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discontinuedreplaced by: simple_animations
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Stateless Animation (part of Simple Animations Framework) enables developers to craft custom animations with simple widgets.

example/example.md

📝 Examples #

🛈 Note: These examples uses supercharged for syntactic sugar.

Simple PlayAnimation widget #

Animates the size of a square within a stateless widget.

example1

import 'package:flutter/material.dart';
import 'package:simple_animations/simple_animations.dart';
import 'package:supercharged/supercharged.dart';

void main() => runApp(MaterialApp(home: Scaffold(body: Center(child: Page()))));

class Page extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return PlayAnimation<double>(
      tween: (50.0).tweenTo(200.0), // <-- specify tween (from 50.0 to 200.0)
      duration: 5.seconds, // <-- set a duration
      builder: (context, child, value) { // <-- use builder function
        return Container(
          width: value, // <-- apply animated value obtained from builder function parameter
          height: value, // <-- apply animated value obtained from builder function parameter
          color: Colors.green,
        );
      },
    );
  }
}

PlayAnimation widget with a child #

This example demonstrates the usage of a child widget along with PlayAnimation.

example2

import 'package:flutter/material.dart';
import 'package:simple_animations/simple_animations.dart';
import 'package:supercharged/supercharged.dart';

void main() => runApp(MaterialApp(home: Scaffold(body: Center(child: Page()))));

class Page extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return PlayAnimation<double>(
      tween: (50.0).tweenTo(200.0),
      duration: 5.seconds,
      child: Center(child: Text("Hello!")), // <-- specify widget called "child"
      builder: (context, child, value) { // <-- obtain child from builder function parameter
        return Container(
          width: value,
          height: value,
          child: child, // <-- place child inside your animation
          color: Colors.green,
        );
      },
    );
  }
}

PlayAnimation with non-linear animation #

This example demonstrates a non-linear animation. A pink square increases it's size. The easeOut curve applied to the animation makes it slow down at the end.

example3

import 'package:flutter/material.dart';
import 'package:simple_animations/simple_animations.dart';
import 'package:supercharged/supercharged.dart';

void main() => runApp(MaterialApp(home: Scaffold(body: Center(child: Page()))));

class Page extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return PlayAnimation<double>(
      tween: 0.0.tweenTo(200.0),
      duration: 2.seconds,
      curve: Curves.easeOut,
      builder: (context, child, value) {
        return Container(
          width: value,
          height: value,
          color: Colors.pink,
        );
      },
    );
  }
}

PlayAnimation with delay #

This example demonstrates an animation that waits for two seconds before it starts it's animation.

example4

import 'package:flutter/material.dart';
import 'package:simple_animations/simple_animations.dart';
import 'package:supercharged/supercharged.dart';

void main() => runApp(MaterialApp(home: Scaffold(body: Center(child: Page()))));

class Page extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return PlayAnimation<double>(
      tween: 100.0.tweenTo(200.0),
      duration: 2.seconds,
      delay: 1.seconds,
      curve: Curves.easeOut,
      builder: (context, child, value) {
        return Container(
          width: value,
          height: 50.0,
          color: Colors.orange,
        );
      },
    );
  }
}

LoopAnimation #

Animation that repeatly pops up a text.

example5

import 'package:flutter/material.dart';
import 'package:simple_animations/simple_animations.dart';
import 'package:supercharged/supercharged.dart';

void main() => runApp(MaterialApp(home: Scaffold(body: Center(child: Page()))));

class Page extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return LoopAnimation<double>(
        tween: 0.0.tweenTo(10.0),
        duration: 2.seconds,
        curve: Curves.easeOut,
        builder: (context, child, value) {
          return Transform.scale(
            scale: value,
            child: child,
          );
        },
        child: Text("Hello!"));
  }
}

MirrorAnimation #

This examples endlessly moves a green box from left to right.

example6

import 'package:flutter/material.dart';
import 'package:simple_animations/simple_animations.dart';
import 'package:supercharged/supercharged.dart';

void main() => runApp(MaterialApp(home: Scaffold(body: Center(child: Page()))));

class Page extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MirrorAnimation<double>(
      tween: (-100.0).tweenTo(100.0), // <-- value for offset x-coordinate
      duration: 2.seconds,
      curve: Curves.easeInOutSine, // <-- non-linear animation
      builder: (context, child, value) {
        return Transform.translate(
          offset: Offset(value, 0), // <-- use animated value for x-coordinate
          child: child,
        );
      },
      child: Container(
        width: 100,
        height: 100,
        color: Colors.green,
      ),
    );
  }
}

CustomAnimation in stateless environment #

Example of a pulsing square created with a fully configured CustomAnimation widget.

example7

import 'package:flutter/material.dart';
import 'package:simple_animations/simple_animations.dart';
import 'package:supercharged/supercharged.dart';

void main() => runApp(MaterialApp(home: Scaffold(body: Center(child: Page()))));

class Page extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return CustomAnimation<double>(
      control: CustomAnimationControl.MIRROR,
      tween: 100.0.tweenTo(200.0),
      duration: 2.seconds,
      delay: 1.seconds,
      curve: Curves.easeInOut,
      child: Center(
          child: Text(
        "Hello!",
        style: TextStyle(color: Colors.white, fontSize: 24),
      )),
      startPosition: 0.5,
      animationStatusListener: (status) {
        print("status updated: $status");
      },
      builder: (context, child, value) {
        return Container(
            width: value, height: value, color: Colors.blue, child: child);
      },
    );
  }
}

CustomAnimation in a stateful environment #

This example demonstrates the usage of CustomAnimation in a stateful widget.

example8

import 'package:flutter/material.dart';
import 'package:simple_animations/simple_animations.dart';
import 'package:supercharged/supercharged.dart';

void main() => runApp(MaterialApp(home: Scaffold(body: Center(child: Page()))));

class Page extends StatefulWidget {
  @override
  _PageState createState() => _PageState();
}

class _PageState extends State<Page> {
  CustomAnimationControl control = CustomAnimationControl.PLAY; // <-- state variable

  @override
  Widget build(BuildContext context) {
    return CustomAnimation<double>(
      control: control, // <-- bind state variable to parameter
      tween: (-100.0).tweenTo(100.0),
      builder: (context, child, value) {
        return Transform.translate( // <-- animation that moves childs from left to right
          offset: Offset(value, 0),
          child: child,
        );
      },
      child: MaterialButton( // <-- there is a button
        color: Colors.yellow,
        child: Text("Swap"),
        onPressed: toggleDirection, // <-- clicking button changes animation direction
      ),
    );
  }

  void toggleDirection() {
    setState(() { // toggle between control instructions
      control = (control == CustomAnimationControl.PLAY)
          ? CustomAnimationControl.PLAY_REVERSE
          : CustomAnimationControl.PLAY;
    });
  }
}
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Publisher

verified publisherfelix-blaschke.de

Stateless Animation (part of Simple Animations Framework) enables developers to craft custom animations with simple widgets.

Repository (GitHub)
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License

unknown (license)

Dependencies

flutter, sa_anicoto, supercharged

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