spine_flutter 4.2.26 copy "spine_flutter: ^4.2.26" to clipboard
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The official Spine Flutter Runtime to load, display and interact with Spine animations.

4.2.26 #

  • Skeleton.getBounds() takes clipping into consideration.

4.2.25 #

  • Switch to spine-cpp-lite

4.2.24 #

4.2.23 #

  • Physics support

4.2.22 #

4.2.21 #

4.2.20 #

4.2.19 #

  • Fixes #2412, single bone, translation only IK constraints did not take skeleton scale into account.

4.2.18 #

  • Fixes compilation errors due to API change in Flutter 3.16.0, see this issue. Note: Depending on this version requires your project to depend on Flutter >= 3.16.0 as well.

4.1.14 #

  • Temporary "fix" for https://github.com/EsotericSoftware/spine-runtimes/issues/2479. It appears the canvaskit backend of Flutter has a bug. We currently do not set a FilterQuality anymore. The Flutter rendering backend is supposed to pick a good one depending the platform. Users can still set FilterQuality globally via Atlas.filterQuality as before.

4.1.13 #

4.1.12 #

4.1.11 #

4.1.10 #

  • Update WASM binaries

4.1.9 #

*Fixes #2412, single bone, translation only IK constraints did not take skeleton scale into account.

4.1.8 #

  • Fixes compilation errors due to API change in Flutter 3.16.0, see this issue. Note: Depending on this version requires your project to depend on Flutter >= 3.16.0 as well.

4.2.17 #

  • Fix allocation patter for temporary structs on Windows, which resulted in a hard crash without a stack trace on the native side.

4.1.7 #

  • Fix allocation patter for temporary structs on Windows, which resulted in a hard crash without a stack trace on the native side.

4.2.16 #

  • Fixed bug in path handling on Windows.

4.1.6 #

  • Fixed bug in path handling on Windows.

4.2.15 #

  • Updated http dependency to 1.1.0

4.1.5 #

  • Updated http dependency to 1.1.0

4.2.14 #

  • Merge changes from 4.1.4.

4.1.4 #

  • Fixes for WASM/web builds.

4.2.13 #

  • Fixes for Impeller.

4.1.3 #

  • Fixes for Impeller.

4.2.12 #

  • Merge changes from 4.1.1 and 4.1.2.

4.1.2 #

  • API documentation and minor cosmetics.

4.1.1 #

  • Backport to 4.1 spine-runtimes branch.
  • Blend mode support.
  • Hot-reload support. The underlying SkeletonDrawable will be retained if the asset file names and type provided to the SpineWidget constructor has not changed.

4.2.11 #

  • Update README.md with setup and development instructions.

4.2.10 #

  • Update README.md to point to Junji's Dart-only Spine runtime.

4.2.9 #

  • Fix atlas parsing.

4.2.8 #

  • Change reversed positional argument order in SpineWidget constructors.

4.2.7 #

  • Change package name from esotericsoftware_spine_flutter to spine_flutter.

4.2.6 #

  • Fix analyzer errors, fix code style to adhere to Dart standards.

4.2.5 #

  • Implemented batching of render commands, reducing the number of draw calls. 60/120fps for 100 Spineboys on all platforms.

0.0.4 #

  • Clean-up fromAsset() factory methods so the atlas comes before skeleton data file name.
  • Rename Vector2 to Vec2.
  • Make the bundle configurable in SpineWidget.asset().

0.0.3 #

  • Lower macOS deployment target to 10.11.

0.0.2 #

  • Fix package name in build system spine_flutter > esotericsoftware_spine_flutter.

0.0.1 #

Initial test release.

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The official Spine Flutter Runtime to load, display and interact with Spine animations.

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Dependencies

crypto, ffi, flutter, http, inject_js, js, meta, path, web_ffi_fork

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