spine_flutter 4.2.33 copy "spine_flutter: ^4.2.33" to clipboard
spine_flutter: ^4.2.33 copied to clipboard

The official Spine Flutter Runtime to load, display and interact with Spine animations.

4.2.33 #

4.2.32 #

4.2.31 #

  • Fix bug in IKConstraint leading to NaNs.

4.2.30 #

  • Switch to spine-cpp SkeletonRenderer

4.2.29 #

  • Fix issue in pubspec.yaml related to C++ include paths.

4.2.28 #

4.2.27 #

  • Fixes clipping in case of colinear clipping edges.

4.2.26 #

  • Skeleton.getBounds() takes clipping into consideration.

4.2.25 #

  • Switch to spine-cpp-lite

4.2.24 #

4.2.23 #

  • Physics support

4.2.22 #

4.2.21 #

4.2.20 #

4.2.19 #

  • Fixes #2412, single bone, translation only IK constraints did not take skeleton scale into account.

4.2.18 #

  • Fixes compilation errors due to API change in Flutter 3.16.0, see this issue. Note: Depending on this version requires your project to depend on Flutter >= 3.16.0 as well.

4.1.14 #

  • Temporary "fix" for https://github.com/EsotericSoftware/spine-runtimes/issues/2479. It appears the canvaskit backend of Flutter has a bug. We currently do not set a FilterQuality anymore. The Flutter rendering backend is supposed to pick a good one depending the platform. Users can still set FilterQuality globally via Atlas.filterQuality as before.

4.1.13 #

4.1.12 #

4.1.11 #

4.1.10 #

  • Update WASM binaries

4.1.9 #

*Fixes #2412, single bone, translation only IK constraints did not take skeleton scale into account.

4.1.8 #

  • Fixes compilation errors due to API change in Flutter 3.16.0, see this issue. Note: Depending on this version requires your project to depend on Flutter >= 3.16.0 as well.

4.2.17 #

  • Fix allocation patter for temporary structs on Windows, which resulted in a hard crash without a stack trace on the native side.

4.1.7 #

  • Fix allocation patter for temporary structs on Windows, which resulted in a hard crash without a stack trace on the native side.

4.2.16 #

  • Fixed bug in path handling on Windows.

4.1.6 #

  • Fixed bug in path handling on Windows.

4.2.15 #

  • Updated http dependency to 1.1.0

4.1.5 #

  • Updated http dependency to 1.1.0

4.2.14 #

  • Merge changes from 4.1.4.

4.1.4 #

  • Fixes for WASM/web builds.

4.2.13 #

  • Fixes for Impeller.

4.1.3 #

  • Fixes for Impeller.

4.2.12 #

  • Merge changes from 4.1.1 and 4.1.2.

4.1.2 #

  • API documentation and minor cosmetics.

4.1.1 #

  • Backport to 4.1 spine-runtimes branch.
  • Blend mode support.
  • Hot-reload support. The underlying SkeletonDrawable will be retained if the asset file names and type provided to the SpineWidget constructor has not changed.

4.2.11 #

  • Update README.md with setup and development instructions.

4.2.10 #

  • Update README.md to point to Junji's Dart-only Spine runtime.

4.2.9 #

  • Fix atlas parsing.

4.2.8 #

  • Change reversed positional argument order in SpineWidget constructors.

4.2.7 #

  • Change package name from esotericsoftware_spine_flutter to spine_flutter.

4.2.6 #

  • Fix analyzer errors, fix code style to adhere to Dart standards.

4.2.5 #

  • Implemented batching of render commands, reducing the number of draw calls. 60/120fps for 100 Spineboys on all platforms.

0.0.4 #

  • Clean-up fromAsset() factory methods so the atlas comes before skeleton data file name.
  • Rename Vector2 to Vec2.
  • Make the bundle configurable in SpineWidget.asset().

0.0.3 #

  • Lower macOS deployment target to 10.11.

0.0.2 #

  • Fix package name in build system spine_flutter > esotericsoftware_spine_flutter.

0.0.1 #

Initial test release.

30
likes
120
points
8.27k
downloads

Publisher

unverified uploader

Weekly Downloads

The official Spine Flutter Runtime to load, display and interact with Spine animations.

Homepage
Repository (GitHub)
View/report issues

Documentation

Documentation
API reference

License

unknown (license)

Dependencies

crypto, ffi, flutter, http, inject_js, js, meta, path, web_ffi_fork

More

Packages that depend on spine_flutter