rolling_nav_bar 0.0.2 rolling_nav_bar: ^0.0.2 copied to clipboard
A Flutter nav bar with a rolling active indicator behind each icon
rolling_nav_bar #
A bottom nav bar with layout inspired by this design and with heavily customizable animations, colors, and shapes.
Getting Started #
To get started, place your RollingNavBar
in the bottomNavigationCar
slot of a
Scaffold
, wrapped in a widget that provides max height. For example:
Scaffold(
bottomNavigationBar: Container(
height: 95,
child: RollingNavBar(
// nav items
),
)
);
Alternatively, you can place it directly using a Stack
:
Scaffold(
body: Stack(
children: <Widget>[
Positioned(
bottom: 0,
height: 95,
width: MediaQuery.of(context).size.width,
child: RollingNavBar(
// nav items
),
)
]
)
);
Customization #
RollingNavBar
is heavily customizable and works with 3, 4, or 5 navigation elements.
Each element is also fully customizable through the two primary ways to specify child
navigation elements.
The first option is to pass a list of IconData
objects, along with optional lists
of Color
objects.
RollingNavBar.iconData(
iconData: <IconData>[
Icons.home,
Icons.people,
Icons.settings,
],
indicatorColors: <Color>[
Colors.red,
Colors.yellow,
Colors.blue,
],
)
The second option is to provide a widget builder, though this comes with some loss of helpful active state management.
RollingNavBar.builder(
builder: (context, index, info, update) {
// The `iconData` constructor handles all active state management,
// but this constructor, as it deals with completed widgets, must
// assume that you have already made all relevant considerations.
var textStyle = index == info.nextIndex
? TextStyle(color: Colors.white)
: TextStyle(color: Colors.grey);
return Text('${index + 1}', style: style);
},
indicatorColors: <Color>[
Colors.red,
Colors.yellow,
Colors.blue,
],
numChildren: 3,
)
Animation Types #
RollingNavBar
comes with four animation flavors for the active indicator's transition from
tab to tab.
The first animation type is the namesake: AnimationType.roll
:
RollingNavBar.iconData(
animationCurve: Curves.easeOut, // `easeOut` (the default) is recommended here
animationType: AnimationType.roll,
baseAnimationSpeed: 200, // milliseconds
iconData: <IconData>[
...
],
)
Note: For the
roll
animation type, your supplied animation speed is a multiplier considered against the distance the indicator must travel. This ensures a constant speed of travel no matter where the user clicks.
The second animation type is a fade-and-reappear effect:
RollingNavBar.iconData(
animationCurve: Curves.linear, // `linear` is recommended for `shrinkOutIn`
animationType: AnimationType.shrinkOutIn,
baseAnimationSpeed: 500, // slower animations look nicer for `shrinkOutIn`
iconData: <IconData>[
...
],
)
Note: For the
shinkOutIn
animation type, your supplied animation speed is constant, since the active indicator never travels the intermediate distance.
The third animation type is a spinning version of fade-and-reappear:
RollingNavBar.iconData(
animationCurve: Curves.linear, // `linear` is recommended for `spinOutIn`
animationType: AnimationType.spinOutIn,
baseAnimationSpeed: 500, // slower animations look nicer for `spinOutIn`
iconData: <IconData>[
...
],
)
Note: Like with
shinkOutIn
, for thespinOutIn
animation type, your supplied animation speed is constant, since the active indicator never travels the intermediate distance.
The final animation flavor is a non-animation:
RollingNavBar.iconData(
// `animationCurve` and `baseAnimationSpeed` are ignored
animationType: AnimationType.snap,
iconData: <IconData>[
...
],
)
Hooking into the animation #
In the demo, the background of the larger hexagon matches the background of
the nav bar hexagon. To achieve this and similar effects, two callbacks, onTap
and
onAnimate
, are available. onAnimate
can be particularly helpful for syncing
visual effects elsewhere in your app with nav bar progress.
Tab Item Text #
If using the iconData
constructor, you are also able to pass a list of widgets
to render as text below inactive icons.
RollingNavBar.iconData(
// A list of length one implies the same color for all icons
iconColors: <Color>[
Colors.grey[800],
],
iconData: <IconData>[
Icons.home,
Icons.friends,
Icons.settings,
],
iconText: <Widget>[
Text('Home', style: TextStyle(color: Colors.grey, fontSize: 12)),
Text('Friends', style: TextStyle(color: Colors.grey, fontSize: 12)),
Text('Settings', style: TextStyle(color: Colors.grey, fontSize: 12)),
]
)
Icon badges #
Using the Badges library, RollingNavBar
is able to easily expose nav bar badges. The following works with either constructor.
RollingNavBar.iconData(
badges: <Widget>[
Text('1', style: TextStyle(Colors.white)),
Text('1', style: TextStyle(Colors.white)),
null,
null,
Text('1', style: TextStyle(Colors.white)),
],
iconData: <IconData>[
Icons.home,
Icons.friends,
Icons.account,
Icons.chat,
Icons.settings,
],
Driving Navigation Bar Changes #
You can programmatically change the active navigation bar tab by passing a new activeIndex
to the RollingNavBar
widget. However, there are two steps to successfully keeping everything in sync.
class _MyAppState extends State<MyApp> {
int activeIndex;
/// Handler that responds to navigation events (likely derived
/// from user clicks) and keeps the parent in sync.
void _onTap(int index) {
// Do not call `setState()`!
activeIndex = index;
}
/// Handler for when you want to programmatically change
/// the active index. Calling `setState()` here causes
/// Flutter to re-render the tree, which `RollingNavBar`
/// responds to by running its normal animation.
void changeActiveIndex(int index) {
setState((){
activeIndex = index;
});
}
Widget build(BuildContext context) {
return RollingNavBar.iconData(
activeIndex: activeIndex,
iconData: iconData,
onTap: _onTap,
);
}
}