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The SVGAPlayer implementation of Flutter using CustomPainter.

SVGAPlayer-Flutter #

简体中文

支持本项目 #

如果 SVGA-Flutter 为您提供了便利与帮助,诚恳建议您通过以下方式支持作者、贡献者持续为该项目发电。

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  3. 如果您需要更深度的技术支持服务,也可以通过上述爱发电平台,成为银牌、金牌会员,作者将为您提供单独的顾问服务。

Introduce #

SVGAPlayer is a light-weight animation renderer. You use tools to export svga file from Adobe Animate CC or Adobe After Effects, and then use SVGAPlayer to render animation on mobile application.

SVGAPlayer-Flutter render animation natively via Flutter CustomPainter, brings you a high-performance, low-cost animation experience.

If wonder more information, go to this website.

  • SVGAPlayer-Flutter supports 2.0 format only.

Usage #

Here introduce SVGAPlayer-Flutter usage. Wonder exporting usage? Click here.

Add dependency #

dependencies:
  svgaplayer_flutter: ^2.0.0  #latest version

Locate files #

SVGAPlayer could load svga file from Flutter local assets directory or remote server. Add file to pubspec.yaml by yourself.

Super simple to use #

The simplest way to render an animation is to use SVGASimpleImage component.

class MyWidget extends Widget {

  @override
  Widget build(BuildContext context) {
    return Container(
      child: SVGASimpleImage(
          resUrl: "https://github.com/yyued/SVGA-Samples/blob/master/angel.svga?raw=true"),
    );
  }

}

Animation will run repeatedly. If you wondering a stronger animation controls, use code.

Code to use #

To control an animation rendering, you need to create a SVGAAnimationController instance just like Flutter regular animation. Assign to SVGAImage, load and decode resource using SVGAParser, and then do things as you want with SVGAAnimationController.

import 'package:flutter/material.dart';
import 'package:svgaplayer_flutter/svgaplayer_flutter.dart';

void main() => runApp(MyApp());

class MyApp extends StatefulWidget {
  @override
  _MyAppState createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
  SVGAAnimationController animationController;

  @override
  void initState() {
    this.animationController = SVGAAnimationController(vsync: this);
    this.loadAnimation();
    super.initState();
  }

  @override
  void dispose() {
    this.animationController.dispose();
    super.dispose();
  }

  void loadAnimation() async {
    final videoItem = await SVGAParser.shared.decodeFromURL(
        "https://github.com/yyued/SVGA-Samples/blob/master/angel.svga?raw=true");
    this.animationController.videoItem = videoItem;
    this
        .animationController
        .repeat() // Try to use .forward() .reverse()
        .whenComplete(() => this.animationController.videoItem = null);
  }

  @override
  Widget build(BuildContext context) {
    return Container(
      child: SVGAImage(this.animationController),
    );
  }
}

Reuse MovieEntity #

The MovieEntity will dispose after AnimationController dispose or AnimationController::videoItem reset.

After dispose, the MovieEntity can not reused.

If you eager to reuse the MovieEntity, assign MovieEntity::autorelease to false.

final videoItem = await SVGAParser.shared.decodeFromURL(
        "https://github.com/yyued/SVGA-Samples/blob/master/angel.svga?raw=true");
videoItem.autorelease = false;

You need to call MovieEntity::dispose() method when no need to use.

Cache #

We will not manage any caches, you need to use dio or other libraries to handle resource caches.

Use SVGAParser.decodeFromBytes method to decode caching data.

Features #

Here are many feature samples.

License #

996.ICU

Anti 996

32
likes
130
pub points
94%
popularity

Publisher

unverified uploader

The SVGAPlayer implementation of Flutter using CustomPainter.

Repository (GitHub)
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Documentation

API reference

License

unknown (license)

Dependencies

archive, flutter, http, path_drawing, protobuf

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