ym_flutter_pcm_sound 1.0.0
ym_flutter_pcm_sound: ^1.0.0 copied to clipboard
Send real-time PCM audio (16-bit integer) to your device speakers
Send real-time PCM audio (16-bit integer) to your device speakers, from your Flutter app!
No Dependencies #
FlutterPcmSound has zero dependencies besides Flutter, Android, iOS, and MacOS themselves.
Not for Audio Files #
Unlike other plugins, ym_flutter_pcm_sound does not use audio files (For example: flutter_soloud, sound_pool).
Instead, ym_flutter_pcm_sound is for apps that generate audio in realtime a few milliseconds before you hear it. For example, using dart_melty_soundfont.
Callback Based, For Real-Time Audio #
In contrast to raw_sound, FlutterPcmSound uses a callback setFeedCallback to signal when to feed more samples.
You can lower the feed threshold using setFeedThreshold to achieve real time audio, or increase it to have a cushy buffer.
Event Based Feeding #
Unlike traditional audio libraries which use a high-frequency timer-based audio callback, ym_flutter_pcm_sound uses a low-frequency event-based callback. This integrates more seamlessly in the existing Flutter event loop, without necessitating an Isolate to ensure precise timing.
Your feed callback is invoked once for each of these events:
- Low-buffer event – when the number of buffered frames falls below the threshold set with
setFeedThreshold, i.eremainingFrames < threshold. - Zero event – when the buffer is fully drained, i.e.
remainingFrames == 0.
Note: once means once per feed() — every time you feed new data, the plugin will trigger another low-buffer or zero event when necessary.
💡 Tip: By altering how many extra samples you
feedbeyond your threshold, you can control how oftenym_flutter_pcm_soundinvokes your feed callback.
💡 Tip: You should still consider running your sound code in a Dart
Isolate, so that it is decoupled from UI framedrops.
Timer Based Feeding #
If you prefer, it's easy to wrap ym_flutter_pcm_sound to simulate traditional timer-based feeding, i.e. invoking your feed callback at a specific preferrred rate, using a Dart timer.
-
Set a large feed threshold so that
ym_flutter_pcm_soundregularly tells you itsremainingFrames -
Start a Dart-side
Timer.periodic(...)orTicker -
On each timer tick, call your feed callback with the estimated remaining frames. i.e.
estimatedRemainingFrames = remainingFrames - (elapsedSeconds * sampleRate)
For an example, click here
import 'dart:async';
import 'package:ym_flutter_pcm_sound/ym_flutter_pcm_sound.dart';
typedef FeedCallback = List<int> Function(int remainingFrames);
/// wraps FlutterPcmSound w/ timer-based feeding
class FlutterPcmTimer {
// --- config ---
static int _sampleRate = 48000;
static int _channelCount = 1;
static int _tickHz = 60;
// --- state ---
static FeedCallback? _onFeed;
static bool _isSetup = false;
static bool _playing = false;
static Timer? _timer;
// last native event snapshot
static int _lastEventFrames = 0;
static int _lastEventMicros = 0; // timestamp
// for UI
static bool get isPlaying => _playing;
static Future<void> setup({
int sampleRate = 48000,
int channelCount = 1,
int tickHz = 60,
IosAudioCategory iosAudioCategory = IosAudioCategory.playback,
bool iosAllowBackgroundAudio = false,
}) async {
_sampleRate = sampleRate;
_channelCount = channelCount;
_tickHz = tickHz;
await FlutterPcmSound.setup(
sampleRate: _sampleRate,
channelCount: _channelCount,
iosAudioCategory: iosAudioCategory,
iosAllowBackgroundAudio: iosAllowBackgroundAudio,
);
// Huge threshold → plugin regularly reports `remainingFrames`.
await FlutterPcmSound.setFeedThreshold(_sampleRate * 60 * 60 * 24 * 365);
FlutterPcmSound.setFeedCallback((remaining) {
_lastEventFrames = remaining;
_lastEventMicros = _nowMicros();
if (remaining == 0 && _playing) {
// Refill ASAP, but outside the native callback.
scheduleMicrotask(_tick);
}
});
_isSetup = true;
}
static void setFeedCallback(FeedCallback? cb) => _onFeed = cb;
static void start() {
if (!_isSetup) throw StateError('Call SoundTimer.setup(...) first.');
if (_playing) return;
_playing = true;
FlutterPcmSound.start();
final period = Duration(milliseconds: (1000 / _tickHz).round());
_timer ??= Timer.periodic(period, (_) => _tick());
}
static void stop() {
if (!_playing && _timer == null) return;
_playing = false;
_timer?.cancel();
_timer = null;
}
// --- internals ---
static void _tick() async {
if (!_playing) return;
final estRemaining = _estimatedRemainingFramesNow();
if (_onFeed == null) return;
final samples = _onFeed!(estRemaining);
if (samples.isEmpty) return;
if (!_playing) return; // guard before async
await FlutterPcmSound.feed(PcmArrayInt16.fromList(samples));
}
static int _estimatedRemainingFramesNow() {
final lastFrames = _lastEventFrames;
final lastMicros = _lastEventMicros;
if (lastMicros == 0) return 0;
final elapsedMicros = _nowMicros() - lastMicros;
final elapsedFrames = ((elapsedMicros / 1e6) * _sampleRate).round();
final est = lastFrames - elapsedFrames;
return est > 0 ? est : 0;
}
static int _nowMicros() => DateTime.now().microsecondsSinceEpoch;
}
One-Pedal Driving #
To play audio, just keep calling feed.
To stop audio, just stop calling feed.
💡 Tip: If you prefer a traditional timer-based API with
start()andstop(), I recommend wrappingym_flutter_pcm_soundas described in Timer Based Feeding.
Is Playing? #
When your feed callback hits remainingFrames=0 you know playing stopped.
Usage #
// for testing purposes, a C-Major scale
MajorScale scale = MajorScale(sampleRate: 44100, noteDuration: 0.25);
// invoked whenever we need to feed more samples to the platform
void onFeed(int remainingFrames) async {
// you could use 'remainingFrames' to feed very precisely.
// But here we just load a few thousand samples everytime we run low.
List<int> frame = scale.generate(periods: 20);
await FlutterPcmSound.feed(PcmArrayInt16.fromList(frame));
}
await FlutterPcmSound.setup(sampleRate: 44100, channelCount: 1);
await FlutterPcmSound.setFeedThreshold(8000);
FlutterPcmSound.setFeedCallback(onFeed);
FlutterPcmSound.start(); // for convenience. Equivalent to calling onFeed(0);
⭐ Stars ⭐ #
Please star this repo & on pub.dev. We all benefit from having a larger community.
Example App #
Enable the platforms you need.
cd ./example
flutter config --enable-macos-desktop
flutter config --enable-android
flutter config --enable-ios
flutter create .
flutter run