moveRight method

void moveRight(
  1. double distance, {
  2. bool moveInWorldPlane = false,
})

Implementation

void moveRight(double distance, {bool moveInWorldPlane = false}) {
  final right = this.right..scale(distance);

  if (moveInWorldPlane) {
    right.y = 0;
    right.normalize();
  }

  position.add(right);
  target.add(right);
}