result_command 2.1.0
result_command: ^2.1.0 copied to clipboard
A command pattern implementation for Dart and Flutter using result_dart package.
Result Command #
Result Command is a lightweight package that implements the Command Pattern in Flutter, enabling encapsulation of actions, state tracking, and result management.
Installation #
Add the package to your pubspec.yaml
:
dependencies:
result_command: x.x.x
result_dart: 2.x.x
How to Use #
1. Creating a Command #
Commands encapsulate actions and manage their lifecycle. Depending on the number of parameters your action requires, you can use:
- Command0: For actions with no parameters.
- Command1: For actions with one parameter.
- Command2: For actions with two parameters.
Example:
final fetchGreetingCommand = Command0<String>(
() async {
await Future.delayed(Duration(seconds: 2));
return Success('Hello, World!');
},
);
final calculateSquareCommand = Command1<int, int>(
(number) async {
if (number < 0) {
return Failure(Exception('Negative numbers are not allowed.'));
}
return Success(number * number);
},
);
2. Listening to a Command #
Commands are Listenable
, meaning you can react to their state changes:
Using addListener
fetchGreetingCommand.addListener(() {
final status = fetchGreetingCommand.value;
if (status is SuccessCommand<String>) {
print('Success: ${status.value}');
} else if (status is FailureCommand<String>) {
print('Failure: ${status.error}');
}
});
Using ValueListenableBuilder
Widget build(BuildContext context) {
return ListenableBuilder(
listenable: fetchGreetingCommand,
builder: (context, _) {
return switch (state) {
RunningCommand<String>() => CircularProgressIndicator(),
SuccessCommand<String>(:final value) => Text('Success: $value'),
FailureCommand<String>(:final error) => Text('Failure: $error'),
_ => ElevatedButton(
onPressed: () => fetchGreetingCommand.execute(),
child: Text('Fetch Greeting'),
),
};
},
);
}
Using when
for Simplified State Handling
The when
method simplifies state management by mapping each state to a specific action or value:
fetchGreetingCommand.addListener(() {
final status = fetchGreetingCommand.value;
final message = status.when(
data: (value) => 'Success: $value',
failure: (exception) => 'Error: ${exception?.message}',
running: () => 'Fetching...',
orElse: () => 'Idle',
);
print(message);
});
This approach ensures type safety and provides a clean way to handle all possible states of a command.
3. Executing a Command #
The execute()
method triggers the action encapsulated by the command. During execution, the command transitions through the following states:
- Idle: The initial state, indicating the command is ready to execute.
- Running: The state while the action is being executed.
- Success: The state when the action completes successfully.
- Failure: The state when the action fails.
- Cancelled: The state when the action is cancelled.
Each command can only be executed one at a time. If another call to execute()
is made while the command is already running, it will be ignored until the current execution finishes or is cancelled.
Example:
fetchGreetingCommand.execute();
4. Cancelling a Command #
Commands can be cancelled if they are in the Running
state. When cancelled, the command transitions to the Cancelled
state and invokes the optional onCancel
callback.
Example:
final uploadCommand = Command0<void>(
() async {
await Future.delayed(Duration(seconds: 5));
},
onCancel: () {
print('Upload cancelled');
},
);
uploadCommand.execute();
Future.delayed(Duration(seconds: 2), () {
uploadCommand.cancel();
});
5. Facilitators #
To simplify interaction with commands, several helper methods and getters are available:
State Check Getters
These getters allow you to easily check the current state of a command:
if (command.isRunning) {
print('Command is idle and ready to execute.');
}
Cached Values
To avoid flickering or unnecessary updates in the UI, commands cache their last success and failure states:
getCachedSuccess()
: Retrieves the cached value of the last successful execution, ornull
if no success is cached.final successValue = command.getCachedSuccess(); if (successValue != null) { print('Last successful value: $successValue'); }
getCachedFailure()
: Retrieves the cached exception of the last failed execution, ornull
if no failure is cached.final failureException = command.getCachedFailure(); if (failureException != null) { print('Last failure exception: $failureException'); }
These facilitators improve code readability and make it easier to manage command states and results efficiently.
6. Filtering Command State #
The filter
method allows you to derive a new value from the command's state using a transformation function. This is useful for creating filtered or transformed views of the command's state.
Example:
final filteredValue = command.filter<String>(
'Default Value',
(state) {
if (state is SuccessCommand<String>) {
return 'Success: ${state.value}';
} else if (state is FailureCommand<String>) {
return 'Error: ${state.error}';
}
return null; // Ignore other states.
},
);
filteredValue.addListener(() {
print('Filtered Value: ${filteredValue.value}');
});
This method simplifies state management by allowing you to focus on specific aspects of the command's state.
7. CommandRef #
The CommandRef
class allows you to create commands that listen to changes in one or more ValueListenables
and execute actions based on derived values.
Example:
final listenable = ValueNotifier<int>(0);
final commandRef = CommandRef<int, int>(
(ref) => ref(listenable),
(value) async => Success(value * 2),
);
commandRef.addListener(() {
final status = commandRef.value;
if (status is SuccessCommand<int>) {
print('Result: ${status.value}');
}
});
listenable.value = 5; // Executes the command with the value 5.
Features:
- Automatically listens to changes in
ValueListenables
. - Executes the action whenever the derived value changes.
- Cleans up listeners when disposed.
This class is ideal for scenarios where commands need to react dynamically to external state changes.
Documentation #
For advanced examples and detailed documentation, visit:
Contribute #
We welcome contributions! Feel free to report issues, suggest features, or submit pull requests.