spring 1.0.3 spring: ^1.0.3 copied to clipboard
A simple but powefull animation kit.
Spring #
Spring is a simple & power full animation kit. inspired by Android's Flubber. Spring provide pre built fully customizable animation to boost your productivty.
Customizable pre-built animations #
- Slide_In_Right
- Fade_In_Right
- Slide_In_Left
- Fade_In_Left
- Slide_In_Top
- Fade_In_Top
- Slide_In_Bottom
- Fade_In_Bottom
- Slide_Out_Right
- Fade_Out_Right
- Slide_Out_Left
- Fade_Out_Left
- Slide_Out_Top
- Fade_Out_Top
- Slide_Out_Bottom
- Fade_Out_Bottom
- FadeIn
- FadeOut
- Bubble
- Rotate
- Shake
- PoP
- FlipX
- FlipY
- Blink
Usage:- #
import 'package:flutter/material.dart';
import 'package:spring/spring.dart';
class Demo extends StatefulWidget {
@override
_DemoState createState() => _DemoState();
}
class _DemoState extends State<Demo> {
final _key = GlobalKey<SpringState>();
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: GestureDetector(
onTap: () {
_key.currentState.animate(motion: Motion.Mirror);
},
child: Spring(
key: _key,
delay: Duration(milliseconds: 100),
animType: AnimType.Slide_In_Right,
autoPlay: true,
animDuration: Duration(milliseconds: 7000),
animStatus: (status) => null,
curve: Curves.elasticInOut,
child: SizedBox(
width: 70,
height: 70,
child: Card(
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(10.0)),
elevation: 10,
color: Colors.red,
),
),
),
),
),
);
}
}
Controlling the animations #
You can controll the animation using the SpringState Key.
final _key = GlobalKey<SpringState>();
Spring(
key=_key
);
_key. _key.currentState.animate(motion: Motion.Loop); //you can call this on button click or inside methods.
Motion types. #
You can set the animation playback using Motion.
Spring Motion types.
- Motion.Play
- Motion.Pause
- Motion.Loop
- Motion.Mirror
- Motion.Reverse
Spring Super Widgets. #
SpringTranslate #
SpringTranslate(
motion: Motion.Mirror,
beginOffset: Offset(100, 200),
endOffset: Offset.zero,
animStatus: (T) => print(T),
child: FlutterLogo(
size: 100,
));
SpringScale #
SpringScale(
motion: Motion.Mirror,
begin: 0.0,
end: 1.0,
animStatus: (T) => print(T),
child: FlutterLogo(
size: 100,
)),
SpringRotate #
SpringRotate(
motion: Motion.Mirror,
begin: 2.0,
end: 6.0,
animStatus: (T) => print(T),
child: FlutterLogo(
size: 100,
)),
Development #
Want to contribute? Great!