termui_audio 0.1.4 copy "termui_audio: ^0.1.4" to clipboard
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A multiplatform low-latency game audio engine for termui (VM CLI, Flutter, Web).

0.1.4 #

  • Update a dependency to the latest release.

0.1.3 #

  • Update a dependency to the latest release.

0.1.2 #

  • Update a dependency to the latest release.

0.1.1 #

  • REFACTOR(core): optimize render loops and decouple audio state.
  • REFACTOR(audio): apply codefu-persona recommendations for performance and correctness.
  • FIX: macos / linux missing libraries.
  • FIX(audio_example): resolve loading hang during intrinsic measurements via MVVM refactor.
  • FEAT(termui_audio): add 3D distance attenuation API.
  • FEAT(termui): add focus properties to InkwellButton and event-driven audio APIs.
  • FEAT: 3d audio and mixer volume sliders.
  • FEAT(audio): implement engine-agnostic TermuiAudio API with 3D spatial FFI.
  • FEAT(audio): enable full Ogg, Vorbis, FLAC, and Opus support on Windows CLI.
  • FEAT(example): add interactive audio player example and update playlist mapping.
  • FEAT(audio): add termui_audio package for multiplatform audio playback.
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verified publishermcdole.org

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A multiplatform low-latency game audio engine for termui (VM CLI, Flutter, Web).

Repository (GitHub)
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Topics

#audio #player #games #terminal #console

License

unknown (license)

Dependencies

code_assets, ffi, file, flutter, flutter_soloud, hooks, idb_shim, logging, meta, native_toolchain_cmake, path, path_provider, termui, web

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