sprung 1.0.0+9 sprung: ^1.0.0+9 copied to clipboard
Spring curves for Flutter animations. Based on real physics equations with three damping curves.
import 'package:flutter/material.dart';
import 'package:sprung/sprung.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Sprung Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.pink,
),
home: MyHomePage(title: 'Sprung Demo'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _toggleOffset method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Container(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
alignment: Alignment.topCenter,
padding: EdgeInsets.all(24.0),
child: Row(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: <Widget>[
SprungBox(damped: Damped.under),
SprungBox(damped: Damped.critically),
SprungBox(damped: Damped.over),
],
),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
class SprungBox extends StatefulWidget {
final Damped damped;
final Duration duration;
SprungBox({
this.damped = Damped.critically,
duration,
}) : this.duration = duration ?? Duration(milliseconds: 700);
@override
_SprungBoxState createState() => _SprungBoxState();
}
class _SprungBoxState extends State<SprungBox> {
bool _isOffset = false;
void _toggleOffset() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
this._isOffset = !this._isOffset;
});
}
@override
Widget build(BuildContext context) {
return LayoutBuilder(
builder: (context, constraints) {
final height = constraints.maxHeight;
final text = this.widget.damped.toString().split(".").last;
final top = this._isOffset ? height - 200.0 : 100.0;
final width = MediaQuery.of(context).size.width / 3 - 30;
return GestureDetector(
onTap: _toggleOffset,
child: AnimatedContainer(
duration: this.widget.duration,
curve: Sprung(damped: this.widget.damped),
margin: EdgeInsets.only(
top: top,
),
height: width,
width: width,
color: Colors.pinkAccent,
child: Center(
child: Text(
text,
style: TextStyle(color: Colors.white),
),
),
),
);
},
);
}
}