stagexl 0.8.2 stagexl: ^0.8.2 copied to clipboard
A library for graphically rich content like games, based on the Flash API.
Examples #
The examples show the basic building blocks of the StageXL library.
##example01 - Initialization of Stage and RenderLoop
This example shows how you initialize the Stage.
##example02 - Loading some Bitmaps
You can't embed images like you do in SWF files, so you need an easy way to load images and other resources from the server.
##example03 - Fun with Sprites
Use Sprites to composite all objects on the screen.
##example04 - SimpleButton, TextField, Sound and Events
More basic classes from the Flash API.
##example05 - Animations with Tweens
Use the Juggler to move objects.
##example06 - Shape and Graphics
How tu draw vector graphics.
##example07 - TextureAtlas and FlipBook
How to use the TextureAtlas class. The FlipBook class can play sprite sheet animations.
##example08 - Masks
Use masks to show only some parts of the display object.
##example09 - Particles
With particle systems you can do cool effects. This is an experimental feature and not ready for production code.
##example10 - Filters
With filters you can change the appearance of Bitmaps.
##example11 - Touch Events
Work with Touch Events.
##example12 - Flump
Flash timeline animations converted with 'Flump' http://threerings.github.com/flump/