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bonfirecopy "bonfire: ^3.16.1" to clipboard
bonfire: ^3.16.1 copied to clipboard

500
likes
140
points
1.47k
downloads
(RPG maker) Create RPG-style or similar games more simply with Flame.#bonfire#rpg#flame#game-engine#games

flame_testcopy "flame_test: ^2.1.0" to clipboard
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6
likes
160
points
3.45k
downloads
A package with classes to help testing applications using Flame#flame#testing

flutter_fireworkscopy "flutter_fireworks: ^1.0.8" to clipboard
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21
likes
150
points
455
downloads
Flutter Fireworks is a customizable, performant fireworks effect, powered by the Flame engine. Ideal for adding vibrant animations to celebrate special moments or achievements.#fireworks#animations#flutter#flame#game-development

flame_splash_screencopy "flame_splash_screen: ^0.3.1+2" to clipboard
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70
likes
160
points
108
downloads
Style your flame game with a beautiful splash screen with logo reveal. Simple to use but still customizable.#flame

flame_sprite_fusioncopy "flame_sprite_fusion: ^0.2.2" to clipboard
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9
likes
160
points
214
downloads
Sprite Fusion support for the Flame game engine. This package parses and renders tilemaps exported from Sprite Fusion tool.#flame#tilemap

jennycopy "jenny: ^1.5.0" to clipboard
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21
likes
140
points
468
downloads
YarnSpinner narrative game tools equivalent for Dart.#flame#yarnspinner#text

flame_spinecopy "flame_spine: ^0.3.0" to clipboard
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6
likes
145
points
117
downloads
Spine support for the Flame game engine. This uses the spine_flutter package and provides wrappers and components to be used inside Flame.#flame#animations

flame_state_machinecopy "flame_state_machine: ^2.0.3" to clipboard
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3
likes
160
points
55
downloads
A lightweight, type-safe state machine for the Flame game engine, enabling modular and reusable behavior for Flame components.#flame#state-machine#game-development#game-engine#dart

flame_worldgencopy "flame_worldgen: ^2.0.0" to clipboard
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4
likes
160
points
42
downloads
A procedural world generation toolkit for Flame, providing chunk-based tile management, animated and weighted sprites, and noise-driven terrain generation for 2D games.#flame#noise#game-development

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