screenshots 2.1.1 screenshots: ^2.1.1 copied to clipboard
Auto-generation of screenshots for Apple and Play Stores using emulators, simulators and real devices. Includes support for multiple locales and framing. Compatible with fastlane.
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:intl/intl.dart';
// This imported file was generated in two steps, using the Dart intl tools. With the
// app's root directory (the one that contains pubspec.yaml) as the current
// directory:
//
// flutter pub get
// flutter pub pub run intl_translation:extract_to_arb --output-dir=lib/l10n lib/main.dart
// flutter pub pub run intl_translation:generate_from_arb --output-dir=lib/l10n --no-use-deferred-loading lib/main.dart lib/l10n/intl_*.arb
//
// The second command generates intl_messages.arb and the third generates
// messages_all.dart. There's more about this process in
// https://pub.dartlang.org/packages/intl.
import 'l10n/messages_all.dart';
// For tips on internationalization see:
// https://phraseapp.com/blog/posts/how-to-internationalize-a-flutter-app
class ExampleLocalizations {
static Future<ExampleLocalizations> load(Locale locale) {
final String name = locale.countryCode == null || locale.countryCode.isEmpty
? locale.languageCode
: locale.toString();
final String localeName = Intl.canonicalizedLocale(name);
return initializeMessages(localeName).then((_) {
Intl.defaultLocale = localeName;
return ExampleLocalizations();
});
}
static ExampleLocalizations of(BuildContext context) {
return Localizations.of<ExampleLocalizations>(
context, ExampleLocalizations);
}
String get title {
return Intl.message(
'Screenshots Example',
name: 'title',
desc: 'Title for the Example application',
);
}
String get counterText {
return Intl.message(
'You have pushed the button this many times:',
name: 'counterText',
desc: 'Explanation for incrementing counter',
);
}
String get counterIncrementButtonTooltip {
return Intl.message(
'Increment',
name: 'counterIncrementButtonTooltip',
desc: 'Tooltip for counter increment button',
);
}
}
class ExampleLocalizationsDelegate
extends LocalizationsDelegate<ExampleLocalizations> {
const ExampleLocalizationsDelegate();
@override
bool isSupported(Locale locale) => ['en', 'fr'].contains(locale.languageCode);
@override
Future<ExampleLocalizations> load(Locale locale) =>
ExampleLocalizations.load(locale);
@override
bool shouldReload(ExampleLocalizationsDelegate old) => false;
}
class DemoApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(ExampleLocalizations.of(context).title),
),
body: Center(
child: Text(ExampleLocalizations.of(context).title),
),
);
}
}
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
onGenerateTitle: (context) => ExampleLocalizations.of(context).title,
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(),
localizationsDelegates: [
// ... app-specific localization delegate[s] here
const ExampleLocalizationsDelegate(),
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
],
supportedLocales: [
const Locale('en'), // English
const Locale('fr'), // French
// const Locale('en', 'US'), // American English
// const Locale('fr', 'CA'), // Canadian French
// ... other locales the app supports
],
// some android emulators on some machines may require the following:
// see: https://github.com/flutter/flutter/issues/25325
// locale: const Locale('en', ''),
// localeResolutionCallback: (x, y) => const Locale('en', ''),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
// final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(ExampleLocalizations.of(context).title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
ExampleLocalizations.of(context).counterText,
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: ExampleLocalizations.of(context).counterIncrementButtonTooltip,
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}