LibOpenGLES class
Properties
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gl
↔ dynamic
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getter/setter pair
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hashCode
→ int
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The hash code for this object.
no setterinherited
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runtimeType
→ Type
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A representation of the runtime type of the object.
no setterinherited
Methods
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createTexture()
→ dynamic
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deleteRenderbuffer(int renderbuffer)
→ void
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getActiveAttrib(dynamic v0, dynamic v1)
→ void
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getActiveUniform(dynamic v0, dynamic v1)
→ void
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getContextAttributes()
→ dynamic
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getProgramInfoLog(int program)
→ String?
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getShaderInfoLog(int shader)
→ String?
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glActiveTexture(int v0)
→ void
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glAttachShader(int program, int shader)
→ void
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glBeginTransformFeedback(int primitiveMode)
→ void
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glBindAttribLocation(int program, int index, String name)
→ void
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glBindBuffer(int target, int buffer)
→ void
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glBindFramebuffer(int target, dynamic framebuffer)
→ void
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glBindRenderbuffer(int target, dynamic framebuffer)
→ void
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glBindTexture(int type, int texture)
→ void
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glBindTransformFeedback(int target, int id)
→ void
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glBindVertexArray(int array)
→ void
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glBlendEquation(int v0)
→ void
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glBlendEquationSeparate(int modeRGB, int modeAlpha)
→ void
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glBlendFunc(int sfactor, int dfactor)
→ void
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glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
→ void
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glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
→ void
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glBufferData<T extends TypedData>(int target, T data, int usage)
→ void
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glBufferSubData(int target, int dstByteOffset, TypedData srcData, int srcOffset, int length)
→ void
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glCheckFramebufferStatus(int target)
→ int
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glClear(dynamic mask)
→ void
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glClearColor(double red, double green, double blue, double alpha)
→ void
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glClearDepthf(double depth)
→ void
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glClearStencil(int s)
→ void
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glColorMask(bool red, bool green, bool blue, bool alpha)
→ void
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glCompileShader(int shader)
→ void
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glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, TypedData? data)
→ void
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glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, TypedData? pixels)
→ void
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glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
→ void
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glCreateBuffer()
→ void
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glCreateFramebuffer()
→ int
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glCreateProgram()
→ void
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glCreateRenderbuffer()
→ int
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glCreateShader(int type)
→ void
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glCreateTransformFeedback()
→ int
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glCreateVertexArray()
→ int
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glCullFace(int mode)
→ void
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glDeleteBuffer(int buffer)
→ void
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glDeleteFramebuffer(int framebuffer)
→ void
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glDeleteProgram(int program)
→ void
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glDeleteShader(int shader)
→ void
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glDeleteTexture(int v0)
→ void
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glDeleteTransformFeedback(int transformFeedback)
→ void
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glDeleteVertexArray(int array)
→ void
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glDepthFunc(int v0)
→ void
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glDepthMask(bool v0)
→ void
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glDisable(int v0)
→ void
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glDisableVertexAttribArray(int index)
→ void
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glDrawArrays(int mode, int first, int count)
→ void
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glDrawArraysInstanced(int mode, int first, int count, int instanceCount)
→ void
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glDrawBuffers(List<int> buffers)
→ void
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glDrawElements(int mode, int count, int type, int offset)
→ void
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glDrawElementsInstanced(int mode, int count, int type, int offset, int instanceCount)
→ void
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glEnable(int v0)
→ void
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glEnableVertexAttribArray(int index)
→ void
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glEndTransformFeedback()
→ void
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glFinish()
→ void
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glFlush()
→ void
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glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, dynamic renderbuffer)
→ void
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glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
→ void
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glFrontFace(int mode)
→ void
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glGenerateMipmap(int target)
→ void
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glGenFramebuffers(int count, List buffers)
→ void
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glGenRenderbuffers(int count, List buffers)
→ void
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glGetAttribLocation(int program, String name)
→ void
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glGetError()
→ int
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glGetProgramParameter(int program, int pname)
→ void
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glGetShaderParameter(int shader, int pname)
→ int
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glGetShaderPrecisionFormat()
→ ShaderPrecisionFormat
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glGetShaderSource(int shader)
→ int
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glGetTransformFeedbackVarying(int program, int index)
→ Map
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glGetUniformLocation(int program, String name)
→ void
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glInvalidateFramebuffer(int target, List<int> attachments)
→ void
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glIsProgram(int program)
→ bool
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glLineWidth(double width)
→ void
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glLinkProgram(int program, [bool checkForErrors = true])
→ void
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glPauseTransformFeedback()
→ void
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glPixelStorei(int pname, int param)
→ void
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glPolygonOffset(double factor, double units)
→ void
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glReadPixels(int x, int y, int width, int height, int format, int type, TypedData? pixels)
→ void
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glRenderbufferStorage(int target, int internalformat, int width, int height)
→ void
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glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
→ void
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glResumeTransformFeedback()
→ void
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glScissor(int x, int y, int width, int height)
→ void
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glShaderSource(int shader, String shaderSource)
→ void
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glStencilFunc(int func, int ref, int mask)
→ void
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glStencilMask(int mask)
→ void
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glStencilOp(int fail, int zfail, int zpass)
→ void
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glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, TypedData? pixels)
→ void
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glTexImage2D_NOSIZE(int target, int level, int internalformat, int border, int format, int type, TypedData? pixels)
→ void
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glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, TypedData? pixels)
→ void
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glTexParameteri(int target, int pname, int param)
→ void
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glTexStorage2D(int target, int levels, int internalformat, int width, int height)
→ void
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glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)
→ void
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glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, TypedData? pixels)
→ void
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glTexSubImage2D_NOSIZE(int target, int level, int xoffset, int yoffset, int format, int type, TypedData? pixels)
→ void
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glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, TypedData? pixels)
→ void
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glTransformFeedbackVaryings(int program, int count, List<String> varyings, int bufferMode)
→ void
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glUniform1f(int location, double x)
→ void
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glUniform1fv(int location, List<double> v)
→ void
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glUniform1i(int location, int x)
→ void
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glUniform1iv(int location, List<int> v)
→ void
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glUniform2f(int location, double x, double y)
→ void
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glUniform2fv(int location, List<double> v)
→ void
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glUniform2iv(int location, List<int> v)
→ void
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glUniform3f(int location, double x, double y, double z)
→ void
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glUniform3fv(int location, List<double> v)
→ void
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glUniform3iv(int location, List<int> v)
→ void
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glUniform4f(int location, double x, double y, double z, double w)
→ void
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glUniform4fv(int location, List<double> vectors)
→ void
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glUniform4iv(int location, List<int> v)
→ void
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glUniformMatrix3fv(int location, bool transpose, List<double> values)
→ void
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glUniformMatrix4fv(int location, bool transpose, List<double> values)
→ void
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glUseProgram(int program)
→ void
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glVertexAttrib1fv(int index, List<double> values)
→ void
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glVertexAttrib2fv(int index, List<double> values)
→ void
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glVertexAttrib3fv(int index, List<double> values)
→ void
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glVertexAttrib4fv(int index, List<double> values)
→ void
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glVertexAttribDivisor(int index, int divisor)
→ void
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glVertexAttribIPointer(int index, int size, int type, int stride, int pointer)
→ void
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glVertexAttribPointer(int index, int size, int type, bool normalized, int stride, int offset)
→ void
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glViewport(int x, int y, int width, int height)
→ void
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isTransformFeedback(int transformFeedback)
→ bool
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noSuchMethod(Invocation invocation)
→ dynamic
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Invoked when a nonexistent method or property is accessed.
inherited
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readCurrentPixels(int x, int y, int width, int height)
→ Uint8List
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texParameterf(int target, int pname, double param)
→ void
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toString()
→ String
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A string representation of this object.
inherited