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Dart port of the Riptide library from Tom Weiland.

Riptide Dart Port #

Dart port of Riptide, a light weight networking library from Tom Weiland.

This port provides functionality for establishing connections with clients and servers using the Riptide protocol.

Compatibility #

This port was last tested for functionality with Riptide Commit a292470, Feb 12 2023

It was tested for Android and Windows devices.

Compatible libraries in other languages #

Getting started #

The API is mostly identical to Riptide.

Installation #

In you projects pubspec.yaml under dependencies add:

riptide:
    git:
      url: https://github.com/JayKay135/Riptide-Dart-Port.git
      ref: master

Usage #

Enable Logging #

RiptideLogger.initialize(print, true);

Create a new Server #

Server server = Server();
server.start(PORT, 10);

// timer to periodically update the server
Timer.periodic(const Duration(milliseconds: 20), (timer) {
    server.update();
});

Handling received message:

server.registerMessageHandler(MESSAGE_ID, handleMessage);

void handleMessage(int clientID, Message message) {
    // do something
}

Create a new Client #

Client client = Client();
client.connect(InternetAddress("127.0.0.1"), PORT);

// timer to periodically update the client
Timer.periodic(const Duration(milliseconds: 20), (timer) {
    client.update();
});

Handling received message:

client.registerMessageHandler(MESSAGE_ID, handleMessage);

void handleMessage(Message message) {
    // do something
}

Send Messages #

Message message = Message.createFromInt(MessageSendMode.reliable, MESSAGE_ID);
message.addString("Hello World !");

client.send(message);
server.sendToAll(message);

Multi threaded Server/ Client #

It is recommended to run the whole server/ client code execution in a seperate isolate to increase performance. A lightweight implementation of such an isolate is provided by this library.

Simply swap from

Server server = Server();
server.start(PORT, 10);

Timer.periodic(const Duration(milliseconds: 20), (timer) {
    server.update();
});

to

MultiThreadedServer mtServer = MultiThreadedServer();
mtServer.start(PORT, 10, loggingEnabled: true);

or

Client client = Client();
client.connect(InternetAddress("127.0.0.1"), PORT);

Timer.periodic(const Duration(milliseconds: 20), (timer) {
    client.update();
});

to

MultiThreadedClient mtClient = MultiThreadedClient();
mtClient.connect(InternetAddress("127.0.0.1"), PORT, loggingEnabled: true);

Note #

If you are using android: Make sure to enable the internet permission in the AndroidManifest.xml.

Under android/app/src/main/AndroidManifest.xml add

<manifest xmlns:android="http://schemas.android.com/apk/res/android">
    ...
    <uses-permission android:name="android.permission.INTERNET"/>
    ...

And if you are using an android emulator with localhost note that instead of localhost you should use the ip 10.0.2.2.

Low-Level Transports supported by this library #

  • UDP (built-in)

Contributions #

Contributions are very welcome. Especially if you know about low-level udp/ tcp sockets and isolates.

License #

Distributed under the MIT license. See LICENSE.md for more information. Copyright © 2023 VISUS, University of Stuttgart

This project is supported by VISUS, University of Stuttgart

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Publisher

verified publisherjaykaycooperations.com

Dart port of the Riptide library from Tom Weiland.

Repository (GitHub)
View/report issues

License

unknown (license)

Dependencies

collection, flutter, intl, tuple

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Packages that depend on riptide