PBRSubSurfaceConfiguration class

class PBRSubSurfaceConfiguration

Annotations
  • @JS()

Constructors

PBRSubSurfaceConfiguration(void markAllSubMeshesAsTexturesDirty(), void markScenePrePassDirty(), Scene scene)

Properties

diffusionDistance Color3
getter/setter pair
disableAlphaBlending bool
no setter
hashCode int
The hash code for this object.
no setterinherited
indexOfRefraction num
getter/setter pair
invertRefractionY bool
getter/setter pair
isRefractionEnabled bool
getter/setter pair
isScatteringEnabled bool
getter/setter pair
isTranslucencyEnabled bool
getter/setter pair
linkRefractionWithTransparency bool
getter/setter pair
maximumThickness num
getter/setter pair
minimumThickness num
getter/setter pair
refractionIntensity num
getter/setter pair
refractionTexture BaseTexture
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
scatteringDiffusionProfile Color3
getter/setter pair
thicknessTexture BaseTexture
getter/setter pair
tintColor Color3
getter/setter pair
tintColorAtDistance num
getter/setter pair
translucencyIntensity num
getter/setter pair
useAlbedoToTintRefraction bool
getter/setter pair
useMaskFromThicknessTexture bool
getter/setter pair
useMaskFromThicknessTextureGltf bool
getter/setter pair
volumeIndexOfRefraction num
getter/setter pair

Methods

bindForSubMesh(UniformBuffer uniformBuffer, Scene scene, Engine engine, bool isFrozen, bool lodBasedMicrosurface, bool realTimeFiltering) → void
copyTo(PBRSubSurfaceConfiguration configuration) → void
dispose([bool forceDisposeTextures]) → void
fillRenderTargetTextures(SmartArray<RenderTargetTexture> renderTargets) → void
getActiveTextures(List<BaseTexture> activeTextures) → void
getAnimatables(List<IAnimatable> animatables) → void
getClassName() String
hasRenderTargetTextures() bool
hasTexture(BaseTexture texture) bool
isReadyForSubMesh(IMaterialSubSurfaceDefines defines, Scene scene) bool
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
parse(dynamic source, Scene scene, String rootUrl) → void
prepareDefines(IMaterialSubSurfaceDefines defines, Scene scene) → void
serialize() → dynamic
toString() String
A string representation of this object.
inherited
unbind(Effect activeEffect) bool

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

AddFallbacks(IMaterialSubSurfaceDefines defines, EffectFallbacks fallbacks, num currentRank) num
AddSamplers(List<String> samplers) → void
AddUniforms(List<String> uniforms) → void
PrepareUniformBuffer(UniformBuffer uniformBuffer) → void