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Video SDK Flutter to simply integrate Audio & Video Calling API or Live Video Streaming API to your app with just a few lines of code.


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Video SDK Flutter #

Video SDK Flutter to simply integrate Audio & Video Calling API or Live Video Streaming API to your app with just a few lines of code.

Functionality #

Feature Android iOS Web MacOs Windows
Audio/Video ✔️ ✔️ ✔️ ✔️ ✔️
Recorder ✔️ ✔️ ✔️ ✔️ ✔️
HLS ✔️ ✔️ ✔️ ✔️ ✔️
RTMP Live ✔️ ✔️ ✔️ ✔️ ✔️
Simulcast ✔️ ✔️ ✔️ ✔️
Screen Share ✔️ ✔️ ✔️ ✔️ ✔️

Getting Started #

Setup Guide #

Add videosdk as a dependency in your pubspec.yaml file.

Android Setup #

Update AndroidManifest.xml file for the permissions #

Ensure the following permission is present in your Android Manifest file, located in <project root>/android/app/src/main/AndroidManifest.xml:

<uses-feature android:name="android.hardware.camera" />
<uses-feature android:name="android.hardware.camera.autofocus" />
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.CHANGE_NETWORK_STATE" />
<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
<uses-permission android:name="android.permission.FOREGROUND_SERVICE"/>
<uses-permission android:name="android.permission.WAKE_LOCK" />

If you need to use a Bluetooth device, please add:

<uses-permission android:name="android.permission.BLUETOOTH" />
<uses-permission android:name="android.permission.BLUETOOTH_ADMIN" />

The Flutter project template adds it, so it may already be there.

Also you will need to set your build settings to Java 8, because official WebRTC jar now uses static methods in EglBase interface. Just add this to your app level build.gradle:

android {
    //...
    compileOptions {
        sourceCompatibility JavaVersion.VERSION_1_8
        targetCompatibility JavaVersion.VERSION_1_8
    }
}

If necessary, in the same build.gradle you will need to increase minSdkVersion of defaultConfig up to 23 (currently default Flutter generator set it to 16).

If necessary, in the same build.gradle you will need to increase compileSdkVersion and targetSdkVersion up to 31 (currently default Flutter generator set it to 30).

iOS Setup #

  1. Add the following entry to your Info.plist file, located in <project root>/ios/Runner/Info.plist:
<key>NSCameraUsageDescription</key>
<string>$(PRODUCT_NAME) Camera Usage!</string>
<key>NSMicrophoneUsageDescription</key>
<string>$(PRODUCT_NAME) Microphone Usage!</string>

This entry allows your app to access camera and microphone.

  1. Update the minimum iOS platform version to 12.0. You can update it in the ios/Podfile.
platform: ios, "12.0";

macOS Setup #

These entries allows your app to access camera, microphone and open outgoing network connections.

  1. Add the following entry to your Info.plist file, located in <project root>/macos/Runner/Info.plist:
<key>NSCameraUsageDescription</key>
<string>$(PRODUCT_NAME) Camera Usage!</string>
<key>NSMicrophoneUsageDescription</key>
<string>$(PRODUCT_NAME) Microphone Usage!</string>
  1. Add the following entry to your DebugProfile.entitlements file, located in <project root>/macos/Runner/DebugProfile.entitlements:
<key>com.apple.security.network.client</key>
<true/>
<key>com.apple.security.device.camera</key>
<true/>
<key>com.apple.security.device.microphone</key>
<true/>
  1. Add the following entry to your Release.entitlements file, located in <project root>/macos/Runner/Release.entitlements:
<key>com.apple.security.network.server</key>
<true/>
<key>com.apple.security.network.client</key>
<true/>
<key>com.apple.security.device.camera</key>
<true/>
<key>com.apple.security.device.microphone</key>
<true/>

Import it #

Now in your Dart code, you can use:

import "package:videosdk/videosdk.dart";