vdotok_stream 0.0.11 vdotok_stream: ^0.0.11 copied to clipboard
By using this package you can connect with vdotok and use vdotok services. you can make one 2 one, many 2 many, Group calls , broadcast etc.
vdotok_stream #
A new Flutter plugin.
Getting Started #
iOS #
Add the following entry to your Info.plist file, located in
<key>NSCameraUsageDescription</key>
<string>$(PRODUCT_NAME) Camera Usage!</string>
<key>NSMicrophoneUsageDescription</key>
<string>$(PRODUCT_NAME) Microphone Usage!</string>
Android #
Ensure the following permission is present in your Android Manifest file, located in
<uses-feature android:name="android.hardware.camera" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.INTERNET" />
Create Client Instance: #
First we need to create an instance of signaling client.
SignalingClient signalingClient = SignalingClient.instance;
Add listeners: #
Below described main helpful callbacks and listeners:
signalingClient.onConnect = (String msg) {
}
signalingClient.inError= (int code, String reason) {
// called in case of getting any error.
}
signalingClient.onRegister= (Map<String, dynamic> res) {
// called when user get register successfully
}
signalingClient.onLocalStream = (stream) {
// called when local media stream completely prepared
}
signalingClient.onRemoteStream = (stream, String refID) {
// called when remote media stream received from opponent
}
signalingClient.onReceiveCallFromUser = (String from, String mediaType) {
// called when call received from opponent
}
signalingClient.onParticipantsLeft = (String refID) {
// called when a participant left the call.
}
signalingClient.onCallRejectedByUser = () {
// called when received 'reject' signal from opponent
}
signalingClient.onCallAcceptedByUser = () {
// called when received 'accept' signal from opponent
}
signalingClient.onCallHungUpByUser = () {
// called when received 'HungUP' signal from opponent
}
signalingClient.onCallBusyCallback = () {
// called when received 'busy' signal from opponent
}
SignalingClient.onAudioVideoStateInfo = (int audioFlag, int videoFlag) {
// called when audio or video states get changed.
}
SDK Methods: #
Connection: #
Use this method to connect socket.
SignalingClient.connect(String auth_token, String project_id);
Register: #
Use this method to register user
SignalingClient.register(Map<String, dynamic> userData, String project_id);
Initiate a call: #
Use this method to initiate call. Make sure you are providing the following params in this method.
SignalingClient.startCall(
String from,
String to,
String mcToken,
String mediaType,
String callType,
String sessionType);
Accept a call: #
Use this method to accept the call.
SignalingClient.createAnswer(String incommingFrom_refID);
Reject a call: #
Use this method if you want to reject / decline the call.
SignalingClient.declineCall(String refID, String mcToken);
End a call: #
Use this method to stop the call.
SignalingClient.stopCall(String mcToken);
Switch Camera: #
Use this method to switch the camera.
signalingClient.switchCamera();
Switch Speaker: #
Use this method to switch the speaker.
signalingClient.switchSpeaker(bool flag);
Enable and Disable Camera: #
Use this method to enable and disable the camera.
signalingClient.enableCamera(bool flag);
Mute and Unmute Mic: #
Use this method to mute and unmute the Mic.
signalingClient.muteMic(bool flag);