xinput_gamepad 1.2.1 copy "xinput_gamepad: ^1.2.1" to clipboard
xinput_gamepad: ^1.2.1 copied to clipboard

outdated

Add support to XInput controllers.

1.2.1 #

  • Migrate enums to enhanced enums.
  • New SDK version required: '>=2.18.1 <3.0.0'.
  • [BREAKING CHANGE] Remove UNKNOWN enum from ControllerFlag, ControllerType and BatteryLevel.

1.2.0 #

  • Add Controller.onRawButtonEvent to use the raw controller bitmasks (Not documented).
  • Support to multiple buttons press per state.
  • [BREAKING CHANGE] Rename Controller.lister() to Controller.listen()

1.1.0 #

  • [BREAKING CHANGE] Remove virtual_keyboard
  • [BREAKING CHANGE] Remove virtual_cursor

1.0.1 #

  • Update dependencies version.
  • Remove examples.

1.0.0 #

  • Update README.
  • Add ESCAPE keyboard's key.

0.0.8 #

  • Documentation in-code updated.
  • Rename files and some classes.

0.0.7 #

  • Add mapping list to switch between them at runtime.
  • getIndexConnectedControllers moved to ControllersManager.

0.0.6 #

  • Documentation in code created.
  • Minor fixes.

0.0.5 #

  • Created VirtualCursor.
  • Some files and classes renamed.

0.0.4 #

  • VirtualKeyboard complete.

0.0.3 #

  • Created event to execute when some button is released.
  • ButtonMode enum modified.
  • Windows example added.

0.0.2 #

  • Added VirtualKeyboard.

0.0.1 #

  • Initial version.
3
likes
0
pub points
63%
popularity

Publisher

unverified uploader

Add support to XInput controllers.

Repository (GitHub)
View/report issues

Documentation

Documentation

License

unknown (license)

Dependencies

ffi, win32

More

Packages that depend on xinput_gamepad