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a simple yet powerful state management technique for Flutter

example/lib/main.dart

// ignore_for_file: public_member_api_docs

import 'package:example/i18n.dart';
import 'package:flutter/material.dart';
import 'package:states_rebuilder/states_rebuilder.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'name_repository.dart';

// Inject the repository, so it can be mocked in test.
//
// As the behavior of the repository is not predicted because it depends on a
// random number.
// In test we define a fake implementation of NameRepository, and injected it
// using : repository.injectMock(()=> FakeNameRepository()); and voila, just
// pump the widget and test it predictably. (See test folder)
final repository = RM.inject(() => NameRepository());

// create a name state and inject it.
final name = RM.inject(() => '');

final helloName = RM.inject<String>(
  () => 'Hello, ${name.state}',
  // helloName depends on the name injected model.
  // Whenever the name state changes the helloName will recalculate its
  // creation function and notify its listeners.
  //
  // helloName state status is a combination of its own state and the state
  // of the injected models that it depends on.
  // ex: if name is waiting => helloName is waiting,
  //     if name has error => helloName has error,
  //     if name has data => helloName state will be recalculated

  dependsOn: DependsOn(
    {name},
    // Do not recalculate until 400 ms has passed without any
    // further notification from name injected model.
    debounceDelay: 400,
  ),
  // Execute side effects while notify the state
  //
  // It take on On objects, it has many named constructor: On.data, On.error,
  // On.waiting, On.all and On.or
  sideEffects: SideEffects(
    onSetState: (snapState) {
      snapState.onOrElse(
        onWaiting: () => RM.scaffold.showSnackBar(
          SnackBar(
            content: Row(
              children: const [
                Text('Waiting ...'),
                Spacer(),
                CircularProgressIndicator(),
              ],
            ),
          ),
        ),
        onError: (err, refresh) => RM.scaffold.showSnackBar(
          SnackBar(content: Text('${err.message}')),
        ),
        // the other case. hide the snackbar
        orElse: (_) => RM.scaffold.hideCurrentSnackBar(),
      );
    },
  ),
  //Set the undoStackLength to 5. This will automatically
  // enable doing and undoing of the  state
  undoStackLength: 5,
);
//Stream that emits the entered name letter by letter
final streamedHelloName = RM.injectStream<String>(
  () async* {
    if (/*name.isActive && */ name.state.isEmpty) {
      throw Exception(i18n.state.enterYourName);
    }
    final letters = name.state.trim().split('');
    var n = '';
    for (var letter in letters) {
      await Future.delayed(const Duration(milliseconds: 50));
      // yield the name letter by letter
      yield n += letter;
    }
  },
  initialState: '',
  onInitialized: (state, subscription) {
    // As the stream will start automatically on creation,
    // we use the onInitialized hook to pause it.
    subscription.pause();
  },
);
//
//
void main() {
  runApp(const MyApp());
}

class MyApp extends TopStatelessWidget {
  const MyApp({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      // To navigate and show snackBars without the BuildContext, we define
      // the navigator key
      navigatorKey: RM.navigate.navigatorKey,
      locale: i18n.locale,
      localeResolutionCallback: i18n.localeResolutionCallback,
      localizationsDelegates: const [
        GlobalMaterialLocalizations.delegate,
        GlobalWidgetsLocalizations.delegate,
      ],
      home: const HomeWidget(),
      debugShowCheckedModeBanner: false,
    );
  }
}

class HomeWidget extends StatelessWidget {
  const HomeWidget({
    Key? key,
  }) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text(i18n.of(context).helloWorldExample),
        actions: [
          OnReactive(
            () => DropdownButton<Locale>(
              value: i18n.locale,
              onChanged: (Locale? locale) {
                i18n.locale = locale;
              },
              items: i18n.supportedLocales
                  .map(
                    (locale) => DropdownMenuItem<Locale>(
                      child: Text('$locale'),
                      value: locale,
                    ),
                  )
                  .toList(),
            ),
          ),
        ],
      ),
      body: OnReactive(
        //One OnReactiveModel on top can detects all states it depends on, even
        //deeply nested in the widget tree provided that the widget is not loaded lazily
        //as inside the builder of ListView.builder.
        () => Column(
          // ignore: prefer_const_literals_to_create_immutables
          children: [
            //For demo purpose, App is fractured to smaller widget.
            //Notes that widget are const,
            const TextFieldWidget(),
            const Spacer(),
            // ignore: prefer_const_constructors
            HelloNameWidget(), // Not const to make it rebuildable
            const Spacer(),
            const RaisedButtonWidget(),
            const SizedBox(height: 20),
            // ignore: prefer_const_constructors
            StreamNameWidget(),
            const Spacer(),
          ],
        ),
      ),
    );
  }
}

class RaisedButtonWidget extends StatelessWidget {
  const RaisedButtonWidget({
    Key? key,
  }) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return ElevatedButton(
      child: Text(i18n.of(context).startStreaming),
      onPressed: () {
        // Calling refresh on any injected will re-execute its creation
        // Function and notify its listeners
        streamedHelloName.refresh();
      },
    );
  }
}

class HelloNameWidget extends StatelessWidget {
  const HelloNameWidget({
    Key? key,
  }) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Row(
      children: [
        IconButton(
          icon: const Icon(Icons.arrow_left_rounded, size: 40),
          onPressed:
              helloName.canUndoState ? () => helloName.undoState() : null,
        ),
        const Spacer(),
        Center(
          child: helloName.onAll(
            // This part will be re-rendered each time the helloName
            // emits notification of any kind of status (idle, waiting,
            // error, data).
            onIdle: () => Text(i18n.of(context).enterYourName),
            onWaiting: () => const CircularProgressIndicator(),
            onError: (err, refresh) => Text('${err.message}'),
            onData: (data) => Text(data),
          ),
        ),
        const Spacer(),
        IconButton(
          icon: const Icon(Icons.arrow_right_rounded, size: 40),
          onPressed:
              helloName.canRedoState ? () => helloName.redoState() : null,
        ),
      ],
    );
  }
}

class TextFieldWidget extends StatelessWidget {
  const TextFieldWidget({
    Key? key,
  }) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return TextField(
      onChanged: (String value) {
        // state mutation
        name.setState(
          (s) => repository.state.getNameInfo(value),
          // You can debounce from here so that the getNameInfo method
          // will not be invoked unless 400ms has passed without and other
          // setState call.

          // debounceDelay: 400,
        );
        // After state mutation, notify helloName to recalculate
        // and rebuild
      },
    );
  }
}

class StreamNameWidget extends StatelessWidget {
  const StreamNameWidget({
    Key? key,
  }) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return streamedHelloName.onOrElse(
      onError: (err, refresh) => Text(
        err.message,
        style: const TextStyle(color: Colors.red),
      ),
      //This will rebuild if the stream emits valid data only
      orElse: (data) => Text(data),
    );
  }
}
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a simple yet powerful state management technique for Flutter

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License

BSD-3-Clause (license)

Dependencies

collection, flutter, flutter_localizations, meta, navigation_builder

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