bindForSubMesh method

void bindForSubMesh(
  1. UniformBuffer uniformBuffer,
  2. Scene scene,
  3. Engine engine,
  4. bool isFrozen,
  5. bool lodBasedMicrosurface,
  6. bool realTimeFiltering,
)

Implementation

external void bindForSubMesh(UniformBuffer uniformBuffer, Scene scene, Engine engine, bool isFrozen, bool lodBasedMicrosurface, bool realTimeFiltering);