Light class abstract

class Light

Inheritance
Implementers
Annotations
  • @JS.new()

Constructors

Light()

Properties

animations ↔ List<Animation>
getter/setter pairinherited
behaviors → List<Behavior<Node>>
no setterinherited
diffuse ↔ Color3
getter/setter pair
doNotSerialize ↔ bool
getter/setter pairinherited
excludedMeshes ↔ List<AbstractMesh>
getter/setter pair
excludeWithLayerMask ↔ num
getter/setter pair
falloffType ↔ num
getter/setter pair
hashCode → int
The hash code for this object.
no setterinherited
id ↔ String
getter/setter pairinherited
includedOnlyMeshes ↔ List<AbstractMesh>
getter/setter pair
includeOnlyWithLayerMask ↔ num
getter/setter pair
intensity ↔ num
getter/setter pair
intensityMode ↔ num
getter/setter pair
lightmapMode ↔ num
getter/setter pair
metadata ↔ dynamic
getter/setter pairinherited
name ↔ String
getter/setter pairinherited
onDispose ← void Function()
no getterinherited
onDisposeObservable ↔ Observable<Node>
getter/setter pairinherited
onReady ↔ void Function(Node node)
getter/setter pairinherited
parent ↔ Node
getter/setter pairinherited
radius ↔ num
getter/setter pair
range ↔ num
getter/setter pair
renderPriority ↔ num
getter/setter pair
reservedDataStore ↔ dynamic
getter/setter pairinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
shadowEnabled ↔ bool
getter/setter pair
specular ↔ Color3
getter/setter pair
state ↔ String
getter/setter pairinherited
uniqueId ↔ num
getter/setter pairinherited
worldMatrixFromCache → Matrix
no setterinherited

Methods

addBehavior(Behavior<Node> behavior) → Node
inherited
canAffectMesh(AbstractMesh mesh) → bool
clone(String name, [Node newParent]) → Light
computeWorldMatrix([bool force]) → Matrix
inherited
createAnimationRange(String name, num from, num to) → void
inherited
deleteAnimationRange(String name, [bool deleteFrames]) → void
inherited
dispose([bool doNotRecurse, bool disposeMaterialAndTextures]) → void
override
getAbsolutePosition() → Vector3
getAnimationByName(String name) → Animation
inherited
getBehaviorByName(String name) → Behavior<Node>
inherited
getChildMeshes([bool directDescendantsOnly, bool predicate(Node node)]) → List<AbstractMesh>
inherited
getChildren([bool predicate(Node node), bool directDescendantsOnly]) → List<Node>
inherited
getClassName() → String
override
getDescendants([bool directDescendantsOnly, bool predicate(Node node)]) → List<Node>
inherited
getEngine() → Engine
inherited
getScaledIntensity() → num
getScene() → Scene
inherited
getShadowGenerator() → IShadowGenerator
getTypeID() → num
getWorldMatrix() → Matrix
inherited
isDescendantOf(Node ancestor) → bool
inherited
isDisposed() → bool
inherited
isEnabled([bool checkAncestors]) → bool
inherited
isReady([bool completeCheck]) → bool
inherited
isSynchronized() → bool
inherited
isSynchronizedWithParent() → bool
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
prepareLightSpecificDefines(dynamic defines, num lightIndex) → void
removeBehavior(Behavior<Node> behavior) → Node
inherited
serialize() → dynamic
serializeAnimationRanges() → dynamic
inherited
setEnabled(bool value) → void
override
toString([bool fullDetails]) → String
A string representation of this object.
override
transferTexturesToEffect(Effect effect, String lightIndex) → Light
transferToEffect(Effect effect, String lightIndex) → Light
transferToNodeMaterialEffect(Effect effect, String lightDataUniformName) → Light
updateCache([bool force]) → void
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Properties

FALLOFF_DEFAULT → num
no setter
FALLOFF_GLTF → num
no setter
FALLOFF_PHYSICAL → num
no setter
FALLOFF_STANDARD → num
no setter
INTENSITYMODE_AUTOMATIC → num
no setter
INTENSITYMODE_ILLUMINANCE → num
no setter
INTENSITYMODE_LUMINANCE → num
no setter
INTENSITYMODE_LUMINOUSINTENSITY → num
no setter
INTENSITYMODE_LUMINOUSPOWER → num
no setter
LIGHTMAP_DEFAULT → num
no setter
LIGHTMAP_SHADOWSONLY → num
no setter
LIGHTMAP_SPECULAR → num
no setter
LIGHTTYPEID_DIRECTIONALLIGHT → num
no setter
LIGHTTYPEID_HEMISPHERICLIGHT → num
no setter
LIGHTTYPEID_POINTLIGHT → num
no setter
LIGHTTYPEID_SPOTLIGHT → num
no setter

Static Methods

CompareLightsPriority(Light a, Light b) → num
GetConstructorFromName(num type, String name, Scene scene) → Light Function()
Parse(dynamic parsedLight, Scene scene) → Light