win32_gui 1.1.1 win32_gui: ^1.1.1 copied to clipboard
Win32 API GUI in Object-Oriented style with some helpers. Uses package `win32` and `dart:ffi`.
win32_gui #
Win32 API GUI in Object-Oriented style with some helpers. Uses package win32 and dart:ffi.
Screenshot #
Example screenshot:
Usage #
Here's a simple Hello World window:
import 'dart:io';
import 'package:win32_gui/win32_gui.dart';
Future<void> main() async {
// Your custom main Window class declared bellow:
var mainWindow = MainWindow(
width: 640,
height: 480,
);
// Create the window:
print('-- mainWindow.create...');
await mainWindow.create();
// Exit when the Window is closed and destroyed:
// See `MainWindow.processClose` below:
mainWindow.onDestroy.listen((window) {
print('-- Window Destroyed> $window');
exit(0);
});
// Shows the window:
print('-- mainWindow.show...');
mainWindow.show();
// Run the Win32 Window message loop.
print('-- Window.runMessageLoopAsync...');
await Window.runMessageLoopAsync();
}
// A custom main Window:
class MainWindow extends Window {
// Declare the main window custom class:
static final mainWindowClass = WindowClass.custom(
className: 'mainWindow',
windowProc: Pointer.fromFunction<WindowProc>(mainWindowProc, 0),
bgColor: RGB(255, 255, 255),
useDarkMode: true,
titleColor: RGB(32, 32, 32),
);
// Redirect to default implementation [WindowClass.windowProcDefault].
static int mainWindowProc(int hwnd, int uMsg, int wParam, int lParam) =>
WindowClass.windowProcDefault(
hwnd, uMsg, wParam, lParam, mainWindowClass);
MainWindow({super.width, super.height})
: super(
defaultRepaint: false, // Tells that `repaint()` below will be used.
windowName: 'Win32 GUI - Example', // The Window title.
windowClass: mainWindowClass,
windowStyles: WS_MINIMIZEBOX | WS_SYSMENU,
) ;
late final String imageDartLogoPath;
late final String iconDartLogoPath;
// Load resources (called by `create()`):
@override
Future<void> load() async {
imageDartLogoPath = await Window.resolveFilePath(
'package:win32_gui/resources/dart-logo.bmp');
iconDartLogoPath = await Window.resolveFilePath(
'package:win32_gui/resources/dart-icon.ico');
}
// Called when processing a `WM_CREATE` message (generated by `create()`):
@override
void build(int hwnd, int hdc) {
super.build(hwnd, hdc);
SetTextColor(hdc, RGB(255, 255, 255));
SetBkColor(hdc, RGB(96, 96, 96));
// Sets the Window icon:
setIcon(iconDartLogoPath);
}
// Customize close operation:
@override
bool? processClose() {
// Inform default close behavior (`destroy()` Window):
return null;
}
// Custom repaint. Called when processing a `WM_PAINT` message and `this.defaultRepaint = false`:
@override
void repaint(int hwnd, int hdc) {
// Loads a 24-bits Bitmap:
var hBitmap = loadImageCached(imageDartLogoPath);
// Get the Bitmap dimensions:
var imgDimension = getBitmapDimension(hBitmap);
// Valid Bitmap:
if (imgDimension != null) {
var imgW = imgDimension.width;
var imgH = imgDimension.height;
// Center image horizontally:
final x = (dimensionWidth - imgW) ~/ 2;
final y = 10;
// Draws the Bitmap copying its bytes to this Window.
drawImage(hdc, hBitmap, x, y, imgW, imgH);
}
}
}
Features and bugs #
Please file feature requests and bugs at the issue tracker.
Contribution #
Your assistance and involvement within the open-source community is not only valued but vital. Here's how you can contribute:
- Found an issue?
- Please fill a bug report with details.
- Wish a feature?
- Open a feature request with use cases.
- Are you using and liking the project?
- Advocate for the project: craft an article, share a post, or offer a donation.
- Are you a developer?
- Fix a bug and send a pull request.
- Implement a new feature.
- Improve the Unit Tests.
- Already offered your support?
- Sincere gratitude from myself, fellow contributors, and all beneficiaries of this project!
By donating one hour of your time, you can make a significant contribution, as others will also join in doing the same. Just be a part of it and begin with your one hour.
Author #
Graciliano M. Passos: gmpassos@GitHub.