swipeable_tile 2.0.1
swipeable_tile: ^2.0.1 copied to clipboard
A package to dismiss with animated background. Also Swipe to tigger action without dismiss.
Features #
Animated tile and backgound while swiping. Add padding to tile. Swipe to trigger action.
The package is fork of Dismissible. Without any vertical, up and down swipe.
Problems with dismissible #
- Dismissible doesn't allow animated rounded corner and elevation similar to google Gmail, Telegram, Messages (these are android apps) if you swipe you will notice. Here is the result with Dismissible.
- Dismissible can't make rounded Card there is always some UI issue. Here is the result with Dismissible.
-
It's not possible to animated the background while swiping.
-
Swipe to trigger action function. Similar to telegram or instagram DM message reply.
How to use? #
Installation
Add swipeable_tile to your pubspec.yaml dependencies then run flutter pub get
dependencies:
swipeable_tile:
Import
Add this line to import the package.
import 'package:swipeable_tile/swipeable_tile.dart';
Do and don't #
- Don't call
setState()frombackgroundBuilder. - Set the
Scaffold's (or whatever background widget you are using)backgroundColorandSwipeableTileorSwipeableTile.swipeToTrigger'scolorsame.
There are four named constructors: #
SwipeableTileWhen the tile is swiped there will be an elevation (remove elevation by settingisElevatedtofalse) and rounded corner to the tile (setborderRadiusto 0 if you don't want rounded corner).
SwipeableTile(
color: Colors.white,
swipeThreshold: 0.2,
direction: SwipeDirection.horizontal,
onSwiped: (direction) {// Here call setState to update state
},
backgroundBuilder: (context, direction, progress) {
if (direction == SwipeDirection.endToStart) {
// return your widget
} else if (direction == SwipeDirection.startToEnd) {
// return your widget
}
return Container();
},
key: UniqueKey(),
child: // Here Tile which will be shown at the top
),
SwipeableTile.cardThis will make the tile look like card with constant rounded corner, unlikeSwipeableTile. You also have to set the padding which will wrap around the tile as well background.
SwipeableTile.card(
color: Color(0xFFab9ee8),
shadow: BoxShadow(
color: Colors.black.withOpacity(0.35),
blurRadius: 4,
offset: Offset(2, 2),
),
horizontalPadding: 16,
verticalPadding: 8,
direction: SwipeDirection.horizontal,
onSwiped: (direction) {
// Here call setState to update state
},
backgroundBuilder: (context, direction, progress) {
// You can animate background using the progress
return AnimatedBuilder(
animation: progress,
builder: (context, child) {
return AnimatedContainer(
duration: const Duration(milliseconds: 400),
color: progress.value > 0.4
? Color(0xFFed7474)
: Color(0xFFeded98),
);
},
);
},
key: UniqueKey(),
child: Padding(
padding: const EdgeInsets.symmetric(vertical: 4.0),
child: // Here Tile which will be shown at the top
),
),
-
SwipeableTile.swipeToTriggerThis is exactly the same asSwipeableTilebut instead of dismiss it, it will trigger an action. The tile will return back to initial position when maximum drag reachesswipeThreshold -
SwipeableTile.swipeToTriggerCardThis is exactly the same asSwipeableTile.cardbut instead of dismiss it, it will trigger an action. The tile will return back to initial position when maximum drag reachesswipeThreshold
You can build the background dynamically and animate them using backgroundBuilder. Use direction parameter to check swipe direction and show different widget.
backgroundBuilder: (context, direction, progress) {
if (direction == SwipeDirection.endToStart) {
return Container(color: Colors.red);
} else if (direction == SwipeDirection.startToEnd) {
return Container(color: Colors.blue);
}
return Container();
},
The progress is basically the same animation controller responsible for tile slide animation. You can use this controller to animate the background.
To trigger vibration you have to check when tile is dragged certain animation controller value. And I used vibration package for vibration and worked batter than HapticFeedback
backgroundBuilder: (context, direction, progress) {
bool vibrated = false;
return AnimatedBuilder(
animation: progress,
builder: (context, child) {
if (progress.value > 0.2 && !vibrated) {
Vibration.vibrate(duration: 40);
vibrated = true;
} else if (progress.value < 0.2) {
vibrated = false;
}
// return your background
},
);
},
swipeThreshold defines how far you can drag and will consider as dismiss. In case of swipe to trigger this will define maximun drag limit.
How to swipe to trigger action? #
It's possible to do from backgroundBuilder using progress parameter but to select exact message (or tile) requires calling setState() which is not possible from backgroundBuilder however you can call setState() from onSwiped callback which will invoke when the tile return to initial position.
Vibrate & animate the icon when it's dragged maximum by checking progress.isCompleted or you can check animation value. Then call setState() from onSwiped User will not notice unless you set movementDuration to longer time and swipeThreshold to 0.4 (which is default). Check the example app how it's implemented.
All flutter packages
● Sliding Clipped Nav Bar
● Water Drop Nav Bar
➜ Swipeable Tile
● Loading Animation Widget