theta 0.7.1 theta: ^0.7.1 copied to clipboard
Prototyping and testing your app in production with UI instant updates.
import 'package:example/constants.dart';
import 'package:flutter/material.dart';
import 'package:theta/theta.dart';
Future<void> main() async {
/// Initialize Theta instance.
/// You can get an anonymous key at https://app.buildwiththeta.com
await Theta.initialize(
connectionMode: ConnectionMode.continuous,
/// Example key
anonKey: publicKey,
componentsNames: ["SocialCard"],
);
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({super.key});
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
final _controller = UIBoxController();
@override
void initState() {
super.initState();
_controller.onLoaded(() {
debugPrint(_controller.componentID);
debugPrint(_controller.branch);
debugPrint(_controller.nodesToList().toString());
});
_controller.onError((error) => debugPrint(error.toString()));
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
/// ThetaProvider is used to provide the project styles to the widgets.
/// It's required to use Theta widgets.
return ThetaProvider(
theme: ThemeMode.light,
child: MaterialApp(
home: Scaffold(
/// UIBox is the main widget.
/// It's used to build the UI.
/// It requires a component [name].
body: UIBox(
'SocialCard',
controller: _controller,
/// [placeholder] is the widget displayed while the page is loading.
placeholder: const Center(child: CircularProgressIndicator()),
/// [errorWidget] is the widget displayed if an error occurs.
errorWidget: (error) => Text(error.toString()),
/// [overrides] are the properties that can be overriden by the user.
overrides: [
/// [Override] requires a [node] identifier and a list of [props].
/// Use one Override per node.
Override(
'node id',
builder: (context, node, child, children) {
return GestureDetector(
onTap: () {
debugPrint('Tapped!');
},
child: Container(
color: Colors.black,
child: child,
),
);
},
),
Override(
'node id',
text: 'Click me!',
color: Colors.blue,
),
Override(
'node id',
)..setChildren([
const Text('Click me!'),
const Text('Click me!'),
]),
],
/// [workflows] are the workflows that can be triggered by the user, mixing no-code and code.
workflows: [
Workflow(
'node id',
Trigger.onMouseEnter,
() => debugPrint('Hovered!'),
),
Workflow(
'node name',
Trigger.onMouseExit,
() => debugPrint('Not hovered!'),
),
Workflow(
'node id',
Trigger.onTap,
() => debugPrint('Tapped!'),
),
],
),
),
),
);
}
}