rive 0.6.5 rive: ^0.6.5 copied to clipboard
Rive 2 Flutter Runtime. This package provides runtime functionality for playing back and interacting with animations built with the Rive editor available at https://rive.app.
Rive #
Flutter package for Rive 2.
Bring Your Apps and Games to Life with Real-Time Animation #
Rive is a real-time interactive design tool that allows you to design, animate, and immediately integrate your assets into any platform thanks to our open source runtimes.
Add to pubspec.yaml #
dependencies:
rive: ^0.6.4
Examples #
Continuously playing a Looping Animation #
Here's a simple example of continuously playing a looping animation.
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:rive/rive.dart';
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
@override
Widget build(BuildContext context) {
return const MaterialApp(
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key key}) : super(key: key);
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
void _togglePlay() {
setState(() => _controller.isActive = !_controller.isActive);
}
/// Tracks if the animation is playing by whether controller is running.
bool get isPlaying => _controller?.isActive ?? false;
Artboard _riveArtboard;
RiveAnimationController _controller;
@override
void initState() {
super.initState();
// Load the animation file from the bundle, note that you could also
// download this. The RiveFile just expects a list of bytes.
rootBundle.load('assets/off_road_car.riv').then(
(data) async {
final file = RiveFile();
// Load the RiveFile from the binary data.
if (file.import(data)) {
// The artboard is the root of the animation and gets drawn in the
// Rive widget.
final artboard = file.mainArtboard;
// Add a controller to play back a known animation on the main/default
// artboard.We store a reference to it so we can toggle playback.
artboard.addController(_controller = SimpleAnimation('idle'));
setState(() => _riveArtboard = artboard);
}
},
);
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: _riveArtboard == null
? const SizedBox()
: Rive(artboard: _riveArtboard),
),
floatingActionButton: FloatingActionButton(
onPressed: _togglePlay,
tooltip: isPlaying ? 'Pause' : 'Play',
child: Icon(
isPlaying ? Icons.pause : Icons.play_arrow,
),
),
);
}
}
Check out the full example.
Playing a one-shot animation #
Rive's SimpleAnimation
will automatically play a looping or ping-pong animation repeatedly, but will play a one-shot animation only once. To determine when a one-shot has completed playing, subscribe to the controller's isActiveChanged
listenable:
// Listen for changes to the controller to know when an animation has
// started or stopped playing
_controller.isActiveChanged.addListener(() {
if (_controller.isActive) {
print('Animation started playing');
} else {
print('Animation stopped playing');
}
}
More Info #
For an in-depth tutorial on how to use the runtime, check out this blog post.