PBRSubSurfaceConfiguration class

class PBRSubSurfaceConfiguration

Annotations
  • @JS.new()

Constructors

PBRSubSurfaceConfiguration(void markAllSubMeshesAsTexturesDirty(), void markScenePrePassDirty(), Scene scene)

Properties

diffusionDistance ↔ Color3
getter/setter pair
disableAlphaBlending → bool
no setter
hashCode → int
The hash code for this object.
no setterinherited
indexOfRefraction ↔ num
getter/setter pair
invertRefractionY ↔ bool
getter/setter pair
isRefractionEnabled ↔ bool
getter/setter pair
isScatteringEnabled ↔ bool
getter/setter pair
isTranslucencyEnabled ↔ bool
getter/setter pair
linkRefractionWithTransparency ↔ bool
getter/setter pair
maximumThickness ↔ num
getter/setter pair
minimumThickness ↔ num
getter/setter pair
refractionIntensity ↔ num
getter/setter pair
refractionTexture ↔ BaseTexture
getter/setter pair
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
scatteringDiffusionProfile ↔ Color3
getter/setter pair
thicknessTexture ↔ BaseTexture
getter/setter pair
tintColor ↔ Color3
getter/setter pair
tintColorAtDistance ↔ num
getter/setter pair
translucencyIntensity ↔ num
getter/setter pair
useAlbedoToTintRefraction ↔ bool
getter/setter pair
useMaskFromThicknessTexture ↔ bool
getter/setter pair
useMaskFromThicknessTextureGltf ↔ bool
getter/setter pair
volumeIndexOfRefraction ↔ num
getter/setter pair

Methods

bindForSubMesh(UniformBuffer uniformBuffer, Scene scene, Engine engine, bool isFrozen, bool lodBasedMicrosurface, bool realTimeFiltering) → void
copyTo(PBRSubSurfaceConfiguration configuration) → void
dispose([bool forceDisposeTextures]) → void
fillRenderTargetTextures(SmartArray<RenderTargetTexture> renderTargets) → void
getActiveTextures(List<BaseTexture> activeTextures) → void
getAnimatables(List<IAnimatable> animatables) → void
getClassName() → String
hasRenderTargetTextures() → bool
hasTexture(BaseTexture texture) → bool
isReadyForSubMesh(IMaterialSubSurfaceDefines defines, Scene scene) → bool
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
parse(dynamic source, Scene scene, String rootUrl) → void
prepareDefines(IMaterialSubSurfaceDefines defines, Scene scene) → void
serialize() → dynamic
toString() → String
A string representation of this object.
inherited
unbind(Effect activeEffect) → bool

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Methods

AddFallbacks(IMaterialSubSurfaceDefines defines, EffectFallbacks fallbacks, num currentRank) → num
AddSamplers(List<String> samplers) → void
AddUniforms(List<String> uniforms) → void
PrepareUniformBuffer(UniformBuffer uniformBuffer) → void