vector_map_tiles 8.0.0 vector_map_tiles: ^8.0.0 copied to clipboard
A plugin for `flutter_map` that enables the use of vector tiles.
8.0.0 #
- update
flutter_map
to version 7.0.2
7.3.1 #
- support cancellation in raster tile provider
7.3.0 #
- refactoring
- expose
ProviderException
7.1.0 #
- support vector theme raster layers
6.0.2 #
- support concurrent use of different map themes in the same application
6.0.1 #
- eliminate noise from disposed
ImageStreamCompleter
since it's expected
6.0.0 #
- support icon/text rotation to align with viewport
5.0.0 #
- support layer
minzoom
- support application-provided cache folder via
VectorTileLayer.cacheFolder
- update to flutter_map 5.0.0
4.0.0 #
- update to flutter_map 4.0.0
- add support for icons via sprites
3.3.5 #
- minor optimization
3.3.4 #
- evict oldest entries from cache when cache max size is exceeded
3.3.3 #
- fix concurrency issue affecting styles with multiple tile sources
3.3.2 #
- limit raster tile rendering concurrency
3.3.1 #
- fix issue where tiles would not dynamically change when theme changed
3.3.0 #
- introduce new option,
layerMode
- improve frame rate by rendering vector tiles to raster images
- behaviour change: defaults to providing raster tiles for rendering, set
layerMode = TileLayerMode.vector
to match previous versions
3.2.0 #
- Add
StyleReader
to API
3.1.3 #
- add support for more expressions
- reduce invalid tile coordinate requests
3.1.2 #
- extract executors to
executor_lib
package
3.0.2 #
- minor performance improvement
3.0.1 #
- improve support for theme expressions
3.0.0 #
- support
flutter_map
3.0.0
2.4.1 #
- fix performance regression on Flutter 3.3.1 when running in debug mode
2.4.0 #
- improve usage on a slow internet connection by displaying lower zoom tiles from the cache while loading tiles
- reduce chances of high memory usage
2.3.0 #
- support flutter_map 2.1
2.2.2 #
- provide support for dashed paths with
line-dasharray
theme style
2.2.1 #
- improve label halo at high zoom levels
2.2.0 #
- improve support for overzoom
2.1.2 #
- performance improvements
2.1.1 #
- update to flutter_map 1.1.0
2.1.0 #
- update to flutter_map 1.0.0
2.0.1 #
- added minimal support for fill-extrusion polygons
2.0.0 #
- removed mixed-mode and raster-mode rendering
1.5.1 #
- reduce occurrences of unhandled cancellation exception
1.5.0 #
- improved frame rate during animations
- text labels fade in to create improved transitions
1.4.10 #
- performance improvement
1.4.8 #
- support tile providers with different zoom offsets, for details see
VectorTileLayerOptions.tileOffset
- support line-cap and line-join layout
1.4.6 #
- text halo color can now use expressions
- add support for text-justify and text-max-width
- bug fix to theme filters that reference zoom level
- improve support for color expressions
- add support for case expressions
- support let and var expressions
- add support for cubic-bezier interpolation
1.4.4 #
- added support for more theme expressions: math, coalesce, step
- theme background color and text anchor can now use expressions
1.4.3 #
- improved error handling to reduce uncaught exceptions
1.4.2 #
- fixed issue where tiles occasionally wouldn't render when using a background theme
1.4.1 #
- bug fixes
- performance improvements
- reduced flicker when zooming
1.4.0 #
- performance improvements
- removed deprecated options
- added MacOS to example platforms
- added concurrency option to enable/disable use of isolates
- moved symbol rendering to a layer when rendering in vector mode
- reduce memory overhead
1.3.46 #
- reduce memory overhead even more
1.2.44 #
- performance improvement
- reduce memory overhead
- eliminate use of isolates since it's not stable enough for production usage
1.2.43 #
- reduce memory overhead
- improve mixed mode efficiency by preferring to render tiles once if vector data is availble before image data
1.2.40 #
- improve rendering speed by moving some tile processing and protobuf decoding to an isolate
- reduce flicker when zooming by rendering existing tiles until new tiles are ready
1.2.39 #
- consume latest
vector_tile_renderer
to: - improve rendering speed
- improve label placement to have fewer unlabelled roads
- improve support for theme expressions
1.2.38 #
- reduce CPU overhead when rendering tiles
1.2.37 #
- improve backgound layer rendering
1.1.35 #
- consume upstream performance improvements
- fix crash when background theme not specified
1.1.31 #
- provide an option to render a background at a lower zoom level when tile data is loading
- improve cache hit rate when concurrently accessed
- improve background layer rendering
- reduce memory usage
1.1.27 #
- eliminate unnecessary re-rendering of tiles when panning
1.1.26 #
- update example
1.1.25 #
- support multiple tile sources so that data such as hillshade can be rendered on a map
1.0.22 #
- provide a
VectorTileLayerWidget
as an alternative toVectorTileLayerOptions
1.0.21 #
- reduce noise from file cache errors
1.0.20 #
- reduce memory overhead
1.0.19 #
- eliminate exception in tile cache when image data is invalid
1.0.17 #
- fail quietly on retryable network failures
1.0.16 #
- simplify socket management
1.0.15 #
- eliminate resource leak by closing http client when idle
- retry loading tiles on retryable errors, reduce exception noise
1.0.13 #
- expand compatibility to include latest
flutter_map
release 0.14.0
1.0.12 #
- improve place name abbreviations
1.0.11 #
- add theme version to cache key to enable theme providers to invalidate the cache
1.0.9 #
- improve label layout
- add place name abbreviations
1.0.7 #
- improve stability
1.0.6 #
- reduce unnecessary tile repaints
- add jitter to mixed mode tile repaints
1.0.4 #
- improve support for text
1.0.3 #
- eliminate occasional hairline gap between tiles
- improve tile appearance when zooming to zoom levels higher than the tile size
1.0.1 #
- use theme ID to segregate cached tiles by theme
1.0.0 #
- release
0.1.3 #
- add option for raster-only images
- add debug tile option
0.1.2 #
- image memory cache is conigurable
0.1.1 #
- reduce memory usage
- add storage-based cache
0.1.0 #
- add mixed mode rendering
0.0.8 #
- improve rendering speed with a repaint boundary
- reduce memory overhead by caching fewer tiles
0.0.7 #
- improve transition between tile sizes by rendering larger tiles while zooming smaller tiles
- improve performance by retaining some parsed vector tile data in memory
0.0.6 #
- remove debounce because it's not needed and adds jitter
0.0.5 #
- improve performance
- reduce zoom scalling oversize effect on lines such as roads
0.0.4 #
- improve line size interpolation
0.0.2 #
- support zoom levels higher than the maximum supported by the map tile provider.
0.0.1 #
- Initial version