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A simple cross-platform solution for playing audio in Flutter.

Simple Audio #

A cross-platform solution for playing audio in Flutter.

This project's goal is to be as simple as possible, meaning it offers the core functionality only (ex. play/pause). It also aims to be stable and relatively bug free.

I created this plugin for my music app so that I don't have to use different packages for different platforms (audio_service, dart_vlc). This made it hard to deal with bugs from different packages.

Features #

  • Simple API
  • Cross platform (Android, Linux, Windows, iOS, macOS)
  • Media controllers on all platforms
    • Linux: MPRIS
    • Android: MediaSessionCompat
    • Windows: SystemMediaTransportControls
    • iOS/macOS: Control center
  • Playback of local and online resources

Usage #

  • Add this plugin as a dependency in pubspec.yaml
  • Call SimpleAudio.init() in main() and configure as you need.
  • Instantiate a SimpleAudio object in your player controller.
  • Use the APIs provided in the instantiated object.

To see a sample player project, please check the example.

// Initialize SimpleAudio
void main() {
  SimpleAudio.init();
  runApp(const MyApp());
}

// Instantiate a SimpleAudio object.
final SimpleAudio player = SimpleAudio();

// Stop the current playback.
await player.stop();

// Open a file for playing.
player.open("path/to/your/file.mp3", autoplay: true);
// OR
player.open("https://my-files.com/file.mp3", autoplay: true);

// Play
player.play();

// Pause
player.pause();

// Set the volume (0.0 - 1.0)
player.setVolume(0.5);

// Seek to the 5th second.
player.seek(5);

// Set the OS's media controller metadata.
player.setMetadata(Metadata(
  title: "My Title",
  artist: "My Artist",
  album: "My Album",
  artUri: "https://my-files.com/image.jpg"
));

// Loop the playback.
player.loopPlayback(true);

// Normalize the volume of the audio.
player.normalizeVolume(true);

Setup #

Some platform specific things have to be set up in order for this plugin to function properly.

Windows #

No setup is needed.

Linux #

Add this code to my_application.cc in the linux directory. This will allow your app to open when the MPRIS notification is clicked.

static void my_application_activate(GApplication* application) {
+ GList* windows = gtk_application_get_windows(GTK_APPLICATION(application));
+ if(windows)
+ {
+   gtk_window_present_with_time(
+     GTK_WINDOW(windows->data),
+     g_get_monotonic_time() / 1000
+   );
+   return;
+ }
+
  MyApplication* self = MY_APPLICATION(application);
// ...
}

// ...

MyApplication* my_application_new() {
  return MY_APPLICATION(g_object_new(my_application_get_type(),
    "application-id", APPLICATION_ID, "flags",
-   G_APPLICATION_NON_UNIQUE
+   G_APPLICATION_HANDLES_COMMAND_LINE | G_APPLICATION_HANDLES_OPEN,
    nullptr
  ));
}

Android #

You will need to edit the Android manifest located in the android/app/src/main directory.

AndroidManifest.xml

<!-- Add this permission. -->
<uses-permission android:name="android.permission.FOREGROUND_SERVICE"/>
<application>
  <!-- ... -->
  
  <!-- This is required if you want to be able to see the notification. -->
  <service
      android:name="com.erikas.simple_audio.SimpleAudioService"
      android:foregroundServiceType="mediaPlayback"
      android:exported="false">
      <intent-filter>
          <action android:name="android.media.browse.MediaBrowserService" />
      </intent-filter>
  </service>

  <!-- This is required to interact with the notification buttons. -->
  <receiver
      android:name="com.erikas.simple_audio.SimpleAudioReceiver">
  </receiver>
  
</application>

iOS #

You will have to add a dependency to your Xcode project.

  • Open Runner.xcworkspace in the ios folder.
  • At the top of your project hierarchy view, select the Runner project.
  • Select the Runner target, go to the General tab and scroll down until you see Frameworks, Libraries, Embedded Content
  • Press the + icon and add the AudioToolbox.framework framework. Select Do Not Embed under the Embed column.

Add this to your Info.plist file located in ios/Runner:

<dict>
  <!-- ... -->
  <key>UIBackgroundModes</key>
  <array>
    <string>audio</string>
  </array>
</dict>

macOS #

You will need to update the macOS build versions to 10.13

  • Open Runner.xcworkspace in the macos folder.
  • At the top of your project hierarchy view, select the Runner project.
  • In your Runner project, go to the Info tab and set macOS Deployment Target to 10.13
  • Select the Runner target and set the Minimum Deployments macOS version to 10.13