PBRSubSurfaceConfiguration constructor

PBRSubSurfaceConfiguration(
  1. void markAllSubMeshesAsTexturesDirty(),
  2. void markScenePrePassDirty(),
  3. Scene scene
)

Implementation

external PBRSubSurfaceConfiguration(void Function() markAllSubMeshesAsTexturesDirty, void Function() markScenePrePassDirty, Scene scene);