1D = void Function(int target, int index, int buffer, int offset, int size)
GlFramebufferTexture1DNative = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
GlFramebufferTexture2D = void Function(int target, int index, int buffer, int offset, int size)
GlFramebufferTexture2DNative = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
GlFramebufferTexture3D = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlFramebufferTexture3DNative = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level, Int32 zoffset)
GlFramebufferTextureARB = void Function(int bindingindex, int buffer, int offset, int stride)
GlFramebufferTextureARBNative = Void Function(Uint32 mode, Uint32 id, Uint32 stream, Int32 instancecount)
GlFramebufferTextureFaceARB = void Function(int target, int index, int buffer, int offset, int size)
GlFramebufferTextureFaceARBNative = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Uint32 face)
GlFramebufferTextureLayer = void Function(int target, int index, int buffer, int offset, int size)
GlFramebufferTextureLayerARB = void Function(int target, int index, int buffer, int offset, int size)
GlFramebufferTextureLayerARBNative = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
GlFramebufferTextureLayerNative = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
GlFramebufferTextureMultiviewOVR = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlFramebufferTextureMultiviewOVRNative = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Int32 baseViewIndex, Int32 numViews)
GlFramebufferTextureNative = Void Function(Uint32 mode, Uint32 id, Uint32 stream, Int32 instancecount)
GlFrontFace = void Function(int program)
GlFrontFaceNative = Void Function(Uint32 program)
GlGenBuffers = void Function(int n, Pointer<Uint32> buffers)
GlGenBuffersNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlGenerateMipmap = void Function(int program)
GlGenerateMipmapNative = Void Function(Uint32 program)
GlGenerateMultiTexMipmapEXT = void Function(int pipeline, int program)
GlGenerateMultiTexMipmapEXTNative = Void Function(Uint32 pipeline, Uint32 program)
GlGenerateTextureMipmap = void Function(int program)
GlGenerateTextureMipmapEXT = void Function(int pipeline, int program)
GlGenerateTextureMipmapEXTNative = Void Function(Uint32 pipeline, Uint32 program)
GlGenerateTextureMipmapNative = Void Function(Uint32 program)
GlGenFramebuffers = void Function(int n, Pointer<Uint32> buffers)
GlGenFramebuffersNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlGenPathsNV = int Function(int target)
GlGenPathsNVNative = Uint32 Function(Int32 range)
GlGenPerfMonitorsAMD = void Function(int n, Pointer<Uint32> buffers)
GlGenPerfMonitorsAMDNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlGenProgramPipelines = void Function(int n, Pointer<Uint32> buffers)
GlGenProgramPipelinesNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlGenQueries = void Function(int n, Pointer<Uint32> buffers)
GlGenQueriesNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlGenRenderbuffers = void Function(int n, Pointer<Uint32> buffers)
GlGenRenderbuffersNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlGenSamplers = void Function(int n, Pointer<Uint32> buffers)
GlGenSamplersNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlGenTextures = void Function(int n, Pointer<Uint32> buffers)
GlGenTexturesNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlGenTransformFeedbacks = void Function(int n, Pointer<Uint32> buffers)
GlGenTransformFeedbacksNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlGenVertexArrays = void Function(int n, Pointer<Uint32> buffers)
GlGenVertexArraysNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlGetActiveAtomicCounterBufferiv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlGetActiveAtomicCounterBufferivNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlGetActiveAttrib = void Function(int program, int index, int bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name)
GlGetActiveAttribNative = Void Function(Uint32 program, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name)
GlGetActiveSubroutineName = void Function(int program, int shadertype, int index, int bufSize, Pointer<Int32> length, Pointer<NativeType> name)
GlGetActiveSubroutineNameNative = Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> name)
GlGetActiveSubroutineUniformiv = void Function(int program, int shadertype, int index, int pname, Pointer<Int32> values)
GlGetActiveSubroutineUniformivNative = Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Uint32 pname, Pointer<Int32> values)
GlGetActiveSubroutineUniformName = void Function(int program, int shadertype, int index, int bufSize, Pointer<Int32> length, Pointer<NativeType> name)
GlGetActiveSubroutineUniformNameNative = Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> name)
GlGetActiveUniform = void Function(int program, int index, int bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name)
GlGetActiveUniformBlockiv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlGetActiveUniformBlockivNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlGetActiveUniformBlockName = void Function(int program, int uniformBlockIndex, int bufSize, Pointer<Int32> length, Pointer<NativeType> uniformBlockName)
GlGetActiveUniformBlockNameNative = Void Function(Uint32 program, Uint32 uniformBlockIndex, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> uniformBlockName)
GlGetActiveUniformName = void Function(int program, int uniformBlockIndex, int bufSize, Pointer<Int32> length, Pointer<NativeType> uniformBlockName)
GlGetActiveUniformNameNative = Void Function(Uint32 program, Uint32 uniformBlockIndex, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> uniformBlockName)
GlGetActiveUniformNative = Void Function(Uint32 program, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name)
GlGetActiveUniformsiv = void Function(int program, int uniformCount, Pointer<Uint32> uniformIndices, int pname, Pointer<Int32> params)
GlGetActiveUniformsivNative = Void Function(Uint32 program, Int32 uniformCount, Pointer<Uint32> uniformIndices, Uint32 pname, Pointer<Int32> params)
GlGetAttachedShaders = void Function(int program, int maxCount, Pointer<Int32> count, Pointer<Uint32> shaders)
GlGetAttachedShadersNative = Void Function(Uint32 program, Int32 maxCount, Pointer<Int32> count, Pointer<Uint32> shaders)
GlGetAttribLocation = int Function(int type, Pointer<NativeType> string)
GlGetAttribLocationNative = Int32 Function(Uint32 program, Pointer<NativeType> name)
GlGetBooleani_v = void Function(int program, int index, Pointer<NativeType> name)
GlGetBooleani_vNative = Void Function(Uint32 program, Uint32 index, Pointer<NativeType> name)
GlGetBooleanIndexedvEXT = void Function(int program, int index, Pointer<NativeType> name)
GlGetBooleanIndexedvEXTNative = Void Function(Uint32 program, Uint32 index, Pointer<NativeType> name)
GlGetBooleanv = void Function(int namelen, Pointer<NativeType> name)
GlGetBooleanvNative = Void Function(Uint32 mode, Pointer<NativeType> indirect)
GlGetBufferParameteri64v = void Function(int target, int pname, Pointer<Int64> params)
GlGetBufferParameteri64vNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int64> params)
GlGetBufferParameteriv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetBufferParameterivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetBufferParameterui64vNV = void Function(int target, int pname, Pointer<Uint64> params)
GlGetBufferParameterui64vNVNative = Void Function(Uint32 target, Uint32 pname, Pointer<Uint64> params)
GlGetBufferPointerv = void Function(int program, int index, Pointer<NativeType> name)
GlGetBufferPointervNative = Void Function(Uint32 program, Uint32 index, Pointer<NativeType> name)
GlGetBufferSubData = void Function(int program, int colorNumber, int index, Pointer<NativeType> name)
GlGetBufferSubDataNative = Void Function(Uint32 target, Int64 offset, Int64 size, Pointer<NativeType> data)
GlGetCommandHeaderNV = int Function(int framebuffer, int target)
GlGetCommandHeaderNVNative = Uint32 Function(Uint32 framebuffer, Uint32 target)
GlGetCompressedMultiTexImageEXT = void Function(int program, int colorNumber, int index, Pointer<NativeType> name)
GlGetCompressedMultiTexImageEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 lod, Pointer<NativeType> img)
GlGetCompressedTexImage = void Function(int program, int index, Pointer<NativeType> name)
GlGetCompressedTexImageNative = Void Function(Uint32 target, Int32 level, Pointer<NativeType> img)
GlGetCompressedTextureImage = void Function(int program, int colorNumber, int index, Pointer<NativeType> name)
GlGetCompressedTextureImageEXT = void Function(int program, int colorNumber, int index, Pointer<NativeType> name)
GlGetCompressedTextureImageEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 lod, Pointer<NativeType> img)
GlGetCompressedTextureImageNative = Void Function(Uint32 texture, Int32 level, Int32 bufSize, Pointer<NativeType> pixels)
GlGetCompressedTextureSubImage = void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> bits)
GlGetCompressedTextureSubImageNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Int32 bufSize, Pointer<NativeType> pixels)
GlGetCoverageModulationTableNV = void Function(int n, Pointer<Float> v)
GlGetCoverageModulationTableNVNative = Void Function(Int32 n, Pointer<Float> v)
GlGetDebugMessageLog = int Function(int count, int bufSize, Pointer<Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Int32> lengths, Pointer<NativeType> messageLog)
GlGetDebugMessageLogARB = int Function(int count, int bufSize, Pointer<Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Int32> lengths, Pointer<NativeType> messageLog)
GlGetDebugMessageLogARBNative = Uint32 Function(Uint32 count, Int32 bufSize, Pointer<Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Int32> lengths, Pointer<NativeType> messageLog)
GlGetDebugMessageLogNative = Uint32 Function(Uint32 count, Int32 bufSize, Pointer<Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Int32> lengths, Pointer<NativeType> messageLog)
GlGetDoublei_v = void Function(int first, int count, Pointer<Double> v)
GlGetDoublei_vEXT = void Function(int first, int count, Pointer<Double> v)
GlGetDoublei_vEXTNative = Void Function(Uint32 pname, Uint32 index, Pointer<Double> params)
GlGetDoublei_vNative = Void Function(Uint32 pname, Uint32 index, Pointer<Double> params)
GlGetDoubleIndexedvEXT = void Function(int first, int count, Pointer<Double> v)
GlGetDoubleIndexedvEXTNative = Void Function(Uint32 pname, Uint32 index, Pointer<Double> params)
GlGetDoublev = void Function(int pname, Pointer<Double> data)
GlGetDoublevNative = Void Function(Uint32 pname, Pointer<Double> data)
GlGetError = int Function()
GlGetErrorNative = Uint32 Function()
GlGetFirstPerfQueryIdINTEL = void Function(Pointer<Uint32> queryId)
GlGetFirstPerfQueryIdINTELNative = Void Function(Pointer<Uint32> queryId)
GlGetFloati_v = void Function(int buffer, int drawbuffer, Pointer<Float> value)
GlGetFloati_vEXT = void Function(int buffer, int drawbuffer, Pointer<Float> value)
GlGetFloati_vEXTNative = Void Function(Uint32 pname, Uint32 index, Pointer<Float> params)
GlGetFloati_vNative = Void Function(Uint32 pname, Uint32 index, Pointer<Float> params)
GlGetFloatIndexedvEXT = void Function(int buffer, int drawbuffer, Pointer<Float> value)
GlGetFloatIndexedvEXTNative = Void Function(Uint32 pname, Uint32 index, Pointer<Float> params)
GlGetFloatv = void Function(int n, Pointer<Float> v)
GlGetFloatvNative = Void Function(Uint32 pname, Pointer<Float> data)
GlGetFragDataIndex = int Function(int type, Pointer<NativeType> string)
GlGetFragDataIndexNative = Int32 Function(Uint32 program, Pointer<NativeType> name)
GlGetFragDataLocation = int Function(int type, Pointer<NativeType> string)
GlGetFragDataLocationNative = Int32 Function(Uint32 program, Pointer<NativeType> name)
GlGetFramebufferAttachmentParameteriv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlGetFramebufferAttachmentParameterivNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlGetFramebufferParameteriv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetFramebufferParameterivEXT = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetFramebufferParameterivEXTNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetFramebufferParameterivMESA = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetFramebufferParameterivMESANative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetFramebufferParameterivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetGraphicsResetStatus = int Function()
GlGetGraphicsResetStatusARB = int Function()
GlGetGraphicsResetStatusARBNative = Uint32 Function()
GlGetGraphicsResetStatusNative = Uint32 Function()
GlGetImageHandleARB = int Function(int texture, int level, int layered, int layer, int format)
GlGetImageHandleARBNative = Uint64 Function(Uint32 texture, Int32 level, Uint8 layered, Int32 layer, Uint32 format)
GlGetImageHandleNV = int Function(int texture, int level, int layered, int layer, int format)
GlGetImageHandleNVNative = Uint64 Function(Uint32 texture, Int32 level, Uint8 layered, Int32 layer, Uint32 format)
GlGetInteger64i_v = void Function(int target, int pname, Pointer<Int64> params)
GlGetInteger64i_vNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int64> params)
GlGetInteger64v = void Function(int pname, Pointer<Int64> data)
GlGetInteger64vNative = Void Function(Uint32 pname, Pointer<Int64> data)
GlGetIntegeri_v = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetIntegeri_vNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetIntegerIndexedvEXT = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetIntegerIndexedvEXTNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetIntegerui64i_vNV = void Function(int target, int pname, Pointer<Uint64> params)
GlGetIntegerui64i_vNVNative = Void Function(Uint32 target, Uint32 pname, Pointer<Uint64> params)
GlGetIntegerui64vNV = void Function(int value, Pointer<Uint64> result)
GlGetIntegerui64vNVNative = Void Function(Uint32 value, Pointer<Uint64> result)
GlGetIntegerv = void Function(int pname, Pointer<Int32> data)
GlGetIntegervNative = Void Function(Uint32 pname, Pointer<Int32> data)
GlGetInternalformati64v = void Function(int target, int internalformat, int pname, int count, Pointer<Int64> params)
GlGetInternalformati64vNative = Void Function(Uint32 target, Uint32 internalformat, Uint32 pname, Int32 count, Pointer<Int64> params)
GlGetInternalformativ = void Function(int program, int shadertype, int index, int pname, Pointer<Int32> values)
GlGetInternalformativNative = Void Function(Uint32 target, Uint32 internalformat, Uint32 pname, Int32 count, Pointer<Int32> params)
GlGetInternalformatSampleivNV = void Function(int target, int internalformat, int samples, int pname, int count, Pointer<Int32> params)
GlGetInternalformatSampleivNVNative = Void Function(Uint32 target, Uint32 internalformat, Int32 samples, Uint32 pname, Int32 count, Pointer<Int32> params)
GlGetMemoryObjectDetachedResourcesuivNV = void Function(int memory, int pname, int first, int count, Pointer<Uint32> params)
GlGetMemoryObjectDetachedResourcesuivNVNative = Void Function(Uint32 memory, Uint32 pname, Int32 first, Int32 count, Pointer<Uint32> params)
GlGetMultisamplefv = void Function(int buffer, int drawbuffer, Pointer<Float> value)
GlGetMultisamplefvNative = Void Function(Uint32 pname, Uint32 index, Pointer<Float> params)
GlGetMultiTexEnvfvEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlGetMultiTexEnvfvEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
GlGetMultiTexEnvivEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlGetMultiTexEnvivEXTNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlGetMultiTexGendvEXT = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlGetMultiTexGendvEXTNative = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Double> params)
GlGetMultiTexGenfvEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlGetMultiTexGenfvEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
GlGetMultiTexGenivEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlGetMultiTexGenivEXTNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlGetMultiTexImageEXT = void Function(int source, int type, int id, int severity, int length, Pointer<NativeType> buf)
GlGetMultiTexImageEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlGetMultiTexLevelParameterfvEXT = void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
GlGetMultiTexLevelParameterfvEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 pname, Pointer<Float> params)
GlGetMultiTexLevelParameterivEXT = void Function(int program, int shadertype, int index, int pname, Pointer<Int32> values)
GlGetMultiTexLevelParameterivEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 pname, Pointer<Int32> params)
GlGetMultiTexParameterfvEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlGetMultiTexParameterfvEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
GlGetMultiTexParameterIivEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlGetMultiTexParameterIivEXTNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlGetMultiTexParameterIuivEXT = void Function(int target, int first, int count, Pointer<Uint32> buffers)
GlGetMultiTexParameterIuivEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Uint32> params)
GlGetMultiTexParameterivEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlGetMultiTexParameterivEXTNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlGetNamedBufferParameteri64v = void Function(int target, int pname, Pointer<Int64> params)
GlGetNamedBufferParameteri64vNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int64> params)
GlGetNamedBufferParameteriv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetNamedBufferParameterivEXT = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetNamedBufferParameterivEXTNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetNamedBufferParameterivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetNamedBufferParameterui64vNV = void Function(int target, int pname, Pointer<Uint64> params)
GlGetNamedBufferParameterui64vNVNative = Void Function(Uint32 target, Uint32 pname, Pointer<Uint64> params)
GlGetNamedBufferPointerv = void Function(int program, int index, Pointer<NativeType> name)
GlGetNamedBufferPointervEXT = void Function(int program, int index, Pointer<NativeType> name)
GlGetNamedBufferPointervEXTNative = Void Function(Uint32 program, Uint32 index, Pointer<NativeType> name)
GlGetNamedBufferPointervNative = Void Function(Uint32 program, Uint32 index, Pointer<NativeType> name)
GlGetNamedBufferSubData = void Function(int program, int colorNumber, int index, Pointer<NativeType> name)
GlGetNamedBufferSubDataEXT = void Function(int program, int colorNumber, int index, Pointer<NativeType> name)
GlGetNamedBufferSubDataEXTNative = Void Function(Uint32 target, Int64 offset, Int64 size, Pointer<NativeType> data)
GlGetNamedBufferSubDataNative = Void Function(Uint32 target, Int64 offset, Int64 size, Pointer<NativeType> data)
GlGetNamedFramebufferAttachmentParameteriv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlGetNamedFramebufferAttachmentParameterivEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlGetNamedFramebufferAttachmentParameterivEXTNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlGetNamedFramebufferAttachmentParameterivNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlGetNamedFramebufferParameteriv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetNamedFramebufferParameterivEXT = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetNamedFramebufferParameterivEXTNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetNamedFramebufferParameterivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetNamedProgramivEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlGetNamedProgramivEXTNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlGetNamedProgramLocalParameterdvEXT = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlGetNamedProgramLocalParameterdvEXTNative = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Double> params)
GlGetNamedProgramLocalParameterfvEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlGetNamedProgramLocalParameterfvEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
GlGetNamedProgramLocalParameterIivEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlGetNamedProgramLocalParameterIivEXTNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlGetNamedProgramLocalParameterIuivEXT = void Function(int target, int first, int count, Pointer<Uint32> buffers)
GlGetNamedProgramLocalParameterIuivEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Uint32> params)
GlGetNamedProgramStringEXT = void Function(int program, int colorNumber, int index, Pointer<NativeType> name)
GlGetNamedProgramStringEXTNative = Void Function(Uint32 program, Uint32 colorNumber, Uint32 index, Pointer<NativeType> name)
GlGetNamedRenderbufferParameteriv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetNamedRenderbufferParameterivEXT = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetNamedRenderbufferParameterivEXTNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetNamedRenderbufferParameterivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetNamedStringARB = void Function(int namelen, Pointer<NativeType> name, int bufSize, Pointer<Int32> stringlen, Pointer<NativeType> string)
GlGetNamedStringARBNative = Void Function(Int32 namelen, Pointer<NativeType> name, Int32 bufSize, Pointer<Int32> stringlen, Pointer<NativeType> string)
GlGetNamedStringivARB = void Function(int namelen, Pointer<NativeType> name, int pname, Pointer<Int32> params)
GlGetNamedStringivARBNative = Void Function(Int32 namelen, Pointer<NativeType> name, Uint32 pname, Pointer<Int32> params)
GlGetnCompressedTexImage = void Function(int program, int colorNumber, int index, Pointer<NativeType> name)
GlGetnCompressedTexImageARB = void Function(int program, int colorNumber, int index, Pointer<NativeType> name)
GlGetnCompressedTexImageARBNative = Void Function(Uint32 texture, Int32 level, Int32 bufSize, Pointer<NativeType> pixels)
GlGetnCompressedTexImageNative = Void Function(Uint32 texture, Int32 level, Int32 bufSize, Pointer<NativeType> pixels)
GlGetNextPerfQueryIdINTEL = void Function(int n, Pointer<Uint32> buffers)
GlGetNextPerfQueryIdINTELNative = Void Function(Uint32 queryId, Pointer<Uint32> queryHandle)
GlGetnTexImage = void Function(int source, int type, int id, int severity, int length, Pointer<NativeType> buf)
GlGetnTexImageARB = void Function(int source, int type, int id, int severity, int length, Pointer<NativeType> buf)
GlGetnTexImageARBNative = Void Function(Uint32 target, Int32 level, Uint32 format, Uint32 type, Int32 bufSize, Pointer<NativeType> img)
GlGetnTexImageNative = Void Function(Uint32 target, Int32 level, Uint32 format, Uint32 type, Int32 bufSize, Pointer<NativeType> img)
GlGetnUniformdv = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlGetnUniformdvARB = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlGetnUniformdvARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Double> params)
GlGetnUniformdvNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Double> params)
GlGetnUniformfv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlGetnUniformfvARB = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlGetnUniformfvARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Float> params)
GlGetnUniformfvNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Float> params)
GlGetnUniformi64vARB = void Function(int program, int location, int bufSize, Pointer<Int64> params)
GlGetnUniformi64vARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int64> params)
GlGetnUniformiv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlGetnUniformivARB = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlGetnUniformivARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int32> params)
GlGetnUniformivNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int32> params)
GlGetnUniformui64vARB = void Function(int program, int location, int bufSize, Pointer<Uint64> params)
GlGetnUniformui64vARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint64> params)
GlGetnUniformuiv = void Function(int target, int first, int count, Pointer<Uint32> buffers)
GlGetnUniformuivARB = void Function(int target, int first, int count, Pointer<Uint32> buffers)
GlGetnUniformuivARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint32> params)
GlGetnUniformuivNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint32> params)
GlGetObjectLabel = void Function(int program, int uniformBlockIndex, int bufSize, Pointer<Int32> length, Pointer<NativeType> uniformBlockName)
GlGetObjectLabelEXT = void Function(int program, int uniformBlockIndex, int bufSize, Pointer<Int32> length, Pointer<NativeType> uniformBlockName)
GlGetObjectLabelEXTNative = Void Function(Uint32 program, Uint32 uniformBlockIndex, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> uniformBlockName)
GlGetObjectLabelNative = Void Function(Uint32 program, Uint32 uniformBlockIndex, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> uniformBlockName)
GlGetObjectPtrLabel = void Function(Pointer<NativeType> ptr, int bufSize, Pointer<Int32> length, Pointer<NativeType> label)
GlGetObjectPtrLabelNative = Void Function(Pointer<NativeType> ptr, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> label)
GlGetPathCommandsNV = void Function(int path, Pointer<Uint8> commands)
GlGetPathCommandsNVNative = Void Function(Uint32 path, Pointer<Uint8> commands)
GlGetPathCoordsNV = void Function(int n, Pointer<Float> v)
GlGetPathCoordsNVNative = Void Function(Uint32 pname, Pointer<Float> data)
GlGetPathDashArrayNV = void Function(int n, Pointer<Float> v)
GlGetPathDashArrayNVNative = Void Function(Uint32 pname, Pointer<Float> data)
GlGetPathLengthNV = double Function(int path, int startSegment, int numSegments)
GlGetPathLengthNVNative = Float Function(Uint32 path, Int32 startSegment, Int32 numSegments)
GlGetPathMetricRangeNV = void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
GlGetPathMetricRangeNVNative = Void Function(Uint32 metricQueryMask, Uint32 firstPathName, Int32 numPaths, Int32 stride, Pointer<Float> metrics)
GlGetPathMetricsNV = void Function(int metricQueryMask, int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int stride, Pointer<Float> metrics)
GlGetPathMetricsNVNative = Void Function(Uint32 metricQueryMask, Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Int32 stride, Pointer<Float> metrics)
GlGetPathParameterfvNV = void Function(int buffer, int drawbuffer, Pointer<Float> value)
GlGetPathParameterfvNVNative = Void Function(Uint32 pname, Uint32 index, Pointer<Float> params)
GlGetPathParameterivNV = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetPathParameterivNVNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetPathSpacingNV = void Function(int pathListMode, int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, double advanceScale, double kerningScale, int transformType, Pointer<Float> returnedSpacing)
GlGetPathSpacingNVNative = Void Function(Uint32 pathListMode, Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Float advanceScale, Float kerningScale, Uint32 transformType, Pointer<Float> returnedSpacing)
GlGetPerfCounterInfoINTEL = void Function(int queryId, int counterId, int counterNameLength, Pointer<NativeType> counterName, int counterDescLength, Pointer<NativeType> counterDesc, Pointer<Uint32> counterOffset, Pointer<Uint32> counterDataSize, Pointer<Uint32> counterTypeEnum, Pointer<Uint32> counterDataTypeEnum, Pointer<Uint64> rawCounterMaxValue)
GlGetPerfCounterInfoINTELNative = Void Function(Uint32 queryId, Uint32 counterId, Uint32 counterNameLength, Pointer<NativeType> counterName, Uint32 counterDescLength, Pointer<NativeType> counterDesc, Pointer<Uint32> counterOffset, Pointer<Uint32> counterDataSize, Pointer<Uint32> counterTypeEnum, Pointer<Uint32> counterDataTypeEnum, Pointer<Uint64> rawCounterMaxValue)
GlGetPerfMonitorCounterDataAMD = void Function(int monitor, int pname, int dataSize, Pointer<Uint32> data, Pointer<Int32> bytesWritten)
GlGetPerfMonitorCounterDataAMDNative = Void Function(Uint32 monitor, Uint32 pname, Int32 dataSize, Pointer<Uint32> data, Pointer<Int32> bytesWritten)
GlGetPerfMonitorCounterInfoAMD = void Function(int program, int colorNumber, int index, Pointer<NativeType> name)
GlGetPerfMonitorCounterInfoAMDNative = Void Function(Uint32 program, Uint32 colorNumber, Uint32 index, Pointer<NativeType> name)
GlGetPerfMonitorCountersAMD = void Function(int group, Pointer<Int32> numCounters, Pointer<Int32> maxActiveCounters, int counterSize, Pointer<Uint32> counters)
GlGetPerfMonitorCountersAMDNative = Void Function(Uint32 group, Pointer<Int32> numCounters, Pointer<Int32> maxActiveCounters, Int32 counterSize, Pointer<Uint32> counters)
GlGetPerfMonitorCounterStringAMD = void Function(int program, int uniformBlockIndex, int bufSize, Pointer<Int32> length, Pointer<NativeType> uniformBlockName)
GlGetPerfMonitorCounterStringAMDNative = Void Function(Uint32 program, Uint32 uniformBlockIndex, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> uniformBlockName)
GlGetPerfMonitorGroupsAMD = void Function(Pointer<Int32> numGroups, int groupsSize, Pointer<Uint32> groups)
GlGetPerfMonitorGroupsAMDNative = Void Function(Pointer<Int32> numGroups, Int32 groupsSize, Pointer<Uint32> groups)
GlGetPerfMonitorGroupStringAMD = void Function(int group, int bufSize, Pointer<Int32> length, Pointer<NativeType> groupString)
GlGetPerfMonitorGroupStringAMDNative = Void Function(Uint32 group, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> groupString)
GlGetPerfQueryDataINTEL = void Function(int queryHandle, int flags, int dataSize, Pointer<NativeType> data, Pointer<Uint32> bytesWritten)
GlGetPerfQueryDataINTELNative = Void Function(Uint32 queryHandle, Uint32 flags, Int32 dataSize, Pointer<NativeType> data, Pointer<Uint32> bytesWritten)
GlGetPerfQueryIdByNameINTEL = void Function(Pointer<NativeType> queryName, Pointer<Uint32> queryId)
GlGetPerfQueryIdByNameINTELNative = Void Function(Pointer<NativeType> queryName, Pointer<Uint32> queryId)
GlGetPerfQueryInfoINTEL = void Function(int queryId, int queryNameLength, Pointer<NativeType> queryName, Pointer<Uint32> dataSize, Pointer<Uint32> noCounters, Pointer<Uint32> noInstances, Pointer<Uint32> capsMask)
GlGetPerfQueryInfoINTELNative = Void Function(Uint32 queryId, Uint32 queryNameLength, Pointer<NativeType> queryName, Pointer<Uint32> dataSize, Pointer<Uint32> noCounters, Pointer<Uint32> noInstances, Pointer<Uint32> capsMask)
GlGetPointeri_vEXT = void Function(int program, int index, Pointer<NativeType> name)
GlGetPointeri_vEXTNative = Void Function(Uint32 program, Uint32 index, Pointer<NativeType> name)
GlGetPointerIndexedvEXT = void Function(int program, int index, Pointer<NativeType> name)
GlGetPointerIndexedvEXTNative = Void Function(Uint32 program, Uint32 index, Pointer<NativeType> name)
GlGetPointerv = void Function(int namelen, Pointer<NativeType> name)
GlGetPointervNative = Void Function(Uint32 mode, Pointer<NativeType> indirect)
GlGetProgramBinary = void Function(int program, int bufSize, Pointer<Int32> length, Pointer<Uint32> binaryFormat, Pointer<NativeType> binary)
GlGetProgramBinaryNative = Void Function(Uint32 program, Int32 bufSize, Pointer<Int32> length, Pointer<Uint32> binaryFormat, Pointer<NativeType> binary)
GlGetProgramInfoLog = void Function(int group, int bufSize, Pointer<Int32> length, Pointer<NativeType> groupString)
GlGetProgramInfoLogNative = Void Function(Uint32 group, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> groupString)
GlGetProgramInterfaceiv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlGetProgramInterfaceivNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlGetProgramiv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetProgramivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetProgramPipelineInfoLog = void Function(int group, int bufSize, Pointer<Int32> length, Pointer<NativeType> groupString)
GlGetProgramPipelineInfoLogNative = Void Function(Uint32 group, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> groupString)
GlGetProgramPipelineiv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetProgramPipelineivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetProgramResourcefvNV = void Function(int program, int programInterface, int index, int propCount, Pointer<Uint32> props, int count, Pointer<Int32> length, Pointer<Float> params)
GlGetProgramResourcefvNVNative = Void Function(Uint32 program, Uint32 programInterface, Uint32 index, Int32 propCount, Pointer<Uint32> props, Int32 count, Pointer<Int32> length, Pointer<Float> params)
GlGetProgramResourceIndex = int Function(int type, int count, Pointer<NativeType> strings)
GlGetProgramResourceIndexNative = Uint32 Function(Uint32 program, Uint32 programInterface, Pointer<NativeType> name)
GlGetProgramResourceiv = void Function(int program, int programInterface, int index, int propCount, Pointer<Uint32> props, int count, Pointer<Int32> length, Pointer<Int32> params)
GlGetProgramResourceivNative = Void Function(Uint32 program, Uint32 programInterface, Uint32 index, Int32 propCount, Pointer<Uint32> props, Int32 count, Pointer<Int32> length, Pointer<Int32> params)
GlGetProgramResourceLocation = int Function(int type, int count, Pointer<NativeType> strings)
GlGetProgramResourceLocationIndex = int Function(int type, int count, Pointer<NativeType> strings)
GlGetProgramResourceLocationIndexNative = Int32 Function(Uint32 program, Uint32 programInterface, Pointer<NativeType> name)
GlGetProgramResourceLocationNative = Int32 Function(Uint32 program, Uint32 programInterface, Pointer<NativeType> name)
GlGetProgramResourceName = void Function(int program, int shadertype, int index, int bufSize, Pointer<Int32> length, Pointer<NativeType> name)
GlGetProgramResourceNameNative = Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> name)
GlGetProgramStageiv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlGetProgramStageivNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlGetQueryBufferObjecti64v = void Function(int bindingindex, int buffer, int offset, int stride)
GlGetQueryBufferObjecti64vNative = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
GlGetQueryBufferObjectiv = void Function(int bindingindex, int buffer, int offset, int stride)
GlGetQueryBufferObjectivNative = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
GlGetQueryBufferObjectui64v = void Function(int bindingindex, int buffer, int offset, int stride)
GlGetQueryBufferObjectui64vNative = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
GlGetQueryBufferObjectuiv = void Function(int bindingindex, int buffer, int offset, int stride)
GlGetQueryBufferObjectuivNative = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
GlGetQueryIndexediv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlGetQueryIndexedivNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlGetQueryiv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetQueryivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetQueryObjecti64v = void Function(int target, int pname, Pointer<Int64> params)
GlGetQueryObjecti64vNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int64> params)
GlGetQueryObjectiv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetQueryObjectivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetQueryObjectui64v = void Function(int target, int pname, Pointer<Uint64> params)
GlGetQueryObjectui64vNative = Void Function(Uint32 target, Uint32 pname, Pointer<Uint64> params)
GlGetQueryObjectuiv = void Function(int first, int count, Pointer<Uint32> textures)
GlGetQueryObjectuivNative = Void Function(Uint32 id, Uint32 pname, Pointer<Uint32> params)
GlGetRenderbufferParameteriv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetRenderbufferParameterivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetSamplerParameterfv = void Function(int buffer, int drawbuffer, Pointer<Float> value)
GlGetSamplerParameterfvNative = Void Function(Uint32 pname, Uint32 index, Pointer<Float> params)
GlGetSamplerParameterIiv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetSamplerParameterIivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetSamplerParameterIuiv = void Function(int first, int count, Pointer<Uint32> textures)
GlGetSamplerParameterIuivNative = Void Function(Uint32 id, Uint32 pname, Pointer<Uint32> params)
GlGetSamplerParameteriv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetSamplerParameterivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetShaderInfoLog = void Function(int group, int bufSize, Pointer<Int32> length, Pointer<NativeType> groupString)
GlGetShaderInfoLogNative = Void Function(Uint32 group, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> groupString)
GlGetShaderiv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetShaderivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetShaderPrecisionFormat = void Function(int shadertype, int precisiontype, Pointer<Int32> range, Pointer<Int32> precision)
GlGetShaderPrecisionFormatNative = Void Function(Uint32 shadertype, Uint32 precisiontype, Pointer<Int32> range, Pointer<Int32> precision)
GlGetShaderSource = void Function(int group, int bufSize, Pointer<Int32> length, Pointer<NativeType> groupString)
GlGetShaderSourceNative = Void Function(Uint32 group, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> groupString)
GlGetShadingRateImagePaletteNV = void Function(int first, int count, Pointer<Uint32> textures)
GlGetShadingRateImagePaletteNVNative = Void Function(Uint32 id, Uint32 pname, Pointer<Uint32> params)
GlGetShadingRateSampleLocationivNV = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlGetShadingRateSampleLocationivNVNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlGetStageIndexNV = int Function(int target)
GlGetStageIndexNVNative = Uint16 Function(Uint32 shadertype)
GlGetString = Pointer<NativeType> Function(int name)
GlGetStringi = Pointer<NativeType> Function(int condition, int flags)
GlGetStringiNative = Pointer<NativeType> Function(Uint32 condition, Uint32 flags)
GlGetStringNative = Pointer<NativeType> Function(Uint32 name)
GlGetSubroutineIndex = int Function(int type, int count, Pointer<NativeType> strings)
GlGetSubroutineIndexNative = Uint32 Function(Uint32 program, Uint32 programInterface, Pointer<NativeType> name)
GlGetSubroutineUniformLocation = int Function(int type, int count, Pointer<NativeType> strings)
GlGetSubroutineUniformLocationNative = Int32 Function(Uint32 program, Uint32 programInterface, Pointer<NativeType> name)
GlGetSynciv = void Function(Pointer<NativeType> sync, int pname, int count, Pointer<Int32> length, Pointer<Int32> values)
GlGetSyncivNative = Void Function(Pointer<NativeType> sync, Uint32 pname, Int32 count, Pointer<Int32> length, Pointer<Int32> values)
GlGetTexImage = void Function(int target, int internalformat, int format, int type, Pointer<NativeType> data)
GlGetTexImageNative = Void Function(Uint32 texture, Int32 level, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlGetTexLevelParameterfv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlGetTexLevelParameterfvNative = Void Function(Uint32 target, Int32 level, Uint32 pname, Pointer<Float> params)
GlGetTexLevelParameteriv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlGetTexLevelParameterivNative = Void Function(Uint32 target, Int32 level, Uint32 pname, Pointer<Int32> params)
GlGetTexParameterfv = void Function(int buffer, int drawbuffer, Pointer<Float> value)
GlGetTexParameterfvNative = Void Function(Uint32 pname, Uint32 index, Pointer<Float> params)
GlGetTexParameterIiv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetTexParameterIivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetTexParameterIuiv = void Function(int first, int count, Pointer<Uint32> textures)
GlGetTexParameterIuivNative = Void Function(Uint32 id, Uint32 pname, Pointer<Uint32> params)
GlGetTexParameteriv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetTexParameterivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetTextureHandleARB = int Function(int target)
GlGetTextureHandleARBNative = Uint64 Function(Uint32 texture)
GlGetTextureHandleNV = int Function(int target)
GlGetTextureHandleNVNative = Uint64 Function(Uint32 texture)
GlGetTextureImage = void Function(int source, int type, int id, int severity, int length, Pointer<NativeType> buf)
GlGetTextureImageEXT = void Function(int source, int type, int id, int severity, int length, Pointer<NativeType> buf)
GlGetTextureImageEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlGetTextureImageNative = Void Function(Uint32 target, Int32 level, Uint32 format, Uint32 type, Int32 bufSize, Pointer<NativeType> img)
GlGetTextureLevelParameterfv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlGetTextureLevelParameterfvEXT = void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
GlGetTextureLevelParameterfvEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 pname, Pointer<Float> params)
GlGetTextureLevelParameterfvNative = Void Function(Uint32 target, Int32 level, Uint32 pname, Pointer<Float> params)
GlGetTextureLevelParameteriv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlGetTextureLevelParameterivEXT = void Function(int program, int shadertype, int index, int pname, Pointer<Int32> values)
GlGetTextureLevelParameterivEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 pname, Pointer<Int32> params)
GlGetTextureLevelParameterivNative = Void Function(Uint32 target, Int32 level, Uint32 pname, Pointer<Int32> params)
GlGetTextureParameterfv = void Function(int buffer, int drawbuffer, Pointer<Float> value)
GlGetTextureParameterfvEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlGetTextureParameterfvEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
GlGetTextureParameterfvNative = Void Function(Uint32 pname, Uint32 index, Pointer<Float> params)
GlGetTextureParameterIiv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetTextureParameterIivEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlGetTextureParameterIivEXTNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlGetTextureParameterIivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetTextureParameterIuiv = void Function(int first, int count, Pointer<Uint32> textures)
GlGetTextureParameterIuivEXT = void Function(int target, int first, int count, Pointer<Uint32> buffers)
GlGetTextureParameterIuivEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Uint32> params)
GlGetTextureParameterIuivNative = Void Function(Uint32 id, Uint32 pname, Pointer<Uint32> params)
GlGetTextureParameteriv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetTextureParameterivEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlGetTextureParameterivEXTNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlGetTextureParameterivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetTextureSamplerHandleARB = int Function(int framebuffer, int target)
GlGetTextureSamplerHandleARBNative = Uint64 Function(Uint32 texture, Uint32 sampler)
GlGetTextureSamplerHandleNV = int Function(int framebuffer, int target)
GlGetTextureSamplerHandleNVNative = Uint64 Function(Uint32 texture, Uint32 sampler)
GlGetTextureSubImage = void Function(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> bits)
GlGetTextureSubImageNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Int32 bufSize, Pointer<NativeType> pixels)
GlGetTransformFeedbacki64_v = void Function(int program, int location, int bufSize, Pointer<Int64> params)
GlGetTransformFeedbacki64_vNative = Void Function(Uint32 xfb, Uint32 pname, Uint32 index, Pointer<Int64> param)
GlGetTransformFeedbacki_v = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlGetTransformFeedbacki_vNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlGetTransformFeedbackiv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetTransformFeedbackivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetTransformFeedbackVarying = void Function(int program, int index, int bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name)
GlGetTransformFeedbackVaryingNative = Void Function(Uint32 program, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name)
GlGetUniformBlockIndex = int Function(int type, Pointer<NativeType> string)
GlGetUniformBlockIndexNative = Uint32 Function(Uint32 type, Pointer<NativeType> string)
GlGetUniformdv = void Function(int first, int count, Pointer<Double> v)
GlGetUniformdvNative = Void Function(Uint32 first, Int32 count, Pointer<Double> v)
GlGetUniformfv = void Function(int buffer, int drawbuffer, Pointer<Float> value)
GlGetUniformfvNative = Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<Float> value)
GlGetUniformi64vARB = void Function(int target, int pname, Pointer<Int64> params)
GlGetUniformi64vARBNative = Void Function(Uint32 program, Int32 location, Pointer<Int64> params)
GlGetUniformi64vNV = void Function(int target, int pname, Pointer<Int64> params)
GlGetUniformi64vNVNative = Void Function(Uint32 program, Int32 location, Pointer<Int64> params)
GlGetUniformIndices = void Function(int program, int uniformCount, Pointer<NativeType> uniformNames, Pointer<Uint32> uniformIndices)
GlGetUniformIndicesNative = Void Function(Uint32 program, Int32 uniformCount, Pointer<NativeType> uniformNames, Pointer<Uint32> uniformIndices)
GlGetUniformiv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetUniformivNative = Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<Int32> value)
GlGetUniformLocation = int Function(int type, Pointer<NativeType> string)
GlGetUniformLocationNative = Int32 Function(Uint32 program, Pointer<NativeType> name)
GlGetUniformSubroutineuiv = void Function(int first, int count, Pointer<Uint32> textures)
GlGetUniformSubroutineuivNative = Void Function(Uint32 first, Int32 count, Pointer<Uint32> textures)
GlGetUniformui64vARB = void Function(int target, int pname, Pointer<Uint64> params)
GlGetUniformui64vARBNative = Void Function(Uint32 program, Int32 location, Pointer<Uint64> params)
GlGetUniformui64vNV = void Function(int target, int pname, Pointer<Uint64> params)
GlGetUniformui64vNVNative = Void Function(Uint32 program, Int32 location, Pointer<Uint64> params)
GlGetUniformuiv = void Function(int first, int count, Pointer<Uint32> textures)
GlGetUniformuivNative = Void Function(Uint32 first, Int32 count, Pointer<Uint32> textures)
GlGetVertexArrayIndexed64iv = void Function(int program, int location, int bufSize, Pointer<Int64> params)
GlGetVertexArrayIndexed64ivNative = Void Function(Uint32 xfb, Uint32 pname, Uint32 index, Pointer<Int64> param)
GlGetVertexArrayIndexediv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlGetVertexArrayIndexedivNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlGetVertexArrayIntegeri_vEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlGetVertexArrayIntegeri_vEXTNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlGetVertexArrayIntegervEXT = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetVertexArrayIntegervEXTNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetVertexArrayiv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetVertexArrayivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetVertexArrayPointeri_vEXT = void Function(int program, int colorNumber, int index, Pointer<NativeType> name)
GlGetVertexArrayPointeri_vEXTNative = Void Function(Uint32 program, Uint32 colorNumber, Uint32 index, Pointer<NativeType> name)
GlGetVertexArrayPointervEXT = void Function(int program, int index, Pointer<NativeType> name)
GlGetVertexArrayPointervEXTNative = Void Function(Uint32 program, Uint32 index, Pointer<NativeType> name)
GlGetVertexAttribdv = void Function(int first, int count, Pointer<Double> v)
GlGetVertexAttribdvNative = Void Function(Uint32 pname, Uint32 index, Pointer<Double> params)
GlGetVertexAttribfv = void Function(int buffer, int drawbuffer, Pointer<Float> value)
GlGetVertexAttribfvNative = Void Function(Uint32 pname, Uint32 index, Pointer<Float> params)
GlGetVertexAttribIiv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetVertexAttribIivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetVertexAttribIuiv = void Function(int first, int count, Pointer<Uint32> textures)
GlGetVertexAttribIuivNative = Void Function(Uint32 id, Uint32 pname, Pointer<Uint32> params)
GlGetVertexAttribiv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlGetVertexAttribivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetVertexAttribLdv = void Function(int first, int count, Pointer<Double> v)
GlGetVertexAttribLdvNative = Void Function(Uint32 pname, Uint32 index, Pointer<Double> params)
GlGetVertexAttribLi64vNV = void Function(int target, int pname, Pointer<Int64> params)
GlGetVertexAttribLi64vNVNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int64> params)
GlGetVertexAttribLui64vARB = void Function(int target, int pname, Pointer<Uint64> params)
GlGetVertexAttribLui64vARBNative = Void Function(Uint32 target, Uint32 pname, Pointer<Uint64> params)
GlGetVertexAttribLui64vNV = void Function(int target, int pname, Pointer<Uint64> params)
GlGetVertexAttribLui64vNVNative = Void Function(Uint32 target, Uint32 pname, Pointer<Uint64> params)
GlGetVertexAttribPointerv = void Function(int program, int index, Pointer<NativeType> name)
GlGetVertexAttribPointervNative = Void Function(Uint32 program, Uint32 index, Pointer<NativeType> name)
GlGetVkProcAddrNV = Pointer<NativeType> Function(Pointer<NativeType> name)
GlGetVkProcAddrNVNative = Pointer<NativeType> Function(Pointer<NativeType> name)
GlHint = void Function(int pipeline, int program)
GlHintNative = Void Function(Uint32 pipeline, Uint32 program)
GlIndexFormatNV = void Function(int pipeline, int program)
GlIndexFormatNVNative = Void Function(Uint32 pname, Int32 value)
GlInsertEventMarkerEXT = void Function(int namelen, Pointer<NativeType> name)
GlInsertEventMarkerEXTNative = Void Function(Int32 namelen, Pointer<NativeType> name)
GlInterpolatePathsNV = void Function(int resultPath, int pathA, int pathB, double weight)
GlInterpolatePathsNVNative = Void Function(Uint32 resultPath, Uint32 pathA, Uint32 pathB, Float weight)
GlInvalidateBufferData = void Function(int program)
GlInvalidateBufferDataNative = Void Function(Uint32 program)
GlInvalidateBufferSubData = void Function(int target, int index, int id)
GlInvalidateBufferSubDataNative = Void Function(Uint32 target, Int64 offset, Int64 length)
GlInvalidateFramebuffer = void Function(int first, int count, Pointer<Uint32> textures)
GlInvalidateFramebufferNative = Void Function(Uint32 first, Int32 count, Pointer<Uint32> textures)
GlInvalidateNamedFramebufferData = void Function(int first, int count, Pointer<Uint32> textures)
GlInvalidateNamedFramebufferDataNative = Void Function(Uint32 first, Int32 count, Pointer<Uint32> textures)
GlInvalidateNamedFramebufferSubData = void Function(int framebuffer, int numAttachments, Pointer<Uint32> attachments, int x, int y, int width, int height)
GlInvalidateNamedFramebufferSubDataNative = Void Function(Uint32 framebuffer, Int32 numAttachments, Pointer<Uint32> attachments, Int32 x, Int32 y, Int32 width, Int32 height)
GlInvalidateSubFramebuffer = void Function(int framebuffer, int numAttachments, Pointer<Uint32> attachments, int x, int y, int width, int height)
GlInvalidateSubFramebufferNative = Void Function(Uint32 framebuffer, Int32 numAttachments, Pointer<Uint32> attachments, Int32 x, Int32 y, Int32 width, Int32 height)
GlInvalidateTexImage = void Function(int pipeline, int program)
GlInvalidateTexImageNative = Void Function(Uint32 pname, Int32 value)
GlInvalidateTexSubImage = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int border)
GlInvalidateTexSubImageNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
GlIsBuffer = int Function(int target)
GlIsBufferNative = Uint8 Function(Uint32 buffer)
GlIsBufferResidentNV = int Function(int target)
GlIsBufferResidentNVNative = Uint8 Function(Uint32 buffer)
GlIsCommandListNV = int Function(int target)
GlIsCommandListNVNative = Uint8 Function(Uint32 buffer)
GlIsEnabled = int Function(int target)
GlIsEnabledi = int Function(int framebuffer, int target)
GlIsEnablediNative = Uint8 Function(Uint32 target, Uint32 index)
GlIsEnabledIndexedEXT = int Function(int framebuffer, int target)
GlIsEnabledIndexedEXTNative = Uint8 Function(Uint32 target, Uint32 index)
GlIsEnabledNative = Uint8 Function(Uint32 buffer)
GlIsFramebuffer = int Function(int target)
GlIsFramebufferNative = Uint8 Function(Uint32 buffer)
GlIsImageHandleResidentARB = int Function(int target)
GlIsImageHandleResidentARBNative = Uint8 Function(Uint64 handle)
GlIsImageHandleResidentNV = int Function(int target)
GlIsImageHandleResidentNVNative = Uint8 Function(Uint64 handle)
GlIsNamedBufferResidentNV = int Function(int target)
GlIsNamedBufferResidentNVNative = Uint8 Function(Uint32 buffer)
GlIsNamedStringARB = int Function(int type, Pointer<NativeType> string)
GlIsNamedStringARBNative = Uint8 Function(Int32 namelen, Pointer<NativeType> name)
GlIsPathNV = int Function(int target)
GlIsPathNVNative = Uint8 Function(Uint32 buffer)
GlIsPointInFillPathNV = int Function(int path, int mask, double x, double y)
GlIsPointInFillPathNVNative = Uint8 Function(Uint32 path, Uint32 mask, Float x, Float y)
GlIsPointInStrokePathNV = int Function(int path, double x, double y)
GlIsPointInStrokePathNVNative = Uint8 Function(Uint32 path, Float x, Float y)
GlIsProgram = int Function(int target)
GlIsProgramNative = Uint8 Function(Uint32 buffer)
GlIsProgramPipeline = int Function(int target)
GlIsProgramPipelineNative = Uint8 Function(Uint32 buffer)
GlIsQuery = int Function(int target)
GlIsQueryNative = Uint8 Function(Uint32 buffer)
GlIsRenderbuffer = int Function(int target)
GlIsRenderbufferNative = Uint8 Function(Uint32 buffer)
GlIsSampler = int Function(int target)
GlIsSamplerNative = Uint8 Function(Uint32 buffer)
GlIsShader = int Function(int target)
GlIsShaderNative = Uint8 Function(Uint32 buffer)
GlIsStateNV = int Function(int target)
GlIsStateNVNative = Uint8 Function(Uint32 buffer)
GlIsSync = int Function(Pointer<NativeType> sync)
GlIsSyncNative = Uint8 Function(Pointer<NativeType> sync)
GlIsTexture = int Function(int target)
GlIsTextureHandleResidentARB = int Function(int target)
GlIsTextureHandleResidentARBNative = Uint8 Function(Uint64 handle)
GlIsTextureHandleResidentNV = int Function(int target)
GlIsTextureHandleResidentNVNative = Uint8 Function(Uint64 handle)
GlIsTextureNative = Uint8 Function(Uint32 buffer)
GlIsTransformFeedback = int Function(int target)
GlIsTransformFeedbackNative = Uint8 Function(Uint32 buffer)
GlIsVertexArray = int Function(int target)
GlIsVertexArrayNative = Uint8 Function(Uint32 buffer)
GlLabelObjectEXT = void Function(int program, int colorNumber, int index, Pointer<NativeType> name)
GlLabelObjectEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 lod, Pointer<NativeType> img)
GlLineWidth = void Function(double depth)
GlLineWidthNative = Void Function(Float d)
GlLinkProgram = void Function(int program)
GlLinkProgramNative = Void Function(Uint32 program)
GlListDrawCommandsStatesClientNV = void Function(int list, int segment, Pointer<NativeType> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count)
GlListDrawCommandsStatesClientNVNative = Void Function(Uint32 list, Uint32 segment, Pointer<NativeType> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, Uint32 count)
GlLogicOp = void Function(int program)
GlLogicOpNative = Void Function(Uint32 program)
GlMakeBufferNonResidentNV = void Function(int program)
GlMakeBufferNonResidentNVNative = Void Function(Uint32 program)
GlMakeBufferResidentNV = void Function(int pipeline, int program)
GlMakeBufferResidentNVNative = Void Function(Uint32 pipeline, Uint32 program)
GlMakeImageHandleNonResidentARB = void Function(int program)
GlMakeImageHandleNonResidentARBNative = Void Function(Uint64 handle)
GlMakeImageHandleNonResidentNV = void Function(int program)
GlMakeImageHandleNonResidentNVNative = Void Function(Uint64 handle)
GlMakeImageHandleResidentARB = void Function(int pipeline, int program)
GlMakeImageHandleResidentARBNative = Void Function(Uint64 handle, Uint32 access)
GlMakeImageHandleResidentNV = void Function(int pipeline, int program)
GlMakeImageHandleResidentNVNative = Void Function(Uint64 handle, Uint32 access)
GlMakeNamedBufferNonResidentNV = void Function(int program)
GlMakeNamedBufferNonResidentNVNative = Void Function(Uint32 program)
GlMakeNamedBufferResidentNV = void Function(int pipeline, int program)
GlMakeNamedBufferResidentNVNative = Void Function(Uint32 pipeline, Uint32 program)
GlMakeTextureHandleNonResidentARB = void Function(int program)
GlMakeTextureHandleNonResidentARBNative = Void Function(Uint64 handle)
GlMakeTextureHandleNonResidentNV = void Function(int program)
GlMakeTextureHandleNonResidentNVNative = Void Function(Uint64 handle)
GlMakeTextureHandleResidentARB = void Function(int program)
GlMakeTextureHandleResidentARBNative = Void Function(Uint64 handle)
GlMakeTextureHandleResidentNV = void Function(int program)
GlMakeTextureHandleResidentNVNative = Void Function(Uint64 handle)
GlMapBuffer = Pointer<NativeType> Function(int condition, int flags)
GlMapBufferNative = Pointer<NativeType> Function(Uint32 condition, Uint32 flags)
GlMapBufferRange = Pointer<NativeType> Function(int target, int offset, int length, int access)
GlMapBufferRangeNative = Pointer<NativeType> Function(Uint32 target, Int64 offset, Int64 length, Uint32 access)
GlMapNamedBuffer = Pointer<NativeType> Function(int condition, int flags)
GlMapNamedBufferEXT = Pointer<NativeType> Function(int condition, int flags)
GlMapNamedBufferEXTNative = Pointer<NativeType> Function(Uint32 condition, Uint32 flags)
GlMapNamedBufferNative = Pointer<NativeType> Function(Uint32 condition, Uint32 flags)
GlMapNamedBufferRange = Pointer<NativeType> Function(int target, int offset, int length, int access)
GlMapNamedBufferRangeEXT = Pointer<NativeType> Function(int target, int offset, int length, int access)
GlMapNamedBufferRangeEXTNative = Pointer<NativeType> Function(Uint32 target, Int64 offset, Int64 length, Uint32 access)
GlMapNamedBufferRangeNative = Pointer<NativeType> Function(Uint32 target, Int64 offset, Int64 length, Uint32 access)
GlMatrixFrustumEXT = void Function(int mode, double left, double right, double bottom, double top, double zNear, double zFar)
GlMatrixFrustumEXTNative = Void Function(Uint32 mode, Double left, Double right, Double bottom, Double top, Double zNear, Double zFar)
GlMatrixLoad3x2fNV = void Function(int n, Pointer<Float> v)
GlMatrixLoad3x2fNVNative = Void Function(Uint32 pname, Pointer<Float> data)
GlMatrixLoad3x3fNV = void Function(int n, Pointer<Float> v)
GlMatrixLoad3x3fNVNative = Void Function(Uint32 pname, Pointer<Float> data)
GlMatrixLoaddEXT = void Function(int pname, Pointer<Double> data)
GlMatrixLoaddEXTNative = Void Function(Uint32 pname, Pointer<Double> data)
GlMatrixLoadfEXT = void Function(int n, Pointer<Float> v)
GlMatrixLoadfEXTNative = Void Function(Uint32 pname, Pointer<Float> data)
GlMatrixLoadIdentityEXT = void Function(int program)
GlMatrixLoadIdentityEXTNative = Void Function(Uint32 program)
GlMatrixLoadTranspose3x3fNV = void Function(int n, Pointer<Float> v)
GlMatrixLoadTranspose3x3fNVNative = Void Function(Uint32 pname, Pointer<Float> data)
GlMatrixLoadTransposedEXT = void Function(int pname, Pointer<Double> data)
GlMatrixLoadTransposedEXTNative = Void Function(Uint32 pname, Pointer<Double> data)
GlMatrixLoadTransposefEXT = void Function(int n, Pointer<Float> v)
GlMatrixLoadTransposefEXTNative = Void Function(Uint32 pname, Pointer<Float> data)
GlMatrixMult3x2fNV = void Function(int n, Pointer<Float> v)
GlMatrixMult3x2fNVNative = Void Function(Uint32 pname, Pointer<Float> data)
GlMatrixMult3x3fNV = void Function(int n, Pointer<Float> v)
GlMatrixMult3x3fNVNative = Void Function(Uint32 pname, Pointer<Float> data)
GlMatrixMultdEXT = void Function(int pname, Pointer<Double> data)
GlMatrixMultdEXTNative = Void Function(Uint32 pname, Pointer<Double> data)
GlMatrixMultfEXT = void Function(int n, Pointer<Float> v)
GlMatrixMultfEXTNative = Void Function(Uint32 pname, Pointer<Float> data)
GlMatrixMultTranspose3x3fNV = void Function(int n, Pointer<Float> v)
GlMatrixMultTranspose3x3fNVNative = Void Function(Uint32 pname, Pointer<Float> data)
GlMatrixMultTransposedEXT = void Function(int pname, Pointer<Double> data)
GlMatrixMultTransposedEXTNative = Void Function(Uint32 pname, Pointer<Double> data)
GlMatrixMultTransposefEXT = void Function(int n, Pointer<Float> v)
GlMatrixMultTransposefEXTNative = Void Function(Uint32 pname, Pointer<Float> data)
GlMatrixOrthoEXT = void Function(int mode, double left, double right, double bottom, double top, double zNear, double zFar)
GlMatrixOrthoEXTNative = Void Function(Uint32 mode, Double left, Double right, Double bottom, Double top, Double zNear, Double zFar)
GlMatrixPopEXT = void Function(int program)
GlMatrixPopEXTNative = Void Function(Uint32 program)
GlMatrixPushEXT = void Function(int program)
GlMatrixPushEXTNative = Void Function(Uint32 program)
GlMatrixRotatedEXT = void Function(int mode, double angle, double x, double y, double z)
GlMatrixRotatedEXTNative = Void Function(Uint32 mode, Double angle, Double x, Double y, Double z)
GlMatrixRotatefEXT = void Function(int mode, double angle, double x, double y, double z)
GlMatrixRotatefEXTNative = Void Function(Uint32 mode, Float angle, Float x, Float y, Float z)
GlMatrixScaledEXT = void Function(int mode, double x, double y, double z)
GlMatrixScaledEXTNative = Void Function(Uint32 mode, Double x, Double y, Double z)
GlMatrixScalefEXT = void Function(int mode, double x, double y, double z)
GlMatrixScalefEXTNative = Void Function(Uint32 mode, Float x, Float y, Float z)
GlMatrixTranslatedEXT = void Function(int mode, double x, double y, double z)
GlMatrixTranslatedEXTNative = Void Function(Uint32 mode, Double x, Double y, Double z)
GlMatrixTranslatefEXT = void Function(int mode, double x, double y, double z)
GlMatrixTranslatefEXTNative = Void Function(Uint32 mode, Float x, Float y, Float z)
GlMaxShaderCompilerThreadsARB = void Function(int program)
GlMaxShaderCompilerThreadsARBNative = Void Function(Uint32 program)
GlMaxShaderCompilerThreadsKHR = void Function(int program)
GlMaxShaderCompilerThreadsKHRNative = Void Function(Uint32 program)
GlMemoryBarrier = void Function(int program)
GlMemoryBarrierByRegion = void Function(int program)
GlMemoryBarrierByRegionNative = Void Function(Uint32 program)
GlMemoryBarrierNative = Void Function(Uint32 program)
GlMinSampleShading = void Function(double depth)
GlMinSampleShadingARB = void Function(double depth)
GlMinSampleShadingARBNative = Void Function(Float d)
GlMinSampleShadingNative = Void Function(Float d)
GlMultiDrawArrays = void Function(int mode, Pointer<Int32> first, Pointer<Int32> count, int drawcount)
GlMultiDrawArraysIndirect = void Function(int mode, Pointer<NativeType> indirect, int drawcount, int stride)
GlMultiDrawArraysIndirectBindlessCountNV = void Function(int mode, Pointer<NativeType> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount)
GlMultiDrawArraysIndirectBindlessCountNVNative = Void Function(Uint32 mode, Pointer<NativeType> indirect, Int32 drawCount, Int32 maxDrawCount, Int32 stride, Int32 vertexBufferCount)
GlMultiDrawArraysIndirectBindlessNV = void Function(int mode, Pointer<NativeType> indirect, int drawCount, int stride, int vertexBufferCount)
GlMultiDrawArraysIndirectBindlessNVNative = Void Function(Uint32 mode, Pointer<NativeType> indirect, Int32 drawCount, Int32 stride, Int32 vertexBufferCount)
GlMultiDrawArraysIndirectCount = void Function(int mode, Pointer<NativeType> indirect, int drawCount, int stride, int vertexBufferCount)
GlMultiDrawArraysIndirectCountARB = void Function(int mode, Pointer<NativeType> indirect, int drawCount, int stride, int vertexBufferCount)
GlMultiDrawArraysIndirectCountARBNative = Void Function(Uint32 mode, Pointer<NativeType> indirect, Int64 drawcount, Int32 maxdrawcount, Int32 stride)
GlMultiDrawArraysIndirectCountNative = Void Function(Uint32 mode, Pointer<NativeType> indirect, Int64 drawcount, Int32 maxdrawcount, Int32 stride)
GlMultiDrawArraysIndirectNative = Void Function(Uint32 mode, Pointer<NativeType> indirect, Int32 drawcount, Int32 stride)
GlMultiDrawArraysNative = Void Function(Uint32 mode, Pointer<Int32> first, Pointer<Int32> count, Int32 drawcount)
GlMultiDrawElements = void Function(int mode, Pointer<Int32> count, int type, Pointer<NativeType> indices, int drawcount)
GlMultiDrawElementsBaseVertex = void Function(int mode, Pointer<Int32> count, int type, Pointer<NativeType> indices, int drawcount, Pointer<Int32> basevertex)
GlMultiDrawElementsBaseVertexNative = Void Function(Uint32 mode, Pointer<Int32> count, Uint32 type, Pointer<NativeType> indices, Int32 drawcount, Pointer<Int32> basevertex)
GlMultiDrawElementsIndirect = void Function(int mode, int type, Pointer<NativeType> indirect, int drawcount, int stride)
GlMultiDrawElementsIndirectBindlessCountNV = void Function(int mode, int type, Pointer<NativeType> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount)
GlMultiDrawElementsIndirectBindlessCountNVNative = Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect, Int32 drawCount, Int32 maxDrawCount, Int32 stride, Int32 vertexBufferCount)
GlMultiDrawElementsIndirectBindlessNV = void Function(int mode, int type, Pointer<NativeType> indirect, int drawCount, int stride, int vertexBufferCount)
GlMultiDrawElementsIndirectBindlessNVNative = Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect, Int32 drawCount, Int32 stride, Int32 vertexBufferCount)
GlMultiDrawElementsIndirectCount = void Function(int mode, int type, Pointer<NativeType> indirect, int drawCount, int stride, int vertexBufferCount)
GlMultiDrawElementsIndirectCountARB = void Function(int mode, int type, Pointer<NativeType> indirect, int drawCount, int stride, int vertexBufferCount)
GlMultiDrawElementsIndirectCountARBNative = Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect, Int64 drawcount, Int32 maxdrawcount, Int32 stride)
GlMultiDrawElementsIndirectCountNative = Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect, Int64 drawcount, Int32 maxdrawcount, Int32 stride)
GlMultiDrawElementsIndirectNative = Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect, Int32 drawcount, Int32 stride)
GlMultiDrawElementsNative = Void Function(Uint32 mode, Pointer<Int32> count, Uint32 type, Pointer<NativeType> indices, Int32 drawcount)
GlMultiDrawMeshTasksIndirectCountNV = void Function(int bindingindex, int buffer, int offset, int stride)
GlMultiDrawMeshTasksIndirectCountNVNative = Void Function(Int64 indirect, Int64 drawcount, Int32 maxdrawcount, Int32 stride)
GlMultiDrawMeshTasksIndirectNV = void Function(int target, int index, int id)
GlMultiDrawMeshTasksIndirectNVNative = Void Function(Int64 indirect, Int32 drawcount, Int32 stride)
GlMultiTexBufferEXT = void Function(int bindingindex, int buffer, int offset, int stride)
GlMultiTexBufferEXTNative = Void Function(Uint32 sfactorRGB, Uint32 dfactorRGB, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
GlMultiTexCoordPointerEXT = void Function(int target, int index, int buffer, int offset, int size)
GlMultiTexCoordPointerEXTNative = Void Function(Uint32 texunit, Int32 size, Uint32 type, Int32 stride, Uint32 pointer)
GlMultiTexEnvfEXT = void Function(int resultPath, int pathA, int pathB, double weight)
GlMultiTexEnvfEXTNative = Void Function(Uint32 resultPath, Uint32 pathA, Uint32 pathB, Float weight)
GlMultiTexEnvfvEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlMultiTexEnvfvEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
GlMultiTexEnviEXT = void Function(int bindingindex, int buffer, int offset, int stride)
GlMultiTexEnviEXTNative = Void Function(Uint32 mode, Uint32 id, Uint32 stream, Int32 instancecount)
GlMultiTexEnvivEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlMultiTexEnvivEXTNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlMultiTexGendEXT = void Function(int resultPath, int pathA, int pathB, double weight)
GlMultiTexGendEXTNative = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Double param)
GlMultiTexGendvEXT = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlMultiTexGendvEXTNative = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Double> params)
GlMultiTexGenfEXT = void Function(int resultPath, int pathA, int pathB, double weight)
GlMultiTexGenfEXTNative = Void Function(Uint32 resultPath, Uint32 pathA, Uint32 pathB, Float weight)
GlMultiTexGenfvEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlMultiTexGenfvEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
GlMultiTexGeniEXT = void Function(int bindingindex, int buffer, int offset, int stride)
GlMultiTexGeniEXTNative = Void Function(Uint32 mode, Uint32 id, Uint32 stream, Int32 instancecount)
GlMultiTexGenivEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlMultiTexGenivEXTNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlMultiTexImage1DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> bits)
GlMultiTexImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlMultiTexImage2DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> bits)
GlMultiTexImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlMultiTexImage3DEXT = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> data)
GlMultiTexImage3DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlMultiTexParameterfEXT = void Function(int resultPath, int pathA, int pathB, double weight)
GlMultiTexParameterfEXTNative = Void Function(Uint32 resultPath, Uint32 pathA, Uint32 pathB, Float weight)
GlMultiTexParameterfvEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlMultiTexParameterfvEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
GlMultiTexParameteriEXT = void Function(int bindingindex, int buffer, int offset, int stride)
GlMultiTexParameteriEXTNative = Void Function(Uint32 mode, Uint32 id, Uint32 stream, Int32 instancecount)
GlMultiTexParameterIivEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlMultiTexParameterIivEXTNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlMultiTexParameterIuivEXT = void Function(int target, int first, int count, Pointer<Uint32> buffers)
GlMultiTexParameterIuivEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Uint32> params)
GlMultiTexParameterivEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlMultiTexParameterivEXTNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlMultiTexRenderbufferEXT = void Function(int target, int index, int id)
GlMultiTexRenderbufferEXTNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlMultiTexSubImage1DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> bits)
GlMultiTexSubImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlMultiTexSubImage2DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> bits)
GlMultiTexSubImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlMultiTexSubImage3DEXT = void Function(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> bits)
GlMultiTexSubImage3DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlNamedBufferAttachMemoryNV = void Function(int target, int index, int id)
GlNamedBufferAttachMemoryNVNative = Void Function(Uint32 target, Uint32 memory, Uint64 offset)
GlNamedBufferData = void Function(int target, int size, Pointer<NativeType> data, int usage)
GlNamedBufferDataEXT = void Function(int target, int size, Pointer<NativeType> data, int usage)
GlNamedBufferDataEXTNative = Void Function(Uint32 target, Int64 size, Pointer<NativeType> data, Uint32 usage)
GlNamedBufferDataNative = Void Function(Uint32 target, Int64 size, Pointer<NativeType> data, Uint32 usage)
GlNamedBufferPageCommitmentARB = void Function(int bindingindex, int buffer, int offset, int stride)
GlNamedBufferPageCommitmentARBNative = Void Function(Uint32 target, Int64 offset, Int64 size, Uint8 commit)
GlNamedBufferPageCommitmentEXT = void Function(int bindingindex, int buffer, int offset, int stride)
GlNamedBufferPageCommitmentEXTNative = Void Function(Uint32 target, Int64 offset, Int64 size, Uint8 commit)
GlNamedBufferPageCommitmentMemNV = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlNamedBufferPageCommitmentMemNVNative = Void Function(Uint32 target, Int64 offset, Int64 size, Uint32 memory, Uint64 memOffset, Uint8 commit)
GlNamedBufferStorage = void Function(int target, int size, Pointer<NativeType> data, int usage)
GlNamedBufferStorageEXT = void Function(int target, int size, Pointer<NativeType> data, int usage)
GlNamedBufferStorageEXTNative = Void Function(Uint32 target, Int64 size, Pointer<NativeType> data, Uint32 usage)
GlNamedBufferStorageNative = Void Function(Uint32 target, Int64 size, Pointer<NativeType> data, Uint32 usage)
GlNamedBufferSubData = void Function(int program, int colorNumber, int index, Pointer<NativeType> name)
GlNamedBufferSubDataEXT = void Function(int program, int colorNumber, int index, Pointer<NativeType> name)
GlNamedBufferSubDataEXTNative = Void Function(Uint32 target, Int64 offset, Int64 size, Pointer<NativeType> data)
GlNamedBufferSubDataNative = Void Function(Uint32 target, Int64 offset, Int64 size, Pointer<NativeType> data)
GlNamedCopyBufferSubDataEXT = void Function(int target, int index, int buffer, int offset, int size)
GlNamedCopyBufferSubDataEXTNative = Void Function(Uint32 readTarget, Uint32 writeTarget, Int64 readOffset, Int64 writeOffset, Int64 size)
GlNamedFramebufferDrawBuffer = void Function(int pipeline, int program)
GlNamedFramebufferDrawBufferNative = Void Function(Uint32 pipeline, Uint32 program)
GlNamedFramebufferDrawBuffers = void Function(int first, int count, Pointer<Uint32> textures)
GlNamedFramebufferDrawBuffersNative = Void Function(Uint32 first, Int32 count, Pointer<Uint32> textures)
GlNamedFramebufferParameteri = void Function(int target, int index, int id)
GlNamedFramebufferParameteriEXT = void Function(int target, int index, int id)
GlNamedFramebufferParameteriEXTNative = Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
GlNamedFramebufferParameteriNative = Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
GlNamedFramebufferReadBuffer = void Function(int pipeline, int program)
GlNamedFramebufferReadBufferNative = Void Function(Uint32 pipeline, Uint32 program)
GlNamedFramebufferRenderbuffer = void Function(int bindingindex, int buffer, int offset, int stride)
GlNamedFramebufferRenderbufferEXT = void Function(int bindingindex, int buffer, int offset, int stride)
GlNamedFramebufferRenderbufferEXTNative = Void Function(Uint32 sfactorRGB, Uint32 dfactorRGB, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
GlNamedFramebufferRenderbufferNative = Void Function(Uint32 sfactorRGB, Uint32 dfactorRGB, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
GlNamedFramebufferSampleLocationsfvARB = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlNamedFramebufferSampleLocationsfvARBNative = Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<Float> value)
GlNamedFramebufferSampleLocationsfvNV = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlNamedFramebufferSampleLocationsfvNVNative = Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<Float> value)
GlNamedFramebufferTexture = void Function(int bindingindex, int buffer, int offset, int stride)
GlNamedFramebufferTexture1DEXT = void Function(int target, int index, int buffer, int offset, int size)
GlNamedFramebufferTexture1DEXTNative = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
GlNamedFramebufferTexture2DEXT = void Function(int target, int index, int buffer, int offset, int size)
GlNamedFramebufferTexture2DEXTNative = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
GlNamedFramebufferTexture3DEXT = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlNamedFramebufferTexture3DEXTNative = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level, Int32 zoffset)
GlNamedFramebufferTextureEXT = void Function(int bindingindex, int buffer, int offset, int stride)
GlNamedFramebufferTextureEXTNative = Void Function(Uint32 mode, Uint32 id, Uint32 stream, Int32 instancecount)
GlNamedFramebufferTextureFaceEXT = void Function(int target, int index, int buffer, int offset, int size)
GlNamedFramebufferTextureFaceEXTNative = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Uint32 face)
GlNamedFramebufferTextureLayer = void Function(int target, int index, int buffer, int offset, int size)
GlNamedFramebufferTextureLayerEXT = void Function(int target, int index, int buffer, int offset, int size)
GlNamedFramebufferTextureLayerEXTNative = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
GlNamedFramebufferTextureLayerNative = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
GlNamedFramebufferTextureNative = Void Function(Uint32 mode, Uint32 id, Uint32 stream, Int32 instancecount)
GlNamedProgramLocalParameter4dEXT = void Function(int program, int target, int index, double x, double y, double z, double w)
GlNamedProgramLocalParameter4dEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Double x, Double y, Double z, Double w)
GlNamedProgramLocalParameter4dvEXT = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlNamedProgramLocalParameter4dvEXTNative = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Double> params)
GlNamedProgramLocalParameter4fEXT = void Function(int program, int target, int index, double x, double y, double z, double w)
GlNamedProgramLocalParameter4fEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Float x, Float y, Float z, Float w)
GlNamedProgramLocalParameter4fvEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlNamedProgramLocalParameter4fvEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
GlNamedProgramLocalParameterI4iEXT = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
GlNamedProgramLocalParameterI4iEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Int32 x, Int32 y, Int32 z, Int32 w)
GlNamedProgramLocalParameterI4ivEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlNamedProgramLocalParameterI4ivEXTNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlNamedProgramLocalParameterI4uiEXT = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
GlNamedProgramLocalParameterI4uiEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Uint32 x, Uint32 y, Uint32 z, Uint32 w)
GlNamedProgramLocalParameterI4uivEXT = void Function(int target, int first, int count, Pointer<Uint32> buffers)
GlNamedProgramLocalParameterI4uivEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Uint32> params)
GlNamedProgramLocalParameters4fvEXT = void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
GlNamedProgramLocalParameters4fvEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Int32 count, Pointer<Float> params)
GlNamedProgramLocalParametersI4ivEXT = void Function(int program, int shadertype, int index, int pname, Pointer<Int32> values)
GlNamedProgramLocalParametersI4ivEXTNative = Void Function(Uint32 target, Uint32 internalformat, Uint32 pname, Int32 count, Pointer<Int32> params)
GlNamedProgramLocalParametersI4uivEXT = void Function(int memory, int pname, int first, int count, Pointer<Uint32> params)
GlNamedProgramLocalParametersI4uivEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Int32 count, Pointer<Uint32> params)
GlNamedProgramStringEXT = void Function(int target, int internalformat, int format, int type, Pointer<NativeType> data)
GlNamedProgramStringEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 format, Int32 len, Pointer<NativeType> string)
GlNamedRenderbufferStorage = void Function(int bindingindex, int buffer, int offset, int stride)
GlNamedRenderbufferStorageEXT = void Function(int bindingindex, int buffer, int offset, int stride)
GlNamedRenderbufferStorageEXTNative = Void Function(Uint32 renderbuffer, Uint32 internalformat, Int32 width, Int32 height)
GlNamedRenderbufferStorageMultisample = void Function(int target, int index, int buffer, int offset, int size)
GlNamedRenderbufferStorageMultisampleAdvancedAMD = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlNamedRenderbufferStorageMultisampleAdvancedAMDNative = Void Function(Uint32 renderbuffer, Int32 samples, Int32 storageSamples, Uint32 internalformat, Int32 width, Int32 height)
GlNamedRenderbufferStorageMultisampleCoverageEXT = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlNamedRenderbufferStorageMultisampleCoverageEXTNative = Void Function(Uint32 renderbuffer, Int32 samples, Int32 storageSamples, Uint32 internalformat, Int32 width, Int32 height)
GlNamedRenderbufferStorageMultisampleEXT = void Function(int target, int index, int buffer, int offset, int size)
GlNamedRenderbufferStorageMultisampleEXTNative = Void Function(Uint32 renderbuffer, Int32 samples, Uint32 internalformat, Int32 width, Int32 height)
GlNamedRenderbufferStorageMultisampleNative = Void Function(Uint32 renderbuffer, Int32 samples, Uint32 internalformat, Int32 width, Int32 height)
GlNamedRenderbufferStorageNative = Void Function(Uint32 renderbuffer, Uint32 internalformat, Int32 width, Int32 height)
GlNamedStringARB = void Function(int type, int namelen, Pointer<NativeType> name, int stringlen, Pointer<NativeType> string)
GlNamedStringARBNative = Void Function(Uint32 type, Int32 namelen, Pointer<NativeType> name, Int32 stringlen, Pointer<NativeType> string)
GlNormalFormatNV = void Function(int pipeline, int program)
GlNormalFormatNVNative = Void Function(Uint32 pname, Int32 value)
GlObjectLabel = void Function(int program, int colorNumber, int index, Pointer<NativeType> name)
GlObjectLabelNative = Void Function(Uint32 texunit, Uint32 target, Int32 lod, Pointer<NativeType> img)
GlObjectPtrLabel = void Function(Pointer<NativeType> ptr, int length, Pointer<NativeType> label)
GlObjectPtrLabelNative = Void Function(Pointer<NativeType> ptr, Int32 length, Pointer<NativeType> label)
GlPatchParameterfv = void Function(int n, Pointer<Float> v)
GlPatchParameterfvNative = Void Function(Uint32 pname, Pointer<Float> data)
GlPatchParameteri = void Function(int pipeline, int program)
GlPatchParameteriNative = Void Function(Uint32 pname, Int32 value)
GlPathCommandsNV = void Function(int path, int numCommands, Pointer<NativeType> commands, int numCoords, int coordType, Pointer<NativeType> coords)
GlPathCommandsNVNative = Void Function(Uint32 path, Int32 numCommands, Pointer<NativeType> commands, Int32 numCoords, Uint32 coordType, Pointer<NativeType> coords)
GlPathCoordsNV = void Function(int program, int colorNumber, int index, Pointer<NativeType> name)
GlPathCoordsNVNative = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices)
GlPathCoverDepthFuncNV = void Function(int program)
GlPathCoverDepthFuncNVNative = Void Function(Uint32 program)
GlPathDashArrayNV = void Function(int buffer, int drawbuffer, Pointer<Float> value)
GlPathDashArrayNVNative = Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<Float> value)
GlPathGlyphIndexArrayNV = int Function(int firstPathName, int fontTarget, Pointer<NativeType> fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, double emScale)
GlPathGlyphIndexArrayNVNative = Uint32 Function(Uint32 firstPathName, Uint32 fontTarget, Pointer<NativeType> fontName, Uint32 fontStyle, Uint32 firstGlyphIndex, Int32 numGlyphs, Uint32 pathParameterTemplate, Float emScale)
GlPathGlyphIndexRangeNV = int Function(int fontTarget, Pointer<NativeType> fontName, int fontStyle, int pathParameterTemplate, double emScale, Pointer<Uint32> baseAndCount)
GlPathGlyphIndexRangeNVNative = Uint32 Function(Uint32 fontTarget, Pointer<NativeType> fontName, Uint32 fontStyle, Uint32 pathParameterTemplate, Float emScale, Pointer<Uint32> baseAndCount)
GlPathGlyphRangeNV = void Function(int firstPathName, int fontTarget, Pointer<NativeType> fontName, int fontStyle, int firstGlyph, int numGlyphs, int handleMissingGlyphs, int pathParameterTemplate, double emScale)
GlPathGlyphRangeNVNative = Void Function(Uint32 firstPathName, Uint32 fontTarget, Pointer<NativeType> fontName, Uint32 fontStyle, Uint32 firstGlyph, Int32 numGlyphs, Uint32 handleMissingGlyphs, Uint32 pathParameterTemplate, Float emScale)
GlPathGlyphsNV = void Function(int firstPathName, int fontTarget, Pointer<NativeType> fontName, int fontStyle, int numGlyphs, int type, Pointer<NativeType> charcodes, int handleMissingGlyphs, int pathParameterTemplate, double emScale)
GlPathGlyphsNVNative = Void Function(Uint32 firstPathName, Uint32 fontTarget, Pointer<NativeType> fontName, Uint32 fontStyle, Int32 numGlyphs, Uint32 type, Pointer<NativeType> charcodes, Uint32 handleMissingGlyphs, Uint32 pathParameterTemplate, Float emScale)
GlPathMemoryGlyphIndexArrayNV = int Function(int firstPathName, int fontTarget, int fontSize, Pointer<NativeType> fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, double emScale)
GlPathMemoryGlyphIndexArrayNVNative = Uint32 Function(Uint32 firstPathName, Uint32 fontTarget, Int64 fontSize, Pointer<NativeType> fontData, Int32 faceIndex, Uint32 firstGlyphIndex, Int32 numGlyphs, Uint32 pathParameterTemplate, Float emScale)
GlPathParameterfNV = void Function(int path, int pname, double value)
GlPathParameterfNVNative = Void Function(Uint32 path, Uint32 pname, Float value)
GlPathParameterfvNV = void Function(int buffer, int drawbuffer, Pointer<Float> value)
GlPathParameterfvNVNative = Void Function(Uint32 pname, Uint32 index, Pointer<Float> params)
GlPathParameteriNV = void Function(int target, int index, int id)
GlPathParameteriNVNative = Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
GlPathParameterivNV = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlPathParameterivNVNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlPathStencilDepthOffsetNV = void Function(double zmin, double zmax)
GlPathStencilDepthOffsetNVNative = Void Function(Float n, Float f)
GlPathStencilFuncNV = void Function(int target, int index, int id)
GlPathStencilFuncNVNative = Void Function(Uint32 func, Int32 ref, Uint32 mask)
GlPathStringNV = void Function(int program, int colorNumber, int index, Pointer<NativeType> name)
GlPathStringNVNative = Void Function(Uint32 texunit, Uint32 target, Int32 lod, Pointer<NativeType> img)
GlPathSubCommandsNV = void Function(int path, int commandStart, int commandsToDelete, int numCommands, Pointer<NativeType> commands, int numCoords, int coordType, Pointer<NativeType> coords)
GlPathSubCommandsNVNative = Void Function(Uint32 path, Int32 commandStart, Int32 commandsToDelete, Int32 numCommands, Pointer<NativeType> commands, Int32 numCoords, Uint32 coordType, Pointer<NativeType> coords)
GlPathSubCoordsNV = void Function(int target, int internalformat, int format, int type, Pointer<NativeType> data)
GlPathSubCoordsNVNative = Void Function(Uint32 path, Int32 coordStart, Int32 numCoords, Uint32 coordType, Pointer<NativeType> coords)
GlPauseTransformFeedback = void Function()
GlPauseTransformFeedbackNative = Void Function()
GlPixelStoref = void Function(int pname, double value)
GlPixelStorefNative = Void Function(Uint32 pname, Float value)
GlPixelStorei = void Function(int pipeline, int program)
GlPixelStoreiNative = Void Function(Uint32 pname, Int32 value)
GlPointAlongPathNV = int Function(int path, int startSegment, int numSegments, double distance, Pointer<Float> x, Pointer<Float> y, Pointer<Float> tangentX, Pointer<Float> tangentY)
GlPointAlongPathNVNative = Uint8 Function(Uint32 path, Int32 startSegment, Int32 numSegments, Float distance, Pointer<Float> x, Pointer<Float> y, Pointer<Float> tangentX, Pointer<Float> tangentY)
GlPointParameterf = void Function(int pname, double value)
GlPointParameterfNative = Void Function(Uint32 pname, Float value)
GlPointParameterfv = void Function(int n, Pointer<Float> v)
GlPointParameterfvNative = Void Function(Uint32 pname, Pointer<Float> data)
GlPointParameteri = void Function(int pipeline, int program)
GlPointParameteriNative = Void Function(Uint32 pname, Int32 value)
GlPointParameteriv = void Function(int pname, Pointer<Int32> data)
GlPointParameterivNative = Void Function(Uint32 pname, Pointer<Int32> data)
GlPointSize = void Function(double depth)
GlPointSizeNative = Void Function(Float d)
GlPolygonMode = void Function(int pipeline, int program)
GlPolygonModeNative = Void Function(Uint32 pipeline, Uint32 program)
GlPolygonOffset = void Function(double zmin, double zmax)
GlPolygonOffsetClamp = void Function(double factor, double units, double clamp)
GlPolygonOffsetClampEXT = void Function(double factor, double units, double clamp)
GlPolygonOffsetClampEXTNative = Void Function(Float factor, Float units, Float clamp)
GlPolygonOffsetClampNative = Void Function(Float factor, Float units, Float clamp)
GlPolygonOffsetNative = Void Function(Float n, Float f)
GlPopDebugGroup = void Function()
GlPopDebugGroupNative = Void Function()
GlPopGroupMarkerEXT = void Function()
GlPopGroupMarkerEXTNative = Void Function()
GlPrimitiveBoundingBoxARB = void Function(double minX, double minY, double minZ, double minW, double maxX, double maxY, double maxZ, double maxW)
GlPrimitiveBoundingBoxARBNative = Void Function(Float minX, Float minY, Float minZ, Float minW, Float maxX, Float maxY, Float maxZ, Float maxW)
GlPrimitiveRestartIndex = void Function(int program)
GlPrimitiveRestartIndexNative = Void Function(Uint32 program)
GlProgramBinary = void Function(int target, int size, Pointer<NativeType> data, int usage)
GlProgramBinaryNative = Void Function(Uint32 program, Uint32 binaryFormat, Pointer<NativeType> binary, Int32 length)
GlProgramParameteri = void Function(int target, int index, int id)
GlProgramParameteriARB = void Function(int target, int index, int id)
GlProgramParameteriARBNative = Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
GlProgramParameteriNative = Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
GlProgramPathFragmentInputGenNV = void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
GlProgramPathFragmentInputGenNVNative = Void Function(Uint32 program, Int32 location, Uint32 genMode, Int32 components, Pointer<Float> coeffs)
GlProgramUniform1d = void Function(int path, int pname, double value)
GlProgramUniform1dEXT = void Function(int path, int pname, double value)
GlProgramUniform1dEXTNative = Void Function(Uint32 program, Int32 location, Double x)
GlProgramUniform1dNative = Void Function(Uint32 program, Int32 location, Double x)
GlProgramUniform1dv = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlProgramUniform1dvEXT = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlProgramUniform1dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Double> params)
GlProgramUniform1dvNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Double> params)
GlProgramUniform1f = void Function(int path, int pname, double value)
GlProgramUniform1fEXT = void Function(int path, int pname, double value)
GlProgramUniform1fEXTNative = Void Function(Uint32 program, Int32 location, Float v0)
GlProgramUniform1fNative = Void Function(Uint32 program, Int32 location, Float v0)
GlProgramUniform1fv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlProgramUniform1fvEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlProgramUniform1fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Float> params)
GlProgramUniform1fvNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Float> params)
GlProgramUniform1i = void Function(int target, int index, int id)
GlProgramUniform1i64ARB = void Function(int target, int index, int id)
GlProgramUniform1i64ARBNative = Void Function(Uint32 program, Int32 location, Int64 x)
GlProgramUniform1i64NV = void Function(int target, int index, int id)
GlProgramUniform1i64NVNative = Void Function(Uint32 program, Int32 location, Int64 x)
GlProgramUniform1i64vARB = void Function(int program, int location, int bufSize, Pointer<Int64> params)
GlProgramUniform1i64vARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int64> params)
GlProgramUniform1i64vNV = void Function(int program, int location, int bufSize, Pointer<Int64> params)
GlProgramUniform1i64vNVNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int64> params)
GlProgramUniform1iEXT = void Function(int target, int index, int id)
GlProgramUniform1iEXTNative = Void Function(Uint32 mode, Int32 first, Int32 count)
GlProgramUniform1iNative = Void Function(Uint32 mode, Int32 first, Int32 count)
GlProgramUniform1iv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlProgramUniform1ivEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlProgramUniform1ivEXTNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int32> params)
GlProgramUniform1ivNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int32> params)
GlProgramUniform1ui = void Function(int target, int index, int id)
GlProgramUniform1ui64ARB = void Function(int target, int index, int id)
GlProgramUniform1ui64ARBNative = Void Function(Uint32 program, Int32 location, Uint64 x)
GlProgramUniform1ui64NV = void Function(int target, int index, int id)
GlProgramUniform1ui64NVNative = Void Function(Uint32 program, Int32 location, Uint64 x)
GlProgramUniform1ui64vARB = void Function(int program, int location, int bufSize, Pointer<Uint64> params)
GlProgramUniform1ui64vARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint64> params)
GlProgramUniform1ui64vNV = void Function(int program, int location, int bufSize, Pointer<Uint64> params)
GlProgramUniform1ui64vNVNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint64> params)
GlProgramUniform1uiEXT = void Function(int target, int index, int id)
GlProgramUniform1uiEXTNative = Void Function(Uint32 func, Int32 ref, Uint32 mask)
GlProgramUniform1uiNative = Void Function(Uint32 func, Int32 ref, Uint32 mask)
GlProgramUniform1uiv = void Function(int target, int first, int count, Pointer<Uint32> buffers)
GlProgramUniform1uivEXT = void Function(int target, int first, int count, Pointer<Uint32> buffers)
GlProgramUniform1uivEXTNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint32> params)
GlProgramUniform1uivNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint32> params)
GlProgramUniform2d = void Function(int program, int location, double v0, double v1)
GlProgramUniform2dEXT = void Function(int program, int location, double v0, double v1)
GlProgramUniform2dEXTNative = Void Function(Uint32 program, Int32 location, Double x, Double y)
GlProgramUniform2dNative = Void Function(Uint32 program, Int32 location, Double x, Double y)
GlProgramUniform2dv = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlProgramUniform2dvEXT = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlProgramUniform2dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Double> params)
GlProgramUniform2dvNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Double> params)
GlProgramUniform2f = void Function(int program, int location, double v0, double v1)
GlProgramUniform2fEXT = void Function(int program, int location, double v0, double v1)
GlProgramUniform2fEXTNative = Void Function(Uint32 program, Int32 location, Float v0, Float v1)
GlProgramUniform2fNative = Void Function(Uint32 program, Int32 location, Float v0, Float v1)
GlProgramUniform2fv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlProgramUniform2fvEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlProgramUniform2fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Float> params)
GlProgramUniform2fvNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Float> params)
GlProgramUniform2i = void Function(int bindingindex, int buffer, int offset, int stride)
GlProgramUniform2i64ARB = void Function(int bindingindex, int buffer, int offset, int stride)
GlProgramUniform2i64ARBNative = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y)
GlProgramUniform2i64NV = void Function(int bindingindex, int buffer, int offset, int stride)
GlProgramUniform2i64NVNative = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y)
GlProgramUniform2i64vARB = void Function(int program, int location, int bufSize, Pointer<Int64> params)
GlProgramUniform2i64vARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int64> params)
GlProgramUniform2i64vNV = void Function(int program, int location, int bufSize, Pointer<Int64> params)
GlProgramUniform2i64vNVNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int64> params)
GlProgramUniform2iEXT = void Function(int bindingindex, int buffer, int offset, int stride)
GlProgramUniform2iEXTNative = Void Function(Uint32 mode, Int32 first, Int32 count, Int32 primcount)
GlProgramUniform2iNative = Void Function(Uint32 mode, Int32 first, Int32 count, Int32 primcount)
GlProgramUniform2iv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlProgramUniform2ivEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlProgramUniform2ivEXTNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int32> params)
GlProgramUniform2ivNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int32> params)
GlProgramUniform2ui = void Function(int bindingindex, int buffer, int offset, int stride)
GlProgramUniform2ui64ARB = void Function(int bindingindex, int buffer, int offset, int stride)
GlProgramUniform2ui64ARBNative = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y)
GlProgramUniform2ui64NV = void Function(int bindingindex, int buffer, int offset, int stride)
GlProgramUniform2ui64NVNative = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y)
GlProgramUniform2ui64vARB = void Function(int program, int location, int bufSize, Pointer<Uint64> params)
GlProgramUniform2ui64vARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint64> params)
GlProgramUniform2ui64vNV = void Function(int program, int location, int bufSize, Pointer<Uint64> params)
GlProgramUniform2ui64vNVNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint64> params)
GlProgramUniform2uiEXT = void Function(int bindingindex, int buffer, int offset, int stride)
GlProgramUniform2uiEXTNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1)
GlProgramUniform2uiNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1)
GlProgramUniform2uiv = void Function(int target, int first, int count, Pointer<Uint32> buffers)
GlProgramUniform2uivEXT = void Function(int target, int first, int count, Pointer<Uint32> buffers)
GlProgramUniform2uivEXTNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint32> params)
GlProgramUniform2uivNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint32> params)
GlProgramUniform3d = void Function(int program, int location, double v0, double v1, double v2)
GlProgramUniform3dEXT = void Function(int program, int location, double v0, double v1, double v2)
GlProgramUniform3dEXTNative = Void Function(Uint32 program, Int32 location, Double x, Double y, Double z)
GlProgramUniform3dNative = Void Function(Uint32 program, Int32 location, Double x, Double y, Double z)
GlProgramUniform3dv = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlProgramUniform3dvEXT = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlProgramUniform3dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Double> params)
GlProgramUniform3dvNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Double> params)
GlProgramUniform3f = void Function(int program, int location, double v0, double v1, double v2)
GlProgramUniform3fEXT = void Function(int program, int location, double v0, double v1, double v2)
GlProgramUniform3fEXTNative = Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2)
GlProgramUniform3fNative = Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2)
GlProgramUniform3fv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlProgramUniform3fvEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlProgramUniform3fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Float> params)
GlProgramUniform3fvNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Float> params)
GlProgramUniform3i = void Function(int target, int index, int buffer, int offset, int size)
GlProgramUniform3i64ARB = void Function(int target, int index, int buffer, int offset, int size)
GlProgramUniform3i64ARBNative = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y, Int64 z)
GlProgramUniform3i64NV = void Function(int target, int index, int buffer, int offset, int size)
GlProgramUniform3i64NVNative = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y, Int64 z)
GlProgramUniform3i64vARB = void Function(int program, int location, int bufSize, Pointer<Int64> params)
GlProgramUniform3i64vARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int64> params)
GlProgramUniform3i64vNV = void Function(int program, int location, int bufSize, Pointer<Int64> params)
GlProgramUniform3i64vNVNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int64> params)
GlProgramUniform3iEXT = void Function(int target, int index, int buffer, int offset, int size)
GlProgramUniform3iEXTNative = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2)
GlProgramUniform3iNative = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2)
GlProgramUniform3iv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlProgramUniform3ivEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlProgramUniform3ivEXTNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int32> params)
GlProgramUniform3ivNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int32> params)
GlProgramUniform3ui = void Function(int target, int index, int buffer, int offset, int size)
GlProgramUniform3ui64ARB = void Function(int target, int index, int buffer, int offset, int size)
GlProgramUniform3ui64ARBNative = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y, Uint64 z)
GlProgramUniform3ui64NV = void Function(int target, int index, int buffer, int offset, int size)
GlProgramUniform3ui64NVNative = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y, Uint64 z)
GlProgramUniform3ui64vARB = void Function(int program, int location, int bufSize, Pointer<Uint64> params)
GlProgramUniform3ui64vARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint64> params)
GlProgramUniform3ui64vNV = void Function(int program, int location, int bufSize, Pointer<Uint64> params)
GlProgramUniform3ui64vNVNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint64> params)
GlProgramUniform3uiEXT = void Function(int target, int index, int buffer, int offset, int size)
GlProgramUniform3uiEXTNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2)
GlProgramUniform3uiNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2)
GlProgramUniform3uiv = void Function(int target, int first, int count, Pointer<Uint32> buffers)
GlProgramUniform3uivEXT = void Function(int target, int first, int count, Pointer<Uint32> buffers)
GlProgramUniform3uivEXTNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint32> params)
GlProgramUniform3uivNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint32> params)
GlProgramUniform4d = void Function(int program, int location, double v0, double v1, double v2, double v3)
GlProgramUniform4dEXT = void Function(int program, int location, double v0, double v1, double v2, double v3)
GlProgramUniform4dEXTNative = Void Function(Uint32 program, Int32 location, Double x, Double y, Double z, Double w)
GlProgramUniform4dNative = Void Function(Uint32 program, Int32 location, Double x, Double y, Double z, Double w)
GlProgramUniform4dv = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlProgramUniform4dvEXT = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlProgramUniform4dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Double> params)
GlProgramUniform4dvNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Double> params)
GlProgramUniform4f = void Function(int program, int location, double v0, double v1, double v2, double v3)
GlProgramUniform4fEXT = void Function(int program, int location, double v0, double v1, double v2, double v3)
GlProgramUniform4fEXTNative = Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2, Float v3)
GlProgramUniform4fNative = Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2, Float v3)
GlProgramUniform4fv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlProgramUniform4fvEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlProgramUniform4fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Float> params)
GlProgramUniform4fvNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Float> params)
GlProgramUniform4i = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlProgramUniform4i64ARB = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlProgramUniform4i64ARBNative = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y, Int64 z, Int64 w)
GlProgramUniform4i64NV = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlProgramUniform4i64NVNative = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y, Int64 z, Int64 w)
GlProgramUniform4i64vARB = void Function(int program, int location, int bufSize, Pointer<Int64> params)
GlProgramUniform4i64vARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int64> params)
GlProgramUniform4i64vNV = void Function(int program, int location, int bufSize, Pointer<Int64> params)
GlProgramUniform4i64vNVNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int64> params)
GlProgramUniform4iEXT = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlProgramUniform4iEXTNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
GlProgramUniform4iNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
GlProgramUniform4iv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlProgramUniform4ivEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlProgramUniform4ivEXTNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int32> params)
GlProgramUniform4ivNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int32> params)
GlProgramUniform4ui = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlProgramUniform4ui64ARB = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlProgramUniform4ui64ARBNative = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
GlProgramUniform4ui64NV = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlProgramUniform4ui64NVNative = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
GlProgramUniform4ui64vARB = void Function(int program, int location, int bufSize, Pointer<Uint64> params)
GlProgramUniform4ui64vARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint64> params)
GlProgramUniform4ui64vNV = void Function(int program, int location, int bufSize, Pointer<Uint64> params)
GlProgramUniform4ui64vNVNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint64> params)
GlProgramUniform4uiEXT = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlProgramUniform4uiEXTNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2, Uint32 v3)
GlProgramUniform4uiNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2, Uint32 v3)
GlProgramUniform4uiv = void Function(int target, int first, int count, Pointer<Uint32> buffers)
GlProgramUniform4uivEXT = void Function(int target, int first, int count, Pointer<Uint32> buffers)
GlProgramUniform4uivEXTNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint32> params)
GlProgramUniform4uivNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint32> params)
GlProgramUniformHandleui64ARB = void Function(int target, int index, int id)
GlProgramUniformHandleui64ARBNative = Void Function(Uint32 program, Int32 location, Uint64 x)
GlProgramUniformHandleui64NV = void Function(int target, int index, int id)
GlProgramUniformHandleui64NVNative = Void Function(Uint32 program, Int32 location, Uint64 x)
GlProgramUniformHandleui64vARB = void Function(int program, int location, int bufSize, Pointer<Uint64> params)
GlProgramUniformHandleui64vARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint64> params)
GlProgramUniformHandleui64vNV = void Function(int program, int location, int bufSize, Pointer<Uint64> params)
GlProgramUniformHandleui64vNVNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint64> params)
GlProgramUniformMatrix2dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix2dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix2dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix2dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix2fv = void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
GlProgramUniformMatrix2fvEXT = void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
GlProgramUniformMatrix2fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix2fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix2x3dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix2x3dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix2x3dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix2x3dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix2x3fv = void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
GlProgramUniformMatrix2x3fvEXT = void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
GlProgramUniformMatrix2x3fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix2x3fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix2x4dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix2x4dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix2x4dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix2x4dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix2x4fv = void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
GlProgramUniformMatrix2x4fvEXT = void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
GlProgramUniformMatrix2x4fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix2x4fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix3dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix3dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix3dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix3dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix3fv = void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
GlProgramUniformMatrix3fvEXT = void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
GlProgramUniformMatrix3fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix3fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix3x2dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix3x2dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix3x2dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix3x2dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix3x2fv = void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
GlProgramUniformMatrix3x2fvEXT = void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
GlProgramUniformMatrix3x2fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix3x2fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix3x4dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix3x4dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix3x4dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix3x4dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix3x4fv = void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
GlProgramUniformMatrix3x4fvEXT = void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
GlProgramUniformMatrix3x4fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix3x4fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix4dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix4dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix4dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix4dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix4fv = void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
GlProgramUniformMatrix4fvEXT = void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
GlProgramUniformMatrix4fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix4fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix4x2dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix4x2dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix4x2dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix4x2dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix4x2fv = void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
GlProgramUniformMatrix4x2fvEXT = void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
GlProgramUniformMatrix4x2fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix4x2fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix4x3dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix4x3dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix4x3dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix4x3dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix4x3fv = void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
GlProgramUniformMatrix4x3fvEXT = void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
GlProgramUniformMatrix4x3fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix4x3fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformui64NV = void Function(int target, int index, int id)
GlProgramUniformui64NVNative = Void Function(Uint32 program, Int32 location, Uint64 x)
GlProgramUniformui64vNV = void Function(int program, int location, int bufSize, Pointer<Uint64> params)
GlProgramUniformui64vNVNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint64> params)
GlProvokingVertex = void Function(int program)
GlProvokingVertexNative = Void Function(Uint32 program)
GlPushClientAttribDefaultEXT = void Function(int program)
GlPushClientAttribDefaultEXTNative = Void Function(Uint32 program)
GlPushDebugGroup = void Function(int program, int colorNumber, int index, Pointer<NativeType> name)
GlPushDebugGroupNative = Void Function(Uint32 texunit, Uint32 target, Int32 lod, Pointer<NativeType> img)
GlPushGroupMarkerEXT = void Function(int namelen, Pointer<NativeType> name)
GlPushGroupMarkerEXTNative = Void Function(Int32 namelen, Pointer<NativeType> name)
GlQueryCounter = void Function(int pipeline, int program)
GlQueryCounterNative = Void Function(Uint32 pipeline, Uint32 program)
GlRasterSamplesEXT = void Function(int pipeline, int program)
GlRasterSamplesEXTNative = Void Function(Uint32 samples, Uint8 fixedsamplelocations)
GlReadBuffer = void Function(int program)
GlReadBufferNative = Void Function(Uint32 program)
GlReadnPixels = void Function(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> bits)
GlReadnPixelsARB = void Function(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> bits)
GlReadnPixelsARBNative = Void Function(Int32 x, Int32 y, Int32 width, Int32 height, Uint32 format, Uint32 type, Int32 bufSize, Pointer<NativeType> data)
GlReadnPixelsNative = Void Function(Int32 x, Int32 y, Int32 width, Int32 height, Uint32 format, Uint32 type, Int32 bufSize, Pointer<NativeType> data)
GlReadPixels = void Function(int target, int internalformat, int offset, int size, int format, int type, Pointer<NativeType> data)
GlReadPixelsNative = Void Function(Int32 x, Int32 y, Int32 width, Int32 height, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlReleaseShaderCompiler = void Function()
GlReleaseShaderCompilerNative = Void Function()
GlRenderbufferStorage = void Function(int bindingindex, int buffer, int offset, int stride)
GlRenderbufferStorageMultisample = void Function(int target, int index, int buffer, int offset, int size)
GlRenderbufferStorageMultisampleAdvancedAMD = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlRenderbufferStorageMultisampleAdvancedAMDNative = Void Function(Uint32 renderbuffer, Int32 samples, Int32 storageSamples, Uint32 internalformat, Int32 width, Int32 height)
GlRenderbufferStorageMultisampleCoverageNV = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlRenderbufferStorageMultisampleCoverageNVNative = Void Function(Uint32 renderbuffer, Int32 samples, Int32 storageSamples, Uint32 internalformat, Int32 width, Int32 height)
GlRenderbufferStorageMultisampleNative = Void Function(Uint32 renderbuffer, Int32 samples, Uint32 internalformat, Int32 width, Int32 height)
GlRenderbufferStorageNative = Void Function(Uint32 renderbuffer, Uint32 internalformat, Int32 width, Int32 height)
GlResetMemoryObjectParameterNV = void Function(int pipeline, int program)
GlResetMemoryObjectParameterNVNative = Void Function(Uint32 pipeline, Uint32 program)
GlResolveDepthValuesNV = void Function()
GlResolveDepthValuesNVNative = Void Function()
GlResumeTransformFeedback = void Function()
GlResumeTransformFeedbackNative = Void Function()
GlSampleCoverage = void Function(double value, int invert)
GlSampleCoverageNative = Void Function(Float value, Uint8 invert)
GlSampleMaski = void Function(int pipeline, int program)
GlSampleMaskiNative = Void Function(Uint32 pipeline, Uint32 program)
GlSamplerParameterf = void Function(int path, int pname, double value)
GlSamplerParameterfNative = Void Function(Uint32 path, Uint32 pname, Float value)
GlSamplerParameterfv = void Function(int buffer, int drawbuffer, Pointer<Float> value)
GlSamplerParameterfvNative = Void Function(Uint32 pname, Uint32 index, Pointer<Float> params)
GlSamplerParameteri = void Function(int target, int index, int id)
GlSamplerParameterIiv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlSamplerParameterIivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlSamplerParameteriNative = Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
GlSamplerParameterIuiv = void Function(int first, int count, Pointer<Uint32> textures)
GlSamplerParameterIuivNative = Void Function(Uint32 id, Uint32 pname, Pointer<Uint32> params)
GlSamplerParameteriv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlSamplerParameterivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlScissor = void Function(int bindingindex, int buffer, int offset, int stride)
GlScissorArrayv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlScissorArrayvNative = Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<Int32> value)
GlScissorExclusiveArrayvNV = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlScissorExclusiveArrayvNVNative = Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<Int32> value)
GlScissorExclusiveNV = void Function(int bindingindex, int buffer, int offset, int stride)
GlScissorExclusiveNVNative = Void Function(Int32 x, Int32 y, Int32 width, Int32 height)
GlScissorIndexed = void Function(int target, int index, int buffer, int offset, int size)
GlScissorIndexedNative = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2)
GlScissorIndexedv = void Function(int pname, Pointer<Int32> data)
GlScissorIndexedvNative = Void Function(Uint32 pname, Pointer<Int32> data)
GlScissorNative = Void Function(Int32 x, Int32 y, Int32 width, Int32 height)
GlSecondaryColorFormatNV = void Function(int target, int index, int id)
GlSecondaryColorFormatNVNative = Void Function(Int32 size, Uint32 type, Int32 stride)
GlSelectPerfMonitorCountersAMD = void Function(int memory, int pname, int first, int count, Pointer<Uint32> params)
GlSelectPerfMonitorCountersAMDNative = Void Function(Uint32 monitor, Uint8 enable, Uint32 group, Int32 numCounters, Pointer<Uint32> counterList)
GlShaderBinary = void Function(int count, Pointer<Uint32> shaders, int binaryFormat, Pointer<NativeType> binary, int length)
GlShaderBinaryNative = Void Function(Int32 count, Pointer<Uint32> shaders, Uint32 binaryFormat, Pointer<NativeType> binary, Int32 length)
GlShaderSource = void Function(int shader, int count, Pointer<NativeType> path, Pointer<Int32> length)
GlShaderSourceNative = Void Function(Uint32 shader, Int32 count, Pointer<NativeType> path, Pointer<Int32> length)
GlShaderStorageBlockBinding = void Function(int target, int index, int id)
GlShaderStorageBlockBindingNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlShadingRateImageBarrierNV = void Function(int program)
GlShadingRateImageBarrierNVNative = Void Function(Uint8 flag)
GlShadingRateImagePaletteNV = void Function(int target, int first, int count, Pointer<Uint32> buffers)
GlShadingRateImagePaletteNVNative = Void Function(Uint32 target, Uint32 first, Int32 count, Pointer<Uint32> buffers)
GlShadingRateSampleOrderCustomNV = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlShadingRateSampleOrderCustomNVNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlShadingRateSampleOrderNV = void Function(int program)
GlShadingRateSampleOrderNVNative = Void Function(Uint32 program)
GlSignalVkFenceNV = void Function(int program)
GlSignalVkFenceNVNative = Void Function(Uint64 handle)
GlSignalVkSemaphoreNV = void Function(int program)
GlSignalVkSemaphoreNVNative = Void Function(Uint64 handle)
GlSpecializeShader = void Function(int shader, Pointer<NativeType> pEntryPoint, int numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue)
GlSpecializeShaderARB = void Function(int shader, Pointer<NativeType> pEntryPoint, int numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue)
GlSpecializeShaderARBNative = Void Function(Uint32 shader, Pointer<NativeType> pEntryPoint, Uint32 numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue)
GlSpecializeShaderNative = Void Function(Uint32 shader, Pointer<NativeType> pEntryPoint, Uint32 numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue)
GlStateCaptureNV = void Function(int pipeline, int program)
GlStateCaptureNVNative = Void Function(Uint32 pipeline, Uint32 program)
GlStencilFillPathInstancedNV = void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int fillMode, int mask, int transformType, Pointer<Float> transformValues)
GlStencilFillPathInstancedNVNative = Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Uint32 fillMode, Uint32 mask, Uint32 transformType, Pointer<Float> transformValues)
GlStencilFillPathNV = void Function(int target, int index, int id)
GlStencilFillPathNVNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlStencilFunc = void Function(int target, int index, int id)
GlStencilFuncNative = Void Function(Uint32 func, Int32 ref, Uint32 mask)
GlStencilFuncSeparate = void Function(int bindingindex, int buffer, int offset, int stride)
GlStencilFuncSeparateNative = Void Function(Uint32 face, Uint32 func, Int32 ref, Uint32 mask)
GlStencilMask = void Function(int program)
GlStencilMaskNative = Void Function(Uint32 program)
GlStencilMaskSeparate = void Function(int pipeline, int program)
GlStencilMaskSeparateNative = Void Function(Uint32 pipeline, Uint32 program)
GlStencilOp = void Function(int target, int index, int id)
GlStencilOpNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlStencilOpSeparate = void Function(int bindingindex, int buffer, int offset, int stride)
GlStencilOpSeparateNative = Void Function(Uint32 sfactorRGB, Uint32 dfactorRGB, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
GlStencilStrokePathInstancedNV = void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int fillMode, int mask, int transformType, Pointer<Float> transformValues)
GlStencilStrokePathInstancedNVNative = Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Int32 reference, Uint32 mask, Uint32 transformType, Pointer<Float> transformValues)
GlStencilStrokePathNV = void Function(int target, int index, int id)
GlStencilStrokePathNVNative = Void Function(Uint32 func, Int32 ref, Uint32 mask)
GlStencilThenCoverFillPathInstancedNV = void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, Pointer<Float> transformValues)
GlStencilThenCoverFillPathInstancedNVNative = Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Uint32 fillMode, Uint32 mask, Uint32 coverMode, Uint32 transformType, Pointer<Float> transformValues)
GlStencilThenCoverFillPathNV = void Function(int bindingindex, int buffer, int offset, int stride)
GlStencilThenCoverFillPathNVNative = Void Function(Uint32 sfactorRGB, Uint32 dfactorRGB, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
GlStencilThenCoverStrokePathInstancedNV = void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, Pointer<Float> transformValues)
GlStencilThenCoverStrokePathInstancedNVNative = Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Int32 reference, Uint32 mask, Uint32 coverMode, Uint32 transformType, Pointer<Float> transformValues)
GlStencilThenCoverStrokePathNV = void Function(int bindingindex, int buffer, int offset, int stride)
GlStencilThenCoverStrokePathNVNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1)
GlSubpixelPrecisionBiasNV = void Function(int pipeline, int program)
GlSubpixelPrecisionBiasNVNative = Void Function(Uint32 pipeline, Uint32 program)
GlTexAttachMemoryNV = void Function(int target, int index, int id)
GlTexAttachMemoryNVNative = Void Function(Uint32 target, Uint32 memory, Uint64 offset)
GlTexBuffer = void Function(int target, int index, int id)
GlTexBufferARB = void Function(int target, int index, int id)
GlTexBufferARBNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlTexBufferNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlTexBufferRange = void Function(int target, int index, int buffer, int offset, int size)
GlTexBufferRangeNative = Void Function(Uint32 target, Uint32 index, Uint32 buffer, Int64 offset, Int64 size)
GlTexCoordFormatNV = void Function(int target, int index, int id)
GlTexCoordFormatNVNative = Void Function(Int32 size, Uint32 type, Int32 stride)
GlTexImage1D = void Function(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> bits)
GlTexImage1DNative = Void Function(Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTexImage2D = void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> bits)
GlTexImage2DMultisample = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlTexImage2DMultisampleNative = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Uint8 fixedsamplelocations)
GlTexImage2DNative = Void Function(Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTexImage3D = void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> bits)
GlTexImage3DMultisample = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
GlTexImage3DMultisampleNative = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Uint8 fixedsamplelocations)
GlTexImage3DNative = Void Function(Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTexPageCommitmentARB = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border)
GlTexPageCommitmentARBNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint8 commit)
GlTexPageCommitmentMemNV = void Function(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
GlTexPageCommitmentMemNVNative = Void Function(Uint32 target, Int32 layer, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 memory, Uint64 offset, Uint8 commit)
GlTexParameterf = void Function(int path, int pname, double value)
GlTexParameterfNative = Void Function(Uint32 path, Uint32 pname, Float value)
GlTexParameterfv = void Function(int buffer, int drawbuffer, Pointer<Float> value)
GlTexParameterfvNative = Void Function(Uint32 pname, Uint32 index, Pointer<Float> params)
GlTexParameteri = void Function(int target, int index, int id)
GlTexParameterIiv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlTexParameterIivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlTexParameteriNative = Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
GlTexParameterIuiv = void Function(int first, int count, Pointer<Uint32> textures)
GlTexParameterIuivNative = Void Function(Uint32 id, Uint32 pname, Pointer<Uint32> params)
GlTexParameteriv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlTexParameterivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlTexStorage1D = void Function(int bindingindex, int buffer, int offset, int stride)
GlTexStorage1DNative = Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width)
GlTexStorage2D = void Function(int target, int index, int buffer, int offset, int size)
GlTexStorage2DMultisample = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlTexStorage2DMultisampleNative = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Uint8 fixedsamplelocations)
GlTexStorage2DNative = Void Function(Uint32 renderbuffer, Int32 samples, Uint32 internalformat, Int32 width, Int32 height)
GlTexStorage3D = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlTexStorage3DMultisample = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
GlTexStorage3DMultisampleNative = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Uint8 fixedsamplelocations)
GlTexStorage3DNative = Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width, Int32 height, Int32 depth)
GlTexSubImage1D = void Function(int target, int internalformat, int offset, int size, int format, int type, Pointer<NativeType> data)
GlTexSubImage1DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTexSubImage2D = void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> bits)
GlTexSubImage2DNative = Void Function(Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTexSubImage3D = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> data)
GlTexSubImage3DNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlTextureAttachMemoryNV = void Function(int target, int index, int id)
GlTextureAttachMemoryNVNative = Void Function(Uint32 target, Uint32 memory, Uint64 offset)
GlTextureBarrier = void Function()
GlTextureBarrierNative = Void Function()
GlTextureBarrierNV = void Function()
GlTextureBarrierNVNative = Void Function()
GlTextureBuffer = void Function(int target, int index, int id)
GlTextureBufferEXT = void Function(int bindingindex, int buffer, int offset, int stride)
GlTextureBufferEXTNative = Void Function(Uint32 sfactorRGB, Uint32 dfactorRGB, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
GlTextureBufferNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlTextureBufferRange = void Function(int target, int index, int buffer, int offset, int size)
GlTextureBufferRangeEXT = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlTextureBufferRangeEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 internalformat, Uint32 buffer, Int64 offset, Int64 size)
GlTextureBufferRangeNative = Void Function(Uint32 target, Uint32 index, Uint32 buffer, Int64 offset, Int64 size)
GlTextureImage1DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> bits)
GlTextureImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTextureImage2DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> bits)
GlTextureImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTextureImage3DEXT = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> data)
GlTextureImage3DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTexturePageCommitmentEXT = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border)
GlTexturePageCommitmentEXTNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint8 commit)
GlTexturePageCommitmentMemNV = void Function(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
GlTexturePageCommitmentMemNVNative = Void Function(Uint32 target, Int32 layer, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 memory, Uint64 offset, Uint8 commit)
GlTextureParameterf = void Function(int path, int pname, double value)
GlTextureParameterfEXT = void Function(int resultPath, int pathA, int pathB, double weight)
GlTextureParameterfEXTNative = Void Function(Uint32 resultPath, Uint32 pathA, Uint32 pathB, Float weight)
GlTextureParameterfNative = Void Function(Uint32 path, Uint32 pname, Float value)
GlTextureParameterfv = void Function(int buffer, int drawbuffer, Pointer<Float> value)
GlTextureParameterfvEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlTextureParameterfvEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
GlTextureParameterfvNative = Void Function(Uint32 pname, Uint32 index, Pointer<Float> params)
GlTextureParameteri = void Function(int target, int index, int id)
GlTextureParameteriEXT = void Function(int bindingindex, int buffer, int offset, int stride)
GlTextureParameteriEXTNative = Void Function(Uint32 mode, Uint32 id, Uint32 stream, Int32 instancecount)
GlTextureParameterIiv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlTextureParameterIivEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlTextureParameterIivEXTNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlTextureParameterIivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlTextureParameteriNative = Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
GlTextureParameterIuiv = void Function(int first, int count, Pointer<Uint32> textures)
GlTextureParameterIuivEXT = void Function(int target, int first, int count, Pointer<Uint32> buffers)
GlTextureParameterIuivEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Uint32> params)
GlTextureParameterIuivNative = Void Function(Uint32 id, Uint32 pname, Pointer<Uint32> params)
GlTextureParameteriv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlTextureParameterivEXT = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlTextureParameterivEXTNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlTextureParameterivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlTextureRenderbufferEXT = void Function(int target, int index, int id)
GlTextureRenderbufferEXTNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlTextureStorage1D = void Function(int bindingindex, int buffer, int offset, int stride)
GlTextureStorage1DEXT = void Function(int target, int index, int buffer, int offset, int size)
GlTextureStorage1DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 levels, Uint32 internalformat, Int32 width)
GlTextureStorage1DNative = Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width)
GlTextureStorage2D = void Function(int target, int index, int buffer, int offset, int size)
GlTextureStorage2DEXT = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlTextureStorage2DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 levels, Uint32 internalformat, Int32 width, Int32 height)
GlTextureStorage2DMultisample = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlTextureStorage2DMultisampleEXT = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
GlTextureStorage2DMultisampleEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Uint8 fixedsamplelocations)
GlTextureStorage2DMultisampleNative = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Uint8 fixedsamplelocations)
GlTextureStorage2DNative = Void Function(Uint32 renderbuffer, Int32 samples, Uint32 internalformat, Int32 width, Int32 height)
GlTextureStorage3D = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlTextureStorage3DEXT = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
GlTextureStorage3DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 levels, Uint32 internalformat, Int32 width, Int32 height, Int32 depth)
GlTextureStorage3DMultisample = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
GlTextureStorage3DMultisampleEXT = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int border)
GlTextureStorage3DMultisampleEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Uint8 fixedsamplelocations)
GlTextureStorage3DMultisampleNative = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Uint8 fixedsamplelocations)
GlTextureStorage3DNative = Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width, Int32 height, Int32 depth)
GlTextureSubImage1D = void Function(int target, int internalformat, int offset, int size, int format, int type, Pointer<NativeType> data)
GlTextureSubImage1DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> bits)
GlTextureSubImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTextureSubImage1DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTextureSubImage2D = void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> bits)
GlTextureSubImage2DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> bits)
GlTextureSubImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTextureSubImage2DNative = Void Function(Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTextureSubImage3D = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> data)
GlTextureSubImage3DEXT = void Function(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> bits)
GlTextureSubImage3DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTextureSubImage3DNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlTextureView = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int border)
GlTextureViewNative = Void Function(Uint32 texture, Uint32 target, Uint32 origtexture, Uint32 internalformat, Uint32 minlevel, Uint32 numlevels, Uint32 minlayer, Uint32 numlayers)
GlTransformFeedbackBufferBase = void Function(int target, int index, int id)
GlTransformFeedbackBufferBaseNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlTransformFeedbackBufferRange = void Function(int target, int index, int buffer, int offset, int size)
GlTransformFeedbackBufferRangeNative = Void Function(Uint32 target, Uint32 index, Uint32 buffer, Int64 offset, Int64 size)
GlTransformFeedbackVaryings = void Function(int target, int size, Pointer<NativeType> data, int usage)
GlTransformFeedbackVaryingsNative = Void Function(Uint32 program, Int32 count, Pointer<NativeType> varyings, Uint32 bufferMode)
GlTransformPathNV = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlTransformPathNVNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
GlUniform1d = void Function(int pname, double value)
GlUniform1dNative = Void Function(Int32 location, Double x)
GlUniform1dv = void Function(int first, int count, Pointer<Double> v)
GlUniform1dvNative = Void Function(Int32 location, Int32 count, Pointer<Double> value)
GlUniform1f = void Function(int pname, double value)
GlUniform1fNative = Void Function(Int32 location, Float v0)
GlUniform1fv = void Function(int buffer, int drawbuffer, Pointer<Float> value)
GlUniform1fvNative = Void Function(Int32 location, Int32 count, Pointer<Float> value)
GlUniform1i = void Function(int pipeline, int program)
GlUniform1i64ARB = void Function(int pipeline, int program)
GlUniform1i64ARBNative = Void Function(Int32 location, Int64 x)
GlUniform1i64NV = void Function(int pipeline, int program)
GlUniform1i64NVNative = Void Function(Int32 location, Int64 x)
GlUniform1i64vARB = void Function(int target, int pname, Pointer<Int64> params)
GlUniform1i64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Int64> value)
GlUniform1i64vNV = void Function(int target, int pname, Pointer<Int64> params)
GlUniform1i64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Int64> value)
GlUniform1iNative = Void Function(Int32 location, Int32 v0)
GlUniform1iv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlUniform1ivNative = Void Function(Int32 location, Int32 count, Pointer<Int32> value)
GlUniform1ui = void Function(int pipeline, int program)
GlUniform1ui64ARB = void Function(int pipeline, int program)
GlUniform1ui64ARBNative = Void Function(Int32 location, Uint64 x)
GlUniform1ui64NV = void Function(int pipeline, int program)
GlUniform1ui64NVNative = Void Function(Int32 location, Uint64 x)
GlUniform1ui64vARB = void Function(int target, int pname, Pointer<Uint64> params)
GlUniform1ui64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniform1ui64vNV = void Function(int target, int pname, Pointer<Uint64> params)
GlUniform1ui64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniform1uiNative = Void Function(Int32 location, Uint32 v0)
GlUniform1uiv = void Function(int first, int count, Pointer<Uint32> textures)
GlUniform1uivNative = Void Function(Int32 location, Int32 count, Pointer<Uint32> value)
GlUniform2d = void Function(int index, double n, double f)
GlUniform2dNative = Void Function(Int32 location, Double x, Double y)
GlUniform2dv = void Function(int first, int count, Pointer<Double> v)
GlUniform2dvNative = Void Function(Int32 location, Int32 count, Pointer<Double> value)
GlUniform2f = void Function(int index, double n, double f)
GlUniform2fNative = Void Function(Int32 location, Float v0, Float v1)
GlUniform2fv = void Function(int buffer, int drawbuffer, Pointer<Float> value)
GlUniform2fvNative = Void Function(Int32 location, Int32 count, Pointer<Float> value)
GlUniform2i = void Function(int target, int index, int id)
GlUniform2i64ARB = void Function(int target, int index, int id)
GlUniform2i64ARBNative = Void Function(Int32 location, Int64 x, Int64 y)
GlUniform2i64NV = void Function(int target, int index, int id)
GlUniform2i64NVNative = Void Function(Int32 location, Int64 x, Int64 y)
GlUniform2i64vARB = void Function(int target, int pname, Pointer<Int64> params)
GlUniform2i64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Int64> value)
GlUniform2i64vNV = void Function(int target, int pname, Pointer<Int64> params)
GlUniform2i64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Int64> value)
GlUniform2iNative = Void Function(Int32 location, Int32 v0, Int32 v1)
GlUniform2iv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlUniform2ivNative = Void Function(Int32 location, Int32 count, Pointer<Int32> value)
GlUniform2ui = void Function(int target, int index, int id)
GlUniform2ui64ARB = void Function(int target, int index, int id)
GlUniform2ui64ARBNative = Void Function(Int32 location, Uint64 x, Uint64 y)
GlUniform2ui64NV = void Function(int target, int index, int id)
GlUniform2ui64NVNative = Void Function(Int32 location, Uint64 x, Uint64 y)
GlUniform2ui64vARB = void Function(int target, int pname, Pointer<Uint64> params)
GlUniform2ui64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniform2ui64vNV = void Function(int target, int pname, Pointer<Uint64> params)
GlUniform2ui64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniform2uiNative = Void Function(Int32 location, Uint32 v0, Uint32 v1)
GlUniform2uiv = void Function(int first, int count, Pointer<Uint32> textures)
GlUniform2uivNative = Void Function(Int32 location, Int32 count, Pointer<Uint32> value)
GlUniform3d = void Function(int mode, double x, double y, double z)
GlUniform3dNative = Void Function(Int32 location, Double x, Double y, Double z)
GlUniform3dv = void Function(int first, int count, Pointer<Double> v)
GlUniform3dvNative = Void Function(Int32 location, Int32 count, Pointer<Double> value)
GlUniform3f = void Function(int mode, double x, double y, double z)
GlUniform3fNative = Void Function(Int32 location, Float v0, Float v1, Float v2)
GlUniform3fv = void Function(int buffer, int drawbuffer, Pointer<Float> value)
GlUniform3fvNative = Void Function(Int32 location, Int32 count, Pointer<Float> value)
GlUniform3i = void Function(int bindingindex, int buffer, int offset, int stride)
GlUniform3i64ARB = void Function(int bindingindex, int buffer, int offset, int stride)
GlUniform3i64ARBNative = Void Function(Int32 location, Int64 x, Int64 y, Int64 z)
GlUniform3i64NV = void Function(int bindingindex, int buffer, int offset, int stride)
GlUniform3i64NVNative = Void Function(Int32 location, Int64 x, Int64 y, Int64 z)
GlUniform3i64vARB = void Function(int target, int pname, Pointer<Int64> params)
GlUniform3i64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Int64> value)
GlUniform3i64vNV = void Function(int target, int pname, Pointer<Int64> params)
GlUniform3i64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Int64> value)
GlUniform3iNative = Void Function(Int32 x, Int32 y, Int32 width, Int32 height)
GlUniform3iv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlUniform3ivNative = Void Function(Int32 location, Int32 count, Pointer<Int32> value)
GlUniform3ui = void Function(int bindingindex, int buffer, int offset, int stride)
GlUniform3ui64ARB = void Function(int bindingindex, int buffer, int offset, int stride)
GlUniform3ui64ARBNative = Void Function(Int32 location, Uint64 x, Uint64 y, Uint64 z)
GlUniform3ui64NV = void Function(int bindingindex, int buffer, int offset, int stride)
GlUniform3ui64NVNative = Void Function(Int32 location, Uint64 x, Uint64 y, Uint64 z)
GlUniform3ui64vARB = void Function(int target, int pname, Pointer<Uint64> params)
GlUniform3ui64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniform3ui64vNV = void Function(int target, int pname, Pointer<Uint64> params)
GlUniform3ui64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniform3uiNative = Void Function(Int32 location, Uint32 v0, Uint32 v1, Uint32 v2)
GlUniform3uiv = void Function(int first, int count, Pointer<Uint32> textures)
GlUniform3uivNative = Void Function(Int32 location, Int32 count, Pointer<Uint32> value)
GlUniform4d = void Function(int mode, double angle, double x, double y, double z)
GlUniform4dNative = Void Function(Int32 location, Double x, Double y, Double z, Double w)
GlUniform4dv = void Function(int first, int count, Pointer<Double> v)
GlUniform4dvNative = Void Function(Int32 location, Int32 count, Pointer<Double> value)
GlUniform4f = void Function(int mode, double angle, double x, double y, double z)
GlUniform4fNative = Void Function(Int32 location, Float v0, Float v1, Float v2, Float v3)
GlUniform4fv = void Function(int buffer, int drawbuffer, Pointer<Float> value)
GlUniform4fvNative = Void Function(Int32 location, Int32 count, Pointer<Float> value)
GlUniform4i = void Function(int target, int index, int buffer, int offset, int size)
GlUniform4i64ARB = void Function(int target, int index, int buffer, int offset, int size)
GlUniform4i64ARBNative = Void Function(Int32 location, Int64 x, Int64 y, Int64 z, Int64 w)
GlUniform4i64NV = void Function(int target, int index, int buffer, int offset, int size)
GlUniform4i64NVNative = Void Function(Int32 location, Int64 x, Int64 y, Int64 z, Int64 w)
GlUniform4i64vARB = void Function(int target, int pname, Pointer<Int64> params)
GlUniform4i64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Int64> value)
GlUniform4i64vNV = void Function(int target, int pname, Pointer<Int64> params)
GlUniform4i64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Int64> value)
GlUniform4iNative = Void Function(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
GlUniform4iv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlUniform4ivNative = Void Function(Int32 location, Int32 count, Pointer<Int32> value)
GlUniform4ui = void Function(int target, int index, int buffer, int offset, int size)
GlUniform4ui64ARB = void Function(int target, int index, int buffer, int offset, int size)
GlUniform4ui64ARBNative = Void Function(Int32 location, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
GlUniform4ui64NV = void Function(int target, int index, int buffer, int offset, int size)
GlUniform4ui64NVNative = Void Function(Int32 location, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
GlUniform4ui64vARB = void Function(int target, int pname, Pointer<Uint64> params)
GlUniform4ui64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniform4ui64vNV = void Function(int target, int pname, Pointer<Uint64> params)
GlUniform4ui64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniform4uiNative = Void Function(Int32 location, Uint32 v0, Uint32 v1, Uint32 v2, Uint32 v3)
GlUniform4uiv = void Function(int first, int count, Pointer<Uint32> textures)
GlUniform4uivNative = Void Function(Int32 location, Int32 count, Pointer<Uint32> value)
GlUniformBlockBinding = void Function(int target, int index, int id)
GlUniformBlockBindingNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlUniformHandleui64ARB = void Function(int pipeline, int program)
GlUniformHandleui64ARBNative = Void Function(Int32 location, Uint64 x)
GlUniformHandleui64NV = void Function(int pipeline, int program)
GlUniformHandleui64NVNative = Void Function(Int32 location, Uint64 x)
GlUniformHandleui64vARB = void Function(int target, int pname, Pointer<Uint64> params)
GlUniformHandleui64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniformHandleui64vNV = void Function(int target, int pname, Pointer<Uint64> params)
GlUniformHandleui64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniformMatrix2dv = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlUniformMatrix2dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix2fv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlUniformMatrix2fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformMatrix2x3dv = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlUniformMatrix2x3dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix2x3fv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlUniformMatrix2x3fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformMatrix2x4dv = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlUniformMatrix2x4dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix2x4fv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlUniformMatrix2x4fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformMatrix3dv = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlUniformMatrix3dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix3fv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlUniformMatrix3fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformMatrix3x2dv = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlUniformMatrix3x2dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix3x2fv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlUniformMatrix3x2fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformMatrix3x4dv = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlUniformMatrix3x4dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix3x4fv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlUniformMatrix3x4fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformMatrix4dv = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlUniformMatrix4dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix4fv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlUniformMatrix4fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformMatrix4x2dv = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlUniformMatrix4x2dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix4x2fv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlUniformMatrix4x2fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformMatrix4x3dv = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlUniformMatrix4x3dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix4x3fv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlUniformMatrix4x3fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformSubroutinesuiv = void Function(int first, int count, Pointer<Uint32> textures)
GlUniformSubroutinesuivNative = Void Function(Uint32 first, Int32 count, Pointer<Uint32> textures)
GlUniformui64NV = void Function(int pipeline, int program)
GlUniformui64NVNative = Void Function(Int32 location, Uint64 x)
GlUniformui64vNV = void Function(int target, int pname, Pointer<Uint64> params)
GlUniformui64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUnmapBuffer = int Function(int target)
GlUnmapBufferNative = Uint8 Function(Uint32 buffer)
GlUnmapNamedBuffer = int Function(int target)
GlUnmapNamedBufferEXT = int Function(int target)
GlUnmapNamedBufferEXTNative = Uint8 Function(Uint32 buffer)
GlUnmapNamedBufferNative = Uint8 Function(Uint32 buffer)
GlUseProgram = void Function(int program)
GlUseProgramNative = Void Function(Uint32 program)
GlUseProgramStages = void Function(int target, int index, int id)
GlUseProgramStagesNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlUseShaderProgramEXT = void Function(int pipeline, int program)
GlUseShaderProgramEXTNative = Void Function(Uint32 pipeline, Uint32 program)
GlValidateProgram = void Function(int program)
GlValidateProgramNative = Void Function(Uint32 program)
GlValidateProgramPipeline = void Function(int program)
GlValidateProgramPipelineNative = Void Function(Uint32 program)
GlVertexArrayAttribBinding = void Function(int target, int index, int id)
GlVertexArrayAttribBindingNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlVertexArrayAttribFormat = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlVertexArrayAttribFormatNative = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint8 normalized, Uint32 relativeoffset)
GlVertexArrayAttribIFormat = void Function(int target, int index, int buffer, int offset, int size)
GlVertexArrayAttribIFormatNative = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
GlVertexArrayAttribLFormat = void Function(int target, int index, int buffer, int offset, int size)
GlVertexArrayAttribLFormatNative = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
GlVertexArrayBindingDivisor = void Function(int target, int index, int id)
GlVertexArrayBindingDivisorNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlVertexArrayBindVertexBufferEXT = void Function(int target, int index, int buffer, int offset, int size)
GlVertexArrayBindVertexBufferEXTNative = Void Function(Uint32 vaobj, Uint32 bindingindex, Uint32 buffer, Int64 offset, Int32 stride)
GlVertexArrayColorOffsetEXT = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlVertexArrayColorOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Int32 size, Uint32 type, Int32 stride, Int64 offset)
GlVertexArrayEdgeFlagOffsetEXT = void Function(int bindingindex, int buffer, int offset, int stride)
GlVertexArrayEdgeFlagOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Int32 stride, Int64 offset)
GlVertexArrayElementBuffer = void Function(int pipeline, int program)
GlVertexArrayElementBufferNative = Void Function(Uint32 pipeline, Uint32 program)
GlVertexArrayFogCoordOffsetEXT = void Function(int target, int index, int buffer, int offset, int size)
GlVertexArrayFogCoordOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 type, Int32 stride, Int64 offset)
GlVertexArrayIndexOffsetEXT = void Function(int target, int index, int buffer, int offset, int size)
GlVertexArrayIndexOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 type, Int32 stride, Int64 offset)
GlVertexArrayMultiTexCoordOffsetEXT = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
GlVertexArrayMultiTexCoordOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 texunit, Int32 size, Uint32 type, Int32 stride, Int64 offset)
GlVertexArrayNormalOffsetEXT = void Function(int target, int index, int buffer, int offset, int size)
GlVertexArrayNormalOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 type, Int32 stride, Int64 offset)
GlVertexArraySecondaryColorOffsetEXT = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlVertexArraySecondaryColorOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Int32 size, Uint32 type, Int32 stride, Int64 offset)
GlVertexArrayTexCoordOffsetEXT = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlVertexArrayTexCoordOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Int32 size, Uint32 type, Int32 stride, Int64 offset)
GlVertexArrayVertexAttribBindingEXT = void Function(int target, int index, int id)
GlVertexArrayVertexAttribBindingEXTNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlVertexArrayVertexAttribDivisorEXT = void Function(int target, int index, int id)
GlVertexArrayVertexAttribDivisorEXTNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlVertexArrayVertexAttribFormatEXT = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlVertexArrayVertexAttribFormatEXTNative = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint8 normalized, Uint32 relativeoffset)
GlVertexArrayVertexAttribIFormatEXT = void Function(int target, int index, int buffer, int offset, int size)
GlVertexArrayVertexAttribIFormatEXTNative = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
GlVertexArrayVertexAttribIOffsetEXT = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
GlVertexArrayVertexAttribIOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 texunit, Int32 size, Uint32 type, Int32 stride, Int64 offset)
GlVertexArrayVertexAttribLFormatEXT = void Function(int target, int index, int buffer, int offset, int size)
GlVertexArrayVertexAttribLFormatEXTNative = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
GlVertexArrayVertexAttribLOffsetEXT = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
GlVertexArrayVertexAttribLOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 texunit, Int32 size, Uint32 type, Int32 stride, Int64 offset)
GlVertexArrayVertexAttribOffsetEXT = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int border)
GlVertexArrayVertexAttribOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 index, Int32 size, Uint32 type, Uint8 normalized, Int32 stride, Int64 offset)
GlVertexArrayVertexBindingDivisorEXT = void Function(int target, int index, int id)
GlVertexArrayVertexBindingDivisorEXTNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlVertexArrayVertexBuffer = void Function(int target, int index, int buffer, int offset, int size)
GlVertexArrayVertexBufferNative = Void Function(Uint32 vaobj, Uint32 bindingindex, Uint32 buffer, Int64 offset, Int32 stride)
GlVertexArrayVertexBuffers = void Function(int vaobj, int first, int count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int32> strides)
GlVertexArrayVertexBuffersNative = Void Function(Uint32 vaobj, Uint32 first, Int32 count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int32> strides)
GlVertexArrayVertexOffsetEXT = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlVertexArrayVertexOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Int32 size, Uint32 type, Int32 stride, Int64 offset)
GlVertexAttrib1d = void Function(int pname, double value)
GlVertexAttrib1dNative = Void Function(Uint32 index, Double x)
GlVertexAttrib1dv = void Function(int pname, Pointer<Double> data)
GlVertexAttrib1dvNative = Void Function(Uint32 pname, Pointer<Double> data)
GlVertexAttrib1f = void Function(int pname, double value)
GlVertexAttrib1fNative = Void Function(Uint32 pname, Float value)
GlVertexAttrib1fv = void Function(int n, Pointer<Float> v)
GlVertexAttrib1fvNative = Void Function(Uint32 pname, Pointer<Float> data)
GlVertexAttrib1s = void Function(int pipeline, int program)
GlVertexAttrib1sNative = Void Function(Uint32 index, Int16 x)
GlVertexAttrib1sv = void Function(int index, Pointer<Int16> v)
GlVertexAttrib1svNative = Void Function(Uint32 index, Pointer<Int16> v)
GlVertexAttrib2d = void Function(int index, double n, double f)
GlVertexAttrib2dNative = Void Function(Uint32 index, Double n, Double f)
GlVertexAttrib2dv = void Function(int pname, Pointer<Double> data)
GlVertexAttrib2dvNative = Void Function(Uint32 pname, Pointer<Double> data)
GlVertexAttrib2f = void Function(int index, double n, double f)
GlVertexAttrib2fNative = Void Function(Uint32 index, Float x, Float y)
GlVertexAttrib2fv = void Function(int n, Pointer<Float> v)
GlVertexAttrib2fvNative = Void Function(Uint32 pname, Pointer<Float> data)
GlVertexAttrib2s = void Function(int target, int index, int id)
GlVertexAttrib2sNative = Void Function(Uint32 index, Int16 x, Int16 y)
GlVertexAttrib2sv = void Function(int index, Pointer<Int16> v)
GlVertexAttrib2svNative = Void Function(Uint32 index, Pointer<Int16> v)
GlVertexAttrib3d = void Function(int mode, double x, double y, double z)
GlVertexAttrib3dNative = Void Function(Uint32 mode, Double x, Double y, Double z)
GlVertexAttrib3dv = void Function(int pname, Pointer<Double> data)
GlVertexAttrib3dvNative = Void Function(Uint32 pname, Pointer<Double> data)
GlVertexAttrib3f = void Function(int mode, double x, double y, double z)
GlVertexAttrib3fNative = Void Function(Uint32 mode, Float x, Float y, Float z)
GlVertexAttrib3fv = void Function(int n, Pointer<Float> v)
GlVertexAttrib3fvNative = Void Function(Uint32 pname, Pointer<Float> data)
GlVertexAttrib3s = void Function(int bindingindex, int buffer, int offset, int stride)
GlVertexAttrib3sNative = Void Function(Uint32 index, Int16 x, Int16 y, Int16 z)
GlVertexAttrib3sv = void Function(int index, Pointer<Int16> v)
GlVertexAttrib3svNative = Void Function(Uint32 index, Pointer<Int16> v)
GlVertexAttrib4bv = void Function(int index, Pointer<Int8> v)
GlVertexAttrib4bvNative = Void Function(Uint32 index, Pointer<Int8> v)
GlVertexAttrib4d = void Function(int mode, double angle, double x, double y, double z)
GlVertexAttrib4dNative = Void Function(Uint32 mode, Double angle, Double x, Double y, Double z)
GlVertexAttrib4dv = void Function(int pname, Pointer<Double> data)
GlVertexAttrib4dvNative = Void Function(Uint32 pname, Pointer<Double> data)
GlVertexAttrib4f = void Function(int mode, double angle, double x, double y, double z)
GlVertexAttrib4fNative = Void Function(Uint32 mode, Float angle, Float x, Float y, Float z)
GlVertexAttrib4fv = void Function(int n, Pointer<Float> v)
GlVertexAttrib4fvNative = Void Function(Uint32 pname, Pointer<Float> data)
GlVertexAttrib4iv = void Function(int pname, Pointer<Int32> data)
GlVertexAttrib4ivNative = Void Function(Uint32 pname, Pointer<Int32> data)
GlVertexAttrib4Nbv = void Function(int index, Pointer<Int8> v)
GlVertexAttrib4NbvNative = Void Function(Uint32 index, Pointer<Int8> v)
GlVertexAttrib4Niv = void Function(int pname, Pointer<Int32> data)
GlVertexAttrib4NivNative = Void Function(Uint32 pname, Pointer<Int32> data)
GlVertexAttrib4Nsv = void Function(int index, Pointer<Int16> v)
GlVertexAttrib4NsvNative = Void Function(Uint32 index, Pointer<Int16> v)
GlVertexAttrib4Nub = void Function(int target, int index, int buffer, int offset, int size)
GlVertexAttrib4NubNative = Void Function(Uint32 index, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
GlVertexAttrib4Nubv = void Function(int namelen, Pointer<NativeType> name)
GlVertexAttrib4NubvNative = Void Function(Uint32 mode, Pointer<NativeType> indirect)
GlVertexAttrib4Nuiv = void Function(int n, Pointer<Uint32> buffers)
GlVertexAttrib4NuivNative = Void Function(Uint32 queryId, Pointer<Uint32> queryHandle)
GlVertexAttrib4Nusv = void Function(int index, Pointer<Uint16> v)
GlVertexAttrib4NusvNative = Void Function(Uint32 index, Pointer<Uint16> v)
GlVertexAttrib4s = void Function(int target, int index, int buffer, int offset, int size)
GlVertexAttrib4sNative = Void Function(Uint32 index, Int16 x, Int16 y, Int16 z, Int16 w)
GlVertexAttrib4sv = void Function(int index, Pointer<Int16> v)
GlVertexAttrib4svNative = Void Function(Uint32 index, Pointer<Int16> v)
GlVertexAttrib4ubv = void Function(int namelen, Pointer<NativeType> name)
GlVertexAttrib4ubvNative = Void Function(Uint32 mode, Pointer<NativeType> indirect)
GlVertexAttrib4uiv = void Function(int n, Pointer<Uint32> buffers)
GlVertexAttrib4uivNative = Void Function(Uint32 queryId, Pointer<Uint32> queryHandle)
GlVertexAttrib4usv = void Function(int index, Pointer<Uint16> v)
GlVertexAttrib4usvNative = Void Function(Uint32 index, Pointer<Uint16> v)
GlVertexAttribBinding = void Function(int pipeline, int program)
GlVertexAttribBindingNative = Void Function(Uint32 pipeline, Uint32 program)
GlVertexAttribDivisor = void Function(int pipeline, int program)
GlVertexAttribDivisorARB = void Function(int pipeline, int program)
GlVertexAttribDivisorARBNative = Void Function(Uint32 pipeline, Uint32 program)
GlVertexAttribDivisorNative = Void Function(Uint32 pipeline, Uint32 program)
GlVertexAttribFormat = void Function(int target, int index, int buffer, int offset, int size)
GlVertexAttribFormatNative = Void Function(Uint32 attribindex, Int32 size, Uint32 type, Uint8 normalized, Uint32 relativeoffset)
GlVertexAttribFormatNV = void Function(int target, int index, int buffer, int offset, int size)
GlVertexAttribFormatNVNative = Void Function(Uint32 index, Int32 size, Uint32 type, Uint8 normalized, Int32 stride)
GlVertexAttribI1i = void Function(int pipeline, int program)
GlVertexAttribI1iNative = Void Function(Uint32 pname, Int32 value)
GlVertexAttribI1iv = void Function(int pname, Pointer<Int32> data)
GlVertexAttribI1ivNative = Void Function(Uint32 pname, Pointer<Int32> data)
GlVertexAttribI1ui = void Function(int pipeline, int program)
GlVertexAttribI1uiNative = Void Function(Uint32 pipeline, Uint32 program)
GlVertexAttribI1uiv = void Function(int n, Pointer<Uint32> buffers)
GlVertexAttribI1uivNative = Void Function(Uint32 queryId, Pointer<Uint32> queryHandle)
GlVertexAttribI2i = void Function(int target, int index, int id)
GlVertexAttribI2iNative = Void Function(Uint32 mode, Int32 first, Int32 count)
GlVertexAttribI2iv = void Function(int pname, Pointer<Int32> data)
GlVertexAttribI2ivNative = Void Function(Uint32 pname, Pointer<Int32> data)
GlVertexAttribI2ui = void Function(int target, int index, int id)
GlVertexAttribI2uiNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlVertexAttribI2uiv = void Function(int n, Pointer<Uint32> buffers)
GlVertexAttribI2uivNative = Void Function(Uint32 queryId, Pointer<Uint32> queryHandle)
GlVertexAttribI3i = void Function(int bindingindex, int buffer, int offset, int stride)
GlVertexAttribI3iNative = Void Function(Uint32 mode, Int32 first, Int32 count, Int32 primcount)
GlVertexAttribI3iv = void Function(int pname, Pointer<Int32> data)
GlVertexAttribI3ivNative = Void Function(Uint32 pname, Pointer<Int32> data)
GlVertexAttribI3ui = void Function(int bindingindex, int buffer, int offset, int stride)
GlVertexAttribI3uiNative = Void Function(Uint32 sfactorRGB, Uint32 dfactorRGB, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
GlVertexAttribI3uiv = void Function(int n, Pointer<Uint32> buffers)
GlVertexAttribI3uivNative = Void Function(Uint32 queryId, Pointer<Uint32> queryHandle)
GlVertexAttribI4bv = void Function(int index, Pointer<Int8> v)
GlVertexAttribI4bvNative = Void Function(Uint32 index, Pointer<Int8> v)
GlVertexAttribI4i = void Function(int target, int index, int buffer, int offset, int size)
GlVertexAttribI4iNative = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2)
GlVertexAttribI4iv = void Function(int pname, Pointer<Int32> data)
GlVertexAttribI4ivNative = Void Function(Uint32 pname, Pointer<Int32> data)
GlVertexAttribI4sv = void Function(int index, Pointer<Int16> v)
GlVertexAttribI4svNative = Void Function(Uint32 index, Pointer<Int16> v)
GlVertexAttribI4ubv = void Function(int namelen, Pointer<NativeType> name)
GlVertexAttribI4ubvNative = Void Function(Uint32 mode, Pointer<NativeType> indirect)
GlVertexAttribI4ui = void Function(int target, int index, int buffer, int offset, int size)
GlVertexAttribI4uiNative = Void Function(Uint32 buf, Uint32 srcRGB, Uint32 dstRGB, Uint32 srcAlpha, Uint32 dstAlpha)
GlVertexAttribI4uiv = void Function(int n, Pointer<Uint32> buffers)
GlVertexAttribI4uivNative = Void Function(Uint32 queryId, Pointer<Uint32> queryHandle)
GlVertexAttribI4usv = void Function(int index, Pointer<Uint16> v)
GlVertexAttribI4usvNative = Void Function(Uint32 index, Pointer<Uint16> v)
GlVertexAttribIFormat = void Function(int bindingindex, int buffer, int offset, int stride)
GlVertexAttribIFormatNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1)
GlVertexAttribIFormatNV = void Function(int bindingindex, int buffer, int offset, int stride)
GlVertexAttribIFormatNVNative = Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width)
GlVertexAttribIPointer = void Function(int target, int index, int buffer, int offset, int size)
GlVertexAttribIPointerNative = Void Function(Uint32 texunit, Int32 size, Uint32 type, Int32 stride, Uint32 pointer)
GlVertexAttribL1d = void Function(int pname, double value)
GlVertexAttribL1dNative = Void Function(Uint32 index, Double x)
GlVertexAttribL1dv = void Function(int pname, Pointer<Double> data)
GlVertexAttribL1dvNative = Void Function(Uint32 pname, Pointer<Double> data)
GlVertexAttribL1i64NV = void Function(int pipeline, int program)
GlVertexAttribL1i64NVNative = Void Function(Uint32 index, Int64 x)
GlVertexAttribL1i64vNV = void Function(int pname, Pointer<Int64> data)
GlVertexAttribL1i64vNVNative = Void Function(Uint32 pname, Pointer<Int64> data)
GlVertexAttribL1ui64ARB = void Function(int pipeline, int program)
GlVertexAttribL1ui64ARBNative = Void Function(Uint32 index, Uint64 x)
GlVertexAttribL1ui64NV = void Function(int pipeline, int program)
GlVertexAttribL1ui64NVNative = Void Function(Uint32 index, Uint64 x)
GlVertexAttribL1ui64vARB = void Function(int value, Pointer<Uint64> result)
GlVertexAttribL1ui64vARBNative = Void Function(Uint32 value, Pointer<Uint64> result)
GlVertexAttribL1ui64vNV = void Function(int value, Pointer<Uint64> result)
GlVertexAttribL1ui64vNVNative = Void Function(Uint32 value, Pointer<Uint64> result)
GlVertexAttribL2d = void Function(int index, double n, double f)
GlVertexAttribL2dNative = Void Function(Uint32 index, Double n, Double f)
GlVertexAttribL2dv = void Function(int pname, Pointer<Double> data)
GlVertexAttribL2dvNative = Void Function(Uint32 pname, Pointer<Double> data)
GlVertexAttribL2i64NV = void Function(int target, int index, int id)
GlVertexAttribL2i64NVNative = Void Function(Uint32 target, Int64 offset, Int64 length)
GlVertexAttribL2i64vNV = void Function(int pname, Pointer<Int64> data)
GlVertexAttribL2i64vNVNative = Void Function(Uint32 pname, Pointer<Int64> data)
GlVertexAttribL2ui64NV = void Function(int target, int index, int id)
GlVertexAttribL2ui64NVNative = Void Function(Uint32 index, Uint64 x, Uint64 y)
GlVertexAttribL2ui64vNV = void Function(int value, Pointer<Uint64> result)
GlVertexAttribL2ui64vNVNative = Void Function(Uint32 value, Pointer<Uint64> result)
GlVertexAttribL3d = void Function(int mode, double x, double y, double z)
GlVertexAttribL3dNative = Void Function(Uint32 mode, Double x, Double y, Double z)
GlVertexAttribL3dv = void Function(int pname, Pointer<Double> data)
GlVertexAttribL3dvNative = Void Function(Uint32 pname, Pointer<Double> data)
GlVertexAttribL3i64NV = void Function(int bindingindex, int buffer, int offset, int stride)
GlVertexAttribL3i64NVNative = Void Function(Uint32 index, Int64 x, Int64 y, Int64 z)
GlVertexAttribL3i64vNV = void Function(int pname, Pointer<Int64> data)
GlVertexAttribL3i64vNVNative = Void Function(Uint32 pname, Pointer<Int64> data)
GlVertexAttribL3ui64NV = void Function(int bindingindex, int buffer, int offset, int stride)
GlVertexAttribL3ui64NVNative = Void Function(Uint32 index, Uint64 x, Uint64 y, Uint64 z)
GlVertexAttribL3ui64vNV = void Function(int value, Pointer<Uint64> result)
GlVertexAttribL3ui64vNVNative = Void Function(Uint32 value, Pointer<Uint64> result)
GlVertexAttribL4d = void Function(int mode, double angle, double x, double y, double z)
GlVertexAttribL4dNative = Void Function(Uint32 mode, Double angle, Double x, Double y, Double z)
GlVertexAttribL4dv = void Function(int pname, Pointer<Double> data)
GlVertexAttribL4dvNative = Void Function(Uint32 pname, Pointer<Double> data)
GlVertexAttribL4i64NV = void Function(int target, int index, int buffer, int offset, int size)
GlVertexAttribL4i64NVNative = Void Function(Uint32 index, Int64 x, Int64 y, Int64 z, Int64 w)
GlVertexAttribL4i64vNV = void Function(int pname, Pointer<Int64> data)
GlVertexAttribL4i64vNVNative = Void Function(Uint32 pname, Pointer<Int64> data)
GlVertexAttribL4ui64NV = void Function(int target, int index, int buffer, int offset, int size)
GlVertexAttribL4ui64NVNative = Void Function(Uint32 index, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
GlVertexAttribL4ui64vNV = void Function(int value, Pointer<Uint64> result)
GlVertexAttribL4ui64vNVNative = Void Function(Uint32 value, Pointer<Uint64> result)
GlVertexAttribLFormat = void Function(int bindingindex, int buffer, int offset, int stride)
GlVertexAttribLFormatNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1)
GlVertexAttribLFormatNV = void Function(int bindingindex, int buffer, int offset, int stride)
GlVertexAttribLFormatNVNative = Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width)
GlVertexAttribLPointer = void Function(int target, int index, int buffer, int offset, int size)
GlVertexAttribLPointerNative = Void Function(Uint32 texunit, Int32 size, Uint32 type, Int32 stride, Uint32 pointer)
GlVertexAttribP1ui = void Function(int bindingindex, int buffer, int offset, int stride)
GlVertexAttribP1uiNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
GlVertexAttribP1uiv = void Function(int target, int first, int count, Pointer<Uint32> buffers)
GlVertexAttribP1uivNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<Uint32> value)
GlVertexAttribP2ui = void Function(int bindingindex, int buffer, int offset, int stride)
GlVertexAttribP2uiNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
GlVertexAttribP2uiv = void Function(int target, int first, int count, Pointer<Uint32> buffers)
GlVertexAttribP2uivNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<Uint32> value)
GlVertexAttribP3ui = void Function(int bindingindex, int buffer, int offset, int stride)
GlVertexAttribP3uiNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
GlVertexAttribP3uiv = void Function(int target, int first, int count, Pointer<Uint32> buffers)
GlVertexAttribP3uivNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<Uint32> value)
GlVertexAttribP4ui = void Function(int bindingindex, int buffer, int offset, int stride)
GlVertexAttribP4uiNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
GlVertexAttribP4uiv = void Function(int target, int first, int count, Pointer<Uint32> buffers)
GlVertexAttribP4uivNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<Uint32> value)
GlVertexAttribPointer = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlVertexAttribPointerNative = Void Function(Uint32 index, Int32 size, Uint32 type, Uint8 normalized, Int32 stride, Uint32 pointer)
GlVertexBindingDivisor = void Function(int pipeline, int program)
GlVertexBindingDivisorNative = Void Function(Uint32 pipeline, Uint32 program)
GlVertexFormatNV = void Function(int target, int index, int id)
GlVertexFormatNVNative = Void Function(Int32 size, Uint32 type, Int32 stride)
GlViewport = void Function(int bindingindex, int buffer, int offset, int stride)
GlViewportArrayv = void Function(int buffer, int drawbuffer, Pointer<Float> value)
GlViewportArrayvNative = Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<Float> value)
GlViewportIndexedf = void Function(int mode, double angle, double x, double y, double z)
GlViewportIndexedfNative = Void Function(Uint32 mode, Float angle, Float x, Float y, Float z)
GlViewportIndexedfv = void Function(int n, Pointer<Float> v)
GlViewportIndexedfvNative = Void Function(Uint32 pname, Pointer<Float> data)
GlViewportNative = Void Function(Int32 x, Int32 y, Int32 width, Int32 height)
GlViewportPositionWScaleNV = void Function(int index, double n, double f)
GlViewportPositionWScaleNVNative = Void Function(Uint32 index, Float x, Float y)
GlViewportSwizzleNV = void Function(int target, int index, int buffer, int offset, int size)
GlViewportSwizzleNVNative = Void Function(Uint32 buf, Uint32 srcRGB, Uint32 dstRGB, Uint32 srcAlpha, Uint32 dstAlpha)
GlWaitSync = void Function(Pointer<NativeType> sync, int flags, int timeout)
GlWaitSyncNative = Void Function(Pointer<NativeType> sync, Uint32 flags, Uint64 timeout)
GlWaitVkSemaphoreNV = void Function(int program)
GlWaitVkSemaphoreNVNative = Void Function(Uint64 handle)
GlWeightPathsNV = void Function(int resultPath, int numPaths, Pointer<Uint32> paths, Pointer<Float> weights)
GlWeightPathsNVNative = Void Function(Uint32 resultPath, Int32 numPaths, Pointer<Uint32> paths, Pointer<Float> weights)
GlWindowRectanglesEXT = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlWindowRectanglesEXTNative = Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<Int32> value)