simple_audio 1.4.1 copy "simple_audio: ^1.4.1" to clipboard
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A simple cross-platform solution for playing audio in Flutter.

1.4.1 #

  • Fix progress bar on media notifications not changing after loop.
  • Fix simple_audio blocking when stop() is called twice.
  • Update example.
  • Other changes
    • Formatting (Rust, Kotlin)
    • Refactoring (Rust)

1.4.0 #

  • Support changing output devices.
  • Remove playback error handling.
    • The main cause of this was the output device changing.

1.3.0 #

  • Allow user to handle errors. The following errors can be handled in Dart:
    • Fail to open a file
    • Error in network stream (ex. the URL is no longer valid)
    • Error decoding the file (ex. the file isn't formatted correctly)
    • Error during playback (ex. the device that was outputting is no longer available)
  • Fix the playback state not being updated when calling open()

1.2.1 #

  • Fix Android CMake
  • Update Flutter Rust Bridge

1.2.0 #

  • Added the option to normalize volume.
  • Improve documentation.

1.1.0 #

1.0.7 #

  • Remove some Android setup requirements.
  • Fix foreground service keeping Android app alive.
    • The fix uses endProcess which is like force stopping the app. If you have a better solution to this, submit an issue or PR.

1.0.6 #

  • Streaming with HTTP Range header for network files.
  • Stream HLS files by downloading the given parts on demand.

1.0.5 #

  • Add the ability to loop.
  • Update Rust dependencies.
  • Improve Rust codebase with clippy suggestions.

1.0.4 #

  • Media controllers can take images as bytes.
  • Android: Playback not working when reopening app

1.0.3 #

  • Improved README
  • Added license headers to files that were missing it
  • iOS calling play/pause quickly stops playback

1.0.2 #

  • Build scripts download binaries (for pub.dev)

1.0.1 #

  • Set versions in pubspec.yaml
  • Simplified Linux CMAKE
  • Fixed macOS dylib trying to link to a file on GitHub Actions.

1.0.0 #

First version