UXCentury is a software company from Armenia building tools for designers, animators and developers. [One line on what else you do, e.g. "We design and build web and mobile products for clients worldwide."] [Founded in YEAR.]
Our open-source project, OpenBone, is a 2D skeletal animation toolkit, MIT-licensed from the editor down to every runtime:
• Spine-style rigging: bones, weighted meshes, IK, physics, skins
• Rive-style interactivity: state machines, inputs, pointer listeners, live text
• An MCP server, so AI agents can rig and animate with you
• Runtimes for Flutter, web, Unity, Godot, Swift, Android, C++ and more, all checked against one conformance suite
Packages from this publisher are maintained by the UXCentury team and released from github.com/UXCentury/open-bone.
OpenBone runtime for Flutter and Dart: plays .obone / .obonb skeletal animations and state machines through the native C++ runtime (libopenbone) over dart:ffi, and draws them with Canvas.drawVertices.