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By using this package you can connect with vdotok and use vdotok services. you can make one 2 one, many 2 many, Group calls , broadcast etc.

vdotok_stream #

A new Flutter plugin.

Getting Started #

iOS #

Add the following entry to your Info.plist file, located in < project root >/ios/Runner/Info.plist:

<key>NSCameraUsageDescription</key>
<string>$(PRODUCT_NAME) Camera Usage!</string>
<key>NSMicrophoneUsageDescription</key>
<string>$(PRODUCT_NAME) Microphone Usage!</string>

Android #

Ensure the following permission is present in your Android Manifest file, located in < project root >/android/app/src/main/AndroidManifest.xml:


    <uses-feature android:name="android.hardware.camera" />
    <uses-feature android:name="android.hardware.camera.autofocus" />
    <uses-permission android:name="android.permission.CAMERA" />
    <uses-permission android:name="android.permission.RECORD_AUDIO" />
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
    <uses-permission android:name="android.permission.CHANGE_NETWORK_STATE" />
    <uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
    <uses-permission android:name="android.permission.VIBRATE"/>
    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
    <uses-permission android:name="android.permission.WAKE_LOCK" />
    <uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW" />


And specify the service inside the


<service android:name="changjoopark.com.flutter_foreground_plugin.FlutterForegroundService" android:foregroundServiceType="mediaProjection" android:enabled="true" android:exported="false"/>


Add JniLibs folder into android>app>src>main, of the project. Don’t forget to unzip jniLibs.zip file before adding.

Download

Create Client Instance: #

First we need to create an instance of signaling client.


SignalingClient signalingClient = SignalingClient.instance;

Add listeners: #

Below described main helpful callbacks and listeners:


signalingClient.onConnect = (String response) 
{

// called when socket is connected successfully

};

signalingClient.onRegister= (Map<String, dynamic> response) 
{

// called when user get register successfully

};

signalingClient.onError= (int code, String reason) 
{

// called in case of getting any error

};

signalingClient.onLocalStream = (MediaStream stream) 
{

// called when local media stream is completely prepared

};

signalingClient.onRemoteStream = (MediaStream stream, String refId) 
{

// called when remote media stream is received from opponent

};

signalingClient.onReceiveCallFromUser = (Map<String, dynamic> incoming , bool isMultiSession) 
{

// called when call is received from opponent

};

signalingClient.onParticipantsLeft = (String refId, bool isReceive, bool isMultiSession) 
{

// called when a participant leave the call

};

signalingClient.onCallAcceptedByUser = () 
{

// called when participant accepts the call

};

signalingClient.onCallHungUpByUser = (bool isLocal) 
{

// called when call is hung up from any side

};

signalingClient.onCallBusyCallback = () 
{

// called when caller receives busy signal from opponent

};

signalingClient.onAudioVideoStateInfo = (int audioFlag, int videoFlag, String refId) 
{

// called when audio or video states get changed

};

signalingClient.onTargetAlerting = () 
{

// called when the caller receives that callee gets alert

};

signalingClient.onAddparticpant = (int paticipantCount, String calltype) {

// called when new participant added

};

signalingClient.unRegisterSuccessfullyCallBack = () 
{

// called when user successfully unregisters

};


signalingClient.onReceiveUrlCallback = (String url) 
{

// called in case of publich broadcasting when user receives public url

};

signalingClient.internetConnectivityCallBack = (String mesg) 
{

// called when user connected or disconnected

};

signalingClient.onMissedCall = (String mesg) 
{

// called when call is missed

};

signalingClient.onCallDial = () 
{
     
// called when call is dialed

};

signalingClient.onHvInfo = ()
{

// called when user gets hv info

};

Models: #

Below are the Models:

// Use this Model for login/sign up

class User {

  final String auth_token;
  final String authorization_token;
  final String email;
  final String full_name;
  final String message;
  final int process_time;
  final String ref_id;
  final int status;
  final int user_id;

}

// Use this Model for Groups

class GroupModel {

  dynamic admin_id;
  dynamic auto_created;
  dynamic channel_key;
  dynamic channel_name;
  dynamic group_title;
  dynamic id;
  dynamic created_datetime;

}

// Use this Model for Getting All Users

class Contact {

  int user_id;
  dynamic email;
  String ref_id;
  String full_name;

}

Constants: #

Class used for Media Type:


class MediaType {
  static String video = "video";
  static String audio = "audio";
}

Class used for Call Type:


class CallType {
  static String one2one = "one_to_one";
  static String one2many = "one_to_many";
  static String many2many = "many_to_many";
 
}

Class used for Session Type:


class SessionType {
  static String call = "call";
  static String screen = "screen";
}

VDOTOK_STREAM SDK Methods: #

Connection: #

Use this method to connect socket.


signalingClient.connect(
    String deviceId, // any random String 
    String projectId, 
    String completeAddress, // in Login/SignUp response
    String authorization_token, // in Login/SignUp response
    String ref_id // in Login/SignUp response
    );

Initiate Call: #

Use these method to initiate call. Make sure you are providing the following parameters in this method.

One-to-One #

signalingClient.startCallOneToOne( 
            String from, // your own refId which you will get from Login/Signup response
            Map < String, dynamic > customData, // Any kind of custom data which you want to use on incoming side
            List < String > to, // list of participant's refIds
            String mediaType, // "audio" or "video"
            String mcToken, // mcToken will receive upon register response/onRegister callback
            String callType, // "one_to_one"
            String sessionType // "call"
            ); 

Many-to-Many #

signalingClient.startCall( 
            Map < String, dynamic > customData, // Any kind of custom data which you want to use on incoming side
            String from,  // your own refId which you will get from Login/Signup response
            List < String > to, // list of participant's refIds
            String mcToken, // mcToken will receive upon register response/onRegister callback
            String mediaType, // "audio" or "video"
            String callType, // "many_to_many"
            String sessionType // "call"       
            ); 
        

One-to-Many #

signalingClient.startCallOneToMany( 
            String from,  // your own refId which you will get from Login/Signup response
            Map < String, dynamic > customData, // Any kind of custom data which you want to use on incoming side
            List < String > to, // list of participant's refIds
            String mediaType, "audio" or "video"
            String mcToken, // mcToken will receive upon register response/onRegister callback
            String callType, // "one_to_many"
            String sessionType, // "call" or "screen"
            bool isPublicBroadcast, // true or false
            String broadcastType, // "appaudio" or "camera" or "micaudio" or "appaudioandcamera" or "micaudioandcamera"
            String authorizationToken // your own authorizationToken which you will get from Login/SignUp response
            );
    

Accept Call: #

Use this method to accept the call.


signalingClient.createAnswer(String incomingRefId);

Reject Call: #

Use this method if receiver wants to reject / decline the call.


signalingClient.declineCall(String refId, String mcToken);

End Call: #

Use this method to stop the call.


signalingClient.stopCall(String mcToken);

Enable/Disable Screen Share: #

Use this method to enable/disable screen share.


signalingClient.enableScreen(bool flag)

Switch Camera: #

Use this method to switch the camera (between front and rear).


signalingClient.switchCamera();

Switch Speaker: #

Use this method to switch the speaker.


signalingClient.switchSpeaker(bool flag);

Enable and Disable Camera: #

Use this method to enable and disable the camera.


signalingClient.enableCamera(bool flag);

Mute and Unmute Mic: #

Use this method to mute and unmute the Mic.


signalingClient.muteMic(bool flag);

Mute and Unmute Internal Mic: #

Use this method to mute and unmute Internal Mic.


signalingClient.muteInternalMic();

unRegister: #

Use this method to unregister once the user logs out.


signalingClient.unRegister(String mcToken);

Send Ping #

Use this method to check if socket is connected or not. If it’s not connected then the User won’t get “Pong” from server.


signalingClient.sendPing(String mcToken);

Close Socket #

Use this method to close the socket manually.

signalingClient.closeSocket(); 

Audio Video State #

Use this method to send audio (mute/unmute) and video (enable/disable camera) state.


signalingClient.audioVideoState(int audioFlag, int videoFlag, String mcToken); 

Listener for Internet Connection/Disconnection #

Use this method to listen changes every time the User’s device is connected to internet or disconnected from internet.


signalingClient.checkConnectivity();

Internet Status #

Use this method to check whether or not the User’s device is connected to internet. It will return true or false value.


signalingClient.getInternetStatus(); 

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Publisher

verified publishervdotok.com

By using this package you can connect with vdotok and use vdotok services. you can make one 2 one, many 2 many, Group calls , broadcast etc.

Documentation

API reference

License

MIT (license)

Dependencies

crypto, dart_ipify, device_info_plus, flutter, flutter_device_type, flutter_web_plugins, http, media_projection_creator, path_provider, permission_handler, replay_kit_launcher, simple_connection_checker, web_socket_channel

More

Packages that depend on vdotok_stream