xinput_gamepad 1.2.1 xinput_gamepad: ^1.2.1 copied to clipboard
Add support to XInput controllers.
1.2.1 #
- Migrate enums to enhanced enums.
- New SDK version required: '>=2.18.1 <3.0.0'.
- [BREAKING CHANGE] Remove UNKNOWN enum from ControllerFlag, ControllerType and BatteryLevel.
1.2.0 #
- Add
Controller.onRawButtonEvent
to use the raw controller bitmasks (Not documented). - Support to multiple buttons press per state.
- [BREAKING CHANGE] Rename
Controller.lister()
toController.listen()
1.1.0 #
- [BREAKING CHANGE] Remove virtual_keyboard
- [BREAKING CHANGE] Remove virtual_cursor
1.0.1 #
- Update dependencies version.
- Remove examples.
1.0.0 #
- Update README.
- Add ESCAPE keyboard's key.
0.0.8 #
- Documentation in-code updated.
- Rename files and some classes.
0.0.7 #
- Add mapping list to switch between them at runtime.
getIndexConnectedControllers
moved toControllersManager
.
0.0.6 #
- Documentation in code created.
- Minor fixes.
0.0.5 #
- Created VirtualCursor.
- Some files and classes renamed.
0.0.4 #
- VirtualKeyboard complete.
0.0.3 #
- Created event to execute when some button is released.
- ButtonMode enum modified.
- Windows example added.
0.0.2 #
- Added VirtualKeyboard.
0.0.1 #
- Initial version.