CameraComponent3D class

CameraComponent3D is a component through which a World3D is observed.

Inheritance

Constructors

CameraComponent3D({double fovY = 60, Vector3? position, Vector3? target, Vector3? up, CameraProjection projection = CameraProjection.perspective, CameraMode mode = CameraMode.free, World3D? world, Viewport? viewport, Viewfinder? viewfinder, Component? backdrop, List<Component>? hudComponents})
CameraComponent3D is a component through which a World3D is observed.

Properties

backdrop ↔ Component
The backdrop component is rendered statically behind the world.
getter/setter pairinherited
children → ComponentSet
The children components of this component.
no setterinherited
debugColor Color
The color that the debug output should be rendered with.
getter/setter pairinherited
debugCoordinatesPrecision int?
How many decimal digits to print when displaying coordinates in the debug mode. Setting this to null will suppress all coordinates from the output.
getter/setter pairinherited
debugMode bool
Returns whether this Component is in debug mode or not. When a child is added to the Component it gets the same debugMode as its parent has when it is prepared.
getter/setter pairinherited
debugPaint Paint
The debugColor represented as a Paint object.
no setterinherited
debugTextPaint → TextPaint
Returns a TextPaint object with the debugColor set as color for the text.
no setterinherited
forward Vector3
The forward direction relative to the camera.
no setter
fovY double
The fovY is the field of view in Y (degrees) when the projection is CameraProjection.perspective otherwise it is used as the near plane when the projection is CameraProjection.orthographic.
getter/setter pair
frustum Frustum
no setter
hasChildren bool
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
isLoaded bool
Whether this component has completed its onLoad step.
no setterinherited
isLoading bool
Whether the component is currently executing its onLoad step.
no setterinherited
isMounted bool
Whether this component is currently added to a component tree.
no setterinherited
isMounting bool
no setterinherited
isRemoved bool
Whether the component has been removed. Originally this flag is false, but it becomes true after the component was mounted and then removed from its parent. The flag becomes false again when the component is mounted to a new parent.
no setterinherited
isRemoving bool
Whether the component is scheduled to be removed.
no setterinherited
key → ComponentKey?
A key that can be used to identify this component in the tree.
finalinherited
loaded Future<void>
A future that completes when this component finishes loading.
no setterinherited
mode CameraMode
The current camera mode.
getter/setter pair
mounted Future<void>
A future that will complete once the component is mounted on its parent.
no setterinherited
parent ↔ Component?
Who owns this component in the component tree.
getter/setter pairinherited
position Vector3
The position of the camera in 3D space.
getter/setter pair
priority int
Render priority of this component. This allows you to control the order in which your components are rendered.
getter/setter pairinherited
projection CameraProjection
The current camera projection.
getter/setter pair
projectionMatrix Matrix4
The projection matrix of the camera.
no setter
removed Future<void>
A future that completes when this component is removed from its parent.
no setterinherited
The right direction relative to the camera.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
target Vector3
The target in 3D space that the camera is looking at.
getter/setter pair
up Vector3
The up direction relative to the camera.
getter/setter pair
viewfinder Viewfinder
The viewfinder controls which part of the world is seen through the viewport.
getter/setter pairinherited
viewMatrix Matrix4
The view matrix of the camera, this is without any projection applied on it.
no setter
viewport Viewport
The viewport is the "window" through which the game world is observed.
getter/setter pairinherited
visibleWorldRect Rect
The axis-aligned bounding rectangle of a world region which is currently visible through the viewport.
no setterinherited
world World3D?
Special component that is designed to be the root of a game world.
covariantgetter/setter pairoverride

Methods

add(Component component) FutureOr<void>
Schedules component to be added as a child to this component.
inherited
addAll(Iterable<Component> components) Future<void>
A convenience method to add multiple children at once.
inherited
addToParent(Component parent) FutureOr<void>
Adds this component as a child of parent (see add for details).
inherited
ancestors({bool includeSelf = false}) Iterable<Component>
An iterator producing this component's parent, then its parent's parent, then the great-grand-parent, and so on, until it reaches a component without a parent.
inherited
canSee(PositionComponent component, {World? componentWorld}) bool
Returns true if this camera is able to see the component. Will always return false if
inherited
componentsAtLocation<T>(T locationContext, List<T>? nestedContexts, T? transformContext(CoordinateTransform, T), bool checkContains(Component, T)) Iterable<Component>
This is a generic implementation of componentsAtPoint; refer to those docs for context.
inherited
componentsAtPoint(Vector2 point, [List<Vector2>? nestedPoints]) Iterable<Component>
An iterable of descendant components intersecting the given point. The point is in the local coordinate space.
inherited
contains(Component c) bool
Whether the children list contains the given component.
inherited
containsLocalPoint(Vector2 point) bool
Checks whether the point is within this component's bounds.
inherited
containsPoint(Vector2 point) bool
Same as containsLocalPoint, but for a "global" point.
inherited
createComponentSet() → ComponentSet
This method creates the children container for the current component. Override this method if you need to have a custom ComponentSet within a particular class.
inherited
descendants({bool includeSelf = false, bool reversed = false}) Iterable<Component>
Recursively enumerates all nested children.
inherited
findGame() → FlameGame<World>?
Fetches the nearest FlameGame ancestor to the component.
inherited
findParent<T extends Component>({bool includeSelf = false}) → T?
Returns the closest parent further up the hierarchy that satisfies type=T, or null if no such parent can be found.
inherited
findRootGame() → FlameGame<World>?
Fetches the root FlameGame ancestor to the component.
inherited
firstChild<T extends Component>() → T?
Returns the first child that matches the given type T, or null if there are no such children.
inherited
follow(ReadOnlyPositionProvider target, {double maxSpeed = double.infinity, bool horizontalOnly = false, bool verticalOnly = false, bool snap = false}) → void
Makes the viewfinder follow the given target.
inherited
globalToLocal(Vector2 point, {Vector2? output}) → Vector2
Converts from the global (canvas) coordinate space to local (camera = viewport + viewfinder).
inherited
handleLifecycleEventAdd(Component parent) → LifecycleEventStatus
inherited
handleLifecycleEventMove(Component newParent) → LifecycleEventStatus
inherited
handleLifecycleEventRemove(Component parent) → LifecycleEventStatus
inherited
handleResize(Vector2 size) → void
inherited
lastChild<T extends Component>() → T?
Returns the last child that matches the given type T, or null if there are no such children.
inherited
localToGlobal(Vector2 position, {Vector2? output}) → Vector2
Converts from the local (camera = viewport + viewfinder) coordinate space to global (canvas).
inherited
moveBy(Vector2 offset, {double speed = double.infinity}) → void
Move the camera by the given offset.
inherited
moveForward(double distance, {bool moveInWorldPlane = false}) → void
moveRight(double distance, {bool moveInWorldPlane = false}) → void
moveTo(Vector2 point, {double speed = double.infinity}) → void
Moves the camera towards the specified world point.
inherited
moveToTarget(double delta) → void
moveUp(double distance) → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onChildrenChanged(Component child, ChildrenChangeType type) → void
This method will be invoked from lifecycle if child has been added to or removed from its parent children list.
inherited
onGameResize(Vector2 size) → void
Called whenever the size of the top-level Canvas changes.
inherited
onLoad() FutureOr<void>
Late initialization method for Component.
inherited
onMount() → void
Called when the component is added to its parent.
inherited
onParentResize(Vector2 maxSize) → void
Called whenever the parent of this component changes size; and also once before onMount.
inherited
onRemove() → void
Called right before the component is removed from the game.
inherited
pitch(double angle, {bool lockView = false, bool rotateAroundTarget = false, bool rotateUp = false}) → void
propagateToChildren<T extends Component>(bool handler(T), {bool includeSelf = false}) bool
This method first calls the passed handler on the leaves in the tree, the children without any children of their own. Then it continues through all other children. The propagation continues until the handler returns false, which means "do not continue", or when the handler has been called with all children.
inherited
remove(Component component) → void
Removes a component from the component tree.
inherited
removeAll(Iterable<Component> components) → void
Removes all the children in the list and calls onRemove for all of them and their children.
inherited
removeFromParent() → void
Remove the component from its parent in the next tick.
inherited
removeWhere(bool test(Component component)) → void
Removes all the children for which the test function returns true.
inherited
render(Canvas canvas) → void
inherited
renderDebugMode(Canvas canvas) → void
inherited
renderTree(Canvas canvas) → void
Renders the world as seen through this camera.
inherited
roll(double angle) → void
setBounds(Shape? bounds, {bool considerViewport = false}) → void
Sets or clears the world bounds for the camera's viewfinder.
inherited
setLoaded() → void
Used by the FlameGame to set the loaded state of the component, since the game isn't going through the whole normal component life cycle.
inherited
setMounted() → void
Used by the FlameGame to set the mounted state of the component, since the game isn't going through the whole normal component life cycle.
inherited
setRemoved() → void
Used by the FlameGame to set the removed state of the component, since the game isn't going through the whole normal component life cycle.
inherited
stop() → void
Removes all movement effects or behaviors from the viewfinder.
inherited
toString() String
A string representation of this object.
inherited
update(double dt) → void
This method is called periodically by the game engine to request that your component updates itself.
inherited
updateTree(double dt) → void
This method traverses the component tree and calls update on all its children according to their priority order, relative to the priority of the direct siblings, not the children or the ancestors.
inherited
yaw(double angle, {bool rotateAroundTarget = false}) → void

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Properties

currentCamera CameraComponent3D?
no setter

Constants

distanceFar → const double
distanceNear → const double