xinput_gamepad 0.0.8 xinput_gamepad: ^0.0.8 copied to clipboard
Add support to XInput controllers.
xinput_gamepad #
Add support to XInput controllers with Win32 API. #
Dependencies #
Features #
- Handle controller inputs easily;
- Get controllers information (Battery type, battery level, controller type and more);
- Get connected controllers;
- Set input lag and controller's deadzone;
- Set and use controller's vibration motor;
- Simulate keyboard and mouse inputs with controller;
Instalation #
Not available
Simple example #
Enable XInput:
XInputManager.enableXInput();
Init and map the controller:
final Controller controller = Controller(index: 0);
controller.buttonsMapping = {
ControllerButton.A_BUTTON: () =>
print("Controller $controllerIndex - Button A"),
ControllerButton.B_BUTTON: () =>
print("Controller $controllerIndex - Button B"),
ControllerButton.X_BUTTON: () =>
print("Controller $controllerIndex - Button X"),
ControllerButton.Y_BUTTON: () =>
print("Controller $controllerIndex - Button Y"),
};
//Start to listen inputs
controller.lister();
You can get the indexes of the available/connected controllers with:
XInputManager.getIndexConnectedControllers();
See all the examples:
Name | Description |
---|---|
console | Get controller inputs and show what button is pressed. |
console_virtual_cursor | Controll the cursor and use the mouse's buttons and wheel. |
flutter_windwos | Shows what button is pressed in each connected controller and the thumbs and triggers variation. |
flutter_virutal_keyboard | Map each keyboard key to controller handler. |
See examples ready-to-run here
Documentation #
Soon