projectionMatrix property
Matrix4
get
projectionMatrix
The projection matrix of the camera.
Implementation
Matrix4 get projectionMatrix {
final aspectRatio = viewport.virtualSize.x / viewport.virtualSize.y;
return switch (projection) {
CameraProjection.perspective => _projectionMatrix
..setAsPerspective(fovY, aspectRatio, distanceNear, distanceFar),
CameraProjection.orthographic => _projectionMatrix
..setAsOrthographic(fovY, aspectRatio, distanceNear, distanceFar)
};
}