surface 0.0.3+2 surface: ^0.0.3+2 copied to clipboard
Shapeable, layered, intrinsincally animated container with convenient access to blurs, InkResponse, and HapticFeedback; plus a number of customization parameters.
import 'package:flutter/material.dart';
import 'package:surface/surface.dart';
import 'dart:math';
import 'dart:async';
const _PRIMARY_SWATCH = Colors.red;
const _ACCENT_COLOR = Colors.blue;
const _DURATION = Duration(milliseconds: 300);
const _CURVE = Curves.fastOutSlowIn;
void main() {
runApp(SurfaceExample());
}
class SurfaceExample extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
// debugShowCheckedModeBanner: false,
title: 'Flutter Demo',
themeMode: ThemeMode.dark,
darkTheme: ThemeData.from(
colorScheme: ColorScheme.fromSwatch(
primarySwatch: _PRIMARY_SWATCH,
brightness: Brightness.light,
accentColor: _ACCENT_COLOR,
/// Color extension `Color.withBlack(int subtract)` added as an
/// extra goodie from Surface package.
backgroundColor: _PRIMARY_SWATCH.withBlack(150),
),
/// [CustomInk] is another goodie included with the Surface package
).copyWith(splashFactory: CustomInk.splashFactory),
home: Landing(),
);
}
}
class Landing extends StatefulWidget {
Landing({Key key}) : super(key: key);
@override
_LandingState createState() => _LandingState();
}
class _LandingState extends State<Landing> {
double _width, _height;
Color _primary, _accent;
int _counter = 0;
bool _isExampleBeveled = true;
bool _showExamplePopup = false, _flipGradient = false;
Timer appBarGradientTimer;
/// Because this is a sample app...
void _incrementCounter() {
setState(() {
_counter++;
});
}
/// Override the initState and seet a Timer
@override
void initState() {
super.initState();
/// Showing the intrinsic animations of [Surface] by changing the LinearGradient
/// in [surfaceAsAppBar] after a few seconds, around the time the [buildBackground]
/// image loads in.
appBarGradientTimer = Timer(Duration(milliseconds: 2600),
() => setState(() => _flipGradient = true));
}
@override
Widget build(BuildContext context) {
/// Store display resolution each time this [_LandingState] is built.
_width = MediaQuery.of(context).size.width;
_height = MediaQuery.of(context).size.height;
/// And give ourselves some shorter name for access to [Theme] colors.
_primary = Theme.of(context).primaryColor;
_accent = Theme.of(context).accentColor;
/// This base Surface's color is only visually present beneath and before
/// [_LandingState.buildBackground] loads the background graphic.
return Surface(
corners: SurfaceCorners.SQUARE,
disableBorder: true,
color: Theme.of(context).backgroundColor,
/// Because a [Surface] is [tappable] by default, these two Color params
/// will customize the appearance of the long-press InkResponse.
///
/// See [ThemeData] in [MaterialApp] where [CustomInk.splashFactory] i
/// provided for the stylization.
inkSplashColor: _accent,
inkHighlightColor: _primary.withOpacity(0.5),
child: Scaffold(
backgroundColor: Colors.transparent,
appBar: AppBar(
title: Text('Surface Example'),
/// ➖ Surface as AppBar
flexibleSpace: surfaceAsAppBar(),
/// This button in the AppBar will toggle the bool that displays
/// [surfaceAsPopup] found later in this Stack
/// (and above [surfaceAsWindow] in Z-Axis).
actions: [
IconButton(
icon: Icon(Icons.note_add_outlined),
onPressed: () =>
setState(() => _showExamplePopup = !_showExamplePopup),
)
]),
/// Scaffold Body
body: Stack(children: [
/// 🌆 Background Graphic
buildBackground(),
/// 🔳 Surface as Window
Stack(children: [
Positioned(
top: _height * 0.075,
left: _width / 10,
child: surfaceAsWindow(context,
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
'A nice, basic counter example'.toUpperCase(),
style: Theme.of(context).textTheme.overline,
),
Text(
'Number of + Presses:',
style: Theme.of(context).textTheme.headline4,
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline1,
)
])),
),
/// ✂ State-control button swaps a few colors in the app and toggles
/// the [corners] property of [surfaceAsWindow] between ROUND and BEVEL.
stateControlButton(isShadow: true),
stateControlButton(),
]),
/// ❗ Surface as Popup
Center(child: surfaceAsPopup()),
]),
/// FAB
floatingActionButton: Column(
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.end,
/// 🔘 Surface as Floating Action Button
children: [
surfaceAsFAB(
passedFilterStyle: SurfaceFilter.MATERIAL,
passedString: 'SurfaceFilter.\nMATERIAL',
),
Row(mainAxisSize: MainAxisSize.min, children: [
surfaceAsFAB(
passedFilterStyle: SurfaceFilter.SURFACE,
passedString: 'SurfaceFilter.\nSURFACE',
),
surfaceAsFAB(
passedFilterStyle: SurfaceFilter.SURFACE_AND_MATERIAL,
passedString: 'SurfaceFilter.\nSURFACE_\nAND_MATERIAL',
),
]),
]),
),
);
}
/// 🌆
Image buildBackground() {
return Image.network(
'https://apod.nasa.gov/apod/image/2102/rosette_goldman_2500.jpg',
/// This frameBuilder simply fades in the photo when it loads.
frameBuilder: (context, child, frame, wasSynchronouslyLoaded) {
if (wasSynchronouslyLoaded) return child;
return AnimatedOpacity(
child: child,
opacity: frame == null ? 0 : 1,
duration: _DURATION * 2,
curve: _CURVE,
);
},
/// Stretch the photo to the size of the app and have it cover the Surface.
fit: BoxFit.cover,
width: _width,
height: _height,
);
}
/// ➖
Surface surfaceAsAppBar() {
return Surface(
duration: _DURATION * 4,
curve: _CURVE,
width: _width,
height: double.infinity,
corners: SurfaceCorners.SQUARE,
// color: _primary,
/// The Timer created during initState() counts down a few seconds,
/// then flips this gradient for a cool effect.
gradient: LinearGradient(
begin: (_flipGradient) ? Alignment.centerRight : Alignment.centerLeft,
end: (_flipGradient) ? Alignment.centerLeft : Alignment.centerRight,
colors: [_accent, _primary],
stops: (_flipGradient) ? [0, 0.25] : [0, 0.75],
),
/// Ensure the border is very thin at edges of screen to not obscure system
/// navbar, but use [borderAlignment] & [borderRatio] to give the
/// bottom edge some girth.
borderAlignment: Alignment.bottomCenter,
borderThickness: 1.5,
borderRatio: 3.5,
/// Easily we've given the system navbar a bright shine at top-left edge
/// corner with this gradient Alignment and the [borderGradient] parameter.
borderGradient: LinearGradient(
begin: Alignment(-1, -1),
end: Alignment(-0.97, 1),
colors: [
_primary.withWhite(100),
_primary,
_primary.withBlack(50),
],
),
inkSplashColor: _accent,
inkHighlightColor: _primary.withOpacity(0.5),
);
}
/// 🔳
Surface surfaceAsWindow(
BuildContext context, {
@required Widget child,
}) {
return Surface(
width: _width * 0.8,
height: _height * 0.75,
padding: const EdgeInsets.all(15),
duration: _DURATION,
curve: _CURVE,
filterStyle: SurfaceFilter.MATERIAL,
corners:
(_isExampleBeveled) ? SurfaceCorners.BEVEL : SurfaceCorners.ROUND,
flipBevels: (_isExampleBeveled) ? true : null,
/// This [color] pass would make a print in console and be replaced
/// by [gradient] underneath.
// color: _primary,
gradient: LinearGradient(
begin: Alignment.topCenter,
end: Alignment.bottomCenter,
colors: (_isExampleBeveled)
? [_primary.withWhite(50), _primary.withBlack(50)]
: [
_accent.withWhite(50).withOpacity(0.5),
_accent.withBlack(50).withOpacity(0.5)
],
),
borderColor: Colors.black54,
radius: 50,
borderAlignment:
(_isExampleBeveled) ? Alignment.bottomRight : Alignment.topCenter,
borderThickness: 20,
borderRatio: (_isExampleBeveled) ? 2.5 : 5,
inkSplashColor: _accent,
inkHighlightColor: _primary.withOpacity(0.5),
child: child,
);
}
/// ✂
Widget stateControlButton({bool isShadow = false}) {
double top = (_isExampleBeveled) ? _height * 0.1 : (_height * 0.1) / 2;
double left = (_isExampleBeveled) ? _width / 7 : (_width / 7) / 3;
Color color = (_isExampleBeveled) ? _accent : _primary;
return AnimatedPositioned(
duration: _DURATION * 4,
curve: Curves.elasticOut,
top: (isShadow) ? top + 1 : top,
left: (isShadow) ? left + 1 : left,
/// This button will control state for our main central [surfaceAsWindow].
///
/// `bool _isExampleBeveled` is utilized throughout this build to control appearance.
child: IconButton(
icon: Icon(
(_isExampleBeveled) ? Icons.add_box_rounded : Icons.cut_sharp,
),
color: (isShadow) ? color.withBlack(75) : color,
iconSize: 50,
onPressed: () => setState(() => _isExampleBeveled = !_isExampleBeveled),
),
);
}
/// 🔘
Surface surfaceAsFAB({
@required SurfaceFilter passedFilterStyle,
@required String passedString,
}) {
return Surface(
duration: _DURATION,
/// Default [Surface.corners] is [SurfaceCorners.ROUND]
radius: 100,
borderThickness: 30,
// paddingStyle: SurfacePadding.PAD_SURFACE, // Default is [SurfacePadding.PAD_CHILD].
padding: const EdgeInsets.all(10),
/// Transparent color allows the blur effect to be seen purely
/// in these example cases.
color: Colors.transparent,
// color: Colors.white12,
/// `bool _showExamplePopup` is an overlaid window, but the FABs would
/// still above it if we did not consider `_showExamplePopup` when
/// sizing/displaying them.
width: (_showExamplePopup) ? 0 : 175,
height: (_showExamplePopup) ? 0 : 175,
/// Fun Colow swap when using the [stateControlButton]
borderColor: (_isExampleBeveled)
? _accent.withWhite(25).withOpacity(0.25)
: _primary.withWhite(25).withOpacity(0.25),
/// 🔬 [SurfaceFilter.SURFACE_AND_MATERIAL] results in two layers of
/// blur filtering, while the the other two options here
/// result in only one layer of blur.
filterStyle: passedFilterStyle,
// filterStyle: SurfaceFilter.SURFACE_AND_MATERIAL,
// filterStyle: SurfaceFilter.SURFACE,
// filterStyle: SurfaceFilter.MATERIAL,
filterSurfaceBlur: 3,
filterMaterialBlur: 15,
/// Obligatory Counter Example implementation;
/// By default, a [Surface] is tappable with an [InkResponse], but
/// [providesFeedback] vibration is disabled by default.
onTap: _incrementCounter,
providesFeedback: true, // `false` by default
// tappable: false, // `true` by default
/// Plus Icon and Label required [passedString]
child: Column(
mainAxisSize: MainAxisSize.min,
mainAxisAlignment: MainAxisAlignment.center,
/// If the [surfaceAsPopup] is present on screen, hide the FABs
/// children (as well as sizing the FABs down to 0) to prevent overflow.
children: (_showExamplePopup)
? []
: [
Icon(Icons.add, color: Colors.white),
Text(
passedString,
textAlign: TextAlign.center,
style: TextStyle(fontSize: 12, color: Colors.white),
)
]));
}
/// ❗
Surface surfaceAsPopup() {
return Surface(
/// Cover most of the screen
width: (_showExamplePopup) ? _width - 50 : 0,
height: (_showExamplePopup) ? _height / 2 : 0,
/// Random color from Material accents
color: Colors.accents[Random().nextInt(Colors.accents.length)]
.withWhite(50)
.withOpacity(0.4),
/// Giving a *thicker* border when the [surfaceAsPopup] is hidden
/// !(_showExamplePopup) results in a neat expansion during the appearance animation.
borderThickness: (_showExamplePopup) ? 20 : 30,
borderRatio: (_showExamplePopup) ? 3 : 7,
borderAlignment: Alignment.topCenter,
borderColor: (_showExamplePopup) ? Colors.black26 : Colors.transparent,
/// These would be fine-tuned for the appearance you are looking to achieve.
duration: _DURATION,
curve: _CURVE,
providesFeedback: true,
filterStyle: SurfaceFilter.TRILAYER,
filterSurfaceBlur: 3,
filterMaterialBlur: 5,
filterChildBlur: 50,
padding: const EdgeInsets.all(75),
paddingStyle: SurfacePadding.PAD_SURFACE,
/// onTap here will just refresh the build and give a new random color
onTap: () => setState(() {}),
/// Contents of [surfaceAsPopup]
child: Container(
color: Colors.transparent,
alignment: Alignment.center,
child: Text('p o p u p',
style: TextStyle(color: Colors.white, fontSize: 40)),
),
);
}
}