telegram_client 0.0.6 telegram_client: ^0.0.6 copied to clipboard
telegram client library to make bot or userbot Support Telegram Api and Support Tdlib Telegram Database Library.
import 'core/lib.dart';
var path = Directory.current.path;
var option = {
'api_id': 1917085,
'api_hash': 'a612212e6ac3ff1f97a99b2e0f050894',
'database_directory': "$path/bot",
'files_directory': "$path/bot",
};
Tdlib tg =
Tdlib("/home/azkadev/Downloads/azkauserrobot-1.0.1/libtdjson.so", option);
void main() async {
runApp(
MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page', tg: tg),
),
);
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title, required this.tg})
: super(key: key);
final Tdlib tg;
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
String text = "hellow rold";
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
void initState() async {
super.initState();
ReceivePort port = ReceivePort();
await Isolate.spawn(telegram, port.sendPort);
port.listen((update) async {
if (update["@type"] == "updateNewMessage" &&
update["message"]["@type"] == "message") {
var msg = update["message"];
var chatId = msg["chat_id"];
if (!msg["is_outgoing"]) {
print(update["message"]["content"]);
if (typeData(update["message"]["content"]) == "object" &&
typeData(update["message"]["content"]["text"]) == "object") {
setState(() {
_counter++;
text = update["message"]["content"]["text"]["text"];
});
return await tg
.request("sendMessage", {"chat_id": chatId, "text": "apa lo"});
}
}
}
});
}
void telegram(SendPort sendPort) async {
var api = Server();
api.on("/", (HttpRequest update) {
RequestApi req = RequestApi(update);
ResponseApi res = ResponseApi(update);
print(req.method);
return res.send("root ");
});
api.on("/azka", (HttpRequest update) {
RequestApi req = RequestApi(update);
ResponseApi res = ResponseApi(update);
return res.send("azka");
});
api.listen(callback: (server) {
print("server run");
});
/*
tg.on("update", (update) async {
sendPort.send(update);
if (update["@type"] == "updateNewMessage" &&
update["message"]["@type"] == "message") {
var msg = update["message"];
var chatId = msg["chat_id"];
if (!msg["is_outgoing"]) {
return await tg.request(
"sendMessage", {"chat_id": chatId, "text": "Hello world"});
}
}
});
await tg.bot("2123043767:AAEY0KTdVYo0JTRmFF5S4QPBnvoCdpe2yPI");
*/
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Text(
'You have pushed the button this many times:',
),
Text(
text,
style: Theme.of(context).textTheme.headline4,
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}