AbstractScene class abstract
class AbstractScene
- Implementers
- Annotations
-
- @JS()
Constructors
Properties
-
animationGroups
↔ List<
AnimationGroup> -
getter/setter pair
-
animations
↔ List<
Animation> -
getter/setter pair
-
cameras
↔ List<
Camera> -
getter/setter pair
-
effectLayers
↔ List<
EffectLayer> -
getter/setter pair
- environmentTexture ↔ BaseTexture
-
getter/setter pair
-
geometries
↔ List<
Geometry> -
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
-
layers
↔ List<
Layer> -
getter/setter pair
-
lensFlareSystems
↔ List<
LensFlareSystem> -
getter/setter pair
-
lights
↔ List<
Light> -
getter/setter pair
-
materials
↔ List<
Material> -
getter/setter pair
-
meshes
↔ List<
AbstractMesh> -
getter/setter pair
-
multiMaterials
↔ List<
MultiMaterial> -
getter/setter pair
-
particleSystems
↔ List<
IParticleSystem> -
getter/setter pair
-
postProcesses
↔ List<
PostProcess> -
getter/setter pair
- prePassRenderer ↔ PrePassRenderer
-
getter/setter pair
-
reflectionProbes
↔ List<
ReflectionProbe> -
getter/setter pair
-
rootNodes
↔ List<
Node> -
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
skeletons
↔ List<
Skeleton> -
getter/setter pair
- subSurfaceConfiguration ↔ SubSurfaceConfiguration
-
getter/setter pair
-
textures
↔ List<
BaseTexture> -
getter/setter pair
-
transformNodes
↔ List<
TransformNode> -
getter/setter pair
Methods
-
addEffectLayer(
EffectLayer newEffectLayer) → void -
addLensFlareSystem(
LensFlareSystem newLensFlareSystem) → void -
addReflectionProbe(
ReflectionProbe newReflectionProbe) → void -
disablePrePassRenderer(
) → void -
disableSubSurfaceForPrePass(
) → void -
enablePrePassRenderer(
) → PrePassRenderer -
enableSubSurfaceForPrePass(
) → SubSurfaceConfiguration -
getGlowLayerByName(
String name) → GlowLayer -
getHighlightLayerByName(
String name) → HighlightLayer -
getLensFlareSystemByID(
String id) → LensFlareSystem -
getLensFlareSystemByName(
String name) → LensFlareSystem -
getNodes(
) → List< Node> -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
removeEffectLayer(
EffectLayer toRemove) → num -
removeLensFlareSystem(
LensFlareSystem toRemove) → num -
removeReflectionProbe(
ReflectionProbe toRemove) → num -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
Parse(
dynamic jsonData, Scene scene, AssetContainer container, String rootUrl) → void